GameBrain
06/06/2006, 00:13
I've had these feats on my mind for a while now to protect figures with activation clicks and allow those figures to show their hidden strength from a dramatic perspective. I couldn't decide which was the better way to go, so I thought I'd throw both out there. Let me know what you think.
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Feat: Harmless Civilian
Prerequisites: No powers, excluding Earthbound or Battle Fury; Damage value of 0 or 1
Choose a character.
When this character is chosen as the target of an attack, roll one six-sided die. On a result of 5 or 6, the attack cannot be made. The attacker must choose another target or be given a different action.
Cost: 8 points
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Feat: Underestimated
Prerequisites: No powers, excluding Earthbound or Battle Fury; Damage value of 0 or 1
Choose a character.
(Optional) When this character is dealt damage from an attack, roll one six-sided die. On a result of 4, 5, or 6, damage dealt is reduced to 1. On a result of 1, 2, or 3, assign an action token to the attacker. After the action is resolved, remove this feat from the game.
Cost: 5 points
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Personally, I think the second feat is more fun and offers a diehard quality for some generics.
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Feat: Harmless Civilian
Prerequisites: No powers, excluding Earthbound or Battle Fury; Damage value of 0 or 1
Choose a character.
When this character is chosen as the target of an attack, roll one six-sided die. On a result of 5 or 6, the attack cannot be made. The attacker must choose another target or be given a different action.
Cost: 8 points
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Feat: Underestimated
Prerequisites: No powers, excluding Earthbound or Battle Fury; Damage value of 0 or 1
Choose a character.
(Optional) When this character is dealt damage from an attack, roll one six-sided die. On a result of 4, 5, or 6, damage dealt is reduced to 1. On a result of 1, 2, or 3, assign an action token to the attacker. After the action is resolved, remove this feat from the game.
Cost: 5 points
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Personally, I think the second feat is more fun and offers a diehard quality for some generics.