View Full Version : Tanis vs. Mbauers practice
Tbolts:
E Atlas* 112 pts (8/8)
E Mach 3* 82 pts (7/7)
R Songbird* 49 (5/5)
R Jolt* 37 pts (5/5)
R Swordsman 20 pts (5/5)
*= tbolts to hydra
Total: 300
I think my clicks are right--I'll check my figs. Posting BFC and dials shortly...
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
Well, I rolled "Assembled" for BFC. It doesn't do anything for me, but it might help your team.
Tbolts:
E Atlas
Team: Avengers
Range: 0 /
Points: 107
m-normala-normald-normalg-giant1091641091641081549815397143871438613276132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
E MACH-3
Team: Avengers
Range: 8 /
Points: 77
m-winga-normald-normalg-normal89173881628816277152781527914169141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Songbird
Team: Avengers
Range: 8 /
Points: 44
m-winga-normald-normalg-normal10816398152871527614265131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Jolt
Team: Avengers
Range: 6 /
Points: 32
m-normala-normald-normalg-normal9816288152871517714176131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Swordsman
Team: No Affiliation
Range: 0 /
Points: 20
m-normala-normald-normalg-normal8816178151771527714166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
I'm thinking of making a trade with fel and wanna see how firelord will perform...
Here''s my team:
Green Lantern R 93 (7/7)
Firelord R 66 (9/9)
Aquaman R 27 (6/6)
Jonah Hex U 46 (5/5)
Hourman R 65 (7/7)
Total - 297
I'll do my placement in a bit...
Here's my placement:
Green Lantern R 93 (7/7) P2
Firelord R 66 (9/9) Q2
Aquaman R 27 (6/6) P1
Jonah Hex U 46 (5/5) O2
Hourman R 65 (7/7) Q1
Total - 297
HO: Q12, P3
LO: J8
That's CD green lantern, right?
Oh, and who do you want to go first?
Tbolts:
1) E Atlas* 112 pts (8/8) H23
2) E Mach 3* 82 pts (7/7) I23
3) R Songbird* 49 (5/5) J23
4) R Jolt* 37 pts (5/5) I24
5) R Swordsman 20 pts (5/5) J24
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) P1
4) Jonah Hex U 46 (5/5) O2
5) Hourman R 65 (7/7) Q1
Total - 297
HO: Q12, P3, I22
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
That's Hal Jordan, so it's the Unleashed GL. Oh and I'll go first. :)
Turn 1a
1. Hourman will jog in place
2. Aquaman will run up and grab the HO in P3.
Tbolts:
1) E Atlas* 112 pts (8/8) H23
2) E Mach 3* 82 pts (7/7) I23
3) R Songbird* 49 (5/5) J23
4) R Jolt* 37 pts (5/5) I24
5) R Swordsman 20 pts (5/5) J24
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) P1 w/HO @
4) Jonah Hex U 46 (5/5) O2
5) Hourman R 65 (7/7) Q1 @
Total - 297
HO: Q12, I22
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
R Green Lantern
Team: No Affiliation
Range: 8 /
Points: 93
m-winga-normald-normalg-normal109172991629816188152871527714276142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Firelord
Team: No Affiliation
Range: 6 /
Points: 66
m-winga-normald-normalg-normal101117310111628101318101217911179101689168815771KOKOKOKOKOKOKOKOKOKOKOKO
R Aquaman
Team: No Affiliation
Range: 0 /
Points: 27
m-dolphina-normald-normalg-normal6101536914269132581214811137101KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
U Jonah Hex
Team: No Affiliation
Range: 8 /
Points: 46
m-normala-normald-normalg-normal8916278152781526814267141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Hourman
Team: No Affiliation
Range: 0 /
Points: 65
m-normala-normald-normalg-normal79152891538915278142781426713267122KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Turn 1b:
Atlas runs to D13.
Mach flies to F15, dropping Jolt at G15. He also picks up the HO on the way.
Songbird flies to H13, drops swordsman at I12.
Tbolts:
1) E Atlas* 112 pts (8/8) D13 @
2) E Mach 3* 82 pts (7/7) F15 @ (hindering) /w HO
3) R Songbird* 49 (5/5) H13 @ (hindering)
4) R Jolt* 37 pts (5/5) G15
5) R Swordsman 20 pts (5/5) I12
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) P1 w/HO @
4) Jonah Hex U 46 (5/5) O2
5) Hourman R 65 (7/7) Q1 @
Total - 297
HO: Q12,
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
Turn 2a
1. Hal will TK Jonah to J8.
2. Jonah will attempt to RCE Swordsman. AV 9 vs DV 16. Roll is 2, 6. That's a hit and Swordsman takes 4 clicks. 1 imaginary SA to Jonah and 1 imaginary AST to Hal. ;)
3. Hourman will push to move to O2.
Tbolts:
1) E Atlas* 112 pts (8/8) D13 @
2) E Mach 3* 82 pts (7/7) F15 @ (hindering) /w HO
3) R Songbird* 49 (5/5) H13 @ (hindering)
4) R Jolt* 37 pts (5/5) G15
5) R Swordsman 20 pts (1/5) I12
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) P1 w/HO
4) Jonah Hex U 46 (5/5) J8 @
5) Hourman R 65 (6/7) Q1 @@
Total - 297
HO: Q12,
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
2b:
Atlas charges up onto the building at I8, hitting Jonah Hex for 4. 1 SA :laugh:
Jolt moves to I12.
Swordsman limps to M6.
Tbolts:
1) E Atlas* 112 pts (7/8) I8 @@
2) E Mach 3* 82 pts (7/7) F15 (hindering) /w HO
3) R Songbird* 49 (5/5) H13 (hindering)
4) R Jolt* 37 pts (5/5) I12 @
5) R Swordsman 20 pts (1/5) M6 @
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) P1 w/HO
4) Jonah Hex U 46 (1/5) J8 @
5) Hourman R 65 (6/7) Q1 @@
Total - 297
HO: Q12,
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
Turn 3a
1. Aquaman will toss the HO at Swordsman. AV 10 vs DV 15. Roll is 2, 4. Hit and Swordsman takes 3 clicks and is KO'ed.
2. Hal will TK Hourman to H12.
3. Firelord will barrier in N2, N3, O4, P4
Tbolts:
1) E Atlas* 112 pts (7/8) I8 @@
2) E Mach 3* 82 pts (7/7) F15 (hindering) /w HO
3) R Songbird* 49 (5/5) H13 (hindering)
4) R Jolt* 37 pts (5/5) I12 @
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @@
2) Firelord R 66 (9/9) Q2 @
3) Aquaman R 27 (6/6) P1 @
4) Jonah Hex U 46 (1/5) J8
5) Hourman R 65 (6/7) H12
Total - 297
HO: Q12,
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
Isn't aquaman at P1? that's what i had on my map.
Turn 3a
1. Firelord will attempt to RCE Swordsman. AV 11 vs DV 15. Roll is 6, 6. Man talk about overkill. Swordsman takes 6 clicks and is um...KO'ed...
2. Hal will TK Aquaman to Hourman to H12.
Tbolts:
1) E Atlas* 112 pts (7/8) I8 @@
2) E Mach 3* 82 pts (7/7) F15 (hindering) /w HO
3) R Songbird* 49 (5/5) H13 (hindering)
4) R Jolt* 37 pts (5/5) I12 @
5) R Swordsman 20 pts (0/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @@
2) Firelord R 66 (9/9) Q2 @
3) Aquaman R 27 (6/6) P1 w/HO
4) Jonah Hex U 46 (1/5) J8
5) Hourman R 65 (6/7) H12
Total - 297
HO: Q12,
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
I'll assume that when you said he went to P3, he stayed there. I thought he ran up, grabbed the object, and ran back to P1. Doesn't affect my turn though.
3b
Mach 3 running shots to I11 on hourman, +1 attack from hydra. Hits for one after invuln.
Then Songbird shoots hourman with +1 attack--hits for 3 minus 1, 2 clicks plus knockback to H10.
Others clear.
Tbolts:
1) E Atlas* 112 pts (7/8) I8
2) E Mach 3* 82 pts (7/7) I11 @ (hindering) /w HO
3) R Songbird* 49 (5/5) H13 (hindering) @
4) R Jolt* 37 pts (5/5) I12
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @@
2) Firelord R 66 (9/9) Q2 @
3) Aquaman R 27 (6/6) P1 @
4) Jonah Hex U 46 (1/5) J8
5) Hourman R 65 (3/7) H10
Total - 297
HO: Q12,
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
also, if aquaman is at P3, firelord can't see any of those spaces to make a barrier, so i guess the barrier could just shift one square down.
Oh yeah I forgot to update his position..okay we'll go from your last post...yeah sorry about that...well the barrier comes down anyway...
Turn 4a
1. Well Hourman will attempt to CCE Mach. AV 8 vs DV 17. Roll is 6, 3. Hit and Mach takes 2 clicks after Toughness. Man, I hope I'm not using up all my good rolls for monday...:O
Tbolts:
1) E Atlas* 112 pts (7/8) I8
2) E Mach 3* 82 pts (5/7) I11 @ (hindering) /w HO
3) R Songbird* 49 (5/5) H13 (hindering) @
4) R Jolt* 37 pts (5/5) I12
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) P1 w/HO
4) Jonah Hex U 46 (1/5) J8
5) Hourman R 65 (3/7) H10 @
Total - 297
HO: Q12,
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
Actually, hourman has 2 damage with CCE, so mach takes 3. Also, aquaman's object should go away. I'll put him at P3, that's where you want him, right? (since swordsman's dead)
4b
Jolt shoots jonah hex with plus 2 attack, 10 on a 15 (hindering), misses with a 4. :cry:
I think I know what's coming next, but I'm going to try anyway
Atlas breaks away to charge hourman and fails with a 2 :-(
Uh, Mach pushes to incap hourman and fails with a 5. Hehe, I've had better turns.
Tbolts:
1) E Atlas* 112 pts (7/8) I8 @
2) E Mach 3* 82 pts (3/7) I11 @@ (hindering)
3) R Songbird* 49 (5/5) H13 (hindering)
4) R Jolt* 37 pts (5/5) I12 @
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) P1 w/HO
4) Jonah Hex U 46 (1/5) J8
5) Hourman R 65 (3/7) H10 @
Total - 297
HO: Q12, I11
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
Oh yeah huh...for some reason I thought Hourman only had 1 damage with CCE...sorry about that...and yeah that was a pretty bad turn...at least it's just practice...and I know I'm using up all my rolls...hmm, maybe I should quit now...;)
Turn 5a
1. Hal will TK Firelord to G6.
2. Firelord will attempt to RCE Atlas. AV 11 vs DV 16. Roll is 1, 5. Hit, and the Imperv roll..oh wait, he pushed....so please ignore the imperv roll. He takes 3 after Invuln.
Tbolts:
1) E Atlas* 112 pts (4/8) I8 @
2) E Mach 3* 82 pts (3/7) I11 @@ (hindering)
3) R Songbird* 49 (5/5) H13 (hindering)
4) R Jolt* 37 pts (5/5) I12 @
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @
2) Firelord R 66 (9/9) Q2 @
3) Aquaman R 27 (6/6) P3
4) Jonah Hex U 46 (1/5) J8
5) Hourman R 65 (3/7) H10
Total - 297
HO: Q12, I11
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
5b:
Songbird shoots hourman, +1 AV--hits for 3, minus one.
Others clear.
Tbolts:
1) E Atlas* 112 pts (4/8) I8
2) E Mach 3* 82 pts (3/7) I11 (hindering)
3) R Songbird* 49 (5/5) H13 (hindering) @
4) R Jolt* 37 pts (5/5) I12
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @
2) Firelord R 66 (9/9) Q2 @
3) Aquaman R 27 (6/6) P3
4) Jonah Hex U 46 (1/5) J8
5) Hourman R 65 (1/7) H10
Total - 297
HO: Q12, I11
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
songbird actually didnt' get +1 to her attack, but she rolled an 11 anyway.
Yeah that roll was pretty high...I wasn't worried that you didn't hit. ;)
Turn 6a
1. Well Hourman will try to do something before he bites the big one. He'll attack Mach. AV 7 vs DV 15. Roll is 6, 2. That's barely a hit. Mach takes 2 clicks.
2. Hal will TK Aquaman to J7.
3. Aquaman attacks Atlas. AV 10 vs DV 14. Roll is 3, 2. That's a hit and Atlas takes 2 after Toughness.
Tbolts:
1) E Atlas* 112 pts (2/8) I8
2) E Mach 3* 82 pts (1/7) I11 (hindering)
3) R Songbird* 49 (5/5) H13 (hindering) @
4) R Jolt* 37 pts (5/5) I12
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @@
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) J7 @
4) Jonah Hex U 46 (1/5) J8
5) Hourman R 65 (1/7) H10 @
Total - 297
HO: Q12, I11
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
6b:
Songbird pushes to shoot hourman for the KO.
Jolt shoots Jonah, +2 AV Hits for the KO.
Mach RCE on firelord--Crit hit for 4. Just kidding, he missed :laugh:
Tbolts:
1) E Atlas* 112 pts (2/8) I8
2) E Mach 3* 82 pts (1/7) I11 (hindering) @
3) R Songbird* 49 (4/5) H13 (hindering) @@
4) R Jolt* 37 pts (5/5) I12 @
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2 @@
2) Firelord R 66 (9/9) Q2
3) Aquaman R 27 (6/6) J7 @
4) Jonah Hex U 46 KOKOKO
5) Hourman R 65 KOKOKO
Total - 297
HO: Q12, I11
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
I was like...what??? crit hit?? ;)
Well that was a very productive turn. :)
Turn 7a
1. Push Aquaman to take a swing on Atlas. AV 10 vs DV 13. Roll is 5, 4. Hit and Atlas is KO'ed.
2. Firelord will attempt to Energy Explode on Mach. AV 11 vs DV 15 (DV 16 with Jolt. Roll is 4, 3. That's a hit on both. SS roll for is a 1. MACH takes a click and is KO'ed and Jolt takes a click.
Tbolts:
1) E Atlas* 112 pts (0/8) KO'ed!
2) E Mach 3* 82 pts (0/7) KO'ed!
3) R Songbird* 49 (4/5) H13 (hindering) @@
4) R Jolt* 37 pts (4/5) I12 @
5) R Swordsman 20 pts (-2/5) KO'ed!
*= tbolts to hydra
Total: 300
JLA:
1) Green Lantern R 93 (7/7) P2
2) Firelord R 66 (9/9) Q2 @
3) Aquaman R 27 (5/6) J7 @@
4) Jonah Hex U 46 KOKOKO
5) Hourman R 65 KOKOKO
Total - 297
HO: Q12, I11
LO: J8, H13, I15
Map: Marvel Map 3
http://www.creationmatrix.com/forum/board.php
BFC: Assembled (no effect)
I saw your rolls bro. I don't want to be a wuss or anything, but I concede. There's no way jolt and songbird can hold out much longer.
Nice game--You've definitely helped me to work some things out in my lineup.
later
now I have to set up a practice game against Melkhor, cuz now he said he wants to play. I pmed him before you :laugh:
I saw your rolls bro. I don't want to be a wuss or anything, but I concede. There's no way jolt and songbird can hold out much longer.
Nice game--You've definitely helped me to work some things out in my lineup.
later
Good game mbauers! Yeah it was all in the rolls...that turn where you missed everybody...yeah that didn't help much....;) And sorry for all the mistakes...good luck against Mel! :)
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