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View Full Version : Fantasy League:Pre-2 Brotherhood vs Hellfire Club


TMNT99
09/11/2006, 15:38
The hometown heroes doobie711's The Brotherhood (home) vs the visiting coyotejack's Hellfire Club (visitor)

The Brotherhood (home)

E Magneto (7/7) 89 pts
R Thunderball (7/7) 72 pts
R Lorelie (7/7) 41 pts
R Silver Samurai (5/5) 28 pts
R Skullbuster (5/5) 28 pts
R Destiny (4/4) 20 pts
R Avalanche (5/5) 19 pts

297

vs

Hellfire Club (visitor)

U Black King (10/10) 116 pts
R Viper (5/5) 33 pts
R Hellfire Guard (Wade Cole; 3/3) 11 pts
U Donald Pierce (7/7) 73 pts
R Black Queen* (6/6) 51 pts
* w/ Extended Range 10 pts

294

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/11/2006, 15:41
Nice! Evil mutants against...well, evil mutants! Good luck to you doobie! :) Should be a lot of fun.

And for handy reference, my team's dials:

U Black King (10/10) 116 pts
Range 0 (1 target)
TA: Brotherhood
m-normala-normald-normalg-normal89111812152811173911183911184910174910163891638915388143

U Donald Pierce (White Bishop) (7/7) 73 pts
Range 0 (1 target)
TA: None
m-normala-normald-normalg-normal8101628101628915269152681426713246121

R Black Queen (6/6) 51 pts
Range 6” (1 target)
TA: None
m-normala-normald-normalg-normal891527814277141671316613156121

R Viper (White Princess) (5/5) 33 pts
Range 6” (1 target)
TA: Hydra
m-normala-normald-normalg-normal8814277141771316612155111

R Hellfire Guard (3/3) 11 pts
Range 6” (1 target)
TA: None
m-normala-normald-normalg-normal681416713156121

doobie711
09/11/2006, 21:20
Hi, i won't be able to do my turn until i get home from work around 2am. I can usually do my turns around 1:00pm -2:30pm and 2:00am until I go to sleep usually around 6am. Good luck man. This should be fun.

E Magneto
Team: X-men
Range: 8 /
Points: 89
m-winga-normald-normalg-normal89163881528715287141761317512165111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Destiny
Team: The Brotherhood
Range: 0 /
Points: 20
m-normala-normald-normalg-normal60130501304012040110KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Avalanche
Team: The Brotherhood
Range: 4 /
Points: 19
m-normala-normald-normalg-normal6715267142561314512144111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Lorelie
Team: None
Range: 0 //
Points: 41
m-normala-normald-normalg-normal69151681416713167131561315613155121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO[/QUOTE]

R Skullbuster
Team: No Affiliation
Range: 6 /
Points: 28
m-normala-normald-normalg-normal7915268142681425713157121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Silver Samurai
Team: Nonel
Range: 0 /
Points: 28
m-normala-normald-normalg-normal8914288142771317713166121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Thunderball
Team: None
Range: 4/
Points: 72
m-normala-normald-normalg-normal89174891636816368152681525814247142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

coyotejack
09/11/2006, 22:42
No problem at all! :) I'll probably still be up at 2AM your time so I'll check then.

feluwelt
09/12/2006, 03:21
ohh who is the evilist of them all

doobie711
09/12/2006, 04:06
I'll take the left side and you may go first.

Setup for The Brotherhood

The Brotherhood (home)

E Magneto (7/7) 89 pts Q2
R Thunderball (7/7) 72 pts P2
R Lorelie (7/7) 41 pts S2
R Silver Samurai (5/5) 28 pts Q1
R Skullbuster (5/5) 28 pts R2
R Destiny (4/4) 20 pts O2
R Avalanche (5/5) 19 pts T2

297

vs

Hellfire Club (visitor)

U Black King (10/10) 116 pts
R Viper (5/5) 33 pts
R Hellfire Guard (Wade Cole; 3/3) 11 pts
U Donald Pierce (7/7) 73 pts
R Black Queen* (6/6) 51 pts
* w/ Extended Range 10 pts

294

HO: S10, R13
LO: R11

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/12/2006, 10:49
Okie Doke! Sorry, I crashed last night. I'll do my set-up post followed by Turn 1.

Setup for Hellfire Club

The Brotherhood (home)

E Magneto (7/7) 89 pts Q2
R Thunderball (7/7) 72 pts P2
R Lorelie (7/7) 41 pts S2
R Silver Samurai (5/5) 28 pts Q1
R Skullbuster (5/5) 28 pts R2
R Destiny (4/4) 20 pts O2
R Avalanche (5/5) 19 pts T2

297

vs

Hellfire Club (visitor)

U Black King (10/10) 116 pts M23
R Viper (5/5) 33 pts E23
R Hellfire Guard (Wade Cole; 3/3) 11 pts F23
U Donald Pierce (7/7) 73 pts K23
R Black Queen* (6/6) 51 pts L23
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/12/2006, 10:58
Turn 1, Player 1

Viper orders the Wade to follow her, "I don't like this. Come with me to get a better view of this whole area."

1) Viper moves to D17.

2) Hellfire Guard moves to E18.

The Brotherhood (home)

E Magneto (7/7) 89 pts Q2
R Thunderball (7/7) 72 pts P2
R Lorelie (7/7) 41 pts S2
R Silver Samurai (5/5) 28 pts Q1
R Skullbuster (5/5) 28 pts R2
R Destiny (4/4) 20 pts O2
R Avalanche (5/5) 19 pts T2

297

vs

Hellfire Club (visitor)

U Black King (10/10) 116 pts M23
R Viper (5/5) 33 pts D17@
R Hellfire Guard (Wade Cole; 3/3) 11 pts E18@
U Donald Pierce (7/7) 73 pts K23
R Black Queen* (6/6) 51 pts L23
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/12/2006, 14:35
Brotherhood Turn 1

Magneto rolls for leadership, 1 didn't get it.

Magneto will fly to I8 carrying Thunderball, drops Thunderball at H8.

Silver Samurai will phase to J8.

Destiny will move (free move) to Q6.

Avalanche will move (free move) to T6.

Your turn.

The Brotherhood (home)

E Magneto (7/7) 89 pts I8@
R Thunderball (7/7) 72 pts H8
R Lorelie (7/7) 41 pts S2
R Silver Samurai (5/5) 28 pts J8@
R Skullbuster (5/5) 28 pts R2
R Destiny (4/4) 20 pts Q6@
R Avalanche (5/5) 19 pts T6@

297

vs

Hellfire Club (visitor)

U Black King (10/10) 116 pts M23
R Viper (5/5) 33 pts D17@
R Hellfire Guard (Wade Cole; 3/3) 11 pts E18@
U Donald Pierce (7/7) 73 pts K23
R Black Queen* (6/6) 51 pts L23
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/12/2006, 14:36
Sorry man forgot I had one more turn.

doobie711
09/12/2006, 14:37
Brotherhood Turn 1

Magneto rolls for leadership, 1 didn't get it.

Magneto will fly to I8 carrying Thunderball, drops Thunderball at H8.

Silver Samurai will phase to J8.

Destiny will move (free move) to Q6.

Avalanche will move (free move) to T6.

Lorelie will move to R6.

Your turn.

The Brotherhood (home)

E Magneto (7/7) 89 pts I8@
R Thunderball (7/7) 72 pts H8
R Lorelie (7/7) 41 pts R6@
R Silver Samurai (5/5) 28 pts J8@
R Skullbuster (5/5) 28 pts R2
R Destiny (4/4) 20 pts Q6@
R Avalanche (5/5) 19 pts T6@

297

vs

Hellfire Club (visitor)

U Black King (10/10) 116 pts M23
R Viper (5/5) 33 pts D17@
R Hellfire Guard (Wade Cole; 3/3) 11 pts E18@
U Donald Pierce (7/7) 73 pts K23
R Black Queen* (6/6) 51 pts L23
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/12/2006, 14:55
Player 1 Turn 2

1) Hellfire guard pushes to move next to Viper at C17.

2) Black Queen TKs Black King to S13.

3) Black King moves (free move) to hindering at P7 basing Destiny.

Viper will Mastermind any damage taken to Hellfire Guard.

Remaining clear.

Your turn.

The Brotherhood (home)

E Magneto (7/7) 89 pts I8@
R Thunderball (7/7) 72 pts H8
R Lorelie (7/7) 41 pts S2
R Silver Samurai (5/5) 28 pts J8@
R Skullbuster (5/5) 28 pts R2
R Destiny (4/4) 20 pts Q6@
R Avalanche (5/5) 19 pts T6@

297

vs

Hellfire Club (visitor)

U Black King (10/10) 116 pts P7@
R Viper (5/5) 33 pts D17
R Hellfire Guard (Wade Cole; 2/3) 11 pts C17@@
U Donald Pierce (7/7) 73 pts K23
R Black Queen* (6/6) 51 pts L23@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/12/2006, 15:07
Brotherhood Turn 2

Skullbuster will move to O3.

Rest will clear.

Your turn.

Destiny will use PC on any successful attack.

The Brotherhood (home)

E Magneto (7/7) 89 pts I8
R Thunderball (7/7) 72 pts H8
R Lorelie (7/7) 41 pts S2
R Silver Samurai (5/5) 28 pts J8
R Skullbuster (5/5) 28 pts O3@
R Destiny (4/4) 20 pts Q6
R Avalanche (5/5) 19 pts T6

297

vs

Hellfire Club (visitor)

U Black King (10/10) 116 pts P7@
R Viper (5/5) 33 pts D17
R Hellfire Guard (Wade Cole; 2/3) 11 pts C17@@
U Donald Pierce (7/7) 73 pts K23
R Black Queen* (6/6) 51 pts L23@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/12/2006, 15:29
Hellfire Club/Player 1, Turn 3

1) Black King pushes to flurry Destiny. 9AV vs. 13 DV w/PC and Super Senses. First Flurry attack: Needs 4, Rolls 2,2 = 4 with knockback but gets PCed by Destiny. Re-roll for first Flurry Attack: Needs 4 , Rolls 4,6 = 10 and hits. Destiny rolls Super Senses to avoid first attack: 3, fails. Destiny takes 1 damage. [1] SA for Black King. Second Flurry attack: Need 4, Rolls 1,2 = 3 Miss! (Wow...lot of rolling for one damage...lol. ) Black King takes 1 push damage.

2) Black Queen Pushes to TK Donald Pierce to T13, takes 1 push click.

3) Donald Pierce moves to hindering T7, basing Avalanche.

Viper will mastermind any damage taken to Hellfire Guard.

Rest will clear.

Your turn.

Destiny will use PC on any successful attack.

The Brotherhood (home)

E Magneto (7/7) 89 pts I8
R Thunderball (7/7) 72 pts H8
R Lorelie (7/7) 41 pts S2
R Silver Samurai (5/5) 28 pts J8
R Skullbuster (5/5) 28 pts O3@
R Destiny (3/4) 20 pts Q6
R Avalanche (5/5) 19 pts T6

297

vs

Hellfire Club (visitor)

U Black King (9/10) 116 pts P7@@ [1]SA
R Viper (5/5) 33 pts D17
R Hellfire Guard (Wade Cole; 2/3) 11 pts C17
U Donald Pierce (7/7) 73 pts T7@
R Black Queen* (5/6) 51 pts L23@@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/12/2006, 15:51
Brotherhood Turn 3

Magneto rolls for leadership, 6 so I get 4 turns.

Magneto will tk Thunderball to M4.

Thunderball will attack Black King.

9 on a 16 need a 7. 5,4=9 Hit for 3 after toughness.

SA for Thunderball
AST for Magneto

Lorelie will attempt to mind control Donald Pierce.

9 on a 17 need an 8. 5,4=9 Hit

SA for Lorelie

Pierece will move to T11.

Silver Samurai will phase to O8.

Your turn.

Gotta go to work man.

Be home around 2.

The Brotherhood (home)

E Magneto (7/7) 89 pts I8@ AST=1
R Thunderball (7/7) 72 pts M4@ SA=1
R Lorelie (7/7) 41 pts S2@ SA=1
R Silver Samurai (5/5) 28 pts O8@
R Skullbuster (5/5) 28 pts O3
R Destiny (3/4) 20 pts Q6
R Avalanche (5/5) 19 pts T6

297

vs

Hellfire Club (visitor)

U Black King (6/10) 116 pts P7@@ [1]SA
R Viper (5/5) 33 pts D17
R Hellfire Guard (Wade Cole; 2/3) 11 pts C17
U Donald Pierce (7/7) 73 pts T11@
R Black Queen* (5/6) 51 pts L23@@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/12/2006, 15:56
Wouldn't Lorelei's LoF cross through Avalanches square (he's at T6 directly in front of Pierce)? If that's the case you still have another action since it's not a legal move.

doobie711
09/12/2006, 18:09
She is supposed to be at R6. I moved her there when i updated my first turn. Then when you did your turn 2 you put her back at S2. And I didn't notice when I did my last turn. From R6 she can see Donald Pierce. You can ask a ref if you want.

coyotejack
09/12/2006, 18:49
She is supposed to be at R6. I moved her there when i updated my first turn. Then when you did your turn 2 you put her back at S2. And I didn't notice when I did my last turn. From R6 she can see Donald Pierce. You can ask a ref if you want.

Ack! No, my bad. I didn't see the second post with the change. I'll update my map and go from there. My fault for not noticing or else I wouldn't have stuck Pierce there. I was typing my turn too quickly and missed it. My turn will follow now.

coyotejack
09/12/2006, 19:09
Hellfire Club Turn 4

1) Viper moves to I8, basing Magneto.

2) Hellfire Guard moves to F11.

Remaining members clear.

Your turn.

The Brotherhood (home)

E Magneto (7/7) 89 pts I8@ AST=1
R Thunderball (7/7) 72 pts M4@ SA=1
R Lorelie (7/7) 41 pts R6@ SA=1
R Silver Samurai (5/5) 28 pts O8@
R Skullbuster (5/5) 28 pts O3
R Destiny (3/4) 20 pts Q6
R Avalanche (5/5) 19 pts T6

297

vs

Hellfire Club (visitor)

U Black King (6/10) 116 pts P7 [1]SA
R Viper (5/5) 33 pts I9@
R Hellfire Guard (Wade Cole; 2/3) 11 pts F11@
U Donald Pierce (7/7) 73 pts T11
R Black Queen* (5/6) 51 pts L23
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/12/2006, 19:47
Magneto is in I8 so Viper can't move there.

doobie711
09/12/2006, 19:49
Man I wish I could do my turns from work. I'd love to get a few turns in and I've got no work to do.

coyotejack
09/12/2006, 20:04
LOL...I was wondering why you weren't going. Sorry, that was supposed to be I9. Couldn't get to I8 anyway (only have 8 movement). I just fixed it on my post for simplicity.

doobie711
09/12/2006, 20:11
Yeah at least I can get on hcrealms but I can't bring up the map or the dice server. But I should be home around 2. Nice move putting viper next to Magneto. I really don't want to push but guess I will have to.

coyotejack
09/12/2006, 20:18
Yeah at least I can get on hcrealms but I can't bring up the map or the dice server. But I should be home around 2. Nice move putting viper next to Magneto. I really don't want to push but guess I will have to.

Thanks, I figure it's the only way those two yahoos on the roof are going to hurt him right now. heh

doobie711
09/13/2006, 03:18
Brotherhood Turn 4

Magneto rolls for leadership, 6 so i get 4 turns.

Avalanche will put up a barrier at P6, Q7, Q8, P8.

Destiny will move (free move) to L5.

Magneto will push to attack Viper.

9 on a 14 need a 5. 1,1= Miss

Destiny will use her PC and let him attack again.

9 on a 14 need a 5. 5,5=10 Hit for 3 and Viper gets knocked back 3 into the wall for 1 more. Viper stops at I11.

SA for Magneto
AST for Destiny
AST for Avalanche

I think avalanche should get an assist because destiny might not have been able to breakaway and without her pc magneto would have missed.

I was hoping to save my pc and try to attack with silver samurai but oh well.

Silver Samurai will push to move to J8.

Rest will clear.

Your turn.

The Brotherhood (home)

E Magneto (6/7) 89 pts I8@@ AST=1 SA=1
R Thunderball (7/7) 72 pts M4 SA=1
R Lorelie (7/7) 41 pts R6 SA=1 DFD=1
R Silver Samurai (4/5) 28 pts J8@@
R Skullbuster (5/5) 28 pts O3
R Destiny (3/4) 20 pts L5@ AST=1
R Avalanche (5/5) 19 pts T6@ AST=1

297

vs

Hellfire Club (visitor)

U Black King (6/10) 116 pts P7 [1]SA
R Viper (1/5) 33 pts I11@
R Hellfire Guard (Wade Cole; 2/3) 11 pts F11@
U Donald Pierce (7/7) 73 pts T11
R Black Queen* (5/6) 51 pts L23
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/13/2006, 10:56
Hellfire Club Turn 5

1) Black King (free move/movement halved coming out of hindering) moves to P2 basing Skullbuster.

2) Donald Pierce (movement halved as well) moves to S7 basing Lorelei and Avalanche.

3) Black Queen moves to P16.

Rest will clear.

Your turn.

The Brotherhood (home)

E Magneto (6/7) 89 pts I8@@ AST=1 SA=1
R Thunderball (7/7) 72 pts M4 SA=1
R Lorelie (7/7) 41 pts R6 SA=1 DFD=1
R Silver Samurai (4/5) 28 pts J8@@
R Skullbuster (5/5) 28 pts O3
R Destiny (3/4) 20 pts L5@ AST=1
R Avalanche (5/5) 19 pts T6@ AST=1

297

vs

Hellfire Club (visitor)

U Black King (6/10) 116 pts P2@ [1]SA
R Viper (1/5) 33 pts I11
R Hellfire Guard (Wade Cole; 2/3) 11 pts F11
U Donald Pierce (7/7) 73 pts S7@
R Black Queen* (5/6) 51 pts P16@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/13/2006, 15:05
Brotherhood Turn 5

Magneto rolls for leadership, 3 didn't get it.

Skullbuster will attempt to breakaway, 3 so he's stuck.

Lorelie will try to mind control Donald Pierce.

9 on a 16 need a 7. 5,1=6 Miss

Destiny will use her pc and let her try again.

9 on a 16 need a 7. 4,3=7 Hit

SA for Lorelie
AST for Destiny

Pierce will move to N5.

Thunderball will attack Donald Pierce.

9 on a 16 need a 7. 4,6=10 Hit for 2 after invulnerablity.

SA for Thunderball
AST for Lorelie

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts I8 AST=1 SA=1
R Thunderball (7/7) 72 pts M4 SA=2@
R Lorelie (7/7) 41 pts R6@ SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts J8
R Skullbuster (5/5) 28 pts O3@
R Destiny (3/4) 20 pts L5 AST=2
R Avalanche (5/5) 19 pts T6 AST=1

297

vs

Hellfire Club (visitor)

U Black King (6/10) 116 pts P2@ [1]SA
R Viper (1/5) 33 pts I11
R Hellfire Guard (Wade Cole; 2/3) 11 pts F11
U Donald Pierce (5/7) 73 pts N5@
R Black Queen* (5/6) 51 pts P16@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/13/2006, 16:03
Hellfire Club Turn 6

1) Viper moves to G12 to help Hellfire Guard with Hydra TA.

2) Hellfire Guard fires at Magneto using Energy Explosion (along with Hydra assist). 7 AV (+1 for Hydra assist) vs. 15 DV (+2 for ES/D). Need 9, Rolls 5,1 = 6 Miss!

3) Black King Pushes to attack Skullbuster. 11 AV vs. 15 DV, Need 4, Rolls 5,6 = 11 Hit! Black King takes 1 push click, Skullbuster takes 3 damage after toughness. [1] SA to Black King

Rest clear.

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts I8 AST=1 SA=1
R Thunderball (7/7) 72 pts M4 SA=2@
R Lorelie (7/7) 41 pts R6@ SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts J8
R Skullbuster (2/5) 28 pts O3@
R Destiny (3/4) 20 pts L5 AST=2
R Avalanche (5/5) 19 pts T6 AST=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts P2@@ [2]SA
R Viper (1/5) 33 pts G12@
R Hellfire Guard (Wade Cole; 2/3) 11 pts F11@
U Donald Pierce (5/7) 73 pts N5
R Black Queen* (5/6) 51 pts P16
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/13/2006, 16:19
Brotherhood Turn 6

Magneto will TK Silver Samurai to G11.

Silver Samurai will attack Viper.

8 on a 11 need a 3. 6,4=10 Hit

SA for Silver Samurai
KO for Silver Samurai
AST for Magneto

Avalanche will move (free move) to P7.

Rest will clear.

Your turn.

Destiny will use PC on any attack or Breakaway roll by Donald pierce.

The Brotherhood (home)

E Magneto (6/7) 89 pts I8@ AST=2 SA=1
R Thunderball (7/7) 72 pts M4 SA=2
R Lorelie (7/7) 41 pts R6 SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts G11@ SA=1 KO=1
R Skullbuster (2/5) 28 pts O3
R Destiny (3/4) 20 pts L5 AST=2
R Avalanche (5/5) 19 pts P7@ AST=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts P2@@ [2]SA
R Viper KOed
R Hellfire Guard (Wade Cole; 2/3) 11 pts F11@
U Donald Pierce (5/7) 73 pts N5
R Black Queen* (5/6) 51 pts P16
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/13/2006, 16:28
Hellfire Club Turn 7

1) Hellfire Guard pushes to hit Silver Samurai. 7 AV vs. 14 AV, Need 7, rolls 1,1, Crit Miss! Hellfire Guard KOs self...cripes no one even touched him and he killed himself.

2) Donald Pierce attempts to break away, Rolls: 5, Success! Destiny PCs. Donald Rolls: 1 Fails!

3) Black Queen moves to S11.

Rest will clear.

Your turn.

The Brotherhood (home)

E Magneto (6/7) 89 pts I8@ AST=2 SA=1
R Thunderball (7/7) 72 pts M4 SA=2
R Lorelie (7/7) 41 pts R6 SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts G11@ SA=1 KO=1
R Skullbuster (2/5) 28 pts O3
R Destiny (3/4) 20 pts L5 AST=2
R Avalanche (5/5) 19 pts P7@ AST=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts P2 [2]SA
R Viper KOed
R Hellfire Guard (Wade Cole; 2/3) KOed
U Donald Pierce (5/7) 73 pts N5@
R Black Queen* (5/6) 51 pts S11@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/13/2006, 16:40
So does noone on my team get a ko for hellfire guard since noone hit him?

Brotherhood Turn 7

Thunderball will attack Donald Pierce.

9 on a 15 need a 6. 3,1=4 Miss

Destiny will use PC and let him try again.

9 on a 15 need a 6. 2,2=4 Miss

Well that sucked.

Skullbuster will try to breakaway, 3 so he's stuck again.

Destiny will use her PC on any attack made by black queen first then on either pierce's breakaway or attack.

Your turn.

Gotta go to work. Should be home around 1.

The Brotherhood (home)

E Magneto (6/7) 89 pts I8 AST=2 SA=1
R Thunderball (7/7) 72 pts M4@ SA=2
R Lorelie (7/7) 41 pts R6 SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts G11 SA=1 KO=1
R Skullbuster (2/5) 28 pts O3@
R Destiny (3/4) 20 pts L5 AST=2
R Avalanche (5/5) 19 pts P7 AST=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts P2 [2]SA
R Viper KOed
R Hellfire Guard (Wade Cole; 2/3) KOed
U Donald Pierce (5/7) 73 pts N5@
R Black Queen* (5/6) 51 pts S11@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/13/2006, 16:48
Correct, he pushed himself and then botched on a push killing himself so neither of us get anything for him. At least that's how I'd see it.

Hellfire Club Turn 8

1) Black King tries to finish the job on Skullbuster. 10 AV vs. 13DV, Need 3, Rolls 4,5 = 9 Hit! Skullbuster takes 3 after toughness and is KOed. [1] SA and [1]KO for Black King.

Rest Clear.

Your turn.

The Brotherhood (home)

E Magneto (6/7) 89 pts I8 AST=2 SA=1
R Thunderball (7/7) 72 pts M4@ SA=2
R Lorelie (7/7) 41 pts R6 SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts G11 SA=1 KO=1
R Skullbuster KOed
R Destiny (3/4) 20 pts L5 AST=2
R Avalanche (5/5) 19 pts P7 AST=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts P2@ [3]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce (5/7) 73 pts N5
R Black Queen* (5/6) 51 pts S11
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/14/2006, 02:21
Brotherhood Turn 8

Magneto rolls for leadership, 4 so I get 4 turns.

Silver Samurai will move to J8.

Destiny will move (free move) to L6.

Lorelie will try to mind control Black King.

9 on a 17 need an 8. 3,3=6 Miss

Destiny will use PC to let her try again.

9 on a 17 need an 8. 1,2=3 Miss again.

Avalanche will putup a barrier at R7, Q8, P9, O10

DFD for Avalanche

Magneto will pickup Samurai and fly to K4 dropping Samurai at K5.

Destiny will use PC on any breakaway attempt by Donald Pierce.

Your turn.



The Brotherhood (home)

E Magneto (6/7) 89 pts K4@ AST=2 SA=1
R Thunderball (7/7) 72 pts M4 SA=2
R Lorelie (7/7) 41 pts R6@ SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts K5@ SA=1 KO=1
R Skullbuster KOed
R Destiny (3/4) 20 pts L6@ AST=2
R Avalanche (5/5) 19 pts P7@ AST=1 DFD=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts P2@ [3]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce (5/7) 73 pts N5
R Black Queen* (5/6) 51 pts S11
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/14/2006, 03:09
Hellfire Club Turn 9

1) Donald Pierce attempts to breakaway. Rolls: 3 Fails!

Rest clear.

Your turn.



The Brotherhood (home)

E Magneto (6/7) 89 pts K4@ AST=2 SA=1
R Thunderball (7/7) 72 pts M4 SA=2
R Lorelie (7/7) 41 pts R6@ SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts K5@ SA=1 KO=1
R Skullbuster KOed
R Destiny (3/4) 20 pts L6@ AST=2
R Avalanche (5/5) 19 pts P7@ AST=1 DFD=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts P2 [3]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce (5/7) 73 pts N5@
R Black Queen* (5/6) 51 pts S11
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/14/2006, 03:20
Brotherhood Turn 9

Thunderball will attack Donald Pierce.

9 on a 15 need a 6. 2,6=8 Hit for 3 after toughness.

SA for Thunderball

Avalanche will put up another barrier at R7, Q8, P9, O10

DFD for Avalanche

Rest clear.

Your turn.

Destiny will use PC on any breakaway attempts by pierce again.


The Brotherhood (home)

E Magneto (6/7) 89 pts K4 AST=2 SA=1
R Thunderball (7/7) 72 pts M4@ SA=3
R Lorelie (7/7) 41 pts R6 SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts K5 SA=1 KO=1
R Skullbuster KOed
R Destiny (3/4) 20 pts L6 AST=2
R Avalanche (4/5) 19 pts P7@@ AST=1 DFD=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts P2 [3]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce (2/7) 73 pts N5@
R Black Queen* (5/6) 51 pts S11
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/14/2006, 03:28
Hellfire Club Turn 10

1) Black Queen moves to S7, basing Lorelei.

2) Black King moves to N4, basing Thunderball.

Rest clear.

Your turn.

The Brotherhood (home)

E Magneto (6/7) 89 pts K4 AST=2 SA=1
R Thunderball (7/7) 72 pts M4@ SA=3
R Lorelie (7/7) 41 pts R6 SA=2 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts K5 SA=1 KO=1
R Skullbuster KOed
R Destiny (3/4) 20 pts L6 AST=2
R Avalanche (4/5) 19 pts P7@@ AST=1 DFD=1

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts N4@ [3]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce (2/7) 73 pts N5
R Black Queen* (5/6) 51 pts S7@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/14/2006, 03:53
Brotherhood Turn 10

Magneto will roll for leadership, 2 didn't get it.

Lorelie will try to mind control Black Queen.

9 on a 14 need a 5. 3,6=9 Hit

SA for Lorelie

Black Queen will move to X14.

Magneto will TK Samurai to M6.

Samurai will attack Donald Pierce.

8 on a 13 need a 5. 2,4=6 Hit

SA for Samurai
KO for Samurai
AST for Magneto

Rest will clear.

Destiny will use PC on Black King's attack if you decide to push him or if you don't then Black Queen.

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts K4@ AST=3 SA=1
R Thunderball (7/7) 72 pts M4 SA=3
R Lorelie (7/7) 41 pts R6@ SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6@ SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts L6 AST=2
R Avalanche (4/5) 19 pts P7 AST=1 DFD=2

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts N4@ [3]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts X14@
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/14/2006, 04:05
Hellfire Club Turn 11

FYI, Destiny isn't within range to PC Black Queen (12 spaces away).

All clear.

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts K4@ AST=3 SA=1
R Thunderball (7/7) 72 pts M4 SA=3
R Lorelie (7/7) 41 pts R6@ SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6@ SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts L6 AST=2
R Avalanche (4/5) 19 pts P7 AST=1 DFD=2

297

vs

Hellfire Club (visitor)

U Black King (5/10) 116 pts N4 [3]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts X14
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/14/2006, 04:27
Brotherhood Turn 11

Thunderball will attack Black King

9 on a 17 need an 8. 6,2=8 Hit for 2 minus invunerability.

SA for Thunderball

Destiny will move to O9.

Avalanche will attack Black King.

7 on a 16 need a 9. 3,2=5 miss

Destiny will use PC to let him try again.

7 on a 16 need a 9. 1,1= critical miss

The rest will clear.

Destiny will use PC on Black King's attack.

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts K4 AST=3 SA=1
R Thunderball (7/7) 72 pts M4@ SA=4
R Lorelie (7/7) 41 pts R6 SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6 SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts O9@ AST=2
R Avalanche (3/5) 19 pts P7@ AST=1 DFD=2

297

vs

Hellfire Club (visitor)

U Black King (3/10) 116 pts N4 [3]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts X14
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/14/2006, 04:37
That was pretty dumb of me not putting up a barrier with avalanche. That was the whole reason I played avalanche to get him some dfds.

coyotejack
09/14/2006, 04:39
Hellfire Club Turn 12

1) Black Queen will Mind Control Avalanche using Extended Range (8 Range total). 8AV vs. 13 DV (+1 Hindering), Need 6, Rolls 6,2 = 8 Hits! [1]SA for Black Queen. Avalanche moves to N5.

2) Black King attacks Thunderball with Exploit Weakness. 9 AV vs. 17 DV, Need 8, Rolls 6,2 = 8 Hits! [1]SA for Black King, 3 damage to Thunderball.

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts K4 AST=3 SA=1
R Thunderball (4/7) 72 pts M4@ SA=4
R Lorelie (7/7) 41 pts R6 SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6 SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts O9@ AST=2
R Avalanche (3/5) 19 pts N5@ AST=1 DFD=2

297

vs

Hellfire Club (visitor)

U Black King (3/10) 116 pts N4@ [4]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts X14@ [1]SA
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/14/2006, 04:40
That was pretty dumb of me not putting up a barrier with avalanche. That was the whole reason I played avalanche to get him some dfds.

It happens, Black King was a tempting target.

coyotejack
09/14/2006, 04:41
Fixed Thunderballs clix. 4/7.

doobie711
09/14/2006, 04:52
Wow, good turn buddy. I was thinking you might mind control avalanche to hit destiny but what you did was much smarter.

Brotherhood Turn 12

Lorelie will try to mind control Black King.

9 on a 16 need a 7. 3,2=5 Miss

Destiny will use PC to let her try again.

9 on a 16 need a 7. 4,2=6 Miss again.

Magneto will move to N6.

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts N6@ AST=3 SA=1
R Thunderball (4/7) 72 pts M4 SA=4
R Lorelie (7/7) 41 pts R6@ SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6 SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts O9 AST=2
R Avalanche (3/5) 19 pts N5 AST=1 DFD=2

297

vs

Hellfire Club (visitor)

U Black King (3/10) 116 pts N4@ [4]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts X14@ [1]SA
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/14/2006, 04:59
Thanks, the dice server finally let me have a couple SAs. lol

Hellfire Club Turn 13

1) Black King pushes to hit Thunderball with EW. 9AV vs. 15DV, Need 6, Rolls 6,3 Hits! [1]SA for Black King, 3 damage to Thunderball.

Black Queen clears.

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts N6@ AST=3 SA=1
R Thunderball (1/7) 72 pts M4 SA=4
R Lorelie (7/7) 41 pts R6@ SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6 SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts O9 AST=2
R Avalanche (3/5) 19 pts N5 AST=1 DFD=2

297

vs

Hellfire Club (visitor)

U Black King (2/10) 116 pts N4@@ [5]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts X14 [1]SA
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/14/2006, 05:07
Brotherhood Turn 13

Destiny will move (free move) to L4.

Thunderball will attack Black King.

7 on a 15 need an 8. 4,5=9 Hit

SA for Thunderball
KO for Thunderball

Avalanche will put up a barrier at Q7, Q8, R7, R8

DFD for Avalanche

Your turn.

The Brotherhood (home)

E Magneto (6/7) 89 pts N6@ AST=3 SA=1
R Thunderball (1/7) 72 pts M4@ SA=5 KO=1
R Lorelie (7/7) 41 pts R6@ SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6 SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts L4@ AST=2
R Avalanche (3/5) 19 pts N5@ AST=1 DFD=3

297

vs

Hellfire Club (visitor)

U Black King KOed [5]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts X14 [1]SA
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/14/2006, 05:11
Hellfire Club Turn 14

1) Black Queen moves to T11.

Your turn.

The Brotherhood (home)

E Magneto (6/7) 89 pts N6@ AST=3 SA=1
R Thunderball (1/7) 72 pts M4@ SA=5 KO=1
R Lorelie (7/7) 41 pts R6@ SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6 SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts L4@ AST=2
R Avalanche (3/5) 19 pts N5@ AST=1 DFD=3

297

vs

Hellfire Club (visitor)

U Black King KOed [5]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts T11@ [1]SA
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/14/2006, 05:18
Brotherhood Turn 14

Lorelie will move to T10. Sorry i forgot to clear her last turn, she didn't have a token on her.

Your turn.


The Brotherhood (home)

E Magneto (6/7) 89 pts N6 AST=3 SA=1
R Thunderball (1/7) 72 pts M4 SA=5 KO=1
R Lorelie (7/7) 41 pts T10@ SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6 SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts L4 AST=2
R Avalanche (3/5) 19 pts N5 AST=1 DFD=3

297

vs

Hellfire Club (visitor)

U Black King KOed [5]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (5/6) 51 pts T11@ [1]SA
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/14/2006, 05:23
Hellfire Club Turn 15 - Last Turn

1) Black Queen pushes to hit Lorelei. 8 AV vs. 15DV, Needs 7, Rolls 1,2 = 3 Miss! Black Queen takes one click of damage.

Your turn.

Good game! Good luck in the regular season! :)

The Brotherhood (home)

E Magneto (6/7) 89 pts N6 AST=3 SA=1
R Thunderball (1/7) 72 pts M4 SA=5 KO=1
R Lorelie (7/7) 41 pts T10@ SA=3 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts M6 SA=2 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts L4 AST=2
R Avalanche (3/5) 19 pts N5 AST=1 DFD=3

297

vs

Hellfire Club (visitor)

U Black King KOed [5]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (4/6) 51 pts T11@@ [1]SA
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

doobie711
09/14/2006, 05:40
Good luck to you to. It's been alot of fun playing you. Too bad we have to wait 2 weeks for another game.

Brotherhood Turn 15

Magneto will roll for leadership, 5 so I get 4 turns.

Destiny will move (free move) to Q5.

Lorelie will try to mind control Black Queen.

9 on a 14 need a 5. 2,1=3 Miss

Destiny will use PC to let her try again.

9 on a 14 need a 5. 4,1=5 Hit

SA for Lorelie
AST for Destiny

Black Queen will move to P7.

Avalanche will move (free move) to N1.

Thunderball will attack Black Queen.

7 on a 15 need an 8. 1,4=5 Miss

Magneto will TK Samurai to N7.

Samurai will attack Black Queen with blades.

8 on a 14 need a 6. 3,5=8 Hit

Blades = 3

SA for Samurai
AST for Magneto

Good game man.


The Brotherhood (home)

E Magneto (6/7) 89 pts N6@ AST=4 SA=1
R Thunderball (1/7) 72 pts M4@ SA=5 KO=1
R Lorelie (6/7) 41 pts T10@@ SA=4 DFD=1 AST=1
R Silver Samurai (4/5) 28 pts N7@ SA=3 KO=2
R Skullbuster KOed
R Destiny (3/4) 20 pts Q5@ AST=3
R Avalanche (3/5) 19 pts N1@ AST=1 DFD=3

297

vs

Hellfire Club (visitor)

U Black King KOed [5]SA [1]KO
R Viper KOed
R Hellfire Guard KOed
U Donald Pierce KOed
R Black Queen* (1/6) 51 pts P7@@ [1]SA
* w/ Extended Range 10 pts

294

HO: S10, R13, J17
LO: R11, L15, F14

Map: OAP 1

http://www.creationmatrix.com/forum/board.php

BFC: Isolation

Combat values may not be replaced when the replacement value would be higher than the original value

coyotejack
09/14/2006, 05:44
Thanks! It was a lot of fun. :) Black Queen is a tough chick to get rid of. lol Once again, good luck to you. You have an excellent team!

Ok, Turtle here's my team stat recap of what they got during this match.

coyotejack's Hellfire Club

R Black Queen 51 pts
SA [1] KO [0] AST [0] DFD [0]
U Black King 116 pts
SA [5] KO [1] AST [0] DFD [0]


That will bring my running total to:

R Black Queen 51 pts
SA [2] KO [0] AST [0] DFD [0]
R Viper 33 pts
SA [2] KO [0] AST [0] DFD [0]
U Black King 116 pts
SA [7] KO [2] AST [0] DFD [0]
U Goblin Queen 81 pts
SA [0] KO [0] AST [0] DFD [0]
R White Queen 61 pts
SA [0] KO [0] AST [0] DFD [0]
U Donald Pierce 73 pts
SA [0] KO [0] AST [0] DFD [0]
R Hellfire Guard 11 pts
SA [0] KO [0] AST [0] DFD [0]

vicious x
09/14/2006, 06:20
WOW the Black King is tough!!! he almost leveled in one game :nervous:
if Destiny didn't get the knockback from Black King the game could be a lil different.

but both teams seem to be fun and dangerous

coyotejack
09/14/2006, 12:06
WOW the Black King is tough!!! he almost leveled in one game :nervous:
if Destiny didn't get the knockback from Black King the game could be a lil different.

but both teams seem to be fun and dangerous


It's good to be the King. lol

Yup, he's a tough bugger. His only downfall is mobility, but that's why the Black Queen is such a good match for him. :)

That Thunderball is a tough figure as well, nice and consistant attack and really good damage.

doobie711
09/14/2006, 14:36
Updated stats for The Brotherhood


V Magneto* 103 pts - MVP
SA [3] KO [6] AST [11] DFD [0]
V Pyro 42 pts
SA [7] KO [3] AST [0] DFD [6]
R Mystique 34 pts
SA [7] KO [4] AST [12] DFD [0]
U Deathbird*,** 70 pts
SA [11] KO [3] AST [0] DFD [0]
U Spiral 56 pts
SA [11] KO [6] AST [0] DFD [0]
R Skullbuster 28 pts
SA [4] KO [2] AST [0] DFD [0]
R Destiny 20 pts
SA [0] KO [0] AST [3] DFD [0]
R Thunderball 72 pts
SA [6] KO [2] AST [0] DFD [0]
U Sauron 77 pts
SA [0] KO [0] AST [0] DFD [0]
R Lorelei 41 pts
SA [6] KO [0] AST [2] DFD [1]
R Silver Samurai 28 pts
SA [4] KO [3] AST [0] DFD [0]
R Avalanche 19 pts
SA [0] KO [0] AST [1] DFD [3]

*Inspiring Command 15 pts

615

TMNT99
09/20/2006, 11:29
One small thing, Lorelei doesn't get a DFD for making Pierce move in turn 2. We've never given them out for that use of MC. Sorry.