View Full Version : Game 1 - Justice League Elite vs BPRD
The hometown heroes Peers' Justice League Elite (home) vs the visiting Chiles' BPRD (visitor)
Justice League Elite (home)
U Mr. Bones (6/6) 80 pts
U Batgirl* (CJ) (5/5) 41 pts
* w/ Darkness Within 15 pts
U Adam Strange (7/7) 88 pts
R Saturn Girl (4/4) 44 pts
R Green Arrow (5/5) 29 pts
297
vs
BRPD (visitor)
R Hellboy (7/7) 73 pts
R Lobster Johnson* (5/5) 41 pts
*w/ Siphon Power 20 pts
E Shi (5/5) 34 pts
R Kabuki (5/5) 33 pts
E Allen the Alien (7/7) 87 pts
288
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Turtle, that's not the team I PMed you with.
It should be:
Justice League Elite
1) U Mr. Bones (aka Director Bones) 80 pts
2) R Saturn Girl (aka Manitou Dawn), 44 pts
3) U Batgirl, 41 pts
4) R Green Arrow, 29 pts
5) U Batman (aka Menagerie), 106 pts
Total: 300 pts
Check your PMs, sent to you on 9/15.
Turtle, that's not the team I PMed you with.
It should be:
Justice League Elite
1) U Mr. Bones (aka Director Bones) 80 pts
2) R Saturn Girl (aka Manitou Dawn), 44 pts
3) U Batgirl, 41 pts
4) R Green Arrow, 29 pts
5) U Batman (aka Menagerie), 106 pts
Total: 300 pts
Check your PMs, sent to you on 9/15.
Never mind, I remember the PM, it just slipped through the cracks. Sorry
"Where the hell are we?"
"Beats me. Were's Vera and Coldcast?"
"Beats me. Who're those guys?"
"We're the guys whor'e gonna beat you."
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) B11
2) R Saturn Girl (aka Manitou Dawn) (4/4) B12
3) U Batgirl (5/5) B13
4) R Green Arrow (5/5) B15
5) U Batman (aka Menagerie) (9/9) B14
BRPD (visitor)
R Hellboy (7/7)
R Lobster Johnson* (5/5)
*w/ Siphon Power
E Shi (5/5)
R Kabuki (5/5)
E Allen the Alien (7/7)
HO: L11, L17, ?
LO: I8, ? , ?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
"Quick, we've got the right group, it's a vampire!, and with all the vixens surrounding him, he's been here for a while (sorry Ollie)" Hellboy stammered.
"And he's got departed soul working for him too, HB" Noted Liz, "Let's make this by the book folks."
(Man, I'd definitely have preferred that other team :) )
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) B11
2) R Saturn Girl (aka Manitou Dawn) (4/4) B12
3) U Batgirl (5/5) B13
4) R Green Arrow (5/5) B15
5) U Batman (aka Menagerie) (9/9) B14
BRPD (visitor)
R Hellboy (7/7) W12
R Lobster Johnson* (5/5) W13
*w/ Siphon Power
E Shi (5/5) W15 (Random soldier with a knife...come on , it's Indy :) )
R Kabuki (5/5) W14 (Liz)
E Allen the Alien (7/7) W16 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
Sorry, as my edit said, ham fisted typing.
Turn 1A
Free: Manitou Dawn wildcards to Batman Ally.
1) Manitou Dawn move action, pick up Bones, fly to I8, drop Bones in I7.
2) Menagerie move action, pick up Green Arrow, fly to L17, drop Ollie in K17
3) Batgirl power action to Leap/Climb onto the dinosaur's tail at J13
Request: At the end of each of your turns, please state which TA you are using Siphon Power for on my turn. I'm terrible at second-guessing these things.
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) I7
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8 @
3) U Batgirl (5/5) J13 @
4) R Green Arrow (5/5) K17
5) U Batman (aka Menagerie) (9/9) L17 @
BRPD (visitor)
R Hellboy (7/7) W12
R Lobster Johnson* (5/5) W13
*w/ Siphon Power
E Shi (5/5) W15 (Random soldier with a knife...come on , it's Indy )
R Kabuki (5/5) W14 (Liz)
E Allen the Alien (7/7) W16 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/quote]
Alrighty. With a charge of overdone ambition, the light brigade moves foreward.
1. Hellboy will rush up, copying Kabuki TA, and land on P13.
2. Lobster Johnson, Siphoning off the Police Team ability (likely, the only TA I snag from you), and moving up to land on the object at O15, and as I believe I have line of sight (Please correct me if I'm wrong, as the Figure gallery is acting up atm), outwit Leadership on the good Director.
3. Allen will pick up Shi, and saunter over to Q11, dropping Shi at P11 onto the Light Object.
Unless otherwise stated, HB will always be copying Kabuki.
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) I7
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8 @
3) U Batgirl (5/5) J13 @
4) R Green Arrow (5/5) K17
5) U Batman (aka Menagerie) (9/9) L17 @
BRPD (visitor)
R Hellboy (7/7) P13@
R Lobster Johnson* (5/5) O15@
*w/ Siphon Power
E Shi (5/5) P11 (Random soldier with a knife...come on , it's Indy )
R Kabuki (5/5) W14 (Liz)
E Allen the Alien (7/7) Q11 (Abe Sapien)@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/quote][/QUOTE]
Lobster Johnson doesn't have LoS to Bones because Saturn Girl is in the way. You would need to be in O13 to see him. Won't be using Leadership this turn anyway tho.
For future reference: unless otherwise stated, Manitou will be wildcarding Batman Ally. Forgot to declare that.
Ignore the email sent about the mind control, I forgot Hellboy was wildcarding Kabuki.
1) Green Arrow move action to N14.
2) Batgirl push/power action to Leap/Climb to P14.
Free: Manitou Dawn perplex on Bones, +1 Movement
3) Bones move action to O14.
Clear: Menagerie, Manitou.
Mastermind: Bones will mastermind damage in the following way:
--If it will put Batgirl onto her Outwit clicks, give it to Batgirl.
--Otherwise, if it's just one point, he'll take it. More than that? It goes to Green Arrow.
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) O14 @
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8
3) U Batgirl (4/5) P14 @
4) R Green Arrow (5/5) N14 @
5) U Batman (aka Menagerie) (9/9) L17
BRPD (visitor)
R Hellboy (7/7) P13@
R Lobster Johnson* (5/5) O15@
*w/ Siphon Power
E Shi (5/5) P11 (Random soldier with a knife...come on , it's Indy )
R Kabuki (5/5) W14 (Liz)
E Allen the Alien (7/7) Q11 (Abe Sapien)@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
umm, isn't bones already in I7? Holding my actions til I hear back.
sorry if I'm a bit confused and am missing an obvious point. :o
1) Green Arrow move action to N14.
2) Batgirl push/power action to Leap/Climb to P14.
Free: Manitou Dawn perplex on Bones, +1 Movement
3) Bones move action to I7.
Clear: Menagerie, Manitou.
Mastermind: Bones will mastermind damage in the following way:
--If it will put Batgirl onto her Outwit clicks, give it to Batgirl.
--Otherwise, if it's just one point, he'll take it. More than that? It goes to Green Arrow.
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) I7 @
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8
3) U Batgirl (4/5) P14 @
4) R Green Arrow (5/5) N14 @
5) U Batman (aka Menagerie) (9/9) L17
BRPD (visitor)
R Hellboy (7/7) P13@
R Lobster Johnson* (5/5) O15@
*w/ Siphon Power
E Shi (5/5) P11 (Random soldier with a knife...come on , it's Indy )
R Kabuki (5/5) W14 (Liz)
E Allen the Alien (7/7) Q11 (Abe Sapien)@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
Crud. Should've been O14. Editing...
Annnnd edited. Sorry 'bout that.
Interesting question, with the current set up, Does Shi have LoS on BatGirl? Merely curious, think nothing of it...but thoughts?
I don't see why, since Hellboy is in the way.
Which was exactly my question and my thought, but barring the old string test, I figured it's best to ask, especially with being new to this.
Alrighty, actions ahoy.
1. Lobster Johnson will Outwit Bone's Mastermind. (may as well take a risk here)
2. Hellboy will swing at bones with CCE, and prays..which ends up 1+2=3, a miss on the good director. (sorry for the original roll, only took 1 dice). HB takes a push click.
3. Shi will move over to O9 and sit on the object. Prepping to spray the area with throwing stars and such.
4. Lobster Johnson will push away and attempt to punch Ollie square in the jaw. Lobster rolls a 5+1= 6, for another miss. The dice engine's not liking me today it seems.
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) I7 @
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8
3) U Batgirl (4/5) P14 @
4) R Green Arrow (5/5) N14 @
5) U Batman (aka Menagerie) (9/9) L17
BRPD (visitor)
R Hellboy (6/7) P13@@
R Lobster Johnson* (4/5) O15@@
*w/ Siphon Power
E Shi (5/5) O9 @
R Kabuki (5/5) W14 (Liz)
E Allen the Alien (7/7) Q11 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE][/QUOTE]
Naturally, if I made any errors, kindly let me know and I'll fix em.
Looks OK to me, but I didn't get the dice rolls; may want to re-check my email address and make sure it's right for next time. Next turn up in a little bit (working late)
That's odd, I copied it directly out of the email irony sent me on your roll...hmm, Let me know if you do end up recieving them.
Nevermind, I forgot that I set gmail to auto-archive dice rolls... figured I'd get results when they were posted, and promptly forgot I did that. :(
And ignore the first roll I sent... I got Green Arrow and Menagerie switched and did somethign not quite legal.
Turn 3A
Begining of turn: Bones' Poison takes effect. Hellboy's Toughness prevents the damage. Lobster Johnson has no protection, takes a click.
Free: Manitou Dawn wildcards to Police (because it's more fun than cancelling TA'd Stealth), uses Perplex on herself for +1 AV, wildcards back to Batman Ally.
1) Manitou Dawn uses Mind Control through hindering terrain on Abe Sapien, now that 'soldier with a knife and throwing stars' was nice enough to get out of the way. Final numbers are 10 vs 18, roll is 4,4=8, hit. Manitou Dawn +1SA.
Mind Control: Abe Sapien flies (or whatevers) to O17.
2) Menagerie makes a ranged attack on Abe Sapien, 9 vs 17. Roll is 2,6=8, hit for three. Menagerie +1SA, Manitou Dawn +1AST (I believe; the attack would not have been possible without the Mind Control putting Abe into position)
3) Bones pushes for close combat attack on Lobster Johnson, 8 vs 14. Roll is a 6,1=7, hit for two. Bones +1SA and takes a pushing click.
Clear) Batgirl, Green Arrow
Notes) Same Mastermind notes as before.
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) I7 @@
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8 @
3) U Batgirl (4/5) P14
4) R Green Arrow (5/5) N14
5) U Batman (aka Menagerie) (9/9) L17 @
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
BRPD (visitor)
R Hellboy (6/7) P13@@
R Lobster Johnson* (2/5) O15@@
*w/ Siphon Power
E Shi (5/5) O9 @
R Kabuki (5/5) W14 (Liz)
E Allen the Alien (4/7) O17 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Yeouch, nice rolls, that takes a bit out to be sure.
Alrighty, moving Liz up to Q13, and Abe to Q14. Clearing the rest.
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) I7 @@
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8 @
3) U Batgirl (4/5) P14
4) R Green Arrow (5/5) N14
5) U Batman (aka Menagerie) (9/9) L17 @
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
BRPD (visitor)
R Hellboy (6/7) P13
R Lobster Johnson* (2/5) O15
*w/ Siphon Power
E Shi (5/5) O9
R Kabuki (5/5) Q13 (Liz)@
E Allen the Alien (4/7) Q14 (Abe Sapien)@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
One good turn can make or break a game... one bad turn can do likewise. When they're back to back like that... you missing with two and me hitting with three... you've still got too much stealth for my ranged-based team to be comfortable tho.
Turn 4A:
Begining of turn) Bones uses Outwit on Hellboy's Toughness. Bones' Poison takes effect, doing 1 damage to Hellboy and 1 damage to Lobster Johnson. Bones, regretably, does not get an AST for allowing his own poison to hurt Hellboy.
1) Green Arrow close combat action on Lobster Johnson, 9 vs 12. Roll is 3,6=9, hit for one and the KO. Green Arrow +1SA, +1KO.
2) Batgirl power action for Leap/Climb to P11.
Free: Menagerie drops her TA.
Free: Manitou Dawn uses Perplex on Menagerie for +1 AV.
3) Menagerie pushes for ranged attack on Abe Sapien, 10 vs 18, roll is 2,4=6 for a miss. Menagerie takes a click.
Free: Menagerie uses Outwit on Abe Sapien's Willpower.
Clear) Manitou, Bones
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) I7
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8
3) U Batgirl (4/5) P11 @
4) R Green Arrow (5/5) N14 @
5) U Batman (aka Menagerie) (8/9) L17 @@
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) P13
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9
R Kabuki (5/5) Q13 (Liz)@
E Allen the Alien (4/7) Q14 (Abe Sapien)@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Turn 4B:
1. HB has had enough and decides to forcefeed Bones his badge. 8 on a 15 to do 4. Roll is 4+4=8. Bones would take 4 clicks, but Ollie slips and falls smack onto HB's fist of fury. (4 clicks to Ollie unless you want Bones taking it. 1SA to Hellboy, tho, how does one figure knockback like that?
2) Shi attempts to whittle the good director down, and promptly chucks a handful of throwing stars at him. 10 vs 15, Roll is 4+6 = 10, again, the blond wonder gets in the way, and falls over painfully, as per your MMing. 1 SA for Shi, 1KO for Shi.
3) Clearing Liz and Abe
Free: Menagerie drops her TA.
Free: Manitou Dawn uses Perplex on Menagerie for +1 AV.
3) Menagerie pushes for ranged attack on Abe Sapien, 10 vs 18, roll is 2,4=6 for a miss. Menagerie takes a click.
Free: Menagerie uses Outwit on Abe Sapien's Willpower.
Clear) Manitou, Bones
Justice League Elite
1) U Mr. Bones (aka Director Bones) (5/6) I7
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8
3) U Batgirl (4/5) P11 @
4) R Green Arrow (0/5) N14 @ KO
5) U Batman (aka Menagerie) (8/9) L17 @@
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) P13@
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9@
R Kabuki (5/5) Q13 (Liz)
E Allen the Alien (4/7) Q14 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
Knockback is done to whoever the damage gets Masterminded onto, I believe, so Ollie would go flying back and be unable to take Shi's attack... and where do you copy your recap from? It's not listing people in the right place... and neither is mine... Bones is in O14, I'm pretty sure Batgirl being in P11 prevents Shi from having line of sight to Bones anyway...
EDIT: Hold on, I'm going to put up a 'fresh' recap for my last turn...
Okay, take your turn using this as the recap... pretty sure Hellboy swats Ollie away, but Shi doesn't have LoS to Bones...
Turn 4A (corrected)
Justice League Elite
1) U Mr. Bones (aka Director Bones) (6/6) O14
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8
3) U Batgirl (4/5) P11 @
4) R Green Arrow (5/5) N14 @
5) U Batman (aka Menagerie) (8/9) L17 @@
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) P13
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9
R Kabuki (5/5) Q13 (Liz)@
E Allen the Alien (4/7) Q14 (Abe Sapien)@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Sorry for being a bit new to this, but I'm definitely missing what you are saying.
Shi is in O9, Bones in O14, Batgirl is in P11, as I look at the map, that gives a straight line of sight to Bones from Shi, as Batgirl is one over and down from Shi.
9 10 11 12 13 14
O SHi Bones
P Batgirl
Did I miss a bit where something was placed in between them? I'll happily redo my turn, but I'm obviously missing something fundamental. Again my appologies for slowing the game down with errors. I do try to improve.
Whoops, that one's my mistake, I had the object in P9 instead and just moved her to the object without checking the square... you're right, that's perfectly legal. My mistake.
So you need to decide the direction Ollie gets knocked back in, and then Shi does damage to Bones since Ollie's not there.
Alrighty, as I have it figured, Bones is down 1 click to begin with (to his first Outwit click), and will take 2 from Shi. Ollie will get knocked back to K17 as it seems the most direct route from the red bruiser. Does everything seem correct now?
Turn 4B (corrected)
Justice League Elite
1) U Mr. Bones (aka Director Bones) (3/6) O14
2) R Saturn Girl (aka Manitou Dawn) (4/4) I8
3) U Batgirl (4/5) P11 @
4) R Green Arrow (1/5) N14 @
5) U Batman (aka Menagerie) (8/9) L17 @@
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) P13@ [1 SA]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9@ [1SA]
R Kabuki (5/5) Q13 (Liz)
E Allen the Alien (4/7) Q14 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
Knockback must be in a straight horizontal, vertical, or diagonal line... your choices for knockback are N19 (clear), J15, or J19 (both hindering). IIF only reduces knockback -damage- by one, not distance. If there was a wall or blocking terrain for him to hit, it means he'd take no damage from it. But he still goes four squares.
I see what you are saying, however, with Ollie previously being in N14, prior to the pummeling, would that not then put him into the 18's rather than the 19's? If that is the case, we'll drop the man in tights into J18. If I'm miscounting, then I19 (J19 would make him move in a less than straight diagonal fashion I believe) is fine, but I thought the movement was what was counted, not the individual squares.
... You're right, you're right. Sorry, I'm trying to puzzle out some stuff at work and I think it's bleeding into my game-think. I'll have my turn up in a few mintues then.
No worries at all. And to be sure, HB will be copying Kabuki, in case that got missed in all the replying and such.
Begining of turn) Poison does nothing to Hellboy.
1) Bones move action, breakaway roll is a 5, he's clear to go to M18.
Free) Batgirl drops stealth.
Free) Manitou Dawn uses Perplex on Batgirl for +1 AV.
2) Batgirl pushes for ranged combat attack on Liz/Kabuki. 9vs15, roll is 2,1=3, swing and a miss. Batgirl takes a click.
3) Manitou Dawn move action to fly to K16.
Clear) Menagerie, Green Arrow
Justice League Elite
1) U Mr. Bones (aka Director Bones) (3/6) M18 @
2) R Saturn Girl (aka Manitou Dawn) (4/4) K16 @
3) U Batgirl (3/5) P11 @@
4) R Green Arrow (1/5) J18
5) U Batman (aka Menagerie) (8/9) L17
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) P13@ [1 SA]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9@ [1SA]
R Kabuki (5/5) Q13 (Liz)
E Allen the Alien (4/7) Q14 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Alrighty, Abe picks up Liz and flies over to Q10, dropping Liz in Q11
HB and Shi clear
"Getcher stake ready!" Abe hollers out, as he tosses a mallet to Liz.
Hellboy glares as the skull headed spirit flees his righteous wrath.
Justice League Elite
1) U Mr. Bones (aka Director Bones) (3/6) M18 @
2) R Saturn Girl (aka Manitou Dawn) (4/4) K16 @
3) U Batgirl (3/5) P11 @@
4) R Green Arrow (1/5) J18
5) U Batman (aka Menagerie) (8/9) L17
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) P13 [1 SA]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9 [1SA]
R Kabuki (5/5) Q11 (Liz)
E Allen the Alien (4/7) Q10 (Abe Sapien)@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
Turn... I dunno, lost count.
"Batgirl!"
"She's buying us time, Arrow. Everyone, regroup and get ready."
"Buying us time? She's going to die in some godforsaken universe, you cold-hearted bastard!"
"She knew the risks!"
"Damn you, Bones. Hang on kid, I'm coming!"
"Arrow! Get back... Dammit. Menagerie, get me in there..."
1) Menagerie move action, pick up Bones, fly to R10, drop Bones in R11.
Free: Manitou Dawn use Perplex on Green Arrow for +1 Movement
2) Green Arrow move action to O16
Free) Menagerie uses Outwit on Liz's B/C/F.
Clear) Bones, Manitou Dawn, Batgirl
Justice League Elite
1) U Mr. Bones (aka Director Bones) (3/6) R11
2) R Saturn Girl (aka Manitou Dawn) (4/4) K16
3) U Batgirl (3/5) P11
4) R Green Arrow (1/5) O16 @
5) U Batman (aka Menagerie) (8/9) R10 @
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) P13 [1 SA]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9 [1SA]
R Kabuki (5/5) Q11 (Liz)
E Allen the Alien (4/7) Q10 (Abe Sapien)@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Man, this is a low-stat-ing game, isn't it? I've got three Stealthers, you've got three...
1. Abe pushes (with willpower thankfully) to knock Bones into next week. 9 vs. 14, roll is a 1+2=3, Argh! the humanity!
2. Liz attempts to stake the vampire. Roll is a 10 vs 15. Roll results are...6+4=10! Bats takes 3 clicks.
3. Hellboy saunters over to Ollie with a "Come hither and I'll rip your head right off your neck" look in his eyes. HB moves to O15
*******************************************************
Abe swings wildly at the spirit, the scent of decay in the air filling his lungs. He fails to grasp the ectoplasmic fiend, and a chill runs down his spine.
The vampire neatly hacks the stake in two. Liz's eyes widen and then narrow. She tosses the stake at the mishapen wretch, and with a forceful kick, plunges the broken weapon into the creature's side, maddened with fury, it glares at her. "Pull it together Abe, this is getting hairy!"
Hellboy growls, and rushes at the green cloaked menace.
*******************************************************
Justice League Elite
1) U Mr. Bones (aka Director Bones) (3/6) R11
2) R Saturn Girl (aka Manitou Dawn) (4/4) K16
3) U Batgirl (3/5) P11
4) R Green Arrow (1/5) O16 @
5) U Batman (aka Menagerie) (5/9) R10 @
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) O15 [1 SA] @
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9 [1SA]
R Kabuki (5/5) Q11 (Liz)@ [1 SA]
E Allen the Alien (4/7) Q10 (Abe Sapien)@@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
------------------------------------------------------------------------
Low stats indeed, and couple that with me not being able to hit the broad side of a barn...
Begining of turn: Bones' Poison takes effect. Liz and Abe both take a click.
Free) Menagerie uses Outwit on Liz' Super-Senses. (Note: I just realized this action is illegal, as Menag doesn't have Outwit at this point. Luckily (???) it doesn't matter as the attack missed anyway.)
1) Menagerie push for B/C/F on Liz, 8 vs 14. Roll is 2,2=4, miss. That's gonna suck.
2) Manitou Dawn move action to fly to L11
Free) Batgirl drops Stealth
Free) Manitou Dawn uses Perplex on Batgirl for +1 Attack
3) Batgirl close combat Incapacitate on Liz, 8 vs 14, roll is 3,1=4, another miss.
Free) Menagerie, who -now- has Outwit, uses it on Liz's B/C/F.
Clear and pray Hellboy has the same luck his teammates did) Green Arrow
Justice League Elite
1) U Mr. Bones (aka Director Bones) (3/6) R11
2) R Saturn Girl (aka Manitou Dawn) (4/4) L11 @
3) U Batgirl (3/5) P11 @
4) R Green Arrow (1/5) O16
5) U Batman (aka Menagerie) (4/9) R10 @@
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (5/7) O15 [1 SA] @
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) O9 [1SA]
R Kabuki (4/5) Q11 (Liz)@ [1 SA]
E Allen the Alien (3/7) Q10 (Abe Sapien)@@
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1. Liz shoves the stake in, hoping to hit something vital. 8 vs 12. Roll is a 10, Menagerie takes 2 clicks. Liz takes a pushing click.
2. Shi rushes over to deal with the displaced Native woman, and moves to M12
3. Hellboy attempts to rip out Ollie's liver. 8 vs 12. Roll is a 1+4, total 13, Ollie takes four, and HB take a click of pushing.
Clearing Abe.
*******************************************************
"Just a bit more, you can do it," Liz screamed, as she and Abe were both beginning to feel the effects of the creature's reeking corpse. With a quick spin, she dodged the vampire's flailing attack, and sidestepped the lunge of it's minion. She hoped Hellboy was having a better go of things.
Hellboy, however, was lost in slaughter. He did not stop tearing the green suited lackey until flesh ran through his fingers like water.
Shi looked on in horror at the scene, steeled herself, and snuck near the native shaman.
*******************************************************
Justice League Elite
1) U Mr. Bones (aka Director Bones) (3/6) R11
2) R Saturn Girl (aka Manitou Dawn) (4/4) L11 @
3) U Batgirl (3/5) P11 @
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) (2/9) R10 @@
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[1]
Green Arrow SA[1] KO[1]
BRPD (visitor)
R Hellboy (4/7) O15 [2 SA 1 KO] @@
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [1SA]@
R Kabuki (3/5) Q11 (Liz)@ @[2 SA]
E Allen the Alien (3/7) Q10 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
Begining of turn) Bones' Poison takes effect. One damage each to Liz and Abe.
Free) Batgirl drops Stealth
Free) Manitou Dawn uses Perplex on Batgirl for +1 Attack.
1) Batgirl push for close combat attack on Abe, 8 vs 16, roll is 6,2=8, a hit for one. Batgirl +1SA and takes a click.
2) Bones attacks Liz, 7 to 13. Roll is 4,3=7, hit for one. Bones +1SA.
3) Manitou Dawn will push for a close-combat Mind Control on Shi, 9vs15. Roll is 2,1=3. Dawn takes a click and will probably take more next turn.
Free) Batgirl will Outwit Abe's Regeneration.
Clear) Menagerie
Justice League Elite
1) U Mr. Bones (aka Director Bones) (3/6) R11 @
2) R Saturn Girl (aka Manitou Dawn) (3/4) L11 @@
3) U Batgirl (2/5) P11 @@
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) (2/9) R10
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2]
Green Arrow SA[1] KO[1]
Batgirl SA[1]
BRPD (visitor)
R Hellboy (4/7) O15 [2 SA 1 KO] @@
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [1SA]@
R Kabuki (1/5) Q11 (Liz)@ @[2 SA]
E Allen the Alien (1/7) Q10 (Abe Sapien)
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Abe attempts to clobber Bones. 10 vs 14, roll is a 5, [1 SA] Bones takes 2 points of Homonculi fury.
Kabuki, stands there and waits to pass out from the poison.
Hellboy clears.
Since Dawn pushed, Shi will clear and wait for a lovingly placed shot.
With his last ounce of strength, Abe swings at the apparition. Connecting with something solid, finally, he looks up, only to realize that the spirit still clings to this world.
A quick glance around showed him that things are not looking so well...with a cackle of laughter from the ghost...Abe swirled near unconsciousness.
*******************************************************
Going to be close isn't it?
*******************************************************
Clear) Menagerie
Justice League Elite
1) U Mr. Bones (aka Director Bones) (1/6) R11 @
2) R Saturn Girl (aka Manitou Dawn) (3/4) L11 @@
3) U Batgirl (2/5) P11 @
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) (2/9) R10
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2]
Green Arrow SA[1] KO[1]
Batgirl SA[1]
BRPD (visitor)
R Hellboy (4/7) O15 [2 SA 1 KO]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [1SA]
R Kabuki (1/5) Q11 (Liz)[2 SA]
E Allen the Alien (1/7) Q10 (Abe Sapien)[1 SA] @
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
Abe attempts to clobber Bones. 10 vs 14, roll is a 5, Masterminded over to Batgirl. who slumps over. [1 SA 1KO]
Kabuki, stands there and waits to pass out from the poison.
Hellboy clears.
Since Dawn pushed, Shi will clear and wait for a lovingly placed shot.
Batgirl is not adjacent to Bones, so Mastermind doesn't take effect. So that's 2 damage to Bones, and Abe doesn't get a KO, just an SA.
Which reminds me, Ollie gets a DFD from being Mastermind-fodder earlier.
Indeed sir, you are correct, I got Batgirl and Kabuki mixed up. I'll edit that entry.
"I haven't seen this much action since I was a super-villain. Now I remember why I..."
"GET AWAY FROM ME!"
"... Dawn's in trouble. Menagerie, let's get over there."
"But these two..."
*Abe and Liz slump over*
"...those two won't be giving us trouble. We've lost Vera, Coldcast, and Ollie. We're not losing Dawn. Batgirl... try to slow down the big guy."
------------------------------
Begining of turn) Bones' Poison takes effect. One damage each to Abe and Liz, who both go night-night. Bones +2 KOs.
1) Menagerie move action, picks up Bones, flies to L12, drops Bones in L13
Free) Batgirl blinks, shrugs, and tries to figure out how to slow down a rampaging demon who just tore Ollie nearly in half.
Clear) Batgirl, Dawn, Bones.
-------------------
Justice League Elite
1) U Mr. Bones (aka Director Bones) (1/6) R11 @
2) R Saturn Girl (aka Manitou Dawn) (3/4) L11 @@
3) U Batgirl (2/5) P11 @@
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) (2/9) R10
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2] KO[2]
Green Arrow SA[1] KO[1] DFD[1]
Batgirl SA[1]
BRPD (visitor)
R Hellboy (4/7) O15 [2 SA 1 KO]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [1SA]
R Kabuki (0/5) KOed (Liz)[2 SA]
E Allen the Alien (0/7) KOed (Abe Sapien)[1 SA 1 KO]
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Shi shakes her head, More shall come..it is indeed a pity. She turns to the barely clinging spirt and with a flick of her wrist, sends him back to the netherworld.
Hellboy looks around, and moves into a position to assess the threat.
------------------------------
Shi slices bones, 10 to a 13, roll is 5 +5 = 20, bones takes 2 clicks and is dismissed. [1 SA 1KO for Shi]
Hellboy moves to R12
-------------------
Justice League Elite
1) U Mr. Bones (aka Director Bones) KO
2) R Saturn Girl (aka Manitou Dawn) (3/4) L11 @@
3) U Batgirl (2/5) P11 @@
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) (2/9) R10
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2] KO[2]
Green Arrow SA[1] KO[1] DFD[1]
Batgirl SA[1]
BRPD (visitor)
R Hellboy (4/7) O15 [2 SA 1 KO]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [2SA 1KO]
R Kabuki (0/5) KOed (Liz)[2 SA]
E Allen the Alien (0/7) KOed (Abe Sapien)[1 SA 1 KO]
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
(Forgot to update my action tokens after last turn... I've been confusing myself a lot this game.)
Free) Menagerie drops Stealth
Free) Manitou uses Perplex on Menagerie for +1 Attack
1) Menagerie push for close combat attack on Shi, 7vs15. Roll is 3,3=6, miss. Menagerie takes a push and that could cost me the game right there.
2) Manitou Dawn move action, breakaway roll is a 4, flies to O15.
3) Batgirl move action to P13.
Justice League Elite
1) U Mr. Bones (aka Director Bones) KO
2) R Saturn Girl (aka Manitou Dawn) (3/4) O15
3) U Batgirl (2/5) P13
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) (1/9) R10 @@
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2] KO[2]
Green Arrow SA[1] KO[1] DFD[1]
Batgirl SA[1]
BRPD (visitor)
R Hellboy (4/7) O15 [2 SA 1 KO] @
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [2SA 1KO] @
R Kabuki (0/5) KOed (Liz)[2 SA]
E Allen the Alien (0/7) KOed (Abe Sapien)[1 SA 1 KO]
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
A Risky maneuver, but one I have to do.
Both Hellboy and Shi clear.
*******************************************************
Justice League Elite
1) U Mr. Bones (aka Director Bones) KO
2) R Saturn Girl (aka Manitou Dawn) (3/4) O15
3) U Batgirl (2/5) P13
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) (1/9) R10 @@
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2] KO[2]
Green Arrow SA[1] KO[1] DFD[1]
Batgirl SA[1]
BRPD (visitor)
R Hellboy (4/7) O15 [2 SA 1 KO]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [2SA 1KO]
R Kabuki (0/5) KOed (Liz)[2 SA]
E Allen the Alien (0/7) KOed (Abe Sapien)[1 SA 1 KO]
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
Hrm. Interesting choice in tactics. Definately nto what Iw as expecting/hoping for...
"Batgirl, look! Ollie's body..."
Indeed, Green Arrow's body, just like Bones', was turning into a translucent energy form and dissipating.
"We die... we go home? Or somewhere else, at least..."
"Your plan is for us to die?"
"No, Menagerie... if we live, we can figure out what's going on... but if we die, I think we get to try again. Their spirits have not passed..."
-------------------------------
Turn: Anyone counting?
Free) Batgirl uses Outwit on Hellboy's Invulnerable.
Free) Batgirl drops stealth.
Free) Manitou uses Perplex on Batgirl for +1 Damage.
1) Batgirl pushes for ranged attack on Hellboy, 7 vs 13, roll is: 4,5=9, a hit for two damage. Batgirl +1SA and takes a click.
Clear) Menagerie, Manitou
-------------------------------
Justice League Elite
1) U Mr. Bones (aka Director Bones) KO
2) R Saturn Girl (aka Manitou Dawn) (3/4) O15 @
3) U Batgirl (1/5) P13 @@
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) (1/9) R10
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2] KO[2]
Green Arrow SA[1] KO[1] DFD[1]
Batgirl SA[2]
BRPD (visitor)
R Hellboy (2/7) R12 [2 SA 1 KO]
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [2SA 1KO]
R Kabuki (0/5) KOed (Liz)[2 SA]
E Allen the Alien (0/7) KOed (Abe Sapien)[1 SA 1 KO]
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Yup, I kind of figured you were hoping for a push. I couldn't risk it.
Hellboy moves into position to Q12
Shi attempts to decapitate Menagerie. Roll is a 10 vs. 11, roll is 7, Menagerie takes 2, and is dropped. [1 SA 1 KO]
-------------------------------
Justice League Elite
1) U Mr. Bones (aka Director Bones) KO
2) R Saturn Girl (aka Manitou Dawn) (3/4) O15 @
3) U Batgirl (1/5) P13 @@
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) KO
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2] KO[2]
Green Arrow SA[1] KO[1] DFD[1]
Batgirl SA[2]
BRPD (visitor)
R Hellboy (2/7) R12 [2 SA 1 KO]@
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [3SA 2KO]@
R Kabuki (0/5) KOed (Liz)[2 SA]
E Allen the Alien (0/7) KOed (Abe Sapien)[1 SA 1 KO]
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/QUOTE]
In retrospect, I should've let you have Dawn and had Menagerie and Bones concentrate on Hellboy... or just, y'know, run like hell. Oh, well. :(
-------------------------------
1) Dawn flies to Q14, sensing the upcoming end of her stealth abilities.
Clear and pray (like that's worked so far)) Batgirl
-------------------------------
Justice League Elite
1) U Mr. Bones (aka Director Bones) KO
2) R Saturn Girl (aka Manitou Dawn) (3/4) O15 @
3) U Batgirl (1/5) P13
4) R Green Arrow (0/5) KO
5) U Batman (aka Menagerie) KO
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2] KO[2]
Green Arrow SA[1] KO[1] DFD[1]
Batgirl SA[2]
BRPD (visitor)
R Hellboy (2/7) R12 [2 SA 1 KO]@
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (5/5) M12 [3SA 2KO]@
R Kabuki (0/5) KOed (Liz)[2 SA]
E Allen the Alien (0/7) KOed (Abe Sapien)[1 SA 1 KO]
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds
What turn are you guys on?
Beat the hell out of me. I need to go count.
EDIT: It's the bottom of Turn 12.
Hellboy roars and throws everything he has at Batgirl. 6 vs 14. Roll is 6+2 for a hit! HB deals 2 and sends Batgirl to the showers. Taking one click of pushing damage in the process. *whew*
Shi will take this opportunity to attack the now vulnerable native shaman as she lurches into view. Shurikens FLY! 10 +10 = 20, Dawn takes 2. 1 pushing click for Shi.
-------------------------------
Justice League Elite
1) U Mr. Bones (aka Director Bones) KO'd
2) R Saturn Girl (aka Manitou Dawn) (3/4) O15 @
3) U Batgirl (0/5) KO'd
4) R Green Arrow (0/5) KO'd
5) U Batman (aka Menagerie) KO'd
Manitou Dawn SA[1] AST[1]
Menagerie SA[1]
Bones SA[2] KO[2]
Green Arrow SA[1] KO[1] DFD[1]
Batgirl SA[2]
BRPD (visitor)
R Hellboy (1/7) R12 [3 SA 2 KO]@@
R Lobster Johnson* (0/5) KO
*w/ Siphon Power
E Shi (4/5) M12 [4SA 2KO]@@
R Kabuki (0/5) KOed (Liz)[2 SA]
E Allen the Alien (0/7) KOed (Abe Sapien)[1 SA 1 KO]
HO: L11, L17, P13
LO: I8, O9 , O15?
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds[/QUOTE]
Pssst. Dawn specificly flew out of Shi's range. :)
?
I thought she flew to Q15, while Shi remains in M12 (with a 6 range), did i commit another error?
... awwww, ####. Q19. I meant 19. Dangit, fatfingered... oh, well. The only way I could've gotten any more stats was with a critical hit anyway. :)
Turn 13, Dawn puses for a move action, flies to somewhere, and passed out from exertion. KO goes to the last person to score damage on her, Shi.
Annnd that's game. Final stats coming up.
Justice Leageu Elite season-to-date stats
Record: 0-1
vs BPRD (loss)
Recruit points: 33 (8 from draft, +15 preseason, +10 regular season)
Peers' Justice League Elite
R Green Arrow 29 pts
SA [3] KO [2] AST [0] DFD [1]
U Batgirl (CJ) 41 pts
SA [2] KO [0] AST [0] DFD [0]
U Batman (CJ) 106 pts (AKA Menagerie)
SA [1] KO [0] AST [0] DFD [0]
R Cyborg 44 pts (AKA Vera Black)
SA [1] KO [0] AST [1] DFD [0]
U Mr. Bones 80 pts (AKA Director Bones)
SA [4] KO [2] AST [0] DFD [0]
U Adam Strange 88 pts (AKA Coldcast) **Eligible for upgrade**
SA [10] KO [5] AST [0] DFD [0]
R Saturn Girl 44 pts (AKA Manitou Dawn)
SA [6] KO [3] AST [2] DFD [0]
Team Feat
Darkness Within (15 pts)
Final stats from this match are as follows (if I'm doing my math right.
JLE game
BRPD (visitor)
R Hellboy (1/7) [3 SA] [2 KO] [0 AST] [0 DFD]
R Lobster Johnson [0 SA] [0 KO] [0 AST] [0 DFD]
E Shi (4/5) [4 SA] [2 KO] [0 AST] [0 DFD]
R Kabuki (0/5) [2 SA] [0 KO] [0 AST] [0 DFD]
E Allen the Alien [1 SA] [1 KO] [0 AST] [0 DFD]
With the scores from the pre-season games, the stats should look like this?
R Hellboy [3 SA] [2 KO] [0 AST] [0 DFD]
R Lobster Johnson [0 SA] [0 KO] [1 AST] [0 DFD]
E Shi [5 SA] [2 KO] [0 AST] [0 DFD]
R Kabuki [5 SA] [1 KO] [0 AST] [0 DFD]
E Allen the Alien [5 SA] [3 KO] [0 AST] [0 DFD]
R Nemesis [1 SA] [0 KO] [0 AST] [0 DFD]
LE Manticore [0 SA] [0 KO] [0 AST] [0 DFD]
From the JLA Game (Game 2)
R Hellboy [0 SA] [0 KO] [0 AST] [0 DFD]
R Lobster Johnson* [0 SA] [0 KO] [1 AST] [0 DFD]
E Shi (0/5) KO'ed! [1 SA] [0 KO] [0 AST] [0 DFD]
R Kabuki (0/5) KO'ed! [2 SA] [1 KO] [0 AST] [0 DFD]
E Allen the Alien [4 SA] [2 KO] [0 AST] [0 DFD]
R Nemesis [0 SA] [0 KO] [0 AST] [0 DFD]
From the Freedom Phallanx game (ouch)
R Hellboy [0 SA] [0 KO] [0 AST] [0 DFD]
R Lobster Johnson* [0 SA] [0 KO] [0 AST] [0 DFD]
E Shi (0/5) KO'ed! [0 SA] [0 KO] [0 AST] [0 DFD]
R Kabuki (0/5) [1 SA] [0 KO] [0 AST] [0 DFD]
E Allen the Alien [0 SA] [0 KO] [0 AST] [0 DFD]
R Nemesis [1 SA] [0 KO] [0 AST] [0 DFD]
LE Manticore [0 SA] [0 KO] [0 AST] [0 DFD]
Map: DC C
http://www.creationmatrix.com/forum/board.php
BFC: Inertial Interference Feilds[/QUOTE][/QUOTE]
Shi only had 2 KOs this game, not 3. Other than that, looks good.
How does one figure up recruit points by the by? I must have missed that
Ok, it's official, the BPRD win this one.
Win- BPRD (416 pts)
Loss- JLE (184 pts)
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