View Full Version : FF Iron Fist: verdict?
I waited painful years to get an Iron Fist Heroclix - now I haven't the time or opponents I need to try him out.
What was the verdict on the Fist REV anyway? Did he get much tournament play? How did he do?
Are there still others out there who'd like to see a Daniel Rand K'ai LE with Stealth and more Flurry? Or a red-suited 141 point monster?
Ultimate2099
10/04/2005, 14:42
I waited painful years to get an Iron Fist Heroclix - now I haven't the time or opponents I need to try him out.
What was the verdict on the Fist REV anyway? Did he get much tournament play? How did he do?
Are there still others out there who'd like to see a Daniel Rand K'ai LE with Stealth and more Flurry? Or a red-suited 141 point monster?
He is really good. I've seen him used on tournament winning teams (one had V Black Knight teamed up with him Thunderbolting Sinister Syndicate to borrow his 12 attack and then using him for secondary attacking.) The rookie works well with Pounce as well.
As for the an LE or a 141 point monster, no I wouldn't want to see that. I think he was handled well, and prefer the more well known characters to get the LEs.
de4dp00l
10/04/2005, 14:46
I've only seen the V in play at tournaments, and only a few times. However, every time I've faced him, he's been quite effective. For his points his his stats are great, and his power work very well together. He's the kind of piece that you can through in a big attackers face and reasonably expect to hurt him pretty badly, with Super Senses to hopefully dodge the attack, and deep dial Exploit Weakness and a still strong attack value in case he is hit. Wildcard TA just makes him that much more useful. Definitely a very useful piece. I finally picked one up this weekend and can't wait to give him a try with Powerman.
ludd_gang
10/04/2005, 15:44
I think he's way good. I have a 400 pt team that mixes non-affiliated figs in with Alt F4 Sue Storm, V Taskmaster, E Storm (Ultimates) and V Iron Fist that's pretty good. The other figs are non-affiliated so Disbanded doesn't sting so much.
AbeSapien
10/04/2005, 17:11
The vet is one of the best pieces in FF. completely worth the points for auto regen.
I recently used the Exp Iron Fist with Double Time. Allowed me to push to get the Charge/EW clix. Take a hit and move 14 squares using leap/climb back to my medic putting me on Regeneration clix(One clix of damage for pushing and one clix of damage for Double Time).
ED
First Lensman
10/04/2005, 17:42
Yes, he's a great piece. I have the Vet on a 1000 pt scenario team and he more than hold his own. Make sure you have a TKer or two to toss him around.
Marshal Law
10/04/2005, 17:43
For 39 points the Rookie is particularly effective. The cost is low enough it doesn't hurt much to lose him, and the dial is strong enough an opponent can't ignore him. The first click is a fine harrassment piece mode, the second click is the kind of click just begging for a TK toss against low defense high damage reduction beasts like Black Adam. Ample Super Senses demands your opponent waste his Outwit stopping his close up rampage (for fear of missing and giving him a second wack at 3 damage Exploit Weakness), allowing your main line hitter to take advantage of the mayhem with a little assurance the immediate retaliation attention will be drawn someplace else. The Regeneration, which half the time will either top dial you or put you on a solid Exploit Weakness click, is just gravy.
The Veteran is decent, but at the 71 point mark I'm generally not keen on no range non-flying figures that have to activate click to their run & wack mode. Especially when its just Charge. Some wild card abuse potential here, and the Super Senses is nice, but for 1/4 your 300 point team build you can pick better follow-up hitters (for a simple cost-benefit analysis, keep in mind you can almost get two Rookies for the price of the Vet). Still a better buy than the Experienced, which has most of the limits of the Rookie with half the cost boost of the Vet.
TimoSupremo
10/04/2005, 18:09
Rookie Ironfist is definately my Fantastic Forces good luck charm!!!!!! :grin:
Do you have that one lackluster figure that always seems to come through for you? R IronFist is this character for me. To think that I wasn't even going to buy this character as I was never a fan of him, PowerMan or Heroes For Hire. But I remembered seeing him appear in a few comics that I DID collect (John Byrne's Namor run comes to mind.....anyone else remmber that??) and decided, Ok I'll get him, but I'm not going over the Rookie version for this second rate mediocre chartacter.
Boy, did I underestimated his usefullness and to my opponents dismay so did they. Three of us were playing a Fantastic Forces exclusive free pick game and we each had 1 character each alive. My bad rolling and a severe doubleteaming left me with only my Rookie Ironfist (at full life) and I was up against a E Juggernaught & E Sub Mariner. I thought that I was toast. To everyones complete surprise, I held my own & went toe to toe against their bruisers, dealing 3 damage (via exploit weakness) and I landed almost every single Super Senses roll. My automatic Regeneration helped alot, and when I finally passed over my regeneration click I still got in a flurry attack to KO Subby!! While I didn't win (I came in 2nd, that Juggy is a MONSTER!!), from that moment I learned to apreciate my little yellow buddy and never to take him for granted again. I think I'll always have fond memories of that game and since have had similar luck with this character. I squeeze him into my teams whenever I can!!
adamical
10/04/2005, 20:55
Dude, it's Heroes for Hire:
Iron Fist
Power Man
Black Knight
Hercules
She-Hulk
Ant-Man
Heroes for Hire feat card (aka Thunderbolts)
i personally love using the Rookie with Pounce...you would be surprised how effective he is especially after taking that first clix and getting the charge exploit combo...and that late regen is just icing on the cake...
My bad rolling and a severe doubleteaming left me with only my Rookie Ironfist (at full life) and I was up against a E Juggernaught & E Sub Mariner. I thought that I was toast. To everyones complete surprise, I held my own & went toe to toe against their bruisers, dealing 3 damage (via exploit weakness) and I landed almost every single Super Senses roll. My automatic Regeneration helped alot, and when I finally passed over my regeneration click I still got in a flurry attack to KO Subby!! While I didn't win (I came in 2nd, that Juggy is a MONSTER!!), from that moment I learned to apreciate my little yellow buddy and never to take him for granted again.
As an aFISTionado, I only wish I could buy this fight in comic book form.
All versions of Iron Fist are good for their points - Rookie stands out a little for it's Pounce-ability and Veteran for it's Wildcard.
I LOVE Iron Fist, and while I wouldn't mind seeing another version of him come out in the future, he should never really be over a 100 points - One of his strengths is that he's a street level hero who can hurt the big boys. Don't make him a powerhouse with a target on his head.
They made him super-effecient and crazy inexpensive... so as an Iron Fist fan I am rather happy. But don't listen to me - get out there and find a game to use him in!
nedleeds
10/05/2005, 09:24
On theme teams he is great fun but as a power piece he is outclassed every step of the way.
The rookie is outclassed by Starter set Spider-Man.
The experienced has no way to move and attack and no stealth or team ability to copy it.
The veteran can't move and attack and needs TK to be somewhat effective. But for 71 points you better have a bunch of abilities for him to copy ... or be very good at rolling 5's and 6's. Personally I think the U Wolverine from the set is better for the 71 points.
Mr. Cranberry
10/05/2005, 11:24
Personally I think the U Wolverine from the set is better for the 71 points.
The pros & cons go to Iron Fist on this one.
His TA allows him to replace Wolvie with no prob,
He's guarenteed his damage, unlike Wolvie who's is random.
Plus he has the abilty to hide from ranged attackers via Stealth(TAs & Feats aside)
The versatility of the Ultimates TA is also good for him so that he's not hindered by terrain.
And for theose FF teams he actually works thematically, like Spidey does And Sub-Mariner does.
The only draw-back is that his Exp version should've had the FF TA to show his relation to that team.
nedleeds
10/05/2005, 11:26
The pros & cons go to Iron Fist on this one.
His TA allows him to replace Wolvie with no prob,
He's guarenteed his damage, unlike Wolvie who's is random.
Plus he has the abilty to hide from ranged attackers via Stealth(TAs & Feats aside)
The versatility of the Ultimates TA is also good for him so that he's not hindered by terrain.
And for theose FF teams he actually works thematically, like Spidey does And Sub-Mariner does.
The only draw-back is that his Exp version should've had the FF TA to show his relation to that team.
Wolverine can move and attack, Iron Fist can't. Wolverine is better.
Mr. Cranberry
10/05/2005, 11:32
Wolverine can move and attack, Iron Fist can't. Wolverine is better.
If that's the case then Iron Fist beas him again.
Iron Fist has CH w/10 MOV
Wolvie only has CH w/8 MOV
Plus IF has EW to hurt those non-Fortified Imp pieces.
This is really just coming down to fanboys saying which is better. Where, in this, I believe IF is more versatileand therefore more useful. Especially for the exact same points.
nedleeds
10/05/2005, 11:36
OH my bad ... I thought my Iron Fist had Leap / Climb on his first click.
I'll mail it in to WizKids and get the right one, that you've been using.
[QUOTE=timandita] ...But I remembered seeing him appear in a few comics that I DID collect (John Byrne's Namor run comes to mind.....anyone else remmber that??) and decided, Ok I'll get him, but I'm not going over the Rookie version for this second rate mediocre chartacter...
It has been a long time since I read that one, but didn't Iron Fist turn out to be Super Skrull? Broke Misty Knight's heart. :( ;)
As far as the figure itself is concerned, I too am a fan of the Rookie. He has several uses, especially when played with Pounce. The Veteran has potential as well, but mostly in 400+ point builds. Anything less and he takes up too much of your build total. However, the higher the cost, the more valuable he becomes because of his 12 attack, Exploit Weakness and Spiderman TA. I have found that Vet. Iron Fist works well against many high cost figs because his powers work well against such monsters. Big attack to hit their high defenses, Super Senses to avoid their attacks or make them waste their Outwit, Regeneration to heal up after getting bashed and Wildcard abuse to play around with... He is a solid figure, what more can I say?
AbeSapien
10/05/2005, 22:20
OH my bad ... I thought my Iron Fist had Leap / Climb on his first click.
I'll mail it in to WizKids and get the right one, that you've been using.
That's funny, I've been playing clix incorrectly, I use all of the figures clicks not just the first one.
nedleeds
10/06/2005, 09:39
That's funny, I've been playing clix incorrectly, I use all of the figures clicks not just the first one.
Get hit for 1 much ? I don't.
AbeSapien
10/06/2005, 09:59
no but I do push a ton and his L/C 3 damage combo is perfect for basing a weak piece, pushing to smack it off its good clicks and then chargin in after a rest.
nedleeds
10/06/2005, 10:46
no but I do push a ton and his L/C 3 damage combo is perfect for basing a weak piece, pushing to smack it off its good clicks and then chargin in after a rest.
Cool, agree to disagree. I'd rather have it up front, rather then L/C'ing up hoping to not get hit, then pushing to attack. Then hoping I can clear and get out of harms way 2 turns later.
lowguppy
10/10/2005, 13:53
I see the vet as a sort of Uber tie-up piece. 10 speed L/C lets him get anywhere, and super senses a deep dial makes him hard to off (esp the Vet w/aff). High av and EW make him dangerous to anyone, and his mid and late dial charge let him chase people all over the board.
nedleeds
10/10/2005, 15:04
I see the vet as a sort of Uber tie-up piece. 10 speed L/C lets him get anywhere, and super senses a deep dial makes him hard to off (esp the Vet w/aff). High av and EW make him dangerous to anyone, and his mid and late dial charge let him chase people all over the board.
Vanisher / Sidewinder for tie-up. Iron Fist is supposed to punch things.
lowguppy
10/11/2005, 16:29
He does both though! He's built like a tie up piece, but with the av and damage to be dangerous.
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