View Full Version : Fantasy League:Pre2 SecretDefendersvsMarvelKnights
The hometown heroes RobotCowboy's Secret Defenders (home) vs the visiting bradley2099's Marvel Knights (visitor)
Secret Defenders (home)
R Ghost Rider* (ULT) (6/6) 68 pts
* w/ Shellhead 10 pts
U Adam Warlock (8/8) 61 pts
R Yellowjacket (FF) (8/8) 107 pts
R Spider-man (CM) (7/7) 59 pts
297
vs
Marvel Knights (visitor)
V War Machine (8/8) 124 pts
R Captain America (AW) (6/6) 72
R Dagger (5/5) 53 pts
R Cloak (5/5) 47 pts
295
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/11/2006, 18:25
You can set up and then go first.
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) -W14
* w/ Shellhead
U Adam Warlock (8/8) -W13
R Yellowjacket (FF) (8/8) -W16
R Spider-man (CM) (7/7) -W15
297
vs
Marvel Knights (visitor)
V War Machine (8/8) 124 pts
R Captain America (AW) (6/6) 72
R Dagger (5/5) 53 pts
R Cloak (5/5) 47 pts
295
HO: O13, Q19
LO: F20
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain counts as water terrain. (or something like that)
bradley2099
09/11/2006, 19:14
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) -W14
* w/ Shellhead
U Adam Warlock (8/8) -W13
R Yellowjacket (FF) (8/8) -W16
R Spider-man (CM) (7/7) -W15
297
vs
Marvel Knights (visitor)
V War Machine (8/8) B-13
R Captain America (AW) (6/6) A-13
R Dagger (5/5) B-14
R Cloak (5/5) B-15
295
HO: O13, Q19, J-10
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain counts as water terrain. (or something like that)
bradley2099
09/11/2006, 19:23
Thank you. Very Gentlemanly.
War Machine shall fly to L-18 placing Cap in K-17. Cloak will teleport to L-20.
======================================================
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) -W14
* w/ Shellhead
U Adam Warlock (8/8) -W13
R Yellowjacket (FF) (8/8) -W16
R Spider-man (CM) (7/7) -W15
vs
Marvel Knights (visitor)
V War Machine (8/8) L-18 @
R Captain America (AW) (6/6) K-17
R Dagger (5/5) B-14
R Cloak (5/5) L-20 @
HO: O13, Q19, J-10
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/12/2006, 21:30
[free] Adam Warlock turns to his companions and says quietly "Let's go." Leadership roll is 6 (success). (Sorry about the first roll (2 dice)).
-Dan Ketch (Ghost rider) drags his motorcycle up to T-17.
-Giant-man (Yellowjacket) strides out of the water to R-18, picking up the Air Conditioning Unit (HO) in Q-19.
-Spider-man swings over the water to the mailbox at O-13.
-Adam Warlock flies to N-12.
======================================================
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) -T-17@
* w/ Shellhead
U Adam Warlock (8/8) -N-12@
R Yellowjacket (FF) (8/8) -R18@ w/HO
R Spider-man (CM) (7/7) -O13@
vs
Marvel Knights (visitor)
V War Machine (8/8) L-18 @
R Captain America (AW) (6/6) K-17
R Dagger (5/5) B-14
R Cloak (5/5) L-20 @
HO: O13, Q19, J-10
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
bradley2099
09/12/2006, 22:17
Hey, man. Please pm me your email so I can send you some dice rolls.
bradley2099
09/13/2006, 18:20
War Machine shall push and Run Shot to M-17, targeting Dan. The site rolled me 6+5 for 11. Dagger shall wade through to F-15. Cap shall wade to N-13.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (4/7) -T-17@
* w/ Shellhead
U Adam Warlock (8/8) -N-12@
R Yellowjacket (FF) (8/8) -R18@ w/HO
R Spider-man (CM) (7/7) -O13@
vs
Marvel Knights (visitor)
V War Machine (7/8) M-17 @@
R Captain America (AW) (6/6) N-13 @
R Dagger (5/5) F-15 @
R Cloak (5/5) L-20
War Machine 1 SA
HO: O13, J-10
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/14/2006, 12:15
-Adam Warlock turns his gaze upon Captain America and pushes to lash out at him with his Soul Staff. Attack 10 vs. Def 16, needs a 6+, roll is 5,2, hits, Cap desperately attempts to block the staff with his shield, Impervious roll is 3, but it is no use as the Soul Staff's energy is not affected by ordinary barriers, Captain America takes 3 clix -2 for Impervious, so 1 click. Adam Warlock takes 1 click for the push. Adam Warlock gains [1] SA.
-Giant-man (Yellowjacket) feels a pang of guilt at having to fight his former comrades, but quickly shakes it off as he pushes himself to step down from the building into the water while targetting Captain America with his Stinger beams (Running Shot). He ends his move in O-15. He does not use the object for the ranged attack. Attack 9 vs. Def 16, needs a 7+, roll is 5,3, hits. Captain America takes 3 clix of damage - 1 for Toughness, so 2 clix. Yellowjacket takes 1 click for the push. Yellowjacket gains [1] SA.
-As he's blasted by War Machine Dan Ketch rapidly undergoes the Transformation into the Ghost Rider. He clears.
-Spider-man waits to see what happens next. He clears.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (4/7) -T-17
* w/ Shellhead
U Adam Warlock (7/8) -N-12@@ [1] SA
R Yellowjacket (FF) (7/8) -)O-15@@ w/HO [1] SA
R Spider-man (CM) (7/7) -O13
vs
Marvel Knights (visitor)
V War Machine (7/8) M-17 @@
R Captain America (AW) (3/6) N-13 @
R Dagger (5/5) F-15 @
R Cloak (5/5) L-20
War Machine 1 SA
HO: O13, J-10
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.[/QUOTE]
bradley2099
09/14/2006, 18:24
Cap is indeed reeling from the twin assaults levied against him. He shall rest while attempting to lecture Adam and Hank on his side of the Civil War. Cloak sees Spidey, remembers that the Webhead owes him $5, and decides to remind him of that. Cloak teleports to M-11. Dagger and WM rest.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (4/7) -T-17
* w/ Shellhead
U Adam Warlock (7/8) -N-12@@ [1] SA
R Yellowjacket (FF) (7/8) -)O-15@@ w/HO [1] SA
R Spider-man (CM) (7/7) -O13
vs
Marvel Knights (visitor)
V War Machine (7/8) M-17
R Captain America (AW) (3/6) N-13
R Dagger (5/5) F-15
R Cloak (5/5) M-11 @
War Machine 1 SA
HO: O13, J-10
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes
RobotCowboy
09/15/2006, 11:57
(Sorry, about the rolls, I'll send a test-roll this turn, let me know if it works)
-[free] TEST ROLL Adam Wrlock attempts to regain control of his team. Leadsership roll is 1, fails. (Which doesn't matter since I couldn't use it anyways).
-Spidey sees his opening, picks up the Mailbox (HO) he's crouched on and swings (Leap/Climbs) to G-14.
-Ghost Rider drives off the building (Leap/Climbs) and across the water to O-14.
After their concerted assault, Hank Pym and Adam Warlock rest (clear).
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (4/7) -O-14@
* w/ Shellhead
U Adam Warlock (7/8) -N-12 [1] SA
R Yellowjacket (FF) (7/8) -)O-15 w/HO [1] SA
R Spider-man (CM) (7/7) -G-14@ w/HO
vs
Marvel Knights (visitor)
V War Machine (7/8) M-17
R Captain America (AW) (3/6) N-13
R Dagger (5/5) F-15
R Cloak (5/5) M-11 @
War Machine 1 SA
HO: J-10, Spidey, Yellowjacket
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes[/QUOTE]
bradley2099
09/15/2006, 22:08
Well I was going to attack you... but neither dice service is working so I'll give it a go in the morning.
bradley2099
09/16/2006, 13:50
Okay. The other server seems to be working this morning. I appologize for sending two sets of rolls. I didn't see that the first one went to my "junk mail." We'll use it as it had everything I wanted to do in one.
War Machine decides he should lay some cover fire down for Cap and Dagger. He dual targets Spidey and Adam. 5+5 would have hit both, but he'll send all three to Adam, two after Toughness (Spidey would have rolled his SS anyway). Dagger, knowing that if Cloak had that $5 Spidey owed him he could take her out to eat is a little more forceful. Her 5+1 hits through and deals the Webhead two. Cap will then L/C to G-15.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (4/7) -O-14@
* w/ Shellhead
U Adam Warlock (5/8) -N-12 [1] SA
R Yellowjacket (FF) (7/8) -)O-15 w/HO [1] SA
R Spider-man (CM) (5/7) -G-14@ w/HO
vs
Marvel Knights (visitor)
V War Machine (7/8) M-17 @
R Captain America (AW) (3/6) G-15 @
R Dagger (5/5) F-15 @
R Cloak (5/5) M-11
War Machine 2 SA
Dagger 1 SA
HO: J-10, Spidey, Yellowjacket
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes[/QUOTE][/QUOTE]
Just so you know, Bradley, you roll super senses before you assign damage to dual targets. So, if WM's roll is high enough to hit adam and spidey, you roll super senses. If spidey gets a 5 or 6, put all on adam. If he doesn't, you can then decide how to divide the damage.
Thought you'd want to know for future reference.
By the way, both of you guys have some awesome figures on your teams.
bradley2099
09/16/2006, 22:43
I used the electron games site for this round. As you probably know it allows you to generate multiple rolls at once. I did one for each attack with a Spidey Sense roll in between. He "sensed" the attack from WM (what I ment by "Spidey would have rolled his SS anyway"). I was okay by this as I was going to deal it all to AW anyway. Thanks for the tip, though.
Oh! and thanks for the compliment.
RobotCowboy
09/17/2006, 14:36
[First, Adam Warlock would have been pushed back by that attack, so he should be in N-10, I think, and Spidey lost SS, so dropped his object]
-Yellowjacket runs through the ankle deep (to him) water to J-15 (not adjacent to War Machine due to elevated terrain), and hits Cap over the head with the Air Conditioner (HO) [charge]. Attack 8 vs. Defense 14, needs a 6+, roll is 6,6, critical hit. Cap takes 6 clix of damage, 5 after Toughness, and is KOed. Yellowjacket gains [1] SA, [1] KO.
-Adam Warlock lashes out with his Soul Staff against Claok. Attack 8 vs. Def 16, needs an 8+, roll is 1,6, misss.
-Spidey punches Dagger in the nose. Attack 8 vs. Def 15, needs a 7+, roll is 5,2, hits, but her SS roll is a 5, so she dodges it. Spidey takes 1 click for the push.
-Ghost rider clears.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (4/7) -O-14
* w/ Shellhead
U Adam Warlock (5/8) -N-10@ [1] SA
R Yellowjacket (FF) (7/8) -)J-15@ [2] SA, [1] KO
R Spider-man (CM) (4/7) -G-14@@
vs
Marvel Knights (visitor)
V War Machine (7/8) M-17 @
R Captain America (AW) (0/6) KOed
R Dagger (5/5) F-15 @
R Cloak (5/5) M-11
War Machine 2 SA
Dagger 1 SA
HO: J-10, G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes[/QUOTE][/QUOTE][/QUOTE]
RobotCowboy
09/17/2006, 16:01
Oops I cheated, Yellowjacket couldn't reach Cap from where he started so he would have charged Cloak instead. Here's the fix. Roll is kept as it wouldn't have changed anything. I had Cap in the wrong square.
[First, Adam Warlock would have been pushed back by that attack, so he should be in N-10, I think, and Spidey lost SS, so dropped his object]
-Yellowjacket runs through the ankle deep (to him) water to M-13 (not adjacent to War Machine due to elevated terrain), and hits Cloak over the head with the Air Conditioner (HO) [charge]. Attack 8 vs. Defense 16, needs an 8+, roll is 6,6, critical hit, Cloak's SS roll is 6. He dodges the A/C unit.
-Adam Warlock lashes out with his Soul Staff against Cloak. Attack 8 vs. Def 16, needs an 8+, roll is 1,6, misss.
-Spidey punches Dagger in the nose. Attack 8 vs. Def 15, needs a 7+, roll is 5,2, hits, but her SS roll is a 5, so she dodges it. Spidey takes 1 click for the push.
-Ghost rider clears.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (4/7) -O-14
* w/ Shellhead
U Adam Warlock (5/8) -N-10@ [1] SA
R Yellowjacket (FF) (7/8) -)J-15@ [1] SA
R Spider-man (CM) (4/7) -G-14@@
vs
Marvel Knights (visitor)
V War Machine (7/8) M-17 @
R Captain America (AW) (3/6) G-15 @
R Dagger (5/5) F-15 @
R Cloak (5/5) M-11
War Machine 2 SA
Dagger 1 SA
HO: J-10, G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
Wow, that turn could have gone a whole lot better. Sorry about the mistake earlier.
bradley2099
09/17/2006, 16:03
Nice call on the knockback. Slipped right past me.
You fixed the YellowJacket thing before I could get my reply out.
bradley2099
09/17/2006, 16:42
No problem on the mistake. Thanks for fixing it. I'll give some rep for that.
Adam Warlock takes a click of boredom (Poison) after listening to Cloak rant about he and Dagger getting another ongoing series. Cloak, seeing this, is offended and takes action. 4+1 is a miss. Being that the case, WM is going to take a crack at GH. 6+5 is an 11. Ghostie takes 2 after the Toughness.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (2/7) -O-14
* w/ Shellhead
U Adam Warlock (4/8) -N-10@ [1] SA
R Yellowjacket (FF) (7/8) -)J-15@ [1] SA
R Spider-man (CM) (4/7) -G-14@@
vs
Marvel Knights (visitor)
V War Machine (6/8) M-17 @@
R Captain America (AW) (3/6) G-15
R Dagger (5/5) F-15
R Cloak (5/5) M-11 @
War Machine 3 SA
Dagger 1 SA
HO: J-10, G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
Wow, that turn could have gone a whole lot better. Sorry about the mistake earlier.
RobotCowboy
09/17/2006, 17:32
-Ghost Rider attack Cloak with his chain. Attack 8 vs. Def 16, needs an 8+, roll is 3,6, hits, Cloak's Super Sense roll is 2, fails. Ghost Rider hits him for 2 clix of damage. Ghost rider gains [1] SA.
-Giantman (Yellowjacket) sees that his team needs to do something quickly to turn this fight around, so he tries to do what he wanted to do last round (pushes to Charge). He breaks away from Cloak, runs to I-14 after taking a detour to pick up the car (HO) in J-10, and levels Cap with it. Breakaway roll is 3, succeeds (Giants need 3+), attack 8 vs. Defense 14, needs a 6+, roll is 1,6, hits, Captain America takes 5 clix (3+2 for HO) -1 for Toughness, so 4 clix and is KOed. Yellowjacket takes 1 click for the push. Yellowjacket gains [1] SA, [1] KO. (his movement path was M-13 to L-12(1) to K-11(2) (Picks up object) to K-12(3) to J-13(4) to I-14 (5), just to let you know.)
-Adam Warlock is tired of Cloak, so he strikes him with his Soul Staff. Attack 7 vs. Def 14, needs a 7+, roll is 6,1, hits, Cloak's SS roll is 1, fails, so Adam hits. Cloak takes 1 click of damage. Warlock declines to use Willpower and takes 1 click for the push. Adam Warlock gains [1] SA.
-Spidey catches his breath (clears).
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (2/7) -O-14@ [1] SA
* w/ Shellhead
U Adam Warlock (3/8) -N-10@@ [2] SA
R Yellowjacket (FF) (6/8) -)M-13@@ [2] SA, [1] KO
R Spider-man (CM) (4/7) -G-14
vs
Marvel Knights (visitor)
V War Machine (6/8) M-17 @@
R Captain America (AW) KOed
R Dagger (5/5) F-15
R Cloak (2/5) M-11 @
War Machine 3 SA
Dagger 1 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
Your go.
bradley2099
09/17/2006, 17:54
Good rolls for you that round. OUCH! Okay, Dagger is going to take a stab Spidey (wow, that's a bad pun). 6+3 is a hit for two to the Webhead. WM and Cloak are taking a moment to reflect on the loss of Cap. You are up. Turn 6, by the way.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (2/7) -O-14@ [1] SA
* w/ Shellhead
U Adam Warlock (3/8) -N-10@@ [2] SA
R Yellowjacket (FF) (6/8) -) I-14@@ [2] SA, [1] KO
R Spider-man (CM) (2/7) -G-14
vs
Marvel Knights (visitor)
V War Machine (6/8) M-17
R Captain America (AW) KOed :cry:
R Dagger (5/5) F-15 @
R Cloak (2/5) M-11
War Machine 3 SA
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/17/2006, 19:44
-Ghost Rider concentrates to lash Cloak again with his chain (pushes). Attack 8 vs. Defense 14, needs a 6+, roll is 4,2, hits, Cloak's SS is 4, so fails, Cloak takes 2 clix of damage and is Koed. Ghost Rider takes a click for the push. Ghost Rider gains [1] SA, [1] KO.
[free] Spider-man Outwits Dagger's Super Senses.
-Spider-man, a little groggy from the punishment, takes a swing at Dagger. Attack 6 vs. Defense 15, needs a 9+, roll is 6,6, critical hit. (Ouch!) Dagger takes 3 clix of damage and is knocked back into the wall for another click, so Dagger takes 4 clix of damage. Spider-man gains [1] SA.
Adam Warlock and Yellowjacket both clear.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) -O-14@@ [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock (3/8) -N-10 [2] SA
R Yellowjacket (FF) (6/8) -) I-14 [2] SA, [1] KO
R Spider-man (CM) (2/7) -G-14@ [1] SA
vs
Marvel Knights (visitor)
V War Machine (6/8) M-17
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15 @
R Cloak KOed
War Machine 3 SA
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
That went almost unbelievably well for me. Sorry. Now I have to hope War machine doesn't take down my whole-team single handedly (which he totally can).
bradley2099
09/17/2006, 22:16
That was a great turn.
War Machine sees this offensive barrage on the battlefield and takes action. He targets Adam and Spidey. 2+3 only hits Adam. Adam takes three and is knocked out. Poor Dagger has little choice but to rest and dare Spidey to hit her again. You may go.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) -O-14@@ [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (6/8) -) I-14 [2] SA, [1] KO
R Spider-man (CM) (2/7) -G-14@ [1] SA
vs
Marvel Knights (visitor)
V War Machine (6/8) M-17 @
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15
R Cloak KOed :cry:
War Machine 4 SA, 1 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/18/2006, 01:19
-Spidey pushes to finish off Dagger. "Sorry, lady, but I've got more pressing concerns now." Attack 6 vs. Defense 13, needs a 7+, roll is 3,2, misses. Spidey takes a click for the push.
[free] Spidey turns to Giantman and says "His armor's weakest right below that coupling." Outwits War Machine's Invulnerability.
-Hank Pym (Yellowjacket) takes a shot at the spot Spider-man noted with his Stinger rays. Attack 8 vs. Defense 16, needs an 8+, roll is 3,4, misses.
-Ghost Rider clears.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) -O-14 [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (6/8) -) I-14@ [2] SA, [1] KO
R Spider-man (CM) (1/7) -G-14@@ [1] SA
vs
Marvel Knights (visitor)
V War Machine (6/8) M-17 @
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15
R Cloak KOed :cry:
War Machine 4 SA, 1 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
And now things swing back the other way. Your go.
bradley2099
09/18/2006, 07:48
You have been such a fun opponent!
Dagger is emotionally distraught after Spidey's attemped assault... but due to the tears in her eyes cannot make good on her counter attack (4+2). War Machine's delicate sensors overhear Spidey giving advise to Giant Man about his armor. "Oh we can't have that," he declares, targeting both. 2+3 is only hits Spidey. The Arachnid Wonder takes three, and WM takes one for the push. Low rolls for everybody, it seems like.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) -O-14 [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (6/8) -) I-14@ [2] SA, [1] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (5/8) M-17 @@
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15 @
R Cloak KOed :cry:
War Machine 5 SA, 2 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/18/2006, 14:25
Thank you. You've been very good as well. I hope you the best from your team this coming season (even if you snagged Cloak and Dagger before I could).
-Ghost Rider rides across the water (leap/climb) to H-15.
-Giantman (Yellowjacket) clears.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) -H-15@ [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (6/8) -) I-14 [2] SA, [1] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (5/8) M-17 @@
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15 @
R Cloak KOed :cry:
War Machine 5 SA, 2 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.[/QUOTE]
bradley2099
09/18/2006, 18:54
C&D were part of my original four. Cloak has been fun, but people have been swinging well against him :p .
Dagger is caught in awe of Ghost Rider's flames. Since War Machine exhausted all of his mini-gun rounds, he switches to ASM's. All rest.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) -H-15@ [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (6/8) -) I-14 [2] SA, [1] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (5/8) M-17
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15
R Cloak KOed :cry:
War Machine 5 SA, 2 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/18/2006, 19:31
-Ghost Rider seeks vengeance against Dagger for her part in Spider-man's defeat. He pushes to finish her off with his mystic chain. Attack 7 vs. Def 13, needs a 6+, roll is 1,4, misses. Ghost Rider takes 1 click for the push and is KOed. WarMachine gains [1] KO.
-Pym sees that his chances of pulling a victory out here are rapidly dwindling. He needs to make a dent in War Machine, so he takes a careful blast at the quickly overheating armored man. Attack 8 vs. Defense 17, needs a 9+, roll is 6,3, hits. War Machine takes 3 clix of damage -1 for Toughness, so 2 clix. Yellowjacket gains [1] SA.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (6/8) I-14@ [3] SA, [1] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (3/8) M-17
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15
R Cloak KOed :cry:
War Machine 5 SA, 3 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
This is a remarkably close game.
bradley2099
09/18/2006, 20:08
A close game indeed. I am inspired by your gutsy style of play.
Giant Man's attack damaged War Machines ASM. Thinking quickly Rhodey switches to cluster bombs and concentrates them soley on Hank (Pulse Wave). 4+3 hit Gm for two. Dagger is inspired by WM efforts, but Gm is still not damaged enough for her to injure (5+3 is a good roll... just not good enough). You are up.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (4/8) I-14@ [3] SA, [1] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (3/8) M-17 @
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15 @
R Cloak KOed :cry:
War Machine 6 SA, 3 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/18/2006, 20:24
-"It's now or never," thinks Dr. Pym to himself. He pushes himself to blast War Machine out of the sky. Attack 7 vs. defense 16, needs a 9+ (again) roll is 3,3, misses. Not this time. Yellowjacket takes 1 click for the push.
Go ahaead and take 2 turns, I have to clear.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (3/8) I-14@@ [3] SA, [1] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (3/8) M-17 @
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15 @
R Cloak KOed :cry:
War Machine 6 SA, 3 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.[/QUOTE]
bradley2099
09/18/2006, 20:37
War Machine and Dagger both rest.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (3/8) I-14@@ [3] SA, [1] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (3/8) M-17
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15
R Cloak KOed :cry:
War Machine 6 SA, 3 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
bradley2099
09/18/2006, 20:47
War Machine calculates the cluster bombs (pulse wave) as his best hope. He loads up and fires again. 6+3 hits GM for 2. Dagger sees an opening and hurls a bolt. 6+1 hits Giant Man for 1 after toughness, putting him down.
Rhodey surveys the battlefield and shakes his head in shame. "I can't believe Tony's let it come to this." Dagger tends to the wounded on both sides before helping WM transport the team to the secret hideout.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) Koed [3] SA, [1] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (3/8) M-17
R Captain America (AW) KOed :cry:
R Dagger (1/5) F-15
R Cloak KOed :cry:
War Machine 7 SA, 3 KO
Dagger 2 SA, 1 KO
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.[/QUOTE]
bradley2099
09/18/2006, 20:48
WOW! That was a great match on both sides. I can't believe some of our dice rolls. I'll be rooting for you durring the season!
RobotCowboy
09/18/2006, 21:07
It's not over, yet.
Actually, Dagger missed. The LO in H14 gives the HT modifier (I had to look it up that Giants still got this bonus and they do). Giant-man is on 1/8.
-Yellowjacket sees things are closing in, so he does his best to go out fighting. He shoots to Incapacitate Dagger. Attack 6 vs. Defense 13+1 HT, needs an 8+, roll is 3,5, hits. Dagger gains a token, and takes 1 clix for the push and is KOed. Yellowjacket gains [1] SA, [1] KO.
Okay, now it's over...
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (1/8) I-14@ [4] SA, [2] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (3/8) M-17 @
R Captain America (AW) KOed :cry:
R Dagger KOed
R Cloak KOed :cry:
War Machine 7 SA, 3 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.[/QUOTE][/QUOTE]
bradley2099
09/18/2006, 22:27
Very good. I missed that. I did not think giants got the HTM. Very good call. You earned that KO!
RobotCowboy
09/18/2006, 22:50
You do know that you have to finish me, right? (I didn't push to death)War Machine just needs a 4+. Just a humble reminder.
bradley2099
09/18/2006, 22:52
I don't know where my head is... but it's rather warm in here.
RobotCowboy
09/18/2006, 22:55
It's cool, no big deal. Just thought we might as well finish it tonight.
Another reminder, after you finish me, you need to post your earned stats for the game to make it easy on Turtle.
bradley2099
09/18/2006, 22:56
Trying to get the dice site to work...
bradley2099
09/18/2006, 22:57
It's cool, no big deal. Just thought we might as well finish it tonight.
Another reminder, after you finish me, you need to post your earned stats for the game to make it easy on Turtle.
Thanks. My first match was against Turtle. So I guess he just took car of it.
bradley2099
09/18/2006, 22:59
And on the second attempt at the dice site I roll a crit miss... on a push. You might win this thing yet.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (1/8) I-14@ [4] SA, [2] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (1/8) M-17 @@
R Captain America (AW) KOed :cry:
R Dagger KOed
R Cloak KOed :cry:
War Machine 7 SA, 3 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/18/2006, 22:59
I just saw your roll. OMG! Sometimes things just conspire against you.
RobotCowboy
09/18/2006, 23:09
Secret Defenders Turn 13
-Giant-man clears.
Marvel Knights Turn 14
-War Machine clears
Secret Defenders Turn 14
-This fight, as the whole fight has run, rests on a razor's edge. Dr. Henry Pym tries to snatch victory from the very jaws of defeat. Attack 6 vs. Def 15, needs a 9+, roll is 2,2, misses. Oh well, just having the opportunity was great.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (1/8) I-14@ [4] SA, [2] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (3/8) M-17 @@
R Captain America (AW) KOed :cry:
R Dagger KOed
R Cloak KOed :cry:
War Machine 7 SA, 3 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
bradley2099
09/18/2006, 23:15
1+2 is a three. KAAAAAAAAAAAAAAAAHN!!!
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) (1/8) I-14@ [4] SA, [2] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (1/8) M-17 @
R Captain America (AW) KOed :cry:
R Dagger KOed
R Cloak KOed :cry:
War Machine 7 SA, 3 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.
RobotCowboy
09/18/2006, 23:42
-I go for the tie. Yellowjacket pushes to shoot War Machine. Attack 6 vs. Def 15, needs a 9+, roll is 3,2, misses. Yellowjacket takes 1 click for the push and is KOed. War Machine gains [1] KO.
Talk about evenly matched.
I hope you got all that residual bad luck out.
It was a great game, one for the history books.
Good luck in the actual season. Hope to see you in the play-offs.
================================================== ====
Secret Defenders (home)
R Ghost Rider* (ULT) KOed [2] SA, [1] KO
* w/ Shellhead
U Adam Warlock KOed [2] SA
R Yellowjacket (FF) KOed [4] SA, [2] KO
R Spider-man (CM) KOed [1] SA
vs
Marvel Knights (visitor)
V War Machine (1/8) M-17 @
R Captain America (AW) KOed :cry:
R Dagger KOed
R Cloak KOed :cry:
War Machine 7 SA, 4 KO
Dagger 2 SA
HO: G-14
LO: F20, H14, M18
Map: DC D
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
Hindering terrain features become clear terrain for movement purposes.[/QUOTE]
bradley2099
09/18/2006, 23:55
Indeed. That was a GREAT match. I'm really impressed with Yellowjacket. I did not think he would be that stout. Good luck to you!
I just hope the injury thing doesn't count the preseason...
RobotCowboy
09/18/2006, 23:55
Yellowjacket - [4] SA, [2] KO
Ghost Rider (ULT) - [2] SA, [1] KO
Adam Warlock - [2] SA
Spider-man - [1] SA
Team for GAME 1:
-R Ghost Rider (ULT) -60 pts
w/ Shellhead -10 pts
-R Ghost Rider (FF) -68 pts
w/ Shake-off -10 pts
-R Deathlok - 41 pts
-E Spider-man (Universe Starter) -40 pts
-E Dr. Strange (IC) -71 pts
Total: 300 points
RobotCowboy
09/18/2006, 23:56
Indeed. That was a GREAT match. I'm really impressed with Yellowjacket. I did not think he would be that stout. Good luck to you!
I just hope the injury thing doesn't count the preseason...
No injuries in the pre-season.
Kazzigum
09/19/2006, 00:27
Wow, what a game! Great job guys. That's my brother for ya. Pushes himself to death to try for a tie. Classic!
As for the rival thing, we hate everyone. So, I'll take both of you AND the Minions of Doom -- I HATE those guys...
Oh, and...
Curse you Spider-Man!!!!
bradley2099
09/19/2006, 07:37
I'm ready to bring it! :laugh:
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