View Full Version : Vicious vs. Soma, for funsies
SomaCruz42
09/14/2006, 21:09
And here we are, a friendly practice match between the rough and tumble West Coast Avengers, led by the magnificent vicious_x, and those adorable Masters of Evil, coached by the equally adorable SomaCruz42.
WCA
vet hawkeye 84
rok mockingbird 19
rok wonderman 97
rok scarletwitch 29
rok tigra 40
rok hellcat 26
295
MOE
U Enchantress - 91
R Executioner - 56
R Shocker - 40
R Fixer - 52
V Swordsman - 49
288
MAP: OAP 2
http://www.creationmatrix.com/forum/board.php
NO BFCs for us.
Wonderman, you're such a turncoat.
vicious x
09/15/2006, 01:37
HEY leave Wonderman Alone, he is crazy his totals so far are 4-SA and 3-KO's so in other words he kos people with one punch :cool:
okay here is my line up I'll take the top A/B,...
R Hellcat (5/5) B13
R Scarlet Witch (5/5) B14
V Hawkeye (6/6) A/B15
R Mockingbird (4/4) B16
R Wonderman (8/8) B17
R Tigra (6/6) B18
HO F16
LO K14,G17
lets have some fun
Sorry my internet went down when I was going to post this earlier.
SomaCruz42
09/15/2006, 15:16
And here's my set-up, and I'll let you have the honors of going first.
WCA
R Hellcat (5/5) B13
R Scarlet Witch (5/5) B14
V Hawkeye (6/6) A/B15
R Mockingbird (4/4) B16
R Wonderman (8/8) B17
R Tigra (6/6) B18
295
MOE
U Enchantress (7/7) W13
R Executioner (7/7) W16
R Shocker (5/5) W12
R Fixer (5/5) W11
V Swordsman (6/6) W17
288
MAP: OAP 2
http://www.creationmatrix.com/forum/board.php
NO BFCs for us.
HEY leave Wonderman Alone, he is crazy his totals so far are 4-SA and 3-KO's so in other words he kos people with one punch :cool:
2 more KOs and you get a serious upgrade with him. Nice work.
SomaCruz42
09/15/2006, 15:21
And, my dials.
V Swordsman
Team: No Affiliation
Range: 4 /
Points: 49
m-normala-normald-normalg-normal891728916278151771517714266142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
U Enchantress
Team: Masters of Evil
Range: 8 /
Points: 91
m-normala-normald-normalg-normal89152781426714167131561314612145111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Fixer
Team: Masters of Evil
Range: 4 /
Points: 52
m-winga-normald-normalg-normal9816288152771417714166131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Executioner
Team: Masters of Evil
Range: 0 /
Points: 56
m-normala-normald-normalg-normal89173891728916278163781636815267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Shocker
Team: No Affiliation
Range: 6 /
Points: 40
m-normala-normald-normalg-normal8915378153671426714256131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
vicious x
09/16/2006, 03:38
yeah Wonderman kicks butt I can't wait to upgrade him so far the two games I used him he was either the first target that everyone attacked or he was tked out to the boondocks. thats why his stats are low,... but next game :laugh:
__________
WCA Turn 1
Hawkeye, "okay people if our informant is correct we have a splinter group of the MOE here looking for something,... WCA MOVE OUT!"
With that the team moves,...
free move:
1) Tigra moves to J15 stealthy
2) Hellcat moves to G11 hindering
actions:
1) Mockingbird moves to J16 hindering
2) Wonderman moves to H16 picking up HO
WCA
R Hellcat (5/5) @ G11
R Scarlet Witch (5/5) B14
V Hawkeye (6/6) A/B15
R Mockingbird (4/4) @ J16
R Wonderman (8/8) @ H16 HO
R Tigra (6/6) @ J15
295
MOE
U Enchantress (7/7) W13
R Executioner (7/7) W16
R Shocker (5/5) W12
R Fixer (5/5) W11
V Swordsman (6/6) W17
288
MAP: OAP 2
http://www.creationmatrix.com/forum/board.php
NO BFCs for us.
vicious x
09/16/2006, 03:42
SORRY I don't know how to put up my guys stats up like that,... but here is my email address for the dice rolls
viciousapl@yahoo.com
vicious x
09/16/2006, 06:18
okay I found the dial code generator,... will post up my naked dials :o asap
or after I wake up which ever one is later
vicious x
09/16/2006, 06:40
okay I found the dial code generator,... will post up my naked dials :o asap
or after I wake up which ever one is later
R mockingbird
Team: shield
Range: 0 /
Points: 19
m-normala-normald-normalg-normal88161781517715166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
V hawkeye
Team: avengers
Range: 10 ///
Points: 84
m-wing-transa-normald-normalg-normal101116381015289152891428814268132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R hellcat
Team: avenger
Range: 0 /
Points: 26
m-normala-normald-normalg-normal7814277142671326612156121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R wonderman
Team: masters of evil
Range: 0 /
Points: 97
m-normala-normald-normalg-normal8916389153881437715277142781326913369123KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R tigra
Team: avengers
Range: 0 /
Points: 40
m-normala-normald-normalg-normal891528815278142771426714268131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R scarlet witch
Team: brotherhood
Range: 4 /
Points: 29
m-normala-normald-normalg-normal6715156141551314412144111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
SomaCruz42
09/16/2006, 07:27
I'll get my first move in when I get back from work... and I forgot my object placement! You can go ahead and do with them what you like.
vicious x
09/16/2006, 15:58
okay I just updated my rosters dials,...
here are the other objects HO: O9,O16 LO: O20
SomaCruz42
09/16/2006, 16:27
And here's my move!
1). Fixer will pick up Shocker and move to P8, dropping Shocker in O8.
Free) Fixer will outwit Wonder Man's Super Strength. He drops the object beneath himself.
2). Executioner will Phase to P19, parked in hindering now.
3). Enchantress will move to Q9.
WCA
R Hellcat (5/5) @ G11
R Scarlet Witch (5/5) B14
V Hawkeye (6/6) A/B15
R Mockingbird (4/4) @ J16
R Wonderman (8/8) @ H16 (SuperStrength Outwitted)
R Tigra (6/6) @ J15
295
MOE
U Enchantress (7/7) Q9 @
R Executioner (7/7) P19 @
R Shocker (5/5) O8
R Fixer (5/5) P8 @
V Swordsman (6/6) W17
288
HO: O9, O16, H16
LO: O20, K14, G17
MAP: OAP 2
http://www.creationmatrix.com/forum/board.php
NO BFCs for us.
vicious x
09/16/2006, 17:57
WCA TURN 2
HAWKEYE "I see them, I'm going in for a hit,..."
1)hawkeye transporter tripple attack on shocker/fixer/enchantress 11-2 on 15/16/15 (+1everyone hindering) 8/9/8,... rolls 5,6 hits all give one to fixer and two Enchantress for one clix each.
_____________
movement was to L15/K16 dropping scarletwitch at k15
Scarlet Witch to PC first successful attack
WCA
R Hellcat (5/5) G11
R Scarlet Witch (5/5) K15
V Hawkeye (6/6) @L15/K16 SA-2
R Mockingbird (4/4) J16
R Wonderman (8/8) H16
R Tigra (6/6) J15
295
MOE
U Enchantress (6/7) Q9 @
R Executioner (7/7) P19 @
R Shocker (5/5) O8
R Fixer (4/5) P8 @
V Swordsman (6/6) W17
288
HO: O9, O16, H16
LO: O20, K14, G17
SomaCruz42
09/16/2006, 21:33
1). Shocker, deciding his current position is probably not the best one, running shoots (down and around, bypassing the hindering), and shoots at SW. Rolls a 10, is PCed, and the new roll is a 7, still hits her for 3.
2). Executioner is gonna push to phase to M15, basing Hawkeye.
3). Swordsman is gonna move to O17.
Everyone else clears.
------------
WCA
R Hellcat (5/5) G11
R Scarlet Witch (2/5) K15
V Hawkeye (6/6) @L15/K16 SA-2
R Mockingbird (4/4) J16
R Wonderman (8/8) H16
R Tigra (6/6) J15
295
MOE
U Enchantress (6/7) Q9
R Executioner (6/7) P19 @@
R Shocker (5/5) M10 @
R Fixer (4/5) P8
V Swordsman (6/6) O17 @
288
HO: O9, O16, H16
LO: O20, K14, G17
vicious x
09/16/2006, 21:54
WCA TURN 3
Hawkeye, "They're everywhere, lets get in their faces!"
action
1) Mockingbird "enchantress is mine!" l/c her way to R9
2) Wonderman p/u HO and walks to J12
Freemove
1) Tigra moves half speed to N17 basing swordman
2) Hellcat moves to N9 basing shocker
scarlet witch to pc first successful attack
hawkeye clears
------------
WCA
R Hellcat (5/5) @ N9
R Scarlet Witch (2/5) K15
V Hawkeye (6/6) L15/K16 SA-2
R Mockingbird (4/4) @ R9
R Wonderman (8/8) @ J12 (HO)
R Tigra (6/6) @ N17
295
MOE
U Enchantress (6/7) Q9
R Executioner (6/7) P19 @@
R Shocker (5/5) M10 @
R Fixer (4/5) P8
V Swordsman (6/6) O17 @
288
HO: O9, O16, (H16 Wonderman)
LO: O20, K14, G17
Dude, executioner is gonna MOE push to Bash Hawkeye for 4. Definitely should have RCEd him with Hawkeye.
Besides, you don't want Hawkeye on your team anyway, right? How would you like U Ult Prof X for him? ;)
Anyway, sorry to interrupt.
vicious x
09/16/2006, 22:07
yeah I noticed that right after I posted,... worse part I could have at least moved Scarlet Witch to pc his successful attack,...
SomaCruz42
09/16/2006, 22:12
And here we go!
Free). Enchantress will perplex up Executioner's attack to 10.
1). Executioner will push AGAIN (due to the MoE TA), and swing his mighty-smitey ax at Hawkeye, needs a 6 to connect with Blades. Roll is a.. 9, connects... and for blades.... 6! And Hawkeye goes down in one fell swoop!
Everyone else clears.
-------------------
WCA
R Hellcat (5/5) @ N9
R Scarlet Witch (2/5) K15
V Hawkeye (0/6) KOed!
R Mockingbird (4/4) @ R9
R Wonderman (8/8) @ J12 (HO)
R Tigra (6/6) @ N17
295
MOE
U Enchantress (6/7) Q9
R Executioner (5/7) P19 @@
R Shocker (5/5) M10
R Fixer (4/5) P8
V Swordsman (6/6) O17
288
vicious x
09/16/2006, 22:26
WCA TURN 4
1) Wonderman charges at Executioner 9 on 16 needs 7 rolls 1,4 miss scarlet witch pc,... reroll is 1,1 wonderman drops the car tire on his own head.
2) Hellcat to push and bcf 8 on 15 needs 7 rolls 1,6 hits rolls bcf rolls 6 and the ko
everyone clears
scarlet witch to pc successful attack
-------------------
WCA
R Hellcat (4/5) @@ N9
R Scarlet Witch (2/5) K15
V Hawkeye (0/6) KOed!
R Mockingbird (4/4) R9
R Wonderman (6/8) @@ J12 (HO)
R Tigra (6/6) N17
295
MOE
U Enchantress (6/7) Q9
R Executioner (5/7) P19 @@
R Shocker (0/5) KOed
R Fixer (4/5) P8
V Swordsman (6/6) O17
288
SomaCruz42
09/17/2006, 01:00
((I realized that I, on the recap, had Executioner in the wrong position, and you had Wonderman in the wrong position... did you mean to have him at M14? If not, fix it accordingly, because thats what I'm putting.))
1). Swordsman is going to attack Tigra with blades. 9 on 15, need a 6. Roll is an 11. Now for Super Senses. Thats a 1. Now for Blades. Roll is a two. Tigra takes 2.
2.) Fixer is going to shoot at Hellcat, an 8 on a 14+1 for hindering. Need a 7 to hit for 2. 6, for a miss.
Free.) Enchantress will perplex up her own attack to 9.
3.) Enchantress is going to attack Mockingbird, 9 on 16+2, need a 9 to hit for 2. Roll is an 11, and SW PC's it. New roll is a 7, and a whiff.
Everyone else clears.
WCA
R Hellcat (4/5) @@ N9
R Scarlet Witch (2/5) K15
V Hawkeye (0/6) KOed!
R Mockingbird (4/4) R9
R Wonderman (6/8) @@ M14
R Tigra (4/6) N17
295
MOE
U Enchantress (6/7) Q9 @
R Executioner (5/7) M15
R Shocker (0/5) KOed
R Fixer (4/5) P8 @
V Swordsman (6/6) O17 @
288
vicious x
09/17/2006, 02:18
WCA TURN 5
1) Mockingbird 8 on 14 enchantress using cce needs 6+ rolls 1,5 hits for two after toughness,...
2) Tigra bcf on swordsman 8 on 17:nervous: rolls 2,4 miss
3) wonderman pushes to hit executioner 8 on 16 needs 8 rolls 5,6 hits for two after toughness
everyone else clears
_________________
WCA
R Hellcat (4/5) N9
R Scarlet Witch (2/5) K15
V Hawkeye (0/6) KOed!
R Mockingbird (4/4) @ R9
R Wonderman (5/8) @@ M14
R Tigra (4/6) @ N17
295
MOE
U Enchantress (4/7) Q9 @
R Executioner (3/7) M15
R Shocker (0/5) KOed
R Fixer (4/5) P8 @
V Swordsman (6/6) O17 @
288
vicious x
09/17/2006, 03:14
pretty good battle so far,... and a good battle between wonderman and executioner,... my guys are sooo beat down, but I am glad I wanted to see what my team can do with out hawkeye, when you took him out it was a heartbreaker but turn out to be for the better, the two preseason games I didn't want to use him but ofcourse he also popped up to hit everyone :p
well just wanted to say good game
vicious x
09/17/2006, 05:38
just wondering what was your team feat?
you have 12 points left,...
SomaCruz42
09/18/2006, 13:55
My team feat was Unstoppable, but I just really didnt see a point in using it this round.
MOE Turn 6
1.) Executioner is going to swing at Wonder-Man, needs a 7 to hit for 2 after toughness. Roll 1 is an 8, SW PCs it. Roll 2 is a 5, and a miss.
Everyone else clears.
WCA
R Hellcat (4/5) N9
R Scarlet Witch (2/5) K15
V Hawkeye (0/6) KOed!
R Mockingbird (4/4) @ R9
R Wonderman (5/8) @@ M14
R Tigra (4/6) @ N17
295
MOE
U Enchantress (4/7) Q9
R Executioner (3/7) M15 @
R Shocker (0/5) KOed
R Fixer (4/5) P8
V Swordsman (6/6) O17
288
vicious x
09/18/2006, 16:59
WCA TURN 6
1) Hellcat jumps to O9, grabbing Fixers leg.
2) Wonderman will MOE on Executioner 7 on 16 rolls 1,1 another crit miss, this time Scarlet Witch can help with a lil PC reroll is 4,4 miss again.
Everyone else clears.
________________
WCA
R Hellcat (4/5) @ O9 (Hindering)
R Scarlet Witch (2/5) K15
V Hawkeye (0/6) KOed!
R Mockingbird (4/4) R9
R Wonderman (4/8) @@ M14
R Tigra (4/6) N17
295
MOE
U Enchantress (4/7) Q9
R Executioner (3/7) M15 @
R Shocker (0/5) KOed
R Fixer (4/5) P8
V Swordsman (6/6) O17
288
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