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AZS
02/06/2006, 09:36
Welcome to the Collateral Damage Marquee Primer Review!!

http://www.wizkidsgames.com/images/HDCD_logo_small.jpg


This new DC set comes out next week – Feb. 15, so to get ready for the Marquee, and any sealed games you play before then, here’s the regular Marquee Primer.

These reviews are intended for sealed, 300 point games with only this set.

Here’s the review schedule:

Part 1 – Commons (Today)
Part 2 – Uncommons (Tues)
Part 3 – Rares (Wed)
Part 4 – Uniques (Thurs)
Part 5 – Cards & Special Objects (Fri)

click on ‘Replies’ below to read the review.

.

AZS
02/06/2006, 09:36
Welcome to yet another Marquee Primer Review!
We are happily getting another DC set, one that seems very well balanced, generally playable, and fun!
With the ever-evolving nature of the game, Collateral Damage has the “new” distribution akin to Armor Wars (or maybe more accurately, what AW was supposed to be.) That means the Vet Rares will be comparable rarity to the Unqiues, which are more common than they used to be.
All in all though, there aren’t any stand out power Uniques in CD like there have been in previous sets. And even the Commons and Uncommons are very playable, so just about anything you pull should make for a pretty decent team.


Standard Intro:
This review and rating system is for a 300 point, 3 booster Sealed event only. Using a (new) Smiley :) rating system.

:confused: – Steer clear of this figure.
:disappoin:disappoin – Not so good. Should be considered with caution.
:rolleyes: :rolleyes: :rolleyes: – Fair. Based on how you need to fill out a team.
:cool: :cool: :cool: :cool: – Good. Definitely consider this figure.
:laugh: :laugh: :laugh: :laugh: :laugh: – Great! Should be a top choice for your team.


There will be very few 1 or 5 smiley ratings here, So please realize that even though your favorite character might not have gotten five smileys like you think it should, I’m just trying to be fair.

Everything written here is in the most general form possible.
Since the specific combination of figures pulled will work together to determine which are more playable than others.

Lastly, this review is just my opinion. And these are a lot of work to write, so I ask you very kindly, please don’t get angry at me for my ratings. I give reasonable explanations for each choice. If you disagree (and you are welcome to do so), please try to do the same.


Brief intro about Collateral Damage and some things to look out for.

Collateral Damage has probably the highest number of Wild Card figures in any set to date. The prevalence of the Calculator team is caused by basically all the villains in the entire DCU getting together in The Society. (Although ironically, there is a feat card called “The Society” that works off the Injustice League TA, of which there are none in this set!)
With all these wildcards, it also means that there’s actually not a whole lot of other TA’s for them to copy! (Although there are a lot of figs with TA’s all around in this set)

There’s also a lot of high defenses in this set, but not a whole lot of high attack values, so keep that in mind when building your team and try to include at least 1 figure with a 10 or 11 attack, and if you pull Perplex or Probability Control those powers will go a long way.

This set introduces a new game mechanic called Special Objects. These are object tokens that have unique characteristics that can affect gameplay. They’re not significant enough to really affect your team building choices, but it’s worthwhile to familiarize yourself with the cards before you play, so nothing wonky happens during a game.

Now (finally) on to the review!

Part 1 – Commons

Hive Trooper
15 / 22 / 25
Each of the 3 troopers serves a different purpose, and each of them is good for what they do.
Rookie Hive is simply a cheap mobile blocker. For merely 15 points you get a figure that can block LOS to your more important pieces. And since he’s grounded, your fliers can carry him around like a shield. He also has a fair ranged attack, so don’t forget to take pot shots if the opportunity presents itself.
Exp Hive is a great figure for 22 points. He echoes the Vet U-man from Mutant Mayhem almost identically. In this format you’ll certainly be able to use a little Enhancement on just about any team. EE and Flurry are nice additions, but not his main selling point.
The Vet trooper is the only flier of the bunch, but what a flier! He’s stealthed, so there’s some protection, and he has Willpower so he can carry teammates around quickly without pushing. On top of that he also has a nice 8 range and can hit for 2 damage with a capable 9 AV. All for only 25 points, you’re bound to have some use for this figure on any team.
R - :cool: :cool: :cool: :cool:
E - :cool: :cool: :cool: :cool:
V - :laugh: :laugh: :laugh: :laugh: :laugh:

Ragman
25 Batman Ally / 47 – Mystic / 58 – Mystic
This guy is TA gold. The rookie and Exp are exceptional pulls for their respective cheap team abilities. They’re both also fairly playable, although neither is overly powerful. The Vet is also good for his Mystics TA as well, but not as great as the cheaper Exp, and he has a vulnerable first click with L/C instead of Stealth.
Steal Energy is nice on the Vet though, and with Willpower and EW on his final clicks he can really make a SE attack stick.
R – :laugh: :laugh: :laugh: :laugh: :laugh:
E – :laugh: :laugh: :laugh: :laugh: :laugh:
V – :rolleyes: :rolleyes: :rolleyes:

Vixen
33 – JLA / 38 – Suicide Squad / 44 – JLA
The rookie is interesting as a flying charger, but note that she only flies for 2 clicks, then gets Earthbound. Keep an eye out for that on your opponent’s team. (Not calling anyone a cheater, just that like Battle Fury, Earthbound is often overlooked.)
Exp Vixen is mostly good for her Team Ability. Use this with your Wild Cards and toss in a bystander if you pull one, and you’ve got quick and easy healing.
The E is also ok for her attack; Blades with a 9 AV. But that starting click of Battle Fury is annoying and will hurt her ability to get around.
The Vet is nice with lots of Stealth and Super Senses. Poison mid dial is also an attack deterrent. She’s an all around good attacker for not a lot of points. Good for filling out a team, but not so great that she’s a first choice.
R – :rolleyes: :rolleyes: :rolleyes:
E – :rolleyes: :rolleyes: :rolleyes:
V – :rolleyes: :rolleyes: :rolleyes:

Black Mask
43 / 50 / 65 – All Batman Enemy
This is a guy whose power combinations seem to be tweaked specifically not to make him playable. The rookie starts with Stealth :), but doesn’t start with Outwit. :(
The Exp starts with Outwit :), but doesn’t start with Stealth. :(
And the Vet doesn’t start with either. :( :( He does get Leadership :ermm: so there you go.
Nothing about him screams “play me” so if you can come up with a good use for him, more power to you. For anyone else, leave him on the sidelines.
R – :disappoin:disappoin
E – :disappoin:disappoin
V – :confused:

Trickster
31 / 50 – Calculator / 58 – Calculator
The rookie is an interesting figure with some funky power combinations, but nothing really awesome. You’ll probably have a better use for 30 points, but if not he’s not a bad addition.
The Exp is a little better thanks to a fair defense and the Calc TA. His stats and powers are still just OK, so he still doesn’t stand out, particularly for 50 points.
The vet is nice for only a few points more than the E, but with Running shot and a better AV. He’s still not much of a heavy hitter, and how the “Trickster” didn’t start with Perplex is beyond me.
R – :disappoin:disappoin
E – :disappoin:disappoin
V – :rolleyes: :rolleyes: :rolleyes:

Azrael
39 – Batman Enemy / 50 – Batman Ally / 65 – Batman Ally
Azrael starts off as a Batman Enemy, and isn’t too bad all around. He’s cheap and might be good for some wildcard options. Not spectacular, but not bad either, he’s pretty much middle of the road.
The Exp switches teams, which is great news for your wildcards. He’s also a little more mobile thanks to charge and good starting damage. All around playable, and a good deal for the points.
The Vet is also a very nice figure with a nice deep dial and good AV for a good middle tier priced piece. His power combos are fun and playable, and his end of dial bump is excellent; Charge, high defense and AV, and Support. Just note that you cannot use Charge and Support together. :(
R – :rolleyes: :rolleyes: :rolleyes:
E – :cool: :cool: :cool: :cool:
V – :cool: :cool: :cool: :cool:

Katana
37 – Outsiders / 45 – Outsiders / 48 – Batman Ally
Well, on the plus side R & E Katana have a non-wildcard, non-JLA team ability. On the negative side, the Outsiders TA can’t be copied.
Even so, Katana is a very affordable figure for her powers and stats, and the TA is just icing. Stealth and Blades evokes an Indy feel from the figure, but that’s not necessarily all that bad. She’s cheap, dangerous, and fairly protected, all for under 50 points.
Vet Katana is the real gem though, her big selling point is her TA, Batman Ally, so your Wildcards will be able to copy that coveted TA. In addition, she’s freed up her movement slot for the Charge power, coupled with Exploit Weakness to start, and Blades on her second click - all for less than 50 points.
R – :rolleyes: :rolleyes: :rolleyes:
E – :cool: :cool: :cool: :cool:
V – :cool: :cool: :cool: :cool:

Dr. Mid-Nite
24 / 43 – JSA / 58 – JSA
It’s a good bet that any Dr. Mid-Nite anyone pulls is going to get played.
The good doctor starts out at an amazingly cheap 24 points for not only Support, but Stealthed Support! So he can move further out into the field of battle than you would dare move other medics. He can also act as a blocker for your teammates, and if push comes to shove you can always sacrifice him as a tie up piece and still lose less than 1/12th of your team! And last, but also least, he has … Smoke Cloud!
But seriously, SC can actually be useful, particularly against grounded figures with Charge or Running Shot (or even just any grounded figure you want to trip up), because it is still hindering terrain.
If you’re lucky enough to pull the ‘Flashbang’ feat card, any version of Mid-Nite is a great candidate for the card.
Exp Mid-Nite is nearly twice as good as the rookie, for (appropriately) nearly twice the points. He gains the JSA TA, (great for your wildcards), and a very useful starting click of Willpower. He also gets Perplex on his second click, so if you need to you can turn off WP and push to that click. Then finally he has an Attack Value upswing at then end of his dial (with zero damage) to use with Support.
And finally the Vet mixes it up even more with a good starting attack of 3 damage, Defend (which can work with the JSA TA to share a higher defense), or you can use it to lower a target’s defense for easier healing (that is, if 16 is lower than the target would have otherwise).
R – :cool: :cool: :cool: :cool:
E – :cool: :cool: :cool: :cool:
V – :cool: :cool: :cool: :cool:

Green Flame / Fire
17 / 50 / 60 – All JLA
Ok, the rookie is a bare bones, powerless figure, a’la a scrub or fodder figure, only this one is actually a named figure. For 17 points you’re pretty much getting what you pay for; which isn’t much. Range and attack ability are minimal, and with only 5 clicks of life she might be an easy few points for your opponent.
On the flip side, she could be a cheap throw away tie up figure, or easy filler to round out a team and inexpensively add the JLA TA for any Wildcards you pull.
The Exp jumps quite a few points up to 50 and fills out her dial with lots of pretty colors. 16 defense with ES/D will be pretty good, particularly considering that the average AV in this set is just 9, so most figures will have to base her to have a chance at hitting. Then if they do she’ll probably end up on a poison click.
2 damage + RCE is also good for a low point piece, but other than that she’s not anything spectacular for her points.
The Vet is has an odd layout as well, starting with nothing but Running Shot, but then moving to powers more like her Exp on the second click. That first click without ES/D will leave her very vulnerable, and just about any successful attack will put her past her better clicks. She finishes out her dial with RS & Pulse Wave, but its probably too little too late.
R – :disappoin:disappoin
E – :rolleyes: :rolleyes: :rolleyes:
V – :rolleyes: :rolleyes: :rolleyes:

Icemaiden / Ice
33 / 50 / 60 – All JLA
Fire & Ice seem to be priced specifically to be paired together. That may work and be a fun theme in constructed games, but is far less likely to happen in this sealed format.
Ice also stand out as the better of the two for sealed games, largely thanks to her Barrier power. This will give you some much needed defense against all the Running Shot figures in the game, as well as anything else you need to protect your team from.
The Exp and Vet also get Defend with a nice 17 defense a click or two into the dial. That will encourage you to push her to get to that click, but be careful about doing that on the Vet. If you push to put up a barrier and thus lose the Barrier power, the wall will come down! (So the action will be totally wasted!) Still, its worth getting to the Vet’s second click, whatever it takes.
R – :rolleyes: :rolleyes: :rolleyes:
E – :rolleyes: :rolleyes: :rolleyes:
V – :rolleyes: :rolleyes: :rolleyes:

Speedy
18 / 35 – Titans / 46 – Titans
For just 1 point more than R Fire, you could have R Speedy (if you pull her that is.) And Speedy offers considerably more for the points. Stealth is always good, plus she has a good AV and range for the points. Push her once and she gets RCE for the potential to deal 3 damage, all for that low cost. She’s not terribly deep at only 4 clicks, but then again if someone makes an effort to KO her, that’s one attack they aren’t making against a more prime target.
Exp raises the bar slightly with better range and by moving RCE up to the first click. All and all not a bad package for 35 points. Watch out when you push her though, she loses stealth on her second click.
Speaking of losing Stealth, the Vet forgoes starting with Stealth in exchange for Leap/Climb. That make her more vulnerable, and an easy target for any ranger looking to score 46 points.
The E & V’s Titans TA is also something to consider, being able to trade clicks from a high cost wildcard figure to a low cost Titan like Speedy could come in very handy.
R – :cool: :cool: :cool: :cool:
E – :rolleyes: :rolleyes: :rolleyes:
V – :disappoin:disappoin

Shadow Lass / Umbra
44 / 56 / 66 All Legion of Super Heroes
Hey look, another Wildcard figure! And a pretty good one at that.
Shadow Lass is a Stealthed, flying, Defending Wildcard, all for a pretty good point cost. The Rookie is little more than a nusaince, since her range and AV are too little to be of much use, but Defend could help keep a wounded Teammate safe.
The Exp is a little better with higher AV, Damage and Defense, but her short range is still a limiting factor.
The Vet bumps that range up to a useable 6 and keeps her AV and Damage for a click longer. All around, the playability of this figure will depend largely on what you pull to go with her. Be it someone she can borrow a TA from, or someone she can lend her defense to.
R – :rolleyes: :rolleyes: :rolleyes:
E – :rolleyes: :rolleyes: :rolleyes:
V – :cool: :cool: :cool: :cool:

Nighthawk
02/06/2006, 09:50
Nice review AZS, looking forward to getting my case!

insight
02/06/2006, 09:51
Great review Azs, have to agree with you on most.

The exception would be E Dr. Midnite. If any deserve a five in this group it is him. As you said yourself, anyone who pulls him will play him, and the E is twice as good. That sounds like a five to me. Can't wait to Flashbang with the good Dr.

Marlow
02/06/2006, 10:47
According to the website Vet Katana is 58 not 48.
Overall a nice run down of the commons.

AZS
02/06/2006, 10:50
According to the website Vet Katana is 58 not 48.Thanks for the heads up - I'll verify which is the right point cost and change it.

2 Gun Kid
02/06/2006, 11:01
See with all that defend out there I would think that Rookie Katanna with the Outsiders TA would be better ranked.

lowguppy
02/06/2006, 11:14
Pretty good review overall, though I would make a case for 3 faces for E Black Mask, because outwit for those points easily fits the bill of filling out a need in a team, and its not like there are many other outwit options.

I also wouldn't overlook Bat Enemy TA. With so many wildcards and a healthy population with the TA you'll be able to use it, and with generally high defenses the ability to share that one good AV on your team can make a big difference.

GameBrain
02/06/2006, 11:40
The Outsiders TA wouldn't do anything against defend, 2 Gun. It only prevents a fig's value from being modified. Defend replaces defense values as opposed to modifing them. Outsiders is good for nerfing CCE, RCE, ES/D, perplex, enhancement, and Police TA. However, it can't do jack against Defend, BCF, JSA TA, and Batman enemy TA.

Miraclo
02/06/2006, 11:41
Always a fun read. I'm looking forward to the other parts -- and the set itself, of course!

lchestnut81
02/06/2006, 11:49
I always enjoy the Primer's since Azs takes such an ensightful view into the clix. I have to always remind myself that its for the Marquee though.

I think any Dr. Midnite, Exp. or Vet Hive troopers, and possibly the Vet Katana are gonna be the ones I wanna pull out of this first group. I like the fact that the exp. Hive trooper is DC's answer to the U-men, and a pretty good answer at that. The Vet Katana is cool for the charge Exploit Weakness. Midnite's call is obvious, he is gonna get some play form me anyways!!!!

Awesome review!!! :grin:

wonderboy
02/06/2006, 11:54
I think E Dr Mid-Nite is deserving of :laugh: :laugh: :laugh: :laugh: :laugh: .

Willpower and Support with a 9 attack is down right amazing. Plus the Stealth and JSA make him very capable of being defended because he will be a prime target for the opponent. Also his perplex on his 2nd click may help turn the tide if you need that extra bonus and don't need the support right away. All you have to do is turn off willpower to push him to the perplex. In addition, if you're worried about loosing your support, don't be, because he gets it back later on his dial.

Also, don't forget if you have wild cards, you can have them copy JSA, and whoever has the lowest defense can replace it with someone else's defense in order for Mid-Night to heal them more easily (provided they are all connected with adjacency).

He's one of the best pieces in the set in my honest opinion.

clixer11
02/06/2006, 11:58
Great review as always, and I pretty much agree with everything except R Fire's rating. A free move, low cost taxi in an environment where Wildcards, pogs, and SuiSq are available could be really cool. Plus there is too much potential with this set for 7-8 figure 300 point teams, and she would be a strong member of these teams. And 5 clicks for 17 points ranks her right up there with E Wasp (4 for 19 but a 17 Def).

Thanks!

wonderboy
02/06/2006, 12:05
I forgot to mention that Dr. Mid-Nite qualifies and is a great candidate for 3 feats in the set as well:
Flashbang
Ambush
Running Start

This only increases his usefulness even more!

Come on azs, 4 stars? What were you thinking? :confused:

AZS
02/06/2006, 12:06
Great review as always, and I pretty much agree with everything except R Fire's rating. A free move, low cost taxi...R Fire is not a flyer. She is grounded.


Also as for E Dr. Mid-nite, he's certainly good, and the argument can be made for him to be 5 stars, but its my feeling that he's largely a support figure, and doesn't offer much for offense. So while he's very good, he's not 5 star good.
Its a very fine distinction, but offense vs defense / reactive vs proactive, makes a difference.

Top10
02/06/2006, 12:06
I always look forward to these evaluations.

I like that they are always up for debate.

Exp Speedy should be 4 stars. She is alot like Spymaster from AW. 8 range for 3 damage is great for only 35 points. Spymaster was such an annoying figure in AW booster pulls.

clixer11
02/06/2006, 12:12
R Fire is not a flyer. She is grounded.


Also as for E Dr. Mid-nite, he's certainly good, and the argument can be made for him to be 5 stars, but its my feeling that he's largely a support figure, and doesn't offer much for offense. So while he's very good, he's not 5 star good.
Its a very fine distinction, but offense vs defense / reactive vs proactive, makes a difference.

Oops! Then she completely sucks! I agree!

fecundity
02/06/2006, 12:25
R Fire is not a flyer. She is grounded.

Green Flame is a flyer in the figure gallery. She has a flight stand and the base has a wing symbol on it. Are you mixing her up with R Ice?

Gamera
02/06/2006, 13:02
Excellent eval Azs!

oooh I can't wait to pull a Shadow Lass!!

AZS
02/06/2006, 13:20
Green Flame is a flyer in the figure gallery. She has a flight stand and the base has a wing symbol on it. Are you mixing her up with R Ice?I have a spreadsheet from WK with all the stats. That's where I'm getting the point cost for V Vixen and that R Fire is not a flier.

I'll double check both of these items and correct anything if necessary.

Oldguynewbie
02/06/2006, 13:23
Great job, as always, AZS.

Where'd you get the idea to do these Marquee Primers, anyway?

tchipley
02/06/2006, 13:29
R Fire is not a flyer. She is grounded.


Also as for E Dr. Mid-nite, he's certainly good, and the argument can be made for him to be 5 stars, but its my feeling that he's largely a support figure, and doesn't offer much for offense. So while he's very good, he's not 5 star good.
Its a very fine distinction, but offense vs defense / reactive vs proactive, makes a difference.

So does that mean a support figure will never get a 5 star rating?

Triskit
02/06/2006, 13:48
R Fire is not a flyer. She is grounded.


{ I think WizKids' Site shows her as a flier. With the junk Yard map being used, cheap free move taxis get a 4 }



Also as for E Dr. Mid-nite, he's certainly good, and the argument can be made for him to be 5 stars, but its my feeling that he's largely a support figure, and doesn't offer much for offense. So while he's very good, he's not 5 star good.
Its a very fine distinction, but offense vs defense / reactive vs proactive, makes a difference.


In a Sealed Tourney everybody wants TK,
and everybody wants Support.

If the piece is really good (and/or cheap) at either,
it warrants a 5.


E Dr Midnite is really good.
And he's pretty darn cheap for Support these days.



I hope you are factoring in the Junkyard Map in your reviews.
(see above comments on Rookie Flame)

Another awesome Map,
and I hope all Sealed Tourneys are played on it.

clixer11
02/06/2006, 13:58
So to sum up:

It's not entirely 100% clear whether Green Flame is a flier.

If she's not, then azs is correct in his assessment regarding her.

If she is, I'm sure azs would agree (well, pretty sure) she's a 4/5.

AZS
02/06/2006, 14:16
In a Sealed Tourney everybody wants TK,
and everybody wants Support.

If the piece is really good (and/or cheap) at either,
it warrants a 5. I think some of you might be interpreting my defense his 4 stars to mean that I don't think highly of the figure; on the contrary I think its great (thus a 4 star rating), I just don't think he's all that with a cherry on top.
Then again, nothing I say would stop some of you from playing him if you pull it, but that isn't the intent either.
Really, it comes down to what you would choose to do with those 50 points if you are fortunate enough to have another option. Not just judging the character in a vacuum.

For me, a 5 means "put on your team at all costs - even if it means leaving someone else off."

4 stars means "this is a great figure and should be heavily considered." I don't think I would say 'play a 50 point support piece at all costs, even if it means leaving off some other really good figure, or building a team at a deficit.'

DarkCrisis
02/06/2006, 14:30
IMO Ragman stinks. No way he deserves 5.

Triskit
02/06/2006, 14:36
Some will say, "you are 1 Smiley off on your review."

But we all agree that your articles are very good.

And we all Thank you for doing them.

Glen Quagmire
02/06/2006, 14:49
Black Mask
43 / 50 / 65 – All Batman Enemy
This is a guy whose power combinations seem to be tweaked specifically not to make him playable. The rookie starts with Stealth :), but doesn’t start with Outwit. :(
The Exp starts with Outwit :), but doesn’t start with Stealth. :(
And the Vet doesn’t start with either. :( :( He does get Leadership :ermm: so there you go.

I'm inclined to agree with your theory. Stealth+Outwit is a coveted combo, and they may want Icons Starter Batman to be that niche figure (among newer figures, anyway) in that price range to have it. Black Mask wouldn't have L/C to go with it, of course, but it would detract somewhat from Batman if BM had the combo.

I contend that there shouldn't have been that many similarities, though. Most of what Black Mask does in the comics is play dress up and torture people. His dial doesn't reflect that.

Glen Quagmire
02/06/2006, 14:57
IMO Ragman stinks. No way he deserves 5.

He has to be considered gold in this wild-card heavy sealed format, though. Cheapest Batman ally and cheapest mystic.

Impulse-ive
02/06/2006, 16:17
Smoke cloud doesn't stop a charger. It's is only hindering for LOS.

de4dp00l
02/06/2006, 16:22
Smoke cloud doesn't stop a charger. It's is only hindering for LOS.
You might want to check the rules before posting - Smoke Cloud creates hindering terrain, period. Water is the only "special" hindering terrain, that doesn't effect LOS.

Mr. Pilkington
02/06/2006, 16:23
The sheer number of wildcards and Mystic in this set is going to get ugly. MC could be a big deal, forcing your opponent's figures to damage each other (whether the opponent turns off Mystics or not) to keep your figures safe from the retaliation.

de4dp00l
02/06/2006, 16:27
He has to be considered gold in this wild-card heavy sealed format, though. Cheapest Batman ally and cheapest mystic.
Well, that depends heavily on whether or not you pull a lot of Wildcards (fairly likely) and have the room left over to blow on Ragman just for a TA. He doesn't really bring much else to the team, and the E is pretty pricey. I'd think 4 stars would cover them - consider playing them heavily, but not at the cost of better pieces, especially the E version.

Trader2699
02/06/2006, 16:31
Nice work! I was counting down until the infamous "azs marquee primer," I love reading these things!

My only point of contention is (as others have mentioned) E Dr. Mid-Knight truly is deserving of 5 stars/smileys. I agree with your point about him being primarily a support piece, but there are 2 counterpoints that need to be made.

1) This is for sealed play, so the rating system is based on how well the figure will work in the given format, and 2) if I recall correctly, you gave REV Jinx a 5 rating. The argument can be made that she is largely a support piece as well.

At any rate, thanks for writing this, looking forward to the rest.

Mr. Pilkington
02/06/2006, 16:35
2) if I recall correctly, you gave REV Jinx a 5 rating. The argument can be made that she is largely a support piece as well.

Well, the PB on Jynx made her particularly dangerous, especially given all of the high point opponents in Legacy. I tend to mark Jinx in the Attacker/Support column rather than just Support.

Mr. Pilkington
02/06/2006, 16:37
The sheer number of wildcards and Mystic in this set is going to get ugly. MC could be a big deal, forcing your opponent's figures to damage each other (whether the opponent turns off Mystics or not) to keep your figures safe from the retaliation.

Gosh Mr. P, that might be the case if there were really any MC choices in this set. A quick scan only showed a couple of Uniques with the power and Eclipso's isn't even front loaded. Do some research for once you hack!

Sincerely yours,

Mr. P

AZS
02/06/2006, 16:42
1) This is for sealed play, so the rating system is based on how well the figure will work in the given format, Exactly!

2) if I recall correctly, you gave REV Jinx a 5 rating. The argument can be made that she is largely a support piece as well.I suppose if you reduce it down to just a single element; support piece vs support piece, then that's a fair comparison.

But if you look at the bigger picture, Jinx is a Wildcard fig with a good attack and range, Psyblast, and is under 50 points even in her vet.
I suppose the argument could be made that she's largely a support piece, but its not an argument *I* would make. :p

Thanks for the feedback though. Who would have thought a single smiley would create so much controversy? :cross-eye

.

darthfatty
02/06/2006, 17:09
Hooray for the Marquee Primer! I don't know why, but this is one of my favorite articles.

Cole Burns
02/06/2006, 17:16
These are my favorite articles on this site. Thanks for another great one. :)

swinte
02/06/2006, 18:12
Another great article, keep it up!

Wolverine_Hulk
02/06/2006, 19:45
Awesome job!!! I give it :laugh: :laugh: :laugh: :laugh: :laugh: .

SLVRSR4
02/06/2006, 20:59
When IS the marquee? I've never been to one, and now have weekends off, so I'll be able to go to this one.

Gumpold
02/06/2006, 22:22
When IS the marquee? I've never been to one, and now have weekends off, so I'll be able to go to this one.

The Marquee starts the first Friday in March. Check with your local venue or the wizkids site for the exact date in your area.

AbeSapien
02/06/2006, 23:50
1) This is for sealed play, so the rating system is based on how well the figure will work in the given format, and 2) if I recall correctly, you gave REV Jinx a 5 rating. The argument can be made that she is largely a support piece as well.

At any rate, thanks for writing this, looking forward to the rest.


Jinx was a wildcard, had a support power, but also had psychic blast to make her truly nasty. On top of that she has phasing to make her very mobile.

Marlow
02/07/2006, 12:56
I have a spreadsheet from WK with all the stats. That's where I'm getting the point cost for V Vixen and that R Fire is not a flier.

I'll double check both of these items and correct anything if necessary.

The actual figure, R Fire, comes with a flight stand!

AZS
02/07/2006, 13:04
Sorry, I got home late last night and forgot to check those 2 things. I will check tonight though.

Mr. Pilkington
02/07/2006, 14:31
The actual figure, R Fire, comes with a flight stand!

Not saying that this is the case, but we have had figures in the past on flight stands that weren't flyers. Back in the beginning we had figures like Rogue and Man-Bat. Granted, they have done a lot to fix things like that (look at XP Storm or AW Ultron), but a mistake could still be made. If the physical figure has the flight stand and the wing movement symbol and no errata entry saying otherwise, then the figure is definitely a flyer.

Unfortunately I don't have the figure to tell. :ermm:

AZS
02/07/2006, 15:09
Not to mention we've had figures without the flightstand that had the wing symbol (AW Shaman for example.)

I also have to check the point cost of Vixen.

AZS
02/08/2006, 09:11
I checked, and R Fire is indeed a flier and has the Wing speed symbol. That definately improves her rating to: :cool: :cool: :cool: :cool:

I also checked Vixen, and she's 44 points, like I listed. If she's listed differently on WK site, that's an error.

Gumpold
02/08/2006, 22:06
I checked, and R Fire is indeed a flier and has the Wing speed symbol. That definately improves her rating to: :cool: :cool: :cool: :cool:

You mean Green Flame? ;)

pseudosoldier
03/05/2006, 09:41
Glad (but not surprised) to see that you upped your rating of R Green Flame. I was happy to see her, as she hearkens back to the days of the 'jet pack' (R Vulture), with a little bit of E Wasp/E Booster Gold thrown in... of course, NAAT means she isn't as useful as those three once were, but I like going 'old school' now and then.

I for one am nearly certain to use any version of Dr. Mid-Nite I pull, but I can see your point about the five stars/smilies (although I think your stance is weakened by giving 5 to Ragman).

Great articles! I'm off to read the others before my Marquee today.