View Full Version : Game 1 - Secret Defenders vs Masters Of Evil
The hometown heroes RobotCowboy's Secret Defenders (home) vs the visiting SomaCruz42's Masters of Evil (visitor)
Secret Defenders (home)
R Ghost Rider* (ULT) (6/6) 68 pts
* w/ Shellhead 10 pts
R Ghost Rider** (FF) (6/6) 68 pts
** w/ Shake-off
R Deathlok (6/6) 41 pts
E Dr. Strange (IC) (7/7) 71 pts
Starter Spider-Man (5/5) 40 pts
297
vs
Masters of Evil (visitor)
R Ultron* (9/9) 111 pts
* w/ Armor Piercing 10 pts
E Executioner** (8/8) 72 pts
** w/ Unstoppable 5 pts
R Fixer (5/5) 52 pts
R Shocker (5/5) 40 pts
290
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.
SomaCruz42
09/25/2006, 15:16
R Fixer
Team: Masters of Evil
Range: 4 /
Points: 52
m-winga-normald-normalg-normal9816288152771417714166131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
E Executioner
Team: No Affiliation
Range: /
Points: 72
m-normala-normald-normalg-normal810172810162891827917278172681626816257152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Shocker
Team: No Affiliation
Range: 6 /
Points: 40
m-normala-normald-normalg-normal8915378153671426714256131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Ultron
Team: No Affiliation
Range: 10 //
Points: 111
m-winga-normald-normalg-normal10121731012163911143911143810132810132791226912269112KOKOKOKOKOKOKOKOKOKOKOKO
Executioner has Unstoppable, Ultron has Armor Piercing
And for the Secret Defenders, today...
E Dr. Strange
Team: Defenders
Range: 10 /
Points: 71
m-winga-normald-normalg-normal610162691526814257122571215712146121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
E Spider-Man
Team: Spidey-Friends
Range: 4 /
Points: 40
m-normala-normald-normalg-normal81015289152781527814267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Ghost Rider (Ult)
Team: No Affiliation
Range: 4 /
Points: 60
m-normala-normald-normalg-normal67131101015310916389152881528814277141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
* w/ Shellhead
R Johnny Blaze
Team: No Affiliation
Range: 6 /
Points: 68
m-normal-transa-normald-normalg-normal10916310915298152981428714287132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
* w/ Shake Off
R Deathlok
Team: No Affiliation
Range: 6 /
Points: 41
m-normala-normald-normalg-normal781627816268161671516714156141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
RobotCowboy
09/26/2006, 00:39
You can set up and go first.
Good luck.
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) P-23
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] (6/6) N-23/N-24
** w/ Shake-off
R Deathlok (6/6) O-23
E Dr. Strange (IC) (7/7) P-20 [hindering, infiltration]
Starter Spider-Man (5/5) S-23
297
vs
Masters of Evil (visitor)
R Ultron* (9/9) 111 pts
* w/ Armor Piercing 10 pts
E Executioner** (8/8) 72 pts
** w/ Unstoppable 5 pts
R Fixer (5/5) 52 pts
R Shocker (5/5) 40 pts
290
HO: S-20, K-12
LO: P-10
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.[/QUOTE]
SomaCruz42
09/26/2006, 01:56
Ah, good look to you too! I'm very much looking forward to this match. n__n
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) P-23
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] (6/6) N-23/N-24
** w/ Shake-off
R Deathlok (6/6) O-23
E Dr. Strange (IC) (7/7) P-20 [hindering, infiltration]
Starter Spider-Man (5/5) S-23
297
vs
Masters of Evil (visitor)
R Ultron* (9/9) 111 pts T-2
* w/ Armor Piercing 10 pts
E Executioner** (8/8) 72 pts T-1
** w/ Unstoppable 5 pts
R Fixer (5/5) 52 pts P-2
R Shocker (5/5) 40 pts P-1
290
HO: S-20, K-12, S-11
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
SomaCruz42
09/26/2006, 02:02
1.) Fixer boots up his jets and grabs Shocker's shoulders, flying forward to P-10, dropping ol' Herman in P-9.
2.) Ultron powers on, and hefts Executioner with one hand, flying forward to T-11, letting the Asgardian down on the roof of the car in T-10.
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) P-23
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] (6/6) N-23/N-24
** w/ Shake-off
R Deathlok (6/6) O-23
E Dr. Strange (IC) (7/7) P-20 [hindering, infiltration]
Starter Spider-Man (5/5) S-23
297
vs
Masters of Evil (visitor)
R Ultron* (9/9) 111 pts T-11 @ [hindering]
* w/ Armor Piercing 10 pts
E Executioner** (8/8) 72 pts T-10 [hindering]
** w/ Unstoppable 5 pts
R Fixer (5/5) 52 pts P-10 @ [hindering]
R Shocker (5/5) 40 pts P-9
290
HO: S-20, K-12, S-11
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
RobotCowboy
09/26/2006, 15:06
-"By the Hoary Hosts of Hoggoth!" Strange exclaims as the Masters of Evil press forward. "We must strike now if we're to have any hope of slowing them down." With that he summons a blast of pure arcane energy to smite Ultron (RCE). Attack 10 vs. Defense 17 +1 (Hindering) needs an 8+, roll is 3,1, misses.
-Blaze sees the offensive and says " Don't worry, Doc, I got him." Blaze drives to P-17/O-18 with Deathlok holding on to the flaming bike and jumping off at P-16, while pointing his Hellfire Shotgun at the maniacal robot, Ultron. As he slows to let the cyborg off he takes his shot (Running Shot/Psychic Blast). Attack 9 vs. Defense 17+1 (Hindering) needs a 9+, roll is 1,1, critical miss. The shotgun blows up in Blaze's face, he takes 1 click and is injured.
-Dan Ketch (Ghost Rider) runs to where he stashed the bike at M-18.
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) P-23@
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] (5/6) P-17/O-18@ -injured
** w/ Shake-off
R Deathlok (6/6) O-23
E Dr. Strange (IC) (7/7) P-20@ [hindering, infiltration]
Starter Spider-Man (5/5) S-23
297
vs
Masters of Evil (visitor)
R Ultron* (9/9) 111 pts T-11 @ [hindering]
* w/ Armor Piercing 10 pts
E Executioner** (8/8) 72 pts T-10 [hindering]
** w/ Unstoppable 5 pts
R Fixer (5/5) 52 pts P-10 @ [hindering]
R Shocker (5/5) 40 pts P-9
290
HO: S-20, K-12, S-11
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas[/COLOR]
Okay then, that reminded me a lot of last season. I'll be very busy today, so I'll be on to post again tomorrow.
SomaCruz42
09/26/2006, 15:21
Quick question.
In your write-up, you say Ghost Rider is at M-18, while he doesnt have the movement to reach there. Did you intend for him to stay in one spot?
Deathlok, I assume, was just an oversight in the recap, as well?
Feel free to correct me before I take my turn.
SomaCruz42
09/26/2006, 19:03
I'm just going to put Ghost Rider(Ult) as far as he'll go in the direction you were moving him. You can correct it if I'm wrong, but it wouldn't have changed my turn. n___n
1.) Executioner (using Unstoppable) tears the car door from where he was, and runs to P-15 (he picked up the Heavy object).
2.) Ultron, taking a chance, unlocks his inhibitors to fire a salvo of missiles at the good doctor. Needs a 7 to connect. Roll is an 11, and Dr. Strange takes 3. Ultron takes one from the push, as his systems begin to overheat. 1 SA for Ultron.
3.) Shocker, seeing his comrades on a hot streak, runs out to take a shot at the the vulnerable Johnny Blaze. Running Shot to T-13. Taking a shot at Johnny Blaze. Needs a 6 to connect. Roll is a 7. Johnny take 2 after Toughness as the bike begins to fall apart. 1 SA for Shocker.
Fixer clears.
Secret Defenders (home)
R Ghost Rider* (ULT) (7/7) P-23@
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] (3/6) P-17/O-18@ -injured
** w/ Shake-off
R Deathlok (6/6) O-23
E Dr. Strange (IC) (4/7) P-20@ [hindering, infiltration]
Starter Spider-Man (5/5) S-23
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 @@ [hindering] [1 SA]
* w/ Armor Piercing 10 pts
E Executioner** (8/8) 72 pts P-15 @[hindering]
** w/ Unstoppable 5 pts
R Fixer (5/5) 52 pts P-10 [hindering]
R Shocker (5/5) 40 pts T-13 @ [1 SA]
290
HO: S-20, K-12, Executioner
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
RobotCowboy
09/26/2006, 21:05
Yeah my mistakes. Deathlok is in P-16, Ghost Rider in N-18.
-Dan Ketch touches the glowing cap and moves to S-14 as he transforms. Ghost Rider takes 1 click for the push, activates Shellhead.
-Blaze, flaming leaping out from his wounds, pulls his boot knife and drive himself and Deathlok to T-14/U-15, dropping Deathlok in V-15. Blaze runs his flaming bike straight into Shocker (Transporter Attack). Attack 8-2 (TA), vs. Defense 15, needs a 9+, roll is 1,5, misses. Blaze takes 1 click for the push.
-Spidey swings to W-15, ripping up the lamp post (HO) at S-20 along the way.
Dr. Strange clears.
=============================================
Secret Defenders (home)
R Ghost Rider* (ULT) (6/7) S-14@@
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] (2/6) P-17/O-18@@ -injured
** w/ Shake-off
R Deathlok (6/6) V-15
E Dr. Strange (IC) (4/7) P-20 [hindering]
Starter Spider-Man (5/5) S-23@ w/ HO
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 @@ [hindering] [1 SA]
* w/ Armor Piercing 10 pts
E Executioner** (8/8) 72 pts P-15 @ w/ HO
** w/ Unstoppable 5 pts
R Fixer (5/5) 52 pts P-10 [hindering]
R Shocker (5/5) 40 pts T-13 @ [1 SA]
290
HO: Spider-man, K-12, Executioner
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas[/COLOR][/QUOTE]
SomaCruz42
09/26/2006, 22:15
1.) Executioner, getting frustrated at the fight that keep running away from him, car door in hand, strains himself to run back next to Deathlok at U-16. Takes one for the push.
2.) Shocker was a bit... shocked to see Johnny Blaze so quickly ride into him face, and decides to teach a lesson he wouldn't soon forget. Needs a 5 to hit. Roll is an 11, for 2 after Toughness. Shocker earns 1 SA and 1 KO, and promptly takes one for pushing.
3.) Fixer figures it's his turn to join the fray, and flies to W-12.
Ultron clears.
=============================================
Secret Defenders (home)
R Ghost Rider* (ULT) (6/7) S-14@@
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (6/6) V-15
E Dr. Strange (IC) (4/7) P-20 [hindering]
Starter Spider-Man (5/5) S-23@ w/ HO
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 [hindering] [1 SA]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 @@ w/ HO
** w/ Unstoppable 5 pts
R Fixer (5/5) 52 pts @ W-12
R Shocker (4/5) 40 pts T-13 @@ [2 SA] [1 KO]
290
HO: Spider-man, K-12, Executioner
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
RobotCowboy
09/26/2006, 23:47
-Spidey sees Fixer fly down and calls out "Catch!" (pushes to throw his HO at him). Attack 10 vs. Def 16, needs a 6+, roll is 6,3, hits. Fixer takes 3 clix from the HO. Spider-man takes 1 click for the push. Spider-man gains [1] SA.
-Deathlok sees the angry Asgardian and tries to get away from him. Break away roll is 1, fails.
-With Blaze going down, Strange sees that his team is in need of serious help, so unleashes a telekinetic bolt at Fixer. Attack 7 vs. defense 14, needs a 7+, roll is 3,2, misses (again).
-Ghost Rider clears.
=============================================
Secret Defenders (home)
R Ghost Rider* (ULT) (6/7) S-14
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (6/6) V-15@
E Dr. Strange (IC) (4/7) P-20@ [hindering]
Starter Spider-Man (4/5) W-15@@ [1] SA
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 [hindering] [1 SA]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 @@ w/ HO
** w/ Unstoppable 5 pts
R Fixer (2/5) 52 pts @ W-12
R Shocker (4/5) 40 pts T-13 @@ [2 SA] [1 KO]
290
HO: K-12, Executioner
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas[/COLOR][/QUOTE]
SomaCruz42
09/27/2006, 00:41
[ -__-;; I had Fixer placed at Q-12 on my map... I was so confused as to how Spider-Man could have attacked him... But oh well, it's of no consequence. I have to learn from my mistakes, I suppose. n__n]
1.) Fixer, outraged by Spiderman's attack, flips a switch on his suit, and attempts to bring Spider-Man under his control... He'll need an 8 to take him. And the roll is a 5, as the system shorts out on the Fixer.
2.) Ultron, though, hopes his weapons will work a bit better, as he fires a patented Ultron-Death-Ray directly at Spidey. And the roll is a 12, critical hit. Now for super-senses... 5. CURSES. Ultron flails about madly.
Everyone else clears.
=============================================
Secret Defenders (home)
R Ghost Rider* (ULT) (6/7) S-14
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (6/6) V-15@
E Dr. Strange (IC) (4/7) P-20@ [hindering]
Starter Spider-Man (4/5) W-15@@ [1] SA
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 @ [hindering] [1 SA]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 w/ HO
** w/ Unstoppable 5 pts
R Fixer (1/5) 52 pts @@ W-12
R Shocker (4/5) 40 pts T-13 [2 SA] [1 KO]
290
HO: K-12, Executioner
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
RobotCowboy
09/27/2006, 12:37
[Whew, Spidey Senses are working.]
-Ghost Rider stares at Shocker, dismounts from his bike while intoning "You will feel the pain you have inflicted on the innocent." He then beats him with his spike-covered gloves. Attack 10 vs. Def 15, needs a 5+, roll is 4,2, hits. Shocker takes 3 clix, -1 for Toughness, so 2 clix. Ghost Rider gains [1] SA.
-Dr. Strange invokes a blast of energy on Fixer by calling "By the Flames of the Faltine!". Attack 7 vs. Defense 14, needs a 7+, roll is 6,5, hits. Fixer takes 2 clix and is KOed. Dr. Strange takes 1 click for the push. Dr. Strange gains [1] SA, [1] KO.
-Deathlok sees that he really doesn't want to get hit with a car door, so tries again to run away. Breakaway roll is 2, fails again, sadly. Deathlok takes 1 click for the push.
Spider-man clears.
=============================================
Secret Defenders (home)
R Ghost Rider* (ULT) (6/7) S-14@ [1] SA
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (5/6) V-15@@
E Dr. Strange (IC) (3/7) P-20@@ [hindering]
Starter Spider-Man (4/5) W-15 [1] SA
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 @ [hindering] [1 SA]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 w/ HO
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker (2/5) 40 pts T-13 [2 SA] [1 KO]
290
HO: K-12, Executioner
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.
SomaCruz42
09/27/2006, 13:39
1.) Executioner determines it's time to bring the pain, and crunches the car door down on Deathlok's head. Needs a 6 to hit. Roll is a 6, and Deathlok takes 3 after toughness. 1 SA for Executioner.
2.) Shocker, seeing is end is most likely near, hopes for a lucky strike on the vengeful Ghost Rider. Needs a critical hit to deal any damage. Roll is a 7. :(
Ultron clears.
Secret Defenders (home)
R Ghost Rider* (ULT) (6/7) S-14@ [1] SA
* w/ Shellhead 10 pts
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) V-15@@
E Dr. Strange (IC) (3/7) P-20@@ [hindering]
Starter Spider-Man (4/5) W-15 [1] SA
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 [hindering] [1 SA]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 @ [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker (2/5) 40 pts T-13 @ [2 SA] [1 KO]
290
HO: K-12,
LO: P-10, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.
RobotCowboy
09/27/2006, 15:25
-Spider-man realizes that he needs something big to hit Executioner and Ultron with so he swings to grab the crate(LO) at P-10, ending his move in S-10.
-Ghost Rider grabs Shocker by his shirt front and gives him the Penance Stare. Attack 10 vs. Defense 14, needs a 4+, roll is 4,3, hits. Shocker takes 3 clix and is KOed. Ghost Rider takes 1 click for the push. Shellhead activates. Ghost Rider gains [1] SA, [1] KO.
Strange and Deathlok clear he cobwebs from their heads.
==================================================
Secret Defenders (home)
R Ghost Rider* (ULT) (5/7) S-14@@ [2] SA, [1] KO (Shellhead)
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) V-15
E Dr. Strange (IC) (3/7) P-20 [hindering]
Starter Spider-Man (4/5) S-10@ [1] SA w/LO
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 [hindering] [1 SA]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 @ [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker (2/5) 40 pts T-13 @ [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.[/COLOR][/QUOTE]
SomaCruz42
09/27/2006, 16:19
1.) Ultron moves his hand out to swat the pesky Spider. Needs only a 3 to connect. Roll is a 12 (again)! And the senses roll is... a 4! Spidey takes 3 +1 for the crit, is injured. and is KOed. 1 SA and 1 KO for Ultron.
Executioner clears.
=============
Secret Defenders (home)
R Ghost Rider* (ULT) (5/7) S-14@@ [2] SA, [1] KO (Shellhead)
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) V-15
E Dr. Strange (IC) (3/7) P-20 [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 @ [hindering] [2 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.
CurBludgeon
09/27/2006, 16:23
Man, that's a lot of injuries. Have mercy on his team!
RobotCowboy
09/28/2006, 12:15
The Secret Defenders Regroup!
-Dr. Strange erects a mystical barrier encasing Executioner. The Barrier goes up in T-16, U-17, V-16, U-15.
-Deathlok, no longer adjacent to Executioner due to the Barrier, runs to Q-19.
Ghost Rider drops the whimpering Shocker, who curls into a fetal position at his feet. (clears)
=============
Secret Defenders (home)
R Ghost Rider* (ULT) (5/7) S-14 [2] SA, [1] KO
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) Q-19@
E Dr. Strange (IC) (3/7) P-20@ [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 @ [hindering] [2 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.[/COLOR][/QUOTE]
SomaCruz42
09/28/2006, 17:14
Looks like I'm just clearing this turn, because they changed the rules on breaking walls. :cry:
Secret Defenders (home)
R Ghost Rider* (ULT) (5/7) S-14 [2] SA, [1] KO
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) Q-19@
E Dr. Strange (IC) (3/7) P-20@ [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 [hindering] [2 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.
RobotCowboy
09/28/2006, 17:28
Yes, they did. It'd be up in the air if you could unstoppable a barrier anyways as it is Blocking Terrain and not a wall. (I'd have to read the card again). Moot anywys.
-Ghost Rider swings his mystical chain out to extreme lengths and lashes the insane robot Ultron. "You may not be able to feel my Penance Stare, automoton, but I can still break you. Attack 9 vs. Def 16+1 HT, needs an 8+, roll is 4,2, misses.
Deathlok and Dr. Strange take a breather as the barrier comes down. (clear)
Secret Defenders (home)
R Ghost Rider* (ULT) (5/7) S-14@ [2] SA, [1] KO
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) Q-19
E Dr. Strange (IC) (3/7) P-20 [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 [hindering] [2 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts U-16 [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.[/COLOR][/QUOTE]
RobotCowboy
09/28/2006, 17:31
About unstoppable, yep if you had been able to cause 3 damage it would have worked. (whew).
SomaCruz42
09/28/2006, 20:03
1.) Executioner, furious at being held from a KO, lumbers between his two assailants at Q-20.
2.) Ultron decides one defeated flashbag isn't enough, and unleashes a stream of energy rays at the stunned Spirit of Vengeance. Needs a 4 to connect. Roll is a 7, which connects. Ghost Rider takes 2 after Toughness, and Ultron earns 1 SA.
Secret Defenders (home)
R Ghost Rider* (ULT) (3/7) S-14@ [2] SA, [1] KO
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) Q-19
E Dr. Strange (IC) (3/7) P-20 [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 [hindering] @ [3 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts Q-20 @[1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
RobotCowboy
09/29/2006, 14:50
-Dr. Strange uses the Eye of Agamatto to render both himself and Deathlok incorporeal (Phasing) and floats them on top of the building. Dr. Strange ends at K-15, dropping Deathlok at L-15.
-Ghost Rider pushes himself and his luck to try to wrap Ultron up in the links od=f is mystical chain (Incapacitate). Attack 8 vs. Def 16+1, needs a 9+, roll is 1,1, another critical miss for me. Yay!! Ghost Rider takes 2 clix of damage (1 for the push, 1 for the critical miss), and is injured.
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) S-14@@ [2] SA, [1] KO -injured
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) L-15
E Dr. Strange (IC) (3/7) K-15@ [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (8/9) 111 pts T-11 [hindering] @ [3 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (7/8) 72 pts Q-20 @[1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas[/COLOR][/QUOTE]
SomaCruz42
09/29/2006, 15:17
Man... I'm really sorry about those dice you're getting...
1.) Ultron, Ghost Rider no longer reading as a threat, flies off to contend with the running Dr. Strange and companion. Ultron flies to L-16. ((I'll post the move path, if you'd like.))
2.) Executioner decided to move in for the kill, and moves the S-15 to bring down the Spirit of Vengenace.
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) S-14@@ [2] SA, [1] KO -injured
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) L-15
E Dr. Strange (IC) (3/7) K-15@ [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (7/9) 111 pts L-16 [hindering] @@ [3 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (6/8) 72 pts S-15 @@[1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
RobotCowboy
09/29/2006, 17:05
-Dr. Strange pushes to let out a pulse of arcane energy (Pulse Wave). Attack 7 vs. Def 14 (Both Ultron and Deathlok), roll is 2,3, misses both (figures). Dr. Strange takes 1 click for the push.
-Deathlok attempts to run away from Ultron. Roll is 2, Dr. STrange helps with a small spell (PC), roll is 6, succeeds. Deathlok moves to L-14.
Ghost Rider begins the transformation back to Dan Ketch (clears).
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) S-14 [2] SA, [1] KO -injured
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (2/6) L-14@
E Dr. Strange (IC) (2/7) K-15@@ [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (7/9) 111 pts L-16 [hindering] @@ [3 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (6/8) 72 pts S-15 @@[1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas[/COLOR][/QUOTE]
RobotCowboy
09/29/2006, 17:19
You have to clear so it's my turn again.
-Deathlok pushes to blast Ultron. Attack who cares, needs a 12 to cause damage, roll is 6,5, Dr. Strange PCs that roll, second roll is 5,2, cause no damage.
-Ghost Rider drives to L-17 (Leaping/Climbing)
Dr. Strange clears.
(Dr. Strange will PC any success from Ultron)
Secret Defenders (home)
R Ghost Rider* (ULT) (1/7) S-14@ [2] SA, [1] KO -injured
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (1/6) L-14@@
E Dr. Strange (IC) (2/7) K-15 [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (7/9) 111 pts L-16 [hindering] [3 SA] [1 KO]
* w/ Armor Piercing 10 pts
E Executioner** (6/8) 72 pts S-15 [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man's last square, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas[/COLOR]
SomaCruz42
09/29/2006, 20:02
1.) Ultron doesn't appreciate being surrounded! In a fit of rage, his chest-plate opens to reveal several rows of guided missiles. Ultron is attacking Strange and Ghost Rider. Anything but a crit miss will hit. Roll is a 11, but the good Doctor rewinds time, forcing Ultron to try again. New roll is an 8.
Ultron will put 2 into Strange, and 1 into Ghost Rider, KOing them both. Ultron earns 1 (or is it 2?) SAs, and 2 KOs.
2.) Executioner pouts because he doesnt get to do anything.
Secret Defenders (home)
R Ghost Rider* (ULT) KOKOKO [2] SA, [1] KO -injured
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (1/6) L-14@@
E Dr. Strange (IC) KOKOKO [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (7/9) 111 pts L-16 @ [4 SA] [3 KO]
* w/ Armor Piercing 10 pts
E Executioner** (6/8) 72 pts S-15 [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man's last square, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
RobotCowboy
09/29/2006, 20:05
Unfortunately, I have to clear.
Secret Defenders (home)
R Ghost Rider* (ULT) KOKOKO [2] SA, [1] KO -injured
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok (1/6) L-14
E Dr. Strange (IC) KOKOKO [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (7/9) 111 pts L-16 @ [4 SA] [3 KO]
* w/ Armor Piercing 10 pts
E Executioner** (6/8) 72 pts S-15 [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man's last square, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas[/COLOR][/QUOTE]
SomaCruz42
09/29/2006, 20:19
><
1.) Spying one lone warrior on the field, Ultron over-rides system restrictions to take it down. Ultron on Deathlok, needs anything but a crit miss again. Roll is a 7, and Ultron earns another SA and KO.
EXCELLENT game my friend, very well played. The dice just seemed to be against you...
R Ghost Rider* (ULT) KOKOKO [2] SA, [1] KO -injured
* w/ Shellhead
R Johnny Blaze [Ghost Rider** (FF)] KOKOKO -injured
** w/ Shake-off
R Deathlok KOKOKO L-14
E Dr. Strange (IC) KOKOKO [hindering]
Starter Spider-Man KOKOKO [1] SA - Injured
297
vs
Masters of Evil (visitor)
R Ultron* (6/9) 111 pts L-16 @@ [5 SA] [4 KO]
* w/ Armor Piercing 10 pts
E Executioner** (6/8) 72 pts S-15 [1 SA]
** w/ Unstoppable 5 pts
R Fixer KOKOKO
R Shocker KOKOKO [2 SA] [1 KO]
290
HO: K-12
LO: Spider-man's last square, O-10, O-9
Map: OAP 1
http://www.creationmatrix.com/forum/board.php
BFC: Infiltration
When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas
RobotCowboy
09/29/2006, 20:30
Yes Very good game indeed. The dice could have helped me a bit more, that's true. Ultron's 12 attack is such a hurdle as well. Good Luck in your next game.
Stats:
Ghost Rider (ULT) - [2] SA, [1] KO - injured
Dr. Strange - [1] SA, [1] KO
Spider-man - [1] SA -injured
Ghost Rider (FF) -injured
Upgrades:
R Ghost Rider (ULT) uses SAs to upgrade to E Ghost Rider (ULT) (MVP)
R Ghost Rider (FF) uses SAs to upgrade to E Ghost Rider (FF)
Team for Week 2:
-E Dr. Strange (FF) -96 pts
-R Ant-man (SN) -48 pts
-R Deathlok -41pts
-R Hercules -54pts
-U Adam Warlock -61 pts
Total: 300
Win Loss Record for Midnight Sons/Secret Defenders - 1-11
SomaCruz42
09/29/2006, 21:39
SomaCruz42's Masters of Evil
LE Ultron-13* 150 pts
SA [12] KO [7] AST [0] DFD [0]
R Shocker 40 pts
SA [7] KO [1] AST [0] DFD [0]
R Fixer 52 pts
SA [1] KO [0] AST [1] DFD [0]
V Swordsman 49 pts
SA [0] KO [0] AST [0] DFD [0]
E Executioner 72 pts
SA [5] KO [2] AST [0] DFD [0]
U Enchantress 91 pts
SA [2] KO [0] AST [1] DFD [0]
With Ultron's SAs, I propose to buy the feat Fortitude for him, if thats ok.
I'll PM you my next team, Turtle.
Ok, it's official, the Masters of Evil win this one.
Win - Masters of Evil (505 pts)
Loss - Secret Defenders (95 pts)
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