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View Full Version : Game 1 - JLA vs JSA


TMNT99
09/25/2006, 11:35
The hometown heroes Tanis11's Justice League of America (Satellite Era) (home) vs the visiting Stepper79's JSA (visitor)

Justice League of America (Satellite Era) (home)

E Green Lantern*,** (UNL) (8/8) 125 pts
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (6/6) 27 pts
U Jonah Hex (5/5) 46 pts
R Hourman (7/7) 65 pts
R Easy Co Medic (4/4) 9 pts

300

vs

JSA (visitor)

R Mr. Terrific (5/5) 58 pts
R Jade (6/6) 64 pts
U Crimson Avenger (6/6) 53 pts
V Atom Smasher (8/8) 97 pts
R Dr Mid-Nite (5/5) 24 pts

296

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain.

JSA - Can replace any one of their objects with a Seperation Field Generator

Stepper79
09/25/2006, 11:45
AAAAAAa Aquaman and Atlantis Rising in best Threepio voice "WE'RE DOOMED"

oh surprise no shazam

Tanis11
09/25/2006, 13:19
I bet Stepper was waiting in nervous anticipation for the past 1 and a half...;)

Well now..no shazam..that IS surprising...I was expecting the regular version at least...this is gonna be an interesting fight now...;) 5 on 5...:)

I'll post my setup in a bit...

Tanis11
09/25/2006, 13:26
oh yeah...and fear Aquaman! He's the only grounded person that can move full movement!!! Mwahahahahaha!!! Oh wait...so can Atom Smasher...curses!! ;)

Justice League of America (Satellite Era) (home)

E Green Lantern*,** (UNL) (8/8) 125 pts P2
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (6/6) 27 pts O2
U Jonah Hex (5/5) 46 pts Q2
R Hourman (7/7) 65 pts O1
R Easy Co Medic (4/4) 9 pts P1

300

HO: P3, I12
LO: J8

And I'll go first

Stepper79
09/25/2006, 13:54
Cripes I didn't even look at the map One spot of High ground thanks goodness for TK, Phasing and Flight

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P2
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (6/6) 27 pts O2
U Jonah Hex (5/5) 46 pts Q2
R Hourman (7/7) 65 pts O1
R Easy Co Medic (4/4) 9 pts P1

300

vs

JSA (visitor)

R Mr. Terrific (5/5) 58 pts H-23
R Jade (6/6) 64 pts I-23
U Crimson Avenger (6/6) 53 pts J-23
V Atom Smasher (8/8) 97 pts M-23
R Dr Mid-Nite (5/5) 24 pts I-24

296

HO: P3, I12, M22
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain.

Tanis11
09/25/2006, 14:14
Ack...forgot about phasing on Crimson Avenger...darn! Okay yeah it looks like the BFC's gonna affect ME more....doh!

Alright Step! Let's finish this!! ;)

Turn 1a

1. Aquaman will run up and pick up the HO in P3 and run back to his spot.

2. Hourman will jog in place

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P2
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (6/6) 27 pts O2 w/HO @
U Jonah Hex (5/5) 46 pts Q2
R Hourman (7/7) 65 pts O1 @
R Easy Co Medic (4/4) 9 pts P1

300

vs

JSA (visitor)

R Mr. Terrific (5/5) 58 pts H-23
R Jade (6/6) 64 pts I-23
U Crimson Avenger (6/6) 53 pts J-23
V Atom Smasher (8/8) 97 pts M-23
R Dr Mid-Nite (5/5) 24 pts I-24

296

HO: I12, M22
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain.

rouge2
09/25/2006, 14:25
Remember Giants ignore terrain as well. Stepper's actually not in bad shape here.

EDIT: NM, I see you already noticed that.

Tanis11
09/25/2006, 14:28
Remember Giants ignore terrain as well. Stepper's actually not in bad shape here.

EDIT: NM, I see you already noticed that.

Look at...oh you already noticed I noticed....okay nevermind...;)

Stepper79
09/25/2006, 14:29
Turn 1b

Atom Smashers looks around and Shrugs "how was I Supposed to know that throwing those crooks into that wall would break open the dam"

1) Dr Midnite moves to H-20
2) Atom Smasher Picks up ther HO in M22 and moves to O-21

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P2
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (6/6) 27 pts O2 w/HO @
U Jonah Hex (5/5) 46 pts Q2
R Hourman (7/7) 65 pts O1 @
R Easy Co Medic (4/4) 9 pts P1

300

vs

JSA (visitor)

R Mr. Terrific (5/5) 58 pts H-20 @
R Jade (6/6) 64 pts I-23
U Crimson Avenger (6/6) 53 pts J-23
V Atom Smasher (8/8) 97 pts O-21 w/HO @
R Dr Mid-Nite (5/5) 24 pts I-24

296

HO: I12,
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 14:40
Turn 2a

(free) Hal will pick up Jonah and fly to P3, placing Jonah in P4

1. Hourman will push and move to Q4.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (6/6) 27 pts O2 w/HO @
U Jonah Hex (5/5) 46 pts P4
R Hourman (6/7) 65 pts Q4 @@
R Easy Co Medic (4/4) 9 pts P1

300

vs

JSA (visitor)

R Mr. Terrific (5/5) 58 pts H-20 @
R Jade (6/6) 64 pts I-23
U Crimson Avenger (6/6) 53 pts J-23
V Atom Smasher (8/8) 97 pts O-21 w/HO @
R Dr Mid-Nite (5/5) 24 pts I-24

296

HO: I12,
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/25/2006, 15:24
I updated Mr t to reflect Dr Midnites move on the 1st turn it has been corrected

Turn 2b
1) Jade will TK Mr T to I-14
2) Mr T will outwit Jonah Hex RCE (1 AST?) Free
3) Clear

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (6/6) 27 pts O2 w/HO @
U Jonah Hex (5/5) 46 pts P4
R Hourman (6/7) 65 pts Q4 @@
R Easy Co Medic (4/4) 9 pts P1

300

vs

JSA (visitor)

R Mr. Terrific (5/5) 58 pts I-14 @
R Jade (6/6) 64 pts I-23 @
U Crimson Avenger (6/6) 53 pts J-23
V Atom Smasher (8/8) 97 pts O-21 w/HO
R Dr Mid-Nite (5/5) 24 pts H-20


Mr T AST [1] ??
296

HO: I12,
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 15:46
Oh and Aquaman shouldn't have a token since he didn't do anything last turn

EDIT: Oh carp..you're right he does. PC'ing now.

Turn 3a

1. Jonah Hex will RS to Q6. AV 9 vs DV 16. Roll is 5, 3. That's a hit and Mr. Terrific takes 2 clicks. 1 SA to Jonah. I don't think you get an AST for Mr. Terrific since I was still able to attack him.

2. Hal will TK Aquaman to I12.

3. Aquaman will toss his HO at Mr. Terrific. AV 10 vs DV 15. Roll is 3, 6. Unfortunately he has PC now and will PCe his attack. Reroll is 5, 5. That's still a hit and Mr. Terrific takes 3 clicks and is KO'ed. 1 SA, 1 KO to Aquaman and 1 AST to Hal

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @@ [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (6/6) 27 pts I12 @ [1 SA, 1 KO]
U Jonah Hex (5/5) 46 pts Q6 @ [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P1

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (6/6) 64 pts I-23 @
U Crimson Avenger (6/6) 53 pts J-23
V Atom Smasher (8/8) 97 pts O-21 w/HO
R Dr Mid-Nite (5/5) 24 pts H-20

296

HO: I12,
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/25/2006, 15:48
PC ON MR T after Hex's attack please roll again - Edit "OUCH"

Stepper79
09/25/2006, 16:11
OUCH!!
3b

1) Jade will Push to TK Crimison Avenger to I-14
2) Crimison Avenger will target both Jonah Hex and Aquaman 9 av vs 16 on both Roll is a 9 (3,6) 2 dmg to Jonah Hex 1 Dmg to Aquaman 1SA to CA 1AST to Jade
3) Atom Smasher will move drops object b/c of SFG in J-14 and end in I-15 (and will share Def with Crimson Avenger 17)


Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @@ [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (5/6) 27 pts I12 @ [1 SA, 1 KO]
U Jonah Hex (3/5) 46 pts Q6 @ [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P1

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23 @@
U Crimson Avenger (6/6) 53 pts I-14@
V Atom Smasher (8/8) 97 pts I-15 @
R Dr Mid-Nite (5/5) 24 pts H-20

296

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 16:27
don't forget to add your stats to the recap. :) I'm not sure how you like to do them so I'll let you do it. :)

Turn 4a

Man, decisions, decisions...

1. oh well, let's go for the gusto. Jonah will use willpower to attempt to RCE Crimson Avenger. AV 8 vs DV 17. Roll is 4, 4. Darn...barely a miss.

2. Medic will move to P4.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (5/6) 27 pts I12 [1 SA, 1 KO]
U Jonah Hex (3/5) 46 pts Q6 @@ [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4 @

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23 @@
U Crimson Avenger (6/6) 53 pts I-14@
V Atom Smasher (8/8) 97 pts I-15 @
R Dr Mid-Nite (5/5) 24 pts H-20



296

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/25/2006, 16:41
4b
1) Crimison avenger will push to Shoot at both Aquaman and hex again 9 av vs a 15 dv again rolls a 9 (5,4) all 3 dmg to Hex 1 SA 1 KO to CA + 1 push dmg
2) Atom Smasher will Push to Charge Aquaman (h-15, g-15, f-14, g13) 10 av vs a 14 dv rolls a 7 (3,4) 4 dmg to Aquaman
3) Dr Midnite will move to H-22

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts [1 SA] Ko'ed
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4 @

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23
U Crimson Avenger (5/6) 53 pts I-14@@
V Atom Smasher (7/8) 97 pts I-15 @@
R Dr Mid-Nite (5/5) 24 pts H-22 @

Crimsion avenger SA [1] KO [1]
Jade AST [1]
Atom Smasher DEF [1] for the JSA defend I have gotten them before


296

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 16:59
um, double ouch...darn..knew I shoulda ran away with Jonah...;) oh and I've updated the health and tokens for CA and AS and positions for everybody

Turn 5a

1. I'll attempt to breakaway with Aquaman. Roll is a 3.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 @ [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23
U Crimson Avenger (5/6) 53 pts I-14@@
V Atom Smasher (7/8) 97 pts G-13 @@
R Dr Mid-Nite (5/5) 24 pts H-22 @

296

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/25/2006, 17:03
Sorry I've gotten Rusty

Turn 5b

1) Jade will Pick up Midnite and move i-15 placing the Dr in H-14
2) everyone will share the love (except Midnite) of AS 17 def.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 @ [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15 @
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14

296

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 17:37
Oh and it's only a shared defense of 16 with Crimson Avenger and Jade...the being within two squares for Atom Smasher only pertains to close combat attack...it's the same as poison...poison doesn't work from two squares away with Chemo...but we can ask Turtle...I'll go ahead with my turn and see if it becomes a point or not...

Turn 6a

1. Hal will TK Hourman to K13.

2. Hourman will charge to J13, picking up the HO in J14 along the way and target Crimson Avenger. AV 9 vs DV 16. Roll is 3, 3. Miss..so yeah it didn't matter. ;)

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @ [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts J13 @
R Easy Co Medic (4/4) 9 pts P4

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15 @
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14

296

HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/25/2006, 17:58
You are correct

Turn 6b

1) Midnite will take the shot on Aquaman, 8 Av vs an 11dv rolls a 9 (5,4) 1 SA 1 KO to Midnite
2) Atom Smasher will Charge to H-13 Picking up the HO from I-12 and Smashing down on Hourman 9 av vs a 15 dv hits him with an (4,4) for 6 total dmg -2 from invunerability knocking him back (since he lost Charge) to n-13
3) Crimson avenger will Psy blast at hourman 9 av vs a 13 dv rolls a 3 (2,1) misses (barely)

now AS and CA can share DEF

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @ [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (2/7) 65 pts J13 @
R Easy Co Medic (4/4) 9 pts P4

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15
U Crimson Avenger (5/6) 53 pts I-14 @
V Atom Smasher (7/8) 97 pts H-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @

Crimsion avenger SA [2] KO [1]
Dr Midnite SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] DEF [1] for the JSA TA

296

HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 18:11
wow..that was a lucky break...thought Hourman woulda been a goner.

Hmm, I think you're gonna win this one...I needed that hit with Hourman.

Turn 7a

1. Hal will TK the Easy Co. Medic to M13 and hope he can get at least 1 stat.

2. Easy Co Medic will attempt to heal Hourman. AV 7 vs DV 13. Roll is 5,4. Support roll is (ignore first roll, forgot to put only 1 dice)...well..still a 4. So he gets to clicks back and 1 SA for the Medic. Yay!

3. Hourman will push to L/C to R9.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @@ [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (4/7) 65 pts R9 @@
R Easy Co Medic (4/4) 9 pts M13 @

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15
U Crimson Avenger (5/6) 53 pts I-14 @
V Atom Smasher (7/8) 97 pts H-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @

Crimsion avenger SA [1] KO [1]
Dr Midnite SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] DEF [1] for the JSA TA

296

HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/25/2006, 18:21
GL would get an AST for that medic move I think, and hourman would be at 3/7 since that was a push i'll correct it

7b)

1) Clear everyone


Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @@ [2 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (3/7) 65 pts R9 @@
R Easy Co Medic (4/4) 9 pts M13 @

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts H-13
R Dr Mid-Nite (5/5) 24 pts H-14

Crimsion avenger SA [1] KO [1]
Dr Midnite SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] DEF [1] for the JSA TA

296

HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 18:23
Oh yeah that's right...thanks for correcting it for me..

Turn 8a

I'll clear as well and await my fate.....


Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [2 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (3/7) 65 pts R9
R Easy Co Medic (4/4) 9 pts M13

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts H-13
R Dr Mid-Nite (5/5) 24 pts H-14

Crimsion avenger SA [1] KO [1]
Dr Midnite SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] DEF [1] for the JSA TA

296

HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/25/2006, 18:39
OOPS Hourman would have only gone back 3 since AS dmg was a 5 with the HO so he is a 4/7

turn 8B

1)Midnite will support CA 8 vs a 16 dv rolls an 8 and hits rolls a 1 zoinks so he heals 1 regardless 1 SA
2) Jade will TK Crimson Avenger to J-8
3) CA will Psy Blast at both Hourman and GL 9 av vs a 18 dv and 15 dv roll is a 9 so 1 DMg to GL and 2 Dmg to Hourman, Burns GLS protected


Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [2 AST] @
w/ * Trickshot 20 pts
w/ ** Protected 8 pts BURNED
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (2/7) 65 pts R9
R Easy Co Medic (4/4) 9 pts M13

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15 @
U Crimson Avenger (6/6) 53 pts j-8 @
V Atom Smasher (7/8) 97 pts H-13
R Dr Mid-Nite (5/5) 24 pts H-14 @

Crimsion avenger SA [3] KO [1]
Dr Midnite SA [2] KO [1]
Jade AST [2]
Atom Smasher SA [2] DEF [1] for the JSA TA

296

HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 18:47
Yeah you're gonna win..you're getting all the big rolls...and yeah I would've used Protected on that. :)

Turn 9a

1. Hal will willpower RS to S8 and target Crimson Avenger. AV 10 vs DV 16. Roll is 1, 5. Barely a hit. CA takes 2 clicks. 1 SA to Hal.

2. Hourman will move to S9.

3. Easy Co Medic will attempt to run away and probably gonna get shot in the back (Murderer!!)...to P12.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 @@ [1,SA, 2 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts BURNED
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (2/7) 65 pts S9 @
R Easy Co Medic (4/4) 9 pts P12 [1 SA]@

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15 @
U Crimson Avenger (6/6) 53 pts I-14 @
V Atom Smasher (7/8) 97 pts H-13
R Dr Mid-Nite (5/5) 24 pts H-14 @

Crimsion avenger SA [3] KO [1]
Dr Midnite SA [2] KO [1]
Jade AST [2]
Atom Smasher SA [2] DEF [1] for the JSA TA

296

HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/25/2006, 19:16
I just noticed a HUGE mistake back in Turn 5b....how did Jade bring Dr. Midnite to I15 and H14 with the Separation Field Generator?!?!

Stepper79
09/25/2006, 21:55
I totally missed the character part

I see three Solutions 1) we ignore the field generator and leave it as a light object since it would only have cause the dropping of the Heavy which you used when you missed CA
2) Jade would TK Dr Midnite on turn 5b to h-14, he would clear, 6b he would attack and ko Aquaman as happend and jade would clear, on 7b jade would move to I-15, and on 8b jade would push to tk CA to her present location. it fits the problem and is leagal
3) we start over from 5b

Stepper79
09/25/2006, 21:57
oh and I figured the protected would be used otherwise Hal would have had all 3

GreatArelius1
09/25/2006, 22:13
Man, you guys are suppose to be Pros :) Shame on you both. LOL

TMNT99
09/26/2006, 10:24
3) we start over from 5b

Start over from 5b

Stepper79
09/26/2006, 10:33
Start over from 5b


AAARRRRGGGHHHHHHHH you have got to be kidding me what was wrong with #2

TMNT99
09/26/2006, 10:51
Look, I'm trying to be fair here to both players, and to other games past and future.

The mistake was your bad. If your opponent, is ok with your solution, than so am I.

But it is within your opponents rights to ask you to back to that turn. I'm trying to be fair.

If you remember, your last game was going south for you, and a mistake was made, and you had to go back. You ended up with a win. I'm sure you opponent was more than a little annoyed. But that's consistent with other rulings I've made and will make.

I'm really sorry, I'm not trying to be mean.

And again, if Tanis11 finds the second solution acceptable, then I'm fine with it as well.

rouge2
09/26/2006, 10:53
It's also only one day into a three week game. Look at it as getting more chance to play. ;)

Stepper79
09/26/2006, 10:59
Look, I'm trying to be fair here to both players, and to other games past and future.

The mistake was your bad. If your opponent, is ok with your solution, than so am I.

But it is within your opponents rights to ask you to back to that turn. I'm trying to be fair.

If you remember, your last game was going south for you, and a mistake was made, and you had to go back. You ended up with a win. I'm sure you opponent was more than a little annoyed. But that's consistent with other rulings I've made and will make.

I'm really sorry, I'm not trying to be mean.

And again, if Tanis11 finds the second solution acceptable, then I'm fine with it as well.

forget the whole MEAN thing ok please drop it. And yes it is my mistake I will see how Tanis wants to roll with this, it just reminds me that I have look over every detail for and my oppenent going forward. and that is the only thing I take exception to is that it was my Bad, we both missed it


It's also only one day into a three week game. Look at it as getting more chance to play.

Man, you guys are suppose to be Pros Shame on you both. LOL

DON't You guys have better things to do than comment on other peoples games:angry:















:p

Thawmus
09/26/2006, 11:06
DON't You guys have better things to do than comment on other peoples games:angry:

.......



Nope. :laugh:

Tanis11
09/26/2006, 12:17
The reason why I held off and waiting for Turtle to decide is because I didn't want to decide...I didn't want to choose the option that would help me out the most...so I wanted the objective judge to make the ruling...
Sorry Stepp. :nervous:

Stepper79
09/26/2006, 12:21
5b redo

1) Jade Tk's Dr Midnite to H-14

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 @ [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23 @
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14

296

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/26/2006, 12:49
Hey Stepp,

I won't be able to post for most of the day today. I'm going offsite in about 10 minutes for work...I'll probably be able to post after work..but yeah...sorry to do this to ya...

Stepper79
09/26/2006, 12:54
no worries we have plenty of time. Quick question did you upgrade to protected for GL or was that a Team Feat, or an MVP feat??

Tanis11
09/26/2006, 12:56
I upgraded GL for protected...it was my third upgrade I believe...my MVP feat was Force Field...

Stepper79
09/26/2006, 13:02
...sorry to do this to ya...


No your Not :p

Tanis11
09/26/2006, 22:25
No your Not :p

Maybe I AM! :P

Okay that's it...I'm not gonna post my turn for a WHOLE WEEK! So there!!

.................................................................................................... ......................okay fine I'll post...I can't wait that long!

EDIT: Corrected Crimson Avenger's health

Turn 6a

1. Hal will RS and pick up Hourman, going to S8, placing Hourman in S9. He'll target Crimson Avenger. AV 10 vs DV 16. Roll is 4, 2. Barely a hit. Crimson takes 2 clicks. 1 SA to Hal.

2. Easy Co. Medic will slog to S7.

And I should be getting used to doing this. I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 @ [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts S9
R Easy Co Medic (4/4) 9 pts S7 @

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23 @
U Crimson Avenger (3/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14

296

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/26/2006, 22:45
Turn 6B

1) Atom Smasher will attempt to Smash Aquaman 9 Av vs a 10 Dv rolls is an 8 (6,2) 1SA 1 KO AS
2) Crimson avenger will move to h-13 and Share her Def with Atom Smasher (15) JSA:A member of this team may use the unmodified defense value of any other adjacent friendly member of this team instead of its own.
3) Dr Midnite will attempt to Heal Atom Smasher 8 av vs a 15 DV roll is an 8 (3,5) success support roll is a 2 = 1 heal 1 SA Midnite

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 @ [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts S9
R Easy Co Medic (4/4) 9 pts S7 @

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23
U Crimson Avenger (3/6) 53 pts H-13@
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @

296

Crimsion avenger SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] KO[1]
Dr Midnite SA [1]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/26/2006, 22:53
oh CA and Atom smasher will share JSA def of 17

Tanis11
09/26/2006, 22:53
Turn 7a

I'll clear

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts S9
R Easy Co Medic (4/4) 9 pts S7

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23
U Crimson Avenger (3/6) 53 pts H-13@
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @

296

Crimsion avenger SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] KO[1]
Dr Midnite SA [1]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/26/2006, 23:04
7b
1) jade to G-14

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts S9
R Easy Co Medic (4/4) 9 pts S7

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts G-14
U Crimson Avenger (3/6) 53 pts H-13
V Atom Smasher (8/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] KO[1]
Dr Midnite SA [1]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/27/2006, 00:41
Oh and I put a token on Jade

Turn 8a

Oh forget it..there's no way around it...time to throw Hourman to the wolves...;) Let's just the get game over with.

1. Hal will TK Hourman to J12.

2. Hourman will charge to I13, picking up the HO in I12. AV 9 vs DV 17 on Crimson Avenger. Roll is 1, 2. Miss. HO is destroyed. Let the slaughter begin. ;)

And I should be getting used to doing this. I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 @ [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts I13 @
R Easy Co Medic (4/4) 9 pts S7

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts G-14 @
U Crimson Avenger (3/6) 53 pts H-13
V Atom Smasher (8/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] KO[1]
Dr Midnite SA [1]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 11:41
8b

1) Atom Smasher attacks Hourman 10 av vs 15 dv rolls an 11 (5,6) and Hourman takes 2 after Invulnerablity 1SA atom smasher
2) Crimson Avenger attacks Hourman 9 av vs a 14 Dv she rolls a 5 (1,4) and hits for 1 after toughness 1 SA CA
3) Dr midnite attacks Hourman 8 av vs a 14 Dv roll is a 7 (6,1) Phew!! hits for 1 dmg after Toughness


And I should be getting used to doing this. I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 @ [1 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (2/7) 65 pts I13 @
R Easy Co Medic (4/4) 9 pts S7

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts G-14 @
U Crimson Avenger (3/6) 53 pts H-13 @
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [3] KO[1]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/27/2006, 12:28
See? You didn't have to worry about anything. You're getting all the rolls..so you've got this game. You've only missed once in all your hits and those are even with the turns that DIDN'T count...man...well it looks like I'm gonna have to do it...I didn't want to, but you leave me no choice....I'm gonna have to curse you now.....CURSE YOU Stepper!!!

There, that should do it...;) hehehehe

Turn 9a

1. Hal will RS to Q8 and target Crimson Avenger. AV 10 vs DV 17. Roll is 5, 4. Hit and she takes 2 clicks. 1 SA to Hal.

2. Hourman will hopefully get a stat and try to CCE Mid-nite. AV 7 vs DV 15. Most likely he'll miss. Roll is 3, 5. That's barely a hit! Yay! He gets a stat!

3. Medic will move to R8

I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts Q8 @@ [2 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts I13 @@ [1 SA]
R Easy Co Medic (4/4) 9 pts R8 @

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts G-14
U Crimson Avenger (1/6) 53 pts H-13 @
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (1/5) 24 pts H-14 @

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [3] KO[1]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 12:36
9b

1) Clear

I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts Q8 @@ [2 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts I13 @@ [1 SA]
R Easy Co Medic (4/4) 9 pts R8 @

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts G-14
U Crimson Avenger (1/6) 53 pts H-13
V Atom Smasher (8/8) 97 pts G-13
R Dr Mid-Nite (1/5) 24 pts H-14

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [3] KO[1]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/27/2006, 12:43
Turn 10a

Okay finish him off already. ;) Remember though..I cursed you..;)

I'll clear as well

I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts Q8 [2 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts I13 [1 SA]
R Easy Co Medic (4/4) 9 pts R8

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts G-14
U Crimson Avenger (1/6) 53 pts H-13
V Atom Smasher (8/8) 97 pts G-13
R Dr Mid-Nite (1/5) 24 pts H-14

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [3] KO[1]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 13:27
10b)

1) Atom Smasher will attack hourman (since everyone elses dmg is 1) 10 av vs a 12 dv roll is an 8 (6,2) 1 SA 1 KO Atom Smasher
2) Crimson Avenger will use Regen and attempt to heal roll is a 4 CA heals two
3) I think that I can can do this if not I'll fix it, Jade will Pick up CA and move to F-13 and place CA in F-12

I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts Q8 [2 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts R8

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts F-13 @
U Crimson Avenger (3/6) 53 pts F-12 @
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (1/5) 24 pts H-14

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/27/2006, 14:45
oh and checking, I dont think you can carry CA, Jade's in the sep field.

Stepper79
09/27/2006, 14:50
OK then Dr Midnite will form human Shield :( and Move to I-12 updated the turn

1) Atom Smasher will attack hourman (since everyone elses dmg is 1) 10 av vs a 12 dv roll is an 8 (6,2) 1 SA 1 KO Atom Smasher
2) Crimson Avenger will use Regen and attempt to heal roll is a 4 CA heals two
3)Dr Midnite will move to I-12
I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts Q8 [2 SA, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts R8

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts g-14
U Crimson Avenger (3/6) 53 pts H-13 @
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (1/5) 24 pts H-14 @

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/27/2006, 14:57
Turn 11a

1. Only got one shot at this...Hal will attempt to RCE Crimson Avenger using Trick Shot. AV 10 vs DV 17. Roll is....1, 6. That's barely a hit and 4 clicks to Crimson Avenger and the KO. 1 SA, 1 KO to Hal.

I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts Q8 @ [3 SA, 1 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts R8

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts g-14
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (8/8) 97 pts G-13 @
R Dr Mid-Nite (1/5) 24 pts H-14 @

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 14:57
AAAAAH forgot about trick shot

Stepper79
09/27/2006, 14:59
11 b

1) clear

I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts Q8 @ [3 SA, 1 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts R8

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts g-14
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (8/8) 97 pts G-13
R Dr Mid-Nite (1/5) 24 pts H-14

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/27/2006, 15:42
Turn 12a

1. Hal will RS to S3, picking up the Medic and placing him in T2 and will target Mid-nite. AV 10 vs DV 13. Roll is 1, 3. Man, I'm glad I aimed for Mid-Nite...2 clicks to Mid-nite and the KO. 1 SA, 1 KO to Hal...like he needs it...geez..I'm never gonna level up any of my other guys...

I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S3 @@ [4 SA, 2 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts T2

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts g-14
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (8/8) 97 pts G-13
R Dr Mid-Nite (0/5) 24 pts KO'ed!

Jade, CA and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 15:54
12 b

1) Jade will fly to p-6
2) Atom Shasher will pick up the Heavy in J-14 and move to Q-6

I'll use Protected on any successful attack that deals more than 1 damage.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S3 @@ [4 SA, 2 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts T2

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts P-6 @
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (8/8) 97 pts Q-6 @ w/HO
R Dr Mid-Nite (0/5) 24 pts KO'ed!

Jade and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Tanis11
09/27/2006, 15:57
Turn 13a

Well...this is it!

Clear!

Hal will use Protected on any successful attack from Atom Smasher

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S3 [4 SA, 2 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts T2

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts P-6 @
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (8/8) 97 pts Q-6 @ w/HO
R Dr Mid-Nite (0/5) 24 pts KO'ed!

Jade and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 16:18
13b)
Hmmm I thought you were going to move the medic and stop my Charge - I have to rid myself of the run away thing

1) Jade will push to RCE Hal 8 av vs a 18 dv need a 10 and the curse hits (1,1) miss takes 2 (I rolled 5 in a row at a tourney last weekend on 3 different sets of dice)
2) Atom smasher will charge with the heavy to Q-5 10 av vs an 18 dv rolls the 8. 1 SA for Atom smasher protected in burned
jade and atom will share 17 def I duuno how trick shot works against giants



Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) @ 125 pts S3 [4 SA, 2 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts T2

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (3/6) 64 pts P-6 @@
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (7/8) 97 pts Q-6 @@ w/HO
R Dr Mid-Nite (0/5) 24 pts KO'ed!

Jade and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 16:34
I think you can take the shot xxxxxxxxxxxxxxxxxxxxxxxx (I see what cursing you got me)

Tanis11
09/27/2006, 17:15
Oh and I took out the HO that Atom Smasher had since the attack was whiffed by the protected.

Turn 14a

I'll clear.

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S3 [4 SA, 2 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (1/7) 65 pts Ko'ed [1 SA]
R Easy Co Medic (4/4) 9 pts T2

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (3/6) 64 pts P-6 @@
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (7/8) 97 pts Q-6 @@ w/HO
R Dr Mid-Nite (0/5) 24 pts KO'ed!

Jade and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Turn 14b

You have to clear

Turn 15a

1. Hal will see what happens...last chance..., 5 seconds left on the clock...Hal will attempt to RCE Jade. AV 10 vs DV 17. What will happen??? Roll is........................6, 6!! Crit hit!!! Hail Mary shot!! well not really...Jade takes 5 clicks and is KO'ed! And that's two injuries in one game for her...yikes...1 SA, 1 KO to Hal...sorry stepp...I didn't realize my curse was very person specific...:O

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S3 @ [5 SA, 3 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts (burnt)
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (0/7) 65 pts KO'ed! [1 SA]
R Easy Co Medic (4/4) 9 pts T2

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (0/6) 64 pts KO'ed!
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (7/8) 97 pts Q-6
R Dr Mid-Nite (0/5) 24 pts KO'ed!

Jade and Atom Smasher will use JSA of 17

296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 17:20
15b)
1) well I might as well get some stats (I am never going to be able to upgrade Jade) Atom smasher on GL 9 av vs a 18 dv rolls a 8 and misses

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S3 @ [5 SA, 3 KO, 1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts (burnt)
R Aquaman (HT) (0/6) 27 pts KO'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (0/7) 65 pts KO'ed! [1 SA]
R Easy Co Medic (4/4) 9 pts T2

300

vs

JSA (visitor)

R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (0/6) 64 pts KO'ed!
U Crimson Avenger (0/6) 53 pts KO'ed!
V Atom Smasher (7/8) 97 pts Q-6 @
R Dr Mid-Nite (0/5) 24 pts KO'ed!



296

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.

Map: Marvel 3

http://www.creationmatrix.com/forum/board.php

BFC: Atlantis Rising

All clear non-elevated terrain becomes water terrain

Stepper79
09/27/2006, 17:26
Good game !!! I glad it was you to knock me off the high horse ;) now I know how the steelers feel

final game stats

Crimsion avenger SA [2] KO [1]
Jade AST [1]
Atom Smasher SA [4] KO[2]
Dr Midnite SA [2]

Team Stats

R Dr. Mid-nite 24 points
SA [14] KO [2] AST [0] DFD [0]
R Mr. Terrific*** 58 pts - MVP
SA [10] KO [4] AST [2] DFD [2]
R Jade 64 pts - injured
SA [6] KO [2] AST [7] DFD [0]
R Hawkgirl 27 pts
SA [10] KO [2] AST [0] DFD [0]
R Black Canary 21 pts
SA [4] KO [1] AST [0] DFD [0]
LE Shazam!! *, ** 256 pts
SA [19] KO [12] AST [0] DFD [1]
U Crimson Avenger 53 pts
SA [5] KO [1] AST [0] DFD [0]
V Atom Smasher 97 pts
SA [9] KO [5] AST [0] DFD [0]
R Star-Spangled Kid 40 pts
SA [2] KO [1] AST [0] DFD [0]
R Obsidian 46 pts
SA [2] KO [1] AST [0] DFD [0]
Pog Ma Hunkle 9 pts
SA [0] KO [0] AST [0] DFD [0]

Turtle - I will upgrade my MVP MR T to the experienced level and Upgrade Dr Midnite to experineced level as well

TMNT99
09/27/2006, 17:28
Ok, here's the roll to see if Jade gets benched. If I roll a 6, she's out for the season.

Roll is a 3. She's injured but not benched.

Stepper79
09/27/2006, 17:29
Ok, here's the roll to see if Jade gets benched. If I roll a 6, she's out for the season.

Roll is a 3. She's injured but not benched.


PHEW!!!!!!!

Tanis11
09/27/2006, 18:23
Yeah it WAS a good game Stepp!! :) It REALLY came down to the wire and the rolls...if I didn't hit Jade, then you would've won by like 4 or 5 points...so yeah, it was a REALLY close game...and GL's 10 attack was really needed....how many times did he BARELY hit...it was like 5 or 6 times! geez...darn JSA team ability....

And I'm glad Jade didn't get benched.. :)

Man, Atom Smasher cleaned house. ;) The problem with my team is that GL does most of the work and therefore gets most of the stats...:( I fear my medic won't be upgrading this season....

Stepper79
09/27/2006, 18:34
Yea it was hard not upgrade him to Movethru or Shake off real fast but I can do that next game. I have no Idea what to upgrade shazam to

Tanis11
09/27/2006, 19:45
Yea it was hard not upgrade him to Movethru or Shake off real fast but I can do that next game. I have no Idea what to upgrade shazam to

Yeah Movethrough would make him a beast...And Shake off would be like icing on the cake. ;)

Shazam...yeah, there's not much else to upgrade for him...shellhead? although not themey...yeah that's a tough one...maybe when supernova comes out with those heavy duty guys..maybe they'll make heavy duty feats to go with them? ;)

Tanis11
09/27/2006, 20:09
Final stats for the JLA Satellite era After Game 1

Game stats

Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts [5 SA, 3 KO, 1 AST]
R Aquaman (HT) (6/6) 27 pts [1 SA, 1 KO]
U Jonah Hex (5/5) 46 pts [1 SA]
R Hourman (7/7) 65 pts [1 SA]
R Easy Co Medic (4/4) 9 pts

V Green Lantern*,**,^ (UNL) 165 pts - MVP
SA [24] KO [6] AST [3] DFD [0]
U Ambush Bug 50 pts
SA [3] KO [1] AST [10] DFD [3]
U The Atom 50 pts
SA [10] KO [4] AST [10] DFD [0]
R Aquaman (HT) 27 pts
SA [8] KO [5] AST [0] DFD [0]
R Firestorm 59 pts
SA [4] KO [2] AST [0] DFD [0]
U Jonah Hex 46 pts
SA [3] KO [1] AST [0] DFD [0]
R Power Girl 97 pts
SA [2] KO [1] AST [0] DFD [0]
R Wonder Woman 84 pts
SA [8] KO [5] AST [0] DFD [0]
R Hourman 65 pts
SA [4] KO [2] AST [0] DFD [0]
R Easy Co Medic 9 pts
SA [0] KO [0] AST [0] DFD [0]
R Silver Sable 33 pts
SA [1] KO [1] AST [0] DFD [0]

Stepper79
09/27/2006, 21:35
WOW your guys are going to be brutes, E wonder woman and E Aquaman plus more for GL. you like me need the 400 point games now

I might pick up protected for Shazam just to keep him in the game longer

Tanis11
09/27/2006, 22:50
Upgrades

Green Lantern V -> Hal Jordan LE using SAs

Aquaman R -> Aquaman E using KOs

Revised Team Stats

LE Hal Jordan*,**,^ (UNL) 178 pts - MVP
SA [0] KO [6] AST [3] DFD [0]
U Ambush Bug 50 pts
SA [3] KO [1] AST [10] DFD [3]
U The Atom 50 pts
SA [10] KO [4] AST [10] DFD [0]
E Aquaman (HT) 36 pts
SA [8] KO [0] AST [0] DFD [0]
R Firestorm 59 pts
SA [4] KO [2] AST [0] DFD [0]
U Jonah Hex 46 pts
SA [3] KO [1] AST [0] DFD [0]
R Power Girl 97 pts
SA [2] KO [1] AST [0] DFD [0]
R Wonder Woman 84 pts
SA [8] KO [5] AST [0] DFD [0]
R Hourman 65 pts
SA [4] KO [2] AST [0] DFD [0]
R Easy Co Medic 9 pts
SA [0] KO [0] AST [0] DFD [0]
R Silver Sable 33 pts
SA [1] KO [1] AST [0] DFD [0]

Tanis11
09/27/2006, 22:51
WOW your guys are going to be brutes, E wonder woman and E Aquaman plus more for GL. you like me need the 400 point games now

I might pick up protected for Shazam just to keep him in the game longer

Yeah I so need 400 pt games...it's sooo hard to come up with a 300 pt team...i have soo many high point figs....

CurBludgeon
09/28/2006, 01:22
Are we allowed to upgrade more than 1 fig per game? I was under the impression that we were limited to 1.

CurBludgeon
09/28/2006, 01:25
Ah, nevermind. I just saw the rule re: Team MVPs.

Rassinfrassin' minor league teams not getting any MVPS even though we played 4 games last season...

Tanis11
09/28/2006, 01:29
Ah, nevermind. I just saw the rule re: Team MVPs.

Rassinfrassin' minor league teams not getting any MVPS even though we played 4 games last season...

Yup..us vets are special...

Jpuffy
09/28/2006, 02:14
Ah, nevermind. I just saw the rule re: Team MVPs.

Rassinfrassin' minor league teams not getting any MVPS even though we played 4 games last season...

I know its not fair:cry:

Seriously though it would be nice to have an MVP, it would really help close the gap between new and returning players, but oh well.

Stepper79
09/28/2006, 10:03
I know its not fair:cry:

Seriously though it would be nice to have an MVP, it would really help close the gap between new and returning players, but oh well.


That's why its important to be an early adapter, or get in early, the vets slugged it out last year as we figured this all out and we get a few benefits, look at the guys you got to draft that already had stats ;)

TMNT99
10/02/2006, 11:47
It's official, the JLA win this one.

Win - JLA (361 pts)

Loss- JSA (239 pts)