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View Full Version : Game 1 - Green Lantern Corp vs The Judges


TMNT99
09/25/2006, 11:56
The hometown heroes Orko's Green Lantern Corp (home) vs the visiting da-Craig-O's Judges (visitor)

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts
R Green Lantern (CJ) (6/6) 81 pts
R The Demon (8/8) 68 pts

286

vs

Judges (visitor)

R Judge Dredd (5/5) 74 pts
R Judge Hershey (5/5) 33 pts
U Judge Anderson (5/5) 60 pts
R Boon (5/5) 21 pts
R Arwyn (5/5) 31 pts
E Atom Eve (7/7) 73 pts

292

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

Orko
09/25/2006, 18:24
Okay...it's great to get started with the first game. Just so you know, my job does not allow me to check email or get online at sites such as this (I just can't figure out why). Soooo.....I will mainly be posting after 5:00 P.M. Eastern Time during the week and than anytime on weekends. But, never fear, usually I can post several times a night during the week. I guess I'll go ahead and set up if that's alright....

The hometown heroes Orko's Green Lantern Corp (home) vs the visiting da-Craig-O's Judges (visitor)

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts R2
R Green Lantern (CJ) (6/6) 81 pts T2
R The Demon (8/8) 68 pts S2

286

vs

Judges (visitor)

R Judge Dredd (5/5) 74 pts
R Judge Hershey (5/5) 33 pts
U Judge Anderson (5/5) 60 pts
R Boon (5/5) 21 pts
R Arwyn (5/5) 31 pts
E Atom Eve (7/7) 73 pts

292

HO: A9, N6
LO: X6

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

da-Craig-O
09/25/2006, 19:59
Sounds good. I'm a left coastie, so between 6-9 your time are the best posting times for me.

I assume you want to go first? Good luck.

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts R2
R Green Lantern (CJ) (6/6) 81 pts T2
R The Demon (8/8) 68 pts S2

286

vs

Judges (visitor)

R Judge Dredd (5/5) I23
R Judge Hershey (5/5) J23
U Judge Anderson (5/5) K23
R Boon (5/5) K24
R Arwyn (5/5) H23
E Atom Eve (7/7) L23

292

HO: A9, N6, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

Orko
09/26/2006, 02:20
Turn 1A

1. Demon dances in place and remains at S2.
2. Abin Sur moves to I5.

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts I5 @
R Green Lantern (CJ) (6/6) 81 pts T2
R The Demon (8/8) 68 pts S2 @

286

vs

Judges (visitor)

R Judge Dredd (5/5) I23
R Judge Hershey (5/5) J23
U Judge Anderson (5/5) K23
R Boon (5/5) K24
R Arwyn (5/5) H23
E Atom Eve (7/7) L23

292

HO: A9, N6, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

da-Craig-O
09/26/2006, 03:03
Player 2, turn 1:

free - Anderson perplexes Hershey's move to 8.

1. Atom Eve picks up Boon and flies to G14, setting Boon in G13.
2. Hershey runs to G15.
3. Dredd moves up to F15.

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts I5 @
R Green Lantern (CJ) (6/6) 81 pts T2
R The Demon (8/8) 68 pts S2 @

286

vs

Judges (visitor)

R Judge Dredd (5/5) F15 @
R Judge Hershey (5/5) G15 @
U Judge Anderson (5/5) K23
R Boon (5/5) G13
R Arwyn (5/5) H23
E Atom Eve (7/7) G14 @

292

HO: A9, N6, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

Orko
09/26/2006, 08:41
You may want to fix your player number to "player two" in your last move.

Turn 2A:

1. Demon pushes and moves to L4.
2. Green Lantern moves to J4.
3. Abin Sur clears.

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts I5
R Green Lantern (CJ) (6/6) 81 pts J4 @
R The Demon (8/8) 68 pts L4 @@

286

vs

Judges (visitor)

R Judge Dredd (5/5) F15 @
R Judge Hershey (5/5) G15 @
U Judge Anderson (5/5) K23
R Boon (5/5) G13
R Arwyn (5/5) H23
E Atom Eve (7/7) G14 @

292

HO: A9, N6, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

da-Craig-O
09/26/2006, 16:15
Player 2, turn 2:

Free - Judge Anderson perplexes Arwyn's move to 9.

1. Arwyn moves up to F14.
2. Judge Anderson moves to F16.

Dredd: "Looks like we're up against something called the Green Lantern Corp. Sounds like a squad of vigilanties to me. Let's take them down." (calls 2000 A.D. TA on GL)

Everyone else rests.

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts I5
R Green Lantern (CJ) (6/6) 81 pts J4 @
R The Demon (8/8) 68 pts L4 @@

286

vs

Judges (visitor)

R Judge Dredd (5/5) F15
R Judge Hershey (5/5) G15
U Judge Anderson (5/5) F16 @
R Boon (5/5) G13
R Arwyn (5/5) F14 @
E Atom Eve (7/7) G14

292

HO: A9, N6, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

Orko
09/26/2006, 19:45
I'm just wanting to clarify....are you calling 2000 A.D. TA on Green Lantern himself, or GL team?

Orko
09/26/2006, 20:05
I forgot to alter The Demon's dial after I pushed him last turn. I am correcting that in the stats this turn.

Turn 3A:

1. Abin Sur places a barrier at G4, G5 and H5. (As I'm still new to online play, I'm not completely sure if that counts as a DFD point or not.)

2. Everyone else clears.

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts I5 @
R Green Lantern (CJ) (6/6) 81 pts J4
R The Demon (7/8) 68 pts L4

286

vs

Judges (visitor)

R Judge Dredd (5/5) F15
R Judge Hershey (5/5) G15
U Judge Anderson (5/5) F16 @
R Boon (5/5) G13
R Arwyn (5/5) F14 @
E Atom Eve (7/7) G14

292

HO: A9, N6, E14
LO: X6, R13, U12
Barrier: G4, G5 and H5

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

da-Craig-O
09/27/2006, 19:49
Yes, Dredd called 2000 A.D. on the GL team ability. Sorry, I always think of him as John Stewart, not Green Lantern.

Player 2, turn 3:

Free - Anderson perplexes Dredd's damage to 3.

1. Dredd will Running Shot to C11 and destroy the barrier in H5, turning it into rubble.

Free - Dredd outwits Abin Sur's TK.

2. Arwyn will use Willpower to Running Shot to D10 and take a shot at Abin Sur. 8 to 18. She rolls a 6,2 for the miss.

3. Boon runs up to H6.

Anderson rests.

Green Lantern Corp (home)

U Abins Sur (9/9) 137 pts I5 @ (TK outwitted)
R Green Lantern (CJ) (6/6) 81 pts J4
R The Demon (7/8) 68 pts L4

286

vs

Judges (visitor)

R Judge Dredd (5/5) C11 @ (outwitting Abin Sur's TK)
R Judge Hershey (5/5) G15
U Judge Anderson (5/5) F16
R Boon (5/5) H6 @
R Arwyn (5/5) D10 @@
E Atom Eve (7/7) G14

292

HO: A9, N6, E14
LO: X6, R13, U12
Barrier: G4, G5
Rubble: H5

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

Orko
09/27/2006, 22:21
I'm sorry that I have not been able to post tonight. It's kind of been a sick day today. I will do my absolute best to post before the night is out. Look on the bright side though...if I don't get to go to work tomorrow, I may be able to post more!

Orko
09/28/2006, 09:29
Turn 4A:

1. Green Lantern TK's Abin Sur to C4.

2. Abin Sur pushes to do an RCE attack on Judge Dredd. 11 vs 17 (14+2 energey shield + 1 hindering = 17 defense), for five damage if successful. Roll is a 4,3=7, for five damage and the KO. 1SA and 1KO for Abin Sur. Does Green Lantern receive an AST?

3. Demon charges to M5, picks up the heavy object at N6, and continues his charge to I5. He attacks Boon, 10 vs 15, for five damage if successful. Roll is 1,2=3 for the miss. Heavy object is gone.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4 @@
R Green Lantern (CJ) (6/6) 81 pts J4 @
R The Demon (7/8) 68 pts I5 @

286

[1SA, 1KO] Abin Sur

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (5/5) G15
U Judge Anderson (5/5) F16
R Boon (5/5) H6 @
R Arwyn (5/5) D10 @@
E Atom Eve (7/7) G14

292

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

CurBludgeon
09/28/2006, 10:43
If Abin Sur couldn't have made that attack without the TK, then yes, it's definitely an assist for John Stewart.

da-Craig-O
09/28/2006, 13:28
Player 2, turn 4:

1. Atom Eve flies to D5, carrying Judge Hershey. She sets Hershey down in E4.

2. Judge Anderson moves to D9.

Boon and Arwyn rest.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4 @@
R Green Lantern (CJ) (6/6) 81 pts J4 @
R The Demon (7/8) 68 pts I5 @

286

[1SA, 1KO] Abin Sur

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (5/5) E4
U Judge Anderson (5/5) D9 @
R Boon (5/5) H6
R Arwyn (5/5) D10
E Atom Eve (7/7) D5 @

292

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

Orko
09/28/2006, 15:01
Turn 5A:
(I'll go ahead and add the AST point to Green Lantern for the last turn.)

1. Everyone clears.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4
R Green Lantern (CJ) (6/6) 81 pts J4
R The Demon (7/8) 68 pts I5

286

[1SA, 1KO] Abin Sur
[1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (5/5) E4
U Judge Anderson (5/5) D9 @
R Boon (5/5) H6
R Arwyn (5/5) D10
E Atom Eve (7/7) D5 @

292

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes

da-Craig-O
09/28/2006, 16:05
Player 2, turn 5:

Free - Judge Anderson perplexes Abin Sur's Defense down to 16.

1. Atom Eve pushes to RCE Abin Sur. 9 on 17 w/ hindering bonus. She gets 3,4 for the miss. Sweet!

2. Judge Hershey will try to shoot Green Lantern. 10 on 17 using her Team Ability. She gets a 2,5 for the hit on John Stewart.

3. Arwyn uses Running Shot to move to E6 and takes a shot at The Demon. 8 on 17, she gets 5,6 for the hit and one damage.

Anderson rests.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4
R Green Lantern (CJ) (4/6) 81 pts J4
R The Demon (6/8) 68 pts I5

286

[1SA, 1KO] Abin Sur
[1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (5/5) E4 @
U Judge Anderson (5/5) D9
R Boon (5/5) H6
R Arwyn (5/5) E6 @
E Atom Eve (6/7) D5 @@

292

[1SA] Judge Hershey
[1SA] Arwyn

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

Orko
09/28/2006, 17:49
Turn 6A:

1. Abin Sur attacks Atom Eve. 10 vs 16, for three damage if successful. Roll is 6,6=12 for the critical hit, equaling 4 damage. (I guess there's no knock back since Arwyn is in the way.) 1SA for Abin Sur.

2. Demon leaps/climbs to E8.

3. I'm pretty sure that Green Lantern has a line of sight on Atom Eve. Green Lantern will attack Atom Eve, using RCE. 7 vs 14, for three damage if successful. Roll is 5,2=7 for the KO. 1SA and 1KO for Green Lantern.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4 @
R Green Lantern (CJ) (4/6) 81 pts J4 @
R The Demon (6/8) 68 pts E8 @

286

[2SA, 1KO] Abin Sur
[1SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (5/5) E4 @
U Judge Anderson (5/5) D9
R Boon (5/5) H6
R Arwyn (5/5) E6 @
E Atom Eve KO

292

[1SA] Judge Hershey
[1SA] Arwyn

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/28/2006, 19:38
Player 2, turn 6:

1. Boon runs over to B4.

Free - Judge Anderson perplexes Arwyn's damage to 3.

2. Arwyn uses Willpower to shoot at The Demon. 8 on 17 w/ hindering bonus. She gets a double 4 (of course) and a miss.

3. (Craig realizes that Anderson DID NOT have an action token and that she SHOULD have gone first.) Anderson on The Demon. 9 on 16, she gets a critical hit! The Demon is knocked back to G6.

Hershey will rest.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4 @
R Green Lantern (CJ) (4/6) 81 pts J4 @
R The Demon (4/8) 68 pts E8 @

286

[2SA, 1KO] Abin Sur
[1SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (5/5) E4 @
U Judge Anderson (5/5) D9 @
R Boon (5/5) B4 @
R Arwyn (5/5) E6 @@
E Atom Eve KO

292

[1SA] Judge Hershey
[1SA] Arwyn
[1SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

Orko
09/28/2006, 20:31
I guess we're going to both just swap critical hits against each other. Good hit! Don't forget to take your token off Judge Hershey in your last move. I'll take it off here.

Turn 7A:

1. The Demon will push and leap/climb to D8.
2. Everyone else clears.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4
R Green Lantern (CJ) (4/6) 81 pts J4
R The Demon (3/8) 68 pts D8 @@

286

[2SA, 1KO] Abin Sur
[1SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (5/5) E4
U Judge Anderson (5/5) D9 @
R Boon (5/5) B4 @
R Arwyn (5/5) E6 @@
E Atom Eve KO

292

[1SA] Judge Hershey
[1SA] Arwyn
[1SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/28/2006, 22:06
Player 2, turn 7:

free - Judge Anderson uses Perplex to drop Green Lantern's defense to 14.

1. Judge Hershey shoots at GL. With her team ability she has a 10 on 14. She gets a 2,3, hitting GL for 2 more.

Everyone else rests.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4
R Green Lantern (CJ) (2/6) 81 pts J4
R The Demon (3/8) 68 pts D8 @@

286

[2SA, 1KO] Abin Sur
[1SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (5/5) E4 @
U Judge Anderson (5/5) D9
R Boon (5/5) B4
R Arwyn (5/5) E6
E Atom Eve KO

292

[2SA] Judge Hershey
[1SA] Arwyn
[1SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

Orko
09/28/2006, 22:44
Turn 8A:

1. Green Lantern attacks Judge Hershey. 6 vs 14, for two damage if successful. Roll is 3,6=9. Judge Hershey's roll for super senses = 2. The attack is successful for two damage. 1SA for Green Lantern.

2. Abin Sur attempts to breakaway. Rolls a 3 and stays put.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4 @
R Green Lantern (CJ) (2/6) 81 pts J4 @
R The Demon (3/8) 68 pts D8

286

[2SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4 @
U Judge Anderson (5/5) D9
R Boon (5/5) B4
R Arwyn (5/5) E6
E Atom Eve KO

292

[2SA] Judge Hershey
[1SA] Arwyn
[1SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/29/2006, 11:50
Player 2, turn 8:

Free - Anderson perplexes her damage to 3.

1. Anderson trys to pistol whip The Demon. 9 on 14, she rolls a 6,2 for two more damage on The Demon.

2. Arwyn uses Running Shot to move to H6 and takes a shot at The Demon. 8 on 14 w/ hindering terrain bonus, she gets a 3,5 for the hit and KO.

Hershey rests.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4 @
R Green Lantern (CJ) (2/6) 81 pts J4 @
R The Demon (KO'ed) 68 pts D8

286

[2SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (5/5) D9 @
R Boon (5/5) B4
R Arwyn (5/5) H6 @
E Atom Eve KO

292

[2SA] Judge Hershey
[2SA, 1KO] Arwyn
[2SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

Orko
09/29/2006, 12:44
Line of sight question: Can Green Lantern see Judge Anderson? He seems to be on GL's favorable side of the diagonal, but I wanted to check.

da-Craig-O
09/29/2006, 12:57
I was pretty sure that Arwyn was blocking his shot at Anderson from H6. If we disagree then we can get a judge to rule. We're cruising along at a good pace anyway.

ps - Anderson is all woman. ;)

Orko
09/29/2006, 13:03
Not necessary...I didn't read your last post closely enough to realize that you moved Arwyn to H6 when you attacked Demon. I still had Arwyn at the old spot. I agree...no LOS. Judge Anderson should feel privaleged to be my focal point of attention right now. I wonder why that would be?

rouge2
09/29/2006, 13:04
Arwyn's definitely in the way.

Orko
09/29/2006, 13:24
Turn 9A:

1. Green Lantern uses willpower and chooses to attack Arwyn. 6 vs 16 (including hindering), for two damage if successful. Roll is a critical miss, which is not a good thing.

Abin Sur clears.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4
R Green Lantern (CJ) (1/6) 81 pts J4 @@
R The Demon (KO'ed) 68 pts

286

[2SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (5/5) D9 @
R Boon (5/5) B4
R Arwyn (5/5) H6 @
E Atom Eve KO

292

[2SA] Judge Hershey
[2SA, 1KO] Arwyn
[2SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/29/2006, 13:38
Player 2, turn 9:

1. Hershey takes a shot at GL, hoping to put him down. With her Team Ability it's an 8 on a 12. She gets a 6,4 for the KO.

Free - Anderson perplexes Arwyn's damage to 3.

2. Arwyn will running shot to H8 and take a blast at Abin Sur. 8 on 18 w/ hindering bonus. She gets a 2,4 for the miss.

Boon and Anderson rest.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts C4
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[2SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4 @
U Judge Anderson (5/5) D9
R Boon (5/5) B4
R Arwyn (5/5) H8 @@
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[2SA, 1KO] Arwyn
[2SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

Orko
09/29/2006, 13:59
Turn 10A:

1. Abin Sur will attempt to break away from Boon. It is successful with a roll of 5. Abin Sur does a running shot to A8 and targets Judge Anderson. 10 vs 15, for three damage if successful. Roll is a 6,2=8. 1SA for Abin Sur.

Green Lantern Corp (home)

U Abins Sur (8/9) 137 pts A8 @
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4 @
U Judge Anderson (2/5) D9
R Boon (5/5) B4
R Arwyn (5/5) H8 @@
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[2SA, 1KO] Arwyn
[2SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/29/2006, 14:33
Player 2, turn 10:

1. Boon moves to A7.

2. Anderson will try to Incapacitate Abin Sur. 8 on 17 with her Team Ability bonus. She gets a double 5 for the hit.

Arwyn and Hershey rest.

Green Lantern Corp (home)

U Abins Sur (7/9) 137 pts A8 @@
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (2/5) D9 @
R Boon (5/5) A7 @
R Arwyn (5/5) H8
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[2SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

Orko
09/29/2006, 15:50
Nice hit.

Turn 11A:

1. Abin Sur clears.

Green Lantern Corp (home)

U Abins Sur (7/9) 137 pts A8
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (2/5) D9 @
R Boon (5/5) A7 @
R Arwyn (5/5) H8
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[2SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/29/2006, 18:55
Player 2, turn 11:

1. Arwyn will running shot to D11 and take a pop at Abin Sur. 8 on 17, she gets a 5,4 for the hit and a click of damage.

Everyone else rests.

Green Lantern Corp (home)

U Abins Sur (6/9) 137 pts A8
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (2/5) D9
R Boon (5/5) A7
R Arwyn (5/5) H8 @
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[3SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

This one's going to the wire. Great game. :)

Orko
09/29/2006, 20:24
It's definitely been a great game...I can hear Abin Sur breathing from here. But he's not giving up yet. :)

Turn 12A:

1. Abin Sur attacks Boon. 9 vs 15, for two damage if successful. Roll is 3,2=5 for the miss.

Green Lantern Corp (home)

U Abins Sur (6/9) 137 pts A8 @
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (2/5) D9
R Boon (5/5) A7
R Arwyn (5/5) H8 @
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[3SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/30/2006, 00:11
Player 2, turn 12:

1. Judge Anderson is hoping to take Abin Sur in peacefully. She tries to incapacitate him. 8 on 16 with her Team Ability. She gets a 2,3 for a miss.

2. Arwyn tries to take another shot on the Lantern. She needs an 8 as well. She gets a 4,2 for another miss.

3. Boon tries to hit someone for the first time this match. 7 on 16 against Abin Sur. He gets a 2,6 for a third and final miss.

That's all I got this turn.

Green Lantern Corp (home)

U Abins Sur (6/9) 137 pts A8 @
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (2/5) D9 @
R Boon (5/5) A7 @
R Arwyn (5/5) D11 @@
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[3SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

rouge2
09/30/2006, 08:22
Close game.

Abin Sur just needs to KO any one fig (and stay aluve ti oull out a win).

GO GLC! ;)

Orko
09/30/2006, 10:56
Turn 13A:

1. Abin Sur clears.

Green Lantern Corp (home)

U Abins Sur (6/9) 137 pts A8
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (2/5) D9 @
R Boon (5/5) A7 @
R Arwyn (5/5) D11 @@
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[3SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/30/2006, 14:27
Player 2, turn 13:

1. Judge Hershey makes a desperate shot at Abin Sur. Needing a 12 to damage him, she gets a 4,2 and the shot goes wide.

Everyone else rests.

Green Lantern Corp (home)

U Abins Sur (6/9) 137 pts A8
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4 @
U Judge Anderson (2/5) D9
R Boon (5/5) A7
R Arwyn (5/5) D11
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[3SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

Orko
09/30/2006, 15:41
Turn 14A:

1. Abin Sur attempts to break away from Boon and rolls a 6. The move is successful and he moves to D8.

Green Lantern Corp (home)

U Abins Sur (6/9) 137 pts D8 @
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4 @
U Judge Anderson (2/5) D9
R Boon (5/5) A7
R Arwyn (5/5) D11
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[3SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/30/2006, 16:58
First and foremost, let me just say that I hate running. Super Heroes don't run! That rational may cost me this game, but at least it will be known that this is the reason I am taking the smaller probability here.

Sometimes I'm an idiot. :)

Player 2, turn 14:

1. Judge Anderson attempts to Incapacitate Abin Sur again. 8 on 16 w/ her Team Ability. She gets a 6,1...of course. :)

2. Boon moves to E8.

3. Arwyn will running shot to B10 and shoot at Abin Sur. 8 on 17 w/ hindering bonus. She gets 4,2 for a miss.

Hershey will rest.

Green Lantern Corp (home)

U Abins Sur (6/9) 137 pts D8 @
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[3SA, 1KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson (2/5) D9 @
R Boon (5/5) E8 @
R Arwyn (5/5) D11 @
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[3SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

Orko
09/30/2006, 17:18
Before I do this turn, whatever happens, I've got to say this has been an awesome game. It's fitting that it will come down to the last move for both of us.

Turn 15A:

1. Abin Sur will push to attack Judge Anderson. 9 vs 14, for two damage if successful. Roll is 3,5=8 for the KO. 1SA and 1KO for Abin Sur.

Green Lantern Corp (home)

U Abins Sur (5/9) 137 pts D8 @@
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[4SA, 2KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson KO
R Boon (5/5) E8 @
R Arwyn (5/5) D11 @
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[3SA, 1KO] Arwyn
[3SA] Judge Anderson

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.

da-Craig-O
09/30/2006, 17:46
Absolutely! Here I go...need a triple. (good gawd!)

Player 2, turn 15:

1. Boon on Abin Sur. 7 on 16, he gets a double 5 for the hit and knockback.

2. Arwyn on Abin Sur from B10. 8 on 14, she gets a 6,5 for two more damage.

For the game...

3. Judge Hershey will shoot at Abin Sur. 8 on 14 with her Team Ability. She gets a 2,2.

Hershey's shot goes wide and the Corps wins the match!

NOOOOOOOOOOO!!!!

Green Lantern Corp (home)

U Abins Sur (1/9) 137 pts D8 @@
R Green Lantern (CJ) (KO'ed) 81 pts
R The Demon (KO'ed) 68 pts

286

[4SA, 2KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

vs

Judges (visitor)

R Judge Dredd KO
R Judge Hershey (3/5) E4
U Judge Anderson KO
R Boon (4/5) E8 @@
R Arwyn (5/5) B10 @@
E Atom Eve KO

292

[3SA, 1KO] Judge Hershey
[4SA, 1KO] Arwyn
[3SA] Judge Anderson
[1SA] Boon

HO: A9, E14
LO: X6, R13, U12

Map: DC A

http://www.creationmatrix.com/forum/board.php

BFC: Astral Plane

Hindering terrain features become clear terrain for movement purposes.[/QUOTE]

Orko
09/30/2006, 17:49
I'm sorry dude....that was an awesome game. We both leave with battle scars from critical hits and misses.

da-Craig-O
09/30/2006, 17:51
Definitely a great match. Congratulations. Sorry that almost half your team is beat up.

Here are my stats for the match. Glad to finally get some KO's. Just one short. ;)

[3SA, 1KO] Judge Hershey
[4SA, 1KO] Arwyn
[3SA] Judge Anderson
[1SA] Boon

Orko
09/30/2006, 17:57
Green Lantern Corp stats for this match:

[4SA, 2KO] Abin Sur
[2SA, 1KO, 1AST] Green Lantern

(Both Demon and Green Lantern are injured right now.)

rouge2
09/30/2006, 22:18
I'm just glad the Judges didn't come out of this with a better record than the Dark Judges. ;)

Seriously though, Great game guys.

TMNT99
10/11/2006, 07:42
It's official, the Green Lantern Corp wins this one:

Win - Green Lantern Corp (358 pts)

Loss - The Judges (242 pts)

Great game guys!