View Full Version : Fantasy League:Pre2 - Batman Foes vs Fatal Five
The hometown heroes Thawmus's Batman Enemies (home) vs the visiting Glen Quagmire's Fatal Five (visitor)
Batman Enemies (home)
U Prometheus (8/8) 107 pts
Starter Joker (5/5) 41 pts
E Azrael (7/7) 50 pts
R Mr. Freeze (5/5) 49 pts
R Man-Bat (HT) (6/6) 23 pts
R Doom-Bot (5/5) 27 pts
297
vs
Fatal Five (visitor)
V Validus* (6/6) 152 pts
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts
R Omac (6/6) 59 pts
R Lexcorp Battlesuit (4/4) 27 pts
R Intergang Agent (3/3) 18 pts
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
Glen Quagmire
09/11/2006, 18:52
Looking forward to a great game, Thawmus! Man, that team looks tough.
I'm posting my team dials here for easy reference (no BattlePlanner at work, after all). Just for this post, though, not the regular game posts.
U Validus
Team: Fatal 5 (Calculator)
Range: 6 /
Points: 152
m-normala-normald-normalg-giant89174791647915461017461116461015359152581534814348143KOKOKOKOKOKOKOKO
R Killer Frost
Team: No Affiliation
Range: 4 /
Points: 32
m-normala-normald-normalg-normal781516714167141561315613145121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Tharok (R OMAC)
Team: Calculator
Range: 0 /
Points: 59
m-normala-normald-normalg-normal991738816288162881627715277151
R Dark Circle Clone (Intergang Agent)
Team: Superman Enemy
Range: 6 /
Points: 18
m-normala-normald-normalg-normal671415612145111
R Dark Circle Agent (Lexcorp Battlesuit)
Team: Superman Enemy
Range: 6 /
Points: 27
m-winga-normald-normalg-normal68141671315613146121
------
298 points
Looking forward to a great game, Thawmus! Man, that team looks tough.
I'll be posting my team dials here for easy reference (no BattlePlanner at work, after all).
U Validus
Team: Fatal 5 (Calculator)
Range: 6 /
Points: 152
m-normala-normald-normalg-giant89174791647915461017461116461015359152581534814348143KOKOKOKOKOKOKOKO
Be sure and edit the number of clicks that Turtle put up. Here I was thinking Validus had a 6 click dial. And now you dash away all my hopes!!! :laugh:
I'll have my dials up on the first page here as well. I'll have my positions and objects up in about 30-45 minutes.
I would make a small request that we leave the dials on this page alone, and not include them in the recap. They can destroy my load times. :(
Looking forward to a great game! :)
U Prometheus
Team: Calculator
Range: 8 //
Points: 107
m-normala-normald-normalg-normal1211173910163891628915279152781426813267122KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
E The Joker
Team: Batman Enemies
Range: 6 /
Points: 41
m-normala-normald-normalg-normal71016278152681416714169132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
E Azrael
Team: Batman Ally
Range: 4 /
Points: 50
m-normala-normald-normalg-normal89163991628816288152771426714267141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Mr Freeze
Team: Batman Enemy
Range: 6 /
Points: 49
m-normala-normald-normalg-normal6815268142581325712246111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Man-Bat
Team: Batman Enemy
Range: 0 /
Points: 23
m-normala-normald-normalg-normal871427613166121551114510144101KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Doom-bot
Team: Minions of Doom
Range: 6 /
Points: 27
m-normala-normald-normalg-normal6815267142671316612156111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
I would like to note that this Man-Bat is NOT a flier, and he was errataed as a grounded figure. However, Doom-bot IS a flier, I just haven't changed his speed symbol yet....Positioning coming up!
Batman Enemies (home)
U Prometheus (8/8) 107 pts - N-23
Starter Joker (5/5) 41 pts - P-23
E Azrael (7/7) 50 pts - K-23
R Mr. Freeze (5/5) 49 pts - L-23
R Man-Bat (HT) (6/6) 23 pts - O-23
R Doom-Bot (5/5) 27 pts - M-23
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts
R Omac (6/6) 59 pts
R Lexcorp Battlesuit (4/4) 27 pts
R Intergang Agent (3/3) 18 pts
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18
HO's: M-19, S-20
Glen Quagmire
09/11/2006, 23:35
Batman Enemies (home)
U Prometheus (8/8) 107 pts - N-23
Starter Joker (5/5) 41 pts - P-23
E Azrael (7/7) 50 pts - K-23
R Mr. Freeze (5/5) 49 pts - L-23
R Man-Bat (HT) (6/6) 23 pts - O-23
R Doom-Bot (5/5) 27 pts - M-23
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts L-2
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts K-1
R Omac (6/6) 59 pts K-2
R Lexcorp Battlesuit (4/4) 27 pts J-2
R Intergang Agent (3/3) 18 pts M-2
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, K-3
Turn 1, Player 1
Joker goes for Leadership, 4, success!
1. Azrael will move to I-17 (stealth)
2. Doombot will pick up Mr. Freeze, and move to S-20 (stealth), dropping Mr. Freeze in T-19 (stealth)
3. Joker will move to T-18 (stealth)
4. Man-Bat will move to U-19
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - N-23
Starter Joker (5/5) 41 pts - T-18 (stealth) @
E Azrael (7/7) 50 pts - I-17 (stealth) @
R Mr. Freeze (5/5) 49 pts - T-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - U-19 @
R Doom-Bot (5/5) 27 pts - S-20 (stealth) @
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts L-2
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts K-1
R Omac (6/6) 59 pts K-2
R Lexcorp Battlesuit (4/4) 27 pts J-2
R Intergang Agent (3/3) 18 pts M-2
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, K-3
Glen Quagmire
09/12/2006, 02:35
Turn 1, Player 2
1. Omac (using L/C) will move to R-7
2. Validus picks up HO and moves to L-7
3. Lexcorp Battlesuit, carrying Killer Frost, will fly to L-6, placing Frost in K-6
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - N-23
Starter Joker (5/5) 41 pts - T-18 (stealth) @
E Azrael (7/7) 50 pts - I-17 (stealth) @
R Mr. Freeze (5/5) 49 pts - T-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - U-19 @
R Doom-Bot (5/5) 27 pts - S-20 (stealth) @
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts L-7 w/ HO @
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts K-6
R Omac (6/6) 59 pts R-7 @
R Lexcorp Battlesuit (4/4) 27 pts L-6 @
R Intergang Agent (3/3) 18 pts M-2
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, Validus
feluwelt
09/12/2006, 03:18
hmm prometheus vs validus who will win
Turn 2, Player 1
1. Prometheus will phase to M-19 (stealth)
Everyone else clears
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - M-19 (stealth)@
Starter Joker (5/5) 41 pts - T-18 (stealth)
E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - T-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - U-19
R Doom-Bot (5/5) 27 pts - S-20 (stealth)
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts L-7 w/ HO @
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts K-6
R Omac (6/6) 59 pts R-7 @
R Lexcorp Battlesuit (4/4) 27 pts L-6 @
R Intergang Agent (3/3) 18 pts M-2
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, Validus
Glen Quagmire
09/12/2006, 13:22
Turn 2, Player 2
1. Intergang Agent moves to K-5
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - M-19 (stealth)@
Starter Joker (5/5) 41 pts - T-18 (stealth)
E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - T-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - U-19
R Doom-Bot (5/5) 27 pts - S-20 (stealth)
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts L-7 w/ HO
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts K-6
R Omac (6/6) 59 pts R-7
R Lexcorp Battlesuit (4/4) 27 pts L-6
R Intergang Agent (3/3) 18 pts K-5 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, Validus
Glen Quagmire
09/12/2006, 13:24
hmm prometheus vs validus who will win
Validus has an answer for you.
"RRRARRGH!!!"
:eek:
Turn 3, Player 1
All clear
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - M-19 (stealth)
Starter Joker (5/5) 41 pts - T-18 (stealth)
E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - T-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - U-19
R Doom-Bot (5/5) 27 pts - S-20 (stealth)
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts L-7 w/ HO
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts K-6
R Omac (6/6) 59 pts R-7
R Lexcorp Battlesuit (4/4) 27 pts L-6
R Intergang Agent (3/3) 18 pts K-5 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, Validus
Glen Quagmire
09/12/2006, 14:59
Turn 3, Player 2
1. Validus moves to D-11
2. Omac moves to I-8
* Free Action - Omac will Perplex speed value on Lexcorp Battlesuit.
3. Lexcorp Battlesuit, carrying Killer Frost, will fly to E-10, placing Frost in D-10
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - M-19 (stealth)
Starter Joker (5/5) 41 pts - T-18 (stealth)
E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - T-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - U-19
R Doom-Bot (5/5) 27 pts - S-20 (stealth)
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts D-11 w/ HO @
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts D-10
R Omac (6/6) 59 pts I-8 @
R Lexcorp Battlesuit (4/4) 27 pts E-10 @
R Intergang Agent (3/3) 18 pts K-5
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, Validus
Turn 4, Player 1
Joker goes for leadership....2, failure.....
1. Prometheus will phase to I-18 (stealth), and outwit Validus' super strength. HO falls underneath him.
2. Doombot will pick up Freeze and move to M-20, dropping Freeze in M-19 (stealth)
3. Joker will move to R-22 (stealth)
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - I-18 (stealth) (outwitting Validus' super strength)@
Starter Joker (5/5) 41 pts - R-22 (stealth) @
E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - M-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - U-19
R Doom-Bot (5/5) 27 pts - M-20 (stealth) @
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts D-11 @
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts D-10
R Omac (6/6) 59 pts I-8 @
R Lexcorp Battlesuit (4/4) 27 pts E-10 @
R Intergang Agent (3/3) 18 pts K-5
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, D-11
Glen Quagmire
09/12/2006, 22:11
Turn 4, Player 2
1. Killer Frost will make a pretty ice castle to cheer up Validus after losing his toy. Barrier tokens will be placed in C-11, D-12, E-11 and F-10.
2. Intergang Agent moves to G-9.
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - I-18 (stealth) (outwitting Validus' super strength)@
Starter Joker (5/5) 41 pts - R-22 (stealth) @
E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - M-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - U-19
R Doom-Bot (5/5) 27 pts - M-20 (stealth) @
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts D-11
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts D-10 @
R Omac (6/6) 59 pts I-8
R Lexcorp Battlesuit (4/4) 27 pts E-10
R Intergang Agent (3/3) 18 pts G-9 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, D-11
Turn 5, Player 1
Prometheus will outwit OMAC's leap/climb
1. Man-Bat will leap to N-20
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - I-18 (stealth) (outwitting Validus' super strength)
Starter Joker (5/5) 41 pts - R-22 (stealth)
E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - M-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - N-20 @
R Doom-Bot (5/5) 27 pts - M-20 (stealth)
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts D-11
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts D-10 @
R Omac (6/6) 59 pts I-8
R Lexcorp Battlesuit (4/4) 27 pts E-10
R Intergang Agent (3/3) 18 pts G-9 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20, D-11
Glen Quagmire
09/13/2006, 01:37
Turn 5, Player 2
1. Omac moves to F-8.
* Free Action - Perplex Speed value on Validus
2. Validus will pick up the HO, moving to G-16 to charge Prometheus. 9 AV vs. 17 DV. 1+3 = 4. That will miss. Object goes away. Validus cries again at loss of toy.
3. Lexcorp Battlesuit, carrying Killer Frost, will fly to H-16, placing Frost in G-17.
==========================================
Batman Enemies (home)
U Prometheus (8/8) 107 pts - I-18 (stealth) (outwitting Validus' super strength)
Starter Joker (5/5) 41 pts - R-22 (stealth)
E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - M-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - N-20 @
R Doom-Bot (5/5) 27 pts - M-20 (stealth)
297
vs
Fatal Five (visitor)
V Validus* (10/10) 152 pts G-16 @
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts G-17
R Omac (6/6) 59 pts F-8 @
R Lexcorp Battlesuit (4/4) 27 pts H-16 @
R Intergang Agent (3/3) 18 pts G-9
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Turn 6, Player 1
Joker- Leadership- 2, failure again!
1. Prometheus will outwit Validus' invulnerability, and will attack Validus and the Lexcorp battlesuit.....11 on a 17 and a 14, needs a 6 to hit both...
4+5, a hit! Prometheus will put 2 damage on Validus, and 1 damage on the battlesuit.
2. Azrael will attack the battlesuit......9 on a 13, needs a 4....
6+4, a hit for 3, and the battlesuit is KOed!
3. Joker will move to N-19
==========================================
Batman Enemies (home)
[1 SA]U Prometheus (8/8) 107 pts - I-18 (stealth) (outwitting Validus' Invulnerability) @
Starter Joker (5/5) 41 pts - N-19 @
[1 SA, 1 KO] E Azrael (7/7) 50 pts - I-17 (stealth) @
R Mr. Freeze (5/5) 49 pts - M-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - N-20
R Doom-Bot (5/5) 27 pts - M-20
297
vs
Fatal Five (visitor)
V Validus* (8/10) 152 pts G-16 @
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts G-17
R Omac (6/6) 59 pts F-8 @
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (3/3) 18 pts G-9
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Glen Quagmire
09/13/2006, 02:37
Turn 6, Player 2
* Free Action - Omac will perplex AV on Validus to a 10.
1. Validus will push to attack Prometheus in close combat, 10 AV on a 17 DV. 1+2 = 3. Miss. Nooooo ....
2. Intergang Agent will move to F-15
3. Killer Frost will lay down Barrier tokens in H-17, H-16, G-15 and F-14
==========================================
Batman Enemies (home)
[1 SA]U Prometheus (8/8) 107 pts - I-18 (stealth) (outwitting Validus' Invulnerability) @
Starter Joker (5/5) 41 pts - N-19 @
[1 SA, 1 KO] E Azrael (7/7) 50 pts - I-17 (stealth) @
R Mr. Freeze (5/5) 49 pts - M-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - N-20
R Doom-Bot (5/5) 27 pts - M-20
297
vs
Fatal Five (visitor)
V Validus* (7/10) 152 pts G-16 @@
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts G-17@
R Omac (6/6) 59 pts F-8
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (3/3) 18 pts F-15 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Turn 7, Player 1
Joker goes for leadership, 3, failure....
Everyone clears
==========================================
Batman Enemies (home)
[1 SA]U Prometheus (8/8) 107 pts - I-18 (stealth)
Starter Joker (5/5) 41 pts - N-19
[1 SA, 1 KO] E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - M-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - N-20
R Doom-Bot (5/5) 27 pts - M-20
297
vs
Fatal Five (visitor)
V Validus* (7/10) 152 pts G-16 @@
* w/ Extended Range 10 pts
R Killer Frost (6/6) 32 pts G-17@
R Omac (6/6) 59 pts F-8
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (3/3) 18 pts F-15 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Feel sorry for you that Validus missed the mark twice, but look at him! He's even more dangerous to me NOW than he was before! That ain't cool! :nervous:
Glen Quagmire
09/13/2006, 11:17
Yes, the dice server giveth, the dice server taketh away. :disappoin I must have used all my good rolls in my first game, where I only missed once (attacking the Atom).
Nonetheless, well played on your part so far.
Turn 7, Player 2
Free action - Omac perplexes up with Speed value (been doing that a lot in the game).
1. Omac moves to H-18
2. Pushing Killer Frost to replace the Barrier with a slightly different arrangement. H-17, H-16, I-16, J-17
==========================================
Batman Enemies (home)
[1 SA]U Prometheus (8/8) 107 pts - I-18 (stealth)
Starter Joker (5/5) 41 pts - N-19
[1 SA, 1 KO] E Azrael (7/7) 50 pts - I-17 (stealth)
R Mr. Freeze (5/5) 49 pts - M-19 (stealth)
R Man-Bat (HT) (6/6) 23 pts - N-20
R Doom-Bot (5/5) 27 pts - M-20
297
vs
Fatal Five (visitor)
V Validus* (7/10) 152 pts G-16
* w/ Extended Range 10 pts
R Killer Frost (5/6) 32 pts G-17 @@
R Omac (6/6) 59 pts H-18 @
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (3/3) 18 pts F-15 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Glen Quagmire
09/13/2006, 11:19
Oh, FYI, Intergang Agent should not have a token for that last turn. I forgot to remove his token.
Turn 8, Player 1
Joker will go for leadership....6, success!
Prometheus will outwit OMAC's toughness
1. Prometheus will attack OMAC....11 on a 17, needs a 6....
3+3, a hit for 3 damage, plus knockback into the wall behind him for another click of damage!
2. Azrael will shoot OMAC (with whatever gives him his 4 range).....9 on a 15, needs a 6.......
Shape Change= 2
Attack = 5, miss
3. Doombot will pick up Freeze and move to J-15, dropping Freeze in K-15
4. Man-Bat will leap up to I-19
=========================================
Batman Enemies (home)
[2 SA]U Prometheus (8/8) 107 pts - I-18 (stealth) @
Starter Joker (5/5) 41 pts - N-19
[1 SA, 1 KO] E Azrael (7/7) 50 pts - I-17 (stealth) @
R Mr. Freeze (5/5) 49 pts - K-15
R Man-Bat (HT) (6/6) 23 pts - I-19 @
R Doom-Bot (5/5) 27 pts - J-15 @
297
vs
Fatal Five (visitor)
V Validus* (7/10) 152 pts G-16
* w/ Extended Range 10 pts
R Killer Frost (5/6) 32 pts G-17 @@
R Omac (2/6) 59 pts H-18 @
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (3/3) 18 pts F-15
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Glen Quagmire
09/13/2006, 12:51
FYI on Omac: Combat Reflexes would kick in on his fourth click before knockback. Thus, he won't take the extra click of damage.
Turn 8, Player 2
1. Validus attacks Prometheus, 10 on a 17. Roll is 6 +2 = 8. I'm off the bad roll slide. Now for the Super Senses roll ... it's a 3. So Validus will connect for 4 damage on Prometheus.
2. Intergang Agent moves one space to F-16
Free action - Validus will declare Superman Enemy TA, outwitting RCE on Mr. Freeze. (Man, eight turns before I was able to outwit something. That hurts).
=========================================
Batman Enemies (home)
[2 SA]U Prometheus (4/8) 107 pts - I-18 (stealth) @
Starter Joker (5/5) 41 pts - N-19
[1 SA, 1 KO] E Azrael (7/7) 50 pts - I-17 (stealth) @
R Mr. Freeze (5/5) 49 pts - K-15
R Man-Bat (HT) (6/6) 23 pts - I-19 @
R Doom-Bot (5/5) 27 pts - J-15 @
297
vs
Fatal Five (visitor)
[1 SA]V Validus* (7/10) 152 pts G-16 @ (outwitting RCE on Freeze)
* w/ Extended Range 10 pts
R Killer Frost (5/6) 32 pts G-17
R Omac (3/6) 59 pts H-18
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (3/3) 18 pts F-16 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Turn 9, Player 1
Joker- Leadership- 1 failure....
1. Azrael will push to try to breakaway for a charge......4, success! He charges to H-17, and attacks Validus.....9 on a 17, needs an 8.......
4+6, a hit for 3 damage, Validus only takes 2 due to toughness
2. Joker will move to L-15
3. Mr. Freeze will use Incap on Validus, using Joker's 10 attack on a 15, needs a 5.....
3+1, a miss.....
=========================================
Batman Enemies (home)
[2 SA]U Prometheus (4/8) 107 pts - I-18 (stealth)
Starter Joker (5/5) 41 pts - L-15 @
[2 SA, 1 KO] E Azrael (6/7) 50 pts - I-17 @@
R Mr. Freeze (5/5) 49 pts - K-15 @
R Man-Bat (HT) (6/6) 23 pts - I-19
R Doom-Bot (5/5) 27 pts - J-15
297
vs
Fatal Five (visitor)
[1 SA]V Validus* (5/10) 152 pts G-16 @ (outwitting RCE on Freeze)
* w/ Extended Range 10 pts
R Killer Frost (5/6) 32 pts G-17
R Omac (3/6) 59 pts H-18
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (3/3) 18 pts F-16 @
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Glen Quagmire
09/13/2006, 14:04
Turn 9, Player 2
1. Omac will attack Prometheus, 8 AV vs. 15 DV. 1+4 = 5. Miss.
2. Push Intergang Agent to move to F-15
3. Killer Frost will create a Barrier. F-16, G-15, H-16, I-16
I hadn't been keeping good track of DFD points for Killer Frost, but I know this barrier would block LOS from the Doombot to Validus. So I'll give her one now and review the older turns later. She might one more coming her way.
=========================================
Batman Enemies (home)
[2 SA]U Prometheus (4/8) 107 pts - I-18 (stealth)
Starter Joker (5/5) 41 pts - L-15 @
[2 SA, 1 KO] E Azrael (6/7) 50 pts - H-17 @@
R Mr. Freeze (5/5) 49 pts - K-15 @
R Man-Bat (HT) (6/6) 23 pts - I-19
R Doom-Bot (5/5) 27 pts - J-15
297
vs
Fatal Five (visitor)
[1 SA]V Validus* (5/10) 152 pts G-16
* w/ Extended Range 10 pts
[1 DFD]R Killer Frost (5/6) 32 pts G-17 @
R Omac (3/6) 59 pts H-18 @
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (2/3) 18 pts F-15 @@
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Turn 10, Player 1
Joker-Leadership- 1, he's a horrible leader today......
1. Man-Bat will use Prometheus' 9 attack to punch the OMAC....9 on an 18 (CR), needs a 9 to hit....
Shape change= 5, so he has to do something else......he'll leap over to F-17
2. Doombot will pick up Freeze and move to E-16, dropping Freeze in D-15
3. Prometheus will try to punch the OMAC....9 on an 18, needs a 9.....
Shape Change= 1
Attack Roll = 5+6, a hit for 2 damage!
Does the OMAC push to regen??? Let's find out!!! ;)
=========================================
Batman Enemies (home)
[3 SA]U Prometheus (4/8) 107 pts - I-18 (stealth) @
Starter Joker (5/5) 41 pts - L-15
[2 SA, 1 KO] E Azrael (6/7) 50 pts - H-17
R Mr. Freeze (5/5) 49 pts - D-15
R Man-Bat (HT) (6/6) 23 pts - F-17 @
R Doom-Bot (5/5) 27 pts - E-16 @
297
vs
Fatal Five (visitor)
[1 SA]V Validus* (5/10) 152 pts G-16
* w/ Extended Range 10 pts
[1 DFD]R Killer Frost (5/6) 32 pts G-17 @
R Omac (1/6) 59 pts H-18 @
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (2/3) 18 pts F-15 @@
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Glen Quagmire
09/13/2006, 14:18
Ah, man. I've got step out for the afternoon, so that Regen roll will have to be a cliffhanger. ;) Just wanted to let you know it'll be early evening when I get back.
Ah, man. I've got step out for the afternoon, so that Regen roll will have to be a cliffhanger. ;) Just wanted to let you know it'll be early evening when I get back.
That's cool, I go and run a tournament right after work today, so it won't be until around 10 before I get back on this, either.
Glen Quagmire
09/13/2006, 20:50
Turn 10, Player 2
1. Validus attacks Prometheus, 10 AV on a 15 DV. 6+4 = 10. That'll hit for three damage, reduce to two by toughness, putting Prometheus on his WP clicks. Ah, was hoping for a knockback roll there. Been hoping for that for five attacks now, truth be told.
* Free action - Validus will outwit CCE on Azrael
Time to punt, because I don't have the cajones to try the regen roll.
=========================================
Batman Enemies (home)
[3 SA]U Prometheus (2/8) 107 pts - I-18 (stealth) @
Starter Joker (5/5) 41 pts - L-15
[2 SA, 1 KO] E Azrael (6/7) 50 pts - H-17
R Mr. Freeze (5/5) 49 pts - D-15
R Man-Bat (HT) (6/6) 23 pts - F-17 @
R Doom-Bot (5/5) 27 pts - E-16 @
297
vs
Fatal Five (visitor)
[2 SA]V Validus* (5/10) 152 pts G-16 @ (OW CCE on Azrael)
* w/ Extended Range 10 pts
[1 DFD]R Killer Frost (5/6) 32 pts G-17
R Omac (1/6) 59 pts H-18
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (2/3) 18 pts F-15
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Glen Quagmire
09/13/2006, 22:42
FWIW, I think Killer Frost would have earned a DFD for Turn Six with her barrier, so I'll add that later. Az or Prometheus would have had to push to attack Validus on the next turn, but I suppose that still counts.
Yeah, I'm basically just house keeping at this point, lol.
Gained a very healthy respect for Prometheus just in the first few turns. That stealth/phasing with 12 speed/outwit combo is just nasty. He controlled the board pretty well.
FWIW, I think Killer Frost would have earned a DFD for Turn Six with her barrier, so I'll add that later. Az or Prometheus would have had to push to attack Validus on the next turn, but I suppose that still counts.
Yeah, I'm basically just house keeping at this point, lol.
Gained a very healthy respect for Prometheus just in the first few turns. That stealth/phasing with 12 speed/outwit combo is just nasty. He controlled the board pretty well.
Yeah, I need to upgrade him to get Protected. Those Mind Control clicks is where he can REALLY ruin your day, but he keeps getting knocked past them. I'd rather push into them.
Turn 11, Player 1
Leadership for Joker- 4, success!
1. Joker will move to E-14
2. Doombot will push to punch the Intergang agent, using Joker's 10 attack via Freeze....10 on a 12, needs a 3 to hit.....
2+4, a hit for 2 damage, and the intergang agent is KOed. Validus loses his outwit, and Azrael regains his Close Combat Expert
3. Freeze will attack Validus with RCE, using Joker's 10 attack on a 15, needs a 5.....
5+4, a hit for 4 damage, Validus takes 3 due to toughness
4. Man-Bat will push to attack Validus, using Joker's 10 attack via Freeze and Doombot......10 on a 14, needs a 4........
5+6, a hit and a KO for Man-Bat!
I'll have to ask Turtle about whether or not Joker gets an AST from his leadership roll. I don't think he does, since one of the actions wasn't an attack.
couldn't believe those rolls. Usually Doombot and man-bat earn Joker some AST points with their attack rolls, but those were insane.....
=========================================
Batman Enemies (home)
[3 SA]U Prometheus (2/8) 107 pts - I-18 (stealth)
Starter Joker (5/5) 41 pts - E-14 @
[2 SA, 1 KO] E Azrael (6/7) 50 pts - H-17
[1 SA]R Mr. Freeze (5/5) 49 pts - D-15 @
[1 SA, 1 KO]R Man-Bat (HT) (5/6) 23 pts - F-17 @ @
[1 SA, 1 KO]R Doom-Bot (4/5) 27 pts - E-16 @ @
297
vs
Fatal Five (visitor)
[2 SA]V Validus* (0/10) 152 pts KOed
* w/ Extended Range 10 pts
[1 DFD]R Killer Frost (5/6) 32 pts G-17
R Omac (1/6) 59 pts H-18
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (0/3) 18 pts KOed
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Glen Quagmire
09/14/2006, 01:49
Turn 11, Player 2
1. Regen roll for Omac ... is a 2.
2. Killer Frost will attack Man-Bat. 7 AV vs. 13 DV. Roll is 2+4 =6. It hits for one damage. Joy.
=========================================
Batman Enemies (home)
[3 SA]U Prometheus (2/8) 107 pts - I-18 (stealth)
Starter Joker (5/5) 41 pts - E-14 @
[2 SA, 1 KO] E Azrael (6/7) 50 pts - H-17
[1 SA]R Mr. Freeze (5/5) 49 pts - D-15 @
[1 SA, 1 KO]R Man-Bat (HT) (4/6) 23 pts - F-17 @ @
[1 SA, 1 KO]R Doom-Bot (4/5) 27 pts - E-16 @ @
297
vs
Fatal Five (visitor)
[2 SA]V Validus* (0/10) 152 pts KOed
* w/ Extended Range 10 pts
[2 DFD][1 SA]R Killer Frost (5/6) 32 pts G-17@
R Omac (1/6) 59 pts H-18 @
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (0/3) 18 pts KOed
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Turn 12, Player 1
1. Prometheus will attack OMAC......8 on a 15, needs a 7.......
6+6, a hit and a ridiculous KO
everyone else clears.
=========================================
Batman Enemies (home)
[4 SA, 1 KO]U Prometheus (2/8) 107 pts - I-18 (stealth) @
Starter Joker (5/5) 41 pts - E-14
[2 SA, 1 KO] E Azrael (6/7) 50 pts - H-17
[1 SA]R Mr. Freeze (5/5) 49 pts - D-15 @
[1 SA, 1 KO]R Man-Bat (HT) (4/6) 23 pts - F-17
[1 SA, 1 KO]R Doom-Bot (4/5) 27 pts - E-16
297
vs
Fatal Five (visitor)
[2 SA]V Validus* (0/10) 152 pts KOed
* w/ Extended Range 10 pts
[2 DFD][1 SA]R Killer Frost (5/6) 32 pts G-17@
R Omac (0/6) 59 pts KOed
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (0/3) 18 pts KOed
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
I'd like to apologize for dragging this out. :(
My Man-Bat needs stats, or my season is going to go down the tubes....
On the upside, you have two more turns to get some SA's out of Killer Frost. :classic:
Glen Quagmire
09/14/2006, 11:16
Looks like it'll be Frost vs. Man-Bat in the stat battle. I can't hurt Azrael, so...
Turn 12, Player 2
1. Killer Frost pushing attacks Man-Bat. 7 AV on a 12 DV. Roll is 4+5 = 9. They each take one damage.
=========================================
Batman Enemies (home)
[4 SA, 1 KO]U Prometheus (2/8) 107 pts - I-18 (stealth) @
Starter Joker (5/5) 41 pts - E-14
[2 SA, 1 KO] E Azrael (6/7) 50 pts - H-17
[1 SA]R Mr. Freeze (5/5) 49 pts - D-15 @
[1 SA, 1 KO]R Man-Bat (HT) (3/6) 23 pts - F-17
[1 SA, 1 KO]R Doom-Bot (4/5) 27 pts - E-16
297
vs
Fatal Five (visitor)
[2 SA]V Validus* (0/10) 152 pts KOed
* w/ Extended Range 10 pts
[2 DFD][2 SA]R Killer Frost (4/6) 32 pts G-17@@
R Omac (0/6) 59 pts KOed
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (0/3) 18 pts KOed
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
I thought the recap was wrong, but it's actually right, so frost's defenses in my rolls were wrong, but they hit anyways....And I went ahead and just finished the game, since your only option was to clear. Made it as painless as possible, anyways. :nervous:
Turn 13, Player 1
1. Joker will shoot Killer Frost....10 on a 15 (hindering), needs a 5...
4+4, a hit for 2 damage + knockback. Since it is not a straight line, I will say that she gets knocked into Azrael for no damage
2. Man-Bat will attack Frost, using Joker's 10 attack...10 on a 13, needs a 3...
3+1, for a hit and 1 damage
Turn 13, Player 2
Only option is to clear
Turn 14, Player 1
1. Man-Bat will attack Frost using Joker's 10 attack, 10 on a 12, needs a 3....
2+6, a hit for 1 more damage, and the KO
Final Stats:
=========================================
Batman Enemies (home)
[4 SA, 1 KO]U Prometheus (2/8) 107 pts - I-18 (stealth)
[1 SA]Starter Joker (5/5) 41 pts - E-14 @
[2 SA, 1 KO] E Azrael (6/7) 50 pts - H-17
[1 SA]R Mr. Freeze (5/5) 49 pts - D-15
[3 SA, 2 KO]R Man-Bat (HT) (3/6) 23 pts - F-17 @
[1 SA, 1 KO]R Doom-Bot (4/5) 27 pts - E-16
297
vs
Fatal Five (visitor)
[2 SA]V Validus* (0/10) 152 pts KOed
* w/ Extended Range 10 pts
[2 DFD][2 SA]R Killer Frost (0/6) 32 pts KOed
R Omac (0/6) 59 pts KOed
R Lexcorp Battlesuit (0/4) 27 pts KOed
R Intergang Agent (0/3) 18 pts KOed
298
Map: Marvel 2
http://www.creationmatrix.com/forum/board.php
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character with Telekinesis is dealt 1 unavoidable damage.
LO's: I-18, X-3, B-3
HO's: M-19, S-20
Game stats for Batman Enemies:
Batman Enemies (home)
[4 SA, 1 KO]U Prometheus
[1 SA]Starter Joker
[2 SA, 1 KO] E Azrael
[1 SA]R Mr. Freeze
[3 SA, 2 KO]R Man-Bat (HT)
[1 SA, 1 KO]R Doom-Bot
Added stats for Batman Enemies:
[4 SA, 1 KO]U Prometheus
[4 SA, 4 KO, 9 AST]Starter Joker
[7 SA, 5 KO] E Azrael
[9 SA, 1 KO]R Mr. Freeze
[8 SA, 3 KO]R Man-Bat (HT)
[1 SA, 1 KO]R Doom-Bot
Good game, man. I'm sorry it ended up that way, but when the dice server is in a bad mood, it lets you know it.... :( I think if the dice hadn't gone sour on you, Prometheus would have been a splatter on the rooftop, and the rest of the game would have gone south for me, especially since I brought my other 4 stealth figures OUT of stealth.
Trust me when I say I've been on the receiving end plenty of times. :ermm:
Anywho, good luck with the rest of the season! :classic:
Glen Quagmire
09/14/2006, 12:51
Thanks for a good challenge, Thawmus! Stealth is the achilles heel for this squad, so it was good to deal with it in abundance in a pre-season game. You made good use out of it on a map that didn't offer a whole lot of hindering.
And this formation may not be the best for Validus, without a good secondary attacker.
Fatal Five (game stats)
[2 SA]V Validus
[2 DFD][2 SA]R Killer Frost
Season stats
R Persuader 96 pts
SA [4] KO [2] AST [0] DFD [1]
E Emerald Empress 90 pts
SA [4] KO [2] AST [0] DFD [0]
V Validus 152 pts
SA [2] KO [0] AST [0] DFD [0]
R Omac 59 pts
SA [0] KO [0] AST [0] DFD [1]
R Lex Corp Battlesuit 27 pts
SA [2] KO [2] AST [0] DFD [0]
R Intergang Agent 18 pts
SA [0] KO [0] AST [0] DFD [0]
R Killer Frost 32 pts
SA [2] KO [0] AST [0] DFD [2]
Extended Range 10 pts
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