PDA

View Full Version : Game 1 - Thunderbolts vs Sinister Six


TMNT99
09/25/2006, 12:18
The hometown heroes mbauers's Thunderbolts (home) vs the visiting Kazzigum's Sinister 6 (visitor)

Thunderbolts (home)

U Baron Zemo (6/6) 90 pts
R Songbird* (5/5) 49 pts
R Jolt* (5/5) 37 pts
R Mach 1* (6/6) 63 pts
R Blizzard (5/5) 35 pts
R Swordsman (5/5) 20 pts
Pog Dallas Riordan 6 pts

* w/ Thunderbolts 15 pts (Hydra)

300

vs

Sinister 6 (visitor)

R Sandman (6/6) 61 pts
R Electro (SIN) (5/5) 30 pts
E Kraven (SIN) (7/7) 56 pts
E Doctor Octopus (CT) (6/6) 44 pts
R Mysterio* (4/4) 44 pts
* w/ Taunt 15 pts
E Vulture (FF) (5/5) 41 pts

300

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

mbauers
09/25/2006, 13:37
I was worried when I saw that BFC, but then I saw that E Kraven is not a member of the sinister syndicate. phew.
Ok, so here's my initial placement, and I'll go first after you place your figs and objects. Good luck!

Thunderbolts (home)

1) U Baron Zemo (6/6) 90 pts W12
2) R Songbird* (5/5) 49 pts W15
3) R Jolt* (5/5) 37 pts X14
4) R Mach 1* (6/6) 63 pts W14
5) R Blizzard (5/5) 35 pts X15
6) R Swordsman (5/5) 20 pts W13
7) Pog Dallas Riordan 6 pts W11

* w/ Thunderbolts 15 pts (Hydra)

300

vs

Sinister 6 (visitor)

R Sandman (6/6) 61 pts
R Electro (SIN) (5/5) 30 pts
E Kraven (SIN) (7/7) 56 pts
E Doctor Octopus (CT) (6/6) 44 pts
R Mysterio* (4/4) 44 pts
* w/ Taunt 15 pts
E Vulture (FF) (5/5) 41 pts

300

HO: T14, O15, ?
LO: O16, ?, ?

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

I will also post my dials shortly.

mbauers
09/25/2006, 13:39
Tbolts:
U Baron Zemo
Team: Masters of Evil
Range: 6 /
Points: 90
m-normala-normald-normalg-normal81016381015369152681425814157131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Songbird
Team: Avengers
Range: 8 /
Points: 44
m-winga-normald-normalg-normal10816398152871527614265131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Jolt
Team: Avengers
Range: 6 /
Points: 32
m-normala-normald-normalg-normal9816288152871517714176131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Mach 1
Team: Avengers
Range: 8 /
Points: 58
m-winga-normald-normalg-normal891628816178152771526714167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Blizzard
Team: No Affiliation
Range: 8 /
Points: 35
m-normala-normald-normalg-normal8915167141551314412144111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Swordsman
Team: No Affiliation
Range: 0 /
Points: 20
m-normala-normald-normalg-normal8816178151771527714166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Dallas Riordan
Team: No Affiliation
Range: 0 /
Points: 6
m-normala-normald-normalg-normal69151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO[/QUOTE]

Kazzigum
09/25/2006, 20:43
Well, you are not making me feel any better about my descision to go with E Kraven over R Kraven. Man, too bad. I shot myself in the foot there. See, I knew there was a reason the R was my favorite...

Hey, this is the first time I've played on this map online. Anyone else notice that it's wrong? The pond is moved over one from where is actually appears on the real map. Man, that threw me. Just spend 5 minutes modifying the real map with tokens to make it look like the online one (because that's the one we're playing on...). Also, you are aware of the weird stuff regarding this map in the Shortcuts thread right? In particular regarding the chainlink fences...

Sinister Six Set-Up:

Thunderbolts (home)

1) U Baron Zemo (6/6) 90 pts W12
2) R Songbird* (5/5) 49 pts W15
3) R Jolt* (5/5) 37 pts X14
4) R Mach 1* (6/6) 63 pts W14
5) R Blizzard (5/5) 35 pts X15
6) R Swordsman (5/5) 20 pts W13
7) Pog Dallas Riordan 6 pts W11

* w/ Thunderbolts 15 pts (Hydra)

300

vs

Sinister 6 (visitor)

R Sandman (6/6) 61 pts B-13
R Electro (SIN) (5/5) 30 pts B-16
E Kraven (SIN) (7/7) 56 pts B-14
E Doctor Octopus (CT) (6/6) 44 pts B-10
R Mysterio* (4/4) 44 pts B-15
* w/ Taunt 15 pts
E Vulture (FF) (5/5) 41 pts A-14

300

HO: T14, O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

This BFC made me say ... "Son of ah....."

mbauers
09/25/2006, 20:45
No I wasn't, so thanks for the heads up. I'll go check the shortcuts, then I'll post first move. And good luck to you sir!

Kazzigum
09/25/2006, 20:50
Yes, good luck to you too. Man, you guys are a lot more mobile than last time...

If we weren't such hardened criminals, it'd almost be enough to make us cry.

:laugh:

mbauers
09/25/2006, 21:02
If you don't mind, I numbered your guys so it's easier for me to know who's who.

Tbolts 1a:
free) "Muah haha, what a bunch of... I mean, let's stop those law-breakers!" Zemo says. "Guys, why is Citizen V laughing maniacally?" asked Jolt, the only clueless member. Leadership fails.

1)"Er, must be nerves Jolt. Hop on!" Mach 1 flies to O15, dropping Jolt at P16. On the way, he picks up the HO at T14.

2) "C'mon Gill, stop shaking." Songbird flies to O16, carrying Blizzard to P15.

3) "I better not get involved in this. I'm just here to make sure this is legit. I swear to God, if any of those freaks touch me..." Dallas Riordan runs to Q12.

free) Zemo (disguised as Citizen V) draws his sword and points it at Doc Ock.

Sinister Six Set-Up:

Thunderbolts (home)

1) U Baron Zemo (6/6) 90 pts W12
2) R Songbird* (5/5) 49 pts O16 @ (hindering)
3) R Jolt* (5/5) 37 pts P16
4) R Mach 1* (6/6) 63 pts O15 @ (hindering) /w HO
5) R Blizzard (5/5) 35 pts P15
6) R Swordsman (5/5) 20 pts W13
7) Pog Dallas Riordan 6 pts Q12 @

* w/ Thunderbolts 15 pts (Hydra)

300

vs

Sinister 6 (visitor)

1) R Sandman (6/6) 61 pts B-13
2) R Electro (SIN) (5/5) 30 pts B-16
3) E Kraven (SIN) (7/7) 56 pts B-14
4) E Doctor Octopus (CT) (6/6) 44 pts B-10
5) R Mysterio* (4/4) 44 pts B-15
* w/ Taunt 15 pts
6) E Vulture (FF) (5/5) 41 pts A-14

300

HO: Mach 1, O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

your go

mbauers
09/25/2006, 21:03
Can I also say that it's pretty impressive that we both have exactly 300 point teams.

Kazzigum
09/25/2006, 21:10
Before I go, just a quick note. Riordan cannot move to that position. She is standing outside the chainlink fence at W-11. This is one of the reasons I asked about the map. Of course, if I was supposed to stand beside Zemo, that's the only way I'd do it too -- with a fence between us...

mbauers
09/25/2006, 21:12
Before I go, just a quick note. Riordan cannot move to that position. She is standing outside the chainlink fence at W-11. This is one of the reasons I asked about the map. Of course, if I was supposed to stand beside Zemo, that's the only way I'd do it too -- with a fence between us...

Ah ####, I didnt see that fence. I only saw the one at K4-9. Well, better to find out now than never. I guess just put her at v12 then.

mbauers
09/25/2006, 21:14
Or if I can instead move Zemo to Q13, I'd rather do that. This is regular season though, so I leave it up to you.

Kazzigum
09/25/2006, 21:15
Can I also say that it's pretty impressive that we both have exactly 300 point teams.

Actually, no. That is an error. We're at 291.

Kazzigum
09/25/2006, 21:16
Or if I can instead move Zemo to Q13, I'd rather do that. This is regular season though, so I leave it up to you.

Not a problem.

mbauers
09/25/2006, 21:22
Not a problem.

I guess it makes sense for Dallas to be chilling behind the fence. Oh, and rep for being a good sport.

LeeMac38
09/25/2006, 21:48
Hey, this is the first time I've played on this map online. Anyone else notice that it's wrong? The pond is moved over one from where is actually appears on the real map. Man, that threw me. Just spend 5 minutes modifying the real map with tokens to make it look like the online one (because that's the one we're playing on...). Also, you are aware of the weird stuff regarding this map in the Shortcuts thread right? In particular regarding the chainlink fences...




yes i played it and learned the hard way after i had incorrectly positioned some figures on my real map. i posted something about it in the main thread and got no response.

Kazzigum
09/25/2006, 21:53
Hey, no problem for me if you want to number them. I just usually don't do it because I don't want them to know what order I value them in. They're a testy bunch...

Sinister Six Turn 1:

Free) "A sword. How quaint. Spread Out!" Doc Ock checks leadership. Roll is -- 3. Fails. Apparently, there's just too much noise on the site.

1) "I told you they'd perch on that ledge. She is a bird-brain after all..." Vulture grabs a fist full of Sandman's sweater and flies to K-24. He tosses Sandman into L-24.

2) Mysterio vanishes in a puff of smoke, reapearing in G-11, where his shadowy form lurks beneath the tirewell of the towtruck there.

3) "I smell fear on the wind. Unworthy prey approaches..." Kraven suanters over to F-12.

Free) "Ah-ha-ha-haaaa...." Mysterio activates a hand-held, localized psychic supressor -- outwits Songbird's TK.
=======================================================

Thunderbolts (home)

1) U Baron Zemo (6/6) 90 pts Q-13 @
2) R Songbird* (5/5) 49 pts O16 @ (hindering)
3) R Jolt* (5/5) 37 pts P16
4) R Mach 1* (6/6) 63 pts O15 @ /w HO
5) R Blizzard (5/5) 35 pts P15
6) R Swordsman (5/5) 20 pts W13
7) Pog Dallas Riordan 6 pts Q12

* w/ Thunderbolts 15 pts (Hydra)

300

vs

Sinister 6 (visitor)

1) R Sandman (6/6) 61 pts L-24
2) R Electro (SIN) (5/5) 30 pts B-16
3) E Kraven (SIN) (7/7) 56 pts F-12 @
4) E Doctor Octopus (CT) (6/6) 44 pts B-10
5) R Mysterio* (4/4) 44 pts G-11 (hindering)(stealthed) @
* w/ Taunt 15 pts
6) E Vulture (FF) (5/5) 41 pts K-24 @

300

HO: Mach 1, O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

Just an FYI, Mach does not benefit from hidering terrain if he is holding the objest.

You are up.

Kazzigum
09/25/2006, 21:55
yes i played it and learned the hard way after i had incorrectly positioned some figures on my real map. i posted something about it in the main thread and got no response.

Yeah, I'm not sure what can really be done about it. We do use the online maps first after all. Still, it might be a good idea to note the discrepency in the FAQ as well.

mbauers
09/25/2006, 22:14
2a:
"I told you they'd rely on that fool. There's nothing wrong with wearing a mask, but a fish bowl? C'mon. Gill, give us some cover while I advance."

1) Zemo runs to O14. No push (WP).

2) Gill puts up a barrier at O13, N14, N15, N16

3) Dallas hops the fence to V12.



=======================================================

Thunderbolts (home)

1) U Baron Zemo (6/6) 90 pts O14 @@
2) R Songbird* (5/5) 49 pts O16 (hindering)
3) R Jolt* (5/5) 37 pts P16
4) R Mach 1* (6/6) 63 pts O15 /w HO
5) R Blizzard (5/5) 35 pts P15 @
6) R Swordsman (5/5) 20 pts W13
7) Pog Dallas Riordan 6 pts V12 @

* w/ Thunderbolts 15 pts (Hydra)

300

vs

Sinister 6 (visitor)

1) R Sandman (6/6) 61 pts L-24
2) R Electro (SIN) (5/5) 30 pts B-16
3) E Kraven (SIN) (7/7) 56 pts F-12 @
4) E Doctor Octopus (CT) (6/6) 44 pts B-10
5) R Mysterio* (4/4) 44 pts G-11 (hindering)(stealthed) @
* w/ Taunt 15 pts
6) E Vulture (FF) (5/5) 41 pts K-24 @

300

HO: Mach 1, O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

Just an FYI, Mach does not benefit from hidering terrain if he is holding the objest.

Yeah I know, but he's holding one Heavy Object, and he's on top of another one :-)

your go

Kazzigum
09/26/2006, 04:30
Oops, didn't notice you picked up the other object. My bad.

Sinister Six Turn 2:

1) "Let's get 'em." Vulture pushes, grabbing Sandman and flying to R-14. He sets Sandman down in Q-15. Vulture takes 1 click for the push.

Free) Sandman: "Hello there, pasty. You and your girlfriend ready to play?"

2) "Why must I do everything myself?" Doctor Octopus leaps/climbs to K-15.

3) Electro dashes to I-20.

Kraven and Mysterio clear.

==================================================

Thunderbolts (home)

1) U Baron Zemo (6/6) 90 pts O14 @@
2) R Songbird* (5/5) 49 pts O16 (hindering)
3) R Jolt* (5/5) 37 pts P16
4) R Mach 1* (6/6) 63 pts O15 /w HO (hindering)
5) R Blizzard (5/5) 35 pts P15 @
6) R Swordsman (5/5) 20 pts W13
7) Pog Dallas Riordan 6 pts V12 @

* w/ Thunderbolts 15 pts (Hydra)

300

vs

Sinister 6 (visitor)

1) R Sandman (6/6) 61 pts Q-15
2) R Electro (SIN) (5/5) 30 pts I-20 @
3) E Kraven (SIN) (7/7) 56 pts F-12
4) E Doctor Octopus (CT) (6/6) 44 pts K-15 (hindering) @
5) R Mysterio* (4/4) 44 pts G-11 (hindering)(stealthed)
* w/ Taunt 15 pts
6) E Vulture (FF) (4/5) 41 pts R-14 @@

291

HO: Mach 1, O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

And now we hope for the best...

your go

mbauers
09/26/2006, 05:09
3a:
free) "Octavius is the only one worth a damn. Take him down and the rest will fall." Zemo's leadership is successful.

1) "Melissa, I'm faster than this guy, but I don't think I can slow him down much," says Jolt. "Don't worry, that geezer's too winded to keep up with us. Just follow the plan." Songbird flies to P10, carrying Blizzard to Q10.

2) "You're right Ock, you have no honor. There's no sense in using my sword on you." Zemo draws his gun and runs to P11 shooting at Doc Ock (MOE push). Songbird uses low frequency harmonics to keep Ock off balance (+1 hydra). 11 on a 16. Just hits with a 5 for 3 clicks and the SA. 1 AST to songbird. After I posted this, I saw that you had Ock as "hindering". On my map he's in the water, which is clear terrain for ranged combat purposes. Maybe this was confusion with what you had said about the map differences? Not sure, so I'm continuing.

3) "Cmon Hallie, leave sandy to himself." Mach 1 running shots to P12, carrying Jolt to P13. She gives his systems a boost of bioelectric energy (+1 hydra). 10 on a 15, hits with 3,3 for 2 clicks and knockback to I15. 1 SA, No AST.

4) Swordsman uses fancy, shmancy gadgetry to L/C to Q11.

Sorry that took so long, I was looking up rules and such.
==================================================

Thunderbolts (home)

1) U Baron Zemo (5/6) 90 pts P11 @@
2) R Songbird* (5/5) 49 pts P10 @
3) R Jolt* (5/5) 37 pts P13
4) R Mach 1* (6/6) 63 pts P12 /w HO (hindering) @
5) R Blizzard (5/5) 35 pts Q10
6) R Swordsman (5/5) 20 pts Q11 @
7) Pog Dallas Riordan 6 pts V12

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 1 SA
Mach 1 1 SA
Songbird 1 AST

vs

Sinister 6 (visitor)

1) R Sandman (6/6) 61 pts Q-15
2) R Electro (SIN) (5/5) 30 pts I-20 @
3) E Kraven (SIN) (7/7) 56 pts F-12
4) E Doctor Octopus (CT) (1/6) 44 pts I-15 (hindering) @
5) R Mysterio* (4/4) 44 pts G-11 (hindering)(stealthed)
* w/ Taunt 15 pts
6) E Vulture (FF) (4/5) 41 pts R-14 @@

291

HO: Mach 1, O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.


your go

GreatArelius1
09/26/2006, 05:33
Hehe nice witty banter you two, always good when villians vs villians; well 'former' villians :)

Kazzigum
09/26/2006, 05:42
Alas, I always forget about the water thing. It just seems logical to me that if you are actually standing in the water that you should be partially obscured. Sadly, it does not appear to be that way in the rules.

Sinister Six Turn 3:

1) "Hey, where ya guys thing yer goin'?" Sandman transforms to a pile of sand and slithers down the steps to Q-13.

2) "Hmm, perhaps this prey has teeth after all." Kraven dashes to N-15.

3) Mysterio shifts over to J-9.

Free) Mysterio launches a pellet at Zemo, producing a foul smoke that keeps him on his heels -- outwits running shot.

Doctor Octopus, Electro and Vulture clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (5/6) 90 pts P11 @@
2) R Songbird* (5/5) 49 pts P10 @
3) R Jolt* (5/5) 37 pts P13
4) R Mach 1* (6/6) 63 pts P12 /w HO @
5) R Blizzard (5/5) 35 pts Q10
6) R Swordsman (5/5) 20 pts Q11 @
7) Pog Dallas Riordan 6 pts V12

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 1 SA
Mach 1 1 SA
Songbird 1 AST

vs

Sinister 6 (visitor)

1) R Sandman (6/6) 61 pts Q-13 @
2) R Electro (SIN) (5/5) 30 pts I-20
3) E Kraven (SIN) (7/7) 56 pts N-15 @
4) E Doctor Octopus (CT) (1/6) 44 pts I-15 (hindering)
5) R Mysterio* (4/4) 44 pts J-9(stealthed from the south) @
* w/ Taunt 15 pts
6) E Vulture (FF) (4/5) 41 pts R-14

291

HO: Mach 1, O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.


your go

mbauers
09/26/2006, 05:47
Ok, the thing i was trying to look up last turn was about the stairs. See where Sandman is now, the top square of stairs? I know he's adjacent to Jolt, but I think he's not adjacent to Mach 1. Even though Mach's square is diagonally adjacent, mach is grounded. I think the top square of stairs is considered elevated. Is this right?

Kazzigum
09/26/2006, 05:58
I don't think so. I had never heard anything like that -- not that amounts to much. But if that were the case, then Zemo should not have been able to move there in turn 1, since he did not use the front of the stairs to reach the elevated portion.

Hmmm, I don't really know. I was assuming that I was adjacent to both Swordsman and Mach as well as Jolt...

mbauers
09/26/2006, 06:05
I think I'm right about the Mach thing, so here goes.

Tbolts 4a:
free) "Press the attack! We've got them on the run!" Zemo's leadership is successful.

1) "Keep moving Jolt! And use a lot of exclamation marks! They scare the enemy!" Mach 1 running shots to T14, carrying Jolt to S15. He throws the HO at vulture, and Jolt juices up his systems again (+1 hydra). Roll is a critical hit, super senses misses. Vulture takes 4 clicks and is KOed. Sorry I injured your mvp :ermm: (actually, i wanted the KO with jolt anyway. Mach already had 5 KOs. But i guess I can't complain).

2) Dallas riordan gets a moment of insanity and runs to P13.

3) "Gill, buy us some time!" "Ok, Ze... uh CV." Blizzard makes a barrier at
P9, O10, O11, and P12. (possible DFD)

Others clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (5/6) 90 pts P11
2) R Songbird* (5/5) 49 pts P10
3) R Jolt* (5/5) 37 pts S15
4) R Mach 1* (5/6) 63 pts T14 @@
5) R Blizzard (5/5) 35 pts Q10 @
6) R Swordsman (5/5) 20 pts Q11
7) Pog Dallas Riordan 6 pts P13 @

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 1 SA
Mach 1 2 SA, 1 KO
Songbird 1 AST

vs

Sinister 6 (visitor)

1) R Sandman (6/6) 61 pts Q-13 @
2) R Electro (SIN) (5/5) 30 pts I-20
3) E Kraven (SIN) (7/7) 56 pts N-15 @
4) E Doctor Octopus (CT) (1/6) 44 pts I-15 (hindering)
5) R Mysterio* (4/4) 44 pts J-9(stealthed from the south) @
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

HO: Mach 1, O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.


your go

Kazzigum
09/26/2006, 06:06
Well, I gotta go get some sleep. C-ya tomorrow night.

mbauers
09/26/2006, 06:08
I don't think so. I had never heard anything like that -- not that amounts to much. But if that were the case, then Zemo should not have been able to move there in turn 1, since he did not use the front of the stairs to reach the elevated portion.

Hmmm, I don't really know. I was assuming that I was adjacent to both Swordsman and Mach as well as Jolt...

Well, swordsmans at Q11, so it would only be Mach and Jolt. Hmm. I certainly wouldn't have tried to breakaway with Mach if I needed a 6. Should we wait for a ref? Also, if the ref says I'm right, would you have moved sandman somewhere else? We can redo it, if it comes to that.

mbauers
09/26/2006, 06:09
Well, I gotta go get some sleep. C-ya tomorrow night.

Alrighty, if you can try to check tomorrow during the day when turtle and those guys are on and we can see if we have to redo your turn, my turn, etc. later.

mbauers
09/26/2006, 13:29
I don't think so. I had never heard anything like that -- not that amounts to much. But if that were the case, then Zemo should not have been able to move there in turn 1, since he did not use the front of the stairs to reach the elevated portion.

Hmmm, I don't really know. I was assuming that I was adjacent to both Swordsman and Mach as well as Jolt...

Also, I checked and Zemo would be able to get to Q13 on his first turn. He has 8 move, so it takes 6 move to get to Q12, 7th to go to P13 (diagonally), and then finish to move to Q13. Anyway, I'm asking on the forum if my move was correct. If I was right, we can redo your previous turn, because I don't want you to have to move sandman there if you don't want to. You gave me a tap back with the fence thing, so let's be fair. If I was wrong, I'll re take my turn, because I would never try to break away from sandman's plasticity.

TMNT99
09/26/2006, 13:48
Mbauers is correct, Sandman is elevated, the other stair not. Anyone in P-13 is not adjacent to someone in Q-13.

mbauers
09/26/2006, 15:11
Mbauers is correct, Sandman is elevated, the other stair not. Anyone in P-13 is not adjacent to someone in Q-13.

Thanks for the ruling Turtle. Kazzigum if you want to redo your Sandman move or any other moves on Turn 3, I'm cool with it. Either way, you're up.

Kazzigum
09/26/2006, 21:04
Okay, I'm cool with the ruling, I just didn't know. I wish I had before the battle started, but oh well. Man, this map is even more convoluted than I thought. Doh!

As for doing something else, I don't know, I might have. I did move there to pin Mach down, but since I can't do that, I don't know that I would have done something else. I might have moved to R-13 so that I had Zemo in range. Then again, I might have done the same thing I did. Too much has happened since, and I just can't seperate out what I would have done from what occured so far. I think it is just best to go from where we are now. I'll move later tonight when I have more time. Besides, it would be too easy to just say let's do it over when I know Vulture is about to be pasted...

A quick question though. When you perform a running shot while carrying someone, you technically have to set them down before taking the shot, right? If so, isn't Jolt's placement illegal, as she would then block line of sight to Vulture for the running shot?

mbauers
09/26/2006, 21:35
Yeah he has to set Jolt down first, but it looks like a clear shot to me.
Mach T14
Jolt S15
Vulture R14

XVX
XXJ
XMX

X= clear squares
See?

If you want to move sandman to R13 instead, I'm cool with that. However, if he was there I would have done my Running shot slightly different and put Jolt at S13 instead of S15 (so she'd be basing Sandman).

Man you're right, this is getting all messed up. Anyway, if you want to put Sandman at R13 and Jolt at S13 instead, I'm cool with it. Otherwise I guess it goes as in my description. I'm sorry the rules discrepancies/ map stuff is interfering so much in our game. We had a good thing going :laugh:

Anyway, I'll check back on later for my turn.

Okay, I'm cool with the ruling, I just didn't know. I wish I had before the battle started, but oh well. Man, this map is even more convoluted than I thought. Doh!

As for doing something else, I don't know, I might have. I did move there to pin Mach down, but since I can't do that, I don't know that I would have done something else. I might have moved to R-13 so that I had Zemo in range. Then again, I might have done the same thing I did. Too much has happened since, and I just can't seperate out what I would have done from what occured so far. I think it is just best to go from where we are now. I'll move later tonight when I have more time. Besides, it would be too easy to just say let's do it over when I know Vulture is about to be pasted...

A quick question though. When you perform a running shot while carrying someone, you technically have to set them down before taking the shot, right? If so, isn't Jolt's placement illegal, as she would then block line of sight to Vulture for the running shot?

Kazzigum
09/27/2006, 02:28
Naaahhhh, we'll just stick to the way it went down originally. It's far less confusing and I think this game has been derailed enough already. And please disregard that whole Jolt placement thing -- I was going off my memory of the placement from last night. That's what I get for basing anything off memories from 3:00 in the morning...

:p :p :p

Sinister Six Turn 4:

Free) Mysterio weaves an illusion of Riordan's shoe laces being untied -- outwits her defend.

1) "This is NOT over yet, you cretins!" Doctor Octopus staggers drunkenly to L-12.

2) "Don't worry boys, I'm comin'!" Electro dashes to J-15, where he leaps behind a pile of dirt.

Mysterio, Kraven and Sandman clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (5/6) 90 pts P11
2) R Songbird* (5/5) 49 pts P10
3) R Jolt* (5/5) 37 pts S15
4) R Mach 1* (5/6) 63 pts T14 @@
5) R Blizzard (5/5) 35 pts Q10 @
6) R Swordsman (5/5) 20 pts Q11
7) Pog Dallas Riordan 6 pts P13 @

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 1 SA
Mach 1 2 SA, 1 KO
Songbird 1 AST

vs

Sinister 6 (visitor)

1) R Sandman (6/6) 61 pts Q-13
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) (7/7) 56 pts N-15
4) E Doctor Octopus (CT) (1/6) 44 pts L-12 (hindering) @
5) R Mysterio* (4/4) 44 pts J-9(stealthed from the south)
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.


Now do me a favor and miss a couple rolls...

:tired:

mbauers
09/27/2006, 02:52
That's actually combat reflexes on dallas, what with her gymnastics training and all. Also, do I get a DFD because Kraven didn't attack (barrier)?

Tbolts 5:

free) "They're regrouping, switch opponents!" Leadership is successful (kinda funny, since doesn't that seem like that's the only tactic the T-bolts ever do? Switch opponents? anyway...)

1) "Melissa, don't let him get back into the fray," says Citizen V. "One step ahead of you," Songbird replies, as a giant pink sound construct fly swatter mashes Doc Ock into the ground. 1 SA, 1 KO for Songbird.

2) Zemo running shots to O10, while Melissa disrupts Sandman's concentration (+1 hydra)-- Hits for 3 minus 2. 1 SA. "Hey, watch where you're shootin' that thing," says Dallas.

3) "Gill, don't let those other two get in the fray until we deal with sandman." "Uh, ok CV". Blizzard pours on the intensity of his freon-powered suit, making a barrier at K14, L14, M14, N14. 1 click for the push, 1 DFD from electro and kraven. (and like i said, possibly one more from the last turn)

4) "Don't worry, I've got that freak," says swordsman. He shoots a grappling hook out of his sword hilt, bounces off sandman, and lands at K9 (L/C). "Ok, your smoke vs my sword."

Others clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (5/6) 90 pts O10 @
2) R Songbird* (5/5) 49 pts P10 @
3) R Jolt* (5/5) 37 pts S15
4) R Mach 1* (5/6) 63 pts T14
5) R Blizzard (4/5) 35 pts Q10 @@
6) R Swordsman (5/5) 20 pts Q11 K9 @
7) Pog Dallas Riordan 6 pts P13 (combat reflexes)

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 2 SA
Mach 1 2 SA, 1 KO
Songbird 1 AST, 1 SA, 1 KO
Blizzard 1 (2?) DFD

vs

Sinister 6 (visitor)

1) R Sandman (5/6) 61 pts Q-13
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) (7/7) 56 pts N-15
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (4/4) 44 pts J-9(stealthed from the south)
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.


Yeah, I do seem to be getting an awful lot of 10+ rolls. Sorry it had to be against you.

Kazzigum
09/27/2006, 03:23
Hmmmm... I think you do get the defend for that -- Kraven would definitely have come acallin'. Combat reflexes, huh? Okay.

Sinister Six Turn 5:

1) "Ummm, gotta go." Mysterio tries to break away. Roll is -- 3, fails.

2) Sandman punches Dallas. 8 AV vs 17 DV, needs a 9. Roll is (4, 3), misses.

Free) Mysterio outwits Swordsman's close combat expert.

Electro clears.
==================================================

Thunderbolts (home)

1) U Baron Zemo (5/6) 90 pts O10 @
2) R Songbird* (5/5) 49 pts P10 @
3) R Jolt* (5/5) 37 pts S15
4) R Mach 1* (5/6) 63 pts T14
5) R Blizzard (4/5) 35 pts Q10 @@
6) R Swordsman (5/5) 20 pts Q11 K9 @
7) Pog Dallas Riordan 6 pts P13 (combat reflexes)

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 2 SA
Mach 1 2 SA, 1 KO
Songbird 1 AST, 1 SA, 1 KO
Blizzard 1 (2?) DFD

vs

Sinister 6 (visitor)

1) R Sandman (5/6) 61 pts Q-13 @
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering)
3) E Kraven (SIN) (7/7) 56 pts N-15
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (4/4) 44 pts J-9(stealthed from the south) @
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.


Yep, that went well.

:tired:

mbauers
09/27/2006, 03:49
Ok, I'll update the DFDs

Tbolts 6:
free) "Press the attack! Nice job Dallas!" Zemo's leadership is successful again. Dayum.

1) "Man are you lucky Erik's not here, tryin to hit Dallas like that ya sick jerk. Hallie, juice me up again!" Mach fires some explosive shells (RCE) at sandman to break up his composition, bolstered from Jolt's bioelectricity (+1 hydra) 9 vs 14 hits with 6,2 for 3 minus 2. 1 SA, no AST.

2) "Another matchup I like, a gun against a crossbow. Give him some inner ear problems Songbird, I think this guy is pretty nimble." Zemo running shots to O9 on Kraven, +1 AV hydra. Roll is a 7, so no AST. But 1 SA for 3 clicks, minus one for toughness. No push due to willpower.

3) "CV, that guy looks kinda pissed. What do you say we regroup?" Before Zemo can answer, Songbird encases both of them in a solid sound pod and flies to R15, carrying Zemo to Q15. 1 click for the push.

free) "Uh guys? What about me?" Gill starts shaking and clears. Swordsman readies himself.
==================================================

Thunderbolts (home)

1) U Baron Zemo (5/6) 90 pts Q15 @@
2) R Songbird* (5/5) 49 pts R15 @@
3) R Jolt* (5/5) 37 pts S15
4) R Mach 1* (5/6) 63 pts T14 @
5) R Blizzard (4/5) 35 pts Q10
6) R Swordsman (5/5) 20 pts Q11 K9
7) Pog Dallas Riordan 6 pts P13 (combat reflexes)

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 3 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 1 SA, 1 KO
Blizzard 2 DFD

vs

Sinister 6 (visitor)

1) R Sandman (4/6) 61 pts Q-13 @
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering)
3) E Kraven (SIN) (7/7) 56 pts N-15
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (4/4) 44 pts J-9(stealthed from the south) @
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

your go

mbauers
09/27/2006, 03:49
my bad, kraven should be at 5/7

and songbird should be 4/5

Kazzigum
09/27/2006, 04:39
Do you ever miss?

Sinister Six Turn 6:

1) "Hey, get away from my Boy! Take this!" Electro zaps Swordsman. 8 AV vs 16 DV, needs an 8. Roll is (4, 4), hits. Swordsman takes 2 clicks and is knocked back to L-7.

2) "Their trickery irks me." Kraven leap/climbs to U-13.

Free) Kraven casts a sticky net over Mach-1's missle wrack -- outwits ranged combat expert.

Free) "You are really getting on my nerves." Mysterio weaves an illusion of stinging insects swarming over Blizzard -- outwits barrier.

Mysterio and Sandman clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (5/6) 90 pts Q15 @@
2) R Songbird* (4/5) 49 pts R15 @@
3) R Jolt* (5/5) 37 pts S15
4) R Mach 1* (5/6) 63 pts T14 @
5) R Blizzard (4/5) 35 pts Q10
6) R Swordsman (3/5) 20 pts Q11 K9
7) Pog Dallas Riordan 6 pts P13 (combat reflexes)

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 3 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 1 SA, 1 KO
Blizzard 2 DFD

vs

Sinister 6 (visitor)

1) R Sandman (4/6) 61 pts Q-13
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) (5/7) 56 pts U-13 @
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (4/4) 44 pts J-9(stealthed from the south)
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [1 SA]

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

You are up.

Kazzigum
09/27/2006, 04:43
Okay, I'm off to bed. I had enough depression for one night...

mbauers
09/27/2006, 04:58
Tbolts 7:
free) "Still coming, huh? Impressive, but we're not even started yet!" Zemo gets a successful leadership roll once again.

1) "Ahh, get 'em off me! Get 'em off me!" Blizzard runs away from the insect "swarm", and accidentally fires off a freon blast as he goes. It makes it's way near Kraven on the rooftop. (Blizzard running shots to Q7 on Kraven. 7 on a 16). The stray blast just narrowly misses Kraven.

2) Kraven instinctively dodged the icey bolt, but he didn't see Zemo's furious charge. Zemo MOE pushes to running shot to U15. Mach takes a swing at Kraven to throw him off balance (+1 hydra). Hits with an 8, no knockback, no AST. Zemo takes one for the push and Kraven takes 3.

3) "I gotta get back into the action!" Jolt bounces over to T13.

4) Swordsman picks himself up and hobbles to K8.

Others clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (4/6) 90 pts U15 @@
2) R Songbird* (4/5) 49 pts R15
3) R Jolt* (5/5) 37 pts T13 @
4) R Mach 1* (5/6) 63 pts T14
5) R Blizzard (4/5) 35 pts Q7 @
6) R Swordsman (3/5) 20 pts K8 @ (hindering)
7) Pog Dallas Riordan 6 pts P13 (combat reflexes)

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 4 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 1 SA, 1 KO
Blizzard 2 DFD

vs

Sinister 6 (visitor)

1) R Sandman (4/6) 61 pts Q-13
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) (2/7) 56 pts U-13 @
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (4/4) 44 pts J-9(stealthed from the south)
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [1 SA]

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

Yeah, the only time I ever roll well is when I have Zemo on my team. I've won every match that he's been on my team, and I've lost every match that he's been on the bench (practice games included). It's just a weird phenomenon. Anyway, take it easy.

Kazzigum
09/28/2006, 03:09
Okay, this is the part where I bend the very laws of probability via sheer willpower and pull off the win. Here goes! :p

Sinister Six Turn 7:

1) "So. I am the prey. Very well, time to show what the cornered beast can do." Kraven pushes to leap onto Mach-1's back and pummel the living day lights out of him. 7 AV vs 16 DV, needs a 9. Roll is (6, 2), misses. Kraven takes 1 click for the push.

2) "Ya know lady, you just ain't worth it." Sandman breaks away from Dallas using plasticity. Roll is -- 1. Fails. HA!

3) "You back again? You know this is the 21st century and that's a sword right? Gotta go..." Mysterio tries to break away again. Roll is -- 4. It works, whaddya know. Mysterio moves to P-9.

Free) Mysterio weaves an illusion of Blizzard trapping his foot in a hole -- outwits running shot.

Electro clears.
==================================================

Thunderbolts (home)

1) U Baron Zemo (4/6) 90 pts U15 @@
2) R Songbird* (4/5) 49 pts R15
3) R Jolt* (5/5) 37 pts T13 @
4) R Mach 1* (5/6) 63 pts T14
5) R Blizzard (4/5) 35 pts Q7 @
6) R Swordsman (3/5) 20 pts K8 @ (hindering)
7) Pog Dallas Riordan 6 pts P13 (combat reflexes)

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 4 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 1 SA, 1 KO
Blizzard 2 DFD

vs

Sinister 6 (visitor)

1) R Sandman (4/6) 61 pts Q-13 @
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering)
3) E Kraven (SIN) (1/7) 56 pts U-13 @@
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (4/4) 44 pts P-9 (stealthed from the blizzard) @
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [1 SA]

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

I officially hate Zemo. And the laws of probability...

mbauers
09/28/2006, 03:28
Tbolts 8a:
1) "Ahh, can't get away! Lemme alone!" says Blizzard *kkxxx* "Huh?" "Its me, Songbird. On your comlink? Anyway, get some ice up here. I'm about to get crazy!" "Uh, ok." Blizzard puts a barrier at S13, S14, S15, and T15. 1 click for the push.

2) Songbird pulsewaves. The barrier protects her friends and makes it a single target, so full damage is dealt. Hits sandman for 2 clicks, ignoring invulnerabilty. Since the barrier protected her teammates and, more importantly, increased the damage dealt, I believe blizzard gets an AST. 1 SA for songbird.

3) "You know, we really should help Gill." Mach 1's breakaway from Kraven is successful. He flies to P7, dropping Zemo at Q8.

Others clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (4/6) 90 pts Q8
2) R Songbird* (4/5) 49 pts R15 @
3) R Jolt* (5/5) 37 pts T13
4) R Mach 1* (5/6) 63 pts P7 @
5) R Blizzard (3/5) 35 pts Q7 @@
6) R Swordsman (3/5) 20 pts K8 (hindering)
7) Pog Dallas Riordan 6 pts P13 (combat reflexes)

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 4 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 2 SA, 1 KO
Blizzard 2 DFD, 1 AST

vs

Sinister 6 (visitor)

1) R Sandman (2/6) 61 pts Q-13 @
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering)
3) E Kraven (SIN) (1/7) 56 pts U-13 @@
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (4/4) 44 pts P-9 (stealthed from the blizzard) @
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [1 SA]

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

I officially hate Zemo. And the laws of probability...

It's not wise to declare hatred against Zemo :devious:

Kazzigum
09/28/2006, 03:39
That WAS a cool trick. But, here's where I have a problem. Again with the confusion with this map. The border between Q-13 and Q-14 has a thick black line, indicating blocking terrain. Now, the way I see it, that has to mean one of two things. Either it indicates the dropoff of the ledge of the building or it's a wall. It can't be the ledge, since Turtle ruled Q-13 is elevated. So, it must be a wall then, right? Of course, that makes no sense either. Still, the line has to mean something...

This is another reason I assumed Q-13 was no elevated.

mbauers
09/28/2006, 03:48
That WAS a cool trick. But, here's where I have a problem. Again with the confusion with this map. The border between Q-13 and Q-14 has a thick black line, indicating blocking terrain. Now, the way I see it, that has to mean one of two things. Either it indicates the dropoff of the ledge of the building or it's a wall. It can't be the ledge, since Turtle ruled Q-13 is elevated. So, it must be a wall then, right? Of course, that makes no sense either. Still, the line has to mean something...

This is another reason I assumed Q-13 was no elevated.

yeah, i thought it was weird, but I figured it was still kosher since it was ruled that sandman's square was elevated. Figure it this way, you know the original outdoor map with the four buildings? If I have a really long range character, Mandarin let's say, And I'm three squares into one building. Dr. Doom is across the way on another building top. Even though my line of fire crosses the dark black line (edge of my building) and another dark black line (edge of Doom's building) I'm still allowed to shoot from one roof to the other, because the shooter and the target are both on elevated terrain. So, since they're both on elevated, it should be good to go.

Anyway, I'm pretty sure about this one. Since this is the best time to post for you, do you want to continue this way and if it gets ruled that I'm wrong we can come back to this part and start over? I say that 'cuz none of the judges are on right now.

Sound good?

Kazzigum
09/28/2006, 04:03
yeah, i thought it was weird, but I figured it was still kosher since it was ruled that sandman's square was elevated. Figure it this way, you know the original outdoor map with the four buildings? If I have a really long range character, Mandarin let's say, And I'm three squares into one building. Dr. Doom is across the way on another building top. Even though my line of fire crosses the dark black line (edge of my building) and another dark black line (edge of Doom's building) I'm still allowed to shoot from one roof to the other, because the shooter and the target are both on elevated terrain. So, since they're both on elevated, it should be good to go.

Anyway, I'm pretty sure about this one. Since this is the best time to post for you, do you want to continue this way and if it gets ruled that I'm wrong we can come back to this part and start over? I say that 'cuz none of the judges are on right now.

Sound good?

See, that analogy almost works. But here's where it fails. This example assumes it is a ledge. But say I'm standing in Q-14 and get hit for 1 click with knockback from an opponent in Q-15. I get knocked back to Q-13, and since it's a ledge via your example, I must fall down to Q-13 and take 2 clicks. But I can't, because Q-13 is elevated. Therefore, the line cannot be a ledge, it must be a wall.

See, this is why I believed Q-13 was not elevated, it just doesn't make sense. I don't like to get all bent out of shape over these things, but I refuse to believe that Q-13 of this map is the magic square of Heroclix.

Are there any other examples from other maps where there is a similar situation? Man, Sandman decided to stand in the wrong square. Maybe it IS magic. He couldn't even escape from it with plasticity...

:laugh:

mbauers
09/28/2006, 04:13
See, that analogy almost works. But here's where it fails. This example assumes it is a ledge. But say I'm standing in Q-14 and get hit for 1 click with knockback from an opponent in Q-15. I get knocked back to Q-13, and since it's a ledge via your example, I must fall down to Q-13 and take 2 clicks. But I can't, because Q-13 is elevated. Therefore, the line cannot be a ledge, it must be a wall.

See, this is why I believed Q-13 was not elevated, it just doesn't make sense. I don't like to get all bent out of shape over these things, but I refuse to believe that Q-13 of this map is the magic square of Heroclix.

Are there any other examples from other maps where there is a similar situation? Man, Sandman decided to stand in the wrong square. Maybe it IS magic. He couldn't even escape from it with plasticity...

:laugh:

Hehe, yeah, I really felt bad for you when I was checking my email and saw sandman's break away roll.

I know it's kind of confusing, but actually in your example above your character would take no knockback damage. The reason is that Q13 is elevated. (think of it this way, if you were knocked off a building but there was a top step of stairs right there, you don't really fall. If, on the other hand, you fell off a building onto the bottom step of a long stairway, it's a much larger fall.)

It's not that this is a magic square--all maps (before the current batch that is all color-coded) operate in this way. When you have stairs the top square is considered elevated and all other squares of stairs are considered grounded. The weird thing is that the top square and the second-from-the-top square are considered adjacent, even though one is elevated and the other is grounded. Other than that, it's standard.

In this case the dark black line is indicating a ledge, not a wall. My point is that when you shoot from one elevated square to another it's a legal line of fire, even if it crosses ledges.

It is pretty messed up though. I think that's why the new maps all have different colors indicating different types of terrain.

Again, I'm 99% certain that I'm right about this. Not sure what else to say...

Kazzigum
09/28/2006, 04:40
Hehe, yeah, I really felt bad for you when I was checking my email and saw sandman's break away roll.

I know it's kind of confusing, but actually in your example above your character would take no knockback damage. The reason is that Q13 is elevated. (think of it this way, if you were knocked off a building but there was a top step of stairs right there, you don't really fall. If, on the other hand, you fell off a building onto the bottom step of a long stairway, it's a much larger fall.)

It's not that this is a magic square--all maps (before the current batch that is all color-coded) operate in this way. When you have stairs the top square is considered elevated and all other squares of stairs are considered grounded. The weird thing is that the top square and the second-from-the-top square are considered adjacent, even though one is elevated and the other is grounded. Other than that, it's standard.

In this case the dark black line is indicating a ledge, not a wall. My point is that when you shoot from one elevated square to another it's a legal line of fire, even if it crosses ledges.

It is pretty messed up though. I think that's why the new maps all have different colors indicating different types of terrain.

Again, I'm 99% certain that I'm right about this. Not sure what else to say...


Okay, wait a second. I can't believe I've never encountered this situation before. Let's look at the four corners map for a second. The stairs there are each 3 spaces long. So, you are saying that if I'm on either of the top two squares, I'm considered elevated and can be shot by those on the roof, but I cannot move onto the roof except by climbing all the way to the top of the stairs. How is that fair?

Back to our map. The problem I have with Q-13 being elevated is this. By saying it is so, it allows those on the roof to target figures there. But, because of the black line bordering Q-13/Q-14, the same figure cannot move between these two spaces. Hence, it becomes a magic square, allowing figures there to be targeted but not allowing them to move towards their attackers... This has really been ruled that way in the errata?

If so, wow. That seems really unfair to anyone using the stairs. I always just figured the spaces were above the ground, restricting movement to the stairwell, but not actually being elevated...

:confused:

mbauers
09/28/2006, 04:50
Nah, only the top square of any set of stairs is elevated. If you're on the top square then other guys on the rooftop can shoot you (unless elevated, blocking terrain is in the way).

And as far as I know you can move from Q13 to Q14, since they're both elevated. I might be wrong though, but that is still a separate issue than the LOS question. As far as is it fair? I don't know, but it represents one tactical advantage of being on a roof when someone else is trying to "storm the keep" I guess :laugh:

Anyway, I'm gonna be up for awhile longer. I still say we should crank out a few turns, and if Turtle rules that I couldn't have shot sandman, we'll redo it from that point. We both have valid points, and I guess we have to just wait on TMNT's ruling. Does that sound cool?

Okay, wait a second. I can't believe I've never encountered this situation before. Let's look at the four corners map for a second. The stairs there are each 3 spaces long. So, you are saying that if I'm on either of the top two squares, I'm considered elevated and can be shot by those on the roof, but I cannot move onto the roof except by climbing all the way to the top of the stairs. How is that fair?

Back to our map. The problem I have with Q-13 being elevated is this. By saying it is so, it allows those on the roof to target figures there. But, because of the black line bordering Q-13/Q-14, the same figure cannot move between these two spaces. Hence, it becomes a magic square, allowing figures there to be targeted but not allowing them to move towards their attackers... This has really been ruled that way in the errata?

If so, wow. That seems really unfair to anyone using the stairs. I always just figured the spaces were above the ground, restricting movement to the stairwell, but not actually being elevated...

:confused:

Kazzigum
09/28/2006, 05:37
Nah, only the top square of any set of stairs is elevated. If you're on the top square then other guys on the rooftop can shoot you (unless elevated, blocking terrain is in the way).

And as far as I know you can move from Q13 to Q14, since they're both elevated. I might be wrong though, but that is still a separate issue than the LOS question. As far as is it fair? I don't know, but it represents one tactical advantage of being on a roof when someone else is trying to "storm the keep" I guess :laugh:

Anyway, I'm gonna be up for awhile longer. I still say we should crank out a few turns, and if Turtle rules that I couldn't have shot sandman, we'll redo it from that point. We both have valid points, and I guess we have to just wait on TMNT's ruling. Does that sound cool?


Actually, I gotta get up at 6:00 AM, so I think I'll call it a night. Gotta go get my 4 hours of sleep. I just burned a lot of time checking all the online errata I could find, and I'm feeling pretty unsatisfied. It is clear that the top square of stairs is considered elevated, but I can find nothing that addresses my issue. I just don't understand the point of the thick black line in those situations. I won't rehash my thoughts as to why. It just seems to me that if it were meant to work like it is being described to me, then a thinner, say brown line, would have better served to represent the banister (working exactly like the fences of this map). That would keep line of sight issues as you describe, but impose the hindering terrain rule for movement purposes. Instead, we have -- space is on the same level, and has line of sight to the rest of roof, but grounded movement and close combat attacks are denied. :rolleyes:

I'm sure that you are right. It just seems a pointlessly complicated and arbitarily decided issue that purposely hoses grounded figures. Hopefully, they won't draw in any other lines that 'do not function as we describe in the rules' on the newer maps. Well, this means I've been playing incorrectly for a long, long time. I'm gonna have to reevalue my views regarding all the maps. :noid:

Hmmmm, this marks the third time this game I've made decisions based upon my own faulty understanding of the rules. :tired: Not too good. It goes a long way towards explaining the whuppin' I'm getting. That and the rolls...

Curse you Laws of Probability!!!

mbauers
09/28/2006, 05:42
Yeah, I should probably go to bed too. It's cool man, I completely understand how you feel. I've seen several rulings that seem to be based on an arbitrary decision rather than what the rules actually say. It's pretty frustrating.

As far as my interpretation, I may be wrong. I guess we can just get a ruling and go from there. Sorry for all the complications.
Later.

Actually, I gotta get up at 6:00 AM, so I think I'll call it a night. Gotta go get my 4 hours of sleep. I just burned a lot of time checking all the online errata I could find, and I'm feeling pretty unsatisfied. It is clear that the top square of stairs is considered elevated, but I can find nothing that addresses my issue. I just don't understand the point of the thick black line in those situations. I won't rehash my thoughts as to why. It just seems to me that if it were meant to work like it is being described to me, then a thinner, say brown line, would have better served to represent the banister (working exactly like the fences of this map). That would keep line of sight issues as you describe, but impose the hindering terrain rule for movement purposes. Instead, we have -- space is on the same level, and has line of sight to the rest of roof, but grounded movement and close combat attacks are denied. :rolleyes:

I'm sure that you are right. It just seems a pointlessly complicated and arbitarily decided issue that purposely hoses grounded figures. Hopefully, they won't draw in any other lines that 'do not function as we describe in the rules' on the newer maps. Well, this means I've been playing incorrectly for a long, long time. I'm gonna have to reevalue my views regarding all the maps. :noid:

Hmmmm, this marks the third time this game I've made decisions based upon my own faulty understanding of the rules. :tired: Not too good. It goes a long way towards explaining the whuppin' I'm getting. That and the rolls...

Curse you Laws of Probability!!!

mbauers
09/28/2006, 15:51
Well, Turtle's out today, and I pmed Tanis to check out our question, but as I was waiting I posted the question in the rules forum.

http://www.hcrealms.com/forum/showthread.php?p=2265740&posted=1#post2265740

Normalview said my interpretation was right. I understand your point about it, but like I said I think that's why they're changing the new maps they make.

Tanis11
09/28/2006, 17:35
Well, Turtle's out today, and I pmed Tanis to check out our question, but as I was waiting I posted the question in the rules forum.

http://www.hcrealms.com/forum/showthread.php?p=2265740&posted=1#post2265740

Normalview said my interpretation was right. I understand your point about it, but like I said I think that's why they're changing the new maps they make.

Hi sorry for the delay...had a meeting with a client...but yeah I'd have to agree with normal view...since that thick black line is to indicate it's elevated terrain and the top of the stairs is elevated...you'd have LOS. It's like having two buildings right next to each other...

Kazzigum
09/28/2006, 22:32
Okay, well I still think it's weird, but I guess I'm the only one. No matter really, as it wasn't gonna help us any. Sorry about all that -- I really wasn't trying to be difficult.

Now, back to Mysterio's single-handed beat down of the Thunderbolts...

:cool:

Sinister Six Turn 8:

1) "Ah, your mind is undoubtedly too powerful for a simple illusion. Fortunately, I've got just the thing for these sorts of situations..." Mysterio pushes to karate chop Baron Zemo. 8 AV vs 15 DV, needs a 7. Roll is (6, 3), hits. Zemo takes 2 clicks and Mysterio gains 1 SA. Mysterio takes 1 click for the push.

2) "Maybe you shoulda stayed home, girlie. 'Course, now it's too late..." Electro throws a bolt of blue lightning at Dallas. 8 AV vs 15 DV, needs a 7. Roll is (4, 3), hits. Dallas takes 1 click and is KOed. Electro gains 1 SA and 1 KO.

Free) Mysterio points to Zemo's feet. "What in the World is that?!?!" Outwits Zemo's outwit.

Sandman and Kraven clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8
2) R Songbird* (4/5) 49 pts R15 @
3) R Jolt* (5/5) 37 pts T13
4) R Mach 1* (5/6) 63 pts P7 @
5) R Blizzard (3/5) 35 pts Q7 @@
6) R Swordsman (3/5) 20 pts K8 (hindering)
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 4 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 2 SA, 1 KO
Blizzard 2 DFD, 1 AST

vs

Sinister 6 (visitor)

1) R Sandman (2/6) 61 pts Q-13
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) (1/7) 56 pts U-13
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (3/4) 44 pts P-9 (stealthed from the blizzard) @@
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [2 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

"It's not wise to declare hatred against Zemo"

Yeah, don't let it goes to his head. We hate everyone, so it's no big deal. Hmmm, turn 9? Don't know if Mysterio is gonna have enough time to give you all the beat downs you deserve...

BTW, I don't know how much more I'll move tonight. I gotta help my neice write her paper on George Washington.

mbauers
09/28/2006, 23:10
"Okay, well I still think it's weird, but I guess I'm the only one. No matter really, as it wasn't gonna help us any. Sorry about all that -- I really wasn't trying to be difficult."

No worries man, I completely understand where you're coming from.

Now, back to Mysterio's single-handed beat down of the Thunderbolts...

Tbolts 9:
1) "What? How could HE hit me? Aarrgh!" Zemo tries to retaliate in his fury, but he misses.

2) "Stand still punk, you know you're going down," says Jolt, flurrying Kraven. First attack misses, second attack hits for 2 and the KO.

3) "Ha! Haven't you wasted your time with her long enough?" says Songbird, glancing at the prone body of Dallas Riordan. She sends a sound construct and sandman, who tries to melt away into a pile of sand to dodge. Mel turns the construct into a bucket, closes it, shakes it up, and flings the particles into the atmosphere in several directions. "He won't be coming back any time soon." Songbird attacks sandman, hits. Supersenses fail for the KO. 1 for the push.

Others clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8 @
2) R Songbird* (3/5) 49 pts R15 @@
3) R Jolt* (5/5) 37 pts T13 @
4) R Mach 1* (5/6) 63 pts P7
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts K8 (hindering)
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 4 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 3 SA, 2 KO
Blizzard 2 DFD, 1 AST
Jolt 1 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (3/4) 44 pts P-9 (stealthed from the blizzard) @@
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [2 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.


BTW, I don't know how much more I'll move tonight. I gotta help my neice write her paper on George Washington.

It's cool. I can post whenever.

Kazzigum
09/29/2006, 15:43
Okay, I've got a minute before I have to run. Here goes...

Sinister Six Turn 9:

Free) "Ha! I can't believe you fell for that. Come ON! What's with you, maan..." Mysterio outwits Zemo's outwit, again...

We clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8 @
2) R Songbird* (3/5) 49 pts R15 @@
3) R Jolt* (5/5) 37 pts T13 @
4) R Mach 1* (5/6) 63 pts P7
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts K8 (hindering)
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 4 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 3 SA, 2 KO
Blizzard 2 DFD, 1 AST
Jolt 1 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering)
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (3/4) 44 pts P-9
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [2 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, L-12

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.


Hey, just thought you should know. You are in luck, Mysterio will now consider you surrender.

mbauers
09/29/2006, 16:17
Hehe, props for the Spaceballs reference. Thanks for being a good sport--you've had some pretty bad luck (via my good luck) this game.

Tbolts 10:
1) "Enough!" Zemo attacks Mysterio again. Hits with knockback for one click. super senses fails. Mysterio is knocked to O10. No push due to willpower.

free) "And no more tricks or movie references!" Zemo outwits mysterio's mind control.

2) "Swordsman, get over here! The cops will be here soon--we need to finish this." "Gotcha, CV." Swordsman goes to N9.

3) "You don't have to say it boss, I'm not letting the other one get away." Mach flies to I15, picking up the HO from L12.

"We're coming Abe, hold him for a second." Others clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8 @@ (outwitting mind control)
2) R Songbird* (3/5) 49 pts R15
3) R Jolt* (5/5) 37 pts T13
4) R Mach 1* (5/6) 63 pts I15 @ (hindering) /w LO
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts N9 @ (hindering)
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 5 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 3 SA, 2 KO
Blizzard 2 DFD, 1 AST
Jolt 1 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering)
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (2/4) 44 pts O10
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [2 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, (Mach)

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

Kazzigum
09/30/2006, 05:03
Et tu Mysterio Super Senses? Yeah, the dice have not really been with me for this one. Oh well, you can't fight the dice.

Sinister Six Turn 10:

1) "Enough? Bah, you don't know what humor is. Now this guy, what with the whole sword deal, he's just goofy. Now THAT'S funny. Wait, you've got a sword too, huh Zemo..." Mysterio sucker punches Swordsman as he starts to laugh. 7 AV vs 15 DV, needs an 8. Roll is (3, 2), misses.

2) "Get away? Man, you got this situation all wrong. I ain't going no where. You, though, you're goin' DOWN." Electro slaps Mach-1, unleashing a jolt of electricity that overlouds the traitor's systems. 8 AV vs 16 DV, needs an 8. Roll is (6, 4), hits. Mach-1 takes 2 clicks, reduced to 1 because of toughness. Electro gains 1 SA.

The rest of the team just lies there, moaning. All except Vulture -- he's out cold. :disappoin

==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8 @@ (outwitting mind control)
2) R Songbird* (3/5) 49 pts R15
3) R Jolt* (5/5) 37 pts T13
4) R Mach 1* (4/6) 63 pts I15 @ (hindering) /w LO
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts N9 @ (hindering)
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 5 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 3 SA, 2 KO
Blizzard 2 DFD, 1 AST
Jolt 1 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (2/4) 44 pts O10 @
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [3 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, (Mach)

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

Man, my super senses have done nothing for me this game. Doh!

mbauers
09/30/2006, 11:19
Tbolts 11:
1) "Blizzard, shut him up, will you?" "Uh, ok." Blizzard makes a barrier at N10, O9, O11, P10. 1 DFD.

2) "Alright mel, let's get in there." Jolt runs to S14.

3) Songbird says nothing. She's too pissed. She flies to J13, dropping Jolt at K14.

Others clear.
==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8
2) R Songbird* (3/5) 49 pts J13 @
3) R Jolt* (5/5) 37 pts K14 @
4) R Mach 1* (4/6) 63 pts I15 (hindering) /w LO
5) R Blizzard (3/5) 35 pts Q7 @
6) R Swordsman (3/5) 20 pts N9 (hindering)
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 5 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 3 SA, 2 KO
Blizzard 3 DFD, 1 AST
Jolt 1 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (5/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (2/4) 44 pts O10 @
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [3 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, (Mach)

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

your go

Kazzigum
10/01/2006, 03:47
Sorry, had to go to work.

Sinister Six Turn 11:

1) "That's right, everybody get closer. Ha!" Electro pushes to slap Mach-1 again, overloading his systems. 8 AV vs 15 DV, needs a 7. Roll is (6, 6), hits with a critical! Mach-1's systems are fried and he takes 3 clicks, 2 after toughness. He is also knocked back to G-15 and injured. Electro gains 1 SA and then takes 1 click for the push. Mach-1 loses super strength and so drops his light object in I-15.

Mysterio clears.
==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8
2) R Songbird* (3/5) 49 pts J13 @
3) R Jolt* (5/5) 37 pts K14 @
4) R Mach 1* (2/6) 63 pts G-15 (injured)
5) R Blizzard (3/5) 35 pts Q7 @
6) R Swordsman (3/5) 20 pts N9 (hindering)
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 5 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 3 SA, 2 KO
Blizzard 3 DFD, 1 AST
Jolt 1 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (4/5) 30 pts J-15 (hindering) @@
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* (2/4) 44 pts O10
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [4 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, I-15

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

Hmmm, we still have some teeth left after all. You're up.

mbauers
10/01/2006, 04:18
Well, it looks like Abe will be sitting out vs Alpha Flight. Still, I guess it wouldn't be a Thunderbolts fight if Abe didn't have to fix his armor afterwards. Nice hit :laugh:
Tbolts 12:
1) "Gaa, bastard fried my circuits. With Fixer infiltrating the Masters of Evil, I don't know how long it'll take me to fix it. !*@#%" Mach moves to I12.

2) "It looks like some of my targeting systems are still working. Let me help you Mel." Songbird pushes to shoot Mysterio, Abe and Hallie help her (+2 hydra). Roll is a 6 for 2 and the KO. One of them gets an AST, so I guess I'll give it to Jolt (if I get to choose). Songbird takes one for the push.

3) "I will finish that fool myself..." Zemo moves to P11.

Since you have to clear I'll post my next move coming up.
==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8 @
2) R Songbird* (2/5) 49 pts J13 @@
3) R Jolt* (5/5) 37 pts K14
4) R Mach 1* (2/6) 63 pts I12 (injured) @
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts N9 (hindering)
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 5 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 4 SA, 3 KO
Blizzard 3 DFD, 1 AST
Jolt 1 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (4/5) 30 pts J-15 (hindering) @@
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* 44 pts KOKOKO
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [4 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, I-15

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

mbauers
10/01/2006, 04:28
Sinister Six 12:
Clear.

Tbolts 13:
(I'm kinda tired, so I have to drop the story post :laugh: )

1) Jolt flurries Electro--first one misses, second one hits for 2 clicks.

2) Mach pushes to fly to O10.

3) Swordsman runs to J8.

Others clear.

==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts Q8
2) R Songbird* (2/5) 49 pts J13
3) R Jolt* (5/5) 37 pts K14 @
4) R Mach 1* (1/6) 63 pts O10 (injured) @@
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts J8 @
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 5 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 4 SA, 3 KO
Blizzard 3 DFD, 1 AST
Jolt 2 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (2/5) 30 pts J-15 (hindering) @@
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* 44 pts KOKOKO
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [4 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, I-15

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

Your go.

Kazzigum
10/01/2006, 04:43
Sinister Six Turn 13:

1) "You crazy Ho! Get off me!" Electro tries to break away. Roll is -- 2, fails.

==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts P-11
2) R Songbird* (2/5) 49 pts J13
3) R Jolt* (5/5) 37 pts K14 @
4) R Mach 1* (1/6) 63 pts O10 (injured) @@
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts J8 @
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 5 SA
Mach 1 3 SA, 1 KO
Songbird 1 AST, 4 SA, 3 KO
Blizzard 3 DFD, 1 AST
Jolt 2 SA, 1 KO

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (2/5) 30 pts J-15 (hindering) @
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* 44 pts KOKOKO
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [4 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, I-15

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

Your go.

mbauers
10/01/2006, 04:54
Hehe, that was a good line. :laugh: (and I updated because I forgot to give Jolt her AST from a couple turns ago).

Tbolts 14:
1) "Yeah, get off him Jolt. I already said I'll handle it," says Zemo. Songbird complies, flying to P12 and dropping Jolt at P13.

2) "You're going nowhere, peasant," says Zemo, throwing a neural inhibitor device at Electro. Songbird uses low-frequency harmonics to help, aided by Abe's targeting systems. Zemo incaps electro, +2 hydra. Modified 10 on a 15 hits with a 5. One token and the push to electro. 1 SA for Zemo. 1 AST for songbird. 1 AST for Mach.

Others clear.
Again, since you have to clear I'll post my final turn in one second.
==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts P-11 @
2) R Songbird* (2/5) 49 pts P12 @
3) R Jolt* (5/5) 37 pts P13
4) R Mach 1* (1/6) 63 pts O10 (injured)
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts J8
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 6 SA
Mach 1 3 SA, 1 KO, 1 AST
Songbird 2 AST, 4 SA, 3 KO
Blizzard 3 DFD, 1 AST
Jolt 2 SA, 1 KO, 1 AST

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) (1/5) 30 pts J-15 (hindering) @@
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* 44 pts KOKOKO
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [4 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, I-15

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

mbauers
10/01/2006, 04:59
Sinister six 14:
Clear

Tbolts 15:
1) "And now, you die!" Baron Zemo shoots electro for straight damage, +2 hydra. Hits with a 10 so no ASTs, but 1 click kills Electro. 1 SA, 1 KO for Zemo. No push due to willpower.

"Bu..But you killed him!" sniffles Jolt.

"Oh relax ya big baby, he'll be fine when the paramedics patch him up and throw him in the raft," says Songbird.

"Maaaaaaan, I'm never gonna get this fixed. I'll have to try out that new suit I found in the lair," Abe complains.

Ok, my story's kind of sucking now, so that's my cue to leave. Thanks for a good game, and good luck (especially with the dice) in the rest of the season!

==================================================

Thunderbolts (home)

1) U Baron Zemo (2/6) 90 pts P-11 @@
2) R Songbird* (2/5) 49 pts P12 @
3) R Jolt* (5/5) 37 pts P13
4) R Mach 1* (1/6) 63 pts O10 (injured)
5) R Blizzard (3/5) 35 pts Q7
6) R Swordsman (3/5) 20 pts J8
7) Pog Dallas Riordan KOed!

* w/ Thunderbolts 15 pts (Hydra)

300

Baron Zemo 7 SA, 1 KO
Mach 1 3 SA, 1 KO, 1 AST
Songbird 2 AST, 4 SA, 3 KO
Blizzard 3 DFD, 1 AST
Jolt 2 SA, 1 KO, 1 AST

vs

Sinister 6 (visitor)

1) R Sandman 61 pts KOKOKO
2) R Electro (SIN) 30 pts KOKOKO
3) E Kraven (SIN) 56 pts KOKOKO
4) E Doctor Octopus (CT) 44 pts KOKOKO
5) R Mysterio* 44 pts KOKOKO
* w/ Taunt 15 pts
6) E Vulture (FF) KOKOKO (injured)

291

Electro [4 SA, 1 KO]
Mysterio [1 SA]

HO: O15, S-4
LO: O16, J-21, I-15

Map: OAP 2

http://www.creationmatrix.com/forum/board.php

BFC: Assembled

When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.

mbauers
10/02/2006, 02:25
Here are my updated stats. I'm not sure who I want to upgrade now that Mach is injured, so I'll post my upgrade and next game roster later.

Stats:
U Baron Zemo 90
SA [19] KO [4] AST [1] DFD [1]
R Mach 1 58
SA [15] KO [6] AST [2] DFD [0]
R Songbird 44
SA [7] KO [5] AST [2] DFD [0]
E Blizzard 46
SA [12] KO [0] AST [2] DFD [11]
R Swordsman 20
SA [0] KO [0] AST [0] DFD [0]
V Atlas 125
SA [0] KO [0] AST [0] DFD [0]
LE Dr. Karla Sofen
SA [10] KO [0] AST [2] DFD [0]
R Jolt 32
SA [5] KO [1] AST [1] DFD [0]
U Charcoal 90
SA [2] KO [0] AST [0] DFD [2]
BT Dallas Riordan 6
SA [0] KO [0] AST [0] DFD [0]
U Ult Prof X 99
SA [0] KO [0] AST [0] DFD [0]

85 Recruitment Points

Kazzigum
10/04/2006, 03:04
Okay, well, that didn't go quite the way I was hoping. Guess I'll need to go 5-0 for the rest of the season....

Okay, my stats.

This game:

Electro [4 SA, 1 KO]
Mysterio [1 SA]


Woo Hoo! Oh yeah.

:confused:


Up to date...

Kazzigum's Sinister 6

R Mysterio 44 pts
SA [10] KO [3] AST [9] DFD [1]
E Doctor Octopus (CT) 44 pts
SA [1] KO [6] AST [0] DFD [0]
E Vulture* (FF) 41 pts - MVP
SA [11] KO [6] AST [0] DFD [0]
R Sandman 61 pts
SA [12] KO [3] AST [0] DFD [0]
R Venom 55 pts
SA [2] KO [1] AST [0] DFD [0]
E Kraven (CM) 72 pts
SA [4] KO [4] AST [0] DFD [2]
R Scourge 14 pts
SA [5] KO [1] AST [0] DFD [0]
R Electro (SN) 30 pts
SA [11] KO [3] AST [0] DFD [0]
R Jack O'Lantern 27 pts
SA [1] KO [1] AST [0] DFD [0]
R Green Goblin 80 pts
SA [4] KO [2] AST [0] DFD [0]
R Scorpion 29 pts
SA [0] KO [0] AST [0] DFD [0]
R Hydro Man 43 pts
SA [1] KO [1] AST [0] DFD [0]
R Kingpin 24 pts
SA [0] KO [0] AST [0] DFD [0]
R Puppet Master 25 pts
SA [0] KO [0] AST [0] DFD [0]
Pog Sin-Eater 9 pts
SA [0] KO [0] AST [0] DFD [0]

Taunt 15 pts
* Divebomb 10 pts

623

Recruit Pts 34



And now for the fun part...

Electro upgrades to E (using SAs)
Vulture buys the Whirlwind feat (pending Judge's approval) using SAs.

:cool: :cool: :laugh: :laugh: :devious:

I'll be back to post a story post build up to game 2 later this week.

mbauers
10/06/2006, 04:11
Ok, I'd like to use Zemo's 19 SAs (:p ) to upgrade to the Protected Feat. Here's my game 2 lineup:

U Baron Zemo^ 98 pts
LE Karla Sofen 73 pts
R Songbird* 49 pts
R Jolt* 37 pts
R Blizzard 35 pts
BT Dallas Riordan 6 pts
^=/w protected
*= /w Tbolts to Hydra
Total: 298

Stats:
U Baron Zemo 90
SA [0] KO [4] AST [1] DFD [1]
R Mach 1 58
SA [15] KO [6] AST [2] DFD [0]
R Songbird 44
SA [7] KO [5] AST [2] DFD [0]
E Blizzard 46
SA [12] KO [0] AST [2] DFD [11]
R Swordsman 20
SA [0] KO [0] AST [0] DFD [0]
V Atlas 125
SA [0] KO [0] AST [0] DFD [0]
LE Dr. Karla Sofen 73
SA [10] KO [0] AST [2] DFD [0]
R Jolt 32
SA [5] KO [1] AST [1] DFD [0]
U Charcoal 90
SA [2] KO [0] AST [0] DFD [2]
BT Dallas Riordan 6
SA [0] KO [0] AST [0] DFD [0]
U Ult Prof X 99
SA [0] KO [0] AST [0] DFD [0]

85 Recruitment Points

TMNT99
10/11/2006, 09:29
Well it's official, the Thunderbolts win this one

Win - Thunderbolts (587 pts)

Loss - Sinister 6 (13 pts)

Kazzigum
10/11/2006, 12:46
Well it's official, the Thunderbolts win this one

Win - Thunderbolts (594 pts)

Loss - Sinister 6 (6 pts - weird)

Hey Turtle, I don't believe that is correct. My team actually came to 293, not 300 points. There was an error in there somewhere from the beginning.

TMNT99
10/11/2006, 12:51
Hey Turtle, I don't believe that is correct. My team actually came to 293, not 300 points. There was an error in there somewhere from the beginning.

Thanks, made the fix