View Full Version : Marvel HeroClix Mutant Mayhem New Game Mechanic Article: Feats!
BrotherMagneto
09/15/2004, 11:50
<p align="center"><B>Marvel HeroClix: <i>Mutant Mayhem</i> New Game Mechanics: Feats</b> by Jason Mical</p><p>Arguably the game mechanic that has sparked the most interest in <B>Mutant Mayhem</b> are the addition of Feats, a kind of card unique to the <B>HeroClix</b> game. And rightfully so: Feats are an extremely flexible upgrade to the game and, in the right hands, can take a "theme team" to ultra-competitive status. Ready? OK, here we go.<P><b>From the rules:</b><br>Feats reflect special training or other abilities that characters have. They are printed on cards, which describe how the feat is used, which character may use it, how much the feat costs to add to your force, any modifiers the feat provides to character abilities, and any prerequisites the feat has for use. Any character may use a feat as long as it meets the feat's prerequisites. If a prerequisite is a team ability, that team ability must be printed on the character's base; wild card team abilities, which mimic other team abilities, do not count. If a prerequisite is a power, that power must be showing on a character's combat dial in order for the character to use the feat.<P>Each feat also has a cost that is included in the cost of your force; you may play with as many feats as you like. Before placing characters, each player reveals his or her feats and places them off to the side of the battlefield. Multiple copies of the same feat are not cumulative, but if one copy is removed from the game, another copy in play may be used.<p>All feats are optional. Feats that modify a character's combat values apply only while the character is using the feat unless the card text says otherwise. Feats part of a player's force may target only characters friendly to that player.<P>Some feats say "Choose a character." This assignment must be made when a player builds his or her force, and the feat applies only to that character during the game. After the map is chosen and players choose their starting areas, but before players place their characters, you must declare such choices to all players; you may not change the choice later. In some cases, an assigned character may not be able to use the feat when the game begins because it will not meet the feat's prerequisite(s) until it has taken damage. If an assigned character is KOd, remove its corresponding feat(s) from the game. Each feat removed from the game is worth a number of victory points equal to its point value to the player who KOd the assigned character. If a player's entire force is KOd, any feat cards in that force that do not require assignment to a character or characters are worth a number of victory points equal to their point value to the player who KOd the last figure of that force. If a feat card does not require assignment to a character or characters, then only one copy of that feat card may be used as part of a force.<P>Feat text supercedes the <B>HeroClix</b> rules.<p><B>Analysis</b><br>At first glance, that may seem confusing, but let's look at a couple of feats and see exactly how those feats are used in game situations.<P align="center"><img src="http://www.wizkidsgames.com/images/figures/rotating/HMMM/MMFE_02.jpg"><P align="center"><img src="http://www.wizkidsgames.com/images/figures/rotating/HMMM/MMFE_06.jpg"><P align="center"><img src="http://www.wizkidsgames.com/images/figures/rotating/HMMM/MMFE_08.jpg"></p><P>Three powerful feats, and so many ways to use them! No matter your play style - if you're fond of fielding the Fantastic Four no matter the odds, or if you're the most ruthless player for three counties, there's something to love in the feat cards. Remember, in a tournament you cannot swap out your feat cards between matches, so chose wisely!<P>When WizKids first announced "feat" cards, the two words that sprang to every True Believer's lips were "<B>Fastball Special</b>!" And there it is, in all its glory. Fastball Special is a pretty specific feat: more than any other in <I>Mutant Mayhem</i>, it relies a lot on team structure, and can be removed if one of the two participating characters leaves the game. This is somewhat reflected in its point cost; although it allows a single devastating attack, it costs little more than what players often have left over when building their forces. Although you can certainly perform Fastball Special with Colossus and Wolverine, you'll note that it is fairly flexible, allowing even for Giant figures to get in on the action. The attack and damage adjustments at the top of the card apply to when the feat is actually used; so after Piotr tosses Logan, Piotr's attack value goes up by 2 and Logan's damage dealt increases by 1.<P>Once you've used a Fastball Special, it's removed from the game and you cannot use it again unless you have a second Fastball Special card lying around. The good news is, since Fastball Special cost you 12 points to use, you've just secured 12 points towards your survivors; your opponent cannot get those points by KOing either character assigned to the Fastball Special. Before you go stacking 10 Fastball Specials on a Colossus and a Wolvie in a single event, beware: your opponent will wipe at least one of those characters out as soon as she realizes what you're doing, and then you lose all of the unused Fastball Specials - and those points <i>do</i> count towards your opponent's victory points.<p><B>Rip it Up</b> is another fantastic feat, and the picture doesn't feature the ever-lovin' blue-eyed Thing for no good reason. This card was practically custom-made for Ben Grimm and buddies with similar powers. And yes, you read it correctly: every time a character with Super Strength moves, that character "rips it up" and grabs a chunk of terrain to use as a light object. Notice that it doesn't require you to choose a character, either, so you could conceivably build an entire team based on the premise of Super Strength and free light objects. It's fairly pricey as feats go - 20 points - but having an endless supply of light objects is worth every one. When combined with Charge, Rip it Up is a menace to turtlers everywhere.<P>Finally, <B>Trick Shot</b>. Hawkeye's Fan Club might be drooling, but those of you with a keen eye have noted the other optional prerequisite of Plasticity and are currently doing a little math. Trick Shot is another fairly expensive feat, but it is worth its weight in gold - or victory points. Although there aren't a lot of characters sporting Plasticity out there, the characters that <i>are</i> out there benefit so greatly from Trick Shot that laughing about it will only make it worse. But then there's the crew with Ranged Combat Expert. Aren't you glad you can send Wolvie in, claws bared, and follow up with Colossus tearing the ground to shreds? So are we.<P>That wraps up the New Game Mechanics for <I>Mutant Mayhem</i>. Tune in next week for a pleasant surprise, and after that, figure previews!
Funky Jett
09/15/2004, 11:50
Holy CR@P!!!
drgnoftyr
09/15/2004, 11:53
nice i'm real excited for fastball special and rip it up .... here's hoping the rest are as good!!!!:cool: :cool: :laugh: :laugh:
Heroclix1234
09/15/2004, 11:55
Originally posted by Funky Jett
Holy CR@P!!!
Seriously...how can you post the minute it comes out?
To the folks at wizkids, thanks for the this addition. I can't wait to use an FF team that has a chance to win.
BAM
Darth Sabre
09/15/2004, 11:58
Pretty sweet. These should add some real flavor to the games, once we see how they are incorporated into the game.
Reed Richards + trick shot = stealth hunter. :)
MeatLoafX
09/15/2004, 12:01
Sounds cool.
Our local games normally don't play survivor points, so we'll have to incorporate some new house rules to deal with the points from feats like Fastball special.
The Rip it Up sounds awesome. Free light objects for a character!
dino1626
09/15/2004, 12:02
This will be cool.I'm really pumped for MM.
Way to add another fun twist to the game!
Can hardly wait for Mutant Mayhem.
vaders sabre
09/15/2004, 12:06
Cool!
Funky Jett
09/15/2004, 12:10
Originally posted by Heroclix1234
Seriously...how can you post the minute it comes out?
I could tell you, but I'd have to Fastball Special you! (Actually, I have no life, so I can watch for new posts all day long)
I think it's great that once the Feat is removed (after you pull it off), you get to keep the points.
BoosterGold
09/15/2004, 12:10
If Wolverine is thrown as part of the fastball special, can he use BCF? All it says is the 2nd character deals the damage and add 1 to damage dealt.
VorpalDiplomat
09/15/2004, 12:11
This is awesome!!!!!
dal_johnson
09/15/2004, 12:12
They look great. One small questions though. Fastball Special says that you remove it from the game once it is used.
For Rip it up and Trick shot do you get to keep using the card repeatedly or is still only use it once? So say I make a super-strength team. Can I have one "rip it up" card and have all my figures getting light objects repeatedly?
drgnoftyr
09/15/2004, 12:12
Originally posted by Funky Jett
I could tell you, but I'd have to Fastball Special you! (Actually, I have no life, so I can watch for new posts all day long)
I think it's great that once the Feat is removed (after you pull it off), you get to keep the points.
you stole my trick hehe.....:grin: :grin: ;) ;)
drgnoftyr
09/15/2004, 12:14
Originally posted by dal_johnson
They look great. One small questions though. Fastball Special says that you remove it from the game once it is used.
For Rip it up and Trick shot do you get to keep using the card repeatedly or is still only use it once? So say I make a super-strength team. Can I have one "rip it up" card and have all my figures getting light objects repeatedly?
Rip it Up is another fantastic feat, and the picture doesn't feature the ever-lovin' blue-eyed Thing for no good reason. This card was practically custom-made for Ben Grimm and buddies with similar powers. And yes, you read it correctly: every time a character with Super Strength moves, that character "rips it up" and grabs a chunk of terrain to use as a light object. Notice that it doesn't require you to choose a character, either, so you could conceivably build an entire team based on the premise of Super Strength and free light objects. It's fairly pricey as feats go - 20 points - but having an endless supply of light objects is worth every one. When combined with Charge, Rip it Up is a menace to turtlers everywhere.
bootkneelee
09/15/2004, 12:14
Talk about taking it to another level!
SpakSpang
09/15/2004, 12:14
Hmmm...This is really cool. Fantastic Four teams may be playable again.
But What I am really looking at is just how devestating you could make Kingdom Come Superman with just two of those cards:
Trick Shot and Rip It Up.
Too Bad Superman is 265 points...5 less points and you have a crazy 1 man army with those two additional powers.
krusticlese
09/15/2004, 12:15
Interesting Marvel feats! Makes you wonder what DC has got in the pipeline for feats, now doesn't it? :) :)
Trick shot and KC superman!!!
holly sh!t
it will change the very way to play this game¡¡¡¡¡
thick shot is a brutality¡¡¡ plasticmen with outwit r the stealth end
about special ball the +1 damage is for the value or for the attack ? i mean if logan attack with claws (1d6 damage becomes damage value , doesn't it?) he will do 1d6+1 damage?
rip it up is too expensive
i can wait for MM
aaaaaggrrrrrr i hate wizkids :D
Sounds awesome!!!:grin:
Brings a bit of the comic book into this comic book game.
Wadda ya think next weeks 'pleasant surprise' will be?
bootkneelee
09/15/2004, 12:18
Since "Old Blue Eyes" is on the card...why isn't "Rip It Up" called "Clobberin'Time"????
Never the less, I shall Yell "CLOBBERIN' TIME" every time I Rip It Up! :laugh:
SpakSpang
09/15/2004, 12:18
My second thought, about this and my only complaint is.
Why do you have to show your opponent what Feat cards you have? I think it takes the element of surprise out of some cards.
Imagine not activating the Rip It Up until your opponent gets near you and then declaring the feat and charging to Smack your opponent.
I think this will be house ruled early that you don't have to show the cards until you activate, play them. (Unless noted that you have to choose a character for the card to work with.)
Baura630
09/15/2004, 12:18
TRICK SHOT! you can SHOOT ANYONE within range REGARDLESS OF ANY BLOCKING ABILITIES. All you have to do is have Plasticity or RCE?
The Game Has Changed. :devious:
Storm Master
09/15/2004, 12:21
Question on Fastball Special...
The card pictured indicates a +2 on Attack with (see text) next to it and a +1 Damage. The text then does not mention anywhere how the +2 or +1 is applied. I assumed that the figure doing the 'throwing' was the one getting the +2 to attack and the figure being 'thrown' gets the +1 Damage. But then BroMags says...
attack and damage adjustments at the top of the card apply to when the feat is actually used; so after Piotyr tosses Logan, Logan's attack value goes up by 1 and his damage dealt increases by 1.
Is this correct? If so what happens to the other +1 to Attack? and isn't it a waste to give Logan a +1 to Attack when it is Colossus making the attack? Does Colossus get the +2 to Attack and Logan the +1 on Damage?
The card also says the figure being 'thrown' has to have a damage value no greater then 3, how does this card work with B/C/F? Does Logan still get to roll? If Logan rolls a 6 does it still get the +1 thus inflicting 7 clicks of damage?
These Feats should be a welcome addition to the game. I just hope they are not confusing to my age shriveled mind. :p
Storm Master
09/15/2004, 12:26
One other question! :)
Are the Feat and Battlefield condition cards considered Universe Specific? Can I use Rip It Up in a DC tournament? How about Darkness and Ordinary Day?
hehe... I better stop before I hurt myself. :)
Heroclix1234
09/15/2004, 12:29
Originally posted by BoosterGold
If Wolverine is thrown as part of the fastball special, can he use BCF? All it says is the 2nd character deals the damage and add 1 to damage dealt.
Originally posted by tzoscey
about special ball the +1 damage is for the value or for the attack ? i mean if logan attack with claws (1d6 damage becomes damage value , doesn't it?) he will do 1d6+1 damage?
rip it up is too expensive
No.
BCF cannot be used with Fastball Special. Fastball special requires you to assign both figures a power action. BCF requires a close combat action assigned along the way. And a figure may not be assigned two non-free actions in the same turn.
Originally posted by dal_johnson
For Rip it up and Trick shot do you get to keep using the card repeatedly or is still only use it once? So say I make a super-strength team. Can I have one "rip it up" card and have all my figures getting light objects repeatedly?
Neither state that they are removed from the game. So any of your figures who meet the requirements can use Rip It Up and the assigned character can continue to use Trick Shot as many times as it likes. (Remember...that figure is now worth 20 points more.)
deathsythe
09/15/2004, 12:31
These feats rule. An endless supply of light objects along with being able to toss another character. Not to mention the feat Pounce and Trickshot. Finally something that really makes you sit back or stand up and say WOW!!
About Logan being thrown: he has a 3 damage (presumably) at the time he is tossed. He does not get a 6 damage (hopefully) until after he has landed. Therefor, the +1 is added to his BCF roll, which itself has no bearing on his ability to be thrown. Word.
Storm Master
09/15/2004, 12:33
Originally posted by Heroclix1234
[B]No.
BCF cannot be used with Fastball Special. Fastball special requires you to assign both figures a power action. BCF requires a close combat action assigned along the way. And a figure may not be assigned two non-free actions in the same turn.
Boy oh boy.... missed that one didn't I. :p
lanternkeeper
09/15/2004, 12:33
For trick shot can you put in on a character the later on in their dial gains rce or do they need to start with rce?
krusticlese
09/15/2004, 12:34
Originally posted by Baura630
TRICK SHOT! you can SHOOT ANYONE within range REGARDLESS OF ANY BLOCKING ABILITIES. All you have to do is have Plasticity or RCE?
The Game Has Changed. :devious:
You may be mis-reading a bit. You do not ignore "blocking abilities" such as blocking terain, only hindering terrain and anything that would benifit from hindering terrain.
But, if you haven't noticed, the feat is completly nerfed if you base the controling figure with even moloid. So If KC Supes does have this feat on him, he can still fire out of adjacency, but he would not be able to target anyoe in stealth because of being based wiith the moloid.
It's a good ballance.
sarcastro
09/15/2004, 12:35
Nice. With these three cards, and darkness, I could play a competative all Anaconda team!
Also, how scary is Amazo and Trick Shot?
Heroclix1234
09/15/2004, 12:37
Originally posted by lanternkeeper
For trick shot can you put in on a character the later on in their dial gains rce or do they need to start with rce?
Yes. They can get RCE later in their dial.
If a prerequisite is a power, that power must be showing on a character's combat dial in order for the character to use the feat.
...
In some cases, an assigned character may not be able to use the feat when the game begins because it will not meet the feat's prerequisite(s) until it has taken damage.
VorpalDiplomat
09/15/2004, 12:37
Hey I have an intresting question. Because KC Supes and Amazo require RCE for Trick Shot to work does this mean they cannot use it in conjunction with HSS???
Storm Master
09/15/2004, 12:38
Originally posted by sarcastro
Nice. With these three cards, and darkness, I could play a competative all Anaconda team!
Also, how scary is Amazo and Trick Shot?
Amazo will rock with this card!! HSS, 10 range and nobody is safe any more. I can't wait to start popping medics from 20 sqaures away!! :)
deathsythe
09/15/2004, 12:39
I'm surprised no one has said Amazo with Trick Shot.
newtonboy
09/15/2004, 12:39
Originally posted by krusticlese
You may be mis-reading a bit. You do not ignore "blocking abilities" such as blocking terain, only hindering terrain and anything that would benifit from hindering terrain.
But, if you haven't noticed, the feat is completly nerfed if you base the controling figure with even moloid. So If KC Supes does have this feat on him, he can still fire out of adjacency, but he would not be able to target anyoe in stealth because of being based wiith the moloid.
It's a good ballance.
It also says to ignore CHARACTERS for line of fire. So the ONLY THING that blocks you is blocking terrain!!!! I see a real problem with a Trick Shooting HawkeyeV behind 1 psyloche and 2 Gotham Undercover agents. Yes, I am hitting you for 6 damage with a 13 attack and you can't shoot me back!!
You heard it here first, that line about characters don't black LOS will get FAQ'd away! So use it while you can.
TheChosenOne
09/15/2004, 12:40
Another question on Rip it Up: You know those special 3D tokens they sold with the maps? The crate and the mailbox and those things? Could I use those as my "light objects"?
Man, RIU may have just given me all I need to make an all-Avengers team. V Thor, V Iron Man, V She-Hulk......maybe that U Sersi I picked up a while back.........This could get ugly quick. :grin:
newtonboy
09/15/2004, 12:41
Also if your chosen character loses RCE does it lose Trick Shot as well?
deathsythe
09/15/2004, 12:41
darn, too slow to post
Originally posted by sarcastro
Nice. With these three cards, and darkness, I could play a competative all Anaconda team!
Also, how scary is Amazo and Trick Shot?
Im thinking Arthur Curry, Green Goblin and E Moon Knight with there Willpower and Super Strength are going to be awesome with Rip it Up. Doesn't hurt that they are some of my favorite figures to play anyways :)
Storm Master
09/15/2004, 12:45
Originally posted by newtonboy
You heard it here first, that line about characters don't black LOS will get FAQ'd away! So use it while you can. [/B]
naw, it won't get FAQed away anytime soon. For every guy using Hawkeye and a human wall there will somebody using Barrier. It's no worse then things are now with the human wall that medics usually hide behind. Plus this card ain't exactly cheap, once you figure the cost of the human wall and Hawkeye I am not too sure it's really a viable strat. It's cool, but that is a lot of points to devote to a one trick pony.
Heroclix1234
09/15/2004, 12:46
Originally posted by newtonboy
Also if your chosen character loses RCE does it lose Trick Shot as well?
No. You won't be able to use Trick Shot because you do not have RCE. But if the figure makes it to the end of the game, you will still get points for Trick Shot. (And you could be healed back to RCE so you could continue using it.)
lanternkeeper
09/15/2004, 12:50
guys captain marvel is awesome now. Him with trick shoot! He's cheaper then Amazo and you can put more support in a 300 point team.
I'm tingling with excitement! Good job WK on the new game mechanics. Feats along with the Battlefield Conditions are definitely going to take the game to new levels of fun.
The-Atom
09/15/2004, 12:52
Rip it up and a team full of furys,god that is just too sweet to think of.
Ultimate2099
09/15/2004, 12:53
Originally posted by Storm Master
naw, it won't get FAQed away anytime soon. For every guy using Hawkeye and a human wall there will somebody using Barrier. It's no worse then things are now with the human wall that medics usually hide behind. Plus this card ain't exactly cheap, once you figure the cost of the human wall and Hawkeye I am not too sure it's really a viable strat. It's cool, but that is a lot of points to devote to a one trick pony.
Not to mention that if your opponent has Trick Shot the human wall doesn't protect Hawkeye anyway.
Yet ANOTHER way to nerf Batman teams....
The next Batman WK makes better be freaking ferocious.
On the other hand, C-Note Superman with Trick Shot will dominate...move over U Thor, the Man of Steel is back....
Storm Master
09/15/2004, 12:56
Originally posted by lanternkeeper
guys captain marvel is awesome now. Him with trick shoot! He's cheaper then Amazo and you can put more support in a 300 point team.
True Cap is awesome, but Amazo will still have his HSS which means no Break-Away roll. Trick Shot is nullified by basing the shooter, so guys are going to be trying to base you with cheap LOS blockers like Moliods or Quicksilver (most likely using TK to get there), Amazo won't care while Cap will still have to roll his Break-Away. Of course either fig can just blast the based fig for 5 and laugh like a school girl. :)
Angelofhate
09/15/2004, 12:57
Not bad, not bad at all. I look forward to seeing the rest, since these ones are quite cool.
VorpalDiplomat
09/15/2004, 12:57
Hey, you can't use HSS with RCE and RCE is required for Trick Shot...does that mean Amazo and KC Supes cannot use Trick Shot with HSS? Judges?
Sorry if this is obvious and I'm not seeing it yet.:)
turdburglar47
09/15/2004, 12:58
Originally posted by Storm Master
Question on Fastball Special...
The card pictured indicates a +2 on Attack with (see text) next to it and a +1 Damage. The text then does not mention anywhere how the +2 or +1 is applied. I assumed that the figure doing the 'throwing' was the one getting the +2 to attack and the figure being 'thrown' gets the +1 Damage. But then BroMags says...
Is this correct? If so what happens to the other +1 to Attack? and isn't it a waste to give Logan a +1 to Attack when it is Colossus making the attack? Does Colossus get the +2 to Attack and Logan the +1 on Damage?
My guess is this is a typo. A double typo. It probably means that Piotr gets the +2 attack and Logan gets the +1 damage, because that's the only way it makes any sense (although sense is never a prerequisite with these kinds of rules). Initially, I thought it was lame that you couldn't use BCF with it... but then I thought that the max you can do is 4 damage (I don't think it can be perplexed, can it? Or enhanced?! haw!), but that's one more than a heavy object being thrown, so it makes some sense.
Ultimate2099
09/15/2004, 12:59
It's scary how many people immediately hop on the Amazo/Superman bandwagon for Trick Shot. It seems like this was meant to even things out against all the cheese out there and people immediately start thinking of the cheesiest possible use for it.
turdburglar47
09/15/2004, 12:59
Although that brings up a question.
Can the thrown character also have super strength? AND be carrying an object?
Angelofhate
09/15/2004, 13:00
The text on Rip it Up says "target character" ... yet it's said that it works with all character with super strength. What's the meaning of "target character" in that example?
Storm Master
09/15/2004, 13:00
Originally posted by VorpalDiplomat
Hey, you can't use HSS with RCE and RCE is required for Trick Shot...does that mean Amazo and KC Supes cannot use Trick Shot with HSS? Judges?
Sorry if this is obvious and I'm not seeing it yet.:)
Good question! I would think that the figure would only need to have RCE on his dial, not actually activate it. Not sure why I think that though. :rolleyes:
BrotherMagneto
09/15/2004, 13:02
Originally posted by turdburglar47
My guess is this is a typo. A double typo. It probably means that Piotr gets the +2 attack and Logan gets the +1 damage, because that's the only way it makes any sense (although sense is never a prerequisite with these kinds of rules). Initially, I thought it was lame that you couldn't use BCF with it... but then I thought that the max you can do is 4 damage (I don't think it can be perplexed, can it? Or enhanced?! haw!), but that's one more than a heavy object being thrown, so it makes some sense.
Yeah, it's a typo. It's not like I can let you guys proofread these things before I post them. :p
deathsythe
09/15/2004, 13:03
I just tried to mention it because I knew everyone else would. I don't have Amazo or Superman and I could care less. I just was thinking what a lot of other people were most likely thinking.
Storm Master
09/15/2004, 13:04
Originally posted by turdburglar47
Although that brings up a question.
Can the thrown character also have super strength? AND be carrying an object?
wow... yer an evil genius! I bet that one gets FAQed out quick, but it doesn't say you can't do this anywhere yet. :)
The-Atom
09/15/2004, 13:04
So BrotherMagneto.are the feat cards rare,like do you have more of a chance of geting lets say,rip it up then trickshot?????.
Ultimate2099
09/15/2004, 13:06
Also, doesn't Fastball Special seem mostly like a novelty. Not nearly as useful as the other two and it goes away after one use. I mean, you can't perplex up damage, can't bcf. It's basically a light object doing double damage, but costing two actions instead of one.
SpiderClone
09/15/2004, 13:06
This makes me even happier that I preordered a case!!! Can't wait to see how much Pounce is going to cost. My Spider-man/Venom/Carnage team will rock so hard your head will explode.
Psylockeslover
09/15/2004, 13:07
Wow.....just, ummm....wow....
one small question that pops into my head (that hasn't already been mentioned)....
Re: Fastball Special-Does the damage bonus apply to the damage dealt as it says in the review, or is it supposed to be added to the damage value?
And.....are all of the feats going to require a FAQ entry out of the box....?:confused:
Ah well, I'll figure it out later.....now back to my vacation.....:cool:
Ultimate2099
09/15/2004, 13:08
Originally posted by SpiderClone
This makes me even happier that I preordered a case!!! Can't wait to see how much Pounce is going to cost. My Spider-man/Venom/Carnage team will rock so hard your head will explode.
I too have a Venom, Carnage, Spiderman team I like to use. I have been trying to win Peter Parker so they could all three start with perplex. I missed out Sunday by 4 points. :disappoin
RavenProject
09/15/2004, 13:08
Originally posted by BrotherMagneto
Yeah, it's a typo. It's not like I can let you guys proofread these things before I post them. :p
Typo?
I see no typo...
(whistling innocently)
-J
SpiderClone
09/15/2004, 13:09
Originally posted by Ultimate2099
Also, doesn't Fastball Special seem mostly like a novelty. Not nearly as useful as the other two and it goes away after one use. I mean, you can't perplex up damage, can't bcf. It's basically a light object doing double damage, but costing two actions instead of one.
True it goes away, but think about the strategy involved. This allows you to do pretty massive damage AND your character is right next to your opponent. So it's basically a powered-up charge that secures 12 survival points for you.
Heroclix1234
09/15/2004, 13:09
Originally posted by Storm Master
The card pictured indicates a +2 on Attack with (see text) next to it and a +1 Damage. The text then does not mention anywhere how the +2 or +1 is applied. I assumed that the figure doing the 'throwing' was the one getting the +2 to attack and the figure being 'thrown' gets the +1 Damage. But then BroMags says...
That appears to be a mistake. Colossus makes the ranged attack so Colossus gets the +2 attack.
Originally posted by VorpalDiplomat
Hey I have an intresting question. Because KC Supes and Amazo require RCE for Trick Shot to work does this mean they cannot use it in conjunction with HSS???
If RCE is showing on the dial, they can use it even if not using RCE. So HSS can be combined with Trick Shot.
Originally posted by TheChosenOne
Another question on Rip it Up: You know those special 3D tokens they sold with the maps? The crate and the mailbox and those things? Could I use those as my "light objects"?
No. You can use light object tokens. Not light object 3D objects.
Storm Master
09/15/2004, 13:10
Originally posted by Storm Master
wow... yer an evil genius! I bet that one gets FAQed out quick, but it doesn't say you can't do this anywhere yet. :)
After thinking about it for a bit though, I don't think we can use the item in the attack. To use the item we would have to give the thrown figure a close combat action, which we can't do because we already gave him a power action to activate Fastball Special. Although there should be no reason why the thrown figure can't bring the item along for the ride to be used on a later turn.
ChromeWeasel
09/15/2004, 13:12
Originally posted by turdburglar47
My guess is this is a typo. A double typo. It probably means that Piotr gets the +2 attack and Logan gets the +1 damage, because that's the only way it makes any sense (although sense is never a prerequisite with these kinds of rules). Initially, I thought it was lame that you couldn't use BCF with it... but then I thought that the max you can do is 4 damage (I don't think it can be perplexed, can it? Or enhanced?! haw!), but that's one more than a heavy object being thrown, so it makes some sense.
The bonus actually applies to both figures. They both get +2 attack +1 damage, but you have to use the 1st character's attack and the 2nd character's damage, and then the Feat is discarded. So it doesnt matter much.
KneelB4Zodd
09/15/2004, 13:12
How about Hal Jordan with Trick Shot? Fully encircled by a phalanx of 8 friendlies, and still able to running shot over their heads...
Ultimate2099
09/15/2004, 13:12
Originally posted by Storm Master
After thinking about it for a bit though, I don't think we can use the item in the attack. To use the item we would have to give the thrown figure a close combat action, which we can't do because we already gave him a power action to activate Fastball Special. Although there should be no reason why the thrown figure can't bring the item along for the ride to be used on a later turn.
Except that you can't make an attack without the object until the object is lost or used.
SilverAgeFlash
09/15/2004, 13:13
Ok i just Have One Question can Reed outwit through people and bushes now??
VorpalDiplomat
09/15/2004, 13:13
Originally posted by Heroclix1234
If RCE is showing on the dial, they can use it even if not using RCE. So HSS can be combined with Trick Shot.
Thanks, I kind of figured that but when using HSS, RCE could be seen as no longer usable therefore disallowing Trick Shot but your reiterating the rules that way trumps that I suppose. Thanks for clarification.
kitsunekaboom
09/15/2004, 13:13
So now we have two team abilities and a feat that ignore stealth. Great. That power is so on the track to becoming entirely useless that it's not even funny. >_<
Contender
09/15/2004, 13:13
I'm surprised no one has mentioned Green Lantern with trick shot. Have Vet GL carry 3 ninjas (+3 attack) and a couple of enhancers on a running shot. He can hit you from 10 squares away, but he's surrounded by a wall of blocking characters. Unless you have trick shot or are elevated you'll have to fight though a wall of characters to get to him.
VorpalDiplomat
09/15/2004, 13:16
Originally posted by Contender
I'm surprised no one has mentioned Green Lantern with trick shot. Have Vet GL carry 3 ninjas (+3 attack) and a couple of enhancers on a running shot. He can hit you from 10 squares away, but he's surrounded by a wall of blocking characters. Unless you have trick shot or are elevated you'll have to fight though a wall of characters to get to him.
WOW! that's incredible!
Ultimate2099
09/15/2004, 13:16
Originally posted by SilverAgeFlash
Ok i just Have One Question can Reed outwit through people and bushes now??
For Line of Sight Purposes, so yes he could.
Storm Master
09/15/2004, 13:17
Originally posted by Ultimate2099
Except that you can't make an attack without the object until the object is lost or used.
True, but the thrown figure holding the object is not making an attack. The figure doing the 'throwing' is the one making the attack, the thrown figure deals the damage. Technically both figs could be holding items since you are giving them both a power action, not a close combat action which means the state of the item is unaffected. .... my god, I think we just broke something. :)
Shenanigans In
09/15/2004, 13:17
Originally posted by Angelofhate
The text on Rip it Up says "target character" ... yet it's said that it works with all character with super strength. What's the meaning of "target character" in that example?
everytime you use it with a character that character is the target character.
this IS awesome.
One question... these feats seem to improve older pieces the best. Could retirement be abandoned? Rip It Up is tailor made for Thing, but this set is supposed to retire him from gameplay...
Doombot 3.1
09/15/2004, 13:19
If a figure has a feat assigned to them, and you mind control that figure, can you use the feat assigned to them as well? For example, A's team has E Batman and V Storm (Xplosion). A has assigned Trick Shot to V Storm. If B mind controls Storm, can he have Storm shoot Batman?
SLAYER X
09/15/2004, 13:20
trick shot with punisher will be brutal, to use his sniper abilty to take out other snipers plus his will power will be fun.
AlgertMan
09/15/2004, 13:20
sweet
Storm Master
09/15/2004, 13:20
Still hoping BroMags replies to my other question...
Are the Feats and Battlefield Condition cards Universe specific? Can we use these cards in DC universe toruneys?
webhead817
09/15/2004, 13:22
Various Fastball Special matchups...
Colossus - Wolverine (duh)
Thing - Mr. Fantastic
Aquaman - Blue Beetle
Hellboy - Lobster Johnson (exp.)
And possibly one of the best...
Rhino exp. and Kraven exp.
megakilroy
09/15/2004, 13:23
Originally posted by Storm Master
True Cap is awesome, but Amazo will still have his HSS which means no Break-Away roll. Trick Shot is nullified by basing the shooter, so guys are going to be trying to base you with cheap LOS blockers like Moliods or Quicksilver (most likely using TK to get there), Amazo won't care while Cap will still have to roll his Break-Away. Of course either fig can just blast the based fig for 5 and laugh like a school girl. :)
Only Moloid and Quiksilver don't block LOF with Trick Shot. True they can make Capt. Marvel break away if he want's to Running Shot, but since he's a flier he can shoot out of base contact and the Feat card lets him ignore all figure bases, so he can still shoot ANYBODY within his range (assuming nobody is behind any blocking terrain).
sylentspy
09/15/2004, 13:24
i can see it now, blanche abuse ;), rip it up, trick shot, and fast ball special :p
I was thinking Green "Hal Jordan" Lantern for Trick Shot. TK and Willpower with the ability to throw people through others!
I am not impressed with Fastball Special. The one use only part seems too much of a limitation.
Angelofhate
09/15/2004, 13:25
Originally posted by webhead817
Various Fastball Special matchups...
Colossus - Wolverine (duh)
Thing - Mr. Fantastic
Aquaman - Blue Beetle
Hellboy - Lobster Johnson (exp.)
And possibly one of the best...
Rhino exp. and Kraven exp.
Good thinkin!
Now, with Rhino and Kraven... they start adjacent at the beginning of the action, could Rhino use Kraven's attack value for the fastball special? That would make it even more deadly. :D
BrotherMagneto
09/15/2004, 13:26
Originally posted by Storm Master
Still hoping BroMags replies to my other question...
Are the Feats and Battlefield Condition cards Universe specific? Can we use these cards in DC universe toruneys?
That is a question you will have to answer at your own venue. My sense of it is, in an Open HeroClix event with House Rules...
Anything goes. :)
Someone asked about rarities: all the cards are equally rare. Trick Shot is as rare as Fastball Special, is as rare as Franklin Richards, is as rare as Ordinary Day.
Storm Master
09/15/2004, 13:28
Originally posted by megakilroy
Only Moloid and Quiksilver don't block LOF with Trick Shot. True they can make Capt. Marvel break away if he want's to Running Shot, but since he's a flier he can shoot out of base contact and the Feat card lets him ignore all figure bases, so he can still shoot ANYBODY within his range (assuming nobody is behind any blocking terrain).
Once the figure using Trick Shot is based he loses the benefit of Trick Shot. So if my opponent TKs up a Moloid to base me I lose the benefit of Trick Shot until I either Break-away or eat the Moloid. Since Amazo has HSS he can keep on flying and ignore the Moloid, while Captain Marvel will have to deal with him. :)
Heroclix1234
09/15/2004, 13:34
Originally posted by turdburglar47
Can the thrown character also have super strength? AND be carrying an object?
The object wouldn't be used in the attack. Fastball Special does not meet the requirements for using an object in an attack.
And no rule actually prevents you from using an object. Some rules just require that an object be used when making a particular type of attack. This isn't one of those types of attacks.
Originally posted by Angelofhate
The text on Rip it Up says "target character" ... yet it's said that it works with all character with super strength. What's the meaning of "target character" in that example?
Any character doing the Ripping Up.
Originally posted by The-Atom
So BrotherMagneto.are the feat cards rare,like do you have more of a chance of geting lets say,rip it up then trickshot?????.
They have equal distribution. (Per Brother_Magneto.) None is more rare than another.
Originally posted by Angelofhate
Now, with Rhino and Kraven... they start adjacent at the beginning of the action, could Rhino use Kraven's attack value for the fastball special?
Sure.
Trick shot and rip it up look really good, fastball special looks WORTHLESS. I mean, without the Toughness requirement it might have been ok, but with it it excludes MOST characters as targets for it, including many variations of Wolverine.
A better rule, in my mind, would have been "the character thrown takes 1 damage from this action, unless he has a power that reduces damage in effect", or something along those lines. That way, anybody could be thrown, they'd just have to pay for it.
Basically, I don't see how it'd be worth it to put one specific Wolverine on the team, push Colocsssus, let him recover, and then have him chuck wolvie a WHOLE 6 squares. I'm sure some people could make SOME use of that, but for 6 more points I bet you could get some much better characters on the field.
For example, you could throw on a Captian Britain, who could not only "chuck" Wolverine 6 spaces, he could carry Wolverine 10 spaces, let him attack, and then carry him off again, as many times as you want, without costing you feat cards.
It just seems very lame for 12 points, for that ability I wouldn't pay more than 5.
Maniac_nmt
09/15/2004, 13:37
trick shot and rip it up will be great additions for the FF
lanternkeeper
09/15/2004, 13:42
How do Amazo ignore the moloid in contact with him? If you HHS people in base contact with you don't affect you?
Originally posted by Storm Master
Once the figure using Trick Shot is based he loses the benefit of Trick Shot. So if my opponent TKs up a Moloid to base me I lose the benefit of Trick Shot until I either Break-away or eat the Moloid. Since Amazo has HSS he can keep on flying and ignore the Moloid, while Captain Marvel will have to deal with him. :)
Originally posted by Maniac_nmt
trick shot and rip it up will be great additions for the FF
Unfortunately, the FF are retired when Mutant Mayhem comes out....
The thought of Trickshot-toting Green Lantern surrounded by a wall of Ninjas makes me giggle. I can't wait!
webhead817
09/15/2004, 13:47
Originally posted by ohoni
Basically, I don't see how it'd be worth it to put one specific Wolverine on the team, push Colocsssus, let him recover, and then have him chuck wolvie a WHOLE 6 squares.
Well...if it's dark out, the max range is 6 squares for everything...so might as well chuck him around...plus remember, you end up with an opponent that has just taken a hit AND has Wolverine "in his grill". :)
Wow trick shot will be good for a Live Wire / Metallo team-up. Metallo being able to Outwit over/through and Live Wire being able to shoot around Metallo.
Mind you thats a ton of points but I am used to that with the Anti-S
I am pretty excited about these, but I must say that Fastball Special seems overcosted (or underpowered, whichever way you look at it). It is fairly hard to set up, quite easy to counter, and not very rewarding even if you do get it off. If the thrown character could use any of his own attack powers, or if it did not give the thrown character an action, it would be much more useful. I suppose the bonus to the thrower's attack makes it more worthwhile, but, again, since it can only be used once, it is very limited.
Two questions, though. First, people are saying you cannot use Perplex with this Feat. Where does that come from? Do they just mean that you can't Perplex the thrown character's damage higher than 3? Also, when Fastball Special states that the two characters must be on the same team, does that include unaffiliated characters? I hope it does, but I doubt it.
Ultimate2099
09/15/2004, 13:47
Originally posted by thugit
Unfortunately, the FF are retired when Mutant Mayhem comes out....
Says who? Wizkids hasn't said anything like that on their site.
Angelofhate
09/15/2004, 13:49
Why does everyone say Clobberin' Time is getting retired? Nothing we have leads us to believe it's being retired, we havent heard anything about it being retired... you all are just pissing and moaning about an assumption.
One person said it, someone was gullible enough to believe it, and it got spread around.
I've got 20 bucks saying it will NOT be retired.
webhead817
09/15/2004, 13:50
Originally posted by webhead817
Well...if it's dark out, the max range is 6 squares for everything...so might as well chuck him around...plus remember, you end up with an opponent that has just taken a hit AND has Wolverine "in his grill". :)
...and I didn't complete this thought...with Feats and Battlefield Conditions mixing it up, I think we need to start thinking "outside of the box" as it were. :)
webhead817
09/15/2004, 13:52
Gosh, Amazo...he's got RCE early AND Plasticity late...he's got trick shot written all over him!
V Green Arrow will be a monster now, too.
Hawkeye, eat your heart out.
cephusdog
09/15/2004, 14:00
Originally posted by thugit
V Green Arrow will be a monster now, too.
Hawkeye, eat your heart out.
So will Quasar!
Heroclix1234
09/15/2004, 14:01
Originally posted by Doombot 3.1
If a figure has a feat assigned to them, and you mind control that figure, can you use the feat assigned to them as well? For example, A's team has E Batman and V Storm (Xplosion). A has assigned Trick Shot to V Storm. If B mind controls Storm, can he have Storm shoot Batman?
Sure.
Originally posted by Storm Master
Once the figure using Trick Shot is based he loses the benefit of Trick Shot. So if my opponent TKs up a Moloid to base me I lose the benefit of Trick Shot until I either Break-away or eat the Moloid. Since Amazo has HSS he can keep on flying and ignore the Moloid, while Captain Marvel will have to deal with him.
Originally posted by lanternkeeper
How do Amazo ignore the moloid in contact with him? If you HHS people in base contact with you don't affect you?
He's saying a HSS/RCE figure could use HSS to move out of b2b contact without needing a breakaway by doing a HSS Option 1 action and because RCE is also on the dial, even thoigh not being used, they could use Trick Shot during the HSS option 1 action. (As they are now no longer adjacent to an opposing figure.)
Originally posted by thugit
Unfortunately, the FF are retired when Mutant Mayhem comes out....
No one has said another retirement is coming.
Originally posted by rotru
First, people are saying you cannot use Perplex with this Feat. Where does that come from? Do they just mean that you can't Perplex the thrown character's damage higher than 3?
They mean you cannot Perplex the thrown character's damage higher than 3.
Originally posted by rotru
Also, when Fastball Special states that the two characters must be on the same team, does that include unaffiliated characters? I hope it does, but I doubt it.
No. They must have a team affiliation.
lanternkeeper
09/15/2004, 14:05
Man I just made a sinister "trick shot" army with Amazo. I will try it in october.:disappoin
Wasteland
09/15/2004, 14:07
Moonknight throwing Hercules will be mighty indeed...
DreadDormammu
09/15/2004, 14:08
Originally posted by newtonboy
I see a real problem with a Trick Shooting HawkeyeV behind 1 psyloche and 2 Gotham Undercover agents.Don't forget the PD figs need to have LOF to give Hawkeye the +1 AV, so they can't be behind Psylocke.
Wasteland
09/15/2004, 14:10
Oh, wait, R Herc doesn't have an Avengers affiliation...doh!
DreadDormammu
09/15/2004, 14:10
Originally posted by lanternkeeper
How do Amazo ignore the moloid in contact with him? If you HHS people in base contact with you don't affect you? Wow... that was quite a sentence.
What a couple people are missing is that Trick Shot says it doesn't work if the figure is based by an opposing figure. Reread Trick Shot and you will see it. It is a weakness built into the feat.
I just want it clearly understood that "we" added cards to the game WAY before WK did ...(as anyone who has played in our Cosmic Overlord tournies will attest)...and yes, they do enhance the game experiance...that little bit more "element of surprise..."
Still very, very happy with the cards / conditions development - it enhances the metagame and makes all kinds of characters tourney useable who were not before...
Also (for Wolvie / Thing / Hulk / Hawkeye / Mr Fantastic etc etc), it enhances their ability to "act as they do in the comics..."
The first tournies after this comes out shoul be VERY interesting indeed...
LoL
All the Best
Noman
crookedtooth
09/15/2004, 14:15
Wow, I don't know what I like more. The fact that we got all these cool new game mechanics or the fact that practically NOBODY is complaining for once! SWEET! ;) :p :noid:
Ultimate2099
09/15/2004, 14:17
Trick Shot is gonna make us all hate playing against Hawkeye even more. Sure it'll be great to do it yourself but considering every dang tourney I go to is flooded with V Hawkeye this isn't gonna help that.
The Escapist
09/15/2004, 14:23
With these conditions and feats the marquee events are sure to include some very interesting strategies (or lack thereof) :)
Very nice... I'm gonna really like this set. :)
webhead817
09/15/2004, 14:29
Originally posted by Ultimate2099
Trick Shot is gonna make us all hate playing against Hawkeye even more. Sure it'll be great to do it yourself but considering every dang tourney I go to is flooded with V Hawkeye this isn't gonna help that.
Well, don't forget you are adding 20 more points to the cost of a fig that has no defensive powers at all...there is certainly a trade off.
DaLuvster89
09/15/2004, 14:30
I just... I dunno...
The trick shot pretty much grants Ultimates TA to any figure with RCE or Plasticity. So I make a team full of RCE'ers. Everyone can see through Stealth, without having to use R Steel/V Black Widow. Without using Wildcards to mimick the TA. For the cost of E Vulture, my entire RCE force can see through Stealth now - and each other. And people are complaining about Thor? :confused: This is big. Stealth is dead.
I dunno. It's nice to have something that will vary play styles/team builds. But, I still dunno. It's just not appealing to me that instead of figures, a card will be making up a part of the team. If I wanted to play w/ cards, I'd play MtG or Yugioh or something. It's cool that this shakes things up, (a lot), but I just can't see our group using these cards. Which is fine, they are just extra added components of the game that I can choose to ignore if I so please.
Sorry for the doom and gloom - I'll just have to see these things in practice before I decide if I'm sold on them or not...
AlgertMan
09/15/2004, 14:31
Fast Ball---one time use
Rip, Trick--stay in play
Angelofhate
09/15/2004, 14:32
Luvster: Trick Shot must be assigned to ONE character. 20 points each time you assign it to different characters.
Ultimate2099
09/15/2004, 14:33
I have made a few complaints here today. And I am afraid I might have been misleading. Personally I love all the new rules and in particular these new feet cards. I really look forward to this set. i didn't start playing until Unleashed came out and MM is the first set I will be ordering a case for. I think I chose a great time to start the game and great set to be my first case!
DaLuvster89
09/15/2004, 14:35
Originally posted by Angelofhate
Luvster: Trick Shot must be assigned to ONE character. 20 points each time you assign it to different characters.
Ah, much better then. :)
bootkneelee
09/15/2004, 14:41
Besides, you know ahead of time when some one is gonna use the Trick Shot card, just take out the people on his team with RCE, if nothing else knock them past the REC on their dial.
Ultimate2099
09/15/2004, 14:43
Originally posted by webhead817
Well, don't forget you are adding 20 more points to the cost of a fig that has no defensive powers at all...there is certainly a trade off.
Definately. And it'll give him a big target on his head.
Will fastball special allow somebody to base a KC figure?
DrStrangeLove
09/15/2004, 14:45
Finally, Firelord is useful with Trick Shot. :) er, I mean Anaconda. Yes. She can now chuck a crate at stealthed people. heh. Plasticity, how'd thunk it.
EmperorNorton
09/15/2004, 14:49
I don't get the Trick Shot + Plasticity thing. Would somebody explain, please?
RavenProject
09/15/2004, 14:52
Originally posted by EmperorNorton
I don't get the Trick Shot + Plasticity thing. Would somebody explain, please?
Imagine Mr. Fantastic snaking his arm around people to get at Doom.
-J
turdburglar47
09/15/2004, 14:52
You can stretch yourself into the bush and give Batman a Stooges eyepoke.
Darkskaven
09/15/2004, 14:52
Great work from Wizkids ! :)
All this new stuff will add many more possibilities and interactions (in gaming and in team building). These things are really good to renew the game from time to time. Excellent !
Heroclix with such updates and addons keeps in my heart the first place as a miniatures game.
Bravo !
:knockedou
New Warrior
09/15/2004, 14:53
Can u use fastball with BCF? So pretty much trickshot is pretty much the "Ultimates Reservest membership" card.
Originally posted by bootkneelww
Besides, you know ahead of time when some one is gonna use the Trick Shot card, just take out the people on his team with RCE, if nothing else knock them past the REC on their dial.
Or use Darkness and nerf his whole ranged strategy. ;) C'mon, people, tell me I'm not the only one who sees how all of these things are interrelated here...
I like all the new mechanics, WK. It'll really shake things up, that's for sure.
lanternkeeper
09/15/2004, 14:55
Then I nerf your plans by playing ordinary day to cancel darkness.
Originally posted by Caelcor
Or use Darkness and nerf his whole ranged strategy. ;) C'mon, people, tell me I'm not the only one who sees how all of these things are interrelated here...
I like all the new mechanics, WK. It'll really shake things up, that's for sure.
New Warrior
09/15/2004, 14:55
Does the Darkness cloud affect Fastball also?
Prophet924
09/15/2004, 14:57
Trick Shot is pretty cool but when is ricchocet shot going to happen? Huh? Tell me that.
:p
I am juiced to play with these at Wizard World Texas cuz you just know they are gonna have a preview tournament with these boosters.
Its gonna be a blast!
Thwipp!
EmperorNorton
09/15/2004, 14:59
I still don't know what is so special about combining Plasticity and Trick Shot.
I have never used Plasticity. What do I miss?
ChromeWeasel
09/15/2004, 15:00
It looks like the best use of Fastball Special is when 2 figures have Super Strength. The set up is to get figure #2 carrying an object before he is thrown.
Two Vet Anacondas holding heavy objects could use Fastball Special to do 6 damage with a 12 attack at 6 range. Add in trick shot and you can ignore Stealth and opposing figures. And hit with the Ice Cold Soda machine for 7 damage.
Not bad.
Forcefire
09/15/2004, 15:00
Originally posted by New Warrior
Does the Darkness cloud affect Fastball also?
I don't think so. Its max range is the same as the max range under Darkness conditions.
bootkneelee
09/15/2004, 15:01
It's just that now, people with Plasticity can get busy. I don't know if you want to do it, but you can make a 17 point Scourge a member of The Ultimates!!!!!!
Justice Will Now Be Served!!!! :devious:
Originally posted by EmperorNorton
I still don't know what is so special about combining Plasticity and Trick Shot.
I have never used Plasticity. What do I miss?
Well, take Plastic Man for example. Now he can:
Stretch his arms over someone's head to attack someone behind them. (standard ranged attack)
Send his fingers crawling through the bushes to find that nasty stealthed person and wrap around them. (Incapacitate)
Stretch his whole body into a giant red arrow. "Hey, Superman, Deathstroke's hiding RIGHT HERE!" (Perplex down a stealthed opponent's defense so someone with the Superman Ally TA, or another Trick Shot character, can hit them more easily).
By not using Plasticity, look at all the wackiness you miss!
Ultimate2099
09/15/2004, 15:03
Originally posted by EmperorNorton
I still don't know what is so special about combining Plasticity and Trick Shot.
I have never used Plasticity. What do I miss?
Mr. Fantastic will finally be worth playing. :cool: :knockedou :cool:
Batman1983
09/15/2004, 15:03
All three feats (adding to 52pts) make a handy addition to any FF team...
V Thing 134
E She-Hulk 110 (or V Torch & R Inv. Girl 73/37)
V Mr. Fantastic 113
1 Rip it up 20
1 Trick Shot 20 (Reed)
Thats 397 points! & a heck of a lot of Damage reduction.
Must resist the urge...
Oh this one is nice too:
V Thing 134
E She-Hulk 110 (or V Torch & R Inv. Girl 73/37)
V Mr. Fantastic 113
1 Rip it up 20
1 Fastball special 12 (Thing or She-hulk, & Reed)
1 Alicia Masters 5
1 Mary Jane Parker 5
total 399
lots of great strategy w/ the FF
megakilroy
09/15/2004, 15:03
Originally posted by bootkneelww
It's just that now, people with Plasticity can get busy. I don't know if you want to do it, but you can make a 17 point Scourge a member of The Ultimates!!!!!!
Justice Will Now Be Served!!!! :devious:
I thought Scourge has Shape Change, not Plasticity.
Ultimate2099
09/15/2004, 15:05
Originally posted by LeaLu
Well, take Plastic Man for example. Now he can:
Stretch his arms over someone's head to attack someone behind them. (standard ranged attack)
Send his fingers crawling through the bushes to find that nasty stealthed person and wrap around them. (Incapacitate)
Stretch his whole body into a giant red arrow. "Hey, Superman, Deathstroke's hiding RIGHT HERE!" (Perplex down a stealthed opponent's defense so someone with the Superman Ally TA, or another Trick Shot character, can hit them more easily).
By not using Plasticity, look at all the wackiness you miss!
Great example!!!
Batman1983
09/15/2004, 15:06
he does have shape change... in other new Sandman got better.
EmperorNorton
09/15/2004, 15:08
Okay, I just found out what I missed: the prerequisite.
But why would I want to spend an extra 20 points for that?
Manchine
09/15/2004, 15:12
THIS is so COOOL!
Nice to see some great possibilties.
KneelB4Zodd
09/15/2004, 15:12
Originally posted by webhead817
Various Fastball Special matchups...
Colossus - Wolverine (duh)
Thing - Mr. Fantastic
Aquaman - Blue Beetle
Hellboy - Lobster Johnson (exp.)
And possibly one of the best...
Rhino exp. and Kraven exp.
How about Bane and Bane? :)
Originally posted by EmperorNorton
Okay, I just found out what I missed: the prerequisite.
But why would I want to spend an extra 20 points for that?
Haven't you been listening?
WACKINESS!
MADCAP HIJINX!
Actually, probably more in-game useful for Mr. Fantastic to be able to Outwit Stealthed figures, but you can't discount the morale benefits of a giant red-and-yellow cartoon octopus Incapacitating someone in Stealth.
Oh, and also the octopus has sunglasses.
Batman1983
09/15/2004, 15:36
Originally posted by KneelB4Zodd
How about Bane and Bane? :)
BE - Bane & Killer Croc or Clayface III
IL - The General & Solomon Grundy(E)/Black Manta(E)/Gorilla Grodd(E/V)/Circe(E)
JLA - Superman(V) or Wonder Woman(E/V) & half the dern team*
Supes - All of the team can throw Steel(R)
Titan - Many combos
KC - Superman & Magog can throw Bat Sentries! :cheeky:
Thats DC, but the best comes from Marvel
Juggernaut/Sabretooth... the anti-Fastball! (though I'd go around throwing Blob for kicks).
Funky Jett
09/15/2004, 15:36
Originally posted by ThePope
Will fastball special allow somebody to base a KC figure?
Yes. In effect, it's similar to TKing or taxiing someone adjacent to a KC character.
webhead817
09/15/2004, 15:38
Originally posted by Batman1983
BE - Bane & Killer Croc or Clayface III
IL - The General & Solomon Grundy(E)/Black Manta(E)/Gorilla Grodd(E/V)/Circe(E)
JLA - Superman(V) or Wonder Woman(E/V) & half the dern team*
Supes - All of the team can throw Steel(R)
Titan - Many combos
KC - Superman & Magog can throw Bat Sentries! :cheeky:
Thats DC, but the best comes from Marvel
Juggernaut/Sabretooth... the anti-Fastball! (though I'd go around throwing Blob for kicks).
Juggernaut has Battle Fury...
Circe is a flyer...as is Steel...(edit - Grounded = "Not elevated or soaring", duh)
Batman1983
09/15/2004, 15:41
well I knew I was forgetting a stipulation, but it does say the cards precede the rules so could Juggs still catapult? Or did I just find something that needs to be FAQed...
DrmngCelestial
09/15/2004, 15:43
Amazing, four hours or so after this news is posted we have almost as many responses as bystander tokens and battle conditions a week after they were reported.
I guess everyone's more interested in the Feats.
Just my 2c
webhead817
09/15/2004, 15:44
Sorry...I had a brain burp there...Grounded = "not elevated or soaring"
However...Battle Fury prevents you from making ranged attacks, so Juggernaut is out of luck. (The U Juggs...is he Brotherhood?)
fastball wolverine on top of a roof or vice versa. no more blocking the stairway. heheheh
Ultimate2099
09/15/2004, 15:50
Originally posted by DrmngCelestial
Amazing, four hours or so after this news is posted we have almost as many responses as bystander tokens and battle conditions a week after they were reported.
I guess everyone's more interested in the Feats.
Just my 2c
Feats are cooler. You have to have your opponents agreement to play battlefield conditions. Bystanders will be okay for tying up grounded rangers and that's about it. Except my MJ Watson who kicks so much buttt!
drgnoftyr
09/15/2004, 15:56
Originally posted by webhead817
Sorry...I had a brain burp there...Grounded = "not elevated or soaring"
However...Battle Fury prevents you from making ranged attacks, so Juggernaut is out of luck. (The U Juggs...is he Brotherhood?)
no team on the unique:devious: :devious:
Funky Jett
09/15/2004, 15:59
Originally posted by webhead817
Sorry...I had a brain burp there...Grounded = "not elevated or soaring"
However...Battle Fury prevents you from making ranged attacks, so Juggernaut is out of luck. (The U Juggs...is he Brotherhood?)
Well, I was going to say the same thing as drgnof tyr...
Trickshot already seems broken. Here's why:
"and ignores characters and hindering terrain for line of fire purposes"
So, your amazo can now shoot past your own and your opponents figures? Wow. That means you can shoot pretty much anyone.
This is better than the ULTIMATES ability. For 20 points that almost seems broken.
I'm putting my bet in that next weeks suprise will be that Clobberin' Time is not going to be retired with the release of Mutant Mayhem.
Reasons:
1. It's just a 'pleasant' surprise. Not an amazing suprise like a new big fig or map set. Although having CT stick around would be an amazing suprise to a lot of people.
2. Two of the Feat Cards are geared toward the FF. 'Rip It Up' even has the Thing on it.
lanternkeeper
09/15/2004, 16:06
So you think that card should be more then 20 points?
Originally posted by thele
Trickshot already seems broken. Here's why:
"and ignores characters and hindering terrain for line of fire purposes"
So, your amazo can now shoot past your own and your opponents figures? Wow. That means you can shoot pretty much anyone.
This is better than the ULTIMATES ability. For 20 points that almost seems broken.
1) Yes I think Trickshot should be more than 20 points. If it is just a duplicate of the ULTIMATES ability then I think 20 is probably fine. But to be able to shoot past your own team and opponents figures? Taht is pretty powerful. Rather than making it cost more, I think a better solution is just to give the figure -1 to damage or -2 to AV when making a trick shot.
2) Clobberine Time could still get retired if Mutant Mahem rereleases new versions of CT figures.
~Le
There are no new versions of CT figs in MM. Just ask Boneyard.
lanternkeeper
09/15/2004, 16:19
I agree on the minus to attack value but instead of -2 make it -1 and leave the damage alone since you need RCE or Placity to use it. If you subtract from damage then what is the point of playing it if you could only to do 2 or 3 damage at best. Plus maybe not doing damage if they have impervious or invulnability. Even if you TK to do full damge with the figure with rce and trick shot, think of how much support he would have after the feat, his big guy, and a TK'er. Not much.
Originally posted by thele
1) Yes I think Trickshot should be more than 20 points. If it is just a duplicate of the ULTIMATES ability then I think 20 is probably fine. But to be able to shoot past your own team and opponents figures? Taht is pretty powerful. Rather than making it cost more, I think a better solution is just to give the figure -1 to damage or -2 to AV when making a trick shot.
~Le
Ultimate2099
09/15/2004, 16:22
Here's a thought. Could you trick shot EE (assuming said clik has RCE too). If so you could go through a front line and nail a whole group of con artist. The anti Hooker Bomb. :laugh:
webhead817
09/15/2004, 16:27
@thele...you are talking about a 200 + point figure that can do 3 damage...are you sure that's broken? I mean, Amazo can already move ahead of your guys, shoot, and move back with HSS.
My point does not apply to just AMAZO, but to any figure that TRICK SHOT would work for.
20 points to shoot through any stealth and ANY FIGURE. no penalties to AV or damage.
That seems awfully powerful for a 20 pts.
Thunderbolts
09/15/2004, 16:42
Pleasant surprise = Critical Mass is retired instead.
tb - nobody notices a change at tournies
webhead817
09/15/2004, 16:45
Originally posted by thele
My point does not apply to just AMAZO, but to any figure that TRICK SHOT would work for.
20 points to shoot through any stealth and ANY FIGURE. no penalties to AV or damage.
That seems awfully powerful for a 20 pts.
But it's 20 more potential victory points for your opponent as well. I mean, people are talking about playing it on Scourge...that's a lot of extra points for the fig...
MKelly67
09/15/2004, 16:50
Quick question. It may have already been asked, but I did not want to skim 172 post. For fastball special, can you perplex down the damage of the figure thrown so he qualifies for the feat?
lanternkeeper
09/15/2004, 16:53
Read my post I posted earlier.
Originally posted by thele
My point does not apply to just AMAZO, but to any figure that TRICK SHOT would work for.
20 points to shoot through any stealth and ANY FIGURE. no penalties to AV or damage.
That seems awfully powerful for a 20 pts.
CarlosMucha
09/15/2004, 16:54
Ok, this time is a really good news!
lanternkeeper
09/15/2004, 16:55
Also trick shot was made for bigger figures. If I play Amazo and only do 2 or 3 damage to an opponents figure I think I would be mad that the card does not let me HSS or RS with RCE.
20 points for a one shot deal seems pretty reasonable... Im sure they've tested this before mass production
Michael Kell
09/15/2004, 16:59
Trick Shot isn't a one shot (except in that only one character benefits from it). Still reasonably priced I guess...
lanternkeeper
09/15/2004, 17:06
What character benefits from trick shot the most? Not Hawkeye because you can kill him in one turn since he has no defense abilities and a low defense.
Originally posted by Michael Kell
Trick Shot isn't a one shot (except in that only one character benefits from it). Still reasonably priced I guess...
RavenProject
09/15/2004, 17:10
Originally posted by lanternkeeper
What character benefits from trick shot the most? Not Hawkeye because you can kill him in one turn since he has no defense abilities and a low defense.
Actually, Hawkeye has a very potent defense: The guy standing in front of him.
-J
webhead817
09/15/2004, 17:14
Originally posted by RavenProject
Actually, Hawkeye has a very potent defense: The guy standing in front of him.
-J
True...only if your opponent isn't playing Trick Shot themselves. ;)
sinistersex
09/15/2004, 17:14
what happens with Trick Shot when you Outwit say, Amazo's, RCE? does that mean that Trick Shot no longer works?
lanternkeeper
09/15/2004, 17:14
Ah but someone with RS runs to the side of both the charaters and shoots hawkeye down. If hawk is surounded take out the person in front of him and then get him. Remember don't use your big guy to do this use you second attacker like V Storm or V Cyclops then bring in the big guy like Thor and shoot 2 at a time. But the question remains who benefits the most?
webhead817
09/15/2004, 17:17
One thing about the comparison of Trick Shot to Superman Ally...remember, Trick Shot can't be wildcarded. :)
sinistersex
09/15/2004, 17:17
and the only 'PLEASANT SURPRISE' i want is a figure preview. stop stalling. 2 more weeks. geez.
OpalScion
09/15/2004, 17:21
oh man. i already get yelled at enough for playing E punisher in EVERY game. now he gets to see into stealth and past other figures? someone's going to hurt me.
good job wizkids. not sure i'll ever use fastball special, but i do like the fact that once it's used, the points aren't available for my opponent. looking forward to my case of MM
shock man x
09/15/2004, 17:31
I'm liking the feats. I was really worried how'd they'd work and this makes the most sense. Can't wait to try out all those feats. Ulik always getting a +1 to damage is going to rock.
I can't wait for my case now.
lanternkeeper
09/15/2004, 17:33
So I choose to want to play a game with feat cards at a tourney do I have to ask my opponent if I can use it since he does not want to play with them or do you only have to do that with the battlefield conditions?
bootkneelee
09/15/2004, 17:44
I made the mistake of saying on Scourge.... I thought he had Plasticity.... So who's the coolest figurethat has Plasticity????
Funny combos with Fastball Special
CM Spiderman throwing CM Hulk
Cyborg throwing Changeling
Super Skrull Throwing Piabok
Rhino or Dr. Ock throwing Kingpin
Titania throwing Enchantress
Magog, Superman, Shazem or Wonder Woman throwing Bat Sentry
Any Sup Str JLA throwing Mail Box LE Plasticman, LE Arthur Curry or Blue Beetle
And, funniest of all
Hellboy throwing around his Johnson (Lobster Johnson that is)
turdburglar47
09/15/2004, 17:55
Not that I'm in any hurry to bring this up, because this is a 'anal nerd' vs. 'common sense' thing, but some jerk is going to bring this up in a tournament setting and be a weasel about it, so ya best be prepared:
Fastball Special says the thrown character must have Toughness. Technically, this would mean a character with Invulnerability or Impervious couldn't be thrown. So you can throw Kingpin, but not Ultimate Cap.
Yes, common sense would say Inv and Imp are enhanced versions of Toughness, and it would be fine. Someone's gonna whine anyway. Look out and shout, ow.
bootkneelee
09/15/2004, 18:03
It's obvious that this card was made for Peter and Logan first, and eveyr one else will have to get in when they fit in!
turdburglar47
09/15/2004, 18:03
Apocalypse could use trick shot on that 4 range.
Super Skrull could use it for two clicks. You wanna pay 20 points for that power?
Amazo - people will forget he's got two clicks of late dial Plasticity, so the worry isn't over if you get him off of RCE.
SpakSpang
09/15/2004, 18:07
Here is a FEAT card I just know we will see.
INDESTRUCTABLE (name will change)
Prerequisite: Character must have INV or IMP on his dial.
When character takes damage while he has INV or IMP subtract 3 damage clicks from damage dealt instead of 2.
You must assign this Feat to On Character only.
Cost 20-30 points.
This would make KC Superman Super again as well.
I can just see playing a 4 point game like this:
KC Superman
Darkness Battlefield condition
INDESTRUCTABLE
TRICK SHOT
RIP IT UP
265+20+20+(20 or 30)
325 to 335.
Hmmm...that leaves 75 points for my team.
OpalScion
09/15/2004, 18:11
i'm wondering what other kinds of prerequisites there are going to be.
maybe something like:
last ditch effort
prerequisite: attack lower than 7
add 1 to attack and damage
10-14 pts?
one time use
can't wait for this set!
SpakSpang
09/15/2004, 18:15
OpalScion:
Actually I like that one. Character must be on last click.
Last Ditch Effort:
Add +2 to attack and damage.
That could be fun.
One time use of course.
ElectricMonk
09/15/2004, 18:25
Ok..
dangit..
i can read Rip'' it up clear as day, but the other two cartds are just a blur..
first..why is that? it's the same with the Bystander tokens.. i can read Franklin Richards, but the other is blurry.
second, could somebody please tell me what the text for the other two cards reads? And could somebody please proofread that previous sentance?
thanks you.. by the way, ill never not use Rip It Up.
OpalScion
09/15/2004, 18:30
Originally posted by SpakSpang
OpalScion:
Actually I like that one. Character must be on last click.
Last Ditch Effort:
Add +2 to attack and damage.
That could be fun.
One time use of course.
the point cost is what would be tricky. if you don't have to assign it, like Rip It Up, it would have to be fairly high, as one of your figs is likely to be on their last click at some point in the game. if it is choose a figure like Trick Shot, it would have to be pretty low
i hope we see something that's near it though. glad you liked it. most of my ideas su<k, but every once in a while...
Gacy's Clown
09/15/2004, 18:40
These cards look really sweet! I can't wait for Mutant Mayhem!
Bluebeard
09/15/2004, 18:45
Originally posted by Drashia
20 points for a one shot deal seems pretty reasonable... Im sure they've tested this before mass production
Just like I'm sure they tested Galactus... But seriously, I think this are going to be somewhat useful and won't be abused the way some other things are right now. Fastball Special I won't use, because it's the least useful of the 3, it's a one time use card, and I really don't like the X-Men anyway. Rip It Up would be fun on a Super Strength theme team, and Trick Shot I think is the best of them all.
Also... Where did this sense of optimism about CT possibly not being retired come from? I'm still pretty sure it will be until Boneyard tells me otherwise. They said they'd start retiring sets starting with Ultimates and that's what they're gonna do.
Balderanos
09/15/2004, 19:02
Someone else has already asked it, but there has been no answer (at least, I have seen none), so I'll inquire again:
If a character sporting the Trick Shot feat has got RCE and that power is cancelled via Outwit, the char can't use Trick Shot during one turn, right?
Outwit states that you must 'treat the character as if he does not have the countered power', so I think he would lose the prerequisite that allows him to use the feat.
Please, light on this dark spot (though it seem quite clear to me...). ;)
OpalScion
09/15/2004, 19:06
Originally posted by Balderanos
Someone else has already asked it, but there has been no answer (at least, I have seen none), so I'll inquire again:
If a character sporting the Trick Shot feat has got RCE and that power is cancelled via Outwit, the char can't use Trick Shot during one turn, right?
Outwit states that you must 'treat the character as if he does not have the countered power', so I think he would lose the prerequisite that allows him to use the feat.
Please, light on this dark spot (though it seem quite clear to me...). ;)
that would be my take on it. you don't have the power, can't use the feat. makes outwit a kind of anti-feat
turdburglar47
09/15/2004, 19:57
Whenever anyone uses outwit to prevent someone from using a feat, they must declare it in the voice of the angry British teacher from the end of Pink Floyd's "Another Brick in the Wall."
"If ya can't use your feat, you can't have any POWER! How can ya have any power if ya can't use yer FEAT?!"
I'm sorry.
stormfang1502
09/15/2004, 20:00
Originally posted by RavenProject
Actually, Hawkeye has a very potent defense: The guy standing in front of him.
-J
Hi. My names Wasp. I have a 19 defense. The guy behind me? His name's Hawkeye and he'll be shooting through me to hit you. Want to hit him or base him? Better take the long way around and hope I dont carry him off in the meantime.
Angelofhate
09/15/2004, 20:21
Originally posted by Bluebeard
Also... Where did this sense of optimism about CT possibly not being retired come from? I'm still pretty sure it will be until Boneyard tells me otherwise. They said they'd start retiring sets starting with Ultimates and that's what they're gonna do.
So are you taking my bet? 20 bucks says it wont be retired. Hell, I'm confident enough to go 100 bucks. I'd like to know where the pessimism is coming from, no one has ever officially stated that Mutant Mayhem would retire Clobberin' time.
supermangl1
09/15/2004, 21:02
I really think Rip it Up and Trick shot is just nasty. I love using bricks so I'l be playing that feat card often. But I don't understand Fastball Special.
Say you have Colossus and Wolvie. You have picked those two for the Fastball Feat. So when the you choose to use the Fastball card, Colossus makes a ranged attack (does Colossus have to roll a successful attack? And does he get +2 on that attack roll?) If the attack fails, Wolvie may not be thrown at the enemy?
Just trying to figure it out. Thanks.
turdburglar47
09/15/2004, 21:07
I'm guessing Wolverine is thrown at the enemy and is still adjacent, but no damage is done.
Yes, Colossus rolls the attack and gets the plus 2, but Wolvie does the damage, and gets a plus 1.
Blubeard
09/15/2004, 21:12
ok i didnt read ALL of the posts, but when rip it up says light object token does that mean you can use any of the adventure kit objects?
always having +2 defense from the desk, or picking up the mailbox to do more damage etc etc...that could make a really cool card even more powerful...
nedleeds
09/15/2004, 22:09
V CM Spiderman throws Professor Hulk :)
Bane throws Killler Croc
Juggernaut throws Sabretooth
E IC Hulk throws E Beast
The General throws Black Manta ??? Gorilla Grodd ??? Grundy ??? I just like the thought of the General hucking Black Manta off a roof at somebody
The Wrecker / Titania chucking Mr. Hyde
A pushed Super Skrull chucking Paibok ...
An angry Mr. Hyde chucking the Kingpin
Hawk/Troia chucking Cyborg for a swing Pulse Wave next turn combo ... kudos WizKids for keeping me from completely converting to VS.
webhead817
09/15/2004, 22:27
The rules differntiate between object tokens and 3D objects...so I'm thinking no to the 3D stuff unless they make an exception to the 3D rules.
Juggernaut has Battle Fury...hence no ranged attacks, hence no fastball. :(
sinistersex
09/15/2004, 22:30
once again, if you were to outwit a character's RCE who has Trick Shot on them, can they no longer use it, until they get RCE back?
thx
webhead817
09/15/2004, 22:59
Originally posted by sinistersex
once again, if you were to outwit a character's RCE who has Trick Shot on them, can they no longer use it, until they get RCE back?
thx
AFAIK, this is correct...if you lose the prereq power, the feat "turns off" until you get the power back.
tchipley
09/15/2004, 23:46
My thoughts on Trick Shot:
1. You still need to be in *range* to make you attack. Hawkeye will have to be one square closer to hit my back ranks. Maybe I don't cluster them right behind my front ranks. Now Hawkeye has to move 2 closer to get the shot. Well now my six range characters can retaliate.
2. Anti-Hooker Bomb? Good! Maybe folks will quit using them so much.
3. Barrier becomes a more and more attactive power to add to your team. Stealth aint what it used to be.
My thoughts on Fastball Special:
1. Just like we get Awesome characters we get some stinkers. Not every feat made is great. This is just one of the stinkers.
2. Fans got what they were asking for.
My thoughts on Rip It Up:
1. Sounds like lots of fun. A nice addition for the bricks.
2. Look to see Hulks make another surge in the tourney scene.
"Nyah-Nyah, I told you so!!"
See we just had to be patient. With the Feats and Battlefield conditions the nature of the game has changed. The rotten got good, the good got better and the unbeatable can be beaten. I think it won't be long before we start hearing reports of Galactus (600 pts) being beaten in tournies.
Suggestions/Final Thoughts:
Drop the "players' choice" optional part of the Battlefield Conditions. It didn't work with the 3-D objects. What make anyone think it will work for this? As a judge people that "opt out" too many times are working hard to make sure I will not consider them for fellowship. These cards make the game more competative and fun. Anything that dampens that is not in the spirit of fellowship.
daedalus25
09/16/2004, 00:16
Originally posted by turdburglar47
Not that I'm in any hurry to bring this up, because this is a 'anal nerd' vs. 'common sense' thing, but some jerk is going to bring this up in a tournament setting and be a weasel about it, so ya best be prepared:
Fastball Special says the thrown character must have Toughness. Technically, this would mean a character with Invulnerability or Impervious couldn't be thrown. So you can throw Kingpin, but not Ultimate Cap.
Yes, common sense would say Inv and Imp are enhanced versions of Toughness, and it would be fine. Someone's gonna whine anyway. Look out and shout, ow.
Not sure I like the fact that we're being called "anal nerds", but you are aware that the feat specifically says that Toughness is a prerequisite. A figure with Invulnerability or Impervious cannot be used for the Fastball Special.
---
I like that all three of these feats can be applied to the Fantastic Four to help them out a bit. Though, the first thought that came to my head with the Fastball Special is Thing throwing Invisible Girl/Woman. I'm sure Reed and Johnny would be thrilled knowing that Ben is tossing Sue at the bad guys. ;)
CuriousLurker
09/16/2004, 00:46
Originally posted by BrotherMagneto
When WizKids first announced "feat" cards, the two words that sprang to every True Believer's lips were "<B>Fastball Special</b>!"
Actually I have been reading marvel for 4 decades and this was not the first words that "sprang" to my lips. Now "Master of Quack Fu" was.
I have had a rough day at work and my mind was mush from that already. Maybe in the morning with some coffee things will make more sense to me. Some thoughts...
Fastball Special:
Cool, but what about the Giant and Big Figs? Can Magog throw a Bat Sentry if the Bat Sentry is faq'ed to "Big" level? And there stands a good chance that MM's Giant-Man may have Toughness. That’s a nasty adjacency bomb. Shame, there is no Cosmic Power member with super-strength. I'd love to throw that Starving Galactus around. :p
Rip It up
This is my "late night" too tired question. Am I paying 20 points per character or per team? So if I had Hulk and Thing on the same team, would it be 20 or 40 points to let them "rip it up"?
Trick Shot
Veteran Green Arrow with Atom blocking for him. Too nasty.
Mr. Fantastic and Franklin. "Ok son, you stand right here in front of daddy while I give Blastaar a wedgie. It'll hurt boy, but daddy loves you."
Metallo, may see more play with me. Though that 4 range stinks. Block him with some Intergang and get some anti-stealth Outwit.
Rip It Up
Nice!!! I often use Spidey, Moon Knight and Anaconda this will be a nice addition (Magog!!!) SS figs are more powerful! Big bonus to charge/HSS/close combat.
Black Adam...ouch! :devious:
Trick Shot
What is it WK? Are you all Cap fans? What is this underlying hate you have for Batman and his allies? Stealth is dying! Power/Abilities to ignore stealth are popping out like mogwai. I DO NOT like this card at all, being able to see through stealth is one thing, but being able to see thru people?!? Thats just crazy. This feat puts a bigger stress on range attacks. Can you use RCE with Trick Shot? My Storm can now do FIVE damage hiding behind Wolverine, Psylocke and U Kitty Pride. Kraven, Doc Ock and Bullseye are now very dangerous. Even being able to outwit RCE and negate the power does not balance this feat out.
BTW Amazo has Plasticity the same clicks he has outwit :confused:
Fastball Special
As this power was obviously designed with the Xmen in mind it would have been nice if the Feat was worded so you could use BCF wih it. Oh Well. I often run Xmen theme teams and in bigger point games I usually have gaps in points that this could easily fill in.
I forgot who mentioned it earlier, but a Ricochet feat card would be sweet (Batarangs, Cap's Shield, etc)
daedalus25
09/16/2004, 01:00
Originally posted by CuriousLurker
Fastball Special:
Cool, but what about the Giant and Big Figs?
Yes, Wizkids already anticipated throwing the Giant figs around. If you look at the feat card, the damage symbols shown are for both the normal figs and giant figs. So you'll be able to have...er... hmm. Well if Giant-man has Super Strength then he'll be able to throw his clone around. The only other Ultimates figure with Super Strength is Hulk, but he can't throw anything. =\
turdburglar47
09/16/2004, 01:07
Originally posted by daedalus25
Not sure I like the fact that we're being called "anal nerds", but you are aware that the feat specifically says that Toughness is a prerequisite. A figure with Invulnerability or Impervious cannot be used for the Fastball Special.
---
Yes, I'm aware of that. That's why I pointed it out. I call it an 'anal nerd' thing because it doesn't make any sense that a guy with Toughness could be thrown, but a guy with Invulnerability or Impervious couldn't be. The first person who actually calls somebody on this, and tells them the feat can't be used because the guy has Inv instead of Toughness will be wedgied.
I imagine this might be another limitation on the feat, so that monsters like Ulik can't be thrown around, but it still doesn't make much sense.
I can't wait to throw Kingpin, though.
Whiz Fan
09/16/2004, 01:22
Best Fastball Special Combo
Absorbing Man and Titantia.
"Well honey, you've hit your useless Toughness clicks, so I am just gonna throw you at Iron Man."
Somebody's sleeping on the couch.
kitsunekaboom
09/16/2004, 03:39
Originally posted by Thunderbolts
Pleasant surprise = Critical Mass is retired instead.
tb - nobody notices a change at tournies
Oi! You leave my bloody Experienced Moon Knight alone!
Originally posted by turdburglar47
I imagine this might be another limitation on the feat, so that monsters like Ulik can't be thrown around, but it still doesn't make much sense. Toughness is right for this. Someone who isn't Tough wouldn't want to be thrown because they might get hurt. Someone who is Invulnerable/Impervious wouldn't want to be thrown because they don't expect to need any help - they have the confidence and pride that comes from being immune to ordinary damage. Also, the Invulnerable characters tend to be large and heavy or otherwise difficult to throw, like Sandman.
Anyway, the card says Toughness and seems to mean just that. But house rule it if you like - it's already clear that the card needs some help.
Andrew
Originally posted by warden
Someone who is Invulnerable/Impervious wouldn't want to be thrown because they don't expect to need any help - they have the confidence and pride that comes from being immune to ordinary damage. Another example of the same sort of thing is the flyers-can't-carry-flyers rule. It just wouldn't be right.
Andrew
If your whole team consists of a Rip it Up, would you win all games because of lower build total as nobody would get KO'd during the game, or would it be considered that all your force has been KO'd and then the opponent gets the 20 points?
grey_zealot
09/16/2004, 06:23
Originally posted by BrotherMagneto
Tune in next week for a pleasant surprise, and after that, figure previews!
A pleasant surprise BEFORE the figure previews start?!?!:surprised :surprised :surprised
Man-o-man, I wonder what's still to come?
(I might buy two cases of MM right out the gate as it is, instead of my usual one.)
Gentlegamer
09/16/2004, 07:29
Originally posted by BrotherMagneto
Yeah, it's a typo. It's not like I can let you guys proofread these things before I post them. :p
ARR!!! We understand. Say, why don't you also post rules updates, etc before they are published? Our eagal eyes would catch the typos and inconsistancies!
Originally posted by tchipley
[b]I think it won't be long before we start hearing reports of Galactus (600 pts) being beaten in tournies.
Based on what?
Dr Mid-Knight
09/16/2004, 07:40
Hmmm Trickshot...
R.I.P. Stealth
2002-2004
"The Superman ally and Ultimates team abilities put one foot in the grave... Trick shot put the other there"
Gentlegamer
09/16/2004, 07:42
Originally posted by LeaLu
Well, take Plastic Man for example. Now he can:
Stretch his arms over someone's head to attack someone behind them. (standard ranged attack)
Send his fingers crawling through the bushes to find that nasty stealthed person and wrap around them. (Incapacitate)
Stretch his whole body into a giant red arrow. "Hey, Superman, Deathstroke's hiding RIGHT HERE!" (Perplex down a stealthed opponent's defense so someone with the Superman Ally TA, or another Trick Shot character, can hit them more easily).
By not using Plasticity, look at all the wackiness you miss!
ARR!! I love the "comic-booky" description here LeaLu!
Gentlegamer
09/16/2004, 07:52
ARR!!! I have two words to describe Feats (particularly Trick Shot): sea change
Batman1983
09/16/2004, 08:19
I'm still of the mind that Juggs can throw stuff because he meets the requirements of the feat & that Feats Precedes the rules. I'm not saying its the right ruling per-say, but if its not FAQed one way or the other it could get sticky for a bit.
Reasoning:
Colosus has a 0 range. Now yes hes allowed to throw Light objects 6 spaces, but "the second character" is never reffered to as a Light Object. (stupid reasoning, I know)
Now I'm purposefully being Rules lawyerly & ambient because I agree w/ you & yet I still see people arguing that he can use this... & for all we know it might have been made w/ this in mind... All in all Juggs got hurt by the BF's "no ranged attacks" part. Magneto should have BF if it only cancelled MC, but its that extra combo that limits Juggernaut (& especially Blade... who could be given a small range).
The more I think about it, I like these feats. In its own way it balances out Outwit to some extent. Now people may have to Outwit the RCE on figures so they don't get trickshotted or Super Strength so they don't get hit as hard instead of the defensive power 95% of the time. Because of this, I think big point Inv. & Imp. characters are more worth their points.
Shenanigans In
09/16/2004, 09:35
forgive me if this has been asked. Do you think Fastball Special will allow you to throw a character onto or off of elevated terrain? Do you think you can throw a hovering character into adjacency with a soaring character? Or a soaring character throw another soaring character to grounded height?
also, I bet there will be feats or conditions that will let you assing new teams to some characters.
So If I mind control an opponents character, and use their one-use feat, I get the points for it, right?
Now Trick Shot... I can see myself giving that to V Ironman, and making a 209 point beast (Hahaha), or V Nebula could be quite nasty. I think I'll definitely be giving it to U Cyclops though- it may just give him a decent enough boost in playability, and he'll still only be 59 points.
It's a shame Mandarin doesn't get RCE until mid-dial...
My 2 cents (based on the original announcement)
Feat text supercedes the HeroClix rules.
-in what way?
FB Special
-ref. above ... can Juggy or Ult Hulk make a FB Special?(although it wouldn't make sense ... NOBODY in their right mind would stand next to Ult Hulk)
-The second character DEALS the damage. So essentially we're using the First character's AV and the 2nd character's DmgV . Since the 2nd character isn't the one attacking , I would guess it deals the unmodified damage value+1 , sans BCF/objects .
-Can a SHIELD character which comes into base contact with the 2nd character give +1 damage?
Rip It Up
-character MUST be moving before you can give it the light object. So no magically appearing objects in close combat.
-Essentially , You can't magically give the character a light object , and immediately TK him. The character in question MUST move.(the object appearance happens before the move though)
-Frankly I can't see why the character can't rip a hunk of asphalt up , and let his mate TK him over. But then again , that would make TK borken.(ie if the card text was just before an action , not before a move action)
Trick Shot
-Affects only determining LOS.
-Doesn't require an action , appears to be an inherent ability :)
-So therefore would work with HSS and/or RS ...
Just my 2 cents , based on how i read the text .
-yitJuan-
Smurf Torch
09/16/2004, 10:46
I cant wait till MM comes out This will certainly spice things up
Blubeard
09/16/2004, 11:22
another issue....say my Thing uses rip it up and snags a light object token....my opponent's black panther (the little weasel!) outwits super strength, i drop the token. does this mean we could litter the battlefield with tokens? or do Tokens from rip it up just dissapear? I can see having silly fun in a multi-player game with this :p
SimonMoon5
09/16/2004, 11:25
Originally posted by bootkneelww
I made the mistake of saying on Scourge.... I thought he had Plasticity.... So who's the coolest figurethat has Plasticity????
Here's a list of all the Plasticity figures:
E-Morlock (but no range)
REV & LE Anaconda (but no range)
LE Zelda Dubois (only a 2 range)
REV Sandman (even the vet's only got a 4 range)
REV Mr. Fantastic (vet's got an 8 range, but over 100 points)
U Superskrull (2nd and 3rd click only)
U Medusa (range of 2)
U Apocalypse (3rd through 7th click, range is only 4)
REV Clayface (no range)
REV & LE Plastic Man (4 range)
REV Swamp Thing (no range)
U Amazo (7th & 8th click... but also RCE on first 4 clicks)
REV Chameleon (no range)
U Metallo (range of 4... but could get Outwit!)
U Samandahl Rey (6th & 7th click... when he has Outwit... but can you wait that long?)
I think using Trick Shot for most of these characters would be a waste, since most have a 4 or less range. You could possibly use it on Mr. Fantastic, but I still wouldn't use him.
Amazo's a no-brainer. Superskrull could be used with finesse. Metallo (using Superman Enemy team) could be quite the surprise for the opposing team.
And that's pretty much it.
I think RCE people will use this a lot more than Plasticity people, unless we get some really great Plasticity characters in the next few sets.
Batman1983
09/16/2004, 11:40
Originally posted by yitjuan
My 2 cents (based on the original announcement)
Feat text supercedes the HeroClix rules.
-in what way?
FB Special
-ref. above ... can Juggy or Ult Hulk make a FB Special?(although it wouldn't make sense ... NOBODY in their right mind would stand next to Ult Hulk)
Yeah standing next to him might get you thrown away... ;)
-The second character DEALS the damage. So essentially we're using the First character's AV and the 2nd character's DmgV . Since the 2nd character isn't the one attacking , I would guess it deals the unmodified damage value+1 , sans BCF/objects .
From what I can tell yes, so the best DC pairing is between The General throwing E Sol. Grundy or Troia throwing V Cyborg or E/V Hawk(-1) (all w/ the 3 damage). Marvel however gets the greatness of
-Can a SHIELD character which comes into base contact with the 2nd character give +1 damage?
NO. SHIELD is a ranged bonus.
Rip It Up
-character MUST be moving before you can give it the light object. So no magically appearing objects in close combat.
-Essentially , You can't magically give the character a light object , and immediately TK him. The character in question MUST move.(the object appearance happens before the move though)
-Frankly I can't see why the character can't rip a hunk of asphalt up , and let his mate TK him over. But then again , that would make TK borken.(ie if the card text was just before an action , not before a move action)
This all makes charge that much more useful
Trick Shot
-Affects only determining LOS.
-Doesn't require an action , appears to be an inherent ability :)
-So therefore would work with HSS and/or RS ...
correct... Making Vet Cyclops great again!
Just my 2 cents , based on how i read the text .
-yitJuan-
Shenanigans In
09/16/2004, 11:50
we were told pleasant surprises were coming. I predict a rewrite of several powers... including " Battle FUry does not prevent ranged sttscks using objects"
Batman1983
09/16/2004, 12:02
Please, oh please change that!
Also could we get a ruling about L/C & water... I mean come on. (if we have one about L/C not working in water please point it out for me) I'd also like movement from trees to water to count separate, but thats just me being picky.
tyroclix
09/16/2004, 12:15
The more I think about it, I like these feats. In its own way it balances out Outwit to some extent. Now people may have to Outwit the RCE on figures so they don't get trickshotted or Super Strength so they don't get hit as hard instead of the defensive power 95% of the time. Because of this, I think big point Inv. & Imp. characters are more worth their points.
Thats exactly what I was thinking.
And its so much better than the suggestions found on the many, many "Outwit needs to be changed!" threads dotting the landscape.
Between these FEATS, Exploit Weakness, and who knows what else WKs is working on, I think Outwit has really become a much more strategic power than before.
Now sure, when 2 people meet and build a Perplex, TK, HSS team Outwit will continue to have one use. But on a diverse team it will have many more uses than just allowing Hawkeye to do 2 extra clicks of damage...
These FEATs are awesome. And seeing how Trick Shot is number 8, that gives us at least 5 more. Can't wait for MM.
This game just keeps getting better...
Wolvie : (to Hulk) Wiener-face over there just called you a wiener head.
Ult Hulk : WHAT??? HULK ANGRY!!! HULK THROW THING AT WIENERFACE!!!
Wolvie : You could throw me ;)
:rolleyes: YEAH right :) An extra rewording(but it won't cos it can't fit on the card) would be to deal 1 pushing damage to the 2nd character if the 1st character has BF :)
Feats aside , anybody hoping that Cable and Deadpool come out in MM ? Their current angle and push seems to be quite nice , and their Legends toys have come out ...
Batman1983
09/16/2004, 12:22
Any one out there think there will be a One Per Team, 30 point, "Cosmic Power"... KC Superman here we come!
Batman1983
09/16/2004, 12:25
Cable
Bishop
Deadpool
Loki
War Machine
(classic or current) Iron man
Namor
any 4 of the above & I'm happy... 6 out of 7 & I'm getting a case!
bootkneelee
09/16/2004, 12:40
BISHOP!!!! I really, really, really want a Bishop! He's one of my favorite X-men!!!!
And he better have RCE!!!!!!
Cable, Deadpool and Namor would be awseome as well.
And is it me, but wouldn't you love to have a Unique Iron Man that was the First Suit he wore? You know that clunky one????
And Power Man and Iron Fist!
Batman1983
09/16/2004, 12:49
I forgot about PM & IF... If they're in there then this will be better than Crit Mass!
bootkneelee
09/16/2004, 13:07
Do you rember Shang Chi???? The Bruce Lee Karate Dude?
And those Karate dudes that trained with Iron Fist... Sons of the Tiger???? :ermm:
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