hobbygob
04/15/2005, 16:59
Flying saucer
Both teams must agree to use a flying saucer. If they agree, they each gets a saucer on top of their build total and one more action per turn.
Cut out a 3 inch by 3 inch square of firm cardboard. ( 9 squares of the heroclix board). This is your flying saucer. If soaring place a small platform under the saucer, such as a tomato paste can.
The dial: 8 clicks
range: 6
movement: 6 6 6 6 6 6 5 4
Attack: 8 8 8 8 7 7 6 5
Defense: 15 15 15 15 15 14 13 12 11
Damage: 3 3 3 3 2 2 1 0
the saucer gets sunning shot for it's entire dial,
the saucer gets invicibility on it's first click and toughness on the rest
write these on a piece of paper and move a penny under it to keep track of how much damage it received.
Entering or leaving the saucer:
-If the saucer is hovering, characters, friendly or opposing may enter or leave the saucer.
-If soaring, flying, leap climb, tked, fastball special or phasing figures may enter or leave the saucer.
-The figures inside the saucer cannot be attacked or attack characters outside the saucer.
- opposing figures inside the saucer may attack each other.
The saucer cannot move through doorways only 2 spaces wide.
The saucer measures from any space it occupies for range.
The saucer may be placed in the hovering or soaring position.
The flying saucer can carry up to 5 figures inside it.
To use the saucer one figure from your team must be inside to "fly"it.
The flying saucer cannot be based.
The saucer can move via Sentinel rules, moving every turn taking push damage.
The saucer cannot be placed on elevated and non elevated terrain at the same time.
The saucer cannot stand on both elevated and elevated blocking terrain at the same time
50 points of the build total may be used to improve the saucer. Every 10 points spent on improvements gives the saucer a plus 1 to one number on the dial of the saucer for the entire dial. for example if 10 points are spent on damage for the saucer the damage dial would read:
4 4 4 4 3 3 2 1
Only 50 points of the build total may be used in this way.
Beaming up a character:
During a moment action for the saucer if it flies over an friendly character, the saucer may beam up the character as long as there are no more than the limit of allowed characters in the saucer. The saucer cannot attack during this action.
During a movement action for the saucer, if it flies over an opposing character, it may attempt to beam this character up. the saucer rolls against the target figure. If successful, characters inside the saucer my attack this opposing figure.
Blowing up the saucer:
The saucer may be attacked from the inside or the outside.
If the saucer is ko'd with characters inside it, all characters inside get hit for three damage. This damage is reduced by impervious, invincibility, toughness, and may be avoided by super senses or impervious. The opposing team gets 100 points for taking down the saucer
Both teams must agree to use a flying saucer. If they agree, they each gets a saucer on top of their build total and one more action per turn.
Cut out a 3 inch by 3 inch square of firm cardboard. ( 9 squares of the heroclix board). This is your flying saucer. If soaring place a small platform under the saucer, such as a tomato paste can.
The dial: 8 clicks
range: 6
movement: 6 6 6 6 6 6 5 4
Attack: 8 8 8 8 7 7 6 5
Defense: 15 15 15 15 15 14 13 12 11
Damage: 3 3 3 3 2 2 1 0
the saucer gets sunning shot for it's entire dial,
the saucer gets invicibility on it's first click and toughness on the rest
write these on a piece of paper and move a penny under it to keep track of how much damage it received.
Entering or leaving the saucer:
-If the saucer is hovering, characters, friendly or opposing may enter or leave the saucer.
-If soaring, flying, leap climb, tked, fastball special or phasing figures may enter or leave the saucer.
-The figures inside the saucer cannot be attacked or attack characters outside the saucer.
- opposing figures inside the saucer may attack each other.
The saucer cannot move through doorways only 2 spaces wide.
The saucer measures from any space it occupies for range.
The saucer may be placed in the hovering or soaring position.
The flying saucer can carry up to 5 figures inside it.
To use the saucer one figure from your team must be inside to "fly"it.
The flying saucer cannot be based.
The saucer can move via Sentinel rules, moving every turn taking push damage.
The saucer cannot be placed on elevated and non elevated terrain at the same time.
The saucer cannot stand on both elevated and elevated blocking terrain at the same time
50 points of the build total may be used to improve the saucer. Every 10 points spent on improvements gives the saucer a plus 1 to one number on the dial of the saucer for the entire dial. for example if 10 points are spent on damage for the saucer the damage dial would read:
4 4 4 4 3 3 2 1
Only 50 points of the build total may be used in this way.
Beaming up a character:
During a moment action for the saucer if it flies over an friendly character, the saucer may beam up the character as long as there are no more than the limit of allowed characters in the saucer. The saucer cannot attack during this action.
During a movement action for the saucer, if it flies over an opposing character, it may attempt to beam this character up. the saucer rolls against the target figure. If successful, characters inside the saucer my attack this opposing figure.
Blowing up the saucer:
The saucer may be attacked from the inside or the outside.
If the saucer is ko'd with characters inside it, all characters inside get hit for three damage. This damage is reduced by impervious, invincibility, toughness, and may be avoided by super senses or impervious. The opposing team gets 100 points for taking down the saucer