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The Flying Saucer! [Archive] - HCRealms

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hobbygob
04/15/2005, 16:59
Flying saucer
Both teams must agree to use a flying saucer. If they agree, they each gets a saucer on top of their build total and one more action per turn.

Cut out a 3 inch by 3 inch square of firm cardboard. ( 9 squares of the heroclix board). This is your flying saucer. If soaring place a small platform under the saucer, such as a tomato paste can.

The dial: 8 clicks

range: 6

movement: 6 6 6 6 6 6 5 4

Attack: 8 8 8 8 7 7 6 5

Defense: 15 15 15 15 15 14 13 12 11

Damage: 3 3 3 3 2 2 1 0

the saucer gets sunning shot for it's entire dial,
the saucer gets invicibility on it's first click and toughness on the rest

write these on a piece of paper and move a penny under it to keep track of how much damage it received.

Entering or leaving the saucer:
-If the saucer is hovering, characters, friendly or opposing may enter or leave the saucer.
-If soaring, flying, leap climb, tked, fastball special or phasing figures may enter or leave the saucer.
-The figures inside the saucer cannot be attacked or attack characters outside the saucer.
- opposing figures inside the saucer may attack each other.

The saucer cannot move through doorways only 2 spaces wide.
The saucer measures from any space it occupies for range.
The saucer may be placed in the hovering or soaring position.
The flying saucer can carry up to 5 figures inside it.
To use the saucer one figure from your team must be inside to "fly"it.
The flying saucer cannot be based.
The saucer can move via Sentinel rules, moving every turn taking push damage.
The saucer cannot be placed on elevated and non elevated terrain at the same time.
The saucer cannot stand on both elevated and elevated blocking terrain at the same time

50 points of the build total may be used to improve the saucer. Every 10 points spent on improvements gives the saucer a plus 1 to one number on the dial of the saucer for the entire dial. for example if 10 points are spent on damage for the saucer the damage dial would read:

4 4 4 4 3 3 2 1

Only 50 points of the build total may be used in this way.

Beaming up a character:

During a moment action for the saucer if it flies over an friendly character, the saucer may beam up the character as long as there are no more than the limit of allowed characters in the saucer. The saucer cannot attack during this action.

During a movement action for the saucer, if it flies over an opposing character, it may attempt to beam this character up. the saucer rolls against the target figure. If successful, characters inside the saucer my attack this opposing figure.

Blowing up the saucer:

The saucer may be attacked from the inside or the outside.

If the saucer is ko'd with characters inside it, all characters inside get hit for three damage. This damage is reduced by impervious, invincibility, toughness, and may be avoided by super senses or impervious. The opposing team gets 100 points for taking down the saucer

hobbygob
04/15/2005, 17:55
what do you guys and girls think?

hobbygob
04/23/2005, 20:18
Ok, played the for the first time using a flying saucer and it was pretty cool. Here are a few things that we figured out:

To make the saucer, cut out a 4 1/2 inch square and mark it off into 9 1 1/2 inch squares. (the squares in heroclix are 1 1/2 in. not 1 in. as stated previously) Once it is cut out, cut it into a circle leaving 5 pretty clear squares and 4 half squares. like this:

H: half square
F: full square

H F H
F F F
H F H

I colored in my half squares so you know which ones you can use. Treat these full squares as clear terrain, the half as blocking.


Normal rules for flying the saucer

The saucer works as a flying platform to drop your characters closer to the action, and as an attacker. Every player playing must use a saucer. The saucer costs 100 points.

Flying your saucer:

For movement purposes think of it as a flying character with the ability to hover and soar. The saucer may not take actions unless a character from your team is inside the saucer. If the saucer is unocupied by a team member it remains at it's current elevation until a friendly figure enters it again. When the saucer takes an action, it takes a token. If the saucer acts again the next turn, it takes it's second token and takes push damage. The saucer can continue to push and take push damage (as per the sentinal rules). If the saucer is the only figure left on your team, the points for it go to your opponent.

To find out how far the saucer can move, count starting from the middle square of the saucer. The saucer can not finish it's movement on elevated and grounded terrain, nor can occupy a space already occupied by a figure.

Entering and exiting the saucer:

Only your characters can freely enter your ship. You can start with characters inside the saucer. You can enter from any of the full squares on the edge of the saucer. Grounded characters can only enter the saucer in hovering or earthbound mode. Flying, leapclimb, and Phasing characters can enter while it's soaring.


Carrying figures in your saucer:

You can carry up to 5 figures inside your saucer. Characters may occupy any of tghe 5 full squares in the saucer. During flight the saucer can spin. The saucer can end it's turn in relation to the board in a cross or an x:

Cross:

H F H
F F F
H F H

X:

F H F
H F H
F H F

Characters inside the saucer cannot take actions as per the NAAT rules.

Attacking and being attacked with the saucer:

The saucer can make only ranged attacks. It can be the target of both ranged and close combat attacks. Measure the range from any square the saucer occupies. The saucer acts as a flying figure and can fire out of base to base as long as it has line of sight. Characters inside the saucer cannot be attacked (or effected i.e. outwit, perplex) by opposing figures outside the saucer and vice versa. You cannot mind control, tk, forceblast, capture or posion the saucer. If the saucer is successfully pulse waved, the saucer and all figures on it take damage.

Beaming up with the saucer.

The saucer can "beam up" friendly characters as part of a move action. As part of a move action, if you pass over a friendly character and the middle square of your saucer is unoccupied, the character may be "beamed up". Place the character on the center square of the saucer and continue movement. This gives the character a token.



Stats for the saucer:

Range: 6

movement: 6 6 6 6 5 5 5 4

Attack: 8 8 8 8 7 7 6 5

Defense: 15 15 15 15 14 13 12 11

Damage: 3 3 3 2 2 2 1 0

The first 4 clicks the saucer gets running shot the last 2 earthbound
The first click it get invicibility. The next 6 toughness

write these on a piece of paper and move a token under it to keep track of how much damage it received.

Upgrading your saucer:

50 points of the build total may be used to improve the saucer. Every 10 points spent on improvements gives the saucer a plus 1 to one number on the dial of the saucer for the entire dial. for example if 10 points are spent on damage for the saucer the damage dial would read:

4 4 4 4 3 3 2 1

Only 50 points of the build total may be used in this way.

Blowing up the saucer:

If the saucer is ko'd with characters inside it, all characters inside get hit for three damage. This damage is reduced by impervious, invincibility, toughness, and may be avoided by super senses or impervious. The opposing team gets 100 points for taking down the saucer any as many points as were spent to upgrade the saucer. The saucer remains on the board as hindering terrain and any characters that survive the explosion occupy whatever spot they were on when the saucer blew.


Optional rules: (rules for the saucer may seem kinda confusing at first glance, but once you master them, you might want to make things a little more challenging with these rules)

Characters inside the saucer can attack and be attacked by characters outside the saucer ( as well as effecting i.e. outwit perplex ect.)

Any character can freely enter any ship.


Beaming up as an attack:

You can also try to "beam up" opposing characters. As part of a move action if you pass over an opposing character, the middle square of your saucer is unoccupied, and you can finish your movement on a legal square, the character may be "beamed up". Roll against the character's defense to beam them up. If successful place the opposing figure on the center square of the saucer and continue movement. This gives the character a token.

Fighting inside the saucer:

When an opposing figure is inside the saucer, the characters inside may fight as per the usual rules of combat. Enemy figures inside the saucer may target opposing figures or the saucer itself. If a battle results in only enemy figure remaining on a saucer, the saucer becomes part of theopposing team

Clear as mud?

GAMBIT_99
04/24/2005, 15:19
cool idea! multiple saucers would be awsome for a represeantation of the new thunderbolts #6. Hydra launches a full scale attack on manhattan with lots of armeggedon ships and thunderbols have to save the city

you should make a "production line" of vehicule like shield helicarriers, armeggedon ships, the infiltrator etc

hobbygob
04/24/2005, 18:24
I'm working on different sized vehicles right now. Do you think i'd get in trouble with wizkids if i tried to sell them? Also, they're double sided so you flip them and thee leave hindering terrain after they explode. I'm having a blast!