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Heroman
09/24/2006, 20:08
OK this is a side of Spider-Man that as far as I know has not been shown in clix. This is a spidy based off of being tough and the never die Attitude. Well This Spider man will be different from other so please dont hate on me I am only showing the side were he gets the grap kicked out of him and can take and and then finds a way to fight threw the pain.

U Spider-Man
Team: Spider-Man
Range: 4 //
m-normala-normald-normalg-normal10111731010172910162991628915188151781427714269132KOKOKOKOKOKOKOKOKOKOKOKO

Ok there he is I gave him 9 clicks of life to help show that he is tough and I also gave him a small spike on his last click to show when he gets really P'ed off and puts the hurting on you, yeah we have all seen him do it.:cool:

Entertainer13
09/24/2006, 20:26
That's a lot of clicks of willpower... I dunno, but I like the idea of the dial. I was going to make a click of a "gutting it out" Spidey, but then I saw yours... It's nice. I'm not sure what bothers me about it. Maybe the 9 clicks is too much. Either a long dial, or willpower, is shown as someone not giving up. Not both.

Heroman
09/24/2006, 20:30
That's a lot of clicks of willpower... I dunno, but I like the idea of the dial. I was going to make a click of a "gutting it out" Spidey, but then I saw yours... It's nice. I'm not sure what bothers me about it. Maybe the 9 clicks is too much. Either a long dial, or willpower, is shown as someone not giving up. Not both.

Well it ant like my spidy is the only spidy out there that has 9 clicks of life.

Scott Neelan
09/24/2006, 23:02
I dunno how accurate that is, but I'd certainly play him at least once.

spiderman9797
09/24/2006, 23:06
I really don't like the Toughness on him. He isn't that resilient at all, and when he takes a hit, it hurts him pretty badly. I think 9 clicks is pushing it, but is slightly acceptable if Toughness wasn't on the dial. With toughness, he is too resilient. On another note regarding Toughness: Even if he did deserve Toughness, there is no way he should have more of it than Super Senses. That power was basically designed for him. Also, I would bump up his defense to a 18 (and alot of other places, as he is never easy to hit, but the first click is most important). I like most of his stats, though.

biz567
09/24/2006, 23:11
I like it, and I don't like it. Like Spiderman9797 said, toughness doesn't work. You either miss and he smacks you for it, or you hit him and he's going back into a wall! Also, I think some late-dial combat reflexes would be cool. I really like the WP at the end though, makes sense. Finally, I think a end dial spike would be cool, because when your smacking around Spider-Man for a while, he's pissed, wants to get home to his wife, and he's going to beat the #### out of you. So maybe 3 damage, with CCE and drop the flurry.

Heroman
09/24/2006, 23:30
Read what I said about that spidy in the first post I was trying to show the Spidy that is down in a fight and can take a hit and go on I know it ant all that accurate but I was trying to make a spidy that we see once and a while in the comics that just can reach down deep and find what it take to fight with anyone if he needs to, that spidy is also tough I mean come on spider-man gets hit hard alot and can take it and I know WP fits that well but I also think being tough has something to do with it.

Yea maybe 9 clicks is a bit much So I will edit it...

spiderman9797
09/24/2006, 23:33
If anything, I would keep the 9 clicks but take off the Toughness. He will still take whatever damage that his opponent has (like he should), but he will stick around even after taking it to show how tough he is.

Heroman
09/24/2006, 23:38
Ok so i ant going to edit it I just want to redo it...Ok first I made his Deffense jump up alot b/c of the lack of SS, that he dont have much of in this dial b/c i was going for a different Spidy here.

U Spider-Man
Team: Spider-Man
Range: 4 //
m-normala-normald-normalg-normal101118310101729101829917288161881727716279152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Entertainer13
09/24/2006, 23:43
Not that tough? The guy stands up after being thrown into walls, blasted by fire, being hit by boulders... and then WINS. If he can't have toughness, there's a lot of folks who shouldn't.

spiderman9797
09/24/2006, 23:53
No doubt he is tough, but I think a long dial represents that better than Toughness. Also, he has several defensive powers that are better for him than Toughness, and with a long dial, everyone is happy. Just a thought.

Entertainer13
09/24/2006, 23:57
I'm just saying, it can work on him, as long as it isn't the focus. Super Senses/Combat Reflexes is better for Spider-Man than, say, willpower, but no one questions it.

Heroman
09/25/2006, 00:04
I get what both of you are saying i was just trying to make a Different Spider-Man here lol, you know a Spidy that ant been seen, all the other spider-man's are a lot alike so I made a different one, one that is unique to the other ones...

Kallas
09/25/2006, 11:39
I totally see your point about Spidey and toughness. He can take an awful amount of punishment, however, he does end up with broken limbs/bones quite frequently. He's a tough hombrez and he certainly is very hard to take down, yet, I don't know.

He's one of those guys whom will jump in to a fight, get 'his fingers burnt' (read: ### kicked) and only then, after running off and having a think about it whilst recuperating, will he return with a game plan. That's why I am always an advocate for late-dial Outwit on Spidey. I certainly don't see anything wrong with a couple of mid-dial clicks of Toughness.

olcottr
09/25/2006, 11:46
I for one, am voting for the mid-dial Toughness. Otherwise called, "rolling with the punches".

Kallas
09/26/2006, 04:25
Let me see if I can put together my interpretation of a "Hard As Nails" Spidey :p (still not figured out the dial creator thing)

Spider-man
No TA, Range 6, 2 Lightning Bolts, Boot Transporter

MOV 09 08 08 07 07 06 06 05
ATK 11 10 09 09 08 07 08 09
DEF 17 17 16 15 15 16 17 18
DMG 03 03 02 02 01 01 02 03

Key

Leap/Climb & Toughness
Plasticity
Earthbound & Combat Reflexes
Flurry & Super Senses
Incapacitate
Super Strength
Perplex
Outwit
Close Combat Expert & Willpower

So - this is Spidey when he's out on his own. He's doing his usual tricks, joking around just plain annoying his opponent, using his webshooters and leaping around.

Then he realises that his opponent is a bit tougher than he first expected, so starts to really [i]fight. [Flurry, Super Strength, Combat Reflexes]

That's when his opponent does something unexpected and Spidey realises he's bit off more than he can chew. He gets slammed around, thrown against a wall, bones broken everywhere. However, in spite of this, he's still able to get up and run off. He hatches a plan, starts to use his brain rather than his fists. [Leap/Climb, Toughness, Outwit]

Then, his plan come to fruition, the odds are more even, Spidey just gets plain angry. He has to take this opponent down, no matter what. Spidey may be beaten, broken and bruised. He may have lost the use of one or more limbs. He may want to just curl up in to a ball. The thing is, with great power comes great responsibility and he just will not quit until the very last ounce of strength is gone. [Willpower, Close Combat Expert, Earthbound]

Now there's a Spidey you can believe in.