View Full Version : Questions on BFC Earthquake
Do damage reducers help? I imagine yes, but Impervious and Toughness both say (according to the units section) that when hit by an attack, or wording similar....whereas invul says when dealt damage.....anyone know?
rjcarpenter
01/03/2005, 22:59
you'd still roll your imp. and other damage reduction applies - inv. and toughness only.
Its not an attack so no supersenses.
And it can be Masterminded! :)
Hmmm....interesting!
Thanks guys!
ps Hair10...when is this all getting FAQ'd? IF you have any pull, can you also have Wizkids work out the Wild Carding...someone pointed out how Gladiator wanted to use RCE on a wildcard, but they declared batman ally...so he said he'd do close combat...and they switched to Mystics! It's a silly cycle that could end if wildcards had to declare each round or turn ONE team to copy...
Amen to that XocgX! I lost a tournament the other week because of the very same thing - he kept wildcarding Annihilus to stealth ro Mystics depending on what I decided to do. At the time I wasn't clear on how wildcard worked and it really ticked me off; later, when I realized how wildcard wors, I was able to get over it, but it still bugs me. I agree with you, it should be like outwit; they have to declare it on their turn, and if they forget, they lose it....
Originally posted by XocgX
ps Hair10...when is this all getting FAQ'd?
I honestly don't know. I turned in a bunch of stuff, but the holiday season kind of messed everything up I think.
IF you have any pull, can you also have Wizkids work out the Wild Carding...someone pointed out how Gladiator wanted to use RCE on a wildcard, but they declared batman ally...so he said he'd do close combat...and they switched to Mystics! It's a silly cycle that could end if wildcards had to declare each round or turn ONE team to copy...
I do have "pull" but the wildcard timing won't change. Your example you cited is perfectly legit.
Originally posted by hair10
I do have "pull" but the wildcard timing won't change. Your example you cited is perfectly legit.
I should rephrase that... once the action is declared, the player should be following through with it. However, most people allow their opponents the "common courtesy" of changing their minds... in which case the example is something that can happen.
pseudosoldier
01/04/2005, 00:48
Originally posted by hair10
I should rephrase that... once the action is declared, the player should be following through with it. However, most people allow their opponents the "common courtesy" of changing their minds... in which case the example is something that can happen.
tick
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Wait, so if my opponent declares a ranged attack and I say, "I'm Batman" (in my best Keaton), that's his action? He only gets to change his mind if I let him?
HeroComplex
01/04/2005, 01:46
No, that's not how it goes; I think Hair10 is talking about examples with less clear-cut wildcard changes, such as when a wildcarder declares JSA in response to one attack declaration, and the attacking player would rather not follow through. In the example of declaring Batman Ally, there is no possible action to take, and so the figure is in no way locked into attempting ranged combat.
On the original question, by the by, the PAC has all 3 damage reducing powers activate when the figure is dealt damage, so any situation where one works, all work.
Originally posted by HeroComplex
In the example of declaring Batman Ally, there is no possible action to take, and so the figure is in no way locked into attempting ranged combat.
Right... can't make an action when there is no legal action to make. ;)
Yeah, later - after the tournament - I realized that what Hair is saying is true. In a sense I understand it; I guess that's the whole point of the wildcard ability is to be able to pull out what you need in a given situation. At the time, however? It felt like my opponent was trying to pullout a some technical explanation of the rules to get things to go his way (which he is known for, so I wasn't totally off-base.)
Anyway, the rule makes sense now; i still don't agree with it but I understand it so you won't hear me complaining any more. :)
Hair10, thanks for the reply!
I've always supported WK rule changes such as FCCF and NAAT, because it opened the game up...TK was a joke, but is now a necessity.
Any change that makes pieces REALLY worth their cost is a plus to me. I know you had made a thread about this elsewhere, but hey, I've got your ear :-)
Perplex and Outwit should be changed to range or 4, whichever is greater and Wildcards need to be changed....heck, even if Saturn Girl had to declare Batman team and it stayed even past batman's death, that would be better than the loop that exists now....BA, can't attack, Mystics, I'll attack, but used RCE to get the most effect, but you can't since I am back to Batman Ally....it just makes so little sense, and I imagine there will be a way to outwit team abilities (strong rumor since Sidewinder's LE has phasing AND serpent society team...only way it will make sense) via a team or a BFC, so I have faith, but how Black Panther with no range can outwit Thor's Invul on the other building 10 squares away is beyond me :-)
Thanks!
Originally posted by XocgX
and I imagine there will be a way to outwit team abilities (strong rumor since Sidewinder's LE has phasing AND serpent society team...only way it will make sense)
Seth has Phasing and Serpent Society so that he can use Passenger! :)
ahhhh.....so other serpent chumps can't?
so what about limtiing outwit/perplex range?i truly like outwit, but perplex....if only they got rid of the hookers!
Originally posted by XocgX
so what about limtiing outwit/perplex range?
Let me look into my magic 8-Ball...
*shake*shake*shake*
"Outlook not so good"
Hmm... maybe we better ask the 8-ball again later. ;)
Funky Jett
01/04/2005, 15:11
Originally posted by pseudosoldie
Wait, so if my opponent declares a ranged attack and I say, "I'm Batman" (in my best Keaton), that's his action? He only gets to change his mind if I let him?
A better situation for this should be worded --
Wait, so if my opponent declares a power action and says he's going to Charge and I say, "I'm Mystic", that's his action? He only gets to change his mind if I let him?
rjcarpenter
01/04/2005, 16:35
I'm sure there was a clarification somewhere along the lines of:
I declare an attack on your teamless dr. doom
U make doom batman,
there is no teamless dr. doom so I must declare another action.
This would work with mystics being the logical choice again.
The idea is common to most people that when dealing with a wildcard figure that you must declare your intended action before the choice of a TA is made, if you wish or are forced to choose a different action you allow the the person to choose another TA, likewise the person choosing the TA allows you to change your action based on the figure being a "different" target than before the action was declared.
Heroclix1234
01/04/2005, 16:50
Originally posted by rjcarpenter
I'm sure there was a clarification somewhere along the lines of:
I declare an attack on your teamless dr. doom
U make doom batman,
there is no teamless dr. doom so I must declare another action.
This would work with mystics being the logical choice again.
The idea is common to most people that when dealing with a wildcard figure that you must declare your intended action before the choice of a TA is made, if you wish or are forced to choose a different action you allow the the person to choose another TA, likewise the person choosing the TA allows you to change your action based on the figure being a "different" target than before the action was declared.
When you make an attack you are performing it against a specific character, but you do not need to take their TA into consideration in terms of announcing the attack. ie: If a Wildcard declares a TA it doesn't invalidate the attack automatically.
Now in the case of a ranged combat attack on a Batman Ally, there the LOF will be blocked (assuming the attacker is not using Ultimates or Superman Ally) so the action is illegal. In this case the action cannot be made and so the attacker would have to do something else or end their turn.
In the case of any attack on a Mystic nothing invalidates the attack. Just because the attacker did not anticipate Mystics does not invalidate the attack. So the attack is still legal and can be made. However, you can ask your opponent if you can take it back (because you wouldn't have made the attack had you known you were attacking a Mystic.) But at the same time the defender can refuse in which case you would need to make the valid attack. This obviously will not win you Fellowship.
Originally posted by XocgX
ahhhh.....so other serpent chumps can't?
so what about limtiing outwit/perplex range?i truly like outwit, but perplex....if only they got rid of the hookers!
start using darkness, it will atleast cut there range to 6, yours also but your attack from six might be seven away from there outwit. Or if you are 8 away from a pushed deathstroke your shield may stay on against the 10 square away fig with 4 running shot.
Clix calculus 101
i used to hate story problems.
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