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View Full Version : City of Heroes: Statesman Preview and Complete Stats!


BrotherMagneto
09/22/2004, 13:29
<P align="center"><B>City of Heroes Statesman HeroClix!</b><br><img align="center" src="/images/cityofheroes/coh001.jpg"></p><B><A href="/cgi-bin/get_unit.cgi?num=coh001">Complete Statistics</a></b><P><B>Team Ability</b><br><img align="left" src="http://www.wizkidsgames.com/images/factions/freedomphalanx.gif"><B>Freedom Phalanx</b>: Members of this team act as wild cards. They can use any team ability that any friendly figure on the battle map possesses. The may use this ability once each action.<P><p><B>Design Note</b><BR>The Statesman is one of the greatest heroes in the City of Heroes universe. As a front-line fighter, he’s got the power to strike fear in the hearts of his enemies, and the defensive prowess to stick it out until the bitter end. He starts out as a fairly standard Tanker (to borrow a term from City of Heroes): 10 speed with Charge and the wing speed symbol, 9 attack with Super Strength, 17 defense with Invulnerability, 3 damage with Battle Fury, and 12 range. Over the course of his dial, he gains and loses Flurry, Quake, and Super Strength. And his Freedom Phalanx team ability allows him to copy the team abilities of other friendly characters. In a climactic denouement, Statesman has a single click of Pulse Wave at the end of his dial, representing his ability to call down a lightning strike to devastate every character within 6 squares of him. Talk about going out with a bang! Statesman offers some great options throughout his dial, providing reliable offense and defense for only 118 points.<p><B>Playtip</b><br>The Statesman has one of those nice, shifting dials that adds a feeling of unpredictability to the game. Although his attack doesn't begin astoundingly high, he's got an extremely solid defense on his first click, coupled with a dose of Invulnerability, which will help mitigate any damage he might receive so that he ends up landing on one of his great clicks. Like a true superhero, the Statesman is an expert at coming back during a fight, and his fifth and sixth click are really his "sweet spots," when he alternates between a 10 attack with 4 damage and Super Strength and another dose of Invulnerability, and a 9 attack with Quake and 3 damage. His amazing range of 12 is offset by the fact that he's got Battle Fury through most of his dial - he keeps it until his last click, so he's immune to minor annoyances like Mind Control - but boy can he go out with a bang. On his last click, he's got a nice bit of Pulse Wave (range of 6!) to take his enemies down with him. The Freedom Phalanx team ability lets him borrow the best attributes from his friends when he needs them most, and his Flurry on the second and third click give a savvy player even more options. All told, the Statesman is an extremely solid central game piece, and his yo-yo dial means he works even better in the crucial middlegame, to help tip the balance in your favor.
<p><B>Adding the Statesman to Your Collection!</b><br>The Statesman will be available through several promotions, including ordering your own copy of the City of Heroes DVD Edition, debuting in time for the 2004 Holiday season! He will also be available in other ways, both from WizKids and NCSoft, so adding a slice of City of Heroes to your HeroClix game will be a snap!<p><a href="http://www.cityofheroes.com/"><B>City of Heroes Website</b></a>

drgnoftyr
09/22/2004, 13:31
awesome two previews hehe

drgnoftyr
09/22/2004, 13:32
now that a pleasent suprise

Hadez
09/22/2004, 13:33
Nice
Though I have no clue who this is....
I'll check the website.

Northstar's Ex
09/22/2004, 13:36
Well, I was going to get the DVD Edition, but I can skip it now. Paying all those points for a 12 range that he will never, in all probability, use is just stupid. Should have just left it at quake.

Pinto975
09/22/2004, 13:36
how can we get this pice?

araw83
09/22/2004, 13:38
Looks good! Can't wait to get one!

skforeman
09/22/2004, 13:39
what is the point of giving him a 12 range when he can't use it?

ack! battle fury!

this better be negated by a feat card of some kind, 'cause right now, he's more of a curiosity than a playable fig...

ryan7107
09/22/2004, 13:39
Cool and all, but it pushes the coolest news off the front page after one day!

VetLogan
09/22/2004, 13:40
I already own the game, I hope I don't have to buy it again to get the fig!

stormfang1502
09/22/2004, 13:41
HAH!
12 range with Battle Fury!
And when he finally can use his ranged attack he's only got a 7 AV! The Pulse Wave is just salt in the wound with the 7 AV.

Thats just.....wrong.

drgnoftyr
09/22/2004, 13:42
Originally posted by VetLogan
I already own the game, I hope I don't have to buy it again to get the fig!



Adding the Statesman to Your Collection!
The Statesman will be available through several promotions, including ordering your own copy of the City of Heroes DVD Edition, debuting in time for the 2004 Holiday season! He will also be available in other ways, both from WizKids and NCSoft, so adding a slice of City of Heroes to your HeroClix game will be a snap!

ohoni
09/22/2004, 13:43
The whole point of the 12 range is ti give him a 6 range with Pulse Wave when he gets it. Makes sense.

Still, nothing's worth fielding with a 9 attack. I'll probably try to get one since I'm a CoH fan, but it doesn't sound like a playable piece.

LeaLu
09/22/2004, 13:43
You can't use Pulse Wave with Battle Fury, right?

Even if there's a feat card to cancel Battle Fury, why play a character whose needs a feat card just to make him playable in the first place?

fridayweb
09/22/2004, 13:44
Originally posted by Northstar's Ex
Paying all those points for a 12 range that he will never, in all probability, use is just stupid.

I imagine they wouldn't make a dial like this if Battle Fury didn't account for lack of range. Looking at his powers and stats I'm pretty sure that's the case. His Attack is unfortunately low, though - shifting Defense baselines or not, characters over 100 points require certain stats (particularly Attack) to be playable. The tradeoff between points paid for 1 higher on Attack vs. the probability that you'll is enormous (look at IC U-Elektra!)

Still a cool fig though.

drgnoftyr
09/22/2004, 13:45
Originally posted by LeaLu
You can't use Pulse Wave with Battle Fury, right?

Even if there's a feat card to cancel Battle Fury, why play a character whose needs a feat card just to make him playable in the first place?


he doesn't have pulsewave on his battle fury clix he has it for just one click with no battle fury....

Sartek1985
09/22/2004, 13:45
All I have to say is why?!

9 AV?!
Battle Fury?!!

Competitive play value down....

And they wonder why Perplex is so huge, its to get those stats up!

LeaLu
09/22/2004, 13:46
Oh wait, I see, those next-to-last two clicks are Quake. Misread the color. Duh.

Darkskaven
09/22/2004, 13:47
That's Christmas before time ! :)

Hey BrotherMagneto and Wizkids : thank you all for those news ! We're crawling under the new stuff to read. Amzaing and wonderful ! ;)


For the figure. I really like this design. The 12 range used only for a mega final Pulse Wave is a really good idea.
That's maybe one of the better idea, dial-wise, that we have seen. Let's keep varied and original figures like Statesman, Catwoman Halle Berry and other Judge Death. I think they are really interesting, if only by their stats.

I'm sure that at 118pts, the 12 range isn't really counted so it's not a flaw for this figure. Let's see : high attack, defense, movement, decent damages, flying, wildcard TA, quite long dial (more than 7 clicks), good and expensive powers. Yes I believe for his points he will be a good and entertaining figure.

Go Wizkids ! :classic:

Diggergig
09/22/2004, 13:47
Battle Fury? Hummm, well I like the costume...

Gentlegamer
09/22/2004, 13:49
12 range with Battle Fury for all but one click? Ahem, that's certainly interesting . . .

Sartek1985
09/22/2004, 13:52
Hmm, after about 10 minutes worth of thinking, I have found ways to play him well after all, beware my venues!

kitsunekaboom
09/22/2004, 13:57
So, some click from a video game gets a TA but Alpha Flight doesn't? What is Wizkids thinking? Seriously.

Neat figure, but I won't be going through the trouble of buying a game I won't play for a fig, so hope they have some decent way of getting him, despite his kinda lameness.

azathoth
09/22/2004, 13:57
Just curious....does the Statesman count as an Indy figure or is he only allowed to be played in Open HC tournament formats? Not that I'm planning on seeing any Indy only events for a looooong time.

Ozymandas
09/22/2004, 14:01
Looks closer for what may be the REALLY pleasant surprise - Statesman is listed in the Indy section & NOT DC & Marvel & he has a team ability - NEW INDY SET AROUND THE CORNER?!

Manchine
09/22/2004, 14:09
NOW This is something to get excited over! Battle Fury sucks but I would say its in Character. Think of Juggernaut. For a little over 100 points you get a very good fig. I will defiantly enjoy it.

bill4935
09/22/2004, 14:12
This may just mean that WK has established a system for the occaisonal one-shot. Which sounds great to me!

Savage Dragon or Astro City or Hellboy may not be able to carry an entire 96 fig set alone (or even if they all wanted to sign up together), but maybe now WK can do small deals with each and release 1-2 figures at a time. I'd pay big $$$ for Abe Sapien, Liz Sheridan, or Jack In The Box, Samaritan, Steeljack, The First Family, etc.

Also, if I win the lottery, expect to see a Bill4935 figure come out shortly thereafter. I'll give myself a 9 attack, 16 defence, Phasing, EE and Enhancement for 30 points. :)

webhead817
09/22/2004, 14:14
I actually LIKE the design idea behind the long range and battle fury...it allows for the late dial burst, without really making him a ranged fig...clever.

As for his AV, with a wildcard TA, there are plenty of ways to boost it...Morlocks, Ult. X, 2000AD...

Wasteland
09/22/2004, 14:15
Originally posted by bill4935
Also, if I win the lottery, expect to see a Bill4935 figure come out shortly thereafter. I'll give myself a 9 attack, 16 defence, Phasing, EE and Enhancement for 30 points. :)

Hmmm...an expensive Pog. ;)

LeaLu
09/22/2004, 14:21
Actually, an Outwitter + Mind Control could make for some fun playing against this guy mid-dial... suddenly your own flying brick opens up with 10 attack, 12 range and 4 damage on one of your own figures.

Shandil
09/22/2004, 14:25
That'd be a nice one to run multiples of if not LE, imagine all the enhanced EEs

Buddyhoss
09/22/2004, 14:30
I think a lot of you are missing the good points about this fig. 9 attack to start off isn't awesome, but it's not terrible, and it doesn't drop below 8 until the VERY LAST click. How many "good" characters can take 6 clicks of damage and still have an 8 attack? How many of those can take 4 clicks and have a 10? Or 3 or 5 clicks and have a 9? Pretty sweet if you ask me.

As for the pulse wave with a 6 range and "only" a 7 attack on the _7th_ click, boo hoo. It doesn't look to me like it really raised his point cost up that much. Even if WK does use some sort of point calculator (personally I don't think they have anything set in stone), my guess is that battle fury and a 12 range would actually negate each other point wise, seeing as how it's counterproductive. Think of that last click as a bonus click, kinda like those last two clicks on Halle Catwoman.

SpinnerLover
09/22/2004, 14:33
Great to add an extra spice to the mix, but I still think that Battle Fury should actually be deducted from the point total..instead of added. The only benefit you get is that your character can not targeted for Mind Control. The Ult. Hulk(Ultimate TA, but no range due to BF throughout his dial)...IMO...is a dust collector. I'm gonna reserve judgement on this one (The Statesman) til I see the whole dial.

On the brighter side....nice sculpt & good to have a wildcard for Indy!

DrmngCelestial
09/22/2004, 14:40
I guess this means Statesman will not be indicative of CoH being the next series of Indy Clix
Statesman (#001)
Dial 1 General Dial Information
Front Arc 360 Range 12
Rear Arc 0 Range Attacks 1

Speed 10 8 7 8 10 8 7 6
Attack 9 8 9 9 10 9 8 7
Defense 17 16 14 15 16 15 14 13
Damage 3 3 2 2 4 3 2 2

I guess I'll try to buy this guy from Wizkids direct when he's offered.
Anyone know why they're listing a fire arc, is that from Mech Warrior?

Thunderbolts
09/22/2004, 14:41
Let's hear more about Legacy!

tb - /e dance

de4dp00l
09/22/2004, 14:43
Hmm... Interesting figure. The first figure with Flurry and Super Strength, and if you manage to get an attack in on his second click, you could do up to 8 clicks of damage, more if you use the 3d objects, without even using Perplex. The mid dial reboot is fantastic, and if you get knocked real low, Support has a really good chance of putting you on a really good click.
On the negative side, however, is a consistently low AV. Battle Fury and the 12 range that's useful only on one click make sense to me - Tankers in CoH don't have any real ranged attacks, but one of their most powerful attacks is in essence a giant Pulse Wave, affecting pieces in a wide area around them.

He's dissapointing, because as one of the most powerful characters in the game, I expected a much more powerful piece, but strategically, he's got potential. I'll have to see how he plays before I make any judgements.

Draft
09/22/2004, 14:49
Rather disapointed myself. Statesman is a sort of combination of Superman and Captain America. I was expecting a real powerhouse, with impervious and high attack/damage.

The range thing was a surprise, as he doesn't appear to have any range attacks. Though doing it so he can have a pulswave attack makse sense. If only it was a bit more useful on him.

dernjg
09/22/2004, 14:50
Hmmm... Since when in City of Heroes do you get to pick up heavy objects?

Other than that, this dial is what a Tanker is. Run in, rip out some hits (some miss), take a lot of damage, deal a lot of damage, and be the last one standing.

Meanwhile, a Tanker in CoH is only as good as his teammates. Add a "blaster" like Bullseye, and they're greater than the sum of their parts.

Sink74
09/22/2004, 14:55
Originally posted by dernjg
Other than that, this dial is what a Tanker is. Run in, rip out some hits (some miss), take a lot of damage, deal a lot of damage, and be the last one standing.


You missed the part where he runs out of END and has to stand around feeling useless for 2 minutes during every fight.

Thunderbolts
09/22/2004, 14:57
It's a late power on the super strangth tech tree, IIRC. He's also holding up a car on the promo/advert art

dernjg
09/22/2004, 15:01
Originally posted by Sink74
You missed the part where he runs out of END and has to stand around feeling useless for 2 minutes during every fight.

What do you think those 2 damage clicks are?

swinte
09/22/2004, 15:15
Sweet! This is a great marketing tie-in for WK and hopefully should draw new players to the game. I am looking forward to playing him; his dial may take a bit of learning to get used to, but I think he would be great in a scrap. The fluctuating dial reminds me a bit of Captain America and Boon. You hit him for a bit of damage and he's right back in your face again all the way to the end.

Anyone who gets one and doesn't want it, let me know and I'll take it off your hands.

Sriad
09/22/2004, 15:35
Originally posted by Sink74
You missed the part where he runs out of END and has to stand around feeling useless for 2 minutes during every fight.


EVERYONE should get stamina. Or else get a better team, like with a radiation defender.

Action_Jackson
09/22/2004, 15:45
This is a piece I will trade for because he sort of looks cool. I won't trade anything big for it, but I'll definitely see if I can find one.

While the end game pulse wave is interesting, I have the feeling that Statesman would be worlds cheaper without that power or any sort of range. And since when does every character have to be 100% accurate? If they were, what would all of us talk about? :devious:

Needless to say, this guy is NOT on top of my list. I wouldn't pay more than $10 for him, LE or not.

kitsunekaboom
09/22/2004, 15:50
You are incorrect de4dp00l. 4 clicks down on exp Ultimate Doc Oc you get Flurry and Super Strength.

absolutvt69
09/22/2004, 16:35
My first reaction was WOW... 12 range... then I saw Battle Fury... and was like what... then I saw Pulse Wave and finally understood. He actually seems like he could be a useful figure especially w/ his Wildcard TA. Plus I'm all for "interesting" dials. I mean if he had had no range/BF and no pulse wave on his last click... he would be an ordinary flying brick.

croloris
09/22/2004, 17:03
One of the funny things about this fig is how well he would work on an indy team. First, he is an indy flyer! representing a 50% INCREASE in flyers in that SET! Seriously, he would work excellently with Hellboy and Kabuki since the stealth would keep his powers from being outwitted, vet Hellboy would help raise his attack to a 10 using Sinister/Batman Enemy TA, and he could raise Hellboy's defense to a 17 using JSA/Defenders TA (like anyone is seriously going to field an all indy team.) 222 points for a pair of nearly unoutwittable bruisers is not bad, just watch out for those Captain America/Lobster johnson teams:noid:

shock man x
09/22/2004, 17:09
Can't wait to get one. He looks playable to me.

Darkskaven
09/22/2004, 17:39
For 118pts I still think this figure is a really good one. He is a blessing for pushing (second click with flurry + 3 clicks of damage isn't ridiculous), his stats don't decrease but tends to fluctuate (he even hits a 4 damages and a 10 attack value). He keeps defensive powers all the way of his 8 clicks dial.

He has Charge, one of the best power for a flying figure with Super Strenght.

Except on his first click, he can hurt 2 or more foes on nearly all his clicks : Flurry, Quake and Pulse Wave.

The Wildcard TA is the great bonus that makes him really good.

Personnally I don't see Battle Fury like a flaw on him. It keeps him from being carried ? Well he cannot because he's a flier, and everyone is using TK anyway. He cannot make ranged attacks ? Well if he hasn't BF, he will not have any range at all; and not to be able to throw an object isn't so dramatic (when he has charge for 5 squares). The only real drawback is that he cannot carry another figure with him. All I see it's that he's immune to MC, which is a great thing for big bruisers with Charge. Look at Ultimates Thor and the like who are the ideal candidates for MC. With Statesman there's no chances that he will KO your own figures. Or, at least, your opponent is obligated to waste Outwit on his BF (before knowing if the attack succeed or not) to MC him (+ 1 click of damage for the MCer).

skeevo666
09/22/2004, 18:34
Originally posted by kitsunekaboom
So, some click from a video game gets a TA but Alpha Flight doesn't? What is Wizkids thinking? Seriously.


It's not actually a new team ability. It's the fifth(!) wilcard TA in the game. Are you so desperate for an Alpha TA that you'll take a retread . . ?



Originally posted by kitsunekaboom
Neat figure, but I won't be going through the trouble of buying a game I won't play for a fig, so hope they have some decent way of getting him, despite his kinda lameness.


Wow. You're the new King Of Back-Handed Compliments. ;)

K-Ness
09/22/2004, 18:42
Solely as a completist I have to get this fig... however, it is on the priority listing right above the Catwoman LE and right below Irene Adler. In others... after I get all of the other rare figures I ACTUALLY want.

shin-goji
09/22/2004, 21:07
Run for your lives, Evil Doers! It's the Flying Fairy!

kitsunekaboom
09/22/2004, 21:43
Originally posted by skeevo666
It's not actually a new team ability. It's the fifth(!) wilcard TA in the game. Are you so desperate for an Alpha TA that you'll take a retread . . ?



I wouldn't even have minded them getting the exact ability as the Avengers with a different symbol. One of my favorite kind of tournaments/theme games is the "all one team" game. I really don't want to see Sasquatch and Captain America on the same team for these sort of games.

I wouldn't have even minded the shared team ability if they hadn't already done it to what few Thunderbolts we've had. They could have given Flighters the Defenders ability and I would have only grumbled a little.

What gets me the most though is that the Morlocks got a TA. A bunch of smelly sewer dwelling mutie scum who got themselves killed off for the most part got a TA, but Alpha Flight isn't worth one? BAH! I say.


Originally posted by skeevo666
Wow. You're the new King Of Back-Handed Compliments. ;)

Sweet! I'm the king of some stuff! My first decree involves uhm...stuff. I'm sure I'll think of something.

aquajock
09/22/2004, 21:48
Just a thought, can't he taxi around someone (even if he has battle fury, just thought that HE couldn't be carried, but can carry someone else) with a wildcard or Sinister/Bat enemy that could help his attack value out. Taskmaster or Bane look like they would be great to field with him. And his dial has a nice rebound which lets him hit back harder and stronger which is atypical of most pieces. In any case, its always nice to see something new and unusual. Now it all depends on how easily attainable he is.......

Gacy's Clown
09/22/2004, 22:14
Mr. Horse: "No sir, I don't like it."

SithSpecter
09/22/2004, 23:53
Wow, terrible stats AND he can't make use of his saving grace of 12 range until it doesn't matter. For 118 points you can get so very many more options. Glad he looks as bad as his stats are.

grey_zealot
09/23/2004, 06:12
Ya know, the problems with the Battle Fury aside, I like the "ebb & flow" stats, and the mix of other powers.

He could almost be a "Rookie Superman" (if they ever re-did the Superman R/E/V).

Gentlegamer
09/23/2004, 08:32
One would think that Quake would better represent his lightning strike, at least for hitting multiple close opponents . . .

GroovyBoy
09/24/2004, 00:54
Originally posted by Sartek1985
All I have to say is why?!

9 AV?!
Battle Fury?!!

Competitive play value down....

And they wonder why Perplex is so huge, its to get those stats up!

Yeah, but all the newer figs have lower attacks. As the older figs get phased out, a 9 attack won't look so bad...

X-Inferno
09/24/2004, 04:36
Silly silly silly...
interesting fig...
original stat and power ideas...
But alot of extra work for moot...
WK's gave statesman a 12 range with battle fury for the sole purpose of creating a brick with Zero range... and a late dial Pulswave. Unfortunately some one forgot to tell them, that with out the BF on his last click, he can choose not to use the PW, and start sniping people from 12 squars away!!
Kind of Ironic if you ask me... In trying to stick with the characters theme by giving him this last ditch power (pulse wave) he uses in the game CoH. They have infact deviated from the character even further, by giving him an uncharacteristic 12 range shooting ability!

(One question - Battle fury... does this mean Statesman can't even THROW the heavy object he's holding?):cross-eye

sorry for the poor grammer and run on sentances ses ses es... it's late :sleep:

Soul
09/24/2004, 05:11
Originally posted by X-Inferno

(One question - Battle fury... does this mean Statesman can't even THROW the heavy object he's holding?):cross-eye

This is correct.

Greenandgold
09/24/2004, 14:32
While I have zero interestin COH, I may actually have to go out and get this figure. Looks pretty playable to me due to the Wildcard team ability. Plus, every click has something to offer.

I'd probably choose him over the other Wildcard flying brick (Kara Zor-el).

X-Inferno
09/24/2004, 18:46
Originally posted by Soul
This is correct.

Brilliant....:rolleyes:

After further evaluation of Statesman, I've come to the conclusion that he is a decently cost ed Flying Brick with Wildcard team ability... however, it's so difficult to not be distracted by the glaring 12 range Battle fury for all but one click of his dial. Especially when this is done to make a figure more original, but ends up making you wonder, if it would have been a better idea to give him zero range... more quake, and leadership or something other than battle fury!

All this said and done, I'm sure Ill try to use him to some effective ness... Hmm I just thought something to watch out for when playing with him. If you ever happen to be on the last click of his dial... watch out for a mind control that could possibly unleash a pulswave through the core of you're team.... hmmm never mind, no one would be silly enough to take the chance of hitting a pulswave with 7 attack, when they could just deal 2 damage to Statesman and claim those 111 victory points!:p

JasonPotapoff
09/24/2004, 22:13
Originally posted by LeaLu
You can't use Pulse Wave with Battle Fury, right?

Even if there's a feat card to cancel Battle Fury, why play a character whose needs a feat card just to make him playable in the first place?

Since when is a character without range not playable? It's not like he's a really expensive figure. 118 points isn't unheard of for a bruiser type of figure with decent damage, SS and high defences throughout the dial. Throw in charge, and flury. What you have is an interesting dial, unique figure, bruiser who can't be mind controled. Sounds like a good deal to me. The 12 range and PQ at the end of the dial is just a neat little thing that adds character to the Clix. Muhc like those guys with Outwit on their last click or something similar. It almost never gets to be used but occasionally it does to great effect. But it's more for defining the character than for real use.

IF he was more than 125 or more points, then yes the lack of range would be a problem. But he's no more expenisve than Rhino, Wrecker or others of that ilk. I don't hear too many people complaining about Wonder Woman and her lack of range.

JasonPotapoff
09/24/2004, 22:32
Originally posted by X-Inferno
Brilliant....:rolleyes:


(in regarding to not being able to throw objects due to Battle Fury)

So? Do you honestly think that people throw heavy objects often? (especially a figure that has charge) I find it extrmely rare that anyone with SS actually wants to go through the trouble of picking up an object then throw it for low damage. When you can use that object to increase your already pretty good damage.

What's the big deal about a character that has a 12 range which is only useable on his last click? I can easily see him costing around the same price without the 12 range/battle fury combo so it's not like he's an 140+ point point sink. He's got defensive powers throughout his dial, he's got a very consistently good dial. He's got Charge. What more do you want for a bruiser?

X-Inferno
09/25/2004, 18:41
I know people don't throw heavy objects that often... but under certain sercumstances, it would be nice to have the option.
Example: 1. Anoying sniper sitting on the roof top, with in throwing range. 2. Statesman is holding a heavy, you're opponent bases him sidewinder. you can either choose to smack sidewinder with a heavy and have sidewinder make his SS roll. You could choose to attempt a break away and charge the the more serious threat, possibly missing you're break away roll and wasting an action. Or you could throw the heavy object at the more serious threat for 3 damage!

Offcourse thess senerios are pretty rare, but it sure would be nice to have the option!

Like i said before I have no complaints about his cost effectiveness. he looks realy usable! I just don't agree with the amount of effort put into giving him a 6 range pulsewave...:ermm:

Keef
09/27/2004, 07:44
WOW he's even listed in the units section already !!!!!
but still no catwoman Le or magneto as Xorn

XocgX
09/27/2004, 11:59
What sort of stinks is that Statesman represents the best hero in all of CoH....and he's only 118 pts?!?! So what's my level 30 Energy Blaster? 30 points?!