View Full Version : web of webhead #2: deviant destruction V
webhead817
01/24/2005, 17:27
Welcome to web of webhead #2, sure to be under ordered by the distributors, making it a sure thing in the collector's market.
In this issue...a look at the most dangerous characters in Mutant Mayhem.
"Mutation: it is the key to our evolution. It has enabled us to evolve from a single-celled organism into the dominant species on the planet. This process is slow, and normally taking thousands and thousands of years. But every few hundred millennia, evolution leaps forward."
Well, maybe not hundreds of millennia worth, but Mutant Mayhem did a LOT to move HeroClix game play forward. The game has been fundamentally changed by the addition of both Feats and Battlefield Conditions. However, those topics are vast in and of themselves, and not our focus today.
Today I want to look at the Top Five Mutant Mayhem characters for the Open Format. These five characters either add something new to the environment or are simply ripe for abuse. I'll finish today with some honorable mentions and explanations for some of the big names missing from the list. Let the countdown begin!
<table><tr><td><img src="http://www.hcrealms.com/images/mutantmayhem/mm001.jpg"></td><td><font size=2>5. U-Men, Veteran (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm003)
The U-Men, Veteran makes the list because he drastically reduces the cost of Enhancement, making it a valid utility power for perhaps the first time. Enhancement is still one of the rarest powers out there, and it was virtually never used in the early days because it only showed up front loaded on characters like Nightmare, going up against SHIELD Agents that did almost the same thing for 10 points.
Previous to U-Men, rookie Psylocke set the bar on the cost of front-loaded Enhancement. Clocking in at 7 points lower might not seem like a big deal, but keep in mind that we are looking at abusing Enhancement in triplicate, thus saving 21 points when using three U-Men as opposed to three Psylocke rookies, not to mention that Psylocke has rotated out of the current tournament environment.
"So", you might be asking yourself, "why would I use Enhancement when I have cheap Perplex available?" Well, the number one reason is Energy Explosion. To put it simply, Enhancement "works" with Energy Explosion, Perplex doesn't when it comes to damage. If you take a figure like Ultimate Iron Man and back him with 3 Enhancers, he can deal 4 damage to each target hit with an Energy Explosion attack...that can be devastating to an entire team, and doesn't even account for overlapping splash damage.
Finally, the U-Men are solid back-up attackers with a decent ranged attack for their cost, and the ability to take small hits thanks to Toughness.</td></tr></table>
(please click on comments below to continue...)
webhead817
01/25/2005, 17:55
<table><tr><td><img src="http://www.hcrealms.com/images/mutantmayhem/mm028.jpg"></td><td><font size=2>4. Domino, Rookie (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm028&view=quick)
To be sure, Destiny is still a very solid Probability Control (PC) character, she's cheap, and can move into position "for free". However, she is basically nil on offense. Enter Domino. Domino provides the utility of PC tacked on to a very solid second string attacker. Domino is a pest to eliminate with two clix each of Stealth and Super Senses up front, and carries 2 damage through all five of her clix. Add in a medium ranged attack, and much like the U-Men, Domino becomes a solid support role figure. In any swarm team where each character needs to hold its own on offense, Domino should fit like a glove.</td></tr></table>
<table><tr><td><img src="http://www.hcrealms.com/images/mutantmayhem/mm049.jpg"></td><td><font size=2>3. Dagger, Veteran (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm051&view=quick)
Dagger has "wildcard abuse" written all over her. Dagger is solid across all four of her versions, but the veteran seems poised to abuse the wildcard more than any other character in the set. Simply ask yourself, "how cool would this wildcard be if they had Stealth on defense and X-Ray vision on offense?" The answer for Dagger is "really cool." In that scenario, not uncommon for a team that is built to "abuse" wildcards, we end up with a character that has running shot, ignores hindering terrain when running and shooting, ignores damage reducing powers, then sits back on defense with Stealth and Super Senses. Not too shabby. If you want to get really sneaky, you can use her Support on her final click in tandem with Sinister Syndicate or Batman Enemy to get a very accurate medic. "Paging nurse Bullseye."</td></tr></table>
<table><tr><td><img src="http://www.wizkidsgames.com/images/figures/Rotating/HMMM/HMMM_037_rot01.jpg"></td><td><font size=2>2. Havok, Veteran (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm039&view=quick)
Havok is just so solid...for his cost, he brings a lot of hurt. That natural 4 damage is huge...ripe to be pumped all of the way up to 7. Energy Explosion is a little superfluous, unless your opponent just loves to bunch up and you just happen to have Havok surrounded by U-Men. Here's a thought, with all of the Ultimates and Trick Shots running around, Energy Shield/Deflection is the new Stealth...a very solid defense against the inevitable retaliatory shot. And finally we have that single click of Leadership, perfect on such an aggressively priced figure that can actually fit on a team with enough characters to take advantage of the extra actions. The only downside really is that 8 range, while actually a little above average for Mutant Mayhem, is merely mediocre in the grand scheme of things when compared to the multitudes of 10 and even 12 range characters.</td></tr></table>
<table><tr><td><img src="http://www.hcrealms.com/images/mutantmayhem/mm067.jpg"></td><td><font size=2>1. Northstar, Experienced (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm068&view=quick)
Loophole. That's the only way I can explain it. Northstar takes the rules loophole that says "take that move action that doesn't count against your actions for the turn and move really fast, and get a free attack to boot" and steps right through it and says "Ha, I can fly too suckers so I can ignore elevation changes and hindering terrain like it's not even there, and bring along a friend. Take that 'fastest man alive!'" Basically, while the whole rest of your team is spending your real actions, Northstar can move AND attack and not cost you a dime. That's huge. Sure, his attack and damage stats are middling, but he's not so pricey that you won't have plenty of support to get those stats where they need to be on offense.
Northstar breaks one of the fundamental "rules" of the game, that attacks always cost you actions, and does so in a very powerful way. For this, he earns top honors in the class of MM.</td></tr></table>
Also receiving votes...
Here's a quick rundown on some of the other tourney level characters in Mutant Mayhem...Skullbuster, Veteran (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm009&view=quick) - a solid, pushable attacker for a low cost...Vertigo, Experienced (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm014&view=quick) - possibly the best Incapacitater in the game, plus a Perplexer...Puck, Veteran (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm027&view=quick) - a cheap Charging brick with good numbers down the dial...Soldier X, Veteran (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm075&view=quick) - Running Shot, Outwit, great numbers...Deadpool, Experienced (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm077&view=quick) - A great fighter that adds Perplex to the mix...Clarice Ferguson, Super Rare (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm207&view=quick) - Potential Passenger user, Telekinesis, solid attacker...
Out of contention...
I want to cut off a few of the "but what about"'s off right now by at least touching on why I haven't mentioned some of the characters in the set. Please feel free to disagree, I just don't want you to think I missed anyone without giving them consideration...Count Nefaria, Unique (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm095&view=quick) - Way powerful up front, but trails off to a point where a 200+ point fig shouldn't, plus, he doesn't fly. Pales in comparison to Amazo, Unique (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=cj088&view=quick)...Gladiator, Unique (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=mm091&view=quick) - Way powerful up front, but trails off-well, you get the idea. Doesn't measure up to the Ultimate Thor, Unique (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=ul096&view=quick)...
"Vote for me and all of your wildest dreams will come true."
That's it for this week...whether you agree or disagree with my picks for Mutant Mayhem, please feel free to discuss your choices. Check back on Monday for a DC: Legacy themed Weekly Poll, and we'll see you back here in seven for more web of webhead.
FoxInStocks
01/28/2005, 09:36
I have a friend who's trying to get a full set of all the X-men, but he doesn't use eBay or online stuff a lot. So, whenever I order figs for myself, I grab one or two X-dweebs for him. Recently, I got him a V Cable and V Havok...and I get this feeling I'm going to regret getting him that V Havok... :noid:
Gentlegamer
01/28/2005, 09:37
I'm in perfect agreement with your 5 selections, including the "out of contention" status for Count Nefaria.
EmperorNorton
01/28/2005, 09:37
I don't really see Dagger up there, but aside from that I couldn't agree more.
Great article!
Spidersense
01/28/2005, 09:41
Didn't we go through the whole "attack for free" argument with JLA Flash?
Has something changed where you can do this now? I didnt think this "free move"/attack was allowed.
Spidersense
01/28/2005, 09:46
Hmmm...upon furhter review of the PAC and FAQ it looks like you can. I must have missed this. Cool!
Rookie Domino is one of my favorite figs of all time.
And vet U-Men... the second coming in scuba gear!
I agree with four of them. Replace rookie Domino with Vet Cloak and I'd be completely on board.
Rich
Seems wizkids wanted to keep enhancement abuse down, because for being a generic U-men sure isn't very common.
I have 90 MM figures and out of those I have one E and one V U-men.
Not quite like the Generics of old!
I think the big reason count NEfaria isn't THAT great is because he can't fly...hindering terrain this guy and you're set!
I will say I think Havok is worse than Northstar...4 damage for that high? If he hits you first, he is only vulnerable to a HSS, Charger or a miracle....not including Outwit, but his D+ ES/D plus hindering if you are smart.....wow.
I am going to second the V Cloak. Or maybe you should have done V Cloak and V Dagger at the same spot because will anyone really use them seperately?
V Cloak is the support killa with
that Massive move comboed with phasing.
Exploit weakness and solid damage
Poison
Super Senses on defense
and the wild card to copy whatever you want.
Simply put he gets where he wants to go has a good chance of staying alive and he gets done what needs to get done.
Kite-Man
01/28/2005, 09:57
Yeah. I hate those Veteran U-Men.
It makes no sense to me that Jon L. is all apologetic over creating the easily abuse-able Con Artist and then drops these U-Men jerks on us. :rolleyes:
Annoying.
Also--yknow what? I play Flash all of the time because I can attack as a 'free move' --but I forgot I can do it with Northstar!!!
Rats. I lost a game the other night because I forgot that!
Thanks for the reminder...
:)
Funky Jett
01/28/2005, 10:03
I lost a tournament where Galactus was the prize because of Domino. This was the first weekend after the MM release, so we were still learning the pieces. It was a booster draft, and it turns out, each of my opponents had her on their teams...
The combination of Stealth/PC/good damage make her a real beast.
Great list Agree with them all
I would add MODOK to the honarable list
maybe even around nmber 6.
His first 2 slots are great. He does drop off a bit and has some elow speed. But team him up with some TK and he is one of the best first strike figs in the game. Add in some barrier and he might last a bit longer.
I would have put in Experienced Vertigo over V U-men. If wizkids is going to have us "pay" so much for incapacitate, then a triple INC figure WITH perplex had better be pretty good, and this one is.
superphil
01/28/2005, 10:17
Originally posted by webhead817
If you want to get really sneaky, you can use her Support on her final click in tandem with Sinister Syndicate or Batman Enemy to get a very accurate medic. "Paging nurse Bullseye."
that's not possible:
Ignore all modifiers to the close combat attack.
and I still prefer E black cat with her wild card ability over domino.
Dr Mid-Knight
01/28/2005, 10:18
Great list. I'd say Fantomex is better than Rookie Domino and Vet Dagger, but otherwise I agree.
webhead817
01/28/2005, 10:20
Originally posted by superphil
that's not possible...and I still prefer E black cat with her wild card ability over domino.
I love Black Cat too, but she has rotated out, so she wasn't really a consideration on this list.
Also, AFAIK, the SinSyn trick with Support works because it's a Replacement Value, not a Modifier.
normalview
01/28/2005, 10:22
Originally posted by superphil
that's not possible:
and I still prefer E black cat with her wild card ability over domino.
It IS possible. Sinster Syndicate doesn't modify the attack value, it REPLACES it. Very big difference.
Funky Jett
01/28/2005, 10:25
webbie and normalview are both correct. Using the SinSyn to increase the AV of a wildcard medic is possible, just as using the Defenders ability to lower the DV of the patient is legal. They REPLACE the values.
Glen Quagmire
01/28/2005, 10:44
I gotta lobby for V Cloak as well to be in the top 5. He gets to pick and choose who he's matched up against thanks to phasing and 12 movement. If he can match up with someone who needs to roll an 8 to hit him, the party is over and Cloak is moving on to his next victim.
And look out for Armor Piercing on this guy.
PaxZRake
01/28/2005, 10:51
I think the main problem with having V Cloak in the top 5 there is because his main use is support killer. Paying that much just to kill off support pieces isn't worth it IMO.
I personally can't wait for armor piercing for V Cloak, then he's going to turn into a heavy hitter killer, that solid 17 D, with the poison that goes through IMP, and the EW just for fun... Drool.
That being said, I love the piece, the sculpt, and the character. He has uses, but not on the top 5 competitve pieces.
eboladude
01/28/2005, 11:03
My picks have to be:
5. V Dagger
4. R Polaris - she's a beast! TK, Force Blast, ESD, 4 Damage
3. V U-Men
2. R Vertigo
1. R Domino - took out a team fronting Loki using her and V Wonder Man - but she was the key! The most effective piece in the set.
drgnoftyr
01/28/2005, 11:15
Originally posted by eboladude
My picks have to be:
5. V Dagger
4. R Polaris - she's a beast! TK, Force Blast, ESD, 4 Damage
3. V U-Men
2. R Vertigo
1. R Domino - took out a team fronting Loki using her and V Wonder Man - but she was the key! The most effective piece in the set.
i like this list also but webbie did great maybe next time ....:grin: :grin:
Inbetweener
01/28/2005, 11:19
Great job Webhead. I'm not into V-Dagger but I've used her a few times with good results...My picks are close to yours and I'll likely heed your advice here when compiling my best 100 list after Legacy. Here are my top five.
5. R-Polaris-I think Asz was sort of in the middle on this figure too and an 8 attack isn't great to work with but I love effective reserve attackers like this. There she is TKing away and remaining a potential threat but she drops fast. Still for the cost and that 4 damage it's just too good to pass up for me.
4. V-Uman-You had it right on here. Great support piece and a lot of fun to use this pretty rare power.
3. R-Domino-This is an obvious choice. Nothing to standout original here just a good support piece who is tough to kill and might surprise you offensively. I'd still take E-Black Cat over her though.
2. E-Northstar-This is a great play that will likely creep up my list as I use him more and more.
1. V-Havok-Four damage, ten attack and an 8 range. You can't go wrong. Straightforward cheap second string attacker who with some support can become a major threat to any figure in the game for an attack.
Blubeard
01/28/2005, 11:24
great selections....but i was thinking the same thing as most everyone else...where V cloak? i like him more than V Dagger (who i really like dont get me wrong) but hes a solid solid piece, (more than a mere support killer) that excels at support killer...use him to pester your opponents on the way to the backline, and then when the backline is finished whack away at the bigger pieces (or the bigger piece that frequently heads back to protect the backline ;) )
Well ... I like the rookie Northstar most than the exp ... because of the lower cost thats so important in swarm teams ... but the exp is better in sealed tournaments.
...
MODOK is the best unique in the set. Very powerful and very well represented comics wise.
Good picks, though I prefer the experienced Havok for the flight. That way he can carry around a U-man and he has that convenient free move.
Great List-
My only questions are where you would place Longshot, M.O.D.O.K. and V Blade (taunt) on your list, possible honorable mentions?
Another question is who do you think are the figures that are screaming to have feat cards used with them? hmmmmm.
St-Dumas
01/28/2005, 11:38
webhead's first figure review as an admin. Cool. Like the Napoleon reference.
clixer11
01/28/2005, 11:39
I say make it a Top 6 list and add V Cloak...it's too close and all of these are excellent figures. Great write-up!
And while I agree that Cloak is an excellent Support killer, I disagree that that is his main role. The 10 Attack with Exploit Weakness makes him extremely dangerous.
The icing on the cake for me is that if you hold off on commiting V Cloak until turn 3ish (depending on the team and how your game is going), he presents a confounding strategic dilemma for your opponent. Where is Cloak going? Avengers/JLA move copied if my opponent is low on actions? Phasing into my rear area? Will he get moved by Telekinesis up to my primary attacker? Is he going to base my Invisible Woman? He is the BEST Poison figure in the game, and costly, but very much worth the points. He will punk you out if you base him while still doing Poison, and if I can get my opponent to start making ranged attacks back toward his rear support area, then he's feeling lots of pain from my other figures.
On the other hand, just Outwit SS and nail him. :grin:
Inbetweener
01/28/2005, 11:39
I love M.O.D.O.K. and not just because of the character. He is a legitimate center piece to a Hydra theme team. If he had a ten range forget it. He'd be unbelievable.
Darth Sabre
01/28/2005, 11:46
Add me to those that think that V Cloak may deserve a spot on the top 5 list, I've seen him tear it up something fierce, many times. He'llbe more effective once Legacy is released, because there will be cards in there to help him out.
Overall, good list though, and nice write-up! :grin:
Wollstonecraft
01/28/2005, 12:01
Gumpold,
Life is funny. You pull only two U-Men, whilst I, on the other hand, pulled to V U-Men from the same box the other day. I seem to get at least one in every booster I open!
"Paging Nurse Bullseye"
- best line ever
Ozymandas
01/28/2005, 12:27
Nice article!
I think that Polaris & Cloak are up there too. If not in the top 5 then they're 6 & 7.
I still disagree w/ the whole Flash & Northstar attacking for free business. Why say when they move & attack it's free but when they do a multi-attack it's not? Why make such an exception in the 1st place?
I think the answer is behind the INTENT of the rule. I think it means to say that if Flash or Northstar want to move for free using their H/S/S ability, they may do so & ignore opposing character's figure bases while doing so. NOT attack while doing so.
ludd_gang
01/28/2005, 12:31
I agree with your picks.
I sometimes pick E Domino over R just because late game the 16 D + PC + Supersenses is nearly untouchable.
V Silver Sable is another contender, IMHO.
webhead817
01/28/2005, 12:36
Originally posted by DCFan#1
I agree with four of them. Replace rookie Domino with Vet Cloak and I'd be completely on board.
I really do like Cloak...and I'm glad to see him getting a lot of support. I think ultimately I chose Dagger over him because she is easier to abuse. Cloak is a great piece to be used in a clever way, and there have been plenty of good examples of this already. Dagger on the other hand is more straight forward...run her up and shoot someone down, wash, rinse, repeat. She also seems to gain more from her wildcard...Cloak has ways of moving unhindered with Phasing and hiding with Stealth already, and he seems tailor made for the Passenger feat.
EvilGenius
01/28/2005, 12:41
Hey Webby, nice run down. :)
I like the figs you've listed but I also think V Cloak is a top contender. He and Dagger are great representations of power combos I've been looking for for a few sets now, and they can be just brutal when used together. Some have pegged Cloak as a support killer, but also consider these uses:
1) You may not see it quite as often now, but Defend + ES/D formations still pop up from time to time. A good Poison figure reduces this group a a pile of worthlessness. Especially a Poison figure with SuperSenses who also happens to be a Wildcard. Nice.
2) Any of the more prevalent brick characters who are starting to be designed for more utility (lower cost + Charge/HSS + better Defense + Feats, etc). Exploit Weakness with a good AV on a figure with Supersenses and who's a Wildcard gives you a LOT of options for dealing with WonderWoman level and type characters. It even helps you a lot against someone like, say Ult Thor. Get TKd out to him and punch through his Defensive Powers, and you've got SuperSenses + Wildcard to help protect you from retaliation. If someone Outwit's Thor's Defensive Powers, you even get a "free" click of damage from Poison! What's not to love?!
3) SuperSenses groupings sort of replaced/augmented Stealth characters in my area when Ultimates came out (and of course it was always prevalent on certain characters). This is another great opportunity for Poison to shine. Cloak can move up next to a SuperSense fig, like say, an annoying Indy piece like Johnny Alpha or Shi, and ruin their day while without even using an action, saving him as a threat who can phase away to a different opponent if desired. Oh, and need I mention Supersenses + Wildcard for defense again? :)
So with (at least) 3 really good uses for Cloak and the stats to make it all work, V Cloak is a really good, dangerous fig. If you want to put the thought into using him well, he will absolutely confound your opponent. :)
Oh, and I think MODOK should be on the list too, 'cause he's a friggin big giant head for gosh sakes! How can a BigGiantHead in a floating chair not at least get an honerable mention??!?!?! :)
Wild Card Abuse......that made me laugh. Cause you know I have never been known to.....ummm, whats that over there?
Originally posted by webhead817
The only downside really is that 8 range, while actually a little above average for Mutant Mayhem, is merely mediocre in the grand scheme of things when compared to the multitudes of 10 and even 12 range characters.
"12 range characters"? As far as I know, there are only 3 characters with a range of 12 - Vet Mandarin, Phoenix and Morgan Le Fey (and all three happen to be Marvel).
Webhead, are you hinting to us that there will be alot more characters with a 12 range in upcoming sets? Legacy?
Marshal Law
01/28/2005, 14:02
Originally posted by XocgX
I will say I think Havok is worse than Northstar...4 damage for that high? If he hits you first, he is only vulnerable to a HSS, Charger or a miracle....not including Outwit, but his D+ ES/D plus hindering if you are smart.....wow.
Northstar is a beast, pure and simple. It isn't just the free move attack, although that puts him grossly over the top. Its the flight as well. Ignores hindering terrain, elevation, etc. And in probably the worst insult, the ability to carry. I can't count the number of times I've had Northstar bug out with a ranged hitter after the latter took his shot, as a free move and with a parting wack. About as many times as I've had Northstar take a setup wack, sometimes knocking the target out of stealth, dropping a utility piece (Black Panther, for example) to set up some no action ability, and then have the waiting gun row take advantage of it - without wasting an action. Veteran Havok is no slouch, but Northstar is simply in his own league.
The Rookie is IMO tied with the Experienced. At 300 points its trivial to have a 2 TK + 2 Northstar-R plus the contingent of hookers and support personnel (a pair of Rookie Pyros works well). 2 TKs, 2 free move Hypersonic attacks suitably Perplexed, and you've still got an action left to drop a barrier around your Northstars when the run home. And the cleanup job I did in a 100 point game with a Northstar-R and crew was obscene.
Marshal Law
01/28/2005, 14:14
Originally posted by Kite-Man
Yeah. I hate those Veteran U-Men.
It makes no sense to me that Jon L. is all apologetic over creating the easily abuse-able Con Artist and then drops these U-Men jerks on us.
Con Artists are still worse. DEO Agents are also worse. U-Men come into their own when pumping Energy Explosion. Other than that, you get 2 Con Artists for the price of 1 U-Men - which for everything other than EE means 1 more damage. For 4 points less than the U-Men, the DEO Agent pumps the attack for free and doubles as a backup medic. The final straw is that the U-Men must be adjacent to their buddy, which baring a turtle formation or Green Lantern doesn't happen often with more than 2 intact U-Men in a standard 300 point game. Con Artists do their thing from range, and that will always put them higher on the Abuse-O-Meter.
Gentlegamer
01/28/2005, 14:15
Good to see EvilGenius turn up!
azrael101
01/28/2005, 14:18
I like most of these picks. Mot importantly it gives me ideas i might not have tied. I've never played Dagger (or Cloak) so now it sounds like they are worth testing.
I would move R Domino to the top of the list. She is the best there is at what she does. And what she does is win games. She basically came in and told Destiny to get out, this is my house now. She has been on EVERY team I have made since she came out.
webhead817
01/28/2005, 14:26
Originally posted by mohenjo
"12 range characters"? As far as I know, there are only 3 characters with a range of 12 - Vet Mandarin, Phoenix and Morgan Le Fey (and all three happen to be Marvel).
Webhead, are you hinting to us that there will be alot more characters with a 12 range in upcoming sets? Legacy?
No no, just pointint out that Havok is at a disadvantage against characters like Bullseye, Veteran and Mandarin, Veteran when it comes to range, that's all. In my experience, there is a big difference between 8 range and 10 range, especially when you are lining up first strikes.
Marshal Law
01/28/2005, 15:27
Originally posted by azrael101
I would move R Domino to the top of the list. She is the best there is at what she does. And what she does is win games. She basically came in and told Destiny to get out, this is my house now. She has been on EVERY team I have made since she came out.
I'm a big fan of Domino-R, but ho smack Destiny she doesn't quite do. The reason isn't the extra 6-15 cost, Domino gets a lot for those points.
The reason is the free move, or rather Domino's lack of. Tactically the need to reposition your re-roller as the other figure positions shift is critical, and usually you can't afford to spend an action moving your re-roller into place when you're trying to get as many attack actions in as possible. Destiny will always excel in that area in a way Domino can't match.
I've got the most mileage from Domino in teams with free move flyers (Northstar and Havok being stellar choices). In teams without them I've generally found myself wishing for Destiny instead (far too often after the "what the heck, I'll roll without Prob" attacks). Coming from someone who has the uncanny ability to Prob Control a critical miss into another critical miss, and has gone an entire 4 round tournament with my highest attack roll being a lone 7 (and don't get me started on the Super Senses / Impervious streaks my opponents have had, not that Prob would help there), being forced to choose between an attack and a Prob Control cover is a choice I don't want to have to make. Which is why Destiny remains my top choice.
victorshade
01/28/2005, 15:45
The biggest thing to remember about Dagger, is that once Legacy gets here and fortitude is everywhere, Pyschic Blast (and incapcitate) are going to become even more popular. That new Black Queen with 10 range and running shot is going to be used alot more as well I think
J Rancher Hulk
01/28/2005, 15:46
Just out of curiosity, I was reading the part about SynSind. and how u cannot modify the attack value. The judge that regulates my tourneys says that u can perplew attack up on the medic. Though if u play the BFC Warzone you can't perplex damage. Can this possibly be right?
Macdaddy4738
01/28/2005, 16:09
i have never played my V Cloak...im too afraid of getting him shlocked soon in the game...
i see now that i need to rethink my team making..
I was reading the part about SynSind. and how u cannot modify the attack value.
As was stated earlier, you can't modify the attack value but you can replace it.
2 Gun Kid
01/28/2005, 16:40
I hereby change this title to...
"Top 5 pieces to Cheese with.."
Originally posted by Funky Jett
I lost a tournament where Galactus was the prize because of Domino. This was the first weekend after the MM release, so we were still learning the pieces. It was a booster draft, and it turns out, each of my opponents had her on their teams...
The combination of Stealth/PC/good damage make her a real beast. I'm sorry, Jett!!! I didn't mean to make such a great team! In fact, I expected to lose... not place third overall...;)
My team did rock, though.... :p
I've been tagged a couple of times by the new Blade, too. I ignored him at first, but the cheap WP/BCF/Stealth/Regen combo is crazy for the points. Ignore him at your peril.
Imperius_Rex
01/31/2005, 00:31
Nice Job, It was well thought and put together...keep up the good work
Gentlegamer
01/31/2005, 14:27
Originally posted by mohenjo
"12 range characters"? As far as I know, there are only 3 characters with a range of 12 - Vet Mandarin, Phoenix and Morgan Le Fey (and all three happen to be Marvel. LE Statesman also has 12 range. And a full dial of Battle Fury.
Crispy331
01/31/2005, 14:35
yeah....statesman fig is pretty cool...when my bro and i play ...we add 10 points to him and pretend theres no bf there :p
SpinnerLover
01/31/2005, 16:13
I agree to your list, but I think Silver Sable should be very close by...her stats are great, the vet is a wildcard and her cost is relatively cheap.
webhead817
01/31/2005, 16:29
Originally posted by SpinnerLover
I agree to your list, but I think Silver Sable should be very close by...her stats are great, the vet is a wildcard and her cost is relatively cheap.
She kinda reminds me of a Taskmaster for the good guys...except only the vet. is wildcard.
Great list, webbie! I concur wholeheartedly.
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