View Full Version : Game 2 - JLI vs Young Justice
The hometown heroes GreatArelius1's Justice League International (home) vs the visiting tenketsu's Young Justice (visitor)
Justice League International (home)
E Flash (7/7) 82 pts
E Elongated Man*,** (5/5) 58 pts
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
E Ice (5/5) 50 pts
R Green Flame (5/5) 17 pts
R Blue Beetle (5/5) 26 pts
R Batgirl (4/4) 25 pts
R Booster Gold (7/7) 28 pts
299
vs
Young Justice (visitor)
LE Captain Marvel (CD) (8/8) 166 pts
E Red Tornado (6/6) 53 pts
U Guardian (6/6) 47 pts
R Spoiler (4/4) 15 pts
E DEO Agent (4/4) 18 pts
299
Map: Heroix 1
http://www.creationmatrix.com/forum/board.php
BFC: Ordinary Day
GreatArelius1
10/13/2006, 13:19
Just a note, the Ice is suppose to be the E version @ 50pts to make 299, plys Elongated man 58 pts.
GreatArelius1
10/13/2006, 13:45
JLI Setup
1. E Flash (7/7) P-2
2. E Elongated Man*,** (5/5) K-2
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) L-2
4. R Green Flame (5/5) M-2
5. R Blue Beetle (5/5) N-2
6. R Batgirl (4/4) J-2
7. R Booster Gold (7/7) O-2
HO: G-9, V-18
LO: M-9
You can go first Tenketsu
tenketsu
10/13/2006, 14:34
Setup:
Justice League International (home)
1. E Flash (7/7) P-2
2. E Elongated Man*,** (5/5) K-2
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) L-2
4. R Green Flame (5/5) M-2
5. R Blue Beetle (5/5) N-2
6. R Batgirl (4/4) J-2
7. R Booster Gold (7/7) O-2
299
vs
Young Justice (visitor)
Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts S-23
E Red Tornado (6/6) 53 pts T-23
U Guardian (6/6) 47 pts R-23
R Spoiler (4/4) 15 pts T-24
Agent Maad (E DEO Agent) (4/4) 18 pts R-24
299
HO: G-9, V-18, N-14
LO: M-9, H-14, S-14
Map: Heroix 1
http://www.creationmatrix.com/forum/board.php
BFC: Ordinary Day
tenketsu
10/13/2006, 14:41
Turn 1, Player 1:
1) Wonder Girl grabs the HO in V-18 and heads back where she started.
2) Agent Maad dances a jig.
Justice League International (home)
1. E Flash (7/7) P-2
2. E Elongated Man*,** (5/5) K-2
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) L-2
4. R Green Flame (5/5) M-2
5. R Blue Beetle (5/5) N-2
6. R Batgirl (4/4) J-2
7. R Booster Gold (7/7) O-2
299
vs
Young Justice (visitor)
Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO S-23 @
E Red Tornado (6/6) 53 pts T-23
U Guardian (6/6) 47 pts R-23
R Spoiler (4/4) 15 pts T-24
Agent Maad (E DEO Agent) (4/4) 18 pts R-24 @
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
Map: Heroix 1
http://www.creationmatrix.com/forum/board.php
BFC: Ordinary Day
GreatArelius1
10/13/2006, 17:04
Player 2, turn 1
----------------------
Green Flame will move and carry Ice with her. Green Flame will goto M-6, placing Ice N-6
Batgirl will rush M-9
Booster Gold will carry his buddy Blue Beetle and move to I-9, placing Blue Beetle J-8.
Elongated man will leap to L-7 (JLA TA)
Elongated man will PC any attack that succeeds.
-------------------------------
Justice League International (home)
1. E Flash (7/7) P-2
2. E Elongated Man*,** (5/5) L-7@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (5/5) M-6@
5. R Blue Beetle (5/5) J-8
6. R Batgirl (4/4) M-9@
7. R Booster Gold (7/7) I-9@
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO S-23 @
2. E Red Tornado (6/6) 53 pts T-23
3. U Guardian (6/6) 47 pts R-23
4. R Spoiler (4/4) 15 pts T-24
5.Agent Maad (E DEO Agent) (4/4) 18 pts R-24 @
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
tenketsu
10/14/2006, 11:19
Turn 2, Player 1:
----------------------
1) Maad dances another jig. 1 push damage to Maad.
2) Guardian moves to S-24.
-------------------------------
Justice League International (home)
1. E Flash (7/7) P-2
2. E Elongated Man*,** (5/5) L-7@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (5/5) M-6@
5. R Blue Beetle (5/5) J-8
6. R Batgirl (4/4) M-9@
7. R Booster Gold (7/7) I-9@
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO S-23
2. E Red Tornado (6/6) 53 pts T-23
3. U Guardian (6/6) 47 pts S-24 @
4. R Spoiler (4/4) 15 pts T-24
5.Agent Maad (E DEO Agent) (3/4) 18 pts R-24 @@
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
GreatArelius1
10/14/2006, 13:44
Player 2, turn 2
---------------------
Ice will put up an ice barrier in squares O-4, O-5, O-6, N-7
Elongated man will PC anything he might see.
--------------------
Justice League International (home)
1. E Flash (7/7) P-2
2. E Elongated Man*,** (5/5) L-7
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6 @
4. R Green Flame (5/5) M-6
5. R Blue Beetle (5/5) J-8
6. R Batgirl (4/4) M-9
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO S-23
2. E Red Tornado (6/6) 53 pts T-23
3. U Guardian (6/6) 47 pts S-24 @
4. R Spoiler (4/4) 15 pts T-24
5.Agent Maad (E DEO Agent) (3/4) 18 pts R-24 @@
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
tenketsu
10/14/2006, 18:31
Turn 3, Player 1:
1) Wonder Girl picks up Agent Maad and flies to Q-13, dropping Maad in R-13.
2) Red Tornado picks up Guardian and flies to X-13, dropping Guardian in W-13.
--------------------
Justice League International (home)
1. E Flash (7/7) P-2
2. E Elongated Man*,** (5/5) L-7
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6 @
4. R Green Flame (5/5) M-6
5. R Blue Beetle (5/5) J-8
6. R Batgirl (4/4) M-9
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO Q-13 @
2. E Red Tornado (6/6) 53 pts X-13 @
3. U Guardian (6/6) 47 pts S-24
4. R Spoiler (4/4) 15 pts T-24
5.Agent Maad (E DEO Agent) (3/4) 18 pts R-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
GreatArelius1
10/14/2006, 18:58
Player 2, turn 3
BFC: Isolation
--------------------
Flash move to P-5 and outwit Red Tornado's TK.
Green Flame will pick up Ralph and fire over to O-5 and place Elongated man P-6.
Elongated man will PC anything he might see
---------------------
Justice League International (home)
1. E Flash (7/7) P-5@
2. E Elongated Man*,** (5/5) P-6
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6 @
4. R Green Flame (5/5) O-5@
5. R Blue Beetle (5/5) J-8
6. R Batgirl (4/4) M-9
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO Q-13 @
2. E Red Tornado (6/6) 53 pts X-13 @
3. U Guardian (6/6) 47 pts W-13
4. R Spoiler (4/4) 15 pts T-24
5.Agent Maad (E DEO Agent) (3/4) 18 pts R-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
__________________
Flash DFD [1?]
tenketsu
10/14/2006, 19:18
Turn 4, Player 1:
--------------------
Free) Maad Perplexes Guardian's movement to 9.
1) Guardian moves to Q-4.
2) Spoiler leaps to Q-15.
---------------------
Justice League International (home)
1. E Flash (7/7) P-5@
2. E Elongated Man*,** (5/5) P-6
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6 @
4. R Green Flame (5/5) O-5@
5. R Blue Beetle (5/5) J-8
6. R Batgirl (4/4) M-9
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO Q-13
2. E Red Tornado (6/6) 53 pts X-13
3. U Guardian (6/6) 47 pts Q-4 @
4. R Spoiler (4/4) 15 pts Q-15 @
5.Agent Maad (E DEO Agent) (3/4) 18 pts R-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
__________________
Flash DFD [1?]
GreatArelius1
10/15/2006, 00:59
Player 2, Turn 4
BFC: Isolation
-----------------------
Flash will outwit Guardian's charge.
Ice will place a barrier L-7, M-7, N-7, O-7
Batgirl will move to K-6
Elongated man will leap to K-8
Green flame will push and grab Flash with to move from the edge. Green Flame I-7 and place Flash I-8. (JLA TA)
Elongated man will PC anything he might see.
----------------------
Justice League International (home)
1. E Flash (7/7) I-8
2. E Elongated Man*,** (5/5) K-8@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6 @
4. R Green Flame (4/5) I-7@@
5. R Blue Beetle (5/5) J-8
6. R Batgirl (4/4) K-6@
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO Q-13
2. E Red Tornado (6/6) 53 pts X-13
3. U Guardian (6/6) 47 pts Q-4 @
4. R Spoiler (4/4) 15 pts Q-15 @
5.Agent Maad (E DEO Agent) (3/4) 18 pts R-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
----------------------
Flash DFD [2?]
tenketsu
10/15/2006, 11:05
Turn 5, Player 1:
-----------------------
1) Wonder Girl flies to Q-5.
----------------------
Justice League International (home)
1. E Flash (7/7) I-8
2. E Elongated Man*,** (5/5) K-8@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6 @
4. R Green Flame (4/5) I-7@@
5. R Blue Beetle (5/5) J-8
6. R Batgirl (4/4) K-6@
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO Q-5 @
2. E Red Tornado (6/6) 53 pts X-13
3. U Guardian (6/6) 47 pts Q-4
4. R Spoiler (4/4) 15 pts Q-15
5.Agent Maad (E DEO Agent) (3/4) 18 pts R-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
----------------------
Flash DFD [2?]
GreatArelius1
10/15/2006, 14:26
Player 2, turn 5
BFC: Isolation
--------------------------
Batgirl will push to move to J-5
Elongated man will PC anything he might see
-------------------------
Justice League International (home)
1. E Flash (7/7) I-8
2. E Elongated Man*,** (5/5) K-8
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (4/5) I-7
5. R Blue Beetle (5/5) J-8
6. R Batgirl (3/4) J-5@@
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO Q-5 @
2. E Red Tornado (6/6) 53 pts X-13
3. U Guardian (6/6) 47 pts Q-4
4. R Spoiler (4/4) 15 pts Q-15
5.Agent Maad (E DEO Agent) (3/4) 18 pts R-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
----------------------
Flash DFD [2]
tenketsu
10/15/2006, 16:07
Turn 6, Player 1:
--------------------------
1) Maad moves to U-13.
Free) Maad Perplexes Guardian's movement up.
2) Guardian moves to X-12.
3) Red Tornado picks up Guardian and flies to N-18, dropping Guardian in M-18.
-------------------------
Justice League International (home)
1. E Flash (7/7) I-8
2. E Elongated Man*,** (5/5) K-8
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (4/5) I-7
5. R Blue Beetle (5/5) J-8
6. R Batgirl (3/4) J-5@@
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO Q-5
2. E Red Tornado (6/6) 53 pts N-18 @
3. U Guardian (6/6) 47 pts M-18 @
4. R Spoiler (4/4) 15 pts Q-15
5.Agent Maad (E DEO Agent) (3/4) 18 pts U-13 @
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
----------------------
Flash DFD [2]
GreatArelius1
10/15/2006, 18:10
I dont think Maad has line of fire to Guardian from U-13 but has enough movement to get to X-11 to make your move valid.
------------------------------------
Player 2, turn 6
BFC: Isolation
-----------------------
Green Flame will move and carry Blue Beetle. She'll land M-5 and place Blue Beetle N-5.
Batgirl will perplex up Flash's damage to 2.
Flash will break through his teammates and zoom out for a hypersonic attack to hit Red Tornado. 10av+roll (6+2)= 18 and hits for 2 damage to Red Tornado. He'll end his move O-15
Flash will outwit Guardian's charge.
Ice will put up an ice barrier O-5, O-6, N-7, M-7
Elongated man will PC anything that he might see that's successful.
-------------------------
Justice League International (home)
1. E Flash (7/7) O-15@
2. E Elongated Man*,** (5/5) K-8
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6 @
4. R Green Flame (4/5) M-5@
5. R Blue Beetle (5/5) N-5
6. R Batgirl (3/4) J-5
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO Q-5
2. E Red Tornado (4/6) 53 pts N-18 @
3. U Guardian (6/6) 47 pts M-18 @
4. R Spoiler (4/4) 15 pts Q-15
5.Agent Maad (E DEO Agent) (3/4) 18 pts U-13 @
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
----------------------
Flash SA [1], DFD [3?]
Batgirl AST [1]
GreatArelius1
10/15/2006, 18:37
Of your next attacks, I think I will have to call them personally. Im online so I can say pretty quickly.
tenketsu
10/16/2006, 10:00
------------------------------------
Turn 7, Player 1:
-----------------------
Free) Maad Perplexes Wonder Girl's movement to 11.
1) Wonder Girl flies to P-16.
Free) Wonder Girl Outwits Flash's Outwit, Guardian re-gains Charge.
2) Guardian pushes to Charge to O-16 against Flash. 9 to a 17. 2 + 3, miss. 1 push damage to Guardian.
3) Spoiler hops up to P-15.
-------------------------
Justice League International (home)
1. E Flash (7/7) O-15@
2. E Elongated Man*,** (5/5) K-8
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6 @
4. R Green Flame (4/5) M-5@
5. R Blue Beetle (5/5) N-5
6. R Batgirl (3/4) J-5
7. R Booster Gold (7/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO P-16 @
2. E Red Tornado (4/6) 53 pts N-18
3. U Guardian (5/6) 47 pts O-16 @@
4. R Spoiler (4/4) 15 pts P-15 @
5.Agent Maad (E DEO Agent) (3/4) 18 pts U-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
----------------------
Flash SA [1], DFD [3?]
Batgirl AST [1]
GreatArelius1
10/16/2006, 12:13
Ok, didnt expect that. Post turn shortly.
GreatArelius1
10/16/2006, 13:15
Player 2, turn 7
-----------------
Batgirl will give Booster Gold a booster in his range to make it 9.
Booster gold will then take a far blast at Red Tornado. 8av+roll (6,2)= 16, Hits and Red Tornado takes 2.
Blue Beetle will move to O-8.
Flash will outwit Spoiler's leap/climb.
Elongated man will PC anything Spoiler might do.
------------------------
Justice League International (home)
1. E Flash (7/7) O-15
2. E Elongated Man*,** (5/5) K-8
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (4/5) M-5
5. R Blue Beetle (5/5) O-8@
6. R Batgirl (3/4) J-5
7. R Booster Gold (7/7) I-9@
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO P-16 @
2. E Red Tornado (2/6) 53 pts N-18
3. U Guardian (5/6) 47 pts O-16 @@
4. R Spoiler (4/4) 15 pts P-15 @
5.Agent Maad (E DEO Agent) (3/4) 18 pts U-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
----------------------
Flash SA [1], DFD [3]
Batgirl AST [2]
Booster Gold SA [1]
GreatArelius1
10/16/2006, 13:19
Error, mistake that doesnt hit but I will use PC from Elongated man. Re roll is 4,2. A miss. Adjusting recap
--------------------
Justice League International (home)
1. E Flash (7/7) O-15
2. E Elongated Man*,** (5/5) K-8
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (4/5) M-5
5. R Blue Beetle (5/5) O-8@
6. R Batgirl (3/4) J-5
7. R Booster Gold (7/7) I-9@
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (8/8) 166 pts w/HO P-16 @
2. E Red Tornado (4/6) 53 pts N-18
3. U Guardian (5/6) 47 pts O-16 @@
4. R Spoiler (4/4) 15 pts P-15 @
5.Agent Maad (E DEO Agent) (3/4) 18 pts U-13
299
HO: G-9, Wonder Girl, N-14
LO: M-9, H-14, S-14
----------------------
Flash SA [1], DFD [3]
Batgirl AST [1]
tenketsu
10/16/2006, 20:47
Remember that my Outwit lasts until the beginning of my turn, so Flash can't Outwit Spoiler's L/C. Do you need to change your turn (just the stuff after the dice roll), or should I go ahead?
GreatArelius1
10/16/2006, 21:22
Totally forgot, it was just to use outwit. :) Go ahead
tenketsu
10/16/2006, 21:37
Turn 8, Player 1:
1) Spoiler pushes to L/C to J-8. 1 push damage to Spoiler.
Free) Maad Perplexes Wonder Girl's attack to 11.
Free) Wonder Girl Outwits Flash's Super Senses.
2) Wonder Girl pushes to attack Flash. 11 to a 17. 3 + 1, miss. 1 push damage to Wonder Girl, Flash regains Super Senses, HO destroyed.
3) Red Tornado puts a Smoke Cloud at N-15, O-14, P-15, O-16.
Well, it figures--we spend 8 turns jockeying for position, I finally manage to catch you off guard after all your superb counters, and I bank everything on a 72% chance... And fail it. :cheeky:
--------------------
Justice League International (home)
1. E Flash (7/7) O-15
2. E Elongated Man*,** (5/5) K-8
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (4/5) M-5
5. R Blue Beetle (5/5) O-8@
6. R Batgirl (3/4) J-5
7. R Booster Gold (7/7) I-9@
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (7/8) 166 pts P-16 @@
2. E Red Tornado (4/6) 53 pts N-18 @
3. U Guardian (5/6) 47 pts O-16
4. R Spoiler (3/4) 15 pts J-8 @@
5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
299
HO: G-9, N-14
LO: M-9, H-14, S-14
Smoke Cloud: N-15, O-14, P-15, O-16
----------------------
Flash SA [1], DFD [3]
Batgirl AST [1]
GreatArelius1
10/16/2006, 22:09
Seems to be alot of failing and odd games this season.
Player 2, Turn 8
-----------------------------
Batgirl will toss a batarang towards Spoiler to distact her as Booster Gold goes full power to blast spoiler (Perplex Booster Gold's damage to 3)
Elongated man will hop over to K-9. (JLA TA)
Booster Gold will push and rain down some energy blast against Spoileras he is a flyer. 8av+roll (6,3)= 17 and hits for 3 and KO's Spoiler. Booster Gold takes a click.
Flash will outwit Guardian's toughness and try to pummel him senseless wit hypersonic 2. 10av+roll (6,4)= 20 vs 16, hits for 1, 10av +roll (4,3)= 17 vs 17, hits for 1 more, 10av+roll (3,9)= 19 vs 18, hits for 1 more and last time. 10av+roll (6,6)= Crit hit!!!!!! Dang. 3 base damage then 1 for crit hit, so 4 damage to Guardian & knocked back 4 to O-20.
Elongated man will PC any attack he might see.
---------------------------------
Justice League International (home)
1. E Flash (7/7) O-15@
2. E Elongated Man*,** (5/5) K-9@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (4/5) M-5
5. R Blue Beetle (5/5) O-8
6. R Batgirl (3/4) J-5
7. R Booster Gold (6/7) I-9@@
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (7/8) 166 pts P-16 @@
2. E Red Tornado (4/6) 53 pts N-18 @
3. U Guardian (1/6) 47 pts O-20
4. R Spoiler (3/4) 15 pts J-8 @@
5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
299
HO: G-9, N-14
LO: M-9, H-14, S-14
Smoke Cloud: N-15, O-14, P-15, O-16
----------------------
Flash SA [2], DFD [3]
Batgirl AST [2]
Booster Gold SA [1], KO [1]
Isn't that 4 damage plus the critical (=5)?
EDIT: I see, you already took one off for Toughness. Still, that was nasty.
GreatArelius1
10/16/2006, 22:45
Rule of 3. I could have kept rolling but no extra damage unless crit hits, so 3 then +1 for crit hit.
Isn't that 4 damage plus the critical (=5)?
EDIT: I see, you already took one off for Toughness. Still, that was nasty.
yep, i believe it is.
and damn, that was crazy!
I thought your Damge value becomes one, then you can add three to it (rule of 3) plus one more for the critical. That maxes your damage out at 5.
feluwelt
10/16/2006, 22:54
your dmg value becomes 1 for the first hit the max dmg you can do with option 2 is 3 so 4 is correct
very nice roll esspecally with that def against you
I thought your Damge value becomes one, then you can add three to it (rule of 3) plus one more for the critical. That maxes your damage out at 5.
I'm pretty sure this is correct.
HSS Option two makes your damage value one. Each hit adds a plus one modifier. Rule of three caps this at 1+3. Crit hits add to damage dealt which is not affected by the rule of three. Technically, you could have attacked 100 times in a row if each roll was 6,6. Each hit wouldn't bring your damage value above 4 but it would increase the damage dealt.
So it should be 1+1+1+1+(crit hit damage 1)= 5 damage dealt. And you could have attacked again, if you wanted.
GreatArelius1
10/16/2006, 23:28
You all are correct as I've broke out the PAC. So Flash does 5 damage and gains KO. Dang I was just happy to get him away.
tenketsu
10/17/2006, 09:34
Turn 9, Player 1:
-----------------------------
Clearing.
---------------------------------
Justice League International (home)
1. E Flash (7/7) O-15@
2. E Elongated Man*,** (5/5) K-9@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-6
4. R Green Flame (4/5) M-5
5. R Blue Beetle (5/5) O-8
6. R Batgirl (3/4) J-5
7. R Booster Gold (6/7) I-9@@
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (7/8) 166 pts P-16 @@
2. E Red Tornado (4/6) 53 pts N-18 @
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
299
HO: G-9, N-14
LO: M-9, H-14, S-14
----------------------
Flash SA [2], DFD [3]
Batgirl AST [2]
Booster Gold SA [1], KO [1]
GreatArelius1
10/17/2006, 12:58
PLayer 2, turn 9
------------------
Flash will outwit Wonder girl's Invulernability.
Batgirl hurl a batarang at Wonder girl to distract her as Ted takes aim. (Perplex Blue Beetle's attack)
Blue Beetle will take a shot at Wonder girl with his BB gun. 9av+roll (4,3)= 16, hits Wonder girl for 2.
Flash will push and try to pummel WOnder girl like he did Guardian with hypersonic 2. 10av+roll (4,2)=16 vs 15, hits for 1, 2nd attack 10av+roll(3,1)= 14 vs 16, misses put we'll PC to 4,2 to make 16 vs 16, hits for another 1. 3rd attack 10av+roll (3,2)= 15 vs 17, misses. Flash does only 2 to Wonder girl and only 1 after toughness as he takes pushing.
Green Flame will move and carry Ice. Green Flame will land in M-11 and Ice will go N-11.
Elongated man will PC anything he might see.
-------------------------------
Justice League International (home)
1. E Flash (6/7) O-15@@
2. E Elongated Man*,** (5/5) K-9
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-11@
4. R Green Flame (4/5) M-11
5. R Blue Beetle (5/5) O-8@
6. R Batgirl (3/4) J-5
7. R Booster Gold (6/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (4/8) 166 pts P-16
2. E Red Tornado (4/6) 53 pts N-18
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
299
HO: G-9, N-14
LO: M-9, H-14, S-14
----------------------
Flash SA [3], DFD [3], AST [1], KO [1]
Batgirl AST [3]
Booster Gold SA [1], KO [1]
Elongated Man AST [1]
Blue Beetle SA [1]
Editted for stat modificiations.
tenketsu
10/18/2006, 09:20
Whoa now--Wonder Girl is standing in Hindering, which means Blue Beetle's attack missed by 1, which means Flash missed on his second roll even with the reroll. So, overall Wonder Girl took 1 damage that turn.
GreatArelius1
10/18/2006, 12:55
You are correct; you could've still taken a turn :) Updated stats
Flash SA [3], DFD [3], KO [1]
Batgirl AST [2]
Booster Gold SA [1], KO [1]
-------------------------------------------------------
Justice League International (home)
1. E Flash (6/7) O-15@@
2. E Elongated Man*,** (5/5) K-9
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice (5/5) N-11@
4. R Green Flame (4/5) M-11
5. R Blue Beetle (5/5) O-8@
6. R Batgirl (3/4) J-5
7. R Booster Gold (6/7) I-9
299
vs
Young Justice (visitor)
1. Wonder Girl (LE Captain Marvel (CD)) (6/8) 166 pts P-16
2. E Red Tornado (4/6) 53 pts N-18
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
299
HO: G-9, N-14
LO: M-9, H-14, S-14
tenketsu
10/18/2006, 17:09
Nah, I didn't have time this morning before work for a full turn.
Turn 10, Player 1:
Free) Maad will Perplex Wonder Girl's attack to 10.
1) Wonder Girl will use HSS Option 1 to fly to N-12 against Ice, picking up the HO in N-14 on the way. 10 to a 15. 4 + 1, hit for 3 damage plus 2 for the HO, and the KO. She'll continue her move to Q-12, picking up the LO in S-14 on the way.
2) Red Tornado flies to V-15 and goes to soaring.
-------------------------------------------------------
Justice League International (home)
1. E Flash (6/7) O-15@@
2. E Elongated Man*,** (5/5) K-9
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame (4/5) M-11
5. R Blue Beetle (5/5) O-8@
6. R Batgirl (3/4) J-5
7. R Booster Gold (6/7) I-9
299
vs
Young Justice (visitor)
[1 SA, 1 KO]1. Wonder Girl (LE Captain Marvel (CD)) (6/8) 166 pts w/LO N-12 @
2. E Red Tornado (4/6) 53 pts V-15 @ (Soaring)
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
Flash SA [3], DFD [3], KO [1]
Batgirl AST [2]
Booster Gold SA [1], KO [1]
299
HO: G-9
LO: M-9, H-14, Wonder Girl
GreatArelius1
10/18/2006, 17:23
Player 2, turn 10
-----------------
Green Flame will move to P-15 (JLA TA)
Elongated man will move P-12
Booster Gold will move to N-12 and go soaring.
Batgirl will leap to P-11.
Elongated man will PC anything he might see
---------------------
Justice League International (home)
1. E Flash (6/7) O-15
2. E Elongated Man*,** (5/5) P-12@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame (4/5) P-15@
5. R Blue Beetle (5/5) O-8
6. R Batgirl (3/4) P-11@
7. R Booster Gold (6/7) N-12 (soaring)
299
vs
Young Justice (visitor)
[1 SA, 1 KO]1. Wonder Girl (LE Captain Marvel (CD)) (6/8) 166 pts w/LO N-12 @
2. E Red Tornado (4/6) 53 pts V-15 @ (Soaring)
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
Flash SA [3], DFD [3], KO [1]
Batgirl AST [2]
Booster Gold SA [1], KO [1]
299
HO: G-9
LO: M-9, H-14, Wonder Girl
tenketsu
10/18/2006, 18:15
You forgot GF's token on your turn before last, and the push damage on this previous turn. Gotcha covered tho.
Turn 11, Player 1:
-----------------
Free) Maad will Perplex Wonder Girl's attack to 10.
1) Wonder Girl will HSS Option 1 to P-16 against Green Flame. 10 to a 14. 3 + 5, hit for 3 damage plus 1 for the LO and the KO. She'll continue to Q-18 to end her move. 1 push damage.
---------------------
Justice League International (home)
1. E Flash (6/7) O-15
2. E Elongated Man*,** (5/5) P-12@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (5/5) O-8
6. R Batgirl (3/4) P-11@
7. R Booster Gold (6/7) N-12 (soaring)
299
vs
Young Justice (visitor)
[1 SA, 1 KO]1. Wonder Girl (LE Captain Marvel (CD)) (5/8) 166 pts Q-18 @@
2. E Red Tornado (4/6) 53 pts V-15 (Soaring)
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
Flash SA [3], DFD [3], KO [1]
Batgirl AST [2]
Booster Gold SA [1], KO [1]
299
HO: G-9
LO: M-9, H-14
GreatArelius1
10/18/2006, 21:22
Player 2, turn 11
-------------------
Flash will move to P-17
Blue beetle will move P-16
Batgirl will perplex Booster Gold's Attack to 8
Booster Gold will push to fire at Red Tornado. 8av+roll (5,4)= 17 Hits for 2 damage to Red tornado.
--------------------------
Justice League International (home)
1. E Flash (6/7) P-17@
2. E Elongated Man*,** (5/5) P-12
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (5/5) P-16@
6. R Batgirl (3/4) P-11
7. R Booster Gold (5/7) N-12 @@(soaring)
299
vs
Young Justice (visitor)
[1 SA, 1 KO]1. Wonder Girl (LE Captain Marvel (CD)) (5/8) 166 pts Q-18 @@
2. E Red Tornado (2/6) 53 pts V-15 (Soaring)
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (3/4) 18 pts X-11
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
299
HO: G-9
LO: M-9, H-14
tenketsu
10/19/2006, 10:00
Turn 12, Player 1:
--------------------------
1) Red Tornado flies to V-17 and hovers.
Free) Maad Perplexes his movement up.
2) Agent Maad walks to V-18.
--------------------------
Justice League International (home)
1. E Flash (6/7) P-17@
2. E Elongated Man*,** (5/5) P-12
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (5/5) P-16@
6. R Batgirl (3/4) P-11
7. R Booster Gold (5/7) N-12 @@(soaring)
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (5/8) 166 pts Q-18
2. E Red Tornado (2/6) 53 pts V-17 @
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (3/4) 18 pts V-18 @
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
299
HO: G-9
LO: M-9, H-14
GreatArelius1
10/19/2006, 13:11
Player 2, turn 12
---------------------
Elongated man will move to R-18.
Batgirl will leap over to V-19.
Elongated man will PC any successful against his person and if able PC anything Wonder girl might do
---------------------
Justice League International (home)
1. E Flash (6/7) P-17
2. E Elongated Man*,** (5/5) R-18@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (5/5) P-16
6. R Batgirl (3/4) V-19@
7. R Booster Gold (5/7) N-12 (soaring)
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (5/8) 166 pts Q-18
2. E Red Tornado (2/6) 53 pts V-17 @
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (3/4) 18 pts V-18 @
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
299
HO: G-9
LO: M-9, H-14
tenketsu
10/19/2006, 14:10
Turn 13, Player 1:
---------------------
Free) Maad will Perplex Reddie's attack to 8.
1) Reddie will range attack Batgirl. 8 to a 15. 5 + 3, hit for 3 damage and the KO. No reroll since Ralph is holding back for Cassie's action, no push damage due to Willpower.
2) Cassie will try for breakaway. 6, success. But Ralph PCs it to a 1, failure.
---------------------
Justice League International (home)
1. E Flash (6/7) P-17
2. E Elongated Man*,** (5/5) R-18@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (5/5) P-16
6. R Batgirl KOed
7. R Booster Gold (5/7) N-12 (soaring)
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (5/8) 166 pts Q-18 @
[1 SA, 1 KO]2. E Red Tornado (2/6) 53 pts V-17 @@
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (3/4) 18 pts V-18
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
299
HO: G-9
LO: M-9, H-14
GreatArelius1
10/19/2006, 18:20
Red cant see Batgirl cause she is V-19. :)
Red T: V-17, Maad V-18, Batgirl V-19
tenketsu
10/19/2006, 22:22
Yeah, good point--for some reason I had her in V-16 on my map. :surprised
I'll have to redo that turn, as soon as I get a chance.
GreatArelius1
10/20/2006, 00:46
Not whole turn, just action revolving Red Tornado.
GreatArelius1
10/20/2006, 02:31
Hmmm does Elongated man get a DFD for making Wonder girl fail a break away as she could've charged?
tenketsu
10/20/2006, 09:50
Well, if I'm not able to change Cassie's action (which I would like to if Batgirl (and more importantly her Perplex) isn't dead), then it stands to reason that if I can make Reddie's action legal, then there's no need to reroll it, eh? As in, a successful breakaway by Maad, using PD in place of Perplex, would be functionally equivalent. Of course, if the breakaway roll was failed, the action would still have to be changed.
CurBludgeon
10/20/2006, 10:50
May need to call Turtle in on this one. I think the policy is generally to keep a turn if rolls have been made, with the exception of illegal actions.
GreatArelius1
10/20/2006, 12:38
Thats my thinking CurBludgeon, just try to break away with Maad to finish off Batgirl like he wants. If Maad fails breakaway then he can do a different action with Red Tornado.
Sounds correct. Try and breakaway with the PD, if he succeeds you can keep the roll, if not, Tornado's action
tenketsu
10/22/2006, 23:46
Turn 13, Player 1, Take 2:
---------------------
1) Maad will attempt to breakaway. 6, success. He'll move to W-18 and take 1 push damage.
2) Reddie will range attack Batgirl. 7 + 1 PD to a 15. 5 + 3, hit for 3 damage and the KO. No reroll since Ralph is holding back for Cassie's action, no push damage due to Willpower.
3) Cassie will try for breakaway. 6, success. But Ralph PCs it to a 1, failure.
---------------------
Justice League International (home)
1. E Flash (6/7) P-17
2. E Elongated Man*,** (5/5) R-18@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (5/5) P-16
6. R Batgirl KOed
7. R Booster Gold (5/7) N-12 (soaring)
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (5/8) 166 pts Q-18 @
[1 SA, 1 KO]2. E Red Tornado (2/6) 53 pts V-17 @@
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (2/4) 18 pts V-18 @@
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
299
HO: G-9
LO: M-9, H-14
GreatArelius1
10/23/2006, 10:18
Turn 13, player 2
--------------------------
Flash will move to P-22 (JLA TA)
Blue Beetle will move to-17
Booster gold will come down from soaring and move to P-18.
Elongated man will push and try to hammer Wonder girl with a big fist. 9av+roll(7)= 16, hits Wonder Girl for one and he pushes.
Elongated man will PC anything Wonder girl might do.
-------------------------------
Justice League International (home)
1. E Flash (6/7) P-22@
2. E Elongated Man*,** (4/5) R-18@@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (5/5) Q-17@
6. R Batgirl KOed
7. R Booster Gold (5/7) P-18@
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (4/8) 166 pts Q-18 @
[1 SA, 1 KO]2. E Red Tornado (2/6) 53 pts V-17 @@
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (2/4) 18 pts V-18 @@
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
Elongated man SA [1]
299
HO: G-9
LO: M-9, H-14
tenketsu
10/23/2006, 10:24
Turn 14, Player 1:
--------------------------
Clearing
-------------------------------
Justice League International (home)
1. E Flash (6/7) P-22@
2. E Elongated Man*,** (4/5) R-18@@
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (5/5) Q-17@
6. R Batgirl KOed
7. R Booster Gold (5/7) P-18@
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (4/8) 166 pts Q-18
[1 SA, 1 KO]2. E Red Tornado (2/6) 53 pts V-17
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (2/4) 18 pts V-18
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
Elongated man SA [1]
299
HO: G-9
LO: M-9, H-14
GreatArelius1
10/23/2006, 11:14
PLayer 2, turn 14
-----------------------
Blue Beetle will shot at Red Tornado with his BB gun as his pushes. 8av+roll(3,3)= 6, misses but Elongated man will PC that to a 5, a miss (Hate this die roller, want me Irony back)
Booster Gold will push and try to take out Maad. 6av+roll(6)+ 12. Son of a.
Elonagted man will PC anything Wonder girl might do.
--------------------------
Justice League International (home)
1. E Flash (6/7) P-22
2. E Elongated Man*,** (4/5) R-18
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (4/5) Q-17@@
6. R Batgirl KOed
7. R Booster Gold (4/7) P-18@@
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (4/8) 166 pts Q-18
[1 SA, 1 KO]2. E Red Tornado (2/6) 53 pts V-17
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (2/4) 18 pts V-18
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
Elongated man SA [1]
299
HO: G-9
LO: M-9, H-14
------------------------------
Im not playing another game until my Irony die roller is back :)
GreatArelius1
10/23/2006, 11:19
Hehe only way I can win is if you crit miss and I crit hit twice. So the decision is yours to decide that chances. :)
Stepper79
10/23/2006, 11:24
Hehe only way I can win is if you crit miss and I crit hit twice. So the decision is yours to decide that chances. :)
I just used Irony so it must be fixed
tenketsu
10/24/2006, 12:49
Turn 15, Player 1:
-----------------------
1) Wonder Girl attempts to breakaway to Charge to P-17 against Booster. 1, failure.
2) Reddie will pick up Maad and fly to P-11, dropping Maad in O-10.
Well, that's it for me. Guess now it's just a question of if you can grab a last SA, and if either of us gets an injury. Altho, I think Ralph has all the SAs he can use already, so...
--------------------------
Justice League International (home)
1. E Flash (6/7) P-22
2. E Elongated Man*,** (4/5) R-18
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (4/5) Q-17@@
6. R Batgirl KOed
7. R Booster Gold (4/7) P-18@@
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (4/8) 166 pts Q-18 @
[1 SA, 1 KO]2. E Red Tornado (2/6) 53 pts P-11 @
3. U Guardian 47 pts KOed
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (2/4) 18 pts O-10
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
Elongated man SA [1]
299
HO: G-9
LO: M-9, H-14
------------------------------
GreatArelius1
10/25/2006, 00:21
Turn 15, player 2
-----------------------
Elongated Man will try to smash Wonder girl. 9av+roll (1,2)=12. He PC his attempt and again to a 6,6. Crit Hit!!! Retribution after missing last round with easy rolls. Elongated does 2 but after toughness 1+1 from Crit hit. Knock back but no damage because of toughness.
Flash will try to Crit hit to finish off Wonder girl but doubt it. 9av+roll (1,4)= 14 hits but no damage.
-----------------------------
GAME!!!!
--------------------
Justice League International (home)
1. E Flash (6/7) P-22
2. E Elongated Man*,** (4/5) R-18
*w/ Lucky Break 5 pts
** w/ Entangle 8 pts
3. E Ice KOed
4. R Green Flame KOed
5. R Blue Beetle (4/5) Q-17@@
6. R Batgirl KOed
7. R Booster Gold (4/7) P-18@@
299
vs
Young Justice (visitor)
[2 SA, 2 KO]1. Wonder Girl (LE Captain Marvel (CD)) (2/8) 166 pts Q-18 @ (INJURIED!!!!)
[1 SA, 1 KO]2. E Red Tornado (2/6) 53 pts P-11 @
3. U Guardian 47 pts KOed (INJUIRED!!!)
4. R Spoiler 15 pts KOed
[1 AST]5.Agent Maad (E DEO Agent) (2/4) 18 pts O-10
Flash SA [3], DFD [3], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
Elongated man SA [2] DFD [2?]
299
HO: G-9
LO: M-9, H-14
GreatArelius1
10/25/2006, 00:27
Man, Only if I rolled a 7 with Blue Beetle. Oh well, I had 1 lose last season before play off, might as well get it over with :) But Injurying two players is a tough win for ya ;)
tenketsu
10/25/2006, 17:01
<stan>Aw--awww!</stan>
That was just gratuitous.
Still, well played, sir! Excellent positioning on your part, I must say. Here's hoping we both have better luck on our important, game-turning attacks in the future, hehe.
GreatArelius1
10/29/2006, 22:06
Well here is stats from game, I think
Flash SA [3], DFD [2], KO [1]
Batgirl AST [3]
Booster Gold SA [2], KO [1]
Elongated man SA [2], DFD [1]
-------------------------------------
V Captain Atom* 154 pts
SA [10] KO [3] AST [1] DFD [0]
E Elongated Man**,*** 58 pts - MVP
SA [15] KO [6] AST [0] DFD [8]
R Green Flame/Fire 17 pts
SA [8] KO [3] AST [0] DFD [0]
R Blue Beetle 26 pts
SA [19] KO [11] AST [0] DFD [0]
R Booster Gold 28 pts
SA [6] KO [2] AST [0] DFD [0]
E Ice 50 pts
SA [9] KO [0] AST [0] DFD [13]
E Flash (HT) 82 pts
SA [9] KO [1] AST [0] DFD [2]
R Batgirl 25 pts
SA [1] KO [0] AST [6] DFD [0]
R Katana 37 pts
SA [5] KO [0] AST [0] DFD [0]
U Martian Mahhunter 177 pts
SA [0] KO [0] AST [0] DFD [0]
Pog Sue Dibney 5 pts
SA [0] KO [0] AST [0] DFD [0]
* Armor Piercing 10 pts
** Entangle 8 pts
*** Lucky Break 5 pts
Swingling 10 pts
Ok it's official, Young Justice wins this one
Win - Young Justice (330 pts)
Loss - Justice League International (270 pts)
Dangerously close, Tenk gets the win, but injured two of his players to do so.
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