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View Full Version : Game 1 - Minions of Doom vs Alpha Flight


TMNT99
09/25/2006, 12:12
The hometown heroes WakandaMan's Minions of Doom (home) vs the visiting Juggernut's Alpha Flight (visitor)

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts
R Nighthawk (5/5) 28 pts
LE Calypso (4/4) 22 pts
R Intergang Medic (3/3) 20 pts
R Skrull Warrior (4/4) 14 pts
R Con Artist (3/3) 11 pts
R Moloid (2/2) 6 pts

299

vs

Alpha Flight (visitor)

E Shaman (6/6) 66 pts
R Aurora (5/5) 50 pts
R Puck (5/5) 38 pts
R Sunfire (6/6) 40 pts
U Ka-Zar (7/7) 40 pts
R Northstar (5/5) 52 pts

Alpha Flight TA 0pts

286

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/25/2006, 15:11
Interesting BFC. Doom scoffs at it, but interesting BFC. Good luck!

Minions setup, and you can go first.

Unless otherwise stated, Doom will always copy the Skrull TA during your turns, and will use his mastermind power.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts W8
R Nighthawk (5/5) 28 pts W7
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts X7
R Skrull Warrior (4/4) 14 pts X9
R Con Artist (3/3) 11 pts X5
R Moloid (2/2) 6 pts X8

299

vs

Alpha Flight (visitor)

E Shaman (6/6) 66 pts
R Aurora (5/5) 50 pts
R Puck (5/5) 38 pts
R Sunfire (6/6) 40 pts
U Ka-Zar (7/7) 40 pts
R Northstar (5/5) 52 pts

Alpha Flight TA 0pts

286

HO:V7, S15
LO: R12

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/25/2006, 15:55
Here's my setup, turn 1 coming up.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts W8
R Nighthawk (5/5) 28 pts W7
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts X7
R Skrull Warrior (4/4) 14 pts X9
R Con Artist (3/3) 11 pts X5
R Moloid (2/2) 6 pts X8

299

vs

Alpha Flight (visitor)

E Shaman (6/6) A-13
R Aurora (5/5) B-12
R Puck (5/5) B-13
R Sunfire (6/6) A-12
U Ka-Zar (7/7) A-14
R Northstar (5/5) B-14

Alpha Flight TA 0pts

286

HO:V7, S15, I4
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/25/2006, 16:08
Alpha Flight turn 1

Forgot to add my super special object, therefore there will be a Laser Turret at N-18. To spice things up a little.

1) Aurora picks up Puck and Flies to J-4, dropping him at J-3.
2) Northstar picks up Ka-Zar and flies to L-22 dropping him at L-21.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts W8
R Nighthawk (5/5) 28 pts W7
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts X7
R Skrull Warrior (4/4) 14 pts X9
R Con Artist (3/3) 11 pts X5
R Moloid (2/2) 6 pts X8

299

vs

Alpha Flight (visitor)

E Shaman (6/6) A-13
R Aurora (5/5) J-4@
R Puck (5/5) J-3
R Sunfire (6/6) A-12
U Ka-Zar (7/7) L-21
R Northstar (5/5) L-22@

Alpha Flight TA 0pts

286

HO:V7, S15, I4
LO: R12, S16, L9
SO: N-18

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/25/2006, 16:26
Doesn't the laser turret replace your HO?

Juggernut
09/25/2006, 16:30
I don't know, never used it before. I don't mind if it does, none of my people have super strength anyway.

-Yeah your right, just remove my HO from the game.

CurBludgeon
09/26/2006, 11:38
Minions Turn 1B

1. Nighthawk moves to V9, picking up the HO at V7.

2. Con Artist runs in place in a panic at X5.

Doom will mastermind to Moloid, then Skrull Warrior.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts W8
R Nighthawk (5/5) 28 pts V9 w/HO@
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts X7
R Skrull Warrior (4/4) 14 pts X9
R Con Artist (3/3) 11 pts X5@
R Moloid (2/2) 6 pts X8

299

vs

Alpha Flight (visitor)

E Shaman (6/6) A-13
R Aurora (5/5) J-4@
R Puck (5/5) J-3
R Sunfire (6/6) A-12
U Ka-Zar (7/7) L-21
R Northstar (5/5) L-22@

Alpha Flight TA 0pts

286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/27/2006, 09:24
Alpha Flight turn 2

Northstar and Aurora will clear.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts W8
R Nighthawk (5/5) 28 pts V9 w/HO@
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts X7
R Skrull Warrior (4/4) 14 pts X9
R Con Artist (3/3) 11 pts X5@
R Moloid (2/2) 6 pts X8

299

vs

Alpha Flight (visitor)

E Shaman (6/6) A-13
R Aurora (5/5) J-4
R Puck (5/5) J-3
R Sunfire (6/6) A-12
U Ka-Zar (7/7) L-21
R Northstar (5/5) L-22

Alpha Flight TA 0pts

286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/27/2006, 11:08
Minions Turn 2B

1. Intergang Medic moves to V8.

2. Con Artist runs in place, takes 1 push damage.

Doom continues to mastermind to Moloid, then Skrull.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts W8
R Nighthawk (5/5) 28 pts V9 w/HO@
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts V8@
R Skrull Warrior (4/4) 14 pts X9
R Con Artist (2/3) 11 pts X5@@
R Moloid (2/2) 6 pts X8

299

vs

Alpha Flight (visitor)

E Shaman (6/6) A-13
R Aurora (5/5) J-4
R Puck (5/5) J-3
R Sunfire (6/6) A-12
U Ka-Zar (7/7) L-21
R Northstar (5/5) L-22

Alpha Flight TA 0pts

286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/27/2006, 12:29
Alpha Flight 3

1) Sunfire picks up Shaman, flies to L-13 dropping him at L-14

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts W8
R Nighthawk (5/5) 28 pts V9 w/HO@
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts V8@
R Skrull Warrior (4/4) 14 pts X9
R Con Artist (2/3) 11 pts X5@@
R Moloid (2/2) 6 pts X8

299

vs

Alpha Flight (visitor)

E Shaman (6/6) L-14
R Aurora (5/5) J-4
R Puck (5/5) J-3
R Sunfire (6/6) L-13@
U Ka-Zar (7/7) L-21
R Northstar (5/5) L-22

Alpha Flight TA 0pts

286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/27/2006, 12:39
Alpha Flight 3

Sorry, don't know what I was thinking, Sunfire can't move that far.

free) Shman perplexes Sunfire's speed
1) Sunfire picks up Shaman, flies to K-13 dropping him at K-14

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts W8
R Nighthawk (5/5) 28 pts V9 w/HO@
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts V8@
R Skrull Warrior (4/4) 14 pts X9
R Con Artist (2/3) 11 pts X5@@
R Moloid (2/2) 6 pts X8

299

vs

Alpha Flight (visitor)

E Shaman (6/6) K-14
R Aurora (5/5) J-4
R Puck (5/5) J-3
R Sunfire (6/6) K-13@
U Ka-Zar (7/7) L-21
R Northstar (5/5) L-22

Alpha Flight TA 0pts

286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/27/2006, 12:41
EDIT: you caught it while I was posting. Nevermind. :)

CurBludgeon
09/27/2006, 13:10
"So," mused Doom. "It appears the Canadians are mounting a 'strike force'. Doom would be remiss if he didn't properly greet them."

With a dismissive wave, he signaled his minions to get into position.

Minions Turn 3B:

(free) Doom perplexes his range to 11.

(free) Con Artist perplexes his attack to 13.

1. Skrull Warriors moves to W12.

2. Nighthawk moves to X13.

3. Dr. Doom running shots to V12, picking up Intergang Medic and dropping him at W11. He attacks Sunfire. 13 on 19 (ESD + hindering). 5+1 = 6, just hitting. 1 SA to Doom, and 1 AST to the Con Artist, as Sunfire takes 3.

Doom will copy the Skrull TA and mastermind all attacks to Skrull Warrior first, then Nighthawk.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts V12@
R Nighthawk (5/5) 28 pts w/HO W13@
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts W11
R Skrull Warrior (4/4) 14 pts W12@
R Con Artist (2/3) 11 pts X5
R Moloid (2/2) 6 pts X8

299

Dr. Doom (1 SA)
Con Artist (1 AST)

vs

Alpha Flight (visitor)

E Shaman (6/6) K-14
R Aurora (5/5) J-4
R Puck (5/5) J-3
R Sunfire (3/6) K-13@
U Ka-Zar (7/7) L-21
R Northstar (5/5) L-22

Alpha Flight TA 0pts

286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/27/2006, 13:56
Alpha Flight 4

1) Shaman phases to H-18
free) Shaman perplexes Northstars AV
2) Northstar picks up Ka-Zar and HSS to W-13 to attack Nighthawk, need 7 roll=6,2 hit. BFC=4. 2 damage to Nighthawk. Ka-Zar dropped at X-13.
3) Aurora will carry Puck to P-11 setting him down at P-10

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts V12@
R Nighthawk (3/5) 28 pts w/HO W13@
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts W11
R Skrull Warrior (4/4) 14 pts W12@
R Con Artist (2/3) 11 pts X5
R Moloid (2/2) 6 pts X8

299

Dr. Doom (1 SA)
Con Artist (1 AST)

vs

Alpha Flight (visitor)

E Shaman (6/6) H-18@
R Aurora (5/5) P-11@
R Puck (5/5) P-10
R Sunfire (3/6) K-13
U Ka-Zar (7/7) X-13
R Northstar (5/5) W-13@

Alpha Flight TA 0pts

Northstar SA[1]

286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/27/2006, 14:39
Disregard that e-mail I sent to you. The realms seem to be back and I clearly mistook BCF for BFC. Sorry about that!

CurBludgeon
09/27/2006, 14:40
However, can you change your placement of Northstar, as he currently appears to be trying to mount Nighthawk?

EDIT: How does W14 sound?

Juggernut
09/27/2006, 14:44
Yeah, W14 sounds good. Had Nighthawk in the wrong place.

CurBludgeon
09/27/2006, 14:59
Minions of Doom Turn 4B:

(free) Doom will copy Sinister Syndicate TA for this action, sharing his 12 AV with Nighthawk.

(free) Doom perplexes Nighthawk's damage to 3.

1) Nighthawk attacks Ka-Zar. 12 on 17. 2+2 = 4. Ouch. Nighthawk takes 1 push damage. HO destroyed.

2) Con Artist moves to V2.

Doom will mastermind to Skrull, then Nighthawk, then Medic.

Calypso will PC any successful BCF rolls by Ka-Zar above 3.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts V12
R Nighthawk (2/5) 28 pts W13@@
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts W11
R Skrull Warrior (4/4) 14 pts W12
R Con Artist (2/3) 11 pts V2@
R Moloid (2/2) 6 pts X8

299

Dr. Doom (1 SA)
Con Artist (1 AST)

vs

Alpha Flight (visitor)

E Shaman (6/6) H-18@
R Aurora (5/5) P-11@
R Puck (5/5) P-10
R Sunfire (3/6) K-13
U Ka-Zar (7/7) X-13
R Northstar (5/5) W-14@

Alpha Flight TA 0pts

Northstar SA[1]

286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/27/2006, 15:46
Alpha Flight 4

Wow, I was really lucky with that Nighthawk miss, I totally forgot about the TA. Doom is even more deadly then I first thought.

1) Northstar attacks Nighthawk, need 6 roll= 4,6 hit. BFC=4. 2 damage and KO.
2) Ka-Zar will L/C to W-6
free) Shaman perplexes Aurora's AV
3) Aurora will pick up Puck and HSS to W-10 and hit the medic, need 5 roll=3,1 miss. Puck is dropped at V-11.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts V12
R Nighthawk KOKO
LE Calypso (4/4) 22 pts W5
R Intergang Medic (3/3) 20 pts W11
R Skrull Warrior (4/4) 14 pts W12
R Con Artist (2/3) 11 pts V2@
R Moloid (2/2) 6 pts X8

299

Dr. Doom (1 SA)
Con Artist (1 AST)

vs

Alpha Flight (visitor)

E Shaman (6/6) H-18
R Aurora (4/5) W-10@@
R Puck (5/5) V-11
R Sunfire (3/6) K-13
U Ka-Zar (7/7) W-6@
R Northstar (4/5) W-14@@

Alpha Flight TA 0pts

Northstar SA[2] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/27/2006, 16:00
Minions 4B

(free) Con Artist perplexes Calypso's movement to 7.

1. Calypso will attempt to break away. 4. She moves to X12.

(free) Doom perplexes his own damage to 4.

2. Doom attacks Puck (ranged). 12 on 16 for 4. 5+2=7. 1 SA to Doom.

3. Skrull Warrior attacks Puck. 7 on 14. 3+5 = 8. 1 SA and 1 KO to Skrull Warrior.

(free) Doom copies Skrull TA for upcoming turn. He will mastermind to Skrull, then Intergang Medic, in that order.

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts V12@
R Nighthawk KOKO
LE Calypso (4/4) 22 pts X12@
R Intergang Medic (3/3) 20 pts W11
R Skrull Warrior (4/4) 14 pts W12@
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts X8

299

Dr. Doom (2 SA)
Con Artist (1 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) H-18
R Aurora (4/5) W-10@@
R Puck KO'ed
R Sunfire (3/6) K-13
U Ka-Zar (7/7) W-6@
R Northstar (4/5) W-14@@

Alpha Flight TA 0pts

Northstar SA[2] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/29/2006, 07:53
Alpha Flight 6

1) Sunfire flies to R-16
2) Shaman phases to L-15

Minions of Doom (home)

V Dr. Doom (9/9) 198 pts V12@
R Nighthawk KOKO
LE Calypso (4/4) 22 pts X12@
R Intergang Medic (3/3) 20 pts W11
R Skrull Warrior (4/4) 14 pts W12@
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts X8

299

Dr. Doom (2 SA)
Con Artist (1 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) L-15@
R Aurora (4/5) W-10
R Puck KO'ed
R Sunfire (3/6) R-16@
U Ka-Zar (7/7) W-6
R Northstar (4/5) W-14

Alpha Flight TA 0pts

Northstar SA[2] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/29/2006, 11:28
I believe this is my last day subbing for WakandaMan, so hopefully I'll leave him a salvageable situation. :)

Because if I don't, he'll have Doom kill me.

Minions 6B

1. Intergang Medic attempts a breakaway. 1. Calypso PCs. 2. Well, that tears it.

(free) Dr. Doom perplexes his damage to 4.

(free) Con Artist perplexes his damage to 5.

2. Dr. Doom picks up Intergang Medic in order to running shot. However, he'll spin in place, land in the same spot (V12), and place Intergang Medic in U12. Doom, by the way, will hunt you and every last relation of yours down, if you even so much as think of laughing at the way this spinning maneuver looks. He calls it the Latverian Twist. Doom targets Aurora and Northstar. 12 on 15. 5+2 = 7. Doom will apply all damage to the girl Aurora, sending her to nap-time. He will also accept 1 push damage. But only grudgingly and blaming it on Richards. He will less grudgingly accept the SA and KO points.

(free) Doom will copy Superman Enemy TA and outwit Northstar's HSS, gaining a DFD in the process.

3. Moloid will move to U13.

I do not believe any attack is possible, but in the case I'm mistaken, Doom will MM to Skrull Warrior on all attacks that deal 3 damage or less, and then to Moloid in all other cases.

Calypso will PC any successful attacks or breakaways by you.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12@@
R Nighthawk KOKO
LE Calypso (4/4) 22 pts X12
R Intergang Medic (3/3) 20 pts U12@
R Skrull Warrior (4/4) 14 pts W12
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts U13@

299

Dr. Doom (3 SA, 1 KO, 1 DFD)
Con Artist (1 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) L-15@
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) R-16@
U Ka-Zar (7/7) W-6
R Northstar (4/5) W-14 (HSS outwitted)

Alpha Flight TA 0pts

Northstar SA[2] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/29/2006, 11:49
I wouldn't dream of laughing at such a...cute...maneuver. It has inspired me to create my own, soon you will witness the incredible...Tokyo Fireball! Rated R!

1) Ka-Zar will hop to X-11, ready to strike!

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12@@
R Nighthawk KOKO
LE Calypso (4/4) 22 pts X12
R Intergang Medic (3/3) 20 pts U12@
R Skrull Warrior (4/4) 14 pts W12
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts U13@

299

Dr. Doom (3 SA, 1 KO, 1 DFD)
Con Artist (1 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) L-15
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) R-16
U Ka-Zar (7/7) W-6@
R Northstar (4/5) W-14 (HSS outwitted)

Alpha Flight TA 0pts

Northstar SA[2] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/29/2006, 12:26
Doom says the Tokyo Fireball sounds like your sushi chef should be dismissed, or better yet, executed to serve as an example to all those who would desecrate the dish.

Minions 7B:

1. Calypso attempts to break away. Roll is 3. She PCs. 3 again!

(free) Doom perplexes Skrull Warrior's attack to 8.

(free) Con Artist perplexes Ka-Zar's defense down to 16.

2. Skrull Warrior punches Ka-Zar. 8 on 16. 1+5 = 6.

Well, looks like Doom has to do everything himself.

(free) Doom copies Superman Enemy TA and outwits Northstar's HSS for another DFD.

Same MM instructions as last time.

Calypso will NOT PC a successful attack by Ka-Zar, but will PC a BCF roll of 5 or 6, or, if she still has PC remaining, any Blades/Claws/Fangs rolls by him that exceed 2.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12
R Nighthawk KOKO
LE Calypso (4/4) 22 pts X12@
R Intergang Medic (3/3) 20 pts U12
R Skrull Warrior (4/4) 14 pts W12@
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts U13

299

Dr. Doom (3 SA, 1 KO, 2 DFD)
Con Artist (1 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) L-15
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) R-16
U Ka-Zar (7/7) W-6@
R Northstar (4/5) W-14 (HSS outwitted)

Alpha Flight TA 0pts

Northstar SA[2] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/29/2006, 12:40
Just got your dice roll. Sunfire doesn't have LoS to Calypso because of the Skrull Warrior.

Juggernut
09/29/2006, 12:52
free) Shaman perplexes Sunfire's AV
1) Sunfire unleashes the fury of the Tokyo Fireball in the direction of Calypso, 8 on 13+1 (just noticed the HO in the way) need 6 roll=5,5 hit. I thought you would want me to reroll since she'd be KOed otherwise, reroll=4,1 miss.
2) Ka-Zar attempts to make up for Sunfire's blunder, need 4 roll=5,5 again. BCF=6. BFC=6. Yikes! 7 damage to calypso.
3) Northstar will move to U-13 and hope for the best.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12
R Nighthawk KOKO
LE Calypso KOKO
R Intergang Medic (3/3) 20 pts U12
R Skrull Warrior (4/4) 14 pts W12@
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts U13

299

Dr. Doom (3 SA, 1 KO, 2 DFD)
Con Artist (1 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) L-15
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) R-16@
U Ka-Zar (6/7) X-11@@
R Northstar (4/5) U-13@ (HSS outwitted)

Alpha Flight TA 0pts

Northstar SA[2] KO[1]
Ka-Zar SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/29/2006, 12:54
Please re-do Sunfire's move, as I don't believe he has LoS to any opposing character at this time. Calypso would be blocked by Skrull, who would be blocked by Doom, who is shielded by the stealthed Moloid.

That would save Calypso's PC for a re-roll on the BFC. It's not much, but maybe I can force Ka-Zar to take another click. :)

Juggernut
09/29/2006, 12:56
Wow, my map was totally wrong. OK I'll try that again.

Juggernut
09/29/2006, 12:57
Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12
R Nighthawk KOKO
LE Calypso (4/4) 22 pts X12@
R Intergang Medic (3/3) 20 pts U12
R Skrull Warrior (4/4) 14 pts W12@
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts U13

299

Dr. Doom (3 SA, 1 KO, 2 DFD)
Con Artist (1 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) L-15
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) R-16
U Ka-Zar (7/7) W-6@
R Northstar (4/5) W-14 (HSS outwitted)

Alpha Flight TA 0pts

Northstar SA[2] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/29/2006, 12:57
That's right! Take that, Tokyo Fireball!

Juggernut
09/29/2006, 13:06
Let's try that again.

1) Sunfire's just gonna move to V-16
2) Ka-Zar attempts to make up for Sunfire's blunder, need 4 roll=5,5 again. BCF=6. BFC=6, reroll=4. 6 damage to calypso.
3) Northstar will move to W-13 and hope for the best.


Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12
R Nighthawk KOKO
LE Calypso KOKO
R Intergang Medic (3/3) 20 pts U12
R Skrull Warrior (4/4) 14 pts W12@
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts U13

299

Dr. Doom (3 SA, 1 KO, 2 DFD)
Con Artist (1 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) L-15
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16@
U Ka-Zar (6/7) W-6@@
R Northstar (4/5) W-13@ (HSS outwitted)

Alpha Flight TA 0pts

Northstar SA[2] KO[1]
Ka-Zar SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/29/2006, 13:18
This will be my last turn so I can leave something for WakandaMan to do. :surprised:

Updating Kazar's tokens and life to show he took 1 click of push damage, as well as Calypso's unfortunate demise.

Also, the Con Artist should have received an AST for helping Doom take out Aurora back in 6B. Updated that.

Minions Turn 8B

(free) Con Artist perplexes Doom's damage to 4.

(free) Doom perplexes his own damage to 5.

1. Doom makes a ranged attack on Northstar. 11 on 15. 2+1 = 3. You've gotta be kidding me.

(free) Doom copies Superman Enemy and outwits Northstar's HSS.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12@
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic (3/3) 20 pts U12
R Skrull Warrior (4/4) 14 pts W12
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts U13

299

Dr. Doom (3 SA, 1 KO, 2 DFD)
Con Artist (2 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) L-15
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16@
U Ka-Zar (6/7) W-6@@
R Northstar (4/5) W-13@ (HSS outwitted)

Alpha Flight TA 0pts

Northstar SA[2] KO[1]
Ka-Zar SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

CurBludgeon
09/29/2006, 13:20
And that's it for me on this game. Wakandaman, please accept my apologies for not using the con artist in first, perplexing down Kazar's defense so that Nighthawk's attack would have been a 12 on a 16, whereby that roll of 2+2 would have clobbered him, and second, perplexing up Doom's attack so that a roll of 2+1 would have badly hurt Northstar.

Seriously, I feel quite badly about that.

Juggernut
09/29/2006, 13:32
Alpha Flight turn 9

1) Shaman perplexes his own speed and Phases to S-16.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12@
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic (3/3) 20 pts U12
R Skrull Warrior (4/4) 14 pts W12
R Con Artist (2/3) 11 pts V2
R Moloid (2/2) 6 pts U13

299

Dr. Doom (3 SA, 1 KO, 2 DFD)
Con Artist (2 AST)
Skrull Warrior (1 SA, 1 KO)

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16@
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16
U Ka-Zar (6/7) W-6
R Northstar (4/5) W-13 (HSS outwitted)

Alpha Flight TA 0pts

Northstar SA[2] KO[1]
Ka-Zar SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

WakandaMan
09/29/2006, 20:57
And that's it for me on this game. Wakandaman, please accept my apologies for not using the con artist in first, perplexing down Kazar's defense so that Nighthawk's attack would have been a 12 on a 16, whereby that roll of 2+2 would have clobbered him, and second, perplexing up Doom's attack so that a roll of 2+1 would have badly hurt Northstar.

Seriously, I feel quite badly about that.

No problem man- looks like you just inherited my dice rolls while subbing for me is all. I wouldn't have perlexed up AV if I only needed a 5 myself. Thanks heaps for subbing in for me. Glad you got to play more than I did when I subbed for you.

That Latverian Twist was a classic! :p

WakandaMan
09/29/2006, 21:13
What does the text on the Laser Turret say?

Juggernut
09/29/2006, 21:21
Once per turn you can give a character occupying the same square a free action to make a ranged combat action against any opposing figure. AV=8 Damage=2 and Range=4.

Juggernut
09/29/2006, 21:22
uh...you're not gonna shoot me in the back are you?

WakandaMan
09/29/2006, 21:39
Have you declared any figures or TAs for your Team Ability? I didn't notice any looking through.

Juggernut
09/29/2006, 21:42
No not yet, it will probably be Doom anyway, haven't had a chance to hit him yet though.

WakandaMan
09/29/2006, 21:46
I'm just sorting out my map at the moment and setting up figures. I should get to around to making some turns in a couple of hours if you're still going to be on. I'm a bit busy at work at the moment.

Juggernut
09/29/2006, 21:53
Sorry, but it's getting really late over here. I'm knackered, gotta get some sleep. I'll post my turn tommorow.

WakandaMan
09/29/2006, 23:22
No probs mate. There's no rush.

WakandaMan
09/29/2006, 23:36
Just posting my team's dials for easy reference:

V Dr. Doom
Team: Minions of Doom
Range: 10 //
Points: 198
m-winga-normald-normalg-normal812183811173810163791537815278142671426713266132KOKOKOKO
SA [11] KO [1] AST [11] DFD [0]

R Intergang Medic
Team: Superman Enemy
Range: 0 /
Points: 20
m-normala-normald-normalg-normal661416514155131KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]

R Skrull Warrior
Team: Skrull
Range: 8 /
Points: 14
m-normala-normald-normalg-normal67151551315512154121KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]

R Con Artist
Team: No Affiliation
Range: 0 /
Points: 11
m-normala-normald-normalg-normal671315612145111KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]

R Moloid
Team: No Affiliation
Range: 0 /
Points: 6
m-normala-normald-normalg-normal6613145121KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]

WakandaMan
09/29/2006, 23:49
Doom, T9

Free) Doom perplexes the Skrull's AV up to 8.

Free) Con Artist Perplexes the Skrull's Damage up to 2.

1) The Skrull Warrior will attack Northstar with a close combat attack. AV of 8 vs. DV of 16. Needs an 8. Rolls an 8 (5+3). BC roll: 5. Northstar takes 2 clicks. 1 SA for the Skrull, and 1 AST for Doom and the Con Artist.

Free) Doom Outwits Ka-zar's Charge.

2) Intergang Medic moves to W11.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12@ (MM onto Skrull, then Moloid, then Medic)
[3 SA, 1 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic (3/3) 20 pts U12
R Skrull Warrior (4/4) 14 pts W12 @
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts V2
[3 AST]
R Moloid (2/2) 6 pts U13

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16@
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16
U Ka-Zar (6/7) W-6 (Charge Outwitted)
R Northstar (2/5) W-13

Alpha Flight TA 0pts

Northstar SA[2] KO[1]
Ka-Zar SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
09/30/2006, 07:57
Alpha Flight 10A

It seems Ka-Zars position hasn't been updated from a while ago, he's at X-11, that's how he was able to hit Calypso. Sorry about that hadn't noticed it until now. Also your lof to Ka-Zar is blocked so I'll change your outwit to Sunfire's RCE, is that okay?

free) Alpha Flight TA target is...Doom!!

1) Ka-Zar attempts to hit the Skrull, Skrull roll=1, need 6 roll=2,4 hit. BFC=5. 3 damage to Skrull Warrior.

2) Northstar tries to flurry the Skrull, skrull roll1= 5, 7 on 12 need 5 roll1= 5,3 hit. BFC=4. 1 damage and KO. Northstar's 2nd attack will be on Doom, 7+1 on 17 need 9 roll=2,6 just missed.

free) Shaman perplexes Sunfire's damage

3) Sunfire atempts to burn the Moloid, 7 on 13 need 6 roll= 5,6 hit. 2 damage and KO.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12@ (MM onto Skrull, then Moloid, then Medic)
[3 SA, 1 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic (3/3) 20 pts W11@
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts V2
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16@ (RCE outwitted)
U Ka-Zar (6/7) X-11@
R Northstar (2/5) W-13@

Alpha Flight TA = DOOM

Northstar SA[3] KO[2]
Ka-Zar SA[2] KO[1]
Sunfire SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

WakandaMan
10/01/2006, 01:49
It seems Ka-Zars position hasn't been updated from a while ago, he's at X-11, that's how he was able to hit Calypso. Sorry about that hadn't noticed it until now. Also your lof to Ka-Zar is blocked so I'll change your outwit to Sunfire's RCE, is that okay?

Well that really sucks. I'm not sure I would've done the same moves I did last turn if I'd have known that Ka-zar was already based with my Skrull. Hrrr. For example, I certainly wouldn't have moved my medic into base with Ka-zar, and I might've attacked Ka-zar instead of Northstar with the Skrull as well. :angry: :(

I'll therefore leave my Medic back where he was as if he hadn't moved, but the rest can stay the same. That's annoying though.

I also just noticed that I forgot to clear Doom's token last turn.

Doom, T10

1) Con Artist moves to X4.

Free) Con Artist and Doom both perplex his damage up to 5.

2) Doom rolls for Breakaway. Rolls a 3. Fail.

Free) Doom outwits Ka-zar's Charge

3) Intergang Medic moves to V11.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12 @ (MM onto Medic)
[3 SA, 1 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic (3/3) 20 pts V11@
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts X4 @
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16@
U Ka-Zar (6/7) X-11@ (charge outwitted)
R Northstar (2/5) W-13@

Alpha Flight TA = DOOM

Northstar SA[3] KO[2]
Ka-Zar SA[2] KO[1]
Sunfire SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
10/01/2006, 07:13
Alpha Flight 11A

1) Shaman perplexes his damage and shoots at Doom, 9+1 on 17 need 7 roll= 4,2 miss.

The others clear.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12 @ (MM onto Medic)
[3 SA, 1 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic (3/3) 20 pts V11@
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts X4 @
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16@
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16
U Ka-Zar (6/7) X-11 (charge outwitted)
R Northstar (2/5) W-13

Alpha Flight TA = DOOM

Northstar SA[3] KO[2]
Ka-Zar SA[2] KO[1]
Sunfire SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

WakandaMan
10/01/2006, 22:15
Doom, T11

I'll just clear. Doom will Outwit Shaman's Perplex.

Minions of Doom (home)

V Dr. Doom (8/9) 198 pts V12 (MM onto Medic)
[3 SA, 1 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic (3/3) 20 pts V11
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts X4
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16@
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16
U Ka-Zar (6/7) X-11 (charge outwitted)
R Northstar (2/5) W-13

Alpha Flight TA = DOOM

Northstar SA[3] KO[2]
Ka-Zar SA[2] KO[1]
Sunfire SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Juggernut
10/02/2006, 05:42
Alpha Flight 12A

1) Ka-Zar will charge to W-10 and attack the medic, 9 on 14 need 5 roll=5,2 hit. BFC=3. 2 damage to medic.
2) Northstar will try to hit Doom with his flurry, 7+1 on 17 need 9, roll 1= 6,4 hit. BFC=6. Doom MM damage to medic, 2 damage and KO. Northstar's second attack, need 9 roll= 6,3 hit. BFC=3 1 damage to Doom.
free) Shaman gets his perplex back after medic KOed so he ups Sunfire's AV.
3) Sunfire tries to hit Doom, 7+1 on 16 need 8 roll=1,5 miss.

Minions of Doom (home)

V Dr. Doom (7/9) 198 pts V12 (MM onto Medic)
[3 SA, 1 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic KOKO
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts X4
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16@
U Ka-Zar (6/7) W-10@
R Northstar (2/5) W-13@

Alpha Flight TA = DOOM

Northstar SA[5] KO[3]
Ka-Zar SA[3] KO[1]
Sunfire SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

WakandaMan
10/02/2006, 05:55
Doom, T12

1) Doom will attack Northstar with a ranged attack. AV of 10 vs DV of 14. Needs a 3. Rolls a 9 (6+3). Hit for 3 damage minus 1 for Toughness and the KO.

2) Con Artist moves to V9.

Minions of Doom (home)

V Dr. Doom (7/9) 198 pts V12 @
[4 SA, 2 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic KOKO
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts V9 @
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16
R Aurora KO'ed
R Puck KO'ed
R Sunfire (3/6) V-16@
U Ka-Zar (6/7) W-10@
R Northstar KOed

Alpha Flight TA = DOOM

Northstar SA[5] KO[3]
Ka-Zar SA[3] KO[1]
Sunfire SA[1] KO[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Will Doom survive? This looks like it will be a nail-biter! :eek:

Juggernut
10/02/2006, 06:06
Alpha Flight 13A

1) Shaman perplexes damage and psychic attacks Doom, 9+1 on 16 need 6, roll=6,2 hit. 3 damage to Doom.
2) Sunfire will push to burn Doom, (wrote shaman by mistake) 7 on 14 need 7 roll= 5,4 hit. 2 damage after toughness.
3) Ka-Zar will try to break away, roll=4, he charges to V-11 to hit Doom, 9 on 13 need 4 roll= 3,1 hit. BFC = 5. 3 damage and KO.

Wow, finally took the guy down.

Minions of Doom (home)

V Dr. Doom KOKO
[4 SA, 2 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic KOKO
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts V9 @
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16
R Aurora KO'ed
R Puck KO'ed
R Sunfire (2/6) V-16@@
U Ka-Zar (6/7) W-10@
R Northstar KOed

Alpha Flight TA = DOOM

Northstar SA[5] KO[3]
Ka-Zar SA[4] KO[2]
Sunfire SA[2] KO[1]
Shaman SA[1]


286

HO: Nighthawk, S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is d

WakandaMan
10/02/2006, 06:10
I clear. :(

Juggernut
10/02/2006, 10:18
I clear also.

I never realised how annoying Mastermind can be, usually I have someone with outwit with me when I face it so it was always easy to just remove it. I'll probably start using it more after this.

Minions of Doom (home)

V Dr. Doom KOKO
[4 SA, 2 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic KOKO
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts V9
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16
R Aurora KO'ed
R Puck KO'ed
R Sunfire (2/6) V-16
U Ka-Zar (5/7) V-11
R Northstar KOed

Alpha Flight TA = DOOM

Northstar SA[5] KO[3]
Ka-Zar SA[4] KO[2]
Sunfire SA[2] KO[1]
Shaman SA[1]


286

HO: S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is d

rouge2
10/02/2006, 10:27
Only two turns remain for the Con artist to mow down three opponents.

Be Afraid. Be Very Afraid.

;)

WakandaMan
10/02/2006, 20:35
Minion, T13

Free) Con Artist perplexes her own movement to 6.

1) She runs like a girl to V3.

Minions of Doom (home)

V Dr. Doom KOKO
[4 SA, 2 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic KOKO
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts V3 @
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16
R Aurora KO'ed
R Puck KO'ed
R Sunfire (2/6) V-16
U Ka-Zar (5/7) V-11
R Northstar KOed

Alpha Flight TA = DOOM

Northstar SA[5] KO[3]
Ka-Zar SA[4] KO[2]
Sunfire SA[2] KO[1]
Shaman SA[1]


286

HO: S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable click.

Juggernut
10/02/2006, 20:49
1) Ka-Zar chases after her, barechested and brandishing a large knife! Runs to W-3
2) Shaman perplexes his movement and phases to X-9.
3) Sunfire flies to V-9

Minions of Doom (home)

V Dr. Doom KOKO
[4 SA, 2 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic KOKO
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (2/3) 11 pts V3 @
[3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16@
R Aurora KO'ed
R Puck KO'ed
R Sunfire (2/6) V-9@
U Ka-Zar (5/7) W-3@
R Northstar KOed

Alpha Flight TA = DOOM

Northstar SA[5] KO[3]
Ka-Zar SA[4] KO[2]
Sunfire SA[2] KO[1]
Shaman SA[1]


286

HO: S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable click.

Juggernut
10/04/2006, 10:34
Counting backwards through the turns I just now realise that was my 15th turn, I thought I had one more. You still have one more turn, you could attempt to hit Ka-Zar, pick up another stat.

Great game, man! I was pretty terrified of the prospect of facing Doom but I was very lucky once again.

My updated stats:

R Sasquatch 80 pts
SA [6] KO [3] AST [0] DFD [0]
R Northstar 52 pts
SA [13] KO [7] AST [0] DFD [0]
R Aurora 50 pts
SA [9] KO [4] AST [0] DFD [0]
R Puck 38 pts
SA [7] KO [2] AST [0] DFD [0]
E Shaman*** 66 pts -MVP
SA [9] KO [2] AST [4] DFD [0]
R Diamond Lil 36 pts
SA [3] KO [0] AST [0] DFD [0]
R Marrina 20 pts
SA [7] KO [1] AST [0] DFD [0]
U Vindicator*, ** 104 pts
SA [11] KO [3] AST [0] DFD [0]
U Ka-Zar 40 pts
SA [10] KO [4] AST [0] DFD [0]
R Sunfire 40 pts
SA [6] KO [3] AST [0] DFD [0]

594

Recruit Pts 98

My next team:

Shaman - 66pts
Aurora - 50pts
Sasquatch - 80pts
Ka-Zar - 40pts
Sunfire - 40pts
Marrina - 20pts
Alpha Flight TA - 0pts
= 296pts

CurBludgeon
10/04/2006, 10:39
Man, I take full blame for this loss. This game haunts me when I think of those two key misses. Stupid, stupid dice.

rouge2
10/05/2006, 16:16
Hey Wakanda, please send Turtle a PM if you're still interested in that trade.

-thanks

WakandaMan
10/07/2006, 00:47
Minion, T15

Free) Con Artist perplexes her own AV up to 7.

1) Con Artist attacks Ka-Zar. AV of 7 vs DV of 15 +2 for CR. Needs a 10. Rolls a 10! (5+5). BC roll: 6! Hit for 2 click plus knockback into the map edge at X3. No knockback damage due to CR. 1 SA for the Con Artist. Woot!

I noticed that I didn't give the Medic a DFD for taking a hit for Doom earlier either. Added that in.

Minions of Doom (home)

V Dr. Doom KOKO
[4 SA, 2 KO, 1 AST, 2 DFD]
R Nighthawk KOed
LE Calypso KOed
R Intergang Medic KOKO
[1 DFD]
R Skrull Warrior KOKO
[2 SA, 1 KO]
R Con Artist (1/3) 11 pts V3 @@
[1 SA, 3 AST]
R Moloid KOKO

299

vs

Alpha Flight (visitor)

E Shaman (6/6) S-16@
R Aurora KO'ed
R Puck KO'ed
R Sunfire (2/6) V-9@
U Ka-Zar (3/7) W-3@
R Northstar KOed

Alpha Flight TA = DOOM

Northstar SA[5] KO[3]
Ka-Zar SA[4] KO[2]
Sunfire SA[2] KO[1]
Shaman SA[1]


286

HO: S15, Laser Turret @ N18
LO: R12, S16, L9

Map: DC C

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable click.

WakandaMan
10/07/2006, 00:49
Man, I take full blame for this loss. This game haunts me when I think of those two key misses. Stupid, stupid dice.

Don't blame yourself man. You had shoddy dice rolls, and I would've done that same thing as you did. I'm peeved that I tried to roll breakaway with Doom earlier to target two figures at once instead of just taking out Northstar- I think that might have cost me the game actually. :(

WakandaMan
10/07/2006, 00:53
V Dr. Doom* 198 pts
SA [15] KO [3] AST [12] DFD [2]
R Taskmaster 39 pts
SA [14] KO [3] AST [0] DFD [0]
R Yellow Jacket 22 pts
SA [1] KO [1] AST [0] DFD [0]
R Whizzer 36 pts
SA [7] KO [2] AST [0] DFD [0]
R Radioactive Man 66 pts
SA [5] KO [2] AST [0] DFD [0]
R Calypso 29 pts
SA [1] KO [0] AST [2] DFD [1]
U Stilt-Man 57 pts
SA [0] KO [0] AST [0] DFD [0]
R Sidewinder 22 pts
SA [0] KO [0] AST [0] DFD [0]
R Skrull Warrior 14 pts
SA [2] KO [1] AST [0] DFD [0]
U Super Skrull 127 pts
SA [0] KO [0] AST [0] DFD [0]
R AIM Agent 13 pts
SA [0] KO [0] AST [0] DFD [0]
R Moloid 6 pts
SA [0] KO [0] AST [0] DFD [0]
R Wingless Wizard 51 pts
SA [3] KO [0] AST [1] DFD [0]
R Paste Pot Pete 36 pts
SA [6] KO [4] AST [0] DFD [1]
R Klaw 60 pts
SA [1] KO [0] AST [0] DFD [0]
R Con Artist 11 pts
SA [1] KO [0] AST [3] DFD [0]
R Intergang Medic 20 pts
SA [0] KO [0] AST [0] DFD [1]
R Nighthawk 28 pts
SA [4] KO [1] AST [0] DFD [0]

WakandaMan
10/07/2006, 01:01
By the way Turtle, when you come to check this- I don't think I drafted Yellowjacket. She was on my list to draft, but I don't think I actually got her. Could you verify that at all?

I'll PM you my team for next round once I work it out. Should be interesting.

I will upgrade Taskmaster to his Experienced version using SA's please.

TMNT99
10/11/2006, 11:26
By the way Turtle, when you come to check this- I don't think I drafted Yellowjacket. She was on my list to draft, but I don't think I actually got her. Could you verify that at all?

I'll PM you my team for next round once I work it out. Should be interesting.

I will upgrade Taskmaster to his Experienced version using SA's please.

Nope, you did draft her.

TMNT99
10/11/2006, 11:31
It's officially, Alpha Flight wins this one:

Win - Alpha Flight (434 pts)

Loss - Minions of Doom (166 pts)

WakandaMan
10/11/2006, 20:29
Nope, you did draft her.

That's cool, I just wasn't sure. My draft started going pretty fast near the end so I must have missed that one.