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TMNT99
10/13/2006, 08:48
The hometown heroes VanceMadrox's Teen Titans(home) vs the visiting Tanis11's Justice League of America (Satellite Era) (visitor)

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts
U Catgirl (5/5) 35 pts
R Jesse Quick (5/5) 45 pts

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts
w/ * Trickshot 20 pts
U Ambush Bug (5/5) 50 pts
LE The Atom (6/6) 50 pts
U Jonah Hex (5/5) 46 pts
R Easy Co Medic (4/4) 9 pts

300

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Tanis11
10/13/2006, 13:24
hmm...interesting line up....this is definitely going to be a tough game...well whenever you're playing against KC Flash, I think it's always a tough game. ;)

Also this BFC could help you out a lot more...or hurt you a lot more...depending on how the dice roll...

Alright Melkhor...you're first setup. :)

Melkhor
10/13/2006, 16:19
Ok, I'll set up in the top part of the map and you get to take first turn, best of luck :)

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - B11
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - B13
Bumblebee (U Catgirl) (5/5) 35 pts - A11
R Jesse Quick (5/5) 45 pts -B6

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts
w/ * Trickshot 20 pts
U Ambush Bug (5/5) 50 pts
LE The Atom (6/6) 50 pts
U Jonah Hex (5/5) 46 pts
R Easy Co Medic (4/4) 9 pts

300

HO's: J9, I13
LO's: J16

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Dials to follow shortly

Melkhor
10/13/2006, 17:05
And here are the dials:

U Flash
Team: Kingdom Come
Range: /
Points: 150
m-winga-normald-normalg-normal151220215111921410182149172139162138152128152127142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

U Terra
Team: Teen Titans
Range: 8 /
Points: 60
m-winga-normald-normalg-normal881628815379154781436714266132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

U Bumblebee (Catgirl)
Team: Bat Ally
Range: 4 /
Points: 35
m-normala-normald-normalg-normal10816197151871517614166131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Jese Quick
Team: No Affiliation
Range: /
Points: 45
m-winga-normald-normalg-normal11816111815110715110714196141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO


JLA:

E Green Lantern
Team: JLA
Range: 10 /
Points: 125
m-winga-normald-normalg-normal1010182109172991629816188151871517714276142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

U Ambush Bug
Team: No Affiliation
Range: /
Points: 50
m-normala-normald-normalg-normal107151107141961318612175110KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

LE The Atom
Team: JLA
Range: /
Points: 50
m-normala-normald-normalg-normal892018819178181771716616166151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

U Jonah Hex
Team: No Affiliation
Range: 8 /
Points: 46
m-normala-normald-normalg-normal8916278152781526814267141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

R Easy Company Medic
Team: No Affiliation
Range: /
Points: 9
m-normala-normald-normalg-normal67140561305612045120KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Tanis11
10/13/2006, 17:30
wanna do my dials too? ;)

oh and who do you want to go first?

here's my setup:

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - B11
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - B13
Bumblebee (U Catgirl) (5/5) 35 pts - A11
R Jesse Quick (5/5) 45 pts -B6

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts W13
w/ * Trickshot 20 pts
U Ambush Bug (5/5) 50 pts X14
LE The Atom (6/6) 50 pts X13
U Jonah Hex (5/5) 46 pts W12
R Easy Co Medic (4/4) 9 pts X11

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Melkhor
10/13/2006, 17:32
As indicated in my first post, you get first turn ;) And sure, I'll have your dials for you soon

Tanis11
10/13/2006, 17:53
oops totally missed that...alright first turn in a sec...

Turn 1a

(free) Hal will fly to R13, carrying Jonah and placing him in R12.

(free) The Atom will move on over to Q13

1. Ambush Bug will teleport on over to Q12

2. The Easy Co. Medic will move on over to S13

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - B11
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - B13
Bumblebee (U Catgirl) (5/5) 35 pts - A11
R Jesse Quick (5/5) 45 pts -B6

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts R13 @
w/ * Trickshot 20 pts
U Ambush Bug (5/5) 50 pts Q12 @
LE The Atom (6/6) 50 pts Q13 @
U Jonah Hex (5/5) 46 pts R12
R Easy Co Medic (4/4) 9 pts S13 @

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Melkhor
10/13/2006, 18:12
Turn 1B

1)"Okay Titans, let's show them we're NOT a bunch of sidekicks anymore" Wally (who's in the best shape of his life :) ) will speed to K8, dragging Bumblebee with him in his slipstream. Bumblebee ends up in J9, hiding under a piece of machinery.

2) "Hey guys, wait up!" Terra rips loose a part of the floor and rides it to J8

3) "Yeah, let's show them what the speed of youth can accomplish" Jesse grins as she dashes to I8

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - K8 @
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - J8 @
Bumblebee (U Catgirl) (5/5) 35 pts - J9 (stealth)
R Jesse Quick (5/5) 45 pts -I8 @

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts R13 @
w/ * Trickshot 20 pts
U Ambush Bug (5/5) 50 pts Q12 @
LE The Atom (6/6) 50 pts Q13 @
U Jonah Hex (5/5) 46 pts R12
R Easy Co Medic (4/4) 9 pts S13 @

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Tanis11
10/13/2006, 18:40
I should probably clear...but oh well...let's take the gamble. ;)

Turn 2A

(free) Atom will perplex up Hal's attack to 11.

1. Ambush Bug will push to phase to H17. He takes a push click.

2. Hal will RS shot to M14, carrying Atom and placing Atom in M13. Hal will target Wally. AV 11 vs DV 20. Roll is 4, 1. Reroll is 4, 2. Darn...I think I lost.

Ambush Bug will PC any attack against Hal first, Ambush Bug second, Atom, and then any other successful attack last.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - K8 @
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - J8 @
Bumblebee (U Catgirl) (5/5) 35 pts - J9 (stealth)
R Jesse Quick (5/5) 45 pts -I8 @

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts M14 @@
w/ * Trickshot 20 pts
U Ambush Bug (4/5) 50 pts H17 @@
LE The Atom (6/6) 50 pts Q13
U Jonah Hex (5/5) 46 pts R12
R Easy Co Medic (4/4) 9 pts S13

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Melkhor
10/13/2006, 18:56
Turn 2B

"Youch, watch where you're pointing that thing Old Man, had I been standing still that *almost* could have hit me" Wally laughs

1) "Let's show them how it's done Titans!" Bumblebee flies to M12, making a running shot at Hal. 8 atk. vs 18 def. Needs a 10. Roll is: (1,5) a six and a miss. Hal easily deflects her electring stings with his ring.

free) "Let's see how funny you think this is!" Wally whips up a miniature tornado by vibrating his arms, knocking the Ambush Bug down in a confused heap. Flash outwits Ambush Bugs' PC

Flash, Terra and Jesse clears.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - K8 (outwits Ambush Bugs' PC)
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - J8
Bumblebee (U Catgirl) (5/5) 35 pts - M12 @ (stealth)
R Jesse Quick (5/5) 45 pts -I8

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts M14 @@
w/ * Trickshot 20 pts
U Ambush Bug (4/5) 50 pts H17 @@
LE The Atom (6/6) 50 pts Q13
U Jonah Hex (5/5) 46 pts R12
R Easy Co Medic (4/4) 9 pts S13

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

And Wally thanks you from the bottom of his heart for missing that shot :)

Tanis11
10/13/2006, 19:00
boo..Hal doesn't want Wally's thanks...;)

oh and Bumblebee can't make it to M12...Catgirl doesn't fly and she was in hindering...so she'd only be able to move two squares with RS...I was wondering why you were subbing Catgirl for Bumblebee..I was gonna say...Catgirl doesnt' fly....;) let me know where you want to put her and I'll take my turn...

Tanis11
10/13/2006, 19:02
Also The Atom is right inbetween Hal and Bumblebee....so yeah you couldn't see him anyway...I just forgot to change that in the recap...sorry about that...

Melkhor
10/13/2006, 19:03
She has a move of 10, which is halved to 5 from the hindering. Since all values are always rounded up, she can move 3 and take a running shot.

Melkhor
10/13/2006, 19:05
Oh, and the reason she's subbing for Bumblebee is that while she can't fly, she does have plenty of leap/climb, and Bumblebee REALLY shouldn't be able to carry anyone with her (I'm looking at you Wasp!) :)

The stealth and super-senses represents her small size perfectly, and the running shot and energy explosion make adequate electric stings. So besides from being troubled by terrain on her first click, I think she makes a pretty decent Bumblebee :)

Tanis11
10/13/2006, 19:08
Oh, and the reason she's subbing for Bumblebee is that while she can't fly, she does have plenty of leap/climb, and Bumblebee REALLY shouldn't be able to carry anyone with her (I'm looking at you Wasp!) :)

The stealth and super-senses represents her small size perfectly, and the running shot and energy explosion make adequate electric stings. So besides from being troubled by terrain on her first click, I think she makes a pretty decent Bumblebee :)

oh darn..you're right she does have 10 movement...for some reason, thought she had 8...but in any case, she can't shoot Hal in M14 from M12 since The Atom is smack dab in the middle in M13. ;) do you want to move her to K12 instead?

Melkhor
10/13/2006, 19:13
Also The Atom is right inbetween Hal and Bumblebee....so yeah you couldn't see him anyway...I just forgot to change that in the recap...sorry about that...

Oh, didn't notice that. My bad.

In that case she'll run to I13 and hide instead (after Wally outwits the Bug's PC, of course)

Tanis11
10/13/2006, 19:16
Oh, didn't notice that. My bad.

In that case she'll run to I13 and hide instead (after Wally outwits the Bug's PC, of course)

don't you mean H12 since I13 is 4 squares away? ;)

Melkhor
10/13/2006, 19:17
[QUOTE=Melkhor]Turn 2B corrected recap



Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - K8 (outwits Ambush Bugs' PC)
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - J8
Bumblebee (U Catgirl) (5/5) 35 pts - I10 @
R Jesse Quick (5/5) 45 pts -I8

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts M14 @@
w/ * Trickshot 20 pts
U Ambush Bug (4/5) 50 pts H17 @@ (PC outwitted)
LE The Atom (6/6) 50 pts M13
U Jonah Hex (5/5) 46 pts R12
R Easy Co Medic (4/4) 9 pts S13

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

There we go, your turn

Tanis11
10/13/2006, 19:17
don't you mean H12 since I13 is 4 squares away? ;)
actually you can't even do that since you'd be out of range for Hal...the way I see it, the only possible squares you can be in while still attacking Hal is I12, K12, and J12.

Melkhor
10/13/2006, 19:18
don't you mean H12 since I13 is 4 squares away? ;)

Nope, she's not shooting anyone, she just runs :) Keeping her in cover is my first priority, making hail mary shots at Hal comes second ;)

Tanis11
10/13/2006, 19:19
well actually...you kinda already rolled the dice, so you're kinda already committed to the action.....

Melkhor
10/13/2006, 19:20
actually you can't even do that since you'd be out of range for Hal...the way I see it, the only possible squares you can be in while still attacking Hal is I12, K12, and J12.

Yep, I know, and neither of them offers her stealth, so she'll just run into position and hope for that delicious critical hit energy explosion on Hal next turn :laugh:

Tanis11
10/13/2006, 19:26
Yep, I know, and neither of them offers her stealth, so she'll just run into position and hope for that delicious critical hit energy explosion on Hal next turn :laugh:

Well you kinda have take the shot and move the character in a way that would make it possible. You can't take it back. It's like taking dice rolls back after rolling it. Especially on a play by post game...if the attack was impossible, then yeah you can take it back since it can't happen...but if it is possible, then you're stuck with it. If you would've hit, then you would definitely move her in a position where it would hit. Since it missed, it's unfair to take back the action since you know what's going to happen.

Melkhor
10/13/2006, 19:29
Ok, in that case she'll move to I10 and take the shot from there (since she'll still be hidden from Hex there.

Melkhor
10/13/2006, 20:13
Turn 2B (corrected again)

"Youch, watch where you're pointing that thing Old Man, had I been standing still that *almost* could have hit me" Wally laughs

1) "Let's show them how it's done Titans!" Bumblebee flies to I10, making a running shot energy explosion at Hal. 8 atk. vs 18 and 20 def. Needs a 10 for Hal, a 12 for both. Roll is: (1,5) a six and a miss. Hal easily deflects her electric stings with his ring.

free) "Let's see how funny you think this is!" Wally whips up a miniature tornado by vibrating his arms, knocking the Ambush Bug down in a confused heap. Flash outwits Ambush Bugs' PC

Flash, Terra and Jesse clears.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - K8 (outwits Ambush Bugs' PC)
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - J8
Bumblebee (U Catgirl) (5/5) 35 pts - I10 @ (stealth)
R Jesse Quick (5/5) 45 pts -I8

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts M14 @@
w/ * Trickshot 20 pts
U Ambush Bug (4/5) 50 pts H17 @@
LE The Atom (6/6) 50 pts M13
U Jonah Hex (5/5) 46 pts R12
R Easy Co Medic (4/4) 9 pts S13

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Ok, that should (hopefully :) ) set everything straight. You're up, and sorry again about the mistake and delay.

Tanis11
10/13/2006, 20:29
oh you're right...I10 is another viable spot..okay that works...I would've thought she'd be hidden from Jonah in K12 as well. ;) But I10 doesn't hide her from his Running shot! ;)

Turn 3a

(free) Atom will perplex up Jonah's attack to 10

1. Jonah will RS to N12 and target Terra. AV 10 vs DV 17. Roll is a 2, 4. Rassin, frackin...;)

2. Medic will move to P12.

(free) The Atom will move to K9.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - K8 (outwits Ambush Bugs' PC)
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - J8
Bumblebee (U Catgirl) (5/5) 35 pts - I10 @ (stealth from Jonah)
R Jesse Quick (5/5) 45 pts -I8

300

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (8/8) 125 pts M14
w/ * Trickshot 20 pts
U Ambush Bug (4/5) 50 pts H17
LE The Atom (6/6) 50 pts K9 @
U Jonah Hex (5/5) 46 pts N12 @
R Easy Co Medic (4/4) 9 pts P12 @

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Melkhor
10/13/2006, 21:03
Turn 3B

1) "Move it short-stuff!" Terra shouts as she makes the floor beneath the Atom dance. Terra force blasts Atom. Hits automatically, knockback roll is: 3, Atom is knocked back to M11 where he's stopped by Hex.

free) "Thanks babe, down you go again" Wally laughs as he knocks Ambush Bug on his head with another tornado. Flash outwits Ambush Bugs' PC

2) "Just remember, you started this Hal, now it's my turn!" Flash speeds off towards Hal, making a hypersonic attack from L14. 12 atk. vs 18 def. Needs a 6. Roll is: (6,5) 11 for the hit (Damn, should have gone for Palmer then). BFC roll is: 6! Hal takes 3 damage. 1 SA for Flash who'll finish his move in M15

3) "Eat my dust geezers!" Jesse makes a hypersonic attack, zooming off to Q13 to smack the Medic. 8 atk. vs 14 def. Needs a 6. Roll is: (1,6) 7 and a hit. BFC roll is: 2. The Medic takes 1, 1 SA for Jesse and 1 damage from the BFC. Jesse will finish her move in Q12

Bumblebee rests

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (8/8) 150 pts - M15 @ (outwits Ambush Bugs' PC)
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - J8 @
Bumblebee (U Catgirl) (5/5) 35 pts - I10 (stealth from Jonah)
R Jesse Quick (4/5) 45 pts -Q12 @

300

Flash [1 SA]
Jesse [1 SA]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (5/8) 125 pts M14
w/ * Trickshot 20 pts
U Ambush Bug (4/5) 50 pts H17
LE The Atom (6/6) 50 pts M11 @
U Jonah Hex (5/5) 46 pts N12 @
R Easy Co Medic (3/4) 9 pts P12 @

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Tanis11
10/13/2006, 23:07
Man, I was right in the middle of my move when my computer at work crashed...geez...in any case...I think my mistake with moving the Atom next to Terra with Force Blast was the big mistake of the game and probably cost me the game...and I wish Flash was the one that got the damage! Darn it! *sigh*...I didn't want to have to do this...but..I'm afraid I'm gonna have to curse you like I cursed Stepper...sorry about this....*deep breath*

CURSE YOU!!!

*calms down* Sorry...just had to do it...;)

Now to remember what I did....

Turn 4a

1. Hal will attempt to breakaway and rolled a 2. So Hal's a goner..

Hmm, since this game is already down the tubes..I think I'll try hail mary shots from now on. ;)

(free) The Atom will perplex up Jonah's 10

2. Jonah will RS to L14 and target Wally West. AV 10 vs DV 20. Roll is...6, 6!! Um, I think that's a hit. Mr. West takes 3 clicks and is knocked back to N16 and into the wall for another click for 4 clicks and the injury. 1 SA to Jonah. Darn! Shoulda attacked first!

3. Ambush Bug will phase to H11

He'll PC any attack successful attack he can see.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (4/8) 150 pts - N16 @
* w/ Armor Piercing 10 pts
U Terra (6/6) 60 pts - J8 @
Bumblebee (U Catgirl) (5/5) 35 pts - I10
R Jesse Quick (4/5) 45 pts -Q12 @

300

Flash [1 SA]
Jesse [1 SA]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (5/8) 125 pts M14 @
w/ * Trickshot 20 pts
U Ambush Bug (4/5) 50 pts H11 @
LE The Atom (6/6) 50 pts M11
U Jonah Hex (5/5) 46 pts L14 @@ [1 SA]
R Easy Co Medic (3/4) 9 pts P12

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Melkhor
10/13/2006, 23:31
Err... Ouch...

Turn 4B

1) "WALLY!" Bumblebee screams as she tries to zip past the Ambush Bug to zap Hex. Roll is a 2 and a failure. Bumblebee stays where she is, distracted by the Bug's swarm of mechanical beetles.

2) "Eat dirt!" Terra shouts as she hurls a rock at Hal. 8 atk. vs 16 (+1 from terrain) def. Needs a 9. Roll is: (5,1) 6 and another miss. Terra takes one from the push.

Jesse rests, as does Wally as he tries to figure out what just happened to him.


Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (4/8) 150 pts - N16
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8 @@
Bumblebee (U Catgirl) (5/5) 35 pts - I10 @
R Jesse Quick (4/5) 45 pts -Q12

300

Flash [1 SA]
Jesse [1 SA]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (5/8) 125 pts M14 @
w/ * Trickshot 20 pts
U Ambush Bug (4/5) 50 pts H11 @
LE The Atom (6/6) 50 pts M11
U Jonah Hex (5/5) 46 pts L14 @@ [1 SA]
R Easy Co Medic (3/4) 9 pts P12

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

You're up

Tanis11
10/13/2006, 23:37
youo kinda have to roll breakaway with Bee. She's based with Bug

Melkhor
10/13/2006, 23:41
Sorry, completely missed that. Roll is a 2, she stays put then

Tanis11
10/14/2006, 00:04
Turn 5a

1. The Medic will attempt to breakaway. Roll is 6. He'll move to N13

2. Ambush Bug will push to phase to H19. He takes a click.

(free) Bug will outwit Flash's HSS.

(free) The Atom will move to M17

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (4/8) 150 pts - N16
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8 @@
Bumblebee (U Catgirl) (5/5) 35 pts - I10 @
R Jesse Quick (4/5) 45 pts -Q12

300

Flash [1 SA]
Jesse [1 SA]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (5/8) 125 pts M14
w/ * Trickshot 20 pts
U Ambush Bug (3/5) 50 pts H19 @@
LE The Atom (6/6) 50 pts M17 @
U Jonah Hex (5/5) 46 pts L14 [1 SA]
R Easy Co Medic (3/4) 9 pts N13 @

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Melkhor
10/14/2006, 00:33
Turn 5B

1) "Don't worry Wally, I've got this clown!" Jesse zooms off, heading for the Bug. Jesse makes a hypersonic attack against Ambush Bug from I18. 8 atk. vs 13 def. Needs a 5. Roll is: (6,3) a 9 and a hit. Super-senses roll is: 1 and a failure. BFC roll is: 1 (this is getting tiring...). The Bug takes 1 and looses outwit, Jesse gains 1 SA and takes 1 from the BFC. She'll end her move where she is.

2) "Thanks Jesse, I needed that" Wally clears his head and speeds off to take on Hal again, leaving the Atom choking on his dust. Flash makes a hypersonic attack against Hal from L13. 9 atk. vs 16 def. Needs a 7. Roll is: (4,4) 8 and a hit with knockback. BFC roll is: 4, no effect. Hal takes 2 and is knocked into the wall for one more, 1 SA for Flash who'll zip around and end his move in E17

3) "Ok Bumblebee, TEEN TITANS: GO!" Wally shouts as Bumblebee charges up, firing off a massive sting at Hal, the medic and Hex. Bumblebee makes an energy explosion, gunning for Hal. 8 atk. vs 14, 14 and 16. Needs an 8 for everyone, 6 for Hal and the medic. Roll is: (3,5) an 8 for the hit (the HO blocks the Bug's lOF to her). Hal takes 1, the medic takes 1 (and looses support YAY!) and Hex takes 1. Bumblebee takes 1 from the push and gains 1 SA.

Pushing her capacitators to their max, Bumblebee fires off a massive electric jolt hurling Hal, the medic and Hex to the ground in a heap, TEEN TITANS: GO!

Terra clears

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (4/8) 150 pts - E17 @
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8
Bumblebee (U Catgirl) (4/5) 35 pts - I10 @@
R Jesse Quick (3/5) 45 pts -I18 @

300

Flash [2 SA]
Jesse [2 SA]
Bumblebee [1 SA]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts M14
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts H19 @@
LE The Atom (6/6) 50 pts M17 @
U Jonah Hex (4/5) 46 pts L14 [1 SA]
R Easy Co Medic (2/4) 9 pts N13 @

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.


Thank you Bumblebee! :)

Tanis11
10/14/2006, 01:10
Wow...that was a pretty eventful turn...man I'm never gonna get any stats for the medic...geez...darn...the curse didn't work as much as I thought it would....;)

Turn 6a

(free) Atom will perplex up Jonah's attack to 9

1. Jonah will attempt to RCE Bumblebee. AV 9 vs DV 15. Roll is 6, 2. Super Sense roll is 2. Bumblebee takes 4 clicks and is KO'ed. 1 SA, 1 KO to Jonah.

Oh well...let's go down fighting!

(free) Hal will pick up Jonah and fly to F18, placing Jonah in E18.

Bug will PC any successful attack he can see

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (4/8) 150 pts - E17 @
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (3/5) 45 pts -I18 @

300

Flash [2 SA]
Jesse [2 SA]
Bumblebee [1 SA]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18 @
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts H19
LE The Atom (6/6) 50 pts M17
U Jonah Hex (4/5) 46 pts E18 @ [2 SA, 1 KO]
R Easy Co Medic (2/4) 9 pts N13

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Stepper79
10/14/2006, 01:12
see the curse is cursing you .....

Melkhor
10/14/2006, 01:13
Wally would like to see a KC roll for Hal to land there :)

Tanis11
10/14/2006, 01:24
ack! forgot about that! KC roll for Hal (not wally)..Roll is...1. doh! Oh wait! Ambush Bug will reroll that...Reroll is 2..doh! Both fail!!

Okay..redoing turn...

Turn 6a redo

(free) Atom will perplex up Jonah's attack to 9

1. Jonah will attempt to RCE Bumblebee. AV 9 vs DV 15. Roll is 6, 2. Super Sense roll is 2. Bumblebee takes 4 clicks and is KO'ed. 1 SA, 1 KO to Jonah.

Oh well...let's go down fighting!

(free) Hal will pick up Jonah and fly to F19, placing Jonah in E18.

Bug will PC any successful attack he can see

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (4/8) 150 pts - E17 @
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (3/5) 45 pts -I18 @

300

Flash [2 SA]
Jesse [2 SA]
Bumblebee [1 SA]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18 @
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts H19
LE The Atom (6/6) 50 pts M17
U Jonah Hex (4/5) 46 pts E18 @ [2 SA, 1 KO]
R Easy Co Medic (2/4) 9 pts N13

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Tanis11
10/14/2006, 01:25
see the curse is cursing you .....

Or maybe it's taking a turn to take into effect...yeah....um...that's right! It takes uh...a little while to get it rolling...yeah that's it...so this is where we see the tide turn! ;) hehehehe

Melkhor
10/14/2006, 01:44
Turn 6B

1) "Hey, you were the guy who shot me! Guess what? It's payback time Tex!" Wally will push to vibrate at his maximum speed, making the ground beneath Hex explode. Flash pushes to make a quake. 9 atk. vs 15 def. Needs a 6. Roll is: (5,1) a six for the hit (barely). BFC roll is: 1 (this is getting really old...). Hex takes 2 and is knocked back to E19 and into the wall for one more. Flash gains 1 SA and takes 1 from the push and one from the BFC.

2) "Time for your siesta Clint" Jesse grins as she speeds to D19 and swings for Hex. 7 atk. vs 14 def. Needs a 7. Roll is: (6,1) a seven for the hit (thank you Lady Luck!). BFC roll is: 3, no effect. Hex takes 1 and is KO'ed. 1 SA, 1 KO and one from the push for Jesse who will end her movement in G19

3) "Say goodnight soldier-boy" Terra grins as a piece of floor rips itself loose and flies directly for the medic. Terra shoots the medic 8 atk. vs 12 (+1 from terrain) def. Needs a 5. Roll is: (4,3) a 7 for the hit. The medic takes 3 and is KO'ed. 1 SA and 1 KO for Terra as the unlucky medic is buried under a veritable avalanche of concrete and tiles.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (2/8) 150 pts - E17 @@
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8 @
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (2/5) 45 pts -I18 @@

300

Flash [3 SA]
Jesse [3 SA, 1 KO]
Bumblebee [1 SA]
Terra [1 SA, 1 KO]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18 @
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts H19
LE The Atom (6/6) 50 pts M17
U Jonah Hex (0/5) 46 pts KO'ed [2 SA, 1 KO]
R Easy Co Medic (0/4) 9 pts KO'ed

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Tanis11
10/14/2006, 02:11
Darn! There goes my master plan! Ruins! Ruins!! *sigh*...oh well...if you notice...the only reason most of your guys are hurt is because you've only been hurting yourself...geez...I've only hit twice the whole game...I don't think you've rolled under a 6...yup Cur was right...Curse him too! ;)

Might as well finish it up and give Vance the win...eh...it'd be a good wedding present. :)

Turn 7a

(free) Atom will perplex up Ambush Bug's damage to 2.

1. Ambush Bug will take a wild swing at Jesse. AV 6 vs DV 14. Roll is um..1, 2. He'll reroll that. Reroll is 6, 2. That's barely a hit. BFC roll is a 5. Well there goes the assist. Doh! Jesse takes 3 clicks and is KO'ed! Yay! Ambush Bug gets his 2nd KO ever!! He's da man!! 1 SA, 1 KO to Mr. Bug.

(free) The Atom will move to G18

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (2/8) 150 pts - E17 @@
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8 @
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (0/5) 45 pts - KO'ed!

300

Flash [3 SA]
Jesse [3 SA, 1 KO]
Bumblebee [1 SA]
Terra [1 SA, 1 KO]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts H19 @ [1 SA, 1 KO]
LE The Atom (6/6) 50 pts G18 @
U Jonah Hex (0/5) 46 pts KO'ed [2 SA, 1 KO]
R Easy Co Medic (0/4) 9 pts KO'ed

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Melkhor
10/14/2006, 02:16
Yep stupid BFC! Short turn from me here.

Turn 7B

Flash and Terra both clears

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (2/8) 150 pts - E17
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (0/5) 45 pts - KO'ed!

300

Flash [3 SA]
Jesse [3 SA, 1 KO]
Bumblebee [1 SA]
Terra [1 SA, 1 KO]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts H19 @ [1 SA, 1 KO]
LE The Atom (6/6) 50 pts G18 @
U Jonah Hex (0/5) 46 pts KO'ed [2 SA, 1 KO]
R Easy Co Medic (0/4) 9 pts KO'ed

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Tanis11
10/14/2006, 02:40
Alright this turn will decide the game...well actually it'll decide if I lose or not...;)

Turn 8a

(free) Mr. Palmer will perplex up Mr. Jordan's attack to 7

1. Mr. Jordan will take his last shot on Mr. West. AV 7 vs DV 15. Roll is 2, 4. That's a miss. I'll have Mr. Bug reroll that. Reroll is a 3, 5. That's a hit...and the moment of truth. Wally's Super Sense roll is....3. Wally takes 2 clicks and is KO'ed! 1 SA, 1 KO to Hal, 1 AST to Mr. Palmer, and 1 AST to Mr. Bug. I'm still barely in the game....

Ambush Bug will PC any attack Terra will make

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (0/8) 150 pts KO'ed!
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - J8
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (0/5) 45 pts - KO'ed!

300

Flash [3 SA]
Jesse [3 SA, 1 KO]
Bumblebee [1 SA]
Terra [1 SA, 1 KO]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18 @ [1 SA, 1 KO]
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts H19 [1 SA, 1 KO, 1 AST]
LE The Atom (6/6) 50 pts G18 [1 AST]
U Jonah Hex (0/5) 46 pts KO'ed [2 SA, 1 KO]
R Easy Co Medic (0/4) 9 pts KO'ed

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

GreatArelius1
10/14/2006, 02:44
Oh man thats harsh, the game decided by an small guy and a bug. Plus ground zero helped greatly. Good games guys.

Tanis11
10/14/2006, 02:47
Oh man thats harsh, the game decided by an small guy and a bug. Plus ground zero helped greatly. Good games guys.

Hey! He's a man in a BUG suit...not JUST a bug..come on now! ;)

Kidding aside, there is NO way I would've gotten this far without the BFC although, it only worked against Jesse..and it seemed to have been in favor for Flash...hmm...wait...has it been helpful? ;)

Melkhor
10/14/2006, 02:48
Yep. That infernal BFC really saved you, you can still take this one.

Turn 8B

1) Terra flies to G16 and curses

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (0/8) 150 pts KO'ed!
* w/ Armor Piercing 10 pts
U Terra (5/6) 60 pts - G16 @
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (0/5) 45 pts - KO'ed!

300

Flash [3 SA]
Jesse [3 SA, 1 KO]
Bumblebee [1 SA]
Terra [1 SA, 1 KO]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18 @ [1 SA, 1 KO]
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts H19 [1 SA, 1 KO, 1 AST]
LE The Atom (6/6) 50 pts G18 [1 AST]
U Jonah Hex (0/5) 46 pts KO'ed [2 SA, 1 KO]
R Easy Co Medic (0/4) 9 pts KO'ed

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Melkhor
10/14/2006, 02:52
Hey! He's a man in a BUG suit...not JUST a bug..come on now! ;)

Kidding aside, there is NO way I would've gotten this far without the BFC although, it only worked against Jesse..and it seemed to have been in favor for Flash...hmm...wait...has it been helpful? ;)

Flash would like to dispute that, had it not been for that BFC Flash would still be standing now, over Jordan's unconcious body! :disappoin

Tanis11
10/14/2006, 03:22
Oh yeah that's right huh? On that last quake he took a click from the BFC...okay yeah...you definitely would've won if not for the BFC...or you would've won a LONG time ago.....

Turn 9a

(free) Atom will move H17

(free) Atom will perplex up GL's attack to 7.

1. Hal will willpower to take a shot at Terra. AV 7 vs DV 15. The dice server stuck for awhile so I had to refresh it...so I don't know if you're gonna get two rolls or not...but the first one I got is 5, 4...so let me know if that's what you got. So with 5, 4 that's a hit and Terra takes 2 clicks. 1 SA to Hal.

2. Ambush Bug will phase to L17.

Ambush bug will PC any attack or breakaway from Terra.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (0/8) 150 pts KO'ed!
* w/ Armor Piercing 10 pts
U Terra (3/6) 60 pts - G16 @
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (0/5) 45 pts - KO'ed!

300

Flash [3 SA]
Jesse [3 SA, 1 KO]
Bumblebee [1 SA]
Terra [1 SA, 1 KO]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18 @@ [2 SA, 1 KO]
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts L17 @ [1 SA, 1 KO, 1 AST]
LE The Atom (6/6) 50 pts H17 @ [1 AST]
U Jonah Hex (0/5) 46 pts KO'ed [2 SA, 1 KO]
R Easy Co Medic (0/4) 9 pts KO'ed

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

GreatArelius1
10/14/2006, 03:44
Im excited to see what CurBludgeon puts for this one for his review since he picked Teen Titans to win. Plus I think this should be the game of the week. :)

Tanis11
10/14/2006, 03:49
Im excited to see what CurBludgeon puts for this one for his review since he picked Teen Titans to win. Plus I think this should be the game of the week. :)

Hey! It's not over yet! Terra's still on the board and she's still plenty dangerous....

Melkhor
10/14/2006, 04:15
Got to go for it I guess.

Turn 9B

1) "Time to bring down the house!" Terra shouts as she pushes herself to the limits to shake the very foundation of the warehouse with a massive earthquake. Terra pushes to pulsewave, 8 atk. vs 14 and 20 def. Need a 12 for everyone, a 6 for Hal. Roll is: (3,5) an 8. The Bug PC that's (god only knows how...), second roll is: (1,2) a 3 and a total miss. Terra takes 1 from the push, the Bug gets a DFD and you win the game.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (0/8) 150 pts KO'ed!
* w/ Armor Piercing 10 pts
U Terra (2/6) 60 pts - G16 @@
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (0/5) 45 pts - KO'ed!

300

Flash [3 SA]
Jesse [3 SA, 1 KO]
Bumblebee [1 SA]
Terra [1 SA, 1 KO]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18 @@ [2 SA, 1 KO]
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts L17 @ [1 SA, 1 KO, 1 AST, DFD]
LE The Atom (6/6) 50 pts H17 @ [1 AST]
U Jonah Hex (0/5) 46 pts KO'ed [2 SA, 1 KO]
R Easy Co Medic (0/4) 9 pts KO'ed

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

And you get to take two turns in a row, unless you manage to crit miss with everything you've got, that's game I'm afraid. Stupid BFC! :disappoin

Tanis11
10/14/2006, 04:27
Wow..that's the first time you rolled anything below a 6! Well, like I told GA...it's not over yet...she's still on the board...

Turn 10a

clear

Turn 10b

you clear

Turn 11a

(free) The Atom will perplex up his attack to 10

1. Atom will take a tiny swing at Terra. AV 10 vs DV 14. Um...oops...roll is a...um...6, 6. Man, I don't want Vance to have two people injured...Ambush Bug will reroll that. Reroll is 6, 3. That's a hit. 1 click to Terra. BFC roll is 5. Doh! Wanted to try to get another SA! Oh well...that's another click to Terra and she's KO'ed. 1 SA, 1 KO to The Atom.

Teen Titans (home)

(As played by Melkhor)

U Flash* (LG) (0/8) 150 pts KO'ed!
* w/ Armor Piercing 10 pts
U Terra (0/6) 60 pts - KO'ed!
Bumblebee (U Catgirl) (0/5) 35 pts KO'ed!
R Jesse Quick (0/5) 45 pts - KO'ed!

300

Flash [3 SA]
Jesse [3 SA, 1 KO]
Bumblebee [1 SA]
Terra [1 SA, 1 KO]

vs

Justice League of America (Satellite Era) (visitor)

E Green Lantern* (UNL) (1/8) 125 pts F18 [2 SA, 1 KO]
w/ * Trickshot 20 pts
U Ambush Bug (2/5) 50 pts L17 [1 SA, 1 KO, 1 AST, 1 DFD]
LE The Atom (6/6) 50 pts H17 @ [2 AST, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed [2 SA, 1 KO]
R Easy Co Medic (0/4) 9 pts KO'ed

300

HO's: J9, I13, N12
LO's: J16, N13, L12

Map: Marvel 4

http://www.creationmatrix.com/forum/board.php

BFC: Ground Zero

Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.

Tanis11
10/14/2006, 04:29
Well that was DEFINITELY an exciting game...You played a REALLY good game, Mel! It all came down to the last rolls... I most definitely would've lost if it wasn't for that BFC...I think that's the first time a BFC helped me or was the deciding factor...oh wait, there was Atlantis Attacks versus Thawmus's Bat Enemies...yeah that one kinda helped me out....but this one definitely made a difference...

Melkhor
10/14/2006, 13:09
Yeah, great game, and much, much, MUCH closer than the final score would indicate :)

And curse that infernal BFC to the darkest pits of Hades!!!!

But still, fun game, and thanks a lot for being a good sport and PC'ing that last crit, I would have hated having to explain two injuries to Vance once he got back :)

Well, this one is all wrapped up so I'll just say one last thing to Vance once he gets back to read this, in the immortal words of Gene Snitsky: "It...Wasn't...My...Fault!" :)

CurBludgeon
10/14/2006, 13:51
...yup Cur was right...Curse him too! ;)

Jeez. And what would you have done had you LOST? :rolleyes:

Tanis11
10/14/2006, 13:58
Jeez. And what would you have done had you LOST? :rolleyes:

You don't want to know....;)

feluwelt
10/15/2006, 11:07
thats realy sporting of you to reroll that second crit hit

Tanis11
10/15/2006, 13:54
thats realy sporting of you to reroll that second crit hit

Well I just didn't want Vance coming back to find that two of his characters were injured...it's bad enough that KC Flash is....and I didn't want Melkhor to get in trouble either. ;)

TMNT99
10/16/2006, 14:22
Ok it's official, the JLA win this one

Win - JLA (545 pts)

Loss - Teen Titans (55 pts)

Tough loss, that BFC was a killer.

Tanis11
10/17/2006, 13:55
Total stats this game for the JLA Satellite Era

E Green Lantern* (UNL) 125 pts [2 SA, 1 KO]
w/ * Trickshot 20 pts
U Ambush Bug 50 pts [1 SA, 1 KO, 1 AST, 1 DFD]
LE The Atom 50 pts [1 SA, 1 KO, 1 AST]
U Jonah Hex 46 pts [2 SA, 1 KO]

Final stats for the JLA Satellite Era

LE Green Lantern*,**,^ (UNL) 178 pts - MVP
SA [2] KO [7] AST [3] DFD [0]
U Ambush Bug 50 pts
SA [4] KO [2] AST [11] DFD [4]
U The Atom 50 pts
SA [10] KO [5] AST [11] DFD [0]
R Aquaman (HT) 27 pts
SA [8] KO [5] AST [0] DFD [0]
R Firestorm 59 pts
SA [4] KO [2] AST [0] DFD [0]
U Jonah Hex 46 pts
SA [5] KO [2] AST [0] DFD [0]
R Power Girl 97 pts
SA [2] KO [1] AST [0] DFD [0]
E Wonder Woman 109 pts
SA [8] KO [0] AST [0] DFD [0]
R Hourman 65 pts
SA [4] KO [2] AST [0] DFD [0]
R Silver Sable 33 pts
SA [1] KO [1] AST [0] DFD [0]
Easy Co Medic 9 pts
SA [0] KO [0] AST [0] DFD [0]