View Full Version : Game 2 - The Brotherhood vs Minions of Doom
The hometown heroes doobie711's The Brotherhood (home) vs the visiting WakandaMan's Minions of Doom (visitor)
The Brotherhood (home)
R Magneto (7/7) 80 pts
E Pyro (5/5) 35 pts
R Mystique (5/5) 34 pts
U Spiral (7/7) 56 pts
R Destiny (4/4) 20 pts
R Skullbuster (5/5) 28 pts
R Silver Samurai (5/5) 28 pts
R Avalanche (5/5) 19 pts
300
vs
Minions of Doom (visitor)
R Dr. Doom (7/7) 121 pts
U Super Skrull (9/9) 127 pts
R Intergang Medic (3/3) 20 pts
R Skrull Warrior (4/4) 14 pts
R Con Artist (3/3) 11 pts
R Moloid (2/2) 6 pts
299
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/13/2006, 13:04
You can go first wakanda. Good luck.
Setup for The Brotherhood
The Brotherhood (home)
R Magneto (7/7) 80 pts B15
E Pyro (5/5) 35 pts B12
R Mystique (5/5) 34 pts B14
U Spiral (7/7) 56 pts B13
R Destiny (4/4) 20 pts B11
R Skullbuster (5/5) 28 pts B16
R Silver Samurai (5/5) 28 pts B9
R Avalanche (5/5) 19 pts B10
300
vs
Minions of Doom (visitor)
R Dr. Doom (7/7) 121 pts
U Super Skrull (9/9) 127 pts
R Intergang Medic (3/3) 20 pts
R Skrull Warrior (4/4) 14 pts
R Con Artist (3/3) 11 pts
R Moloid (2/2) 6 pts
299
HO: E16, E17
LO: H12
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/14/2006, 03:19
R Magneto
Team: The Brotherhood
Range: 8 /
Points: 80
m-winga-normald-normalg-normal89162871528714176131751216511165111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
E Pyro
Team: The Brotherhood
Range: 8 //
Points: 35
m-normala-normald-normalg-normal8817167161561414512144111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Mystique
Team: The Brotherhood
Range: 6 /
Points: 34
m-normala-normald-normalg-normal8814277131661315612155122KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
U Spiral
Team: Minions of Doom
Range: 0 /
Points: 56
m-normala-normald-normalg-normal8101618101517914279132681326712257121
R Destiny
Team: The Brotherhood
Range: 0 /
Points: 20
m-normala-normald-normalg-normal60130501304012040110KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Skullbuster
Team: None
Range: 6 /
Points: 28
m-normala-normald-normalg-normal7915268142681425713157121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Silver Samurai
Team: None
Range: 0 /
Points: 28
m-normala-normald-normalg-normal8914288142771317713166121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Avalanche
Team: The Brotherhood
Range: 4 /
Points: 19
m-normala-normald-normalg-normal6715267142561314512144111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
WakandaMan
10/15/2006, 04:04
Altantis Rising. Ugh. At least it hurts you just as much. Very annoying BC that.
I'll try and post my set up and first turn tommorow. No time now sorry doob. Looking forward to this match though.
WakandaMan
10/16/2006, 03:56
Cool! Haven't played on this map in a long time! Woot!
Here's my character dials:
U Super Skrull
Team: Skrull
Range: 8 /
Points: 127
m-winga-normald-normalg-normal8111648111737101637101637915269162681525814157131KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]
R Dr. Doom
Team: Minions of Doom
Range: 6 /
Points: 121
m-winga-normald-normalg-normal810163891537915277142671426613156131KOKOKOKO
SA [0] KO [3] AST [11] DFD [0]
R Intergang Medic
Team: Superman Enemy
Range: 0 /
Points: 20
m-normala-normald-normalg-normal661416514155131KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]
R Skrull Warrior
Team: Skrull
Range: 8 /
Points: 14
m-normala-normald-normalg-normal67151551315512154121KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]
R Con Artist
Team: No Affiliation
Range: 0 /
Points: 11
m-normala-normald-normalg-normal671315612145111KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]
R Moloid
Team: No Affiliation
Range: 0 /
Points: 6
m-normala-normald-normalg-normal6613145121KOKOKOKO
SA [0] KO [0] AST [0] DFD [0]
WakandaMan
10/16/2006, 04:11
Doom, Setup
The Brotherhood (home)
R Magneto (7/7) 80 pts B15
E Pyro (5/5) 35 pts B12
R Mystique (5/5) 34 pts B14
U Spiral (7/7) 56 pts B13
R Destiny (4/4) 20 pts B11
R Skullbuster (5/5) 28 pts B16
R Silver Samurai (5/5) 28 pts B9
R Avalanche (5/5) 19 pts B10
300
vs
Minions of Doom (visitor)
R Dr. Doom (7/7) 121 pts W9
U Super Skrull (9/9) 127 pts W10
R Intergang Medic (3/3) 20 pts X9
R Skrull Warrior (4/4) 14 pts X10
R Con Artist (3/3) 11 pts W7
R Moloid (2/2) 6 pts W8
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/16/2006, 04:16
Just in case it wasn't blaringly obvious, on your turn Doom wil ALWAYS use the Skrull TA. :)
Doom, Turn 1
Free) Doom perplexes the Moloid's movement to 7.
1) Moloid moves to T8
2) Doom moves to T9, carring the Medic to T10.
3) Con Artist moves to U7.
The Brotherhood (home)
R Magneto (7/7) 80 pts B15
E Pyro (5/5) 35 pts B12
R Mystique (5/5) 34 pts B14
U Spiral (7/7) 56 pts B13
R Destiny (4/4) 20 pts B11
R Skullbuster (5/5) 28 pts B16
R Silver Samurai (5/5) 28 pts B9
R Avalanche (5/5) 19 pts B10
300
vs
Minions of Doom (visitor)
R Dr. Doom (7/7) 121 pts T9 @ (MM: onto Moloid, then Medic)
U Super Skrull (9/9) 127 pts W10
R Intergang Medic (3/3) 20 pts T10
R Skrull Warrior (4/4) 14 pts X10
R Con Artist (3/3) 11 pts U7 @
R Moloid (2/2) 6 pts T8 @
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/16/2006, 04:34
Brotherhood Turn 1
Silver Samurai will move to H3.
Destiny will move (free move) to E9.
Avalanche will move (free move) to E10.
Magneto will move (free move) carrying Skullbuster.
Magneto lands at D13 and drops Skullbuster at E13.
Spiral will move (free move) to D14.
Pyro will move (free move) to D12.
This BFC is really messing with my team.
Your turn.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13@
2 E Pyro (5/5) 35 pts D12@
3 R Mystique (5/5) 34 pts B14
4 U Spiral (7/7) 56 pts D14@
5 R Destiny (4/4) 20 pts E9@
6 R Skullbuster (5/5) 28 pts E13
7 R Silver Samurai (5/5) 28 pts H3@
8 R Avalanche (5/5) 19 pts E10@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts T9 @ (MM: onto Moloid, then Medic)
2 U Super Skrull (9/9) 127 pts W10
3 R Intergang Medic (3/3) 20 pts T10
4 R Skrull Warrior (4/4) 14 pts X10
5 R Con Artist (3/3) 11 pts U7 @
6 R Moloid (2/2) 6 pts T8 @
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/17/2006, 04:59
Doom, Turn 2
1) Con Artist pushes to move to S7
2) Super Skrull picks up the Warrior and flies to P6, placing him at O7.
The rest clear.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13@
2 E Pyro (5/5) 35 pts D12@
3 R Mystique (5/5) 34 pts B14
4 U Spiral (7/7) 56 pts D14@
5 R Destiny (4/4) 20 pts E9@
6 R Skullbuster (5/5) 28 pts E13
7 R Silver Samurai (5/5) 28 pts H3@
8 R Avalanche (5/5) 19 pts E10@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts T9 (MM: onto Moloid, then Medic)
2 U Super Skrull (9/9) 127 pts P6 @
3 R Intergang Medic (3/3) 20 pts T10
4 R Skrull Warrior (4/4) 14 pts O7
5 R Con Artist (2/3) 11 pts S7 @@
6 R Moloid (2/2) 6 pts T8
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/17/2006, 05:50
Turn 2
Mystique will perplex her movement and go to G11.
Skullbuster will move to H12.
Your turn.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13
2 E Pyro (5/5) 35 pts D12
3 R Mystique (5/5) 34 pts G11@
4 U Spiral (7/7) 56 pts D14
5 R Destiny (4/4) 20 pts E9
6 R Skullbuster (5/5) 28 pts H12@
7 R Silver Samurai (5/5) 28 pts H3
8 R Avalanche (5/5) 19 pts E10
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts T9 (MM: onto Moloid, then Medic)
2 U Super Skrull (9/9) 127 pts P6 @
3 R Intergang Medic (3/3) 20 pts T10
4 R Skrull Warrior (4/4) 14 pts O7
5 R Con Artist (2/3) 11 pts S7 @@
6 R Moloid (2/2) 6 pts T8
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/19/2006, 08:11
Doom, Turn 3
1) Doom picks up Moloid and moves to R11, placing the little guy at S11.
2) Intergang Medic walks to S10.
The rest clear.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13
2 E Pyro (5/5) 35 pts D12
3 R Mystique (5/5) 34 pts G11@
4 U Spiral (7/7) 56 pts D14
5 R Destiny (4/4) 20 pts E9
6 R Skullbuster (5/5) 28 pts H12@
7 R Silver Samurai (5/5) 28 pts H3
8 R Avalanche (5/5) 19 pts E10
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts R11 @ (MM: onto Moloid, then Medic)
2 U Super Skrull (9/9) 127 pts S10 @
3 R Intergang Medic (3/3) 20 pts T10
4 R Skrull Warrior (4/4) 14 pts O7
5 R Con Artist (2/3) 11 pts S7
6 R Moloid (2/2) 6 pts S11
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/19/2006, 14:48
I updated the bottom and put intergang medic at S10 and superskrull at P6.
Brotherhood Turn 3
Magneto rolls for leadership, 2 didn't get it.
Mystique will perplex Pyro's range to a 9.
Spiral will move (free move) to C13.
Magneto will tk Pyro to J20.
Destiny will move (free move) to E11.
Pyro will use RCE on the Moloid.
8 on a 13 need a 5. 1,5=6 Hit
SA for Pyro
KO for Pyro
AST for Magneto
AST for Mystique
Silver Samurai will move to C7.
Avalanche will move (free move) to C9.
Destiny will use PC on any attack she can see.
Your turn.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13@ AST=1
2 E Pyro (5/5) 35 pts J20@ SA=1 KO=1
3 R Mystique (5/5) 34 pts G11 AST=1
4 U Spiral (7/7) 56 pts C13@
5 R Destiny (4/4) 20 pts E11@
6 R Skullbuster (5/5) 28 pts H12
7 R Silver Samurai (5/5) 28 pts C7@
8 R Avalanche (5/5) 19 pts C9@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts R11 @ (MM: onto Moloid, then Medic)
2 U Super Skrull (9/9) 127 pts P6
3 R Intergang Medic (3/3) 20 pts S10@
4 R Skrull Warrior (4/4) 14 pts O7
5 R Con Artist (2/3) 11 pts S7
6 R Moloid KOed!
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/20/2006, 03:39
Doom, Turn 4
Free) Doom perplexes the Super Skrull's movement to 9.
Free) Con Artist Perplexes the Super Skrull's range to 9.
1) Super Skrull picks up his apprentice and makes a Running Shot to Q11 on Pyro and placing the Skrull Warrior at R12. AV of 11 vs DV of 17 +1. Needs a 7. Rolls a 10 (5+5). Hit for 4 damage plus knockback to G24.
2) Con Artist moves to S11.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13@ AST=1
2 E Pyro (1/5) 35 pts G24@ SA=1 KO=1
3 R Mystique (5/5) 34 pts G11 AST=1
4 U Spiral (7/7) 56 pts C13@
5 R Destiny (4/4) 20 pts E11@
6 R Skullbuster (5/5) 28 pts H12
7 R Silver Samurai (5/5) 28 pts C7@
8 R Avalanche (5/5) 19 pts C9@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts R11 (MM: onto Con Artist, then Medic)
[1 AST]
2 U Super Skrull (9/9) 127 pts Q11 @
[1 SA]
3 R Intergang Medic (3/3) 20 pts S10
4 R Skrull Warrior (4/4) 14 pts R12
5 R Con Artist (2/3) 11 pts S11 @
6 R Moloid KOed!
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/20/2006, 03:54
Nice turn buddy.
Brotherhood Turn 4
Skullbuster will move to L11.
Mystique will move (free move) to K10.
Rest will clear.
Destiny will use PC on first attack she can see.
Your turn.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13 AST=1
2 E Pyro (1/5) 35 pts G24@ SA=1 KO=1
3 R Mystique (5/5) 34 pts K10@ (stealth) AST=1
4 U Spiral (7/7) 56 pts C13
5 R Destiny (4/4) 20 pts E11
6 R Skullbuster (5/5) 28 pts L11@ (stealth)
7 R Silver Samurai (5/5) 28 pts C7
8 R Avalanche (5/5) 19 pts C9
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts R11 (MM: onto Con Artist, then Medic)
[1 AST]
2 U Super Skrull (9/9) 127 pts Q11 @
[1 SA]
3 R Intergang Medic (3/3) 20 pts S10
4 R Skrull Warrior (4/4) 14 pts R12
5 R Con Artist (2/3) 11 pts S11 @
6 R Moloid KOed!
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/20/2006, 03:58
Man, I just looked at my email and I didn't get Superskrull's attack on Pyro. Maybe it's just slow. My email is jonb711@bellsouth.net.
WakandaMan
10/20/2006, 04:10
Hmmm....I used electron since Irony is down. I'll check mine and see if I typed your e-mail in wrong. If so I'll forward it to you.
WakandaMan
10/20/2006, 04:11
My bad sorry. I had it as donb711 instead of jonb711. :ermm: You should have it in your inbox now.
WakandaMan
10/20/2006, 04:38
Doom, Turn 5
1) Doom picks up the Medic and moves to N19, placing the Medic at O20.
Free) Doom Outwit's Destiny's Super Senses.
Free) Doom perplexes the Super Skrull's range to 9.
2) Super Skrull picks up his Warrior and does a Running Shot to N15, placing the Skrull at N14 and attacking Destiny. AV of 11 vs DV of 13 +1. Needs a 3. Rolls an 11 (5+6)= Talk about Overkill. Destiny is roasted by that. I assume she'll use her PC for protection. Rolls a 9 (4+5). Hit for 4 and the KO. Super Skrull takes a push click.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13 AST=1
2 E Pyro (1/5) 35 pts G24 SA=1 KO=1
3 R Mystique (5/5) 34 pts K10@ (stealth) AST=1
4 U Spiral (7/7) 56 pts C13
5 R Destiny (0/4) KOed
6 R Skullbuster (5/5) 28 pts L11@ (stealth)
7 R Silver Samurai (5/5) 28 pts C7
8 R Avalanche (5/5) 19 pts C9
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts N19 @ (MM: onto Medic)
[2 AST]
2 U Super Skrull (9/9) 127 pts N15 @@
[2 SA, 1 KO]
3 R Intergang Medic (3/3) 20 pts O20
4 R Skrull Warrior (4/4) 14 pts N14
5 R Con Artist (2/3) 11 pts S11
6 R Moloid KOed!
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/20/2006, 04:41
Don't forget to roll for the Skrull TA just before you attack Kl'rt, Raksor or Doom. ;)
doobie711
10/20/2006, 05:05
Nice move. Wasn't expecting that all.
Brotherhood Turn 5
Magneto rolls for leadership, 6 so I get an extra turn.
Pyro will shoot at the Intergang Medic. 4 on a 14 need a 10. 2,6=8 Miss
Man what a tough choice. Superskrull or Dr. Doom.
I was hoping Pyro could knock the medic away from Doom. But that was asking alot.
Man I really want to attack you but since you can't really attack me I'm gonna wait until next turn.
Silver Samurai will move though. He'll go to E14 and try to stop your outwit.
Your turn.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13 AST=1
2 E Pyro (1/5) 35 pts G24 SA=1 KO=1@
3 R Mystique (5/5) 34 pts K10 (stealth) AST=1
4 U Spiral (7/7) 56 pts C13
5 R Destiny (0/4) KOed
6 R Skullbuster (5/5) 28 pts L11 (stealth)
7 R Silver Samurai (5/5) 28 pts E14@
8 R Avalanche (5/5) 19 pts C9
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (7/7) 121 pts N19 @ (MM: onto Medic)
[2 AST]
2 U Super Skrull (9/9) 127 pts N15 @@
[2 SA, 1 KO]
3 R Intergang Medic (3/3) 20 pts O20
4 R Skrull Warrior (4/4) 14 pts N14
5 R Con Artist (2/3) 11 pts S11
6 R Moloid KOed!
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
CurBludgeon
10/20/2006, 10:52
Skrull's health should be at 8/9.
WakandaMan
10/22/2006, 01:32
Nice move. Wasn't expecting that all.
Thanks. I always regret it when I don't take out Destiny ASAP. I just wish I hadn't had to put myself so much at risk to do it. That's a credit to your good positioning. :)
Doom, Turn 6
Free) Con Artist Perplexes Doom's movement to 9
1) Doom pushes to move to E16, carrying the Medic to D17. Doom takes a click.
Free) Doom Outwits Magneto's Telekinesis. That should earn him a DFD.
Free) Doom perplexes the Skrull Warrior's range to 9.
2) Raksor attacks Silver Samurai. AV of 7 vs DV of 14 +2 for ES. Needs a 9. Rolls a 9 (4+5)! Hit for 1 click! 1 SA for the Skrull and 1 AST for Doom.
3) Con Artist moves to P6.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13 AST=1
2 E Pyro (1/5) 35 pts G24 SA=1 KO=1@
3 R Mystique (5/5) 34 pts K10 (stealth) AST=1
4 U Spiral (7/7) 56 pts C13
5 R Destiny (0/4) KOed
6 R Skullbuster (5/5) 28 pts L11 (stealth)
7 R Silver Samurai (4/5) 28 pts E14@
8 R Avalanche (5/5) 19 pts C9
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (6/7) 121 pts E16 @@ (MM: No Mastermind)
[3 AST]
2 U Super Skrull (8/9) 127 pts N15
[2 SA, 1 KO]
3 R Intergang Medic (3/3) 20 pts O20
4 R Skrull Warrior (4/4) 14 pts N14 @
[1 SA]
5 R Con Artist (2/3) 11 pts P6 @
6 R Moloid KOed!
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/22/2006, 02:31
Just got the dice roll for your attack....this is gonna hurt. :(
doobie711
10/22/2006, 02:42
Brotherhood Turn 6
Magneto rolls for leadership, 2 didn't get it.
Mystique will perplex Magneto's damage to a 3.
Magneto will attack Dr. Doom.
Dr. Doom's skrull roll, 4
9 on a 16 need a 7. 6,6=12 Critical Hit!!! for 4 Damage to DOOM.
Why didn't you want to mastermind it?
SA for Magneto
AST for Mystique
Skullbuster will attack the Skrull Warrior.
Skrull Warrior's skrull roll, 5.
9 on a 15 need a 6. 5,2=7 Hit for 2.
SA for Skullbuster
Mystique will move (free move) to H13.
Avalanche will move (free move) to D12.
Your turn.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13@ AST=1 SA=1
2 E Pyro (1/5) 35 pts G24 SA=1 KO=1
3 R Mystique (5/5) 34 pts H13@ (stealth) AST=2
4 U Spiral (7/7) 56 pts C13
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts L11 (stealth)@ SA=1
7 R Silver Samurai (4/5) 28 pts E14
8 R Avalanche (5/5) 19 pts D12@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts E16 @@ (MM: No Mastermind)
[3 AST]
2 U Super Skrull (8/9) 127 pts N15
[2 SA, 1 KO]
3 R Intergang Medic (3/3) 20 points D17
4 R Skrull Warrior (2/4) 14 pts N14 @
[1 SA]
5 R Con Artist (2/3) 11 pts P6 @
6 R Moloid KOed!
299
HO: E16, E17, N12
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/22/2006, 02:45
Doom also gets knocked back....presumably to G20.
I didn't want to MM because I didn't think you could do all that much Damage to him. Rotten Critical Hits! :angry:
WakandaMan
10/22/2006, 02:53
Dude, Magneto doesn't get a KO unless he actually KOs someone. ;)
Doom Turn 7
1) Super Skrull picks up Raksor and the HO from N12 and moves to G19, placing Raksor at H19.
The rest clear.
The Brotherhood (home)
1 R Magneto (7/7) 80 pts D13@ AST=1 SA=1 KO=1
2 E Pyro (1/5) 35 pts G24 SA=1 KO=1
3 R Mystique (5/5) 34 pts H13@ (stealth) AST=2
4 U Spiral (7/7) 56 pts C13
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts L11 (stealth)@ SA=1
7 R Silver Samurai (4/5) 28 pts E14
8 R Avalanche (5/5) 19 pts D12@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts G20
[3 AST, 1 DFD]
2 U Super Skrull (8/9) 127 pts G19 @ w/HO
[2 SA, 1 KO]
3 R Intergang Medic (3/3) 20 points D17
4 R Skrull Warrior (2/4) 14 pts H19
[1 SA]
5 R Con Artist (2/3) 11 pts P6
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/22/2006, 02:53
G20 sounds good. Sorry about the injury.
WakandaMan
10/22/2006, 02:55
Just as long as he doesn't get benched I don't mind. I've got plenty of figures to use next game instead. :) That's why I grabbed Super-Skrull- so I had a strong back-up piece in case I lose Doom.
doobie711
10/22/2006, 03:28
Brotherhood Turn 7
I hate to push Glass Jaw but can't risk Doom getting healed.
Magneto wil push to TK Spiral to C16.
Spiral will use Flurry and Blades on the Medic.
10 on a 14 need a 4. 5,2=7 Hit
Blades = 2
SA for Spiral
AST for Magneto
Second attack. 10 on a 13 need a 3. 6,2=Hit
Blades = 5
SA for Spiral
KO for Spiral
AST for Magneto
Pyro will move (free move) to E23.
Your turn.
The Brotherhood (home)
1 R Magneto (6/7) 80 pts D13@@ AST=3 SA=1 KO=1
2 E Pyro (1/5) 35 pts E23@ SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth) AST=2
4 U Spiral (7/7) 56 pts C16@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts L11 (stealth) SA=1
7 R Silver Samurai (4/5) 28 pts E14
8 R Avalanche (5/5) 19 pts D12
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts G20
[3 AST, 1 DFD]
2 U Super Skrull (8/9) 127 pts G19 @ w/HO
[2 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts H19
[1 SA]
5 R Con Artist (2/3) 11 pts P6
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
feluwelt
10/22/2006, 03:45
i was readin your moves wow, doom got smacked,
but doom cant get a defend unless he prevents all attacks this tunr and he was attacked so its not a defend, if you just defend against one person
also, can you gain 2 ASTs on a flury attack I thought it was only 1
also spiral is a beast and the brotherhood have a good team this year
you destroyed me, and I took down turtle, granted hes 0-2 but still a good feat by my hands
WakandaMan
10/23/2006, 04:25
Doom, Turn 8
1) Doom picks up the Skrull Warrior and moves to M22, placing Raksor at L21.
2) Con Artist moves to S11.
The Brotherhood (home)
1 R Magneto (6/7) 80 pts D13@@ AST=3 SA=1 KO=1
2 E Pyro (1/5) 35 pts E23@ SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth) AST=2
4 U Spiral (7/7) 56 pts C16@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts L11 (stealth) SA=1
7 R Silver Samurai (4/5) 28 pts E14
8 R Avalanche (5/5) 19 pts D12
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts M22 @
[3 AST, 1 DFD]
2 U Super Skrull (8/9) 127 pts G19 w/HO
[2 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts L21
[1 SA]
5 R Con Artist (2/3) 11 pts S11 @
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.[/QUOTE]
doobie711
10/23/2006, 14:40
Brotherhood Turn 8
Silver Samurai will move to C12.
Avalanche will move (free move) to E14.
Mystique will try to attack Superskrull.
Skrull roll, 1.
Mystique will perplex her damage to 3.
8 on an 18 need a 10. 3,5=8 Miss
Rest will clear.
Your turn.
The Brotherhood (home)
1 R Magneto (6/7) 80 pts D13 AST=3 SA=1 KO=1
2 E Pyro (1/5) 35 pts E23 SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth)@ AST=2
4 U Spiral (7/7) 56 pts C16 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts L11 (stealth) SA=1
7 R Silver Samurai (4/5) 28 pts C12@
8 R Avalanche (5/5) 19 pts E14@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts M22 @
[3 AST, 1 DFD]
2 U Super Skrull (8/9) 127 pts G19 w/HO
[2 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts L21
[1 SA]
5 R Con Artist (2/3) 11 pts S11 @
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/24/2006, 03:22
Doom, Turn 9
Free) Con Artist will perplex the Skrull Warrior's AV up to 6.
1) Skrull Warrior vs. Pyro. AV of 6 vs DV of 11. Needs a 5. Rolls a 10 (4+6). Hit for 1 click and the KO.
2) Super-Skrull moves to E13.
The Brotherhood (home)
1 R Magneto (6/7) 80 pts D13 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth)@ AST=2
4 U Spiral (7/7) 56 pts C16 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts L11 (stealth) SA=1
7 R Silver Samurai (4/5) 28 pts C12@
8 R Avalanche (5/5) 19 pts E14@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts M22
[3 AST, 1 DFD]
2 U Super Skrull (8/9) 127 pts E13 @ w/HO
[2 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts L21 @
[2 SA, 1 KO]
5 R Con Artist (2/3) 11 pts S11
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/24/2006, 03:50
Brotherhood Turn 9
Magneto will attempt to breakaway, 4 didn't get it. Stupid plasticity.
Spiral will move (free move) to B19.
Skullbuster will move to H11.
Your turn.
Please miss.
The Brotherhood (home)
1 R Magneto (6/7) 80 pts D13@ AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth) AST=2
4 U Spiral (7/7) 56 pts B19@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11 (stealth)@ SA=1
7 R Silver Samurai (4/5) 28 pts C12
8 R Avalanche (5/5) 19 pts E14
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts M22
[3 AST, 1 DFD]
2 U Super Skrull (8/9) 127 pts E13 @ w/HO
[2 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts L21 @
[2 SA, 1 KO]
5 R Con Artist (2/3) 11 pts S11
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/25/2006, 03:53
Doom, Turn 10
Free) Con Artist will perplex her movement to 6.
1) Con Artist moves to O7.
2) Doom moves to S16, placing Raksor at R16.
3) Super-Skrull pushes to attack Magneto with a close combat attack. AV of 11 vs DV of 15. Needs a 4. Rolls a 9 (6+3). Hit for 3 +2 for the HO...5 in total. Super Skrull takes a push click.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts D13@ AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth) AST=2
4 U Spiral (7/7) 56 pts B19@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11 (stealth)@ SA=1
7 R Silver Samurai (4/5) 28 pts C12
8 R Avalanche (5/5) 19 pts E14
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts S16 @
[3 AST, 1 DFD]
2 U Super Skrull (7/9) 127 pts E13 @@
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts R16
[2 SA, 1 KO]
5 R Con Artist (2/3) 11 pts O7 @
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/25/2006, 04:08
Brotherhood Turn 10
Mystique will perplex her range to a 7 and attack the Con Artist.
8 on a 13 need a 5. 3,3=6 Hit for 2
SA for Mystique
KO for Mystique
And she can upgrade again. :grin:
Silver Samurai will move to E12.
Rest clear.
Your turn.
I freaking hate this bfc.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts D13 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth)@ SA=1 KO=1 AST=2
4 U Spiral (7/7) 56 pts B19 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11 (stealth) SA=1
7 R Silver Samurai (4/5) 28 pts E12@
8 R Avalanche (5/5) 19 pts E14
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts S16 @
[3 AST, 1 DFD]
2 U Super Skrull (7/9) 127 pts E13 @@
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts R16
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/25/2006, 20:34
I freaking hate this bfc.
Me too man. I hate using it because I roll 1's and 2's to often, and I hate facing it because my opponents roll 5's and 6's. ;) :p
Doom, Turn 11
My team will just clear.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts D13 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth)@ SA=1 KO=1 AST=2
4 U Spiral (7/7) 56 pts B19 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11 (stealth) SA=1
7 R Silver Samurai (4/5) 28 pts E12@
8 R Avalanche (5/5) 19 pts E14
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts S16
[3 AST, 1 DFD]
2 U Super Skrull (7/9) 127 pts E13
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts R16
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, E17, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/25/2006, 21:34
Hey Wakanda, I'll be home around 1:30 am est if you want to get a few turns in.
WakandaMan
10/26/2006, 02:44
It's my wife's birthday, so I won't have time today mate. I'm sure we'll be done with time to spare anyways- only a few turns to go. :)
doobie711
10/26/2006, 03:31
Brotherhood Turn 11
Skullbuster will attack SuperSkrull.
Skrull roll=4
Mystique will perplex his damage to a 3.
9 on a 17 need an 8. 5,1=6 Miss
Samurai will push to try and blade Superskrull.
Skrull roll=1.
8 on a 16 need an 8. 1,1= critical miss just what I needed.
Spiral will move (free move) to B15.
Avalanche will try to hit Superskrull.
Skrull roll=3.
Need a 12. 3,6=9 Miss where was that 9 when samurai attacked :angry:
Magneto will try to breakaway. 4 so he's stuck.
What a wonderful turn.
Your turn.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts D13@ AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth) SA=1 KO=1 AST=2
4 U Spiral (7/7) 56 pts B15@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11 (stealth) @ SA=1
7 R Silver Samurai (2/5) 28 pts E12@@
8 R Avalanche (5/5) 19 pts E14@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts S16
[3 AST, 1 DFD]
2 U Super Skrull (7/9) 127 pts E13
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts R16
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, E17
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/26/2006, 23:55
Doom, Turn 12
1) Super-Skrull will roll for break away. Rolls a 1. Man that sucks.
2) Doom will move to Q11 and place Raksor at P11.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts D13@ AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts H13 (stealth) SA=1 KO=1 AST=2
4 U Spiral (7/7) 56 pts B15@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11 (stealth) @ SA=1
7 R Silver Samurai (2/5) 28 pts E12@@
8 R Avalanche (5/5) 19 pts E14@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts Q11 @
[3 AST, 1 DFD]
2 U Super Skrull (7/9) 127 pts E13 @
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts P11
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, E17
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/27/2006, 03:16
The Brotherhood Turn 12
Avalanche will push to try and attack Superskrull.
Skrull roll=5.
Mystique will perplex his damage to 3.
7 on a 16 need a 9. 2,1= Miss I officially hate this dice roller. What happened to Irony?
Mystique will move (free move) to K11.
Rest clear.
Your turn.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts D13 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts K11@ (stealth) SA=1 KO=1 AST=2
4 U Spiral (7/7) 56 pts B15 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11 (stealth) SA=1
7 R Silver Samurai (2/5) 28 pts E12
8 R Avalanche (4/5) 19 pts E14@@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts Q11 @
[3 AST, 1 DFD]
2 U Super Skrull (7/9) 127 pts E13 @
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts P11
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, E17
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
feluwelt
10/27/2006, 12:23
wow isnt doom dead yet your running out of time to defeat doom hehehe
doobie711
10/27/2006, 13:12
wow isnt doom dead yet your running out of time to defeat doom hehehe
Not much I can do about it. He is far away and with this bfc I can't catch up.
feluwelt
10/27/2006, 13:19
I have been watching you after your victory over the silver surfer, I wanted to see you do well. (that and I am afraid of doom)
and since I am over confident, your KO of the silver surfer will be the only time he goes down this season, I do not beleive I will lose another game
just be happy you played me in week 1 and not week 4 to 6 cause vet surfer is AWSOME. his late dial hypersonic with willpower is almost unbeatable
WakandaMan
10/27/2006, 23:54
I wonder if you'll ever successfully roll one of my Skrull rolls. :noid: Ah well, I suppose you're not rolling many sixes for yourself either. :p
Doom, Turn 13
1) Super-Skrull pushes to breakaway (Spiral is getting a little too close). Rolls a 4. He'll fly to C16 and grab the HO from E17 on his way.
Doom clears.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts D13 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (5/5) 34 pts K11@ (stealth) SA=1 KO=1 AST=2
4 U Spiral (7/7) 56 pts B15 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11 (stealth) SA=1
7 R Silver Samurai (2/5) 28 pts E12
8 R Avalanche (4/5) 19 pts E14@@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts Q11
[3 AST, 1 DFD]
2 U Super Skrull (6/9) 127 pts C16 @@
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior (2/4) 14 pts P11
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/28/2006, 00:07
You coward!!! ;)
I'll do my turn when I get home around 1.
doobie711
10/28/2006, 02:32
Brotherhood Turn 13
Mystique will push to attack the Skrull Warrior.
Skrull Roll = 5
8 on a 13 need a 5. 5,3=8 Hit for 2 and the KO
SA for Mystique
KO for Mystique
Skullbuster will try to attack Superskrull.
Skrull Roll= 5
Mystique will perplex his damage to 3.
9 on a 16 need a 7. 2,3=5 miss
Spiral will move (free move) to B18.
Magneto will pick up Silver Samurai and move (free move) to C7 and drop Samurai at C6.
Avalanche will clear.
Your turn.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts C7@ AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts K11@@ (stealth) SA=2 KO=2 AST=2
4 U Spiral (7/7) 56 pts B18@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11@ (stealth) SA=1
7 R Silver Samurai (2/5) 28 pts C6
8 R Avalanche (4/5) 19 pts E14
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts Q11
[3 AST, 1 DFD]
2 U Super Skrull (6/9) 127 pts C16 @@
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
10/30/2006, 18:56
Bring it on Doom!
WakandaMan
10/31/2006, 01:21
Bring it on Doom!
Sorry to keep you waiting. Had a very busy weekend and this is the first chance I've had to get on for long enough to make a turn.
Doom Turn 14
Doom moves to O6.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts C7@ AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts K11@@ (stealth) SA=2 KO=2 AST=2
4 U Spiral (7/7) 56 pts B18@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (5/5) 28 pts H11@ (stealth) SA=1
7 R Silver Samurai (2/5) 28 pts C6
8 R Avalanche (4/5) 19 pts E14
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts O6 @
[3 AST, 1 DFD]
2 U Super Skrull (6/9) 127 pts C16
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
10/31/2006, 02:01
You've made NINE Skrull rolls without getting a single 6 yet. I've got to be due for that by now. ;)
doobie711
10/31/2006, 03:15
Brotherhood Turn 14
Skullbuster will push to attack Skullbuster.
Skrull Roll = 4.
Mystique will perplex his damage to a 3.
9 on a 16 need a 7. 2,5= Hit for 1
SA for Skullbuster
AST for Mystique
Avalanche will attack Skullbuster.
Skrull roll = 3
7 on a 15 need an 8. 1,6=7 miss.
Looks like you got me.
Your turn.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts C7 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts K11 (stealth) SA=2 KO=2 AST=3
4 U Spiral (7/7) 56 pts B18 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (4/5) 28 pts H11@@ (stealth) SA=2
7 R Silver Samurai (2/5) 28 pts C6
8 R Avalanche (4/5) 19 pts E14@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts O6 @
[3 AST, 1 DFD]
2 U Super Skrull (5/9) 127 pts C16
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16, Super-Skrull
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
Skullbuster will push to attack Skullbuster.
??? :confused: ?????
doobie711
10/31/2006, 13:16
??? :confused: ?????
My team will do whatever it takes to earn stats. :laugh:
zakiszak
10/31/2006, 15:25
Question, are you deciding on the perplex before or after you roll for skrull ability?
WakandaMan
11/01/2006, 01:11
That's 11. Hopefully you can make it 12 before the game is out. ;)
Doom, FINAL TURN!
1) Super-Skrull attacks Avalanche with the HO. AV of 9 vs DV of 14. Needs a 5. Rolls a 5 (2+3). Hit for 3 clicks.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts C7 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts K11 (stealth) SA=2 KO=2 AST=3
4 U Spiral (7/7) 56 pts B18 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (4/5) 28 pts H11@@ (stealth) SA=2
7 R Silver Samurai (2/5) 28 pts C6
8 R Avalanche (1/5) 19 pts E14@
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts O6
[3 AST, 1 DFD]
2 U Super Skrull (5/9) 127 pts C16 @
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
Well I guess it's still possible for you to KO me, but you'd need to roll a critical hit with Avalanche and push him to death. Hmmmm......nerve-racking.
It would be so interesting to play this game on for a few more turns and see what happens. I think eventually you should win it, but it's hard to say. Dealing with your stealth guys has been a pain in the backside, and they'd probably be my end eventually, unless you start making up for all those missed Skrull rolls. Man this has been a close game. I'm winning by about 5 points right?
Interested at all in playing on a few more turns after we do our end of match tallies and all that?
doobie711
11/01/2006, 03:19
Brotherhood Final Turn
Might as well try for it.
Avalanche will push to attack Superskrull.
Skrull roll = 2
Mystique will perplex his damage to a 2.
4 on a 15 need an 11. 4,4=8 Miss Where was that roll last turn? Would have knocked Superskrull into Spiral.
Spiral will move (free move) to D17.
Mystique will move (free move) to G11.
Rest clear.
Good game man.
Sure we can keep playing.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts C7 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts G11@ (stealth) SA=2 KO=2 AST=3
4 U Spiral (7/7) 56 pts D17@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (4/5) 28 pts H11 (stealth) SA=2
7 R Silver Samurai (2/5) 28 pts C6
8 R Avalanche KOed!
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts O6
[3 AST, 1 DFD]
2 U Super Skrull (5/9) 127 pts C16 @
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
11/01/2006, 03:24
Updated Stats for The Brotherhood
LE Magneto* (ULT) 132 pts - MVP
SA [5] KO [7] AST [3] DFD [0]
V Pyro 42 pts
SA [9] KO [5] AST [0] DFD [7]
E Mystique 43 pts
SA [9] KO [6] AST [3] DFD [0]
U Deathbird*,** 70 pts
SA [13] KO [4] AST [0] DFD [0]
U Spiral 56 pts
SA [17] KO [8] AST [0] DFD [0]
R Skullbuster 28 pts
SA [6] KO [2] AST [0] DFD [0]
R Destiny 20 pts
SA [0] KO [0] AST [3] DFD [0]
R Thunderball 72 pts
SA [6] KO [2] AST [0] DFD [0]
U Sauron 77 pts
SA [0] KO [0] AST [0] DFD [0]
R Lorelei 41 pts
SA [6] KO [0] AST [2] DFD [0]
R Silver Samurai 28 pts (injured)
SA [4] KO [3] AST [0] DFD [0]
R Avalanche 19 pts
SA [0] KO [0] AST [1] DFD [3]
*Inspiring Command 15 pts
653
Recruit Pts 43
Turtle, I want to cash in Magneto's 7 KOs to upgrade to the Unique Magneto from Armor Wars. And cash in Mystique's 6 KOs to upgrade her to the Veteran. Thanks.
Brotherhood Turn 7
I hate to push Glass Jaw but can't risk Doom getting healed.
Magneto wil push to TK Spiral to C16.
Spiral will use Flurry and Blades on the Medic.
10 on a 14 need a 4. 5,2=7 Hit
Blades = 2
SA for Spiral
AST for Magneto
Second attack. 10 on a 13 need a 3. 6,2=Hit
Blades = 5
SA for Spiral
KO for Spiral
AST for Magneto
Sorry, only 1 AST for the two attacks.
Other than that, looks good.
1 R Magneto AST=2 SA=1 KO=1
2 E Pyro SA=1 KO=1
3 R Mystique SA=2 KO=2 AST=3
4 U Spiral SA=2 KO=1
6 R Skullbuster SA=2
It's official, the Minions of Doom win this one
Win - Minions of Doom (323 pts)
Loss - The Brotherhood (277 pts)
feluwelt
11/01/2006, 12:43
who won? filllllllllllllllllllllllllllllllllllllllllller
It's official, the Minions of Doom win this one
Win - Minions of Doom (323 pts)
Loss - The Brotherhood (277 pts)
Ahem
Cough
WakandaMan
11/01/2006, 19:22
Yeah good game. The BC really helped me (for once), but your two stealthers and your TK/Spiral combo was scary. Glad you sent her to kill the medic instead of Super-Skrull or Doom.
Man that Skrull TA always seems to dissappoint me. :noid:
Sorry for the running away tactics, but I really needed this win. What can I say, I learnt from the master. :) It would've been nice if I could've taken out Magneto or Samurai, but you just did to me what I'd done to you there. Very well played overall.
I expect with a few more turns you'll take me out.
WakandaMan
11/02/2006, 01:48
V Dr. Doom* 198 pts
SA [15] KO [3] AST [14] DFD [3]
E Taskmaster 58 pts
SA [0] KO [3] AST [0] DFD [0]
R Yellow Jacket 22 pts
SA [1] KO [1] AST [0] DFD [0]
R Whizzer 36 pts
SA [7] KO [2] AST [0] DFD [0]
R Radioactive Man 66 pts
SA [5] KO [2] AST [0] DFD [0]
R Calypso 29 pts
SA [1] KO [0] AST [2] DFD [1]
U Stilt-Man 57 pts
SA [0] KO [0] AST [0] DFD [0]
R Sidewinder 22 pts
SA [0] KO [0] AST [0] DFD [0]
R Skrull Warrior 14 pts
SA [4] KO [2] AST [0] DFD [0]
U Super Skrull 127 pts
SA [3] KO [1] AST [0] DFD [0]
R AIM Agent 13 pts
SA [0] KO [0] AST [0] DFD [0]
R Moloid 6 pts
SA [0] KO [0] AST [0] DFD [0]
R Paste Pot Pete 36 pts
SA [6] KO [4] AST [0] DFD [1]
R Klaw 60 pts
SA [1] KO [0] AST [0] DFD [0]
R Con Artist 11 pts
SA [1] KO [0] AST [3] DFD [0]
R Intergang Medic 20 pts
SA [0] KO [0] AST [0] DFD [1]
R Nighthawk 28 pts
SA [4] KO [1] AST [0] DFD [0]
LE Captain Mako 52 pts
SA [1] KO [1] AST [0] DFD [0]
I'll upgrade Doom to the Supernova LE using SA's please. :)
WakandaMan
11/06/2006, 01:50
Just for fun doobs and I are going to play out some more turns to see what would happen. That's if you're still interested buddy.
Doom, Turn 16
1) Doom flies to I7.
Free) Doom Outwits Spiral's BCF. :)
The Brotherhood (home)
1 R Magneto (1/7) 80 pts C7 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts G11@ (stealth) SA=2 KO=2 AST=3
4 U Spiral (7/7) 56 pts D17@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (4/5) 28 pts H11 (stealth) SA=2
7 R Silver Samurai (2/5) 28 pts C6
8 R Avalanche KOed!
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts I7 @
[3 AST, 1 DFD]
2 U Super Skrull (5/9) 127 pts C16
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
11/07/2006, 03:33
Brotherhood Turn 16
Skullbuster will attack Superskrull.
Skrull roll = 6 You got it after 12 tries!
Skullbuster will move to E11 just for the smell of it.
Magneto will pickup Silver Samurai and fly to G8 dropping Samurai at H8.
Mystique and Spiral will clear.
Your turn.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts G8@ AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts G11 (stealth) SA=2 KO=2 AST=3
4 U Spiral (7/7) 56 pts D17 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (4/5) 28 pts E11@ (stealth) SA=2
7 R Silver Samurai (2/5) 28 pts H8
8 R Avalanche KOed!
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts I7 @
[3 AST, 1 DFD]
2 U Super Skrull (5/9) 127 pts C16
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
11/07/2006, 20:36
Brotherhood Turn 16
Skullbuster will attack Superskrull.
Skrull roll = 6 You got it after 12 tries!
FI-NAL-LY! :) Actually, that's the 12th Skrull roll. The 12th was on your last turn. I must be due for nothing but successfull Skrull rolls from now on. ;)
DOOM, Turn 17
1) Super-Skrull rolls for break away. Rolls a 1. Man I hate break away rolls.
Free) Doom will Outwit Samurai's Incap.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts G8@ AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts G11 (stealth) SA=2 KO=2 AST=3
4 U Spiral (7/7) 56 pts D17 SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (4/5) 28 pts E11@ (stealth) SA=2
7 R Silver Samurai (2/5) 28 pts H8
8 R Avalanche KOed!
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts I7
[3 AST, 1 DFD]
2 U Super Skrull (5/9) 127 pts C16 @
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
doobie711
11/08/2006, 02:54
Brotherhood Turn 17
Spiral will use Flurry/Blades on Superskrull
Skrull roll = 6 :laugh:
So I guess she will try to breakaway, 3.
So she'll stay where she's at.
Mystique will attack Superskrull.
Skrull roll = 6 :laugh: :laugh:
She's gonna run around in circles and stay where she's at.
Silver Samurai will try for a 12 on Doom.
Skrull Roll = 3.
Need a 12, 6,4=10 Miss
Your turn.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts G8 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts G11@ (stealth) SA=2 KO=2 AST=3
4 U Spiral (7/7) 56 pts D17@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (4/5) 28 pts E11 (stealth) SA=2
7 R Silver Samurai (2/5) 28 pts H8@
8 R Avalanche KOed!
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts I7
[3 AST, 1 DFD]
2 U Super Skrull (5/9) 127 pts C16 @
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
WakandaMan
11/08/2006, 19:50
LOL! That's great!
WakandaMan
11/17/2006, 02:27
Finally got a chance to get back to this game. Sorry for the delay. :nervous:
Doom, Turn 18
1) Doom attacks Silver Samurai with Incap. AV of 8 vs DV of 13. Needs a 5. Rolls a 5 (3+2). Hit for a token and a push click.
The Brotherhood (home)
1 R Magneto (1/7) 80 pts G8 AST=3 SA=1 KO=1
2 E Pyro KOed! SA=1 KO=1
3 R Mystique (4/5) 34 pts G11@ (stealth) SA=2 KO=2 AST=3
4 U Spiral (7/7) 56 pts D17@ SA=2 KO=1
5 R Destiny KOed!
6 R Skullbuster (4/5) 28 pts E11 (stealth) SA=2
7 R Silver Samurai (1/5) 28 pts H8@@
8 R Avalanche KOed!
300
vs
Minions of Doom (visitor)
1 R Dr. Doom (2/7) 121 pts I7 @
[3 AST, 1 DFD]
2 U Super Skrull (5/9) 127 pts C16
[3 SA, 1 KO]
3 R Intergang Medic KOed!
4 R Skrull Warrior KOed!
[2 SA, 1 KO]
5 R Con Artist KOed!
6 R Moloid KOed!
299
HO: E16
LO: H12, O7, R11
Map: DC B
http://www.creationmatrix.com/forum/board.php
BFC: Atlantis Rising
All clear non-elevated terrain becomes water terrain.
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