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Sorry: the Clix game. [Archive] - HCRealms

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ibeatdrew
04/16/2005, 20:50
Introduction:
A play on an old favorite game.

Set up:
Each player builds a 400 point team.
Each player starts on opposite sides of the map with his team off the map also known as “home”.

Rules:
Each turn the player rolls one 6 sided dice, on a roll of 6 one member of their team is allowed to enter the map in the designated starting area and take an action.
If the player does not roll a 6 to place a character then his turn is skipped, he has no character on the map. If he has a character on the map and that character can take an action he can use that character.
Once a character is on the map, that character is played using normal rules and actions.
The total allowable actions per side are 4.
A character entering the map gets one free action not counted toward your total actions for the turn.
A player can be attacked in their starting area.
Each player earns points for the characters they send “home”.
Once a character is KO’s it is sent back to the players character “home” and is set up to re-enter the game at full health.
No medics or Con Artists.
If after 5 tries a player can’t roll to get a character on the board they can pick to place a 40 point or lower character on the map, with 1 click of damage applied to it.

Victory:
Victory is obtained on the agreed upon total points sent home score is reached by one of the players. I recommend 600.

ibeatdrew
04/18/2005, 09:40
This may not come out the right way but, I played this with just myself yesterday and it turned out to be pretty fun. I am going to dub this a 1-4 player Clix game.

You can actually play this alone and still have some strategy involved that doesn't compromise. I guess it's hard to explain, but if you have ever tried to play Clix alone and controlled both sides. You always favor a side. For some reason this game doesn't. It kinda makes you switch from side to side, kinda weird.