View Full Version : Practice match--Marvel/DC crossover Tbolts vs. IJL
You can be home team. Choose map, side, who goes first, and 2 HOs, 1 LO.
Posting my lineup shortly...
T-Bolts:
1) E Atlas* 112 pts (8/8)
2) R Songbird* 49 pts (5/5)
3) E Blizzard 46 pts (6/6)
4) R Jolt* 37 pts (5/5)
5) R Beetle 35 pts (5/5)
6) R Swordsman 20 pts (5/5)
Total: 299 pts
*= Tbolt to Sinister Syndicate
Lineup
1) U Despero 144 points (10/10)
2) R Circe 67 points (7/7)
3) R Capt. Cold 40 points (5/5)
4) R Solomon Grundy 48 pts (10/10)
Total: 299 points
How about Marvel Map 3? I'll take the top.
Never played on that map, but it seems pretty straighforward for a practice game anyway.
I'll post setup shortly.
Injustice League Setup
1) Despero ( 10/10) A-16
2) Circe (7/7) B-16
3) Capt. Cold (5/5) B-17
4) Solomon Grundy (10/10) B-15
HO: F-19; I-18
LO; C-17
Forgot to mention that you can go first. And please, if during the game I make a boneheaded move point it out (after you take advantage of the slip up of course:p . Like I said, I need the practice.
I took the liberty of posting dials. See any errors just give a holler.
THUNDERBOLTS
E Atlas
Team: Avengers
Range: 0 /
Points: 107
m-normala-normald-normalg-giant1091641091641081549815397143871438613276132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Songbird
Team: Avengers
Range: 8 /
Points: 44
m-winga-normald-normalg-normal10816398152871527614265131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
E Blizzard
Team: Sinister Syndicate
Range: 8 /
Points: 46
m-normala-normald-normalg-normal8101616815156131451214511144111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Jolt
Team: Avengers
Range: 6 /
Points: 32
m-normala-normald-normalg-normal9816288152871517714176131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Beetle
Team: Sinister Syndicate
Range: 4 /
Points: 35
m-winga-normald-normalg-normal8816287152871517615176141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Swordsman
Team: No Affiliation
Range: 0 /
Points: 20
m-normala-normald-normalg-normal8816178151771527714166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
INJUSTICE LEAGUE
U Despero
Team: No Affiliation
Range: 8 /
Points: 144
m-normala-normald-normalg-normal1212174121117411111641110163101016310915399153991438814288132KOKOKOKOKOKOKOKO
R Circe
Team: Mystic
Range: 8 /
Points: 67
m-winga-normald-normalg-normal89152881528814277142771327613166131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Captain Cold
Team: No Affiliation
Range: 6 /
Points: 40
m-normala-normald-normalg-normal8816278152781526714267131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Solomon Grundy
Team: No Affiliation
Range: 0 /
Points: 48
m-normala-normald-normalg-normal61014361014261013269132591225812258112481113710127101KOKOKOKOKOKOKOKO
Thanks for posting dials. I'm not really sure how I'll be able to deal with Despero, but I'll give it a whirl.
T-Bolts setup and first move:
Atlas runs to M5 from W7.
Songbird flies from W6 to N5, carrying Blizzard from X6 to N6.
Beetle flies from W5 to O5, carrying Jolt from X5 to O6. Picks up HO along the way.
I posted the moves like this so you could see where they started. I won't be doing the moves like that for every turn :p
Good luck! This should be a good battle.
1) E Atlas* 112 pts (8/8) M5 @
2) R Songbird* 49 pts (5/5) N5 @
3) E Blizzard 46 pts (6/6) N6
4) R Jolt* 37 pts (5/5) O6
5) R Beetle 35 pts (5/5) O5 @ /w HO
6) R Swordsman 20 pts (5/5) W8
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 10/10) A-16
2) Circe (7/7) B-16
3) Capt. Cold (5/5) B-17
4) Solomon Grundy (10/10) B-15
HO: F-19; I-18, (Beetle--From U4)
LO; C-17, O4, I8
Are we gonna play turns or till everyone's KO'd or what?
Good luck to you too.
Turn 1, PLayer 2
1) Circe carries Despero she lands at F-15, Despero in G-15
2) Grundy moves to F-16, picking up LO in C-17
======================================================
1) E Atlas* 112 pts (8/8) M5 @
2) R Songbird* 49 pts (5/5) N5 @
3) E Blizzard 46 pts (6/6) N6
4) R Jolt* 37 pts (5/5) O6
5) R Beetle 35 pts (5/5) O5 @ /w HO
6) R Swordsman 20 pts (5/5) W8
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 10/10) G-15
2) Circe (7/7) F-15@
3) Capt. Cold (5/5) B-17
4) Solomon Grundy (10/10) F-16@
HO: F-19; I-18, (Beetle--From U4)
LO; Grundy, O4, I8
I think we should play 15 turns, like a normal game.
Tbolts turn 2:
Jolt runs to G6.
Blizzard runs to H6.
Swordsman L/Cs to O6.
Others clear.
I'll be back in a few hours, so we'll probably have to do most tomorrow, like you said.
======================================================
1) E Atlas* 112 pts (8/8) M5
2) R Songbird* 49 pts (5/5) N5
3) E Blizzard 46 pts (6/6) H6 @
4) R Jolt* 37 pts (5/5) G6 @
5) R Beetle 35 pts (5/5) O5 /w HO
6) R Swordsman 20 pts (5/5) O6 @
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 10/10) G-15
2) Circe (7/7) F-15@
3) Capt. Cold (5/5) B-17
4) Solomon Grundy (10/10) F-16@
HO: F-19; I-18, (Beetle--From U4)
LO; Grundy, O4, I8
your go
Injustice League Turn 2
1) Cold uses his ice gun and lays down an ice barrier in E-15, F-14, G-14 and H-15
Circe, Grundy clear
=======================================================
1) E Atlas* 112 pts (8/8) M5
2) R Songbird* 49 pts (5/5) N5
3) E Blizzard 46 pts (6/6) H6 @
4) R Jolt* 37 pts (5/5) G6 @
5) R Beetle 35 pts (5/5) O5 /w HO
6) R Swordsman 20 pts (5/5) O6 @
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 10/10) G-15
2) Circe (7/7) F-15@
3) Capt. Cold (5/5) B-17
4) Solomon Grundy (10/10) F-16@
HO: F-19; I-18, (Beetle--From U4)
LO; Grundy, O4, I8
Tbolts 3:
Songbird TK's swordsman to H14.
Atlas runs to I8.
Beetle Flies to I11.
Others clear.
=======================================================
1) E Atlas* 112 pts (8/8) I8 @ (hindering)
2) R Songbird* 49 pts (5/5) N5 @
3) E Blizzard 46 pts (6/6) H6
4) R Jolt* 37 pts (5/5) G6
5) R Beetle 35 pts (5/5) I11 /w HO @ (hindering)
6) R Swordsman 20 pts (5/5) H14
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 10/10) G-15
2) Circe (7/7) F-15@
3) Capt. Cold (5/5) B-17
4) Solomon Grundy (10/10) F-16@
HO: F-19; I-18, (Beetle)
LO; Grundy, O4, I8
FYI: I see in the recap I didn't put a token on Cold for Turn 2 and Circe and Grundy should have been cleared. Sorry about that!
IJL Turn 3
1) Circe tries mind control attack on Beetle, 9 av on 17def (hindering) rolls 1+4, missing.
2) Despero close attacks Swordsman, 12av on 16 def, rolls 2+6, hits for 4 damage
Cold clears
======================================================
1) E Atlas* 112 pts (8/8) I8 @ (hindering)
2) R Songbird* 49 pts (5/5) N5 @
3) E Blizzard 46 pts (6/6) H6
4) R Jolt* 37 pts (5/5) G6
5) R Beetle 35 pts (5/5) I11 /w HO @ (hindering)
6) R Swordsman 20 pts (1/5) H14
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 10/10) G-15@
2) Circe (7/7) F-15@
3) Capt. Cold (5/5) B-17
4) Solomon Grundy (10/10) F-16 w/LO
HO: F-19; I-18, (Beetle)
LO; Grundy, O4, I8
I noticed on the dial generator that swordsman is supposed to have 1 damage on his last two clicks instead of 0. Not that it matters against impervious :-)
Tbolts 4:
Blizzard running shot to H10 (no pulsewave) on captain cold, miss by one. Doh! (I usually don't mind missing a 7, but missing a 6 hurts :laugh: )
Jolt runs to E14.
(free action) Swordsman says a prayer.
Others clear.
======================================================
1) E Atlas* 112 pts (8/8) I8 (hindering)
2) R Songbird* 49 pts (5/5) N5
3) E Blizzard 46 pts (6/6) H10 @
4) R Jolt* 37 pts (5/5) E14 @
5) R Beetle 35 pts (5/5) I11 /w HO (hindering)
6) R Swordsman 20 pts (1/5) H14
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 10/10) G-15@
2) Circe (7/7) F-15@
3) Capt. Cold (5/5) B-17
4) Solomon Grundy (10/10) F-16 w/LO
HO: F-19; I-18, (Beetle)
LO; Grundy, O4, I8
actually, hold up. I'd like to take one more move.
Instead of praying, I figured what the hell I have another action, I'll have swordsman break away. He failed, so please just give him a token in your recap.
thanks.
I noticed on the dial generator that swordsman is supposed to have 1 damage on his last two clicks instead of 0.
I edited the post to fix it.
Instead of praying, I figured what the hell I have another action, I'll have swordsman break away. He failed, so please just give him a token in your recap.
thanks.
No problem
I'm gonna post my move soon, and then I'll be offline for a few hours to get ready for work, etc. I'll be back online from 5 to about midnight today so hopefully we can get a few turns in.
I'm gonna post my move soon, and then I'll be offline for a few hours to get ready for work, etc. I'll be back online from 5 to about midnight today so hopefully we can get a few turns in.
Cool. I forget, is that 5 Eastern? I'm pacific.
Sensing carp about to hit the fan:p
1) Capt. Cold fires another blast from his cold gun, laying down a barrier in E-15, F-14, G-14 and H-15 again.
Circe, Despero clear
======================================================
1) E Atlas* 112 pts (8/8) I8 (hindering)
2) R Songbird* 49 pts (5/5) N5
3) E Blizzard 46 pts (6/6) H10 @
4) R Jolt* 37 pts (5/5) E14 @
5) R Beetle 35 pts (5/5) I11 /w HO (hindering)
6) R Swordsman 20 pts (1/5) H14@
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 10/10) G-15
2) Circe (7/7) F-15
3) Capt. Cold (5/5) B-17@
4) Solomon Grundy (10/10) F-16 w/LO
HO: F-19; I-18, (Beetle)
LO; Grundy, O4, I8
Cool. I forget, is that 5 Eastern? I'm pacific.
Yeah, that's 5 p.m. Eastern time to midnight.
Not sure if this is my best move, but oh well. Here goes.
Tbolts 5:
Beetle throws his HO at barrier square G14, destroying it.
Songbird flies to I12.
Atlas charges to I13, using Blizzards 10 AV vs Despero. Just hits with a 7, Despero's impervious roll is a 4. Despero takes 4 clicks, minus 2 for Imperv. Oh, and now he's just as scary. Great. Heheh.
Others clear.
======================================================
1) E Atlas* 112 pts (8/8) I13 @
2) R Songbird* 49 pts (5/5) I12 @
3) E Blizzard 46 pts (6/6) H10
4) R Jolt* 37 pts (5/5) E14
5) R Beetle 35 pts (5/5) I11 (hindering) @
6) R Swordsman 20 pts (1/5) H14
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 8/10) G-15
2) Circe (7/7) F-15
3) Capt. Cold (5/5) B-17@
4) Solomon Grundy (10/10) F-16 w/LO
HO: F-19; I-18,
LO; Grundy, O4, I8
Your go. I'll check back after the ND/ Michigan game. Should be around when you get on.
Yeah so, it's still the first half and ND is getting smoked. So, I can hammer out a few turns if you want.
Nice move breaking the barrier, I was expecting something different!
Sort of screws up my momentum:ermm:
Will post shortly.
Nice move breaking the barrier, I was expecting something different!
Sort of screws up my momentum:ermm:
Will post shortly.
Thanks. Yeah, I was worried though cuz now beetle has no object. Dah well.
Anyway, I think the dice server you're using requires you to actually check the email to get the result (but I could be wrong).
Here's the one I use for quicker results:
http://www.geocities.com/cchristelander/altdice.html
Injustice League 5
1) Circe tries to mind control Jolt, 9 on 16, rolls 2+4, misses (for second time this game, she's starting to annoy me)
2) Despero leap/climbs to H-21
3) Grundy throws the LO he was holding at swordsman, 10av on 15def through hindering, rolls 4+6, hits for 2, KO's Swordsman
========================================================
1) E Atlas* 112 pts (8/8) I13 @
2) R Songbird* 49 pts (5/5) I12 @
3) E Blizzard 46 pts (6/6) H10
4) R Jolt* 37 pts (5/5) E14
5) R Beetle 35 pts (5/5) I11 (hindering) @
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 8/10) H-21@
2) Circe (7/7) F-15@
3) Capt. Cold (5/5) B-17@
4) Solomon Grundy (10/10) F-16@
HO: F-19; I-18,
LO; Grundy, O4, I8
Tbolts 6:
Blizzard running shots to D13 on captain cold, no pulsewave--hits for one.
Jolt tries to flurry circe using Blizzard's 10 AV, first one misses, second one hits. Circe takes 2, Jolt takes 1 from mystics.
Others clear.
========================================================
1) E Atlas* 112 pts (8/8) I13
2) R Songbird* 49 pts (5/5) I12
3) E Blizzard 46 pts (6/6) D13 @
4) R Jolt* 37 pts (4/5) E14 @
5) R Beetle 35 pts (5/5) I11 (hindering)
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 8/10) H-21@
2) Circe (5/7) F-15@
3) Capt. Cold (4/5) B-17
4) Solomon Grundy (10/10) F-16@
HO: F-19; I-18,
LO; O4, I8
Anyway, I think the dice server you're using requires you to actually check the email to get the result (but I could be wrong).
You're right, you have to check e-mail. But the thing I like about it is that you can put in up to 6 rolls at a time, for example you put in an attack roll, a pc'd attack roll, super senses or impervious roll all in one, instead of having to go back 4 separate times to Irony.
Injustice 6
1) Cold range attacks Blizzard, 8av on 16 def, rolls 5+3, hitting for 2 damage
2) Despero pushes to range attack Atlas, 11 on 17 (for hindering) rolls 4+4, impervious roll was 2, hits for 2 damage
3) Grundy pushes to move and grab the HO in H-18 and ends move in F-17
========================================================
1) E Atlas* 112 pts (6/8) I13
2) R Songbird* 49 pts (5/5) I12
3) E Blizzard 46 pts (4/6) D13 @
4) R Jolt* 37 pts (4/5) E14 @
5) R Beetle 35 pts (5/5) I11 (hindering)
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) H-21@@
2) Circe (5/7) F-15
3) Capt. Cold (4/5) B-17@
4) Solomon Grundy (9/10) F-17@@
HO: Grundy; F-19
LO; O4, I8
That was not a good turn for me.
Tbolts 7:
Atlas swings around to J21.
Songbird TKs Beetle to I19.
Beetle flies to I20, picking up HO from F19.
========================================================
1) E Atlas* 112 pts (6/8) J21 @
2) R Songbird* 49 pts (5/5) I12 @
3) E Blizzard 46 pts (4/6) D13
4) R Jolt* 37 pts (4/5) E14
5) R Beetle 35 pts (5/5) I20 @ /w HO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) H-21@@
2) Circe (5/7) F-15
3) Capt. Cold (4/5) B-17@
4) Solomon Grundy (9/10) F-17@@
HO: Grundy; Beetle
LO; O4, I8
Injustice League 7
1) Circe fails breakaway with a 3
Everyone else clears
=======================================================
1) E Atlas* 112 pts (6/8) J21 @
2) R Songbird* 49 pts (5/5) I12 @
3) E Blizzard 46 pts (4/6) D13
4) R Jolt* 37 pts (4/5) E14
5) R Beetle 35 pts (5/5) I20 @ /w HO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) H-21
2) Circe (5/7) F-15@
3) Capt. Cold (4/5) B-17
4) Solomon Grundy (9/10) F-17
HO: Grundy; Beetle
LO; O4, I8
That was not a good turn for me.
I have a feeling I'm not gonna have one here:laugh:
Tbolts 8:
Songbird pushes to shoot grundy 8 on a 14+1, hits with a 7 for 3 clicks, minus one for toughness. He drops the HO on himself.
Blizzard shoots Captain cold using Jolt's 8 AV, hits for one click.
Beetle pushes to attack Despero with the HO, 8 on a 16. Doh, misses by one.
Others clear.
=======================================================
1) E Atlas* 112 pts (6/8) J21
2) R Songbird* 49 pts (4/5) I12 @@
3) E Blizzard 46 pts (4/6) D13 @
4) R Jolt* 37 pts (4/5) E14
5) R Beetle 35 pts (4/5) I20 @@ /w HO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) H-21
2) Circe (5/7) F-15@
3) Capt. Cold (3/5) B-17
4) Solomon Grundy (7/10) F-17
HO: F17; Beetle
LO; O4, I8
I have a feeling I'm not gonna have one here:laugh:
As long as Despero has his impervious, I pick you to win.
Injustice 8
1) Cold zaps Blizzard, 8av on 13def, rolls 5+2, hits for 2
2) Despero leaps to E-17
3) Grundy lurches to F-20
======================================================
1) E Atlas* 112 pts (6/8) J21
2) R Songbird* 49 pts (4/5) I12 @@
3) E Blizzard 46 pts (2/6) D13 @
4) R Jolt* 37 pts (4/5) E14
5) R Beetle 35 pts (4/5) I20 @@ /w HO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17@
2) Circe (5/7) F-15
3) Capt. Cold (3/5) B-17@
4) Solomon Grundy (7/10) F-20
HO: F17; Beetle
LO; O4, I8
Tbolts 9:
Blizzard pushes to shoot captain cold using Jolt's 8 AV, hits for one.
Jolt flurries Circe--first attack hits for 2, I take one. I still have flurry (though only 1 damage now) so I make my second flurry which is a crit miss. I take another one.
Atlas runs to F22.
Others clear.
======================================================
1) E Atlas* 112 pts (6/8) F22 @
2) R Songbird* 49 pts (4/5) I12
3) E Blizzard 46 pts (1/6) D13 @@
4) R Jolt* 37 pts (2/5) E14 @
5) R Beetle 35 pts (4/5) I20 /w HO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17@
2) Circe (3/7) F-15
3) Capt. Cold (2/5) B-17@
4) Solomon Grundy (7/10) F-20
HO: F17;
LO; O4, I8
I love how Blizzard and COld are beating the carp out of each other!:laugh:
I love how Blizzard and COld are beating the carp out of each other!:laugh:
Yeah, I didn't even realize, but they are kind of battling it out for "best cold guy". Looks like Capt has the upper hand right now, though.
Injustice 9
1) Circe rolls breakaway, fails, I hate her!
2) Grundy pushes to close attack beetle, 9av on 15def, rolls 1+4, misses,
Cold, despero clear
And suddenly the rolls aren't there for me. I sense the pendulum swinging!
=====================================================
1) E Atlas* 112 pts (6/8) F22 @
2) R Songbird* 49 pts (4/5) I12
3) E Blizzard 46 pts (1/6) D13 @@
4) R Jolt* 37 pts (2/5) E14 @
5) R Beetle 35 pts (4/5) I20 /w HO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17
2) Circe (3/7) F-15@
3) Capt. Cold (2/5) B-17@
4) Solomon Grundy (6/10) F-20@@
HO: F17;
LO; O4, I8
Beetle isn't adjacent to Grundy. Beetle's at I20, Grundy's at F20. I'll assume you wanted to clear him instead, since the only other thing you could do would be push to break away from Atlas.
Tbolts 10:
Jolt pushes to flurry Circe, needs a 6. Rolls a 5 for both attacks :tired: Takes one for the push.
I wanted Jolt to die from the mystic damage so I could single target pulsewave, but oh well.
Songbird pulsewaves. There's my big 6, Jolt and circe take one. Jolt is KOed. No mystics due to pulsewave.
Beetle flies to F17 and picks up the HO there.
Others clear.
=====================================================
1) E Atlas* 112 pts (6/8) F22
2) R Songbird* 49 pts (4/5) I12 @
3) E Blizzard 46 pts (1/6) D13
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (4/5) F17 @ /w HO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17
2) Circe (2/7) F-15@
3) Capt. Cold (2/5) B-17
4) Solomon Grundy (7/10) F-20
HO: Beetle
LO; O4, I8
Beetle isn't adjacent to Grundy. Beetle's at I20, Grundy's at F20. I'll assume you wanted to clear him instead, since the only other thing you could do would be push to break away from Atlas.
Somwhow my map get messed up, that's fine, Grundy will have cleared, sorry bout that, I have like 6 browser windows open at work here and all this back-and-forth I guess I got a move mixed up,
I've never played with Giant figs, does Grundy have to breakawya from Atlas to move?
Nevermind, I got the rulebook out, looks like I need to breakaway to do anything with Grundy.
I've never played with Giant figs, does Grundy have to breakawya from Atlas to move?
Nevermind, I got the rulebook out, looks like I need to breakaway to do anything with Grundy.
weirdly enough, though, according to the rules grundy could shoot atlas if he had a ranged attack (or was still holding the object)
weirdly enough, though, according to the rules grundy could shoot atlas if he had a ranged attack (or was still holding the object)
Yeah, that is odd. I hear people complaining a lot about Giant rules, and they do seem off. Plus, they're so confusing I had to re-read them 3 times to get the meaning. Posting shortly. It's been a really fun game though, sorry to see it coming down to the end:p
Yeah, that is odd. I hear people complaining a lot about Giant rules, and they do seem off. Plus, they're so confusing I had to re-read them 3 times to get the meaning. Posting shortly. It's been a really fun game though, sorry to see it coming down to the end:p
If you have any questions, let me know.
Yeah, it has been fun. I think my first upgrade isn't going to have to be armor piercing on someone. Without outwit I'm in trouble against Imperv guys.
And hey, we can always have a rematch sometime. Maybe mid season or something after we have a few upgrades.
Injustice 10
1) Cold shoots at Blizzard, 7 on 11, rolls 5+2, hits for 2, KO's blizzard
2) Despero attacks Beetle, 10 on 15, rolls 6+2, hits for 3, toughness reduces to 2, he drops HO
3) Grundy tries breakaway from Atlas, fails with a 1
======================================================
1) E Atlas* 112 pts (6/8) F22
2) R Songbird* 49 pts (4/5) I12 @
3) E Blizzard 46 pts (0/6) KOKOKO
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (2/5) F17 @ /w HO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17@
2) Circe (2/7) F-15
3) Capt. Cold (2/5) B-17@
4) Solomon Grundy (7/10) F-20@
HO: F-17
LO; O4, I8
And hey, we can always have a rematch sometime. Maybe mid season or something after we have a few upgrades.
I'll play you again anytime you want. I haven't been able to get out to my usual venue much recently, so the online gaming is sort of taking over. Always looking to play.
Songbird pushes to single target pulsewave Circe, hits for 2 and the KO.
Atlas bashes grundy--Hits for 4 minus one.
Beetle clears.
======================================================
1) E Atlas* 112 pts (6/8) F22 @
2) R Songbird* 49 pts (3/5) I12 @@
3) E Blizzard 46 pts (0/6) KOKOKO
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (2/5) F17
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17@
2) Circe (0/7) KOKOKO
3) Capt. Cold (2/5) B-17@
4) Solomon Grundy (4/10) F-20@
HO: F-17
LO; O4, I8
Just saw your attack on Grundy.
Big man make Grundy's head hurt!!!!!
Injustice 11
1) Grundy pushes to breakaway from Atlas, and finally I succeed on a breakaway with a 4. Grundy moves to F-18
Despero, Cold clear
=======================================================
1) E Atlas* 112 pts (6/8) F22 @
2) R Songbird* 49 pts (3/5) I12 @@
3) E Blizzard 46 pts (0/6) KOKOKO
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (2/5) F17
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17
2) Circe (0/7) KOKOKO
3) Capt. Cold (2/5) B-17
4) Solomon Grundy (4/10) F-18@@
HO: F-17
LO; O4, I8
I forgot to take 1 on Grundy for the push, can you add it in recap? Thanks
Tbolts 12:
Abe punches grundy--hits for one.
Others clear.
This one is definitely going down to the wire.
=======================================================
1) E Atlas* 112 pts (6/8) F22
2) R Songbird* 49 pts (3/5) I12
3) E Blizzard 46 pts (0/6) KOKOKO
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (2/5) F17 @
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17
2) Circe (0/7) KOKOKO
3) Capt. Cold (2/5) B-17
4) Solomon Grundy (2/10) F-18@@
HO: F-17
LO; O4, I8
Injustice 12
1) Despero attacks Beetle, 10av on 15def, rols 3+3, hits for 3, KO's Beetle
Grundy clears, cold stands still.
=======================================================
1) E Atlas* 112 pts (6/8) F22
2) R Songbird* 49 pts (3/5) I12
3) E Blizzard 46 pts (0/6) KOKOKO
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (0/5) KOKO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17@
2) Circe (0/7) KOKOKO
3) Capt. Cold (2/5) B-17
4) Solomon Grundy (2/10) F-18
HO: F-17
LO; O4, I8
Tbolts 13:
Songbird shoots Grundy, hits for the KO.
Atlas moves to D19.
=======================================================
1) E Atlas* 112 pts (6/8) D19 @
2) R Songbird* 49 pts (3/5) I12 @
3) E Blizzard 46 pts (0/6) KOKOKO
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (0/5) KOKO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 7/10) E-17@
2) Circe (0/7) KOKOKO
3) Capt. Cold (2/5) B-17
4) Solomon Grundy (0/10) KOKOKO
HO: F-17
LO; O4, I8
Injustice 13
1) Cold rolls to breakaway, misses with a 2
2) Despero will push to attack Songbird with Psychic Blast, 10av on 16def, rolls 2+5, 17, hits for 3, KO's songbird
Damn, this is gonna be close!
=======================================================
1) E Atlas* 112 pts (6/8) D19 @
2) R Songbird* 49 pts (0/5) KOKO
3) E Blizzard 46 pts (0/6) KOKOKO
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (0/5) KOKO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 6/10) E-17@@
2) Circe (0/7) KOKOKO
3) Capt. Cold (2/5) B-17@
4) Solomon Grundy (0/10) KOKOKO
HO: F-17
LO; O4, I8
Nah dude, that's game. I can't take despero down in 1 turn.
I'll go for "stats" :p
Tbolts 14:
Atlas punches cold and hits for the KO.
IJL 14:
Despero clears.
Tbolts 15:
Atlas clears.
Good game man. I was hoping you'd attack atlas so I could run away with the bird. Take it easy.
=======================================================
1) E Atlas* 112 pts (5/8) D19 @@
2) R Songbird* 49 pts (0/5) KOKO
3) E Blizzard 46 pts (0/6) KOKOKO
4) R Jolt* 37 pts (0/5) KOKOKO
5) R Beetle 35 pts (0/5) KOKO
6) R Swordsman 20 pts (0/5) KO'd
Total: 299 pts
*= Tbolt to Sinister Syndicate
Injustice League
1) Despero ( 6/10) E-17@@
2) Circe (0/7) KOKOKO
3) Capt. Cold (0/5) KOKOKO
4) Solomon Grundy (0/10) KOKOKO
HO: F-17
LO; O4, I8[/QUOTE]
Good game man. I was hoping you'd attack atlas so I could run away with the bird. Take it easy.
And good game to you too. Thanks for practicing with me, I really appreciate it. Good luck with your season!
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