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bakija
07/29/2004, 19:58
Ignatz Mouse and myself are going to play a series of double blind games, i.e. we each pick a team, play a game, see who wins, and then switch teams and play again to see how that works out (austensibly to see if "any team can win").

We are playing standard tournament rules, all official rulings, 300 points, mixed, no round limit, last man standing.

The two teams are:

Ignatz Mouse:
E Flash
E Green Lantern (Unleashed)
V Green Arrow
E Black Canary


Bakija:
V America (Ultimates)
U Moondragon
E Panther
E Moonknight
E Black Cat
E Wasp (Universe)
V Paramedic

After the first round, we'll switch teams and play again. I figure we'll play a turn a day o so, depending on schedules (I'm a high school teacher in the summer, no class!, so I have a lot of time to goof off on the interweb, but Ignatz is working days, so I can't promise a good rate of play).

-Peter

Ignatz_Mouse
07/29/2004, 22:00
I'm back on, ready to go. I'll roll dice for map pick.

Oh, it's not so much to see if "any team can win" but for a different purpose:

To remove teambuilding as a component of competitive play, therefore allowing any team of figure to be playable.

Since we each play both teams, it takes all the min/maxing out and make it a battle of wits and dice rather than build.

I rolled a 3(!) for map choice and first turn.

bakija
07/29/2004, 22:17
I rolled for setup and got a 7. Assuming we go with the roll you made, I'll pick the generic Marvel indoor map (and you automatically get set up on the next game). You can pick the edge. Map orientation is such that the back wall of the Mall is on the left hand side, the "parking lot" or whatever is on the right side. The lower left hand corner is A1 and the upper right hand corner is X24.

-Peter

Ignatz_Mouse
07/29/2004, 22:23
That works. I see little numbers on the map already, I assume you're ignoring those. I prefer the cartesian style number you suggest.

I pick the right-hand edge, out by the planter.

bakija
07/29/2004, 23:47
On my map, the little numbers are what I was going by :-)

I have 1-24 going up the left hand side of the map (1 is the bottom corner, 24 is the top corner) and A-X going across the top of the map from left to right. Oh, wait. Just checked the jpeg. Yeah. Those little yellow numbers? Ignore those. Put new numbers on the map like I just mentioned :-)

Cool. The we we always did objects in the past in the games I played was we each get a light and a heavy, and I'll roll a die--odds, I get a second heavy, evens I get a second light (and you get the opposite). Rolling die:

I got a 5. So I get 2 heavy and a light. You get 2 light and a heavy.

I'll put my objects in:
Heavy F13
Heavy J11
Light I12

My initial set up:
E Black Cat: A14
V America: A13
U Moondragon: B13
E Black Panther: A12
E Wasp: B12
E Moon Knight: B11
V Paramedic: A9

I'll move as soon as you post your set up.

-Peter

Ignatz_Mouse
07/30/2004, 08:54
OK, cool.

Here's my setup


Objects:
H V7
L Q10
L W15

GL W6
GA W7
BC X6
Fl W5

bakija
07/30/2004, 10:37
Solid.

Peter's T1
Roll for Leadership: 1. Failure

-Moonknight free moves to J11 (hindering), picking up heavy object F13 along the way.
-Wasp picks up Black Panther and free moves to H11, dropping Panther in I12 (hindering).
-Moondragon picks up America and moves to I11, dropping America in H10.
-Black Cat (WC: Avengers) free moves to I10
-Paramedic moves to E10

End Positions:
-Moonknight J11 (hindering) @
-Wasp H11 @
-Panther I12 (hindering)
-Moondragon I11 @
-America H10
-Black Cat I10 @
-Paramedic E10 @

Your T1.

-Peter

Ignatz_Mouse
07/30/2004, 13:58
OK

Man, I cannot wait for the other half of this match. Your team is far more optimal than mine. But that's part of the point.

GL Flies to M8 carrying Flash, setting him in N7
BC moves to Q10
GA moves to P 12

Let the carnage bigin!

Ignatz_Mouse
07/30/2004, 14:00
Oh, action tokens on GL, GA, BC.

bakija
07/30/2004, 15:26
>>Oh, action tokens on GL, GA, BC.>>

Cool. The good way to indicate tokens and stuffis tohave a final positions list (so as to be able to double check where guys are), and use @ symbols to indicate action tokens (so a guy with @@ has two tokens).

Anyways, on to my T2.

Peter's T2.

-Panther moves to N12 (hindering). Panther Outwits Flash's HSS.
-America moves to I12 (hindering).
-Everyone else passes.

Final positions:
-Panther N12 (hindering) @
-America I12 (hindering) @
-Moondragon I11
-Wasp H11
-Moonknight J11 (hindeirng) w/heavy object in hand
-Black Cat I10
-Paramedic E10

Your T2.

-Peter

Ignatz_Mouse
07/30/2004, 16:18
Here goes:

Flash to M12 (hindering) and Outwits Cap's ES/D

Green Lantern flies to M13 and takes a running shot at Cap. he requires an 8 for two damage.

Rolling....

I get a 6, which is really too bad!

Green Arrow and Black Canary will clear.

Flash M12 @
Green Lantern M13 @@
Black Canary Q10
Green Arrow P12

bakija
07/30/2004, 16:45
Solid.

Peter's T3:
Roll for Leadership: 3. Failure.

-Black Panther Outwits Flash's Super Senses.
-Wasp picks up Black Cat and free moves to I14, dropping Black Cat in J14.
-America pushes to throw his mighty sheild at Flash. 17 defense (America ignores hindering) vs 12 Attack. I need a 5. I roll a 5 and hit for 3 damage. America takes a click.
-America Outwits Flash's ES/D.
-Moonknight turns off his Stealth till the end of the turn and throws his Moonarang at Flash. 9 attack vs Flash's 16+1 defense (hindering). I need an 8. I roll a 10 and hit for 2 damage (total of 5 on Flash for the turn). His Stealth comes back at the end of the turn.
-Everyone else passes.

Final Positions:
-Wasp I14 @
-Black Cat J14
-America I12 (hindering) 1 click @@
-Moondragon I11
-Moonknight J11 (hindering) @ heavy object in hand
-Black Panther N12 (hindering)
-Paramedic E10

Your T3.

-Peter

Ignatz_Mouse
07/30/2004, 16:59
Yow. Wish I'd made that hit on Cap...


OK...


Flash will push to Force Blast Panther to O12

Green Arrow Will attack for 1, needs a 5.
Gets a 4. Can I borrow your Black Cat?

Black Canary will attack, she needs an 8.

I rolled another 4. Ack!

Green Lantern will clear.

Ignatz_Mouse
07/30/2004, 17:00
Flash M12 @@
Green Lantern M13
Black Canary Q10@
Green Arrow P12@

Panther is relocated.

bakija
07/30/2004, 17:14
Check. Man. Those dice gods are angry at you for something...

Peter's T4.
-America Outwits Green Lantern's RCE.
-Moondragon TK's Moonknight and his heavy object to L12.
-Moonknight pushes with his Willpower to hit Green Lantern with his heavy object. 18 defense vs 9 attack. I need a 9 to hit for 4 damage. I roll a 7 and miss. Black Cat says "Roll Again!" I roll a second time and get a 3, missing. At least I didn't critically fail. Moonknight loses his heavy object.
-Black Panther attacks Green Arrow with his BCF. I have a 9 attack. You have a 16 defense. I need a 7. I roll a 4 and miss.
-Panther Outwits Green Lantern's Running Shot.
-Everyone else clears.

Final Positions:
-America I12 (hindering) 1 click
-Moondragon I11 @
-Moonknight L12 @@
-Panther O12 @
-Black Cat J14
-Wasp I14
-Paramedic E10

I guess the dice gods hate us both :-)

Your T4.

-Peter

Ignatz_Mouse
07/30/2004, 17:26
Yikes. As I said before, I will be happy to play the opposite side of this. At least it's not a rout just yet.

Green Arrow pushed to Incap BP.

I need a 5 again.

I get a twelve and knock him back and do 2 damage, 1 from pushing and 1 for crit hit. This is about the best possible result I could hope for.


Green Lantern rolls to hit for 2...

I hit with a 7. Reroll?

bakija
07/30/2004, 17:28
Yeah, ok. Maybe you'll crit this time too :-)

-Peter

Ignatz_Mouse
07/30/2004, 17:36
I get a 6, which hits. Panther has taken 4 clicks and has two tokens and is in the fountain. Boy, don't my 175 points of figures feel tough beating up on your little 36 point guy? :)

Black Canary clears.
Flash clears.

Flash M12
Green Lantern M13@
Black Canary Q10
Green Arrow P12@@

bakija
07/30/2004, 17:46
Solid. Panther is sad :-)

Peter's T5
-America Charges to L13, attacking Green Lantern when he gets there. I have an 11 attack. Lantern has an 18 defense. I need a 7. I roll a 6. Black Cat says Re-Roll! I reroll and get a 7 (phew!) for 2 clicks on Lantern.
-America Outwits Lantern's RCE.
-Wasp free moves to N16, carrying Black Cat to N15.
-Paramedic moves to H15.
-Everyone else passes.

Final positions:
-America L13 @ 1 click
-Wasp N16 @
-Black Cat N15
-Paramedic H15 @
-Panther N12 4 clicks
-Moonknight L12
-Moondragon I11

Your T5
-Peter

Ignatz_Mouse
07/30/2004, 17:58
Flash pops BP. He needs a 5 to do 1.

I get a 3. So much for my run of luck.

Green Lantern on Moon Knight. I need a 6.

I get a 9. Reroll?


(so far)
Flash M12@
Green Lantern M13@@
Black Canary Q10
Green Arrow P12

bakija
07/31/2004, 00:11
Yeah, re-roll. In situations where it is pretty much impossible to cause another re-roll, feel free to make the decision for me :-)

(in this particular situation, GL is the only guy I can make reroll, so it is safe to assume I will...)

-Peter

Ignatz_Mouse
07/31/2004, 10:56
Woohoo, I get a 12!


These Dice Gods are fickle creatures.

That's three damage to MK plus 1 for hitting the wall, and he moves to K11

Black Canary move to M11.

Flash M12@ (6)
Green Lantern M13@@ (2)
Black Canary Q10 @
Green Arrow P12 (1)

bakija
07/31/2004, 11:37
Boh!

Well, that's what happens when you affront the dice gods :-)

Peter's T6
-Moonknight free moves to H14.
-Black Panther takes a swing at Flash. Flash has a 12 defense. Panther has a 6 attack. I need a 6. I roll a 10 with knockback. Flash is KOed.
-Black Cat flings her Black Catarang at Green Lantern. She has an 8 attack against GL's 15 defense. I need a 7. I roll a 4 and miss. I reroll. I get a 9 and hit GL for 2 clicks.
-Wasp pushes to free move to I14, carrying Black Cat to J13. Wasp takes a click.
-Moondragon uses her TK to fling the heavy object in J11 at Black Canary. I have a 10 attack vs BC's 15 defense. I need a 5. I roll a 5. Black Canary takes 3 damage. (This works, right?)
-America Outwits Canary's Incapactiate.
-Everyone else passes.

Final positions:
-America L13 1 click
-Panther N12 (hindering) 4 clicks @
-Black Cat J13 @
-Wasp I14 1 click @@
-Moondragon I11 @
-Paramedic H15
-Moonknight H14 4 clicks @

Your T6

-Peter

Ignatz_Mouse
07/31/2004, 11:54
Minor nit, but you needed an 8 to hit GL, not a 7 (and a 9 if you didn't wc the Ultimates). You got it anyway. His D was 16 on hindering.

Yes, the attack on BC works.

bakija
07/31/2004, 11:57
I'm sorry about that. The Black Cat attack was on Green *Arrow*, not Green Lantern (GA has the 15 defense and no need for the Ultimates ability, which is where my calculations came from :-)

All those Green characters keep confusing me.

So if that's ok, the attack was on Green Arrow, as that was my original intention.

-Peter

Ignatz_Mouse
07/31/2004, 12:03
Black Canary pushes to Incap BP

She crit-misses and is KOed. :(

Oops, couldn't incap, so I guess that was just for damage. No different.


GA moves to O12

Green Arrow O12@ (1)
Green Lantern M13 (4)

Ignatz_Mouse
07/31/2004, 12:04
Whoa. Just read your email/post, s#### that turn. I though GL was the one hit.


Give me a sec to see if this makes anything different.

bakija
07/31/2004, 12:06
(I think Black Canary is still alive, with 3 clicks from Moondragon and 1 click from the critical failure).

You wanna just go on with me having hit Green Lantern instead of Green Arrow just to make things easier?

-Peter

bakija
07/31/2004, 12:08
Ok. Cool. I'll pretend you didn't roll that Crit Miss, and you can just take the run over from the start :-)

-Peter

Ignatz_Mouse
07/31/2004, 12:11
OK, with GL not teetering so close on the brink of uselessness, I'm not going to be pushing BC just yet.

GA moves to K9.

BC and GL clear.

Green Lantern M13 (2)
Black Canary Q10 (3)
Green Arrow P12 (3)

Ignatz_Mouse
07/31/2004, 12:12
Oh no, I'd much rather you hit Green Arrow.

ANd what you missed was that she would have taken 2, one for pushing and one for the crit miss.

Ignatz_Mouse
07/31/2004, 12:13
Correction:

Green Lantern M13 (2)
Black Canary Q10 (3)
Green Arrow P12 @ (3)

bakija
07/31/2004, 16:39
Now that we have gotten all of that madness out of the way...

:-)

Peter's T7
-America punches Green Lantern (really, Lantern, I'm sure this time :-). I have an 11 attack. Lantern has a 16 defense. I need a 5. I roll a 5. Lantern takes 2 damage.
-America Outwits Green Lantern's RCE.
-Black Cat pushes to fling her Black Catarang at Black Canary. I have an 8 attack vs Canary's 13 defense. I need a 5. I roll a 5. Black Canary is KOed. Black Cat takes a click.
-Paramedic heals Moon Knight. 8 attack vs MKs 13 defense. I need another 5. I roll yet another 5. This dice server is often strangely suspect. I roll for healing and get a 2, fixing Moonknight 2 clicks.
-Moonknight pushes with his Willpower to free moves to K10.
-Everyone else clears.

Final positions:
-America L13 @ 1 click
-Moondragon I11
-Panther N12 (hindering) 4 clicks
-Black Cat J13 @@ 1 click
-Wasp I14 1 click
-Paramedic H15 @
-Moonknight K10 @@ 2 clicks

Your T7.

-Peter

bakija
07/31/2004, 16:43
>>ANd what you missed was that she would have taken 2, one for pushing and one for the crit miss.>>

Yeah, I forgot that she was pushing. I think we are all in the right place now.

>>Green Lantern M13 (2)
Black Canary Q10 (3)
Green Arrow P12 @ (3)>>

I think you cut and pasted the wrong positions. From your last move you had:

-Green Lantern M13 (2)
-Black Canary M11 (3)
-Green Arrow K9 @ (3)

And then Lantern was hit for 2 more and Canary was KOed.

-Peter

Ignatz_Mouse
07/31/2004, 17:11
Oh, yeah.

Doing my turn now.

Ignatz_Mouse
07/31/2004, 17:17
GL needs a 4 to hit Panter, gets a 4.

Green Arrow will clear.

Ignatz_Mouse
07/31/2004, 17:29
(In retrospect, this would probably be more fun if the teams were a little better matched. ie, theme on theme or competitive on competitive. As it is, this is a race to see if I can KO at least one fig then prevent you from doing the same.)

bakija
07/31/2004, 17:51
Yeah, likely. But then, I'll be doing the same in the next round.

If we do this again, I'd say we should likely conspire to make two evenly matched teams.

My T8
-Panther rolls to break away. I get a 4 and move to M17.
-Moondragon moves to M11.
-Wasp free moves to N16.
-America continues to Outwit Lantern's RCE.
-Everyone else clears.

Final Positions:
Final positions:
-America L13 1 click
-Moondragon M11 @
-Panther M17 @ 5 clicks
-Black Cat J13 1 click
-Wasp N16 @ 1 click
-Paramedic H15
-Moonknight K10 2 clicks

-Peter

Ignatz_Mouse
07/31/2004, 21:10
Coming off of hindering, Panther can't move that far. He can only move 3.

Revise?

bakija
08/01/2004, 10:21
Ahh, yes, very good point. Sorry about that (I thought to myself "Hey! Panther can still move 5! Rock! :-).

Revision:
-Panther breaks away and goes to Q11.
-Wasp free moves to P12.

Final Positons, revised:
-America L13 1 click
-Moondragon M11 @
-Panther Q11 @ 5 clicks
-Black Cat J13 1 click
-Wasp P12 @ 1 click
-Paramedic H15
-Moonknight K10 2 clicks

Your T8.

So assuming that victory of a double blind match like this comes from total points scored from both games, the next game is gonna be all about if I can kill someone, more so if you can whack Panther or Moonknight this game. Which strikes me as a reaosnable goal--I mean, yeah, it turns out the teams are kind of mis matched (the team I'm using is the Avengersy team I have been building and tweaking for ever for being moderately competetive without being too wonky), but I think that the next round will be entertaining anyway--yeah, it is unlikely I'll win the game, but if I can kill some guys, I have a chance of winning the match, making the individual game, even if one sided, exciting.

-Peter

Ignatz_Mouse
08/01/2004, 10:34
True.

I'm setting up my turn now.

Ignatz_Mouse
08/01/2004, 10:47
Green Arrow L/C's his way to Q12
Green Lantern rolls breakaway.


Fails, takes a click.

-Green Lantern @@ M13 (5)

-Green Arrow Q12 @ (3)

bakija
08/01/2004, 11:01
Peter's T9

-America continues to beat on Green Lantern. 11 attack vs 15 defense. Ineed a 4. Iget an 11. Lantern takes 2 clicks.
-Moondragon pushes to shoot Lantern. 14 defense +1 for hindeirng vs 10 attack. I need a 5. I get a 5 (that server really likes the 5's...). Lantern takes 2 clicks and is KOed. Moondragon takes a click.
-Black Cat, posing as an Avenger free moves to P13.
-Wasp pushes to shoot Green Arrow. I have a 7 attack. Arrow has a 14 defense. I need a 7. I roll a 7. Arrow takes 2 clicks. Wasp takes a click.
-Moonknight free moves to R13.
-Others clear.

Final Positions:
-America L13 @ 1 click
-Moondragon M11 @@ 1 click
-Black Cat P13 @ 1 click
-Wasp P12 @@ 2 clicks
-Moonknight R13 @ 2 clicks
-Panther Q11 5 clicks (covers head)
-Paramedic H15

Your T9. Assume that Black Cat will PC a successful attack on Black Panther.

-Peter

Ignatz_Mouse
08/01/2004, 11:05
I think this is it.

Arrow needs a 4 to KO BP.

I'll roll it twice.

I roll 4 twice (I think it likes 4, too) and KO myself and the Panther.


Match over

bakija
08/01/2004, 11:21
Ken-- You only rolled 1 die for that attack, Both times. (I'm pretty sure Arrow needed a 5 to hit--6 attack vs 11 defense).

I'll take the liberty of rolling again for you:
-A 5, which hits, so Imake you re-roll...
-A 6! You KO the Panther!

So the final scores are:
-Peter 557
-Ken 36

So to beat you in the match, I have to score more than 36 points in the next game.

You get to be player 1, so you get to pick the map (and roll for object distribution). I'll pick an edge when you come up with a map choice.

Good game. This next one is bound to be entertaining :-)

-Peter

Ignatz_Mouse
08/01/2004, 11:42
Whoops, I still had it set for breakaway! Missed that. I was forgetting which AV GA had.


Same map.


Go ahead and roll for objects, I'm about to hop in the shower after sweaty yardwork.

Ignatz_Mouse
08/01/2004, 12:17
Sionce you're not on, I'll roll for objects. Odds, I get the heavy.

5, I get two heavy objects and you get one.

Go ahead and pick map edge and if I'm still around I'll set up.

bakija
08/01/2004, 12:27
I'll take the inside side (i.e. collumn A and B).

I'll put objects in:
Light H12
Light I11
Heavy H14

'Cause it doesn't matter that much, and to expidite your first turn, my initial setup is:
-Lantern B10
-Flash B9
-Canary A10
-Arrow A9

In retrospect, while the previous game was kind of a shut out, if you had made your first shot on America on the 8 (not that unlikely), the game would have bee very different, as I would not have had America sitting on the Impervious/Outwit click, Outwitting Lantern's RCE the whole game.

-Peter

Ignatz_Mouse
08/01/2004, 13:00
Yep, I kept thinking that. One reason I took that shot (even at an 8) is that it would have swung things nicely. I was even prepared to tie up/kill your medic first if I had to.

Starting positions

H L15
H M11
L L14


-Cap W13
-Cat X11
-Panther W10
-Moondragon W12
-Moon Kinght W9
-Wasp W11
-Paramedic X9


Rolling leadership:
4, I got it.

-Wasp free-moves to O13...

-...taxiiing Panther to N13

-Moon Knight moves to N11=2, picking up the object at M11

-Moondragon free-moves to O15...

-...taxiiing Cap to N15

-Black Cat will copy Ultimates and move to Q13

Ignatz_Mouse
08/01/2004, 13:02
Summary:

-Paramedic X9
-Wasp @ O13...
-Panther N13 hindering
-Moon Knight @ N12 + heavy object, hindering
-Moondragon @ O15...
-Cap N15
-Black Cat @ Q13

bakija
08/01/2004, 14:48
Peter's T1.

-Lantern TK's Flash to J14.
-Flash Outwits America's Charge.
-Flash makes a HSS move/attack, moving K13, L12, M11, N11, O12, attack Panther for 1. 10 attack vs 16 defense. I need a 6. I roll a 7. I assume Black Cat will make me reroll (as no other attacks are posisble this turn). I get a 7. Panther takes a click. Flash continues his move to P8.
-Canary free moves to I11.
-Arrow moves to H12.

Final positions:
-Lantern B10 @
-Flash P8 @
-Canary I11 @
-Arrow H12@

Your T2.

-Peter

Ignatz_Mouse
08/01/2004, 21:05
Flash has to stop upon entering hindering terrain, meaning you would have to stop at M11 (and attack Moon Knight) or go the long way around and use up movement (which was my plan). Revise?

Ignatz_Mouse
08/01/2004, 21:16
Actually, looking at it, it's pretty easy for you to make it around the bend anyway, with movement to spare. So I will play my T2.

Ignatz_Mouse
08/02/2004, 06:20
-Captain America rolls a 3 for leadership, missing it.

-Moon Knight free moves to L14 (hindering), object in hand.

-Wasp pushes to free-move to W10, taxiing, takes a click

- carried Black Panther to W9

-Paramedic rolls to heal Black Panther, gets a nine putting him back on Outwit

- Black Panther Outwits Flash's Supersenses

-Moondragon pushed to TK Cap to S8

-Cap attacks Flash for 3. I need a 5, I get a 9. Flash takes 3 clicks.

-Paramedic @ X9
-Wasp @@ W10 (1)
-Panther W9
-Moon Knight @@ L14 + heavy object, hindering
-Moondragon @@ O15 (1)
-Cap S8
-Black Cat Q13

bakija
08/02/2004, 09:16
For what it is worth, there is no hindering in M11--Moonknight picked it up ("-Moon Knight moves to N11=2, picking up the object at M11").

Peter's T2
-Lantern Running Shots to G13, taking a shot for 2 at Black Cat. 10 attack vs 15 defense +1 for hindering. I need a 6. I roll a 2 and critically fail. Assuming that Black Cat won't make me re-roll that, I take a click of damage. Yaa!
-Flash makes a HSS move/attack, moving 8 squares to X8, punching Panther again needing an 8, rolling a 9, hitting for 1 click, and moving to X6. Flash takes a click.
-Others clear.

Final positions:
-Lantern G13. 1 click @@
-Flash X6 4 clicks @@
-Arrow H12 (hindering)
-Canary I11 (hindering)

Your T3

-Peter

Ignatz_Mouse
08/02/2004, 10:33
My bad, I hadn't moved it on my map yet (I did shortly after when I took my turn).

I have to look (I am temporarily without map) but can GL see Black Cat from where he shot, or does it cross hindering? If so, I have have just saved you an action and a crit miss.


I'll be back in a while.

Ignatz_Mouse
08/02/2004, 11:01
I justy confirmed, GL could not see Black Cat to make that shot (his LOF crosses hindering terrain). So take some other action with him, if you like.

Ignatz_Mouse
08/02/2004, 11:03
Whoops, my mistake, I though Cat had stealth, and she does not! So I will proceed with my turn.

Ignatz_Mouse
08/02/2004, 11:26
In redoing the map, I see that I messed up a little and though BC was out in the open (had an abject in the wrong place) so that makes Moon Knight's potential assault moot. That and think BC had stealth, I think I just dodged a bullet!

-Cap rolls leadership, gets it
-Cap charges to W6 to hit flash rolls one die twice before I realize I forgot to reset the server, I roll a 12. Even without the knockback and crit, Flash would be KO'ed. Cap takes a click.
-Cat Free-moves to L15
-Everyone else passes


-Paramedic X9
-Wasp W10 (1)
-Panther W9 (1)
-Moon Knight L14 + heavy object, hindering
-Moondragon O15 (1)
-Cap S8 @@ (1)
-Black Cat Q13 @

bakija
08/02/2004, 13:28
Double checking that Black Cat is in L15 and America is in W6.

Peter's T3
-Green Arrow shoots with RCE at Black Cat in L15 (it looks like I have LOS from my calculations). I have an 11 attack. BC has a 15 defense, +1 for hindering. I need a 5. I roll a 5. Black Cat can't force a re-roll due to stealth. She is hit for 3 clicks (and I cleverly blast her into Stealth...).
-Blue Canary moves to M12 (hindering)
-Lantern clears.

Final Positions:
-Arrow H12 (hindering) @
-Canary M12 (hindering) @
-Lantern H13 1 click
-Flash KOed

Your T4.

-Peter

Ignatz_Mouse
08/02/2004, 13:40
Sorry, I miss-noted Cat's position. I meant to place her diagonally behind MK (and thus out of siight) @ M13

Cap is in W7. Sorry for the mistakes.

I can play out Cat as if she were in that spot if you like, although I did have her placed correctly on my map.

Ignatz_Mouse
08/02/2004, 13:53
I'm going to proceed with my error intact-- serves me right for not proofreading my replies.

More soon.

bakija
08/02/2004, 13:56
M13 isn't out of sight either (it is in the fountain). I'll assume you meant M15 and redo my turn.

Peter's T3.
-Blue Canary moves to M12 (hindering).
-Everyone else passes.

Final Positions:
-Lantern G13 1 click
-Arrow H12 (hindering)
-Canary M12 (hindering) @
-Flash KOed

Your T4.
-Peter

bakija
08/02/2004, 13:58
Nah. It's ok. No sense in winning 'cause my opponent is making notational errors :-)

-Peter

Ignatz_Mouse
08/02/2004, 14:03
OK. I did mean M15, correct.

Do note that Cap is in W7.


I already rolled (and missed) BP's heal attempt, I'll go from there.

Ignatz_Mouse
08/02/2004, 14:21
- Medic fails roll to heal Panther (5, 7 needed)
- Cap outwits Black (not Blue :) ) Canary's stealth
- Moon Knight chucks his heavy object at her, needs a 7 to do 3. He rolls and 8 and gets knockback (4 + 4) putting her at P9
- Moondragon shoots canary, needs a 4 to do 2, gets a 7, Black Canary is KOed.
- Everybody else clears

-Paramedic X9 @
-Wasp W10 (1)
-Panther W9 (1)
-Moon Knight L14 @ hindering
-Moondragon O15 @ (1)
-Cap W7
-Black Cat M15

Please note that Black Cat can wc Ultimates to make GA reroll, btw.

Ignatz_Mouse
08/02/2004, 14:31
(Assuming that that ever comes up again)

bakija
08/02/2004, 16:14
Ah, yes. Ultimates. You'd think I'd have realized that at some point :-)

And also note how I cleverly wandered Black Canary ("Blue Canary" is a line from a song...) into exactly range 10 of Captain America.

Peter's Turn 4.
-Lantern TK's Green Arrow to I11.
-Arrow shoots Moondragon with RCE. 11 attack vs 15 defense +1 for hindering. I roll a 9. Black Cat does not have LOS. I roll for Moondragon's SS. I get a 6. Yaa! God forbid I do some damage :-)

Final Positions:
-Lantern G13 1 click @
-Arrow I11 @

Your T5.

-Peter

Ignatz_Mouse
08/02/2004, 16:39
Yeah, Blue Canary is not only a line from a song, but from one of mine/my wife's favorite albums, and a name she's used as a handle online as well as the name of her consulting firm. We're huge TMBG fans.

I was very amused at the slip, as I have made it plenty of times myself (perhaps evenin this thread!)

======
-Medic pushes to heal BP. I roll a 9 and BP is restored.
-Cap moves to O14, and outwits Green Arrow's stealth
-Panther free-moves to N12 (hindering).
-Moon Knight attcks Green Arrow. He needs an 8 (9 vs 16 + Hindering). He'll get two chances: I roll: 8 exactly. Arrow takes 2 damage.
- Panther outwits Green Lantern's running shot.
- Wasp free-moves to P17
- while taxiing medic to Q17


-Paramedic Q17 @@ (1)
-Wasp P17 @ (1)
-Panther N12 @
-Moon Knight L14 @@ hindering
-Moondragon O15 (1)
-Cap O14 @
-Black Cat M15

bakija
08/02/2004, 17:36
Yeah, we just call Black Canary Blue Canary around here. Works out fine :-)

Woohoo! Things only get better from here!

Peter's T5
-Green Arrow pushes to shoot Moondragon, 'cause it worked so well last time. I have a 9 attack. MD has a 15+1 defense. I need a 7. I roll a 7 and hit. Moondragon rolls her SS and gets a 2, causing 3 damage. Woo! Advantage me! Arrow takes a click.
-Lantern moves to Q14.

Final positions:
-Lantern Q14 1 click @@
-Arrow I11 3 clicks @@

Your T6

-Peter

Ignatz_Mouse
08/02/2004, 17:45
-Moondragon free-moves to P18
-Cat free-moves to Q16
-For the sake of remembering, Panther outwist Green Arrow's L/C and Cap outwits hsi RCE.
-Everyone else clears.


-Paramedic Q17 (1)
-Wasp P17 (1)
-Panther N12
-Moon Knight L14 hindering
-Moondragon @ P18 (1)
-Cap O14
-Black Cat @ Q16

I don't think you can do anything. Clear?

Ignatz_Mouse
08/02/2004, 17:46
I've been missing it in notation, but Cap is at 1 click.

Ignatz_Mouse
08/02/2004, 18:16
Because I am going to be gone in a while and not back until later, I am going to assume you will clear and take my next turn. If I missed something, we'll just rewind.

-Cap charges to P15 and hits Green Lantern. I need a 6 (11 on a 17). I roll a 10 and hit for 2 clicks.
- Panther free-moves to R13
- Panther outwits RCE on GL
- Moon Knight attacks Green Arrow. I need a 7-- 9 on a 15 + hindering. I roll an 11 and hit GA for 2, putting him on his last click.
-Paramedic attempts to heal Moondragon. I need a 7 (another notation error, she's at 4 clicks). I get 6. Cat says "meow!" and I reroll: I gen an 8, and roll a 2 to put Moondragon back up to two clicks hurt.
- Cap outwits GL's TK.

-Paramedic Q17@ (1)
-Wasp P17 (1)
-Panther @ R13
-Moon Knight @ L14 hindering
-Moondragon P18 (2)
-Cap P15 @ (1)
-Black Cat Q16

bakija
08/02/2004, 22:21
Yeah, I'm gonna wisely give now, as there is no way I'm gonna kill anyone, making you the winner of the match by virtue of you killing Black Panther and me killing no one.

Interesting. I think the biggest issue was me not realizing in the first game that it was going to be such a shut out, and playing less carefully than I clearly should have. Had it occured to me that the match was going to revolve completely on killing or not killing a single figure, I likely would have played more carefully, and likely kept Panther alive, but as it was, I was assuming that the match up was going to be closer--I figured I had a significant advantage in my Outwit and medic, but I didn't think my team overmatched yours by that an extent that it was likely that I wasn't going to lose anyone.

That, and my first shot critical failure with Green Lantern certainly didn't help :-)

In a double blind match like this, apparently, there certainly seems to be an advantage in going in to the match with a less optimal team and hoping for a situation like this. That's kinda funny :-)

Lemme know if you wanna try another match up, and if so, what kind of teams.

Thanks for the games!

-Peter

Ignatz_Mouse
08/03/2004, 02:30
That critical failure certainly did hurt.

I don't know if having a vastly suboptimal team matters, but certainly playing like every single KO matters does. I think we can chalk this up to experience. Oh, and I have played a lot of suboptimal teams in my windmill-tilting attempts to make themes work, so that may have given me a little experience for fighting uphill.


I though about how to judge a tie (which could be common) by counting clicks of damage. That would really be mindbending in terms of how to play-- you'd have to consider the value of every push.

I'd love to try another matchup. Mayeb something even more themey, like all one universe heroes vs villains?

bakija
08/03/2004, 09:07
>>I don't know if having a vastly suboptimal team matters, but certainly playing like every single KO matters does.>>

Yeah--I didn't realize that at the time. I figured that the game was going to be moderately even, in that I was going to lose a few guys, and so manuvered to make sure small guys got killed, and didn't push in situations where it would have been worth doing to avoid someone getting killed. In the second game, you *knew* that the whole thing was going to turn on me killing one guy or not one guy, and could play accordingly. Which is interesting, as game formats go.

>>I though about how to judge a tie (which could be common) by counting clicks of damage. That would really be mindbending in terms of how to play-- you'd have to consider the value of every push.>>

Yeah, that seems like not to bad of an idea, but it would be difficult to actually impliment in real life--it isn't that easy to keep track of actual clicks of damage done without writing them down.

>>I'd love to try another matchup. Mayeb something even more themey, like all one universe heroes vs villains?>>

Sure-I'll play whatever.

-Peter

Ignatz_Mouse
08/03/2004, 10:24
Maybe in a day or two-- some of us work during the Summer! :)

bakija
08/03/2004, 19:18
Sounds good. I'm actually going to be out of town for a couple weeks starting on Friday, so it seems best to put a rematch off till I get back. I'll drop an e-mail when I'm available for more Clix action!

Thanks again for the games--they were a blast!

-Peter