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Gargantua vs. Flyingicarus - King of the Hill [Archive] - HCRealms

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Gargantua
08/03/2004, 08:08
Another game for Gargantua and Flying Icarus, a break between the team tournament thing we're doing. This game will be a superhero version of King of the Hill. Some special rules and special victory condition apply:

Marvel 3 as the map, but instead of the middle area being water, it is The Hill.

The game will be 12 turns, and the object to be the one occupying the top of the hill (M12) when the game ends. Team size is 400.

The lines of J-P12 and M10-15 are the crest of the hill. Anyone on the crest can be seen by anyone on either side, but if you're on one side of these squares, they block line of fire to the other side. Anyone in M12 can be seen by anyone. The hill is gradual though, so there's no hindrance on movement. You can move from any square to any adjacent square.

No objects may be placed in M12, so no putting Batman in stealth up there.

Finally, to prevent the first player from just running up and grabbing the center, there's Doomsday. A neutral Veteran Doomsday (or some other really tough brick) starts the game already in M12. He goes last, and his moves are set. He will not move from the top. If no figure is adjacent he will pass. If any figures are adjacent when it's his action, he will attack the figure with the highest point value. If there is a valid target, will always push unless it will KO him. If he should get knocked back, he will move back as close as he can get to M12 on his next turn, and attack the figure occupying it on the following turn. He will be considered to have Leap/Climb all the way on his dial, so you can't tie him up to prevent him from getting to the top. (Of course he has several clicks of Charge which will prevent him from being knocked back until he's taken some major damage.)

Anyone who KOs the figure on the top of the hill with a close combat attack may immediately move up to occupy the square.

Some power limitations - Barrier and Smoke Cloud - You may not place either a Barrier or Smoke Cloud in M12 or any of the adjacent squares. Too easy to grab the center and just surround it with Barrier for the rest of the game.

Mind Control - Doomsday is immune (but not other characters).

Force Blast - Ditto

Gargantua
08/03/2004, 08:10
And for clarification, you are not limited to only attacking the figure on The Hill, you may attack any figure at any time.

Gargantua
08/03/2004, 22:13
My choice of team turned out to look like the XLA one of our Amalgam games.

Superman E 173
Green Arrow V 50
Blue Beetle R 26
Hawkman R 32
Gambit E 44
Psylocke E 39
Magick E 36

400 points on the nose

flyingicarus
08/03/2004, 22:54
Hmmmm....might be something similar for me, those amalgamated are fun. Love the team take good care of my girl, Psylocke and Gambit. So fun to write them.

Gargantua
08/05/2004, 07:24
I didn't roll initiative yet. Since the map is predetermined, shall we say winner of initiative gets to choose which side of the map, and loser as a consolation prize gets the extra heavy object?

Hm, Rolled a 3.

flyingicarus
08/06/2004, 12:15
OK I decided to do the same as you, great chance to use characters I've wanted to. My team is JLA-Men to your X-JLA.

Flash E 82
Quicksilver R 18
Phoenix 86 (Ultimates)
Atom 50
Beast R 41 (Ultimates)
Firestorm V 86
Huntress V 35

Like you my interpretation of the teams is very loose. Quicksilver is no X-Man of course but has aided them so often he might as well be an honorary one.

Couldn't decide between a R Rogue or V Huntress. Seem to remember that R Rogue does not fly, which, besides wanting to write her, is a reason I would use her. Can I vacillate on this choice a bit?

I have an idea for the next game. It's to recreate a team from a particular comic storyline. Example: Avengers Kree Skrull war could include a lot of standard Avengers plus characters like Captain Marvel and Super Skrull. Another example is the X-Men comics when they fought Kulan Gath: this included certain Avengers, Spider-Man, Callisto, Dr. Strange...Anyway just a thought.

flyingicarus
08/06/2004, 12:22
I rolled 4 by the way. But too impressive but enough...

By the way the above idea of recreating a storyline doesn't mean we both come off of the same storyline. You might choose from JLA Worlds at War vs. my JSA Black Reign storyline (cool, Eclipso!!). Another idea I have is to make recreate a team that may not totally exist. Ex. Defenders where we'd use say existing Titania to be Valkyrie for example. Or create the Authority with existing figures, like Thor as Apollo. OK too many options right now.

Gargantua
08/06/2004, 13:25
I give you permission to switch to Rogue anytime between now and when you actually take your first turn. ANd no, you're right, she doesn't fly.

Like your idea for the next game. Kree-Skrull War would be fun.

Gargantua
08/07/2004, 08:21
Okay problem with Kre-Skrull War is the Kree or Skrull team would be one big fig and tons of mooks against lost of heroes. Not terribly balanced. One book that'd be very fun to create would be the X-Men/Teen Titans crossover, where they teamed up against Darkseid, Deathstroke and Dark Phoenix.

But mixing and matching teams from various storylines sounds fun. And sure, we could always substitute a "close" figure for ones that haven't been done yet.

flyingicarus
08/07/2004, 11:12
Well the Kree-Skrull example would work a bit differently than that. I'd pick characters from the Kree-Skrull saga (so my team might be say Vision, Scarlet Witch, Thor, Super-Skrull, Skrull Warrior, Kree Warrior, Captain Marvel, Nick Fury) vs. say X-Men Kulan Gath storyline where I might pick Cyclops, Captain America, Storm, Rachel Summers, Magik, Dr. Strange, Callisto and Spider-Man). Of course it would be easier and more fun to recreate a specific story like the Kree Skrull War but like you said it would be very one sided.

As for the other idea, sure, we could do Alpha Flight with Shazam played by Diablo and maybe Sasquatch could be R Abomination. Archangel V could make a good Nightwing for the Defenders. Destiny could be Dream Girl from the Legion and the list is endless...

As for this game, let's begin...

flyingicarus
08/07/2004, 11:27
Argh...creation matrix is all new. I cannot find the freakin' maps. Lemme know if you have any luck, I'll try again later.

Gargantua
08/07/2004, 13:10
Hopefully this link shouold work:

Creation Matrix Boards (http://www.creationmatrix.com/forum/index.php?pg=clixonline)

Gargantua
08/07/2004, 13:13
Hm, I see your reasoning for including the Atom. If he gets on the top of the hill, I'll need some serious luck to dislodge him. Wish I had thought of that.

flyingicarus
08/07/2004, 14:30
I'm still not sure I have what to do right in my head but I do think I have a good mix of characters, your Superman scares me though, not sure I've got a good enough counter to him.

So to be straight, no one on the crest has lof to anyone else on the crest is that right? Or rather the J side can't basically see the M side?

A11 Quicksilver
B11 Flash
A12 Atom
B12 Firestorm
B13 Beast
B14 Phoenix
B15 Huntress

flyingicarus
08/07/2004, 14:50
The Danger room doors close. A big CLICK is heard indicating both lock and load for the scenario.

The Justice League and X-Men ganged together for a sparring match, a "King of the Hill" quest within the confines of the Danger room. For a twist the League and X-folks altered their rosters.

Professor X comes on the loudspeaker, "Green team. Please enter through the gates."

Like a Roman Gladiatorial event the "Green" team marches through, one by one.

Kitty Pryde chimes in for fun.

"First we have: the swirling, bouncing, bouyant and brilliant Beast".

Beast waves, "No applause please, just through money."

"Next is the diminuative darling of all the scientific ant-sized crowd. Errr...along with the Wasp...oh and Ant-Man....the Atom."

Atom says, "Thank you Kitty, ...I think."

"Next we have that faster than fast, quicker than quick..."

Quicksilver speeds out, "Oh please I am here already, Shadowcat."

"Maybe you were," Flash says from right behind him, "But I was here first. And she was starting to say quicker than QUICK-SILVER."

Pietro groans, "Argh. Another speedster. I detest speedsters. At least I don't need this speed-force thing my power is real."

Flash laughs, "Jealous much, whitey?"

"Next up is our little baby Phoenix: mistress of mind and a mean tk whallop."

Rachel Summers says a "Thanks Kitty" with the expected sarcasm. Few could miss that she is the walking wounded, unable to come to terms with the brutal timeline which she lived in.

"Here we have the determined and deadly crossbow carrying chica of chique-a the Huntress."

"You forgot to say beautiful and bodacious, Shadowcat. Keep it in mind for next time," Huntress says.

"And finally the fiery lad whose mighty nuclear reaction fights bad, Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiirestooooooooooooooooorm."

"Mucho graciouso and all," Firestorm says with a big smile before Pr. Stein corrects him that it's 'gracious' not 'graciouso'. Ronnie snaps back "Duh, as if I didn't know that Prof."

Xavier comes back on. "Alright Justice Leaguers and X-Men alike, my "green' team. Your job is simple, become King of the Hill and stay until the simulation ends. You'll have an opposing team and a mock of the villain Doomsday awaiting you. Good luck."

Gargantua
08/07/2004, 16:53
Let's see, how to describe the crest? I have it envisioned in my mind, it's just describing it. It's the part where you're going over the hill from one side to the other. If you're on one of the crest squares, you're visible from either side of the crest.

Maybe it's best to use examples. Say we've got figures at these sqaures:

Doomsday M12
Firestorm K10
Beast J12
Atom O12
Superman M14
Green Arrow I15
Gambit P15
Huntress L12

Doomsday at the top can see and be seen by anyone except Beast because Huntress blocks their LoF

Beast is on the crest, so he could see or be seen by Firestorm and Green Arrow on either side of the hill, Huntress and also Superman.

Huntress could be seen by all the same figures and Doomsday as well.

Firestorm can see only Beast Huntress and Doomsday. Everyone else is blocked by the hill

Green Arrow can see Beast, Superman, Huntress, but again, Huntress blocks his LoF to Doomsday.

Superman can see Atom, Doomsday, Huntess, Beast, Green Arrow and Gambit, but not Firestorm.

Gambit can see only Doomsday, Atom and Superman

Atom can see only Gambit Doomsday and Superman

Gargantua
08/07/2004, 17:22
"And the Red Team is now entering the arena!" Kitty announced. "First to enter is the meanest weilder of a psychic knife this side of Cleveland - Psylocke!"

"Cleveland?" Psylocke asked, somewhat confused.

"Next is the bug-eyed defender of the innocent, the Blue Beetle."

"Thank kyew! Thank kyew," Blue Beetle said, bowing and blowing kisses to the imaginary crowds.

"Next we have the triple threat of Lake Baikul, mutant sorceress and she's really cute, too, Magick!"

Magick makes a showy entrance stepping out of a glowing circle of light. "You're too kind, Kitty!"

"Then we have that winged wonder from a distant world, by way of ancient Egypt - Hawkman!"

Hawkman swooped in and did a few impressive aerial maneuvers.

"Not bad," Psylocke whispered to Magick, but Warren's still cuter.

"And now the modern-day Robin Hood, the only man to shoot an arrow with a boxing glove on it AND keep a straight face, the Green Arrow!"

"Whose idea was it to give her a microphone?" Green Arrow asked under his breath.

"Next, the Cajun king of card tricks! He's hotter than yesterday's jambalaya! Ladies and gentlemen, Gambit!"

"One at a time, ladies, one at a time!" Gambit said with a rakish smile."

"And finally, the Dreamboat of Steel, the one, the only Superman!"

Superman flew in and landed next to his teammates.

"Thanks, Kitty. I'm looking forward to this. Professor, this danger room of yours is marvelous. I'll have to speak with you later about installing something similar in the Watchtower."

"Of course, Superman," Xavier agreed, "but now, it is time for the exercise to begin. Remember, whichever team is occupying the top of the hill at the end of the time limit wins. You may attack any member of the opposing team at any time, but remember you will need all your powers combined to unseat 'Doomsday' so don't weaken yourself too much on each other before you take care of him. Now take your positions, and may the best team win. The game begins in three, two, one..."

flyingicarus
08/07/2004, 17:47
OK think I got it. All we need is the starting places for team Red and the slaughter begins.

Gargantua
08/08/2004, 09:12
Sorry, missed that you actually had positions there. You still have object to place too though.

Magick W11
Green Arrow W12
Gambit X12
Hawkman W13
Blue Beetle X13
Superman W14
Psylocke X14

HO U14
LO Q12, M17

flyingicarus
08/08/2004, 10:17
HO A1, A24; LO G6

Round 1:

Flash to I10; outwits Doomsday's defense
Firestorm carries Atom to J12, he's K12
Beast to H15

A11 Quicksilver
I10@ Flash
J12@ Atom
K12@ Firestorm
H15@ Beast
B14 Phoenix
B15 Huntress

flyingicarus
08/08/2004, 10:18
The Green team moves instinctively in towards the battle saving a few members back in reserve.

Gargantua
08/08/2004, 14:46
Green Arrow to Q12 (stealthed)

Hawkman uses free move to taxi Gambit. Hawkman in N16, Gambit in M16 (stealthed)

Superman taxis Psylocke. Superman in P15, Psylocke in Q15. Superman nabs the HO from T14 on the way.

Magick phases over to Q9

Blue Beetle to Q13


Magick @ Q9
Green Arrow @ Q12 (stealthed)
Gambit M16 (stealthed)
Hawkman @ N16
Blue Beetle @ Q13
Superman @ P15 (w/HO)
Psylocke Q15

Gargantua
08/08/2004, 14:53
"Well both teams have mobilized," Kitty gave the play by play. "The green team's being a little more cautious, only the Flash, the Beast and Firestorm advancing, with the Atom riding on Firestorm's shoulder - I think. It's kind of hard to see. It's either the Atom or a piece of lint."

"The entire red team has moved out, Magick, Green Arrow, Blue Beetle and Superman have taken postions at their side of the base of the hill, Superman grabbed a big statue on the way, and gave Psylocke a ride up - lucky devil. Wish I were her. Meanwhile Hawkman moved Gambit up to the edge of the hill, where he took cover behind a bench to check out what the opposition was doing. That's some great inter-team teamwork there, Red Team! Which is the better strategy? Green's caution or Red aggressiveness, only time will tell!"

"'Gambit took cover behind de bench'" Gambit echoed, irritated. "Merci 'coup Kitty. Jus' give my postion away why not?"

"It's just a game, Gambit," Hawkman reminded him.

"I know, Wings, but Gambit, when he play, he play to win."

flyingicarus
08/08/2004, 22:17
Round 2:

Phoenix carries Huntress to G15, she is G14

Quicksilver to G13

Beast outwits Superman's charge

Flash outwits Doomsday's defense

G13@ Quicksilver
I10 Flash
J12 Atom
K12 Firestorm
H15 Beast
G15@ Huntress
G14@Phoenix

flyingicarus
08/08/2004, 22:21
"Green team continues on its slow and cautious moves," Kitty says, "Kinda ironic with a team of speedsters, huh guys?"

Phoenix remains flying with her fearsome Phoenix effect on display.

"Calm down, Phoenix, and come down here," Huntress says, her crossbow at the ready.

"Not a chance," Phoenix says, "Everyone's edge is building up, I can feel it. This pots' gonna boil ,really soon."

Gargantua
08/08/2004, 22:28
Remember, Beast's on the other side of the hill from Superman so he shouldn't be able to outwit him.

flyingicarus
08/08/2004, 23:54
OK gotcha.

Gargantua
08/09/2004, 07:38
Gambit will Perplex up his range to 5 and attack the Beast, since he wouldn't be able to punch through Doomsday's Impervious anyway. AV9 against DV15, needs a 6. Gets a 6. Beast takes 1.

Everyone else will clear.

Magick Q9
Green Arrow Q12 (stealthed)
Gambit @ M16 (stealthed)
Hawkman N16
Blue Beetle Q13
Superman P15 (w/HO)
Psylocke Q15

Gargantua
08/09/2004, 07:42
"And there's the first offensive maneuver of the game!" Kitty announced. "And it's against the other team! Ignoring the threat of Doomsday, Gambit flicks one of his powered up cards at the Beast. The Beast doesn't seem too shaken by it though. I think it just made him angry."

"Angry?" the Beast said. "No, not really. Annoyed perhaps, but not worth getting angry over."

flyingicarus
08/10/2004, 01:39
Geez just what I need...more terrain confusion. I'm still not sure if I have it right.

Round 3:

Flash moves to P16 outwtis Super's charge and moves back to K9

Atom perplexes Firestorm damage to 6. She attacks Doomsday. Needs 5, rolls 9. Imperv roll is 2 so 4 clicks to Doomsday.

Beast to I11

Huntress will attack Gambit. Needs 7, rolls 8. 3 to Gambit.

G13 Quicksilver
K9@ Flash
J12 Atom
K12@ Firestorm
I11@ Beast
G15@ Huntress
G14 Phoenix

flyingicarus
08/10/2004, 01:51
"Whoo eee, commenter Kitty Pryde here and the green team shows some real chutzpah here."

Kitty continues, "First Firestorm does a number on Doomsday. How would you describe the process, Firestorm?"

"I changed his molecules and made him cellular dookie for a minute. By the time he got back to his senses he was pooped", he says with outmost charm.

"And who says the superhero biz is all in the toilet?" she adds.

"As apparently this commentary is," Xavier interrupts, "While I appreciate, and enjoy your..enthusiasm, let us please limit it to appropriate topics. What about the Flash?"

"Glad you asked, Prof. He distracted Superman for a moment, didn't seem to have any effect except for maybe dizzying him. Huntress, on the other hand, avenged the red team's attack on Beast...and then some.."

"Hey," Huntress says, "When you're good, you're good."

"Now we can only wait and wonder what the red team might have up their collective unstable moleculed sleeves."

Gargantua
08/10/2004, 08:38
Um, Gambit's stealthed on an object, so Huntress couldn't attack him. Want to give her another action instead?

flyingicarus
08/10/2004, 11:38
Argh, stealth, between that and the terrain...ok I'm passing on Huntress.

Gargantua
08/10/2004, 16:54
Hawkman to Q14

Gambit Perplexes up Superman's damage.

Superman attacks Doomsday with his heat vision, Psylocke Enhancing the damage further to 5. AV10 against DV14. Gets 11. Doomsday's Impervious roll is a 6.

Green Arrow will attack Doomsday, AV11, needs a 3. Gets a 5. Doomsday rolls a 3 for Impervious this time, so he takes 1 more hit.

Magick Q9
Green Arrow@ Q12 (stealthed)
Gambit M16 (stealthed)
Hawkman @ Q14
Blue Beetle Q13
Superman @ P15 (w/HO)
Psylocke Q15

Gargantua
08/10/2004, 16:59
"Hawkman pulls back, and now it looks like the Red Team's launching an all-out assault on Doomsday. Superman strikes from a distance with his heat vision. The smart thing to do I guess, since Doomsday already killed him once up close..."

"Kitty!"

"Sorry, Professor. And omygosh, I can't believe it! The readings all say that Superman's attack would have been enough to slag a tank, but Doomsday's laughing it off. Wait a second though, Green Arrow's firing a shot right at the same spot that Superman hit. Superman's attack must have softened the invulnerable Doomsday enough, because GA's arrow went right in. Doomsday's roaring in anger now and snapping off Green Arrow's arrow. Can't have hurt him too much, but any little bit helps, I guess."

flyingicarus
08/10/2004, 23:07
Beast outwits Doomsday's toughness.

Phoenix attacks Doomsday. Needs 3, rolls 9. 5 to Doomsday which is more than enough to tackle him.

Quicksilver to M12.

Flash will outwit Magik's rce.

Huntress to M22.

M12@ Quicksilver
K9 Flash
J12 Atom
K12 Firestorm
I11 (1) Beast
M22@ Huntress
G14@ Phoenix

flyingicarus
08/10/2004, 23:08
OOPS that was round 4.

flyingicarus
08/10/2004, 23:13
Kitty takes a sip of water and boom the action hits, "Whoa, the green team is on the ball. Phoenix, way to go girl, smacked down that Doomsday but good. Hmmm...maybe SHE should wear the big S."

"I did it! I won!" screamed Quicksilver sliding into Doomsday's spot before even the Flash can take it.

"Great, Pietro," Kitty says, "Now see that clock on the wall?"

"Of course," he says indignant.

"Can you stay there until the big hand is on the 3? That's the rule, 1/2 hour. I'm sure Superman won't bother you...not at all.."

Quicksilver laughs as if unbothered but his eyes show a different story. Superman! Gulp!

Gargantua
08/10/2004, 23:28
Gambit will Perplex up Blue Beetle's AV to 9.

Beetle will attack Quicksilver. AV9 on DV 16 +2 for ESD. Needs a 9. Gets a 5. That ain't even close.

Okay Magik will try, AV8 so she needs a 10. Gets a 9. Close...

Okay, Gambit, then. AV9, so he needs 9. His roll's a 4. Curse you, ESD.

I could have done that better. May not have worked, but might have improved my chances slightly.

Magick @ Q9
Green Arrow Q12 (stealthed)
Gambit @ M16 (stealthed)
Hawkman Q14
Blue Beetle @ Q13
Superman P15 (w/HO)
Psylocke Q15

Gargantua
08/10/2004, 23:31
"ANd now the Red Team begins an all-out assault on the Green Team's Quicksilver. Blue Beetle, Magik and Gambit all try to hit him, but he's just too darn fast. They can't touch him. He's dancing around their attacks like they were in slow-motion. He may be an arrogant jerk, but he sure knows his defensive maneuvers. Oops, did I say that out loud?"

flyingicarus
08/11/2004, 01:15
Round 5:


Atom perplexes Flash's damage to 2. Flash runs to P11; outwits Superman's charge; attacks Arrow. Needs 6, rolls 8, ends at K9. 2 to Arrow.

Atom to M11.

Beast moves to L17, outwits Gambit's stealth.

Firestorm attacks Gambit. Needs 6, rolls 7. 5 to Gamby.

M12Quicksilver
K9@ Flash
M11@ Atom
K12@ Firestorm
L27@ (1) Beast
M22 Huntress
G14 Phoenix

flyingicarus
08/11/2004, 01:23
"Green team took a slow, cautious start and now they're all the heck over the map," Shadowcat begins.

"Flash went and did a little dance around Green Arrow and made him quiver. Actually he lost some quivers and it was not a pretty sight."

"Beast brought Gambit head first into a trap courtesy of Firestorm. Owww, cajun, that hadda hurt."

"And Quicksilver is still dodging bullets without breakin' a sweat. If only he knew the game ain't have even have over."

"Plenty o' time," says a sultry southern voice walking up to Kitty, "To play catch up, right, shugah?"

"Rogue!"

"Ah reckon ah came in a bit late for the game but maybe ah can help ya'll with the commentary. Now bring me ta speed here...what's with all this Christmas color red and greens, shugah?"

Gargantua
08/11/2004, 07:49
Not sure if Outwitting Gambit works. Even if you are right next to him, description of Outwit says that you need to be able to draw line of fire to him, which you can't do to a stealthed character. But since this is jjust a "for fun" game, we'll move on and we can debate the point later.

And you were SO not supposed to hit Green Arrow.

Well, since Atom's on the crest of the hill, I can see him, so Green Arrow will attack Atom. AV9 to hit DV20, need an 11. Gets a 4.

Superman will move up to N13

Hawkman grabs Blue Beetle and Charges. Hawkman ends in N12, Beetle in N11. Hawkman the attacks Quicksilver, AV10 against DV16 (no ESD for you this time!) Gets a 5. Well this just isn't my game.

Psylocke moves to M19

Magick Q9
Green Arrow @ Q12 (2 clicks)
Gambit M16 (5 clicks)
Hawkman @ N12
Blue Beetle N11
Superman @ N13 (w/HO)
Psylocke @ M19 (stealthed)

Gargantua
08/11/2004, 07:59
"...so right now, the Red fellas are tryin' to knock Quicksilver off the hill?" Rogue recapped. "Oh this I gotta see."

"Green Arrow looks pretty angry after Flash's attack on him. He's looking around for him, but Flash is long gone. It looks like he's taking a bead on Quicksilver. Will this be the end of the speedster's dominance?"

"Shoot," Rogue laughed, "I thought this Green Arrow was supposed to be somethin' special. That arrow didn't even come close to Quickie."

"Hang on Rogue," Kitty interrupted. "It looks like Green Arrow's eyes were keener than ours. He wasn't shooting at Quicksilver at all. Sensors indicate that the Atom is up near the top of the hill next to Pietro. He missed, but how're you going to hit a guy who's an inch tall with an arrow?"

"Oh, this is gonna be good - Kitty check it out."

"Quicksilver looks like he's in trouble now. The Red Team's figured out how hard he is to hit from a distance, so they're closing in. Superman, Hawkman, and the Blue Beetle are all converging on Quicksilver. This could get ugly for him real fast - and there's the first attack. Hawkman's swinging that huge mace at Quicksilver. I don't know how Pietro managed to avoid that one. Rogue did you see that?"

"Oh, I saw that, all right sugah. I can't tell y'all what Quicksilver did though, I was too busy watchin' those bulgin' muscles on Hawkman. Yum."

"Can't argue with you there Rogue, but I think Superman's the bigger hunk."

"Can we stay on topic please ladies?"

"Huh? Oh sure Professor. Just a little, y'know, color commentary. So it remains to be seen how the Green team is going to counter this threat to one of their own members."

flyingicarus
08/11/2004, 11:31
Hmmmm....didn't think sneaking up on an outwitter and outwitting stealth was an issue. Let me know if you wanna hold off on this until we get clarification, could make a difference.

For now I'll plow onwards:

ROUND 6

Phoenix moves to M13

Now a longshot: Beast is in a precarious place for his last click of outwit. So he moves to M14 and outwits Superman's impervious.

Quicksilver attacks Superman. Atom will perplex his attack to 9. Needs 7, rolls 8. 2 to Superman.

So the question becomes when does the click for pushing kick in? After the move or after the turn? What's your take can Beast do that? If not my game will end at Phoenix's move.

I won't post a story this round.

flyingicarus
08/11/2004, 15:33
I got a message re: my question on Beast's moves, as well as some others. Unfortunately I never know is the 'authority'. Here's the post...relevant is my outwitting of Superman during movement (the whole purpose of Flash to me is portable outwit. argh!). if this is right (about Flash ) then we need to rethink this whole game.

If you're looking for clarification on a few things, in your latest move, the push click comes at the end of that figures action - so Beast would take the click immediately and lose outwit.

Both of your outwits in post 41 are also illegal.

Stealth cannot be outwitted unless you have an outwitted who can see through the stealth (via Superman or Ultimates team ability). Outwitting Gambit's stealth, even when adjacent doesn't work.

Outwit cannot take place mid-action. Flash must outwit before he begins his hypersonic action, or after he completes his hypersonic action, but not during. All the previous outwitting of Superman's charge looks like it was done incorrectly too.

Hope that helps.

Booper.

(NOT SURE WHY THE LAST TWO CANNOT HAPPEN BUT ITS THE BOTTOM LINE THAT'S IMPORTANT...GIMME YOUR INPUT)

Gargantua
08/11/2004, 22:17
I dunno about the Flash issue. I thought that I had read back when the new Indyclix rules came out that what you were doing with Flash was legal, but there could be something in the newer FAQs.

Nice to know I'm not crazy on the Stealth bit though. Reasoning being that Outwit says you have to draw LoF to the target, and you can never draw LoF to a character in Stealth. Even if you're adjacent. Same reason you can't use something like Running Shot or RCE on a Stealthed character, even from an adjacent square. Rules say you must be able to draw LoF to the target and Stealth prevents it.

I'll go check the Wizkids site for the latest FAQ

Gargantua
08/11/2004, 22:26
Closest I could find was the following:

"Note that the move option of Hypersonic Speed allows a character to make a close or ranged combat attack, not a close or ranged combat action. Powers that require close or ranged combat action, or a power action, to activate cannot be used with the move option of Hypersonic Speed."

But the according to the Powers and Abilities Card, Outwit does not cost an action to use, so that's kind of inconclusive. Not that I don't trust Booper. It's just that I thought I remembered reading that it could be done. But maybe it was just being debated when the new rules came into play. Perhaps a post to the Rules of Combat forum for an official ruling is in order.

Gargantua
08/11/2004, 23:48
HSS and Outwit (http://www.hcrealms.com/forum/showthread.php?s=&threadid=105855)

Hm, it sounds like Booper had the right of it. Does change things a bit, rather. How far do you want to back this thing up? I'd certainly like to take Firestorm's attack on Gambit away. Other than that, and maybe having Superman being able to Charge Quicksilver on my last turn, I don't think anything else really mattered.

Or does it mess you up to the point of redoing your team and starting over? Fair warning though, I might decide to make some changes of my own if that happens.

flyingicarus
08/12/2004, 10:22
Well my first thought is: ugh, go back and start over. I soooooooooooooo don't wanna do that.

I'm frustrated about the three issues; Beast's outwitting stealth and Flash's portable outwit seem like they should be valid but it's clear that they're not. I guess at this point all I'm doing is whining.

So, to get back on a constructive track, I see 3 options.

A) Going back to redo post 41 and go from there. It's where Gambit is attacked. HOWEVER Flash did outwit Superman prior to that so errors exist before that post.

B) Go back to the beginning with the same characters

C) Go back with new characters

It's all your call since I, as usual, made the mistakes....just lemme know at least now I got the hang of the hill and who can attack/see who etc...whoo hoo!!!

Gargantua
08/13/2004, 07:27
Let's go with A. I think the only things Flash had Outwitted was Superman's charge and I had planned on softening Doomsday up with his heat vision before moving in anyway, so no harm done there. Redo the turn where Firestorm attacked and we'll go from there.

flyingicarus
08/13/2004, 23:16
I need to look at this one since I'm out of sync on it. Probably won't be able to do this til tomorrow.

Gargantua
08/14/2004, 08:13
"Whoa! what was that," Kitty asked.

"Some sort of temporal flux," the professor replied in his best Captain Picard voice, looking at the Danger Room sensors. "It appears we've just jumped backwards several moments in time."

"Wasn't Rogue just here?"

"Technically, Rogue isn't here yet."

"Hey, y'all!"

"Rogue!"

"So what alls goin' on?"

"Well Phoenix just took down Doomsday and Quicksilver grabbed the top of the Hill. The red teams' been trying to hit him, but they haven't had a whole lotta luck so far."

flyingicarus
08/14/2004, 10:41
Probably going to confuse you but I put both of our round 4 movements here, supposedly for clarity, my new round 5 is in bold.


M12@ Quicksilver
K9 Flash
J12 Atom
K12 Firestorm
I11 (1) Beast
M22@ Huntress
G14@ Phoenix





Magick @ Q9
Green Arrow Q12 (stealthed)
Gambit @ M16 (stealthed)
Hawkman Q14
Blue Beetle @ Q13
Superman P15 (w/HO)
Psylocke Q15









Round 5:


ATOM PERPLEXES FLASH'S DAMAGE TO 2, MOVES TO M13.

FLASH MOVES TO P11; ATTACKS ARROW, NEEDS 6, ROLLS 6. 2 to ARROW. HE ENDS AT M14 OUTWITTING SUPERMAN's STRENGTH.

BEAST TO L9, OUTWITS MAGIK'S RCE.

FIRESTORM to N13.



M12Quicksilver
M14@ Flash
M13@ Atom
N13@ Firestorm
L9@ (1) Beast
M22 Huntress
G14 Phoenix

flyingicarus
08/14/2004, 10:46
"Whoa k," Kitty says, "What do we have here?"

"Looks like the green m an' ms are playin' barricade, shugah. Makin' a Quicksilver san'wich."

"Or close to it anyway. Wish I were there, always had a thing for his runner's legs."

"The big question is..what will the red team do next?"

Gargantua
08/14/2004, 12:55
For what it's worth, Magik doesn't have RCE to Outwit.

Superman drops his HO in P15, thanks to a sudden inexplicable weakness.

Gambit Perplexes up Superman's damage to 4

Superman uses his heat vision on Flash, Enhanced by Psylocke to 5 damage. AV10 on DV17. Needs a 7, rolls an 8. There's my lucky 8. Flash's Supersenses roll is 4. Not good enough. 5 damage to Flash.

Green Arrow will try for Firestorm, AV9 on DV16, needs a 7. Gets a 9, so Firestorm will take 2 clicks after Toughness.

Hawkman will Charge, carrying Blue Beetle with him. Hawkman to L14, Beetle in L13. From there Hawkman will attack Flash. AV8 against DV15. He needs a 7. He gets a 9. 2 more to the Flash and he's KO'd.

Magick Q9
Green Arrow @ Q12 (2 clicks)
Gambit M16 (stealthed)
Hawkman @ L14
Blue Beetle L13
Superman @ P15
Psylocke Q15

Gargantua
08/14/2004, 13:04
"And the Red Team responds with an all out assault on the Green Team's defensive position. Green Arrow hits Firestorm with an electro-shock arrow."

"That looks like that's gonna leave a bruise," Rogue commented.

"Probably, but it looks like the Flash is in real trouble. Superman's targeting him with his heat vision. Didn't have much effect on Doomsday, but we'll see what it does to the Flash. Flash zigs and zags to try to avoid it, but Superman's pretty fast himself. He's able to compensate and connects! And oh! Look out Flash!"

"Red Team ain't lettin' up on him one bit."

"You can say that again Rogue, now Hawkman's grabbed Blue Beetle, flown him over the defensive line and he's swooped down in a power dive at the already hurt Flash. He's down! Flash is down! And that's the first KO of one of the actual team members. What do you say to that Rogue?"

"It may be the first, but it ain't gonna be the last. Ah'm expectin' there's gonna be a whole lotta action in the next few minutes."

"That's for sure, Rogue. That's for sure."

flyingicarus
08/14/2004, 13:56
Huntress will attack Psylocke. Needs 7. Rolls 6.

Phoenix will attack Hawkman and Blue Beetle. Needs 4, rolls 6 (2 3s). OK help me out here...her damage is 5 (rce with two targets). So 2 to Blue and 3 to Hawk. Knockback would happen to 1 I assume (Hawk) who hits the hill causing 1 more click. Yes? 2 to Blue (after toughness, 1) and 3 or 4 to Hawk.

Beast will outwit Illyana's shield for no reason whatsoever.

Quicksilver will attack Beetle. Atom will perplex his damage to 3. Needs 5, rolls 7. 3 to Beetle.

M12@ Quicksilver
M13 Atom
N13 (2) Firestorm
L9(1) Beast
M22@ Huntress
G14@ Phoenix

flyingicarus
08/14/2004, 14:00
"Well startin' out the gate, the green team don't look so good. Huntress makes a hit on Psylocke but Betsy's moves out of it's way like she read her mind. Imagine that," Rogue says.

"True but Phoenix took a couple pieces out of Hawkman and Blue Beetle. Never heard a man cry like that! Of course even hurt Hawkman remains unabashdely defiant. The stud. Then, as if that wasn't enough Pietro gets all territorial and starts swingin' at Beetle. Ouch! The bruises that poor Beetle's gonna have in the morning!"

PS This is round 6!!!

Gargantua
08/14/2004, 14:17
Well, if you use RCE, you can't take more than one target. RCE requires that you focus your attack on just one (kind of makes sense). So you can do 5 points (and knockback) to either Beetle or Hawkman.

OR you can use your double arrows and split 3 damage between them, and both would take knockback. Beetle wouldn't really go anywhere - Atom blocks his path. Hawkman would. I didn't picture the hill as a solid wall though, more of a gradual incline, but it was something I didn't consider, so I'll give you that Hawkman would take the extra click for knockback if you want to do any of the damage to him.

flyingicarus
08/15/2004, 00:22
OK as far as damage goes Phoenix attack will be strictly on Hawkman. 5 clicks to him. If we agree he takes one click for knockback (and I'm cool with this either way) then he's done.

As for Beetle, Quicksilver's attack would still be good so he'd get 3 clicks-1 for toughness, so 2 in total.

Gargantua
08/15/2004, 08:54
Okay, Hawkman's down, Beetle takes 2.

Beetle's going to Force Blast Quicksilver off the hill. Force Blast bumps him to N11.

Magic will Phase up to M12 and take the top of the hill.

Gambit will Perplex up his Damage to 2 and attack Firestorm. AV9 against DV15, needs a 6. Gets a 6 (3+3) 1 click to Firestorm after Toughness and he's knocked back to N13.

Psylocke moves to R11

Magick @ M12
Green Arrow Q12 (2 clicks)
Gambit @ M16 (stealthed)
Hawkman KO
Blue Beetle @ L13
Superman P15
Psylocke @ R11

END ROUND 6

Gargantua
08/15/2004, 09:00
"Ow! Phoenix has really punished Hawkman for attacking Flash! He's down! Nice shot Rachel! Wait a sec! Blue Beetle has used his air-gun thingy to knock Quicksilver off the hill with a concentrated blast of air! And now Magik uses her teleportation powers to grab the coveted spot at the top of the hill! Way to go Illyana! And as the timer hits the halfway mark Gambit hits Firestorm with one of his charged up playing cards. Looks like it took Firestorm off balance, but I'm not sure exactly how much damage it actually did!"

flyingicarus
08/15/2004, 10:11
Wow, I thought force blast needed to roll to attack. Good choice of power and good use of the character.

Round 7


Atom attacks Blue Beetle. He perplexes his own damage to 2. Needs 4, rolls 9. 2 more to Beetle and force blast is gone.

Firestorm attacks Illyana. Needs 7, rolls 11. 2 to her.

N11 Quicksilver
M13@ Atom
N13@ (4) Firestorm
L9(1) Beast
M22 Huntress
G14 Phoenix

flyingicarus
08/15/2004, 10:17
"Predictable guys, the green team goes in for retribution. Attacking Magik and Blue Beetle for not gaining back their advantage," Kitty says.

"Yep shugah," Rogue says, "They didn't break any new ground this time but it ain't over til the fat lady sings."

"Who would that be Rogue? Psylocke has thighs that go until tomorrow. Huntress' sulty motel good looks are almost as hot as Betsys. Phoenix is anything but fat with those curves..."

Professor X rolls his eyes and lets out a frustrated "Ahem."

The X-girls just laugh in good fun.

Gargantua
08/15/2004, 14:13
Yeah, I remember it being a real revelation when I realized that nowhere in the power description does it say you actually have to make an attack roll to use Force Blast. It's still just sort of a niche power, especially with NAAT, but it comes in handy occasionally.

Gambit will Perplex up Superman's AV to 11.

Magik will push to phase to L10.

Superman will Charge. He grabs the HO again and moves to M12 and attacks Atom, AV11 against DV20, need a 9. Rolls an 8 - so close.

Green Arrow will attack Firestorm, enhanced by Psylocke. AV9 on DV14, just need a 5. Gets an 11. Should have switched the order of my attacks. Would have hit both Firestorm AND Atom. 3 +1 for Enhancement -1 for Toughness is 3 more to Firestorm. He's not out, but he's close.

Magick @@ L10 (1 click)
Green Arrow @ Q12 (2 clicks)
Gambit M16 (stealthed)
Hawkman KO
Blue Beetle L13 (4 clicks)
Superman @ M12
Psylocke R11

END ROUND 7

Gargantua
08/15/2004, 14:18
"And Magik teleports off the hill. She was just holding it for Superman, who now takes possession!"

"Green Team sure has their work cut out for 'em now, huh Kitty?"

"I'll say. With only a few minutes left to go, they've got the Hunk of Steel holding the strategic victory position. They're going to need all their wits to pull this off now - especially now that Firestorm looks like he's really hurt. He's taken another shot from Green Arrow."

"Y'all think the Green Team can come back in time?"

"We'll have to see Rogue. Magik's keeping the Beast busy, but the Red Team's left Phoenix wide open and that little lady could cause them some serious trouble! And the Atom's got quite a brain in his head. He'll be trying to think of a clever way to pull off a win here, too!"

Gargantua
08/15/2004, 14:19
And just a reminder - that as long as Superman has Charge he is immune to knockback himself.

flyingicarus
08/15/2004, 15:27
Oi!!! Game is over, darn you. I had it so well worked out until all my moves proved to be illegal.

I thought you couldn't grab an object and then move. I thought I did this before and it turned out to be illegal.

Isn't the hill blocking Green Arrow from hitting Firestorm who's just on the other side of it? You do a straight edge and the hill definitely is in the way. In fact this would affect Gambit's attack on him in post 61 too. Gambit and Arrow are on the edge of the hill, the hill is in lof from either guy. Right? Doesn't effect much but Firestorm's health, you still have Superman in THE spot and he's a tough dude to bring down.

flyingicarus
08/15/2004, 15:29
Let me know so we can start round 8. If I'm wrong I've yet again been going on the wrong terrain conceptual.

Gargantua
08/15/2004, 19:18
I can't think why it would have been illegal to grab an object and then move, unless there was some other extenuating circumstances, like needing to roll breakaway or trying to pick it up and attack with it in the same turn. But picking it up is part of a move action. No reason Superman couldn't begin moving, and then still pick it up once he moved into the next square. Of course he missed anyway, so no biggie.

As for Green Arrow and Firestorm, I have Firestorm at N13 and Green Arrow in Q12. I can see where you might say the hill is in the way. This is trickier than I thought. I'll move Green Arrow to M7 instead.

Revised summary:
Magick @@ L10 (1 click)
Green Arrow @ M7 (2 clicks)
Gambit M16 (stealthed)
Hawkman KO
Blue Beetle L13 (4 clicks)
Superman @ M12
Psylocke R11

flyingicarus
08/15/2004, 22:18
I take it you agree that Firestorm did not take the 4 hits of damage from the last two rounds then. If not, lemme know.

As for Superman...maybe it's just my memory. We'll leave it since it is quite the moot point right now.

Round 8

Phoenix will move to J12.

Beast to M10. Outwits Superman's impervious.

Atom will perplex down Supe's defense to 15.

Firestorm will push to attack using rce. Needs 7, rolls 9.

Quicksilver will attack Superman. I assume Atom's perplex down one point will stay be in effect but now Supe's defense is 17. So Quicksilver needs 8, rolls 7. Can't complain...

huntress to G14.

N11@ Quicksilver
M13 Atom
N13@@ (3) Firestorm
M10(1)@ Beast
G14@ Huntress
J12@ Phoenix

flyingicarus
08/15/2004, 22:21
"And we're seeing some real activity from the green team today. Firestorm and Quicksilver try to give Superman a tough time. Well, at least in Quicksilver's case it's not TOO tough a time," Shadowcat says.

"Loooks like Beast, Phoenix and Huntress got itchy where they were and decided it was time ta move," Rogue says, "Red's still got the advantage question is, will it stay?"

Gargantua
08/15/2004, 22:41
My turn to be confused. If we take off the hits to Firestorm from Green Arrow, where does that put him? I had him on his last click, 7 clicks of damage - if we take away 4 of those hits, he's at 3 clicks, yes? If that's right, then he doesn't have RCE anymore. But I've completely lost track, so check my math, please.

flyingicarus
08/15/2004, 23:01
Ok what's the fiar way to do this? Firestorm got 2 clicks damage from Arrow on post 56 that wouldn't apply. Gambit attacked in 62 to add 2 damage that wouldn't have made it. Then of course Arrow's damage in 66 wouldn't apply. So techincally there would be only the 1 click of pushing I just did.

Since this was caught late let's count Gambit's hit since we already said Arrow's wouldn't apply. You might not have tried Gambit's without Arrow's connecting. SOOOOO...Firestorm's damage would be 3 if you agree.

Gargantua
08/16/2004, 07:31
Okay Superman takes 3 damage. (Incidentally, once a character takes damage, any Perplex ends. That's right on the PAC card)

Psylocke will attack the Beast, AV9 on DV14, needs a 5. Gets a 10. 2 -1 for Toughness means Beast takes 1 and that's that pesky Outwit gone.

Gambit's going to Perplex up his AV to 10 and attack Atom AV10 on DV20, he needs the 10. Gets a 3.

Beetle Leap/Climbs to K12

Magick L10 (1 click)
Green Arrow M7 (2 clicks)
Gambit @ M16 (stealthed)
Hawkman KO
Blue Beetle @ L13 (4 clicks)
Superman M12 (3 clicks)
Psylocke @ R11

flyingicarus
08/16/2004, 11:50
That pesky Blue Beetle, he's outstayed his welcome.

Round 9

Huntress pushes to attack Blue. She only needs to not get a 2. Rolls 4. Blue Beetle is gone.

Phoenix will push to attack Superman. Needs 6, rolls 10. 5 to Superman minus 1 for toughness. He's still Super just not quite as much.

Atom will perplex his damage to 2. Attacks Superman, needs 6, rolls 8. 1 to Superman total.

N11 Quicksilver
M13@ Atom
N13 (3) Firestorm
M10(2) Beast
G14(1) @@Huntress
J12 (1) @@ Phoenix

flyingicarus
08/16/2004, 11:56
"And the green team keeps widdling away at the big guy! With a quick swat Huntress took the Blue Beetle out of the team. Then Phoenix and Atom distracted and hit him HARD."

"Bottom line, Kitty, " says Rogue, "Is the red team is still holdin' strong."

Gargantua
08/17/2004, 08:00
Magik will use her soulsword on the Beast. AV7 on DV14, needs a 7. Gets the 7. BCF roll is a 2.

Green Arrow will try to finish Beast off. AV9 on DV13, needs a 4. Gets a 4. Beast is done.

Superman will attack Firestorm, AV6 against DV14, needs an 8. And he gets a 12! 3 -1 for 2 clicks to Firestorm and he's kncocked back to P15

Magick @ L10 (1 click)
Green Arrow @ M7 (2 clicks)
Gambit M16 (stealthed)
Hawkman KO
Blue Beetle KO
Superman @ M12 (8 clicks)
Psylocke R11

Gargantua
08/17/2004, 08:03
"Wow, look at that! The Red Team sure doesn't look like it's ready to give up! Magik and Green Arrow work together and take down the Beast. And now Superman delivers a punch to Firestorm."

"Sheee-oot!" Rogue interjected.

"You can say that again Rogue. All the hits he's taken and he still packs a serious punch. Did you see the way he sent Firestorm flying? I guess that's why he's Superman!"

flyingicarus
08/17/2004, 10:19
Round 10

Atom perplexes down Superman's defense to 14. Firestorm attacks Superman. Needs 8, rolls 9. Did not expect that luck.

Quicksilver attacks Superman. Needs 5, rolls 4. Argh!

N11@ Quicksilver
M13 Atom
P15@ (5) Firestorm
G14(1) Huntress
J12 (1) Phoenix

flyingicarus
08/17/2004, 10:23
"Well whadda know? Firestorm's got some life in him. Almost took out the big guy," Rogue observes.

"That's what happens when you have flame for hair, Rogue. Quicksilver's attack didn't fare as well. The red team still holds strong with Superman on top."

Gargantua
08/17/2004, 20:56
Okay, Superman's down to his last click without even Toughness, No doubt you'll finish him off next turn, so it's time for one of those noble gestures he's wont to do.

He'll push to Force Blast Quicksilver back to Q9. The click of push damage will KO Superman.

Psylocke will move up to M12 to take the Hill.

Phoenix is on the crest, and Gambit's on the other, so Gambit should have LoF to her, so he'll Perplex up his damage and attack her. AV9 on DV16, so he needs a 7. Gets an 8. Phoenix takes 2.

Magick L10 (1 click)
Green Arrow M7 (2 clicks)
Gambit @ M16 (stealthed)
Psylocke @ M12

Gargantua
08/17/2004, 21:16
"I dunno, Kitty, that last shot from Firestorm looks like it took a lot out of Superman."

"Hm, I think you're right, Rogue. I think the Green Team's finally worn Superman down. He's looking pretty rocky. But it looks like he's gathering himself together for something..."
---------------------------------------------------------------------
"Psylocke," his voice came in her head. "Be ready to move. You're going to have to take over here..."
---------------------------------------------------------------------
"He's using his Super-breath! He's blowing Quicksilver all the way down the hill!"

"Looks t'me like that's it for him, though."

"I think you're right, Rogue. He's down, but before he fell, he cleared the way for his teammate. Psylocke's up there now, standing over the unconscious Superman, psychic knife at the ready. She looks pretty determined. Good luck taking her down."

"Whoa! You go Gambit. While everyone else was payin' attention to what was goin' on up top, that sneaky Cajun hit Phoenix blindside with one o' his cards."

"Well this is getting exciting. Time's running low. The Red Team's heavy hitter is down, but does the Green Team have enough time left to dislodge them?"

Gargantua
08/17/2004, 21:20
Was that really round 10 already? Despite all the mistakes on both sides, it's hard to believe we're almost done.

Do you think it's too much of an advantage, me going last? Should we make it that victory is not final until the player holding the hill holds it through their opponent's next turn? I mean if you take the hill between now and the end, and I knock you off on my last turn, you don't have a chance to come back.

flyingicarus
08/17/2004, 23:03
No I'm cool with things as they stand. We both get equal chances to the top of the hill. You know despite all the problems this has been a real fun game, I'd like to try it again.

Atom perplexes Psylocke's defense down to 14. Phoenix attacks Psylocke, needs 5, gets 2. 1 to Rachel.

Firestorm will attack Psylocke. Needs 7, rolls 7. 2 more.

Huntress to M12.

Quicksilver to M15

Darn that 2, had a chance this round...

M15 @@ (1) Quicksilver
M13 Atom
P15@@ (6) Firestorm
M12 @ (1) Huntress
J12 @ (4) Phoenix

flyingicarus
08/17/2004, 23:04
That was round 11...

flyingicarus
08/17/2004, 23:08
"Green team's fightin' hard, Betts is definitely hurting," Rogue says, "But red's is still holding the fort. "

"They sure are, Rogue," Kitty says, "What do ya think the odds are for the green team to regain in time?"

"Depends," says Wolverine entering the room, alomg with Colossus and Nightcrawler, "On if the winner is buyin' beer."

Gargantua
08/18/2004, 07:31
Where's Huntress? You put her in M12, but that's the center where Psylocke is.

Gargantua
08/18/2004, 07:57
I'm glad you're enjoying the game, by the way. I'd be glad to run it again sometime. I've though of a better way to word the whole "crest of the hill blocking line of fire" thing that's a lot less ambiguous, so hopefully we won't have the same problems next time.

Other ideas: You mentioned redoing the team contest we're doing with a 500 point build total, which I like. It would keep character like Thor and the Surfer from predominating so much. Another variant I had thought of is doing a 300 point version again, but this time, you choose the teams, but your opponent build your team for you. (You've got the Brotherhood? Let's see you can have the Toad, the Blob...)
Though, maybe we could cut that down a bit and start with only 8 or 12 teams rather than the full complement.

For smaller games, there's still the build your team from an existing storyline idea that you had, which I'm still good with.

This game will be over soon, and we can start the last of the semi-semi-finals. Avengers vs Injustice League. At least that will be more of a game and less of a blowout (I hope!)

flyingicarus
08/18/2004, 10:12
Huntress can't share Psylocke's space with her? She won't take up much room.

Huntress is at M11.

Since this game is about up do you want to play the Avengers/Injustice League or one of the other ideas? I was drooling over the 1000 point game I see going on. Especially with the fact that you are writing a story (really makes a difference to me, I don't always have something to write but it definitely makes it more fun). I was stunned to see you chose the Injustice League in that game. Quel surprise. A shocker, really.

Gargantua
08/18/2004, 13:27
Yeah, I know. Me play the Injustice League. Who'da thought? If I knew you were interested, I'd have invited you over, but after the disappointment that last 4-way game that I get you into turned out to be, I wasn't sure if you'd be that keen on it.

We could certainly do a big-point game like that if you want to. I'd like to at least finish this round first, so maybe start the Avengers/IL game and then when we finish the Ultimates/Legion game (I'm assuming it'll be fast) we can do something like that between rounds.

flyingicarus
08/18/2004, 21:28
I want to do a big point game, maybe after the My Teams Better Than Your Team finishes up. Yeah, I was tempted to join up but I really wanted to be Avengers and that was stealing the other guys thunder (though all of the teams are intriguing). I'll watch your game intently. Yes, that last 4 way game was a disaster and I kinda figured it might be when I joined in. Your move btw...

Gargantua
08/18/2004, 21:50
Green Arrow will attack Huntress, AV9 on DV15, he needs a 6. Rolls a 7 for 3 damage to Huntress.

Magik will phase over to K12 to block Phoenix's LoF. and that's my turn.

Magick @ K12 (1 click)
Green Arrow @ M7 (2 clicks)
Gambit M16 (stealthed)
Psylocke M12 (2 clicks)

Gargantua
08/18/2004, 21:57
"Green Arrow sees Huntress moving up to take on Psylocke. He's not gonna let that go unopposed. He nocks an arrow and fires."

"Ah can't believe it," Rogue said.

"Me neither. I've heard of the boxing glove arrow, but I never thought I'd actually see one used, but that's just what Green Arrow's done."

"Effective, though," Nightcrawler observed. "Aerodynamically questionable, but looks like it packs quite a wallop."

"That's for sure, elf," Kitty agreed. "Huntress does look rather stunned. But Magik's not going in for the kill. Instead she disappears and reappears right in front of Phoenix!"

"Smart girl," Wolverine commented.

"Da," Colossus admitted proudly.

"Phoenix is definitely the Green Team's biggest threat now, and she's taking her on one on one to keep her from Psylocke long enough for time to run out - or so she hopes. With just a few seconds to go, the Green Team's got just about enough time for one last move. Let's see if they can do it!"

Gargantua
08/18/2004, 22:06
Another option for a between round game (if you think we need one - the rounds are getting so short these days) is to do the Silver Age game you brought up a while ago - rookies of Batman, Robin, Superman, etc against the early Avengers. That one kind of got away from you, but I was really intrigued by the idea.

flyingicarus
08/18/2004, 22:43
Oh yes rookie era heroes, that works too. My fedeling is to do that or use the characters from some storyline (Kree/Skrull War idea).

Round 12

Well my chances of winning just went down considerably. Firestorm and Quicksilver can't move and you've blocked Phoenix attack. Sooooo...my 1 chance to win will go like this:

Atom perplexes his damage and attac ks Psylocke. Needs 5, rolls 8. 2 to Psylocke.

Huntress attacks Psylocke. Needs 7, rolls 7. Wow!!! Psylocke is down.

Phoenix flies into space M12.

Really wanted Atom there but I do what I can.

M15 (1) Quicksilver
M13@ Atom
P15 (6) Firestorm
M12 @@ (4) Huntress
M12 @@ (5) Phoenix

flyingicarus
08/18/2004, 22:50
"Wow, lookie there, the green team is more desperate than teenage boy gettin' to first base," says Rogue.

Nightcrawler grabs the speaker with his prehensile tail, "The Atom went into Psylocke's inner ear and let out a scream, Mien Gott, talk about hearing voices!"

Wolverine adds, "Yeah but that's all that was needed for Huntress to take Psylocke down and Phoenix ta swoop in."

"A last minute come back, who'd thought? Think the green team can hold or will the reds take it back, Colossus?" Kitty asks.

"That remains to be seen," says Colossus noncommittally. He shares a drawing he made of the red and green teams atop the hill. With red team member arms over green teams heads and vice versa, it is a piece of comedy that has all of the commentators in stitches.

Gargantua
08/19/2004, 07:43
Well, I've got one chance, and it's a long one. Magik will attack Phoenix. AV7 to hit DV14 +2 for ESD, needs a 9. Gets a 6 and that's game. Neither Gambit nor Green Arrow can get to Phoenix.

Gargantua
08/19/2004, 07:46
"Magik is summoning a magical bolt to try to take down Phoenix - only seconds left - this may be the Red Team's last chance - and Rachel uses the Phoenix force to create a fiery telekinetic shield. Magik's bolt is blocked and there the buzzer. Green team wins it! Wow what a game!"

Gargantua
08/19/2004, 07:48
Let's get started on the next agme in the round. I'll put together my IL team. It may take me a while. I'm undecided whom to use, and I've got a couple of busy days coming up, but hopefully by the weekend we can get going.

flyingicarus
08/19/2004, 09:35
OK good game. I'll post a response to the Legion game a little later.