AlgertMan
05/19/2005, 14:43
Build Total--300pts
Your team has been selected to visit a remote area where strange things have been happening. The origin of the problems seems to be an ancient relic that has mystical powers. Your job is to retrieve it. But unkowning to you another has been sent to do the same job. At first the teams wish to team-up but the dark forces have used mindcontrol and have pitted the team against one another for their own amusement.
Special rules
--At start of each player third turn, and every turn after that, they roll one dice, on a '1' each figure on thier team takes one click of pushing, on a '6' each figure on thier team takes one click of healing.
--place a special marker in one of the 4 center squares, this is the ancient relic. It takes a power action to pick up. The relic grants Probablity control, perlpex, willpower, and psy.blast to the controlling figure. If you have no range you gain a base range of 4. If you take damamge from an attack the attacking piece is the controller. If the controlling piece already has these powers they can not stack them.
50min. time limit, and stand victory points.
Your team has been selected to visit a remote area where strange things have been happening. The origin of the problems seems to be an ancient relic that has mystical powers. Your job is to retrieve it. But unkowning to you another has been sent to do the same job. At first the teams wish to team-up but the dark forces have used mindcontrol and have pitted the team against one another for their own amusement.
Special rules
--At start of each player third turn, and every turn after that, they roll one dice, on a '1' each figure on thier team takes one click of pushing, on a '6' each figure on thier team takes one click of healing.
--place a special marker in one of the 4 center squares, this is the ancient relic. It takes a power action to pick up. The relic grants Probablity control, perlpex, willpower, and psy.blast to the controlling figure. If you have no range you gain a base range of 4. If you take damamge from an attack the attacking piece is the controller. If the controlling piece already has these powers they can not stack them.
50min. time limit, and stand victory points.