PDA

View Full Version : Berzerker Wolverine!!!!!


TheBionicLeopard
09/27/2006, 12:47
U Wolverine
Team: No Affiliation
Range: 0 /
m-normala-normald-normalg-normal810173101115391215289162781536815367142710134KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

ok you will all notice the solitary click of HSS at the beginning, now let me explain; the one click was, at least to me, to represent when wolvie is going against say some hydra or weapon-x soldiers trying to track him down and he takes them out so fast he's able to get away before the others notice, plus he's got battlefury to start and for like 3 or 4 click in the beginning to show him being crazy.

he's got some supersenses for his animal instints and what not followed by some toughness and then some alternating clicks of regen that start early(an idea i got from a previous dial of wolverine i saw, can't remember by who though) because wolverine's healing factor is always working so why can't he be continuosly healing. this also lets him get back onto the awesome HSS click.

His attack gets better early to show his berserker rage grow but then quickly snaps out of it as shown with the attack drop, he's no longer as viscious and his attack drops more and more as he gets lower until his last click where he's goin with the 10 att and 4 dmg.

alternating clicks of charge and flurry show his differrence in fighting styles, and the willpower is just that will power.

over all i borrowed some from the sinister wolverine but added some different options we've not seen on a wolverine before.

let me know what you think ( i'll probably be getting hate mail for the HSS click) catch you later

richpizor
09/27/2006, 14:54
This is gonna sound brutal a little brutal...

1) the HSS click - you called it. Giving it to him for a scenerio to represent what you're trying to represent is one thing, but giving it to him in all circumstances seems a bit much.

2) 3 clicks of BCF/EW combo seems a little excessive.

3) Either let him Hulk up or give him a late dial spike - both together doesn't work. You've got his healing factor in overdrive on this dial, so he'd be exhausted by the time he got down that far. Especially given how much energy he'd expend in the berzerer fury at the top of the dial.

4) Stealth seems out of place on the front half - if you're trying to represent a berserker fury, he's probably not going to be taking the careful, quiet movements necessary for a stealthy approach.

It'd make a lot more sense for the stealth to be on his back dial, after he comes out of the berzerker rage and realizes what's going on. I actually kind of dig sprinkling regen around his dial, but i don't understand the mid-dial spike in defense.

There are some ideas with potential here!

SpakSpang
09/27/2006, 15:31
A Berzerker Wolverine would look much different to me.

I see him having only 1 damage, but a full dial of Blades/Claws/Fangs here is why. He is going Berzerk. He is trying to kill, but he isn't at the top of his game thinking everything through...he is acting out of impluse. He may strike deep, or miss. That is the reason I think Exploit Weakness doesn't work.

What does work is Charge and Flurry and Battle Fury. And Ultra high attack values for Wolverine...perhaps the highest and most consistant Attack values of any Wolverine dial. I would consider not ever dropping below 9, though a single click of 8 is more realistic...and a high of 12 attack.

Darth Noogies
09/27/2006, 15:32
Nice! It's about time Wolverine got some Hypersonic! I'd love to see the filthy little mutant take off at the speed of sound and destroy a Hydra dude! :) Well done! :p

TheBionicLeopard
09/27/2006, 16:12
this is cool, i like it and i can agree on all points, but now i'm thinking he needs more HSS yeah more because he's wolverine and he's the best at what he does and if moving very fast is what he does he should get more........ok i'm kidding on that but i will keep the initial click of it cause even if he's not taking out out hydra dudes he can still hit and run like a freakin psycho. ok so i re did it and here it is

LE WOLVERINE!!!!!!!
Team: No Affiliation
Range: 0 /
m-normala-normald-normalg-normal8101739111528121517111616101417815287163610134KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

the mid dial defense spikes are just to show that even though he's in a berseker rage he might me moving or fighting in a way that makes him harder to hit and the late late dial one is, now, for when he regains his senses and is conscious of how he's fighting. well here's another one for you guys to tear into, have at it!!!!!

Captain Castle
09/27/2006, 16:42
this is cool, i like it and i can agree on all points, but now i'm thinking he needs more HSS yeah more because he's wolverine and he's the best at what he does and if moving very fast is what he does he should get more........ok i'm kidding on that but i will keep the initial click of it cause even if he's not taking out out hydra dudes he can still hit and run like a freakin psycho. ok so i re did it and here it is




Man, I was just talking about this the other day


Hss? for Wolverine? The guy probably barely runs at 3-4 mph

Certainly not HYPER SONIC SPEEDS

If you want hom to "run up and hit like a psycho"

How about a ten move with charge? Case closed

TheBionicLeopard
09/27/2006, 17:00
ok i'm not trying defend the dial i'm just pointingout that the names for the abilities on the pac and such don'y really go with the possibilities they could represent. so like a low hhs could be a person who's fast but not super speed fast and ayeah wolvie could work with a high chsrge move like a 12 but a man can dream can't he, a man can dream........

Heroman
09/27/2006, 17:07
I like everything about the Dial but HSS he should not have it IMO. My fav part is the 3 clicks of regen that are spaced apart

Captain Castle
09/28/2006, 02:10
ok i'm not trying defend the dial i'm just pointingout that the names for the abilities on the pac and such don'y really go with the possibilities they could represent. so like a low hhs could be a person who's fast but not super speed fast and ayeah wolvie could work with a high chsrge move like a 12 but a man can dream can't he, a man can dream........


Yeah but let's examine:


Energy Explosion: Grenades, fire, etc

Incap: Tie them up, drop caltrops, shoot knees, etc

Hyper Sonic Speed: a short little runt running up, hitting, and running away?


I don't think so

llyrghmnghyll
09/28/2006, 02:33
If you're giving him HS speed, lower his movement to a 5
and give it to him on the second click

Jackofhearts2005
09/28/2006, 04:26
Don't give it to him at all. Anyone can hit and then run away. Giving wolverine hss is silly as all hell.

GreenMonster
09/28/2006, 04:50
BERZERKER WOLVIE:
107 points
X-TA
0/
09/08/07/07/06/06/06/09
10/11/11/10/09/08/09/10
17/16/15/15/14/14/13/13
03/02/02/02/01/01/01/03

Darth Noogies
09/28/2006, 08:15
ok i'm not trying defend the dial i'm just pointingout that the names for the abilities on the pac and such don'y really go with the possibilities they could represent. so like a low hhs could be a person who's fast but not super speed fast and ayeah wolvie could work with a high chsrge move like a 12 but a man can dream can't he, a man can dream........

I agree! I mean - what if he had HSS but with a movement of like 4?? That way, it could work like a charge, he could hit and run up close, AND he could do the "HSS beat down" if he's up close?

But I also agree that he is "the best at what he does", and therefore should maybe have HHS with a movement of 22 - to be BETTER than the Jay Garrick Flash of Hypertime :laugh:

aquis45
09/28/2006, 11:59
I agree! I mean - what if he had HSS but with a movement of like 4?? That way, it could work like a charge, he could hit and run up close, AND he could do the "HSS beat down" if he's up close?

But I also agree that he is "the best at what he does", and therefore should maybe have HHS with a movement of 22 - to be BETTER than the Jay Garrick Flash of Hypertime :laugh:

...what he does is cut people to ribbons not run. If you have him L/C and 2 damage you could always give him Pounce. I would say 4 clicks with damage reducers then 4 clicks of Regen. He is that tough.

olcottr
09/28/2006, 12:06
Charge and Flurry work fine for me. Slap Swingline on him and you're good to go!

BoyGenius 1991
09/28/2006, 13:07
Man, I was just talking about this the other day


Hss? for Wolverine? The guy probably barely runs at 3-4 mph

Certainly not HYPER SONIC SPEEDS

If you want hom to "run up and hit like a psycho"

How about a ten move with charge? Case closed

3-4 mph? probably a lot less, remember that wolverine weighs 300 pounds, he doesn't have superhuman strength, so it'd be awfully hard for him to move his heavy frame, especially since he's only 5'3" he has to be the most dense character in the comics, I don't know how he ever manages to move at a normal rate, does anyone here have an explanation for it?

I think the main reason that this wolverine has the hypersonic speed power is so he can have option 2, representing his cheese grater-like rapid succesion of blows.

It'd be great if you could give him option 2 without giving him option 1.

Also, there are 21 wolverines in the game (more when you add in patch and logan and weapon x and james howlett, and I'm sure I'm forgetting one or two others) and it gets hard to do anything new with his dial.

Entertainer13
09/28/2006, 13:14
Flurry w/ BCF is a darn good representation in the world of HeroClix. Oops! Rolled a 6 and killed you... now I'll make a quick attack on YOU!

aquis45
09/28/2006, 13:23
Flurry + Blades= Berserker Fury
Blades + EW= Eviseration

Wolverine is all about the Adamantium Claws people. He Charges but he doesn't hit and run.

For those that complain that he can't be KO'd, I consider being left as a skeleton for almost an hour before recovering is KO'd. How many fights last longer than 10 minutes real time?

I love the use of damage reducers to represent the fact that a mere bullet ain't gonna slow, a hail of bullets? OK. You have to do a lot of damage to beat Wolverine.

Ghost_Rider
09/28/2006, 13:55
Not bad, but I would tone him down a little. Something like:

U Wolverine
Team: No Affiliation
Range: /
m-normala-normald-normalg-normal101217391117281016278161791626915261014258130711130KOKOKOKOKOKOKOKOKOKOKOKO

TheBionicLeopard
09/28/2006, 14:29
ok this has gone too far

in reply to the names of powers, the ability represented by the ability doesn't fit with the name anymore, psychic blast for example could also be called penetrating blast, magic blast, and so on. Energy explosion could be used to represent, just like concherto's dial in the dial making contest, cap throwing his shield into a crowd of people and it hitting everyone. and so on, so i don't see why a guy who goes crazy in combat can't get a single click of hss to represent him moving around alot, that's why i didn't even put him over a ten only the super speedsters deserve that, yes i could lower his speed with hss or give him a long charge but even then you be on me that wolverine can't move that far, ok i get it people have different ideas on characters and this was mine, i liked the criticism and it shows people care, and i appreciate the point that characters get to a point where they have been done so much that they need a dial that switches them up and that's what i tried to do.

And also please don't post your dials in the thread start your own and post them, the only time i've done it is when a good majority of the thread is other people showing what they think or if the person who started it says it's ok, alright. end of discussion thread is over.

have a nice day

Guardian_of_Asgard
09/28/2006, 15:05
U Wolverine
Team: No Affiliation
Range: 0 /
m-normala-normald-normalg-normal810173101115391215289162781536815367142710134KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

ok you will all notice the solitary click of HSS at the beginning, now let me explain; the one click was, at least to me, to represent when wolvie is going against say some hydra or weapon-x soldiers trying to track him down and he takes them out so fast he's able to get away before the others notice, plus he's got battlefury to start and for like 3 or 4 click in the beginning to show him being crazy.

he's got some supersenses for his animal instints and what not followed by some toughness and then some alternating clicks of regen that start early(an idea i got from a previous dial of wolverine i saw, can't remember by who though) because wolverine's healing factor is always working so why can't he be continuosly healing. this also lets him get back onto the awesome HSS click.

His attack gets better early to show his berserker rage grow but then quickly snaps out of it as shown with the attack drop, he's no longer as viscious and his attack drops more and more as he gets lower until his last click where he's goin with the 10 att and 4 dmg.

alternating clicks of charge and flurry show his differrence in fighting styles, and the willpower is just that will power.

over all i borrowed some from the sinister wolverine but added some different options we've not seen on a wolverine before.

let me know what you think ( i'll probably be getting hate mail for the HSS click) catch you later


HSS? That is crazy. I thnk i just about seen everything now. I see your explaination, but don't think HSS suits him.
On another note, I like the mix up of regen though well suited.

Webslinger14
09/28/2006, 17:30
Wolverine could maybe have HSS, but his speed would have to be very low with it. An 8 is too much. Maybe a dial more like this.

Wolverine
Range 0
Target 1
Team Avengers
121 pts.

06 09 09 08 08 07 07 06
09 11 10 10 09 08 08 08
17 17 16 16 15 15 15 14
02 03 03 02 02 02 02 02

aquis45
09/28/2006, 17:34
Wolverine could maybe have HSS, but his speed would have to be very low with it. An 8 is too much. Maybe a dial more like this.

Wolverine
Range 0
Target 1
Team Avengers
121 pts.

06 09 09 08 08 07 07 06
09 11 10 10 09 08 08 08
17 17 16 16 15 15 15 14
02 03 03 02 02 02 02 02

Cmon just give him L/C so he can Pounce. HSS is just ludicrous.