View Full Version : Viva Revolution! (controller pics)
Froggore
09/16/2005, 10:19
Revolution controller revealed (http://www.gamespot.com/news/2005/09/15/news_6133335.html)
Holy ####! I almost don't know what else to say. Infinite kudos to Nintendo for actually innovating with their controller design (rather than Microsoft or Sony who gave us slightly different versions of the same controllers we've been using for almost 10 years). It's so simple, but able to be used in such complex ways. And with the addition of the controller expansions, the possibilities are truly limitless. What does everybody else think?
FoxInStocks
09/16/2005, 11:22
I was going to start my own thread on this, but in the interest of saving space, I'll just scream here.
#### you, Nintendo. There is no way I'm playing video games with that attrocity. For starters, I agree with Scott over at VGcats. It looks like a sex toy. Second, it's not practical. My video game systems are in a small room (same goes for many of my friends). Swinging my arms around to guide #### on the screen is going to result in a lot of broken objects around the area.
I don't even wany to consider what this will mean for fighting games, one of my favorite genres.
The 'Revolution' here is that Nintendo now can sell a LOT of peripherals for the 'controller's bottom port expansion. Waving a remote control around won't work for, say, Metroid? No problem! Just buy the add-on joystick for $20, and you're good to go! Just like that Gamecube #### with using the $99 GBA as a controller for games.
Nintendo is suffering from the same ailment they've had since the N64 era. They're so god damn focused on being different that they can't see the obvious. N64 wouldn't adopt a CD format, and then Gamecube wouldn't use a DVD format. Both consoles have been second AT BEST in the console wars.
Nintendo, remember Virtual Boy? Apparently not. Look, innovation is good. Change is good. But this is just gimmick, pure and simple.
FoxInStocks
09/16/2005, 11:46
Yes, Nintendo. I really want my new video game system to make me look like some sort of escaped mental patient or deranged, primitive ape (http://media.cube.ign.com/articles/651/651334/vids_1.html) when I play. Thank you.
krusticlese
09/16/2005, 11:58
But escaped mental paitent and deranged primitave ape are the "in" hollywood looks this year!! :p Entertainment Weekly told me so!
I don't know if I like that design, it reminds me too much of my old Intellivision controllers. I remember the little divits you used to get in your fingertips from using the side buttons too much. But, I'll reserve my final call untill I can try one out...
FoxInStocks
09/16/2005, 12:05
But escaped mental paitent and deranged primitave ape are the "in" hollywood looks this year!! :p Entertainment Weekly told me so!
I don't know if I like that design, it reminds me too much of my old Intellivision controllers. I remember the little divits you used to get in your fingertips from using the side buttons too much. But, I'll reserve my final call untill I can try one out...
I may be forced to bashfully retract my statements if, upon using this monster, find that it alters my state of being and makes me weep in joy.
But I doubt it. The PS3 and X360 controllers may be the same old song and dance, but at least I'll just have to buy one controller for all games. Mark my words, you're going to see every other game for the Revolution require it's own peripheral to play. FPS's will need the joystick, fighters will need two controllers and a chestplate, Grand Theft Auto will need a light gun and a nightstick...
andrewtarius
09/16/2005, 14:14
Wow. I've been waiting for the controller to gel some type of opinion. This only made it harder. I don't quite understand it. It's simple, but how will it impact controls for fighters, or something else that requires a quick button press? I will have to wait to demo it I guess.
FoxInStocks
09/16/2005, 14:33
Nintendo is basing part of their marketing strategy on making it easy for anyone to learn to play. Attention Nintendo: Anyone interested in video games is already playing or has not yet developed the motor skills to play. If you watch that video, they keep showing old people playing. Let me tell you right now that making the controller a silly wand is not going to make any grandparents I know suddenly want to play video games. The only way old people are going to play video games is if the game magically restores their lost youth, okay?
I guess the thing that really boggles me here is that no one was complaining about the controllers beyond how comfortable they were to hold. The real complaints have been about the capabilities of the hardware and the quality of the software...and Nintendo has already stated that they don't think the hardware is all that important.
DarkCrisis
09/16/2005, 14:37
That controller looks really really "gay". I would be embarassed to use it.
Nintendo is basing part of their marketing strategy on making it easy for anyone to learn to play. Attention Nintendo: Anyone interested in video games is already playing or has not yet developed the motor skills to play. If you watch that video, they keep showing old people playing. Let me tell you right now that making the controller a silly wand is not going to make any grandparents I know suddenly want to play video games. The only way old people are going to play video games is if the game magically restores their lost youth, okay?
I guess the thing that really boggles me here is that no one was complaining about the controllers beyond how comfortable they were to hold. The real complaints have been about the capabilities of the hardware and the quality of the software...and Nintendo has already stated that they don't think the hardware is all that important.
um, keep in mind what made Pac-man great, what ushered in the end of video game crash in the early 80's (NINTENDO, btw....), etc. etc. It wasn't making things harder and harder for people to play. It was making games that ANYONE could pick up and enjoy. Grandma and grandpa, and even your 5 year old nephew could grab pac-man and play it well enough. The same with games on the Nintendo DS nowadays. My mom can't play a console game to save her life. But if I slap Warioware Touched into my DS, and go through a lot of initial coaxing, she plays it like a pro. Why? Little to no buttons. Matter of fact, all she's doing is tapping the screen in different ways with the stylus. She loves the game, and I can't get enough time on my DS anymore as a result. As a game fanatic, though, I couldn't be happier seeing her enjoy something I enjoy, so I don't mind :)
It's the same thing here. I can almost guarantee you that this new control system is built along the same principle of the DS: Touching is good. Although in this case, it should probably be: Pointing is good. How long will it take for Grandpa to pick up this controller and play a game of football with you? Who knows? It isn't even a QUESTION with the other two consoles, but with this one, it can happen! Does it reach out to the hardcore gamers that are just looking for a challenge? No. But if they lighten up for 5 seconds and give some of the "kiddie" games a try, they might find out how much fun they are. My friends ridiculed me for days on end for playing "Feel the magic XOXO" on my DS. But as soon as they gave it a try, they couldn't stop playing it. Because it was fun.
I'd say that you can go ahead and complain about what it looks like, etc. etc. But as far as gameplay is concerned, I'd wait until the system comes OUT before I'd start bashing it's efficiency at playing the games I like.\
And a ravaging monkey doesn't look any stupider than you do when you're staring down the TV and smacking the same button repeatedly. Since when did you do this sort of thing outside, anyway?
Ignatz_Mouse
09/16/2005, 16:43
I think it's a cool idea, but it's also a serious downgrade for games that require a standard controller. That's a mistake. I know it takes add-ons, but they ought to have an add-on included with the system that has a more normal layout.
The reason MS and Sony have been giving us refinements of the standard controller is becuase it works. Nintendo should have added to it, not scrapped it altogether.
I think this is going to alienate developers and (along with the fact that the system is supposedly less graphically capabale) cement the "kiddie" image in people's heads. This will be a hit with families with small kids, Nintendo diehards, and nobody else. Which is too bad, becuase the controller idea is pretty cool. But they're positioning it all wrong.
Ignatz_Mouse
09/16/2005, 16:49
By the way, Pac-Man predates the NES by about 4 years in Japan, and 5 in the US. Games were plenty family-friendy before Nintendo came along.
And Nintendo's rebuilding of the game market had more to do with being willing to sell into a hostile retail environment that changing the games themselves. The public's appetite for games never waned, but retailers and publishers took a bath overproducing and then got gunshy.
Read "Game Over"-- it'll open your eyes.
FoxInStocks
09/16/2005, 17:17
I'd say that you can go ahead and complain about what it looks like, etc. etc. But as far as gameplay is concerned, I'd wait until the system comes OUT before I'd start bashing it's efficiency at playing the games I like.\
I'm not complaining about it's looks. It doesn't LOOK any worse than the Xbox or PS3 controllers. I have two complaints, and they are A) Functionality and B) Peripherals.
Like I said, I do need to try it first to see how it plays, but my gut feeling is 'gimmick'. However, there's not getting around the peripheral complaint. Want to play the hot new game with your buddies? No problem. Just buy four of the needed add-on joystick! Are you REALLY going to fall for that?
And a ravaging monkey doesn't look any stupider than you do when you're staring down the TV and smacking the same button repeatedly. Since when did you do this sort of thing outside, anyway?
Seriously, stop and think about that. Compare a gamer sitting in a chair pressing buttons on a pad to one waving his arms around madly, smacking the player next to him in the nose over and over. Unless you still yank the controller up into the air when you try to make Mario jump, you'll see the silliness of this.
Or maybe you won't, because you'll have spent all your money on add-ons needed for the controller to play Metroid, and thus can't afford new glasses to see .
FoxInStocks
09/16/2005, 17:18
Dammit, I messed up the editing. Part of that first quote is mine, not Thawmus'. Sorry for putting words into Thawmus' mouth. :ermm:
FoxInStocks
09/16/2005, 17:21
The reason MS and Sony have been giving us refinements of the standard controller is becuase it works. Nintendo should have added to it, not scrapped it altogether.
And let us not forget that it was NINTENDO that 'complicated' controllers. SNES added 2-4 more than the NES, and then the N64 went ape-crazy and added tons of buttons.
I see a problem with 'holding out the stick' so to speak. I mean its gonna be pretty hard to have a hard-core gaming sessions if you have to hold out the controller and continuously move it to play the game. However if done correctly and actively supported by Nintendo and 3rd party companies this could really change the way you play games. People complained that the DS was a bad idea and using a stylus to play games was 'funky' or a 'gimmick' but it is the #1 new handheld on the market so they must have done something right. I will more than likely be buying a Revolution, the inclusion of a 'normal controller' peripheral sealed the deal for me.
Also don't knock the SNES controller it was the direct predecessor to the PS2 stick. Let us also not forget that Ninteno did create the Wavebird, hands down the best wireless controller, and probably a big reason why the next gen PS and XB are wireless.
I didn't really count the whole 'GBA as a controller' thing as a hassle or a gimmick. It was only necessary to play like what maybe 5 games, the rest of them it simply 'added' to gameplay and never anything so critical as to lessen the gameplay experience. Additionally I already had a GBA and got the free GBA/GC hook up when I bought Wind Waker. So it was kind of just a meh, thing for me.
That controller looks really really "gay". I would be embarassed to use it.
Maybe a little to ipod-ish, but I find it no more 'gay' than oh ipod minis, nanos or hundreds of other TV/VCR/DVD remotes that are similarly shaped and colored...but ok 'gay'. :rolleyes:
DarkCrisis
09/16/2005, 18:21
For a tv remote it looks great. For a controller it looks "gay".
that is....
sooooo not what I expected.
:ermm:
whatsup' ps3/xbox360!?!
Froggore
09/17/2005, 13:17
First off, they've said that there will be 4 Gamecube controller ports on the Revolution, so I assume that they will be usable with some of the newer games if necessary. And yes, they will be able to sell more peripheral with this design. But just use your imagination for a minute and you'll see that this really could bring about a lot of new and unique gameplay possibilities. I mean, I have really enjoyed the "normal" controllers that we have now, but you have to admit that they, and a lot of the software designed for them, are getting pretty stale. These days, I rarely find myself playing a new game and saying, "I've never played anything like this before" and that makes me really sad.
And why is it that whenever somebody (mostly Nintendo) tries to do something radically different in gaming, it's labeled as a gimmick? Don't get me wrong, buttons are great, but I'm all about trying something new, especially something from Nintendo. They have rarely let me down. And we've been using roughly the same controller for almost 10 years. I, for one, am ready for a change. Correction: I'm ready for a Revolution.
Froggore
09/17/2005, 13:19
For a tv remote it looks great. For a controller it looks "gay".
And DarkCrisis, you need to open your mind and expand your vocabulary just a bit before I'll take your opinion as a valid one.
FoxInStocks
09/19/2005, 13:33
And yes, they will be able to sell more peripheral with this design. But just use your imagination for a minute and you'll see that this really could bring about a lot of new and unique gameplay possibilities.
Correction: I'm ready for a Revolution.
I can use my imaginiation to come up with a lot of ways to make a peripheral for that thing. But are you really going to sit there and tell me that you think it is good that you will likely need at LEAST one peripheral to play (a controller 'shell') most games?
Stop, think that out.
Let's use a fighting game as an example, as that's a popular two-player style game. You buy the Revolution, and get the remote. I don't see any real way to use that remote for a good fighting game, so there's probably going to need to be an add-on. So you buy THAT, and you can play. But wait! Now your friend wants to play, so HE has to buy the add-on.
Forget the Gamecube controller being used. Nintendo isn't putting all this hype and research into that remote just so all the game publishers can skip it and just use the Gamecube controller anyhow. Chances are that the Gamecube controller support is solely there to allow you to play Gamecube and pre-Gamecube games.
The remote is going to be the Revolution's controller, and using it across genres will require add-ons. Don't try to kid yourself, because it's going to happen.
While we're on the topic, let's look at another problem this poses: game ports. When Capcom starts work on Resident Evil Whatever, do you really think that they're going to make a special version of it just for the Revolution's completely different controller? Unlikely. Will they make the next RE just for the Revolution? Again, unlikely because they stand to make more money (i.e. sell more copies) by releasing it for the PS3 and X360, two consoles with controllers similar enough to make porting easier.
So, chances of seeing your favorite non-Nintendo franchise on the Revolution are probably slim. Metroid, Zelda, Mario...you'll have these, complete with arm-waving controls. But don't hold your breath for the Final Fantasies and X-men Legends games hitting it.
FoxInStocks
09/19/2005, 13:41
I see a problem with 'holding out the stick' so to speak. I mean its gonna be pretty hard to have a hard-core gaming sessions if you have to hold out the controller and continuously move it to play the game. However if done correctly and actively supported by Nintendo and 3rd party companies this could really change the way you play games. People complained that the DS was a bad idea and using a stylus to play games was 'funky' or a 'gimmick' but it is the #1 new handheld on the market so they must have done something right. I will more than likely be buying a Revolution, the inclusion of a 'normal controller' peripheral sealed the deal for me.
Also don't knock the SNES controller it was the direct predecessor to the PS2 stick. Let us also not forget that Ninteno did create the Wavebird, hands down the best wireless controller, and probably a big reason why the next gen PS and XB are wireless.
I didn't really count the whole 'GBA as a controller' thing as a hassle or a gimmick. It was only necessary to play like what maybe 5 games, the rest of them it simply 'added' to gameplay and never anything so critical as to lessen the gameplay experience. Additionally I already had a GBA and got the free GBA/GC hook up when I bought Wind Waker. So it was kind of just a meh, thing for me.
Let me just quick hit on a couple of points here.
The success of the DS isn't really part of the issue. First of all, the only REAL competition it had was the PSP, and Nintendo has pretty much owned the hand held market from day one. Plus, the hand held market is a completely different beast than consoles. While the bottom line for both is good games, there are some things you can get away with on a handheld that you can't with a console (like the idea of a touch screen).
Wireless controllers have been around for a LONG time (they had them for the original NES). That Nintendo perfected the technology isn't impressive.
I'm not ripping on the SNES controller. In fact, I was (apparently) one of the few people who thought Nintendo had the best controllers around, including the N64 controller.
Finally, the GBA thing. Yeah, if you had a GBA, it was a neat feature. But if you didn't...well, then what? Don't you think a $99 controller is a bit...outlandish?
DarkCrisis
09/19/2005, 13:49
And DarkCrisis, you need to open your mind and expand your vocabulary just a bit before I'll take your opinion as a valid one.
Valid opinions are "gay".
:laugh:
FoxInStocks
09/19/2005, 14:34
Valid opinions are "gay".
:laugh:
Your avatar is 'gay'.
I like it.
WhiteRabbit909
09/20/2005, 02:33
Resident Evil 5 for X-Box 360.
Metal Gear Solid 4: Guns of the Patriots for PS3.
Diablo4485
09/20/2005, 03:35
I think everyone's getting just a little too worried about this. While I AM somewhat perplexed by Nintendo's choice in design I don't see this as a problem for one main reason: the Gamecube controller peripheral. If people (like me I'm guessing, at least initially) aren't quite willing to dive headlong into using the new controller setup right away they can get the peripheral. This is what keeps Nintendo's 3rd party support safe. Even though the main reason people buy Nintendo consoles is to get the flagship 1st party titles, Nintendo has to know that some people who are short on money can only buy one system and demand 3rd party support. Controller layouts have stayed essentially the same between the current generation and the next, so creating a way for players to use the old controller scheme is Nintendo's way of covering its a** as far as software support goes. That said, I can't wait to see what kinds of things Nintendo has planned for the new controller. Yes, buying peripherals is going to cost money, but if it means an innovative new style of gameplay I'm willing to give the extra green for it.
FoxInStocks
09/20/2005, 09:25
Nintendo Revolution: $300
Add-on to play Metroid: $25
Add-on to play Zelda: $25
Add-on to play Mario: $25
Realizing you've haven't even bought a game yet: Priceless.
absolutvt69
09/20/2005, 12:47
It's definitely not what I had pictured. I understand Nintendo's going for simplicity.. more is less... all that jazz. And in theory the controller presents a lot of interesting ideas... but in theory Communism works. Nintendo has always been about innovation. Problem is they seem to be very hit or miss. The GBA/GC link cable was Nintendo's project INSTEAD of online play... and it was a complete disaster. The Virtual Boy was a neat concept but in practice it was almost completely unplayable. This is the controller for their next generation system. If it fails... the Revolution fails... and Nintendo is probably out of the hardware business. It's different and it has potential but potential doesn't sell systems. The DS struggled early b/c many games didn't take advantage of the unique features. Will 3rd party developers (many of which already show little to no support for Nintendo) want to build games using this controller? If it requires a lot of extra coding, considering the sales of 3rd party software on Nintendo systems, it probably won't be worth the extra effort. Nintendo's first party games will be amazing I'm sure. With or w/o the controller that's a given. But these days systems need more than just 1st party games to survive. It's a huge risk for Nintendo and it could end up making or breaking them as a company. Personally I'll reserve judgement on it until I can actually use it and see what developers have in mind for it.
FoxInStocks
09/20/2005, 12:57
If it fails... the Revolution fails... and Nintendo is probably out of the hardware business.
Out of consoles, at least for awhile. I think they'll stay in the handheld market, and continue to rule it.
Personally, my dream is to see Nintendo pull their heads out of their backsides, start making kick-butt console hardware without all the silly flash and dazzle (touchscreens, magic wands, and virtual goggles), and seduce all the 3rd party franchises they made famous (Castlevania, Final Fantasy, Ninja Gaiden) back to their platform. Then, they need to make an old school Mario, (another) awesome Zelda, and give me a special edition of the console in old school NES colors.
I would buy this.
hail_eris
09/20/2005, 13:39
Nintendo has a long-stanting tradition of churning out expensive peripherals that tank on the American market (assuming they even make it there - PowerPad anyone?). With the revelation that (Xbox 360 notwithstanding) the Evil Empire is devoting more resources to PC gaming, it seems like there is almost an industry-wide acknowledgement that Sony is top dog in the home console market...
FoxInStocks
09/20/2005, 16:05
Nintendo has a long-stanting tradition of churning out expensive peripherals that tank on the American market (assuming they even make it there - PowerPad anyone?). With the revelation that (Xbox 360 notwithstanding) the Evil Empire is devoting more resources to PC gaming, it seems like there is almost an industry-wide acknowledgement that Sony is top dog in the home console market...
Power Pad...was that the big mat you were supposed to gleefully dance about on to controller the game?
absolutvt69
09/20/2005, 17:18
And why hasn't there been a Kid Icarus remake w/ new graphics... that'd be awesome.
Froggore
09/20/2005, 17:57
I can use my imaginiation to come up with a lot of ways to make a peripheral for that thing. But are you really going to sit there and tell me that you think it is good that you will likely need at LEAST one peripheral to play (a controller 'shell') most games?
Stop, think that out.
Let's use a fighting game as an example, as that's a popular two-player style game. You buy the Revolution, and get the remote. I don't see any real way to use that remote for a good fighting game, so there's probably going to need to be an add-on. So you buy THAT, and you can play. But wait! Now your friend wants to play, so HE has to buy the add-on.
Ok so apparently, you didn't read the whole article. The system is going to come with the one peripheral that they've shown (the analog joystick one). With that and the remote connected, I can see many a good fighting game being controlled with this configuration.
And I, for one, am more than willing to buy the controller "shell" peripheral for playing other non-Nintendo games. And I'm sure that if it is required for enough games, it will come with the system or with a specific game.
While we're on the topic, let's look at another problem this poses: game ports. When Capcom starts work on Resident Evil Whatever, do you really think that they're going to make a special version of it just for the Revolution's completely different controller? Unlikely. Will they make the next RE just for the Revolution? Again, unlikely because they stand to make more money (i.e. sell more copies) by releasing it for the PS3 and X360, two consoles with controllers similar enough to make porting easier.
So, chances of seeing your favorite non-Nintendo franchise on the Revolution are probably slim. Metroid, Zelda, Mario...you'll have these, complete with arm-waving controls. But don't hold your breath for the Final Fantasies and X-men Legends games hitting it.
You're right, in most cases they will not make a special version for the Revolution. This is the purpose of the controller "shell" that you previously mentioned. And if the controller "shell" exists, than companies that make multi-platform games will release their games for as many platforms as they can to maximize their audience and profit.
Nintendo Revolution: $300
Add-on to play Metroid: $25
Add-on to play Zelda: $25
Add-on to play Mario: $25
Realizing you've haven't even bought a game yet: Priceless.
Now this is just ridiculous. They've already shown a Metroid Prime demo using the new controller with the joystick peripheral which comes with the system, so that won't cost you anything (after purchasing the system). And I really can't see them having other add-ons just for Zelda and Mario, especially after seeing the controller demo video.
ReZourceman
09/20/2005, 20:31
Interesting. I was disapointed at first, but i am a loyal Nintendo fan and i will wait until i have played it.
i will probably get one...Lime green they look amazing. Should be a good console...nice to see Nintendo not following the competition like sheep again.
And at least it will be reliable. (PS2'S = break often)
DarkCrisis
09/20/2005, 21:10
Frog, you missed his point.
Not to many people are going to want to pay an extra $25 for a new "controller" just to play a game, be it Metroid 7 or Somegame 5.
Froggore
09/20/2005, 23:08
No, actually I got his point perfectly. My point is that Nintendo knows this just as much as you or me or Fox. And my point was also that it is ridiculous to think that each game, especially the three Fox mentioned, would all require a different peripheral. I am of the opinion that most games that absolutely need a certain peripheral in order to play it, will come with that peripheral. Nintendo has done this in the past, and I have no reason to believe it will be different in the future. For example: Donkey Konga and the Konga controller, Mario Party 6 and the microphone, Animal Crossing and the extra memory card, Zelda: Four Swords/Final Fantasy Crystal Chronicles and the GC-GBA connector, etc.
ReZourceman
09/21/2005, 04:44
Theres an interview on this website www.gamesradar.com which explains a bit. There will be a shell, and it does sound quite cool...it uses blue tooth for the sensors and stuff.
FoxInStocks
09/21/2005, 09:56
No, actually I got his point perfectly.
No, you missed my point. First of all, the specific games I mentioned, especially in the 'Priceless' post, were merely for examples and for ha-ha's sake. While I don't know what specific games will need what add-on's, I'm willing to bet that Zelda has a sword one and racing games will have a wheel of some sort (check IGN, Gamespot, and VGcats for some ideas).
Second, the controller 'shell' may-or-may-not be included with the console; time will tell on that. However, if it is, it's going to either be A) an add-on that turns the remote into a standard wireless controller, and thus brings us back to my point that game developers will just fall back on the reliable medium of a gamepad, to which you can effectively map the controls for ANY TYPE OF GAME, or B) It will create some sort of controller-motion hybrid, which 3rd party developers will shy away from.
Plus, doesn't this all bring us back to the days of yanking our controllers in the air to try to get Mario to jump? I thought we outgrew that.
Now, as for the joystick being included...well, so what? So you'll have the standard joystick that everyone has in one hand, and in the other a remote that, taking into account it's motion capabilites AND the many buttons on it will make for a configuration just as daunting to grandpa and your parents as the current controllers.
Of course, Nintendo's plan may be to dummy-down games so much that they consist of nothing up left-right-up-down-jump again.
Listen, I'm 24 years old. I've been playing games since the original NES. I'm not going to be fooled or impressed by flashy gizmos. What I want is a multimedia video game system (surround sound capable, hi-def support, awesome hardware) and MOST IMPORTANTLY...good games.
When Nintendo can do full-on Star Trek virtual reality, I'll be impressed. But a stupid looking remote that does what many other peripherals have done for years, but without the big-name backup of Nintendo, is not revolutionaly...it's redundant.
Oh, and please describe to me how you think the joystick-remote configuration (there's some more confusion...which 'controller configuration' will you need to set up each time you want to play a different game?) will make for a good fighting game. How am I supposed to do a combo with that?
FoxInStocks
09/21/2005, 09:57
I am of the opinion that most games that absolutely need a certain peripheral in order to play it, will come with that peripheral. Nintendo has done this in the past, and I have no reason to believe it will be different in the future. For example: Donkey Konga and the Konga controller, Mario Party 6 and the microphone, Animal Crossing and the extra memory card, Zelda: Four Swords/Final Fantasy Crystal Chronicles and the GC-GBA connector, etc.
How nice, they gave you the $15 GC-GBA connector. What about the $99 GBA?
Froggore
09/21/2005, 15:17
No, you missed my point. First of all, the specific games I mentioned, especially in the 'Priceless' post, were merely for examples and for ha-ha's sake. While I don't know what specific games will need what add-on's, I'm willing to bet that Zelda has a sword one and racing games will have a wheel of some sort (check IGN, Gamespot, and VGcats for some ideas).
And I say again, you obviously didn't read the whole article or watch the demo video. The last part of the video shows a guy with the remote/joystick configuration and he's swinging the remote like a sword and making sword slashing noises. So, this leads me to believe that no other peripheral will be needed to emulate swordplay. Now a racing wheel peripheral is a good possibility, but it will most likely be optional like it is with most racing games now. Look at the picture of the remote/joystick configuration. When you hold it, you pretty much hold it like you would a regular gamepad. And I'm sure that any racing game will be able to be controlled with just the remote/joystick configuration like most racers today can be and are played with the gamepad.
Second, the controller 'shell' may-or-may-not be included with the console; time will tell on that. However, if it is, it's going to either be A) an add-on that turns the remote into a standard wireless controller, and thus brings us back to my point that game developers will just fall back on the reliable medium of a gamepad, to which you can effectively map the controls for ANY TYPE OF GAME, or B) It will create some sort of controller-motion hybrid, which 3rd party developers will shy away from.
Plus, doesn't this all bring us back to the days of yanking our controllers in the air to try to get Mario to jump? I thought we outgrew that.
Yes, a lot of developers will fall back on the reliable medium of a gamepad, but they will have the option to do something comepletely different if they would like. And I am all for that.
And do you play any PC games? Because pretty much all PC action games use or have the option to use the mouse in the controls. With the mouse, you move it in the direction you wish to face/jump/shoot/etc. Now I think the mouse is a great, but it wouldn't work on consoles. I see the remote as being the console's mouse.
Now, as for the joystick being included...well, so what? So you'll have the standard joystick that everyone has in one hand, and in the other a remote that, taking into account it's motion capabilites AND the many buttons on it will make for a configuration just as daunting to grandpa and your parents as the current controllers.
Of course, Nintendo's plan may be to dummy-down games so much that they consist of nothing up left-right-up-down-jump again.
Listen, I'm 24 years old. I've been playing games since the original NES. I'm not going to be fooled or impressed by flashy gizmos. What I want is a multimedia video game system (surround sound capable, hi-def support, awesome hardware) and MOST IMPORTANTLY...good games.
Surround Sound, hi-def, awesome hardware = guess what? flashy gizmos
I'm 23 and have been playing games just as long as you have. I have no need for a multimedia gamesystem (multimedia meaning support for multiple types of media). I need a video game system that plays games and has really fun games to play on it. Surround sound, hi-def, and "awesome" hardware are great, and that's why I have a computer featuring all 3 of these things. While I agree that these things are nice additions for a game console, they are not absolutely necessary, especially when most people can't afford a game system, hi-def tv, and crazy surround sound setup all together.
When Nintendo can do full-on Star Trek virtual reality, I'll be impressed. But a stupid looking remote that does what many other peripherals have done for years, but without the big-name backup of Nintendo, is not revolutionaly...it's redundant.
Then you will never be impressed by Nintendo. Nintendo doesn't want to do "full-on Star Trek virtual reality." They want to make unique and accessible games that are extremely fun. And they are and have always been very successful in achieving that goal. And please tell me which peripheral has the same full 3-d 360 degree pointing detection as the Revolution controller, cuz I must've totally missed that one. And seeing as I spend most of my day perusing video game news sites, I would be utterly surprised if I missed something like that.
Oh, and please describe to me how you think the joystick-remote configuration (there's some more confusion...which 'controller configuration' will you need to set up each time you want to play a different game?) will make for a good fighting game. How am I supposed to do a combo with that?
Ok, now this is going to require some imagination, so go meditate or hit a bong or do whatever you have to do to prepare yourself for this. And just forget about the pointing thing for now. You control your movement with the ::gasp:: control stick and then you have your choice of 6 buttons to use for punching/kicking/blocking/etc. It's really quite easy to see if you don't think about it too much. And if you're confused by the concept of plugging in a different controller, then you need more help than I can provide and you must not have played too much Duck Hunt as a kid (or Bayou Billy, that game made you change controllers every other level and I wasn't confused by it at all as a small child).
Froggore
09/21/2005, 15:23
How nice, they gave you the $15 GC-GBA connector. What about the $99 GBA?
Yeah, see they didn't really need to worry about that one much seeing as how the GBA is the highest selling video game system ever. A lot of people already had them.
However, I will admit that the GC-GBA connectivity was not marketed well by Nintendo. But they will not have to worry about that in the Revolution age when the DS will be able to connect wirelessly to the Revolution and vice versa.
I personally am waiting for the games before I decide for myself, but I do appreciate Nintendo actually trying something new and different. Do we really need three different consoles that all do the same thing? As far as gaming goes anyway.
And there will be that classic shell I would be shocked if Nintendo didn't include with the console. The TGS showing was all about showing the new possiblities, not reminding everyone of the old ones. That shell will most likely be treated as the standard with the remote looking part will be more like an add on, to most third party developers anyway. Think of the DS really, the touch screen is there but how many games actually use it as the sole mean of control?
And obviously the new controller isn't designed with old games in mind. Maybe, just maybe, some developers will think of new ways to use it. I know the industry is pretty stagnent at the moment, but hopefully this might inspire a few people to get off their butts and try something new.
Froggore
09/23/2005, 11:06
I personally am waiting for the games before I decide for myself, but I do appreciate Nintendo actually trying something new and different. Do we really need three different consoles that all do the same thing? As far as gaming goes anyway.
And there will be that classic shell I would be shocked if Nintendo didn't include with the console. The TGS showing was all about showing the new possiblities, not reminding everyone of the old ones. That shell will most likely be treated as the standard with the remote looking part will be more like an add on, to most third party developers anyway. Think of the DS really, the touch screen is there but how many games actually use it as the sole mean of control?
And obviously the new controller isn't designed with old games in mind. Maybe, just maybe, some developers will think of new ways to use it. I know the industry is pretty stagnent at the moment, but hopefully this might inspire a few people to get off their butts and try something new.
Amen, brother!
doctorfate77
09/23/2005, 11:18
I'm completely sold.
I will buy it. I'll be happy to buy it.
I actually like the new controller, and can see how it can really enhance gameplay.
Sides, Nintendo as a company has been around since before the turn of the century. This will not kill them. They will just sit there patiently and wait for everyone else to realize what awesomeness they've developed.
ReZourceman
10/15/2005, 05:50
I agree, Im starting to get really excited about it.
And theres one particular license they could try and jump on to DOMINATE the market....
Star Wars : Light Sabre MasterTM
How could would that be! Can you imagine the fanboys. :)
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