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View Full Version : Marvel HeroClix Mutant Mayhem Rules!


BrotherMagneto
09/27/2004, 13:33
Get 'em early: the <a href="http://www.wizkidsgames.com/heroclix/documents/MM_Rules_Lo.pdf"><i>Mutant Mayhem</i></a> rules are available in PDF form!

AlgertMan
09/27/2004, 13:36
thanks

secretwarrior
09/27/2004, 13:41
ok.... so many languages..thanks

daburton
09/27/2004, 13:45
That was rather quick. Good to see Wizkids move so quickly to answer so many questions about what looks like a good expansion set.

4est
09/27/2004, 13:46
Hmmmm no new team abilities on the Rule Card?

BrotherMagneto
09/27/2004, 13:53
Originally posted by 4est
Hmmmm no new team abilities on the Rule Card?

= no new team abilities in the set.

C-Dog
09/27/2004, 14:00
Originally posted by BrotherMagneto
= no new team abilities in the set.

Well, that puts a end to all the rumors! Thanks for the info, bromags.

I for one am not too broken up over the lack of new teams. They haven't even filled out the newest 4 they just made in Ultimates. I'd rather have a smaller number of nice full teams than too many teams, especially ones with pointless TAs. Man, I cannot wait for this new set.

Bromags, is there any way we might see the release date moved up at all? (<ohpleaseohpleaseohpleaseohplease>)

C

4est
09/27/2004, 14:03
I agree with C-Dog about the number of teams.

And thanks BrotherMagneto for confirming that bit of information.

SpakSpang
09/27/2004, 14:05
Hmmm...Besides some of the obvious changes to the game, I wonder what other changes will be presented...

Bob
09/27/2004, 14:12
Anyone else having problems with this link? Each time I try to pull up the page, my browser locks up :disappoin

drgnoftyr
09/27/2004, 14:31
try a different browser mine does that sometimes with netscape i'd have to try aol or internet explorer;) ;)

kitsunekaboom
09/27/2004, 14:41
Originally posted by BrotherMagneto
= no new team abilities in the set.

Which means less money I have to spend on a set. I see no reason to bother collecting the "Avengers" er, Alpha Flight. At least now I have a plan.

NEVERMORE
09/27/2004, 14:52
So be want I read about giant figure that a player DOESN'T need to be in base contact for close combat, they just need to be within one square. Is that right?

PaxZRake
09/27/2004, 15:17
Woo! The Punisher is an actual tournament prize!

Noman
09/27/2004, 15:33
Yup, those are definitly rules.

I can't wait...

BUT "who is Sasquatch's AE ???"

Jaxon ?
Courtney ?
Wendigo ?

looking down boneyards list, I just can't see one there - so it has to be the missing figure (yes, we do know all but 1, just not which are Uniques) so, no Skullbuster, but an Alpha Flight villain ???

LoL

All the Best

Noman

vadersson
09/27/2004, 15:37
Wow, I am saddened to see that Alpha Flight will not be in this set. I hope they just leave them teamless rather than stick them on the Avengers. It is almost as sad as Jay Garrick not having JSA team ability. Well, not that sad. ;)

See ya,
Duncan

Bob
09/27/2004, 15:44
Originally posted by drgnof tyr
try a different browser mine does that sometimes with netscape i'd have to try aol or internet explorer;) ;)

Bummer - only have Internet Explorer at work - will have to wait til I get home and get on using dial up...

kitsunekaboom
09/27/2004, 15:55
The only AE I could think of for Sasquach would be Snowbird (in which case it's the evil Sasquatch we get I suppose). I haven't seen anyone else that fits.

BrotherMagneto
09/27/2004, 17:26
Originally posted by Bob
Bummer - only have Internet Explorer at work - will have to wait til I get home and get on using dial up...

It is a PDF, so you might want to check that you've got the latest Acrobat plug-in installed - and give it a few moments to download.

tchipley
09/27/2004, 17:37
Originally posted by BrotherMagneto
It is a PDF, so you might want to check that you've got the latest Acrobat plug-in installed - and give it a few moments to download.

Or download it your hard drive and then open it. This will circumvent the browser and open it with Acrobat.

Irennicus
09/27/2004, 17:51
My only quip with the rules is the battlefield conditions. Other than that, it seems like this will be a lot of fun.

I didn't see an abilities card at all. What are you guys talking about?

Cold_Blooded
09/27/2004, 18:28
the new additions are great, but the advertising will have to change a bit.. This is no longer a game that is easy to learn in a couple of minutes : )

Cold_Blooded
09/27/2004, 18:28
the new additions are great, but the advertising will have to change a bit.. This is no longer a game that is easy to learn in a couple of minutes : )

Irennicus
09/27/2004, 19:13
My biggest problem is, isn't there a card that basically neutralizes all battlefield conitions? So basically, I could just bring that card with me and never have to worry about anyone using them, just because I say so? That's kind of lame.

tyroclix
09/27/2004, 19:17
My biggest problem is, isn't there a card that basically neutralizes all battlefield conitions? So basically, I could just bring that card with me and never have to worry about anyone using them, just because I say so? That's kind of lame.

The neutralizing card only negates one battlefield condition. So in situations where it's a Battle Royale, 3 players, or 2 players and a judge each have one BC card it won't negate everything.

Like most figures, powers, and rules in this game, its basically limited to the imagination of the players and the judges.

Psylockeslover
09/27/2004, 19:37
I have one question about the Feat cards:

Does the bonus apply to the Damage Value or Damage Dealt. I ask because it seams that it adds to the Damage Value from thier appearance, but you ellude to the fact that they modify Damage Dealt in one of your press releases (the first one on Feats IIRC).

Also, the rule states that the cards show "any modifiers the feat provides to character abilities...". I have to ask what a 'character ability' is. The only references to abilities in the rulebook are Team Abilities. Does this mean that some feats will alter Team Abilities, or should "abilities" in this case actually read "Combat Values"?


I as these questions now only because I know that they will be asked later (if they haven't been already), and I want the most accurate info available when answering these questions.

Thanks for your time.

HCRhow
09/27/2004, 20:16
Good questions PL.

Also, for example. I pick "POUNCE" feat card to be used with Ultimate HULK. Does the feat stay with him throughout until dead or is it a once used thing?

Thanks in advance.

mbauers
09/27/2004, 20:45
Hello,

My take on the wording is that feats add to the combat values. Ability was just a poor word choice. It also seems that the feat stays with the character for the whole time--it mentioned that a ko takes the feat away, but it didn't say discard after one use. If that's the case, you can bet I'll be using a whole lot of haymakers

GMSLegion
09/27/2004, 21:53
Originally posted by Irennicus
My biggest problem is, isn't there a card that basically neutralizes all battlefield conitions? So basically, I could just bring that card with me and never have to worry about anyone using them, just because I say so? That's kind of lame.

I think the sensible thing to do at tournies would be, assuming the scenario calls for Battlefield Conditions, for the judge to require all players to bring three different cards and play a different one each match. That would mean you'd only get to "Ordinary Day" your opponent once out of three rounds.

Hellboy
09/28/2004, 05:00
I thought Feat cards would add a spice of surprise and uncertainty into the game. well, I guess not. Lame. Ball dropped. Why bother to make cards if everyone is going to play with their hands face up? super lame. Battlefeild conditions? sure it makes sense. but Feats should have been more of a surprise. your opponent should be sweating over how many cards you have and what they might be. If I can look at my opponent's hand from the very start then the basic problem still remains.. there is no element of surprise in the game at all. often my opponent can see better than myself all my options. there is no way to really surprise anyone in this game. I thought cards would fix that; but what's the point ? they might as well be house rules written on notebook paper.

FrankyTheClamp
09/28/2004, 10:17
Originally posted on www.wizkids.com
including the debuts of teams like the Reavers™, the Marauders™, and Alpha Flight™.

if there are no new team abilities and they just make them unnaffiliated/ tag ons to existing teams then i wil be buying very few hero clix this november...

so much for that case i was going to buy, hello starwars CMG

Bob
09/28/2004, 10:24
Originally posted by tchipley
Or download it your hard drive and then open it. This will circumvent the browser and open it with Acrobat.

Management kind of frowns on downloading at work - I got it at home and printed it out for future viewing enjoyment.

Thanks for all the recommendations!

SpakSpang
09/28/2004, 12:40
Hellboy: I agree with you on the fact that the cards are face up. I guess they want people to know the point builds are correct...however it only matters in tournaments, and you can simply have a judge review the cards and the points...oh well.

This is another thing that will be house ruled towards the better...and I am sure tournaments will also do the same.

I would love to play in a tournament with these rules.

1)Everyone bring 2 Battlefield Conditions to play, You must bring 2 different conditions into play.

2)Feat Cards are face down until activated and played. (This works even with cards that must be assigned people to activate.) That would add great surprise. Wait and spring TrickShot with KC Superman until he has the RCE to use it.

That tournament would fix the problems of having ordinary day cancel everything out...and Feat Cards not being a surprise.

Uberman
09/28/2004, 16:28
Problem with the "face-down" thing is that with assigned cards, which hafta be assigned right off the top, if they're face-down that leaves far too open a window to exploit, because you can set some wacky Feat to a dude, but if he gets hit before you revealed it, you can just claim it was set to a backup you have on the team as well.

I mean, I like the hidden feat idea but it's way too open to exploitation. And it's easier to make one blanket rule off the top then have some cards you keep hidden and some you have to show.

Although, really, this'll probably be house-ruled.

Hellboy
09/28/2004, 19:16
that's what I'm saying: assigning cards at the begining instead of as a twist in the middle of battle is lame, lame, lame.

the point counting problem is ridiculously easy to fix: you have to write your team down at the beginning of the tournament anyway. it goes on the form, but then you fold the paper over that part after the points have been verified. that way its all above board, but still a surprise for your opponent.

As for the house rules; I've already got a 64 card house rules deck. Instead of incorporating my cards into their system, I simply plan on incorporating theirs into mine. (mine look cooler too.) I love house rules. (especially love the rule that makes house rules legal!)

Irennicus
09/28/2004, 22:47
I don't think HC was ever meant to be a 'cards face down', type game. Right from the get-go you see what you and your opponent has. Things like that wouls eem to just drastically alter the style of the game, in my opinion.

Maniac_nmt
09/28/2004, 22:59
Originally posted by BrotherMagneto
It is a PDF, so you might want to check that you've got the latest Acrobat plug-in installed - and give it a few moments to download.

have acrobat, and have IE. I can't open it online, or download it.

Does anyone know of a mirror/alternate site for it? As I suspect it might just be that to many people are trying to download it/view it

Hellboy
09/28/2004, 23:00
and I would argue that that is the one thing that's always been lacking in this game. Comic book battles should have twists and surprises!

FEGG
09/29/2004, 00:08
Originally posted by Maniac_nmt
have acrobat, and have IE. I can't open it online, or download it.

Does anyone know of a mirror/alternate site for it? As I suspect it might just be that to many people are trying to download it/view it

You MAY be seeing a problem that came with Service Pack 2 for XP. Links to documents and executables now immediately choose Open when you click the link, so instead you can right-click > Save Target As, then save and open the item.

SpakSpang
09/29/2004, 10:03
Uberman:

OK. Then cards that MUST be assigned to a character can be assigned at the beginning.

Action Feat cards that are not assigned and are one use can be face down throughout the game, until used. If you are caught not being able to use the card then those points go to the other player.

I still don't see a problem with assigning a Feat card to character any time during the game as long as it is just once. Who cares if you can have a reserve to use that card. It also means every turn you are not putting the card into play are points are your team you are wasting, and are not getting benefit from. And if you are able to KO both clicks which the card was designed for then those points go to you at the end anyway. Yes, it COULD be exploited, but it is still risky to try and exploit.

Irennicus: There are two types of strategy games. 1)Those that are pure strategy. Every move can be predicted debated and countered if you are a good enough player. These games have very basic rules however they still have very strong strategy. Chess and Go are games like these. Then their is

2)The Random battle strategy games. This is like card games, dueling games, heroclix, all of those fit into this category. You can not predict what you or your opponent will do next because when you are attacked or defend the outcome is not certain and how much damage and where you will be is not certain. So adding more randomness to heroclix with a card is not that big of a change...and in fact it is a better change. It allows for the game to not just be won by the best designed team. But the win will go to the best played team. Adding in those elements of surprise a weaker team may find itself with a large advantage when a Feat Card on player wasn't expecting comes into play.

Hellboy
09/29/2004, 10:34
exactly!



therefore: ball dropped.


leaving it up to us and our house rules to fix.

ohoni
09/30/2004, 05:27
I too like the element of surprise. I like being able to "play" a move that flips the fortunes of the game on its ear.

For "equip" cards, why not just make it so that you can equip the card at the begining, face-down? Like, in the above KC Superman/Trickshot example, you place the card "facedown", and say "this one is for KC Superman"., maybe put a tittle label on it if necessary. Then they know you've got SOMETHING up your sleeve with him, but they don't know what until you play it.