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View Full Version : Fantasy League:Pre-Season 2 Iron Man Foes vs HYDRA


TMNT99
09/11/2006, 15:57
The hometown heroes Jpuffy's Iron Man Rogues(home) vs the visiting What if? HYDRA (visitor)

Iron Man Rogues (home)

R Titanium Man (8/8) 85 pts
R Crimson Dynamo (AW) (8/8) 55 pts
R Bullseye* (SIN) (6/6) 34 pts
* w/ Vendetta 6 pts
R Madame Masque (4/4) 32 pts
R Killer Shrike (5/5) 27 pts
R Spymaster (5/5) 22 pts
R Firebrand (5/5) 29 pts
Pog Justin Hammer 4 pts

300

vs

HYDRA (visitor)

R AIM Medic (4/4) 14 pts
R HYDRA Footsoldier (4/4) 14 pts
R Dreadnaught (5/5) 30 pts
R Umar (6/6) 54 pts
U M.O.D.O.K. (7/7) 144 pts
R Hand Ninja (ranged) (4/4) 14 pts
R Hand Ninja (close combat) (4/4) 11 pts
R Brood Warrior (4/4) 18 pts

299

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/12/2006, 00:02
Ok here are my dials:) don't worry about copying and pasting this for each post we'll just refer back to this page for my stats.

R Crimson Dynamo AW - 55 pts (8/8)
Range: 4 / Target: 1
Team Ability: None
m-normala-normald-normalg-normal8916278162781537815368152671425714156131KOKOKOKO


R Titanium Man - 85 pts (8/8)
Range: 6 / Target: 1
Team Ability: None
m-winga-normald-normalg-normal7917378163681636816257162571625615256152KOKOKOKO

R Madame Masque - 32 pts (4/4)
Range: 6 / Target: 1
Team Ability: None
m-normala-normald-normalg-normal68130571305612046110KOKOKOKO

R Spymaster - 22 pts (5/5)
Range: 6 / Target: 1
Team Ability: None
m-normala-normald-normalg-normal6915269151681415814157141KOKOKOKO

R Bullseye SN - 34 pts (6/6)
Range: 8 / Target: I
Team Ability: None
m-normala-normald-normalg-normal6101616915168151681415714157141KOKOKOKO

R Killer Shrike - 27 pts (5/5)
Range: 6 / Target: I
Team Ability: None
m-winga-normald-normalg-normal8815277142771426713166131KOKOKOKO

R Firebrand - 29 pts (5/5)
Range: 6 / Target: I
Team Ability: None
m-winga-normald-normalg-normal7715277152671426613156121KOKOKOKO

BT Justin Hammer - 4 pts (1/1)
Range: 0 / Target: 1
Team Ability: None
m-normala-normald-normalg-normal57121KOKOKOKO


I'll post my setup in a few minutes.

Jpuffy
09/12/2006, 00:17
I guess I'll take the top of the map, here is my set up. Oh and I will go first.

FREE: Bullseye will Vendetta Modok, since he has the highest defense

Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts B-8
2.)R Crimson Dynamo (AW) (8/8) 55 pts A-8
3.)R Bullseye* (SIN) (6/6) 34 pts A-9
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts A-10
5.)R Killer Shrike (5/5) 27 pts B-9
6.)R Spymaster (5/5) 22 pts B-11
7.)R Firebrand (5/5) 29 pts B-10
8.)Pog Justin Hammer 4 pts B-12

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts
2.)R HYDRA Footsoldier (4/4) 14 pts
3.)R Dreadnaught (5/5) 30 pts
4.)R Umar (6/6) 54 pts
5.)U M.O.D.O.K. (7/7) 144 pts
6.)R Hand Ninja (ranged) (4/4) 14 pts
7.)R Hand Ninja (close combat) (4/4) 11 pts
8.)R Brood Warrior (4/4) 18 pts

299

HO: P6, S10, ?
LO: S7, ?, ?

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/12/2006, 00:24
I'll wait for you to setup before I make my first move:)

Jpuffy
09/12/2006, 00:49
Here are some of your dials I'll post more as I make them:)

U M.O.D.O.K.
Team: Hydra
Range: 8 /
Points: 144
m-winga-normald-normalg-normal8111647101647914369143681235812257102KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R A.I.M. Medic
Team: Hydra
Range: 6 /
Points: 14
m-normala-normald-normalg-normal67141661315511144101KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO


R Dreadnought
Team: Hydra
Range: 4 /
Points: 30
m-normala-normald-normalg-normal8815277141671315613146121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Umar
Team: No Affiliation
Range: 10 /
Points: 54
m-normala-normald-normalg-normal691426814257132571214612146111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Hand Ninja CC
Team: Hydra
Range: /
Points: 11
m-normala-normald-normalg-normal67141561315612145121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Hand Ninja Ranged
Team: Hydra
Range: 6 /
Points: 14
m-normala-normald-normalg-normal67142561315612145121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R HYDRA Footsoldier
Team: Hydra
Range: 6 /
Points: 14
m-normala-normald-normalg-normal78152671416713156131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Brood Warrior
Team: No Affiliation
Range: /
Points: 18
m-winga-normald-normalg-normal87142771316613165121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

What if?
09/13/2006, 13:53
I will be doing a turn before and after work. Around noon and midnight everyday. If you can do your turns before these times we should be rolling. This should be a great game, lets have fun!


FREE: Bullseye will Vendetta Modok, since he has the highest defense

Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts B-8
2.)R Crimson Dynamo (AW) (8/8) 55 pts A-8
3.)R Bullseye* (SIN) (6/6) 34 pts A-9
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts A-10
5.)R Killer Shrike (5/5) 27 pts B-9
6.)R Spymaster (5/5) 22 pts B-11
7.)R Firebrand (5/5) 29 pts B-10
8.)Pog Justin Hammer 4 pts B-12

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts W-6
2.)R HYDRA Footsoldier (4/4) 14 pts W-5
3.)R Dreadnaught (5/5) 30 pts X-5
4.)R Umar (6/6) 54 pts W-8
5.)U M.O.D.O.K. (7/7) 144 pts X-8
6.)R Hand Ninja (ranged) (4/4) 14 pts W-7
7.)R Hand Ninja (close combat) (4/4) 11 pts W-6
8.)R Brood Warrior (4/4) 18 pts X-7

299

HO: P6, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/13/2006, 14:01
I don't have time to post my move right now because I'm getting ready to go to work where I don't have net access :(
So if you want to, you can go ahead and go first to get this thing rolling. And I should be able to get my move posted when I get off probably at around 10:30 or 11.

Jpuffy
09/14/2006, 00:41
Turn 1A

Okay 1 problem with your setup. you have both the Aim Medic and the Hand Ninja at W-6. I figure you probably meant X-6 for one of them so just let me know when your move comes up:)

Man its funny I don't think I've ever played M.O.D.O.K. in a real game and been afraid of him, but man he has me freakin out in this match:p Well good luck, time to kick this thing off.

1) Titanium Man picks up Crimson Dynamo and move to I-7, dropping Crimson Dynamo behind him at H-7.

2.) Killer Shrike picks up Madame Masque and move to J-9, dropping Madame Masque in hindering terrain at K-10

3.) Firebrand picks up Bullseye and moves to I-5, dropping Bullseye at I-6

Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts I-7@
2.)R Crimson Dynamo (AW) (8/8) 55 pts H-7
3.)R Bullseye* (SIN) (6/6) 34 pts I-6
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts K-10 stealthed
5.)R Killer Shrike (5/5) 27 pts J-9 @
6.)R Spymaster (5/5) 22 pts B-11
7.)R Firebrand (5/5) 29 pts I-5@
8.)Pog Justin Hammer 4 pts B-12

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts W-6???
2.)R HYDRA Footsoldier (4/4) 14 pts W-5
3.)R Dreadnaught (5/5) 30 pts X-5
4.)R Umar (6/6) 54 pts W-8
5.)U M.O.D.O.K. (7/7) 144 pts X-8
6.)R Hand Ninja (ranged) (4/4) 14 pts W-7
7.)R Hand Ninja (close combat) (4/4) 11 pts W-6???
8.)R Brood Warrior (4/4) 18 pts X-7

299

HO: P6, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]

What if?
09/14/2006, 01:39
M.O.D.O.K. flies to Q-4 carrying range ninja to P-3. Brood Warrior flies to Q-3 carrying close ninja to P-4. Umar phases to S-5. Ninjas are stealthed. All others stay.



Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts I-7@
2.)R Crimson Dynamo (AW) (8/8) 55 pts H-7
3.)R Bullseye* (SIN) (6/6) 34 pts I-6
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts K-10 stealthed
5.)R Killer Shrike (5/5) 27 pts J-9 @
6.)R Spymaster (5/5) 22 pts B-11
7.)R Firebrand (5/5) 29 pts I-5@
8.)Pog Justin Hammer 4 pts B-12

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts W-6
2.)R HYDRA Footsoldier (4/4) 14 pts W-5
3.)R Dreadnaught (5/5) 30 pts X-5
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (7/7) 144 pts Q-4 @
6.)R Hand Ninja (ranged) (4/4) 14 pts P-3
7.)R Hand Ninja (close combat) (4/4) 11 pts P-4
8.)R Brood Warrior (4/4) 18 pts Q-3 @

299

HO: P6, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote]

Jpuffy
09/14/2006, 02:14
Turn 2A

1.) This may be dumb but I have to try it:devious: , Killer Shrike will push and move to R-4, picking up the HO at P-6 along the way. The push causes him to lose super strength so he drops the object under him at R-4.

2.) Madame Masque will move to the bush at N-7.

3.) Spymaster will move to H-10

That will end my turn, Proximity Mines roll=2, Oh well I'll get a few more tries:p

Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts I-7
2.)R Crimson Dynamo (AW) (8/8) 55 pts H-7
3.)R Bullseye* (SIN) (6/6) 34 pts I-6
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts N-7 @ stealthed
5.)R Killer Shrike (4/5) 27 pts R-4 @@
6.)R Spymaster (5/5) 22 pts H-10
7.)R Firebrand (5/5) 29 pts I-5@
8.)Pog Justin Hammer 4 pts B-12

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts W-6
2.)R HYDRA Footsoldier (4/4) 14 pts W-5
3.)R Dreadnaught (5/5) 30 pts X-5
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (7/7) 144 pts Q-4 @
6.)R Hand Ninja (ranged) (4/4) 14 pts P-3
7.)R Hand Ninja (close combat) (4/4) 11 pts P-4
8.)R Brood Warrior (4/4) 18 pts Q-3 @

299

HO: P6, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote][/QUOTE]

What if?
09/14/2006, 14:07
Dreadnaught moves to R-2. Footsoldier moves to S-1. Medic moves to T-4. Mine at R-4 roll is a 5. Hits 3 figures. All others clear, and remain same.


Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts I-7
2.)R Crimson Dynamo (AW) (8/8) 55 pts H-7
3.)R Bullseye* (SIN) (6/6) 34 pts I-6
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts N-7 @ stealthed
5.)R Killer Shrike (3/5) 27 pts R-4 @@
6.)R Spymaster (5/5) 22 pts H-10
7.)R Firebrand (5/5) 29 pts I-5@
8.)Pog Justin Hammer 4 pts B-12

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts T-4@
2.)R HYDRA Footsoldier (4/4) 14 pts S-1@
3.)R Dreadnaught (5/5) 30 pts R-2@
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (6/7) 144 pts Q-4
6.)R Hand Ninja (ranged) (4/4) 14 pts P-3
7.)R Hand Ninja (close combat) (4/4) 11 pts P-4
8.)R Brood Warrior (3/4) 18 pts Q-3

299

HO: out, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote][/quote]

CurBludgeon
09/14/2006, 14:17
Shouldn't there be a prox mine roll?

mbauers
09/14/2006, 14:30
Shouldn't there be a prox mine roll?

He rolled it. See how he said it hit 3 figures? (Killer shrike, Modok, and brood warrior)

Nice move Jpuffy!

You get rep for that.

Jpuffy
09/15/2006, 00:50
Turn 3A

1.) Titanium Man Picks up Crimson Dynamo and moves to N-2, dropping Crimson Dynamo at O-3

2.) Firebrand will pick up Bullseye and move to L-5, dropping Bullseye at L-4

3.) Justin Hammer decides to move to a better spot to see some of the action so he hobbles to G-10.

Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts N-2 @
2.)R Crimson Dynamo (AW) (8/8) 55 pts O-3
3.)R Bullseye* (SIN) (6/6) 34 pts L-4
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts N-7 stealthed
5.)R Killer Shrike (3/5) 27 pts R-4
6.)R Spymaster (5/5) 22 pts H-10
7.)R Firebrand (5/5) 29 pts L-5 @
8.)Pog Justin Hammer 4 pts G-10 @

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts T-4@
2.)R HYDRA Footsoldier (4/4) 14 pts S-1@
3.)R Dreadnaught (5/5) 30 pts R-2@
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (6/7) 144 pts Q-4
6.)R Hand Ninja (ranged) (4/4) 14 pts P-3
7.)R Hand Ninja (close combat) (4/4) 11 pts P-4
8.)R Brood Warrior (3/4) 18 pts Q-3

299

HO: out, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/15/2006, 01:26
He rolled it. See how he said it hit 3 figures? (Killer shrike, Modok, and brood warrior)

Nice move Jpuffy!

You get rep for that.

Thanks for the complement and the rep mbauers. I was hoping that move would pay off and do some damage to M.O.D.O.K, in fact I think Killer Shrike should get some bonus stat points for the coolness factor of that move:p .

What if?
09/15/2006, 02:19
Umar attacks Killer Shrike using RCE. 9 on 14 need a 5. Roll is 4,3=7. 4 damage results in SA and KO for Umar. M.O.D.O.K. flies to Q-5 carrying range ninja to P-5. Brood Warrior flies to 0-1. M.O.D.O.K. will outwit Crimson Dynamo's CCE. All others clear.


Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts N-2 @
2.)R Crimson Dynamo (AW) (8/8) 55 pts O-3
3.)R Bullseye* (SIN) (6/6) 34 pts L-4
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts N-7 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts H-10
7.)R Firebrand (5/5) 29 pts L-5 @
8.)Pog Justin Hammer 4 pts G-10 @

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts T-4
2.)R HYDRA Footsoldier (4/4) 14 pts S-1
3.)R Dreadnaught (5/5) 30 pts R-2
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (6/7) 144 pts Q-5 @
6.)R Hand Ninja (ranged) (4/4) 14 pts P-5
7.)R Hand Ninja (close combat) (4/4) 11 pts P-4
8.)R Brood Warrior (3/4) 18 pts O-1 @

299
Umar- SA, KO


HO: out, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/15/2006, 02:35
Turn 4A

1) Crimson Dynamo will attack CC Hand Ninja, 9 on 14, rolls:1,5=6 Hit for 2 damage. SA [1] for Crimson Dynamo

2) Bullseye will also attack the CC Hand Ninja, 10 on 12(13), rolls:3,2=5. Hit for 3 damage and the KO. SA [1] KO [1] for Bullseye

3) Madame Masque will move to M-6

Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts N-2
2.)R Crimson Dynamo (AW) (8/8) 55 pts O-3 @
3.)R Bullseye* (SIN) (6/6) 34 pts L-4 @
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts M-6 @
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts H-10
7.)R Firebrand (5/5) 29 pts L-5
8.)Pog Justin Hammer 4 pts G-10

Crimson Dynamo: SA [1]
Bullseye: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts T-4
2.)R HYDRA Footsoldier (4/4) 14 pts S-1
3.)R Dreadnaught (5/5) 30 pts R-2
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (6/7) 144 pts Q-5 @
6.)R Hand Ninja (ranged) (4/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (3/4) 18 pts O-1 @

299
Umar- SA, KO
HO: out, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]

What if?
09/15/2006, 14:05
Medic moves to Q-3. M.O.D.O.K. outwits Titanium Man's invulnerability. Dreadnaught attacks using medic's and footsoldier's HYDRA ability. 10 on 17 need a 7. Roll is 1,4=5. Miss. Footsoldier attacks Titanium Man using Dreadnaught's HYDRA ability. 9 on a 17 need an 8. Roll is 3,4= 7. Miss. All others clear.


Iron Man Rogues (home)

1.)R Titanium Man (8/8) 85 pts N-2
2.)R Crimson Dynamo (AW) (8/8) 55 pts O-3 @
3.)R Bullseye* (SIN) (6/6) 34 pts L-4 @
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts M-6 @
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts H-10
7.)R Firebrand (5/5) 29 pts L-5
8.)Pog Justin Hammer 4 pts G-10

Crimson Dynamo: SA [1]
Bullseye: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts Q-3 @
2.)R HYDRA Footsoldier (4/4) 14 pts S-1 @
3.)R Dreadnaught (5/5) 30 pts R-2 @
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (6/7) 144 pts Q-5
6.)R Hand Ninja (ranged) (4/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (3/4) 18 pts O-1

299
Umar- SA, KO
HO: out, S10, V10
LO: S7, V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote]

Jpuffy
09/15/2006, 14:15
Turn 5A

1) Titanium Man rolls for Breakaway, roll=5. Titanium Man picks up Crimson Dynamo and moves to Q-6, picking up the LO at S-7 along the way and dropping Crimson Dynamo at P-6
Iron Man Rogues (home)

2) Firebrand picks up Bullseye and moves to S-6 dropping Bullseye at S-7

3) Spymaster moves to M-10

1.)R Titanium Man (8/8) 85 pts Q-6 w/ LO @
2.)R Crimson Dynamo (AW) (8/8) 55 pts P-6
3.)R Bullseye* (SIN) (6/6) 34 pts S-7
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts M-6
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts M-10@
7.)R Firebrand (5/5) 29 pts S-6 @
8.)Pog Justin Hammer 4 pts G-10

Crimson Dynamo: SA [1]
Bullseye: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts Q-3 @
2.)R HYDRA Footsoldier (4/4) 14 pts S-1 @
3.)R Dreadnaught (5/5) 30 pts R-2 @
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (6/7) 144 pts Q-5
6.)R Hand Ninja (ranged) (4/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (3/4) 18 pts O-1

299
Umar- SA, KO
HO: out, S10, V10
LO: S7(Titanium Man), V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote][/QUOTE]

fuzzy_blue_elf
09/15/2006, 15:07
JPuffy- I'll give Shrike cool points for that move, because God knows he couldn't get them the normal way.

The Vision
09/15/2006, 15:19
What's the Knockback question?

What if?
09/16/2006, 02:43
The teeth of the HYDRA are now upon you. Dreadnaught pushes to move to O-2. Brood warrior flies to R-7, carrying Dreadnaught to R-6. M.O.D.O.K. attacks titanium man using psychic blast with range Ninja and Dreadnaughts HYDRA ability. 12 on a 17 need a 5. Roll is a 4,2= 6. Hit for 4 damage. SA for M.O.D.O.K., AST for Dreadnaught and Ninja. M.O.D.O.K. outwits crimson dynamo's CCE. All others clear.



1.)R Titanium Man (4/8) 85 pts Q-6 w/ LO @
2.)R Crimson Dynamo (AW) (8/8) 55 pts P-6
3.)R Bullseye* (SIN) (6/6) 34 pts S-7
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts M-6
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts M-10@
7.)R Firebrand (5/5) 29 pts S-6 @
8.)Pog Justin Hammer 4 pts G-10

Crimson Dynamo: SA [1]
Bullseye: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts Q-3
2.)R HYDRA Footsoldier (4/4) 14 pts S-1
3.)R Dreadnaught (4/5) 30 pts R-6 @@
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (6/7) 144 pts Q-5 @
6.)R Hand Ninja (ranged) (4/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (3/4) 18 pts R-7 @

299

M.O.D.O.K.- SA
Umar- SA, KO
Dreadnaught- AST
Range Ninja- AST

HO: out, S10, V10
LO: S7(Titanium Man), V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote][/quote]

Jpuffy
09/16/2006, 03:00
Turn 6A

1.) Crimson Dynamo attacks M.O.D.O.K., 9 on 16, rolls:3,1=4 :(

2.) Titanium Man pushes to ranged attack Dreadnaught, 7 on 14, rolls: 4,4=8 HIT. Arrgh why couldn't Crimson roll that. SA [1] for Titanium Man. The push causes him to lose super strength and drop the object in Q-6 which is now a proximity mine:devious:

3.) Madame Masque will move to hindering terrain at P-3

Time to roll for proximity mines Roll=5 which hits a lot of people for one damage M.O.D.O.K., Titanium Man, Crimson Dynamo, Hand Ninja, Brood warrior, and Dreadnaught

1.)R Titanium Man (2/8) 85 pts Q-6 w/ LO @@
2.)R Crimson Dynamo (AW) (7/8) 55 pts P-6 @
3.)R Bullseye* (SIN) (6/6) 34 pts S-7
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 @ stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts M-10
7.)R Firebrand (5/5) 29 pts S-6
8.)Pog Justin Hammer 4 pts G-10

Titanium Man: SA [1]
Crimson Dynamo: SA [1]
Bullseye: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts Q-3
2.)R HYDRA Footsoldier (4/4) 14 pts S-1
3.)R Dreadnaught (2/5) 30 pts R-6 @@
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (5/7) 144 pts Q-5 @
6.)R Hand Ninja (ranged) (3/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7 @

299

M.O.D.O.K.- SA
Umar- SA, KO
Dreadnaught- AST
Range Ninja- AST

HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

What if?
09/16/2006, 04:10
Umar attacks firebrand using RCE and Dreadnaught's HYDRA ability. 10 on a 15 need a 5. Roll is a 5,2= 7. Hit for 4 damage. SA for Umar, AST for Dreadnaught. M.O.D.O.K. attacks crimson dynamo using psychic blast and Ninja's HYDRA ability. 10 on a 16 need a 6. Roll is a 6,4=10. Hit for 3 damage. SA for M.O.D.O.K., AST for Ninja. Medic attacks masque. 7 on a 13 need a 6. Roll is a 2,1 = 3. Miss. All others clear.


1.)R Titanium Man (2/8) 85 pts Q-6 w/ LO @@
2.)R Crimson Dynamo (AW) (4/8) 55 pts P-6 @
3.)R Bullseye* (SIN) (6/6) 34 pts S-7
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 @ stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts M-10
7.)R Firebrand (1/5) 29 pts S-6
8.)Pog Justin Hammer 4 pts G-10

Titanium Man: SA [1]
Crimson Dynamo: SA [1]
Bullseye: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (4/4) 14 pts Q-3 @
2.)R HYDRA Footsoldier (4/4) 14 pts S-1
3.)R Dreadnaught (2/5) 30 pts R-6
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (4/7) 144 pts Q-5 @@
6.)R Hand Ninja (ranged) (3/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7

299

M.O.D.O.K.- SAx2
Umar- SAx2, KO
Dreadnaught- ASTx2
Range Ninja- ASTx2

HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/16/2006, 04:20
Man I really wish you would have missed Crimson Dynamo:ermm: :p

FREE: Poison damage hits AIM Medic for 1 damage

1.) Firebrand will attempt to hit Umar in close combat , 6 on 14, rolls: 4,2=6

2.) Bullseye will attack Dreadnaught, 10 on 13, rolls: 6,5=11 Wow, what a waist of a good roll:p SA [1] for Bullseye

3.) Spymaster will move to O-4

Madame Masque will masterming damage onto Spymaster

1.)R Titanium Man (2/8) 85 pts Q-6
2.)R Crimson Dynamo (AW) (4/8) 55 pts P-6
3.)R Bullseye* (SIN) (6/6) 34 pts S-7 @
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4 @
7.)R Firebrand (1/5) 29 pts S-6 @
8.)Pog Justin Hammer 4 pts G-10

Titanium Man: SA [1]
Crimson Dynamo: SA [1]
Bullseye: SA [2] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (3/4) 14 pts Q-3 @
2.)R HYDRA Footsoldier (4/4) 14 pts S-1
3.)R Dreadnaught (1/5) 30 pts R-6
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (4/7) 144 pts Q-5 @@
6.)R Hand Ninja (ranged) (3/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7

299

M.O.D.O.K.- SAx2
Umar- SAx2, KO
Dreadnaught- ASTx2
Range Ninja- ASTx2

HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]

Jpuffy
09/16/2006, 04:25
Oh and just so you know you only get an assist for the Hydra bonus if the Hydra bonus kept you from missing. Like for example Dreadnaught attacks Titanium Man, 9 on 17, and he gets a bonus from the Hydra trooper giving him a 10 attack against T-man. He rolls a 9. He hits but you don't get the assist because you would have hit no matter what.

However if he had rolled a 7 you would have gotten the bonus. Is that clear, I know its late and things are getting a little fuzzy:)

What if?
09/16/2006, 04:41
Dreadnaught attacks firebrand. 6 on a 12 need a 6. Roll is a 6,6=12. Overkill! Dreadnaught gets a SA and a KO. Footsoldier moves to W-6. Brood warrior attacks Bullseye. 6 on a 16 need a 10. Roll is a 4,3= miss. All others clear.
I have changed the AST to the correct numbers, thanks.


1.)R Titanium Man (2/8) 85 pts Q-6
2.)R Crimson Dynamo (AW) (4/8) 55 pts P-6
3.)R Bullseye* (SIN) (6/6) 34 pts S-7 @
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4 @
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts G-10

Titanium Man: SA [1]
Crimson Dynamo: SA [1]
Bullseye: SA [2] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (3/4) 14 pts Q-3
2.)R HYDRA Footsoldier (4/4) 14 pts W-6 @
3.)R Dreadnaught (1/5) 30 pts R-6 @
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (4/7) 144 pts Q-5
6.)R Hand Ninja (ranged) (3/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7 @

299

M.O.D.O.K.- SAx2
Umar- SAx2, KO
Dreadnaught- AST, SA, KO


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote]

Jpuffy
09/16/2006, 04:52
FREE: Poison from Madame Masque hit AIM Medic

1.) Crimson Dynamo vs. Hand Ninja, 8 on 13, rolls: 2,4=6 Hit. SA [1] for Crimson Dynamo

2.) Titanium Man vs. Brood Warrior, 6 on 13, rolls: 4,1=5 Miss

3.) Justin Hammer will move to L-12, Maybe he can make a difference:p


1.)R Titanium Man (2/8) 85 pts Q-6 @
2.)R Crimson Dynamo (AW) (4/8) 55 pts P-6 @
3.)R Bullseye* (SIN) (6/6) 34 pts S-7
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts L-12 @

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (2/4) 14 pts Q-3
2.)R HYDRA Footsoldier (4/4) 14 pts W-6 @
3.)R Dreadnaught (1/5) 30 pts R-6 @
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (4/7) 144 pts Q-5
6.)R Hand Ninja (ranged) (1/4) 14 pts P-5
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7 @

299

M.O.D.O.K.- SAx2
Umar- SAx2, KO
Dreadnaught- AST, SA, KO


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

LeeMac38
09/16/2006, 04:56
die hard gamers

What if?
09/16/2006, 15:57
M.O.D.O.K. attacks titanium man using psychic blast with Ninja's and Dreadnaught's HYDRA ability. 11 on a 15 need a 4. Roll is a 1,4=5. Hit results in SA and KO for M.O.D.O.K., AST for Dreadnaught. Range Ninja will attempt break away. Roll is a 3. Weak. Umar will attack Bullseye with RCE, using Dreadnaught's HYDRA ability. 10 on a 18 need a 8. Roll is a 6,6= 12. YES!!! 5 damage will knock back off the roof for 7 total damage. Results in SA and KO for Umar. All others clear.


1.)R Titanium Man *KO*
2.)R Crimson Dynamo (AW) (4/8) 55 pts P-6 @
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts L-12 @

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (2/4) 14 pts Q-3
2.)R HYDRA Footsoldier (4/4) 14 pts W-6
3.)R Dreadnaught (1/5) 30 pts R-6
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (4/7) 144 pts Q-5 @
6.)R Hand Ninja (ranged) (1/4) 14 pts P-5 @
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7

299

M.O.D.O.K.- SAx3, KO
Umar- SAx3, KOx2
Dreadnaught- ASTx2, SA, KO


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/16/2006, 18:23
Wow, that crit. hit sucks, man I would have liked to have at least gotten one more SA and KO for him this match. Oh well the dice haven't been in my favor this game though:(

FREE: Madame Masque continue to poison the medic

1.) Spymaster will attack Hand Ninja, 9 on 12, rolls:5,6=11 Hits, for 2 damage. SA [1] KO [1] for Spymaster

Its up to Spymaster and Madame Masque now, I don't think you can handle them so bring it:p

1.)R Titanium Man *KO*
2.)R Crimson Dynamo (AW) (4/8) 55 pts P-6
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4 @
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts L-12

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (1/4) 14 pts Q-3
2.)R HYDRA Footsoldier (4/4) 14 pts W-6
3.)R Dreadnaught (1/5) 30 pts R-6
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (4/7) 144 pts Q-5 @
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7

299

M.O.D.O.K.- SAx3, KO
Umar- SAx3, KOx2
Dreadnaught- ASTx2, SA, KO


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]

What if?
09/17/2006, 01:28
M.O.D.O.K. pushes to attack crimson dynamo using psychic blast and Dreadnaught's HYDRA ability. 10 on a 15 need a 5. Roll is a 6,5=11. Hits for 3 damage. SA for M.O.D.O.K., Dreadnaught will attack crimson dynamo using M.O.D.O.K.'s HYDRA ability. 7 on a 13 need a 6. Roll is a 6,5=11. Hit results in SA and KO for Dreadnaught. Medic will try breakaway. Roll is a 3. All others clear.


1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4 @
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts L-12

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic (1/4) 14 pts Q-3 @
2.)R HYDRA Footsoldier (4/4) 14 pts W-6
3.)R Dreadnaught (1/5) 30 pts R-6 @
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (3/7) 144 pts Q-5 @@
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7

299

M.O.D.O.K.- SAx4, KO
Umar- SAx3, KOx2
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote]

Jpuffy
09/17/2006, 01:52
Turn 11A

FREE: Poison from Madame Masque finally killes the Medic KO [1] for Madame Masque

1.) Madame Masque will attack M.O.D.O.K, 8 on 12, rolls:2,6= 8 Hit for 2 damage, 1 after toughness. SA [1] for Madame Masque

2.) Justin Hammer seeing that things look grim for the Rogues will move to M-7.

Spymaster will clear

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 @ stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts M-7 @

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [1] KO [1]
Madame Masque: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts W-6
3.)R Dreadnaught (1/5) 30 pts R-6 @
4.)R Umar (6/6) 54 pts S-5
5.)U M.O.D.O.K. (2/7) 144 pts Q-5 @@
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7

299

M.O.D.O.K.- SAx4, KO
Umar- SAx3, KOx2
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote][/QUOTE]

What if?
09/17/2006, 02:19
Umar moves to O-5. Footsoldier moves to R-5. Brood warrior flies to O-2 carrying Dreadnaught to N-3. All others clear.


1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 @ stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts M-7 @

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [1] KO [1]
Madame Masque: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts W-6 @
3.)R Dreadnaught (1/5) 30 pts R-6
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (2/7) 144 pts Q-5
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (2/4) 18 pts R-7 @

299

M.O.D.O.K.- SAx4, KO
Umar- SAx3, KOx2
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote][/quote]

Jpuffy
09/17/2006, 02:34
Turn 12A

FREE: Poison from Madame Masque hits Brood Warrior for 1 damage

1) Spymaster will attack Dreadnaught, 9 on 12,rolls: 2,3=5 hit for 2 damage and the KO. SA [1] KO [1] for Spymaster

Everyone else clears

Iron Man Rogues (home)

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (5/5) 22 pts O-4 @
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts M-7

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [2] KO [2]
Madame Masque: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts W-6 @
3.)R Dreadnaught KOKOKO
4.)R Umar (6/6) 54 pts S-5 @
5.)U M.O.D.O.K. (2/7) 144 pts Q-5
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior (1/4) 18 pts R-7 @

299

M.O.D.O.K.- SAx4, KO
Umar- SAx3, KOx2
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

What if?
09/17/2006, 19:05
M.O.D.O.K. moves to P-5. Umar pushes to attack spymaster using RCE and M.O.D.O.K.'s HYDRA team ability. 10 on a 15 need a 5. Roll is a 3,2=5. Hit for 4 damage. SA for Umar and AST for M.O.D.O.K. Brood warrior pushes to attack Masque. 5 on a 13 need an 8. Roll is a 3,3=6. Miss results in KO for Madame Masque. All others clear.


Iron Man Rogues (home)

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (1/5) 22 pts O-4 @
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts M-7

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [2] KO [2]
Madame Masque: SA [1] KO [1]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts R-5
3.)R Dreadnaught KOKOKO
4.)R Umar (5/6) 54 pts O-5 @@
5.)U M.O.D.O.K. (2/7) 144 pts P-5 @
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior *KO*

299

M.O.D.O.K.- SAx4, KO, AST
Umar- SAx4, KOx2
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/17/2006, 23:56
Turn 13A

1.) Madame Masque will attack M.O.D.O.K., 8 on 12, rolls:6,1=7 Hit for 2 damage, 1 after toughness. SA [1] for Madame Masque

2.) Justin Hammer will move into hindering next to Madame Masque at P-4

Iron Man Rogues (home)

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 @ stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (1/5) 22 pts O-4
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts P-4 @(hindering)

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [2] KO [2]
Madame Masque: SA [2] KO [2]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts R-5
3.)R Dreadnaught KOKOKO
4.)R Umar (5/6) 54 pts O-5 @@
5.)U M.O.D.O.K. (1/7) 144 pts P-5 @
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior KOKOKO

299

M.O.D.O.K.- SAx4, KO, AST
Umar- SAx4, KOx2
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

What if?
09/18/2006, 01:03
Footsoldier moves to Q-5. All others clear.



Iron Man Rogues (home)

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (4/4) 32 pts P-3 @ stealthed
5.)R Killer Shrike *KO*
6.)R Spymaster (1/5) 22 pts O-4
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts P-4 @(hindering)

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [2] KO [2]
Madame Masque: SA [2] KO [2]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts Q-5@
3.)R Dreadnaught KOKOKO
4.)R Umar (5/6) 54 pts O-5
5.)U M.O.D.O.K. (1/7) 144 pts P-5
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior KOKOKO

299

M.O.D.O.K.- SAx4, KO, AST
Umar- SAx4, KOx2
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/18/2006, 01:29
Turn 14A

1.) Spymaster will attack Umar. 7 on 16, rolls:6,4=10 Hit for 1 damage, SA [1] for Spymaster

2.) Madame Masque will push to attack M.O.D.O.K, 8 on 10, rolls:5,3=8 Hit, for 2 damage 1 after toughness, just enough for the KO. SA[1] KO[1] for Madame Masque

Madame Masque will mastermind to Justin Hammer if she is hit for 1 or 3 or more damage, if she is hit for 2 damage or if Justin Hammer is dead she will take it. She will not mastermind to Spymaster. Does that make sense:confused: :p I guess basically what I'm saying is if Umar hits her she will take the damage as long as it does not deal knockback or is a crit hit. If the footsoldier hits her she will mastermind to Justin Hammer.

Iron Man Rogues (home)

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (3/4) 32 pts P-3 @@ hindering
5.)R Killer Shrike *KO*
6.)R Spymaster (1/5) 22 pts O-4 @
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts P-4 (hindering)

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [3] KO [2]
Madame Masque: SA [3] KO [3]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts Q-5 @
3.)R Dreadnaught KOKOKO
4.)R Umar (4/6) 54 pts O-5
5.)U M.O.D.O.K. KOKOKO
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior KOKOKO

299

M.O.D.O.K.- SAx4, KO, AST
Umar- SAx4, KOx2
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

What if?
09/19/2006, 14:06
Umar attacks spymaster. 7 on a 14 need a 7. Roll is a 6,6=12. Hit for 2 damage results in SA and KO for Umar. Footsoldier clears.



Iron Man Rogues (home)

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (3/4) 32 pts P-3 @@ hindering
5.)R Killer Shrike *KO*
6.)R Spymaster *KO*
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts P-4 (hindering)

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [3] KO [2]
Madame Masque: SA [3] KO [3]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts Q-5
3.)R Dreadnaught KOKOKO
4.)R Umar (4/6) 54 pts O-5 @
5.)U M.O.D.O.K. KOKOKO
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior KOKOKO

299

M.O.D.O.K.- SAx4, KO, AST
Umar- SAx5, KOx3
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game

Jpuffy
09/19/2006, 14:11
Turn 15A:

Everyone clears

Madame Masque will mastermind the first successful attack against her onto Justin hammer


Iron Man Rogues (home)

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (3/4) 32 pts P-3 hindering
5.)R Killer Shrike *KO*
6.)R Spymaster *KO*
7.)R Firebrand *KO*
8.)Pog Justin Hammer 4 pts P-4 (hindering)

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [3] KO [2]
Madame Masque: SA [3] KO [3]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts Q-5
3.)R Dreadnaught KOKOKO
4.)R Umar (4/6) 54 pts O-5 @
5.)U M.O.D.O.K. KOKOKO
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior KOKOKO

299

M.O.D.O.K.- SAx4, KO, AST
Umar- SAx5, KOx3
Dreadnaught- ASTx2, SAx2, KOx2


HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]

What if?
09/20/2006, 13:57
Umar pushes to attack Justin Hammer. 7 on a 13 need a 6. Roll is a 3,3=6. Results in SA and KO for Umar. HYDRA footsoldier attacks Madame Masque. 8 on a 14 need a 6. Roll is a 6,1=7. Results in SA for footsoldier. End game.


Iron Man Rogues (home)

1.)R Titanium Man *KO*
2.)R Crimson Dynamo *KO*
3.)R Bullseye* (SIN) *KO*
* w/ Vendetta (Modok) 6 pts
4.)R Madame Masque (1/4) 32 pts P-3 hindering
5.)R Killer Shrike *KO*
6.)R Spymaster *KO*
7.)R Firebrand *KO*
8.)Pog Justin Hammer *KO*

Titanium Man: SA [1]
Crimson Dynamo: SA [2]
Bullseye: SA [2] KO [1]
Spymaster: SA [3] KO [2]
Madame Masque: SA [3] KO [3]

300

vs

HYDRA (visitor)

1.)R AIM Medic KOKOKO
2.)R HYDRA Footsoldier (4/4) 14 pts Q-5 @
3.)R Dreadnaught KOKOKO
4.)R Umar (3/6) 54 pts O-5 @@
5.)U M.O.D.O.K. KOKOKO
6.)R Hand Ninja (ranged) KOKOKO
7.)R Hand Ninja (close combat) KOKOKO
8.)R Brood Warrior KOKOKO

299

M.O.D.O.K.- SAx4, KO, AST
Umar- SAx6, KOx4
Dreadnaught- ASTx2, SAx2, KOx2
Footsoldier- SA

HO: S10, V10
LO: V11, V12

Map: DC B

http://www.creationmatrix.com/forum/board.php

BFC: Proximity Mines

At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote]

What if?
09/20/2006, 14:01
These stats are combined from both pre-season games.


M.O.D.O.K.- SAx10, KOx5, AST
Umar- SAx9, KOx5
Dreadnaught- ASTx2, SAx4, KOx2
Footsoldier- SA, AST

Jpuffy
09/20/2006, 14:08
R Titanium Man 85 pts*
SA [10] KO [6] AST [0] DFD [0]

R Bullseye (SN) 34 pts*
SA [6] KO [4] AST [0] DFD [0]

R Mandarin 107 pts
SA [] KO [] AST [] DFD []

R Crimson Dynamo XP
SA [] KO [] AST [] DFD []

R Ghost 22 pts
SA [2] KO [0] AST [0] DFD [0]

R Spymaster 22 pts
SA [6] KO [2] AST [0] DFD [0]

R Crimson Dynamo (AW) 55 pts*
SA [8] KO [2] AST [0] DFD [0]

R Madame Masque 32 pts
SA [6] KO [6] AST [0] DFD [0]

R Firebrand 29 pts
SA [0] KO [0] AST [0] DFD [1]

R Killer Shrike 27 pts
SA [6] KO [3] AST [0] DFD [6]

BT Justin Hammer 4 pts.
SA [] KO [] AST [] DFD []