View Full Version : Game 2 - Ultimates vs Secret Defenders
The hometown heroes GL4Life's Ultimates (home) vs the visiting RobotCowboy's Secret Defenders (visitor)
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts
U Ult Nick Fury (6/6) 63 pts
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (6/6) 48 pts
R Deathlok (6/6) 41 pts
E Dr. Strange (FF) (7/7) 96 pts
R Hercules (7/7) 54 pts
U Adam Warlock (8/8) 61 pts
300
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Good luck Robot!
I do not like this BFC...
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - B14
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - A15
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - B14
U Ult Nick Fury (6/6) 63 pts - B15
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (6/6) 48 pts
R Deathlok (6/6) 41 pts
E Dr. Strange (FF) (7/7) 96 pts
R Hercules (7/7) 54 pts
U Adam Warlock (8/8) 61 pts
300
HO: K3, R16
LO: V11
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game
that is one tricked out captain america
RobotCowboy
10/17/2006, 15:15
Good luck to you as well, GL.
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - B14
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - A15
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - B14
U Ult Nick Fury (6/6) 63 pts - B15
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (6/6) X-14
R Deathlok (6/6) W-15
E Dr. Strange (FF) (7/7) W-14
R Hercules (7/7) W-13
U Adam Warlock (8/8) X-13
300
HO: K3, R16, I-12
LO: V11, L-12, M-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Ultimates turn 1
Nick Fury will blow the stupid object away thats in I12
Wasp carries Scarlet witch to H13, lands in H12.
Cap moves to G13
======================================================Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - G13 @
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12 @
U Ult Nick Fury (6/6) 63 pts - B15 @
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (6/6) X-14
R Deathlok (6/6) W-15
E Dr. Strange (FF) (7/7) W-14
R Hercules (7/7) W-13
U Adam Warlock (8/8) X-13
300
HO: K3, R16, I-12
LO: V11, L-12, M-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
RobotCowboy
10/18/2006, 12:42
-Dr. Strange casts a spell to surround himself and Deathlok in the energies of the Eye of Agamatto, rendering them both astral (Phasing). He then takes Deathlok with him as they fly to O-15 (dropping Deathlok in N-15).
-Adam Warlock, with Ant-man on his shoulder, flies to O-14, dropping Ant-man in N-15.-Hercules cracks his knuckles and sprints to O-13, making a detour to pull the steel door (HO) off its hinges at R-16 along the way.
======================================================
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - G13 @
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12 @
U Ult Nick Fury (6/6) 63 pts - B15 @
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (6/6) N-14
R Deathlok (6/6) N-15
E Dr. Strange (FF) (7/7) O-15@
R Hercules (7/7) O-13@ w/ HO
U Adam Warlock (8/8) O-14@
300
HO: K3, Hercules, I-12 (rubble)
LO: V11, L-12, M-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/QUOTE]
Ultimates turn 2
Scarlet Witch tries to Fry Ant-Man but can't get a beed. Rolls = 4, then rerolled to another 4.
Nick Fury pushes to move to D15. Outwit's Ant-Man's outwit
Scarlet Witch will PC any successful attack she sees. Cap will use protected on any attack dealing more than 1 damage. These are in place every turn unless I say otherwise.
=======================================================
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - G13 @
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12
U Ult Nick Fury (5/6) 63 pts - B15 @@
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (6/6) N-14
R Deathlok (6/6) N-15
E Dr. Strange (FF) (7/7) O-15@
R Hercules (7/7) O-13@ w/ HO
U Adam Warlock (8/8) O-14@
300
HO: K3, Hercules, I-12 (rubble)
LO: V11, L-12, M-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/quote]
RobotCowboy
10/18/2006, 14:52
-Deathlok (recorporalizing) strides to the rubble at I-12, picking up the lght object at M-12 on the way.
-Ant-Man sneaks to K-12.
The rest clear.
=======================================================
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - G13
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12
U Ult Nick Fury (5/6) 63 pts - B15 @@
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (6/6) K-12@
R Deathlok (6/6) I-12@ w/ LO
E Dr. Strange (FF) (7/7) O-15
R Hercules (7/7) O-13 w/ HO
U Adam Warlock (8/8) O-14
300
HO: K3, Hercules, I-12 (rubble)
LO: V11, L-12, (Deathlok)
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/quote][/QUOTE]
Turn 3
Wasp will try and Incap Deathlok. Roll = 4. Witch allows reroll = 7, still a miss.
=======================================================
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - G13
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12 @
U Ult Nick Fury (5/6) 63 pts - B15
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (6/6) K-12@
R Deathlok (6/6) I-12@ w/ LO
E Dr. Strange (FF) (7/7) O-15
R Hercules (7/7) O-13 w/ HO
U Adam Warlock (8/8) O-14
300
HO: K3, Hercules, I-12 (rubble)
LO: V11, L-12, (Deathlok)
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
RobotCowboy
10/18/2006, 15:32
-[free] Adam Warlock's experience and sheer presence inspires the team (Leadership roll is 6 Succeeds).
-Deathlok pushes his cybernetic systems to bring the crate (LO) in his hand down on Scarlet Witch's head. Attack 8 vs. Def 15, needs a 7+, roll is 1,5, misses. Deathlok takes 1 click for the push.
-Ant Man pushes to charge the Scarlet Witch, ending his move in I-14. Attack 9 vs. Defense 15, needs a 6+, roll is 1,3, misses. Ant-Man takes 1 click for the push.
-Hercules moves up to I-13.
=======================================================
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - G13
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12 @
U Ult Nick Fury (5/6) 63 pts - B15
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) K-12@@
R Deathlok (5/6) I-12@@
E Dr. Strange (FF) (7/7) O-15
R Hercules (7/7) I-13@ w/ HO
U Adam Warlock (8/8) O-14
300
HO: K3, Hercules, I-12 (rubble)
LO: V11, L-12, (Deathlok)
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/QUOTE]
Ultimates turn 4
Nick Fury will attack Ant-Man. 10 on a 17 roll =5 miss
Cap charges to H14 and attacks Hercules. anything but a crit miss. Roll = 3,3 for 6. hercules takes 2 after toughness and is knocked back to J12
Captain America - 1 SA
Scarlet Witch rolls for breakaway = 4. moves to G12
=======================================================
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - H14 @ (SA=1)
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - G12@
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12
U Ult Nick Fury (5/6) 63 pts - B15 @
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) I-14@@
R Deathlok (5/6) I-12@@
E Dr. Strange (FF) (7/7) O-15
R Hercules (7/7) I-13@ w/ HO
U Adam Warlock (8/8) O-14
300
HO: K3, Hercules, I-12 (rubble)
LO: V11, L-12, (Deathlok)
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/quote]
RobotCowboy
10/18/2006, 19:02
-Adam Warlock flies to F-12.
-Dr. Strange teleports himself to F-15.
-[free] Dr. Strange Outwits Captain America's ESD with a quick distraction spell to turn him around.
- Hercules pushes to hurl the steel door (HO) he's carrying at Captain America. "Verily, false Captain, catch." Attack 10 vs. Def 17+1 Hindering, needs an 8+, roll is 4,4, hits. Captain America takes 3 clix of damage and Knockback or uses Protected and pushes (your choice). I'll leave stats off as I don't think I get any if you use the feat. Hercules takes 1 click for the push.
=======================================================
Ultimates (home)
V Ult Captain America*,**,*** (8/8) 103 pts - G13@ (+ damage or push)
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12
U Ult Nick Fury (5/6) 63 pts - B15 @
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) K-12
R Deathlok (5/6) I-12
E Dr. Strange (FF) (7/7) F-15@
R Hercules (4/7) J-12@@
U Adam Warlock (8/8) F-12@
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
CurBludgeon
10/18/2006, 19:20
Actually, after much debate, the rule was changed so that you get an SA even if GL uses Protected.
I'm going to clean up the stats first before I post cause alot of people are in the wrong spot (well Cap's just wrong cause hes using protected and thus no knockback.)
Actual Recap:
Ultimates (home)
V Ult Captain America*,**,*** (7/8) 103 pts - H14@@ SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12
U Ult Nick Fury (5/6) 63 pts - D15 @
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) I-14
R Deathlok (5/6) I-12
E Dr. Strange (FF) (7/7) F-15@ AST=1
R Hercules (4/7) J-12@@ SA = 1
U Adam Warlock (8/8) F-12@
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Ultimates turn 5
Nick Fury willpower attempts to rail Warlock. Needs a 7, roll = 5
Wasp goes for breakaway = 6. Moves to J13, drops the witch in K12
=======================================================
Ultimates (home)
V Ult Captain America*,**,*** (7/8) 103 pts - H14 SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - H13
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - H12 @
U Ult Nick Fury (5/6) 63 pts - D15 @@
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) I-14
R Deathlok (5/6) I-12
E Dr. Strange (FF) (7/7) F-15@ AST=1
R Hercules (4/7) J-12@@ SA = 1
U Adam Warlock (8/8) F-12@
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
I forgot to outwit, Stranges outwit
RobotCowboy
10/19/2006, 12:23
-Unfortunately, K12 is next to a LO (L12), so needed to roll for Proximity Mines last round. Here's the roll for you, roll = 2, they don't go off.-
=======================================================
-[free] Adam Warlock inspires a coordinated response from the Secret Defenders (Leadership). Roll is 1, fails.
-Dr. Strange turns his gaze on Captain America, and intones "By the Flames of the Faltine!" as he sends out a phasing bolt of arcane wrath at him (Psychic Blast). Attack 10 vs. Defense 16, needs a 6+, roll is 6,3, hits, causes Captain America 3 clix of Penetrating Damage. Dr. Strange takes 1 click for the push. Dr. Strange gains [1] SA.
-Adam Warlock turns his Soul Staff's energies on Nick Fury, blasting his soul apart. Attack 10 vs. Defense 17, needs a 7+, roll is 5,6, hits. Nick Fury takes 3 clix of damage. Adam Warlock takes 1 click for the push. Adam Warlock gains [1] SA.
-Deathlok takes a swing at the Wasp. Attack 8 vs. Defense 18, needs a 10+, roll is 6,2, misses, but Dr. Strange warps reality and gives him another chance (PC), roll is 2,4, misses still.
Hercules catches his breath after hurling a steel door (clears).
-Proximity Mines roll for object at L-12, roll is 4, they don't go off.
-Dr. Strange will PC any successful attack by Captain America.
=======================================================
Ultimates (home)
V Ult Captain America*,**,*** (4/8) 103 pts - H14 SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - K12
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J13 @
U Ult Nick Fury (2/6) 63 pts - D15 @@
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) I-14
R Deathlok (5/6) I-12@
E Dr. Strange (FF) (6/7) F-15@@ AST=1, SA=1
R Hercules (4/7) J-12 SA = 1
U Adam Warlock (7/8) F-12@@ SA=1
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
On a side note, you had two guys with Outwit last round, was there a reason you didn't use them?
RobotCowboy
10/19/2006, 12:25
Ah, I see it, fortunately I didn't use Strange's Outwit.
Of course, Cap also had Outwit, so you could have got his PB too.
Probably should have put the objects on the board before moving the Witch huh. And I forgot Cap had outwit to, because I never took his first click away on my spreadsheet I use. otherwise I would have Outwitted Psychic Blast. My stupid mistake that you capitalized on nicely. Nice move there, I'm just about finished.
Captain America L/C to J14
Scarlet Witch will breakway = 6. Moves to L14
====================================================== Ultimates (home)
V Ult Captain America*,**,*** (4/8) 103 pts - J14 SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - L14 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J13
U Ult Nick Fury (2/6) 63 pts - D15
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) I-14
R Deathlok (5/6) I-12@
E Dr. Strange (FF) (6/7) F-15 @@ AST=1, SA=1
R Hercules (4/7) J-12 SA = 1
U Adam Warlock (7/8) F-12@@ SA=1
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Ultimates turn 2
Scarlet Witch will PC any successful attack she sees. Cap will use protected on any attack dealing more than 1 damage. These are in place every turn unless I say otherwise.
I need a reroll on Hercs hit
RobotCowboy
10/19/2006, 12:51
-Yeah, I hate benefitting from a technicality. Oh well.
-Hercules attempts to wrap hs steelcable like arms around the small Asian Wasp. Attack 9 vs. Defense 18, needs a 9+, roll is 5,6, hits (no PC as Wasp is in the way from Scarlet Witch). Wasp takes 3 clix of damage. Hercules gains [1] SA.
-Ant Man, in a show of irony that proves that all Hank Pym's beat Ultimate Wasp, karate chops Wasp, putting her out. Attack 8 vs. Defense 13, needs a 5+, roll is 1,5, hits (no PC due to Cap and Wasp in the way). Wasp takes 2 clix of damage and is KOed. Ant-Man gains [1] SA, [1] KO.
-Deathlok, now with a clear shot, pushes to blast the Scarlet Witch. Attack 8 vs. Defense 15, needs a 7+, roll is 6,2, hits, which Scarlet Witch's hex forces to try again (PC), roll is 5,2, still hits. Scarlet Witch takes 2 clix of damage. Deathlok takes 1 clix for the push. Deathlok gains [1] SA.
Doc Strange and Adam Warlock clear from their strenuous efforts last turn (clear).
-Strange will PC any rolls from Nick Fury.
====================================================== Ultimates (home)
V Ult Captain America*,**,*** (4/8) 103 pts - J14@ SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (4/6) 62 pts - L14 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (0/4) 24 pts - KOed
U Ult Nick Fury (2/6) 63 pts - D15
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) I-14@ -SA=1, KO=1
R Deathlok (5/6) I-12@ -SA=1
E Dr. Strange (FF) (6/7) F-15 AST=1, SA=1
R Hercules (4/7) J-12@ SA = 2
U Adam Warlock (7/8) F-12 SA=1
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/QUOTE]
Why didn;t the Witch PC Hercs hit on Wasp?
RobotCowboy
10/19/2006, 12:54
I need a reroll on Hercs hit
Unfortunately, the LOF goes through Wasp, (I checked the diagnols), so you cannot PC the roll.
Shes on a direct diagonal with Herc
RobotCowboy
10/19/2006, 12:59
Shes on a direct diagonal with Herc
No she's in K-14, he's in J-12. According to the online diagnol chart, the LOF goes through both squares in between them (top and bottom), and Wasp is in the top one.
Hey my first double post! how does that happen anyway?
RobotCowboy
10/19/2006, 13:01
No she's in K-14, he's in J-12. According to the online diagnol chart, the LOF goes through both squares in between them (top and bottom), and Wasp is in the top one.
I'm sorry, I had her placed wrong, re-roll coming.
No problem, it happens all the time. I know I've lost but I'm trying to stay alive as long as I can :)
RobotCowboy
10/19/2006, 13:10
-Hercules attempts to wrap hs steelcable like arms around the small Asian Wasp. Attack 9 vs. Defense 18, needs a 9+, roll is 5,6, hits, Scarlet Witch force s a re-roll, roll is 3,1, misses.
-Ant-Man attacks Captain America, attack 8 vs. Defense 15+2 CR, roll is 2,1, misses, but Dr. Strange gives him another chance, roll is 6,3, hits. Captain America takes 2 clix of damage. Ant-Man gains [1] SA. Dr. Strange gains [1] AST.
-Deathlok attempts to shoot Wasp out of the sky. Attack 8 vs. Defense 18, needs a 10+, roll is 1,5, misses. Deathlok takes 1 click of damage from the push.
Doc Strange and Adam Warlock clear from their strenuous efforts last turn (clear).
-Strange will PC any successful rolls from Nick Fury.
Sorry about the errors, that was totally my fault.
====================================================== Ultimates (home)
V Ult Captain America*,**,*** (2/8) 103 pts - J14@ SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (6/6) 62 pts - L14 @ DFD=1
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13
U Ult Nick Fury (2/6) 63 pts - D15
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) I-14@ -SA=1,
R Deathlok (4/6) I-12@@
E Dr. Strange (FF) (6/7) F-15 AST=2, SA=1
R Hercules (4/7) J-12@ SA = 1
U Adam Warlock (7/8) F-12 SA=1
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Witch gets a DFD for protecting Wasp.
Like I said, no problem it happens. Man I can't believe Ant-Man hit Cap. Going down fast I am.
Fury tries to hit Warlock, rolls a 6 and once again he can;t hit the broad side of a barn this game
Wasp feels crazy and goes for her hubby. Need a 10. Roll = 7 nope.
Cap will push to try and get some stats before he dies. Flurry on Ant-Man. First misses, reroll from Witch misses. Second misses as well. Sweet.
I'll Outwit ant-Mans charge cause its the only thing I can and I remembered it
=======================================================
V Ult Captain America*,**,*** (1/8) 103 pts - J14@@ SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (4/6) 62 pts - L14 DFD = 1
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 @
U Ult Nick Fury (2/6) 63 pts - D15 @
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (5/6) I-14@ -SA=1,
R Deathlok (4/6) I-12@@
E Dr. Strange (FF) (6/7) F-15 AST=1, SA=1
R Hercules (4/7) J-12@ SA = 1
U Adam Warlock (7/8) F-12 SA=1
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game
RobotCowboy
10/19/2006, 13:31
-Yeah, your rolls are in Toilet Land this game, it's pretty sad.
-Adam Warlock burns Nick Fury down with the Soul Staff. Attack 9 vs. Defense 15, needs a 6+, roll is 3,6, hits. Nick Fury takes 3 clix of damage and is KOed.
-Ant-Man pushes to finish off Captain America. Atack 8 vs. Def 16, needs an 8+, roll is 3,2, misses, but with a word from Strange he gets another chance at reality (PC), roll is 6,6, critical hit. Captain America takes 3 clix of damage, is KOed and injured (doh). Ant-Man takes 1 click of damage from the push. Ant-Man gains [1] SA, [1] KO. Dr. Strange gains [1] AST.
-Dr. Strange teleports in a flash of purple light to K-14.
Dr. Strange will PC the first successful attack or breakaway roll he sees.
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (4/6) 62 pts - L14 DFD = 1
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 @
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (4/6) I-14@@ -SA=2, KO=1
R Deathlok (4/6) I-12
E Dr. Strange (FF) (6/7) K-14@ AST=3, SA=1
R Hercules (4/7) J-12 SA = 1
U Adam Warlock (7/8) F-12@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Well thats adding injury to insult. Not my game. Oh well, guess you just made my next opponent have to face Thor. I hope you're proud of yourself.
Scarlet Witch will attack Dr. Strange to get a stat. 9 on a 15, roll = 6. Barely. Strange lets reroll = 5, Witch lets reroll = 3,3 for 6 and knockback to J14
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (4/6) 62 pts - L14 SA = 1 DFD = 1 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (4/6) I-14@@ -SA=2, KO=1
R Deathlok (4/6) I-12
E Dr. Strange (FF) (6/7)@ J-14 AST=2, SA=1
R Hercules (4/7) J-12 SA = 1
U Adam Warlock (7/8) F-12@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Juggernut
10/19/2006, 13:45
Well thats adding injury to insult. Not my game. Oh well, guess you just made my next opponent have to face Thor. I hope you're proud of yourself.
I'm proud of you Robot, I don't mind facing Thor next round, in fact Alpha Flight welcome the challenge! :p
RobotCowboy
10/19/2006, 13:55
-Not really proud of myself, but glad that it won't be me facing Thor.
-[free] Adam Warlock leads our team to victory (Leadership roll = 2, fails.)
-Adam Warlock pushes to blast the Wasp. Attack 9 vs. Defense 18, needs a 9+, roll is 2,3, misses. Adam Warlock takes 1 click for the push.
-Deathlok blasts the Wasp. Attack 8 vs. Defense 18, needs a 10+, roll is 1,3, misses.
-Hercules attempts once again to subdue the Wasp. Attack 9 vs. Defense 18, needs a 9+, roll is 4,4, misses.
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (4/6) 62 pts - L14 SA = 1 DFD = 1 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (4/6) I-14 -SA=2, KO=1
R Deathlok (4/6) I-12
E Dr. Strange (FF) (4/7) J-14 AST=2, SA=1
R Hercules (4/7) J-12 SA = 1
U Adam Warlock (6/8) F-12@@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/QUOTE]
Wasp is my ringer baby haha. keep that 24 points safe!
(now watch me Crit miss)
Scarlet witch will push to try and his Dr. Strange. 9 on a 14. Roll = 6. Dr. Strange takes 2.
Wasp will now try and punch Dr. Strange. 7 on a 13. Roll = 10. 2 damage to Strange and the KO.
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - L14 SA = 2 DFD = 1 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 1, KO = 1
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (4/6) I-14 -SA=2, KO=1
R Deathlok (4/6) I-12
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (4/7) J-12 SA = 1
U Adam Warlock (6/8) F-12@@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/
RobotCowboy
10/19/2006, 14:19
-Deathlok pushes to finally draw a bead on wasp. Attack 8 vs. defense 18, needs a 10+, roll is 2,4, misses. Deathlok takes a click for the push.
-Ant-Man attacks the Wasp. Attack 8 vs. Defense 18, needs 2 10+s, 1st roll is 2,4, misses.
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - L14 SA = 2 DFD = 1 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 1, KO = 1
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (4/6) I-14 -SA=2, KO=1
R Deathlok (3/6) I-12@@
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (4/7) J-12 SA = 1
U Adam Warlock (6/8) F-12 SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/[/QUOTE]
Ultimates turn 10
Clear
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - L14 SA = 2 DFD = 1
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 1, KO = 1
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (4/6) I-14 -SA=2, KO=1
R Deathlok (3/6) I-12@@
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (4/7) J-12 SA = 1
U Adam Warlock (6/8) F-12 SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game
RobotCowboy
10/19/2006, 14:35
-Adam Warlock takes careful aim at the Wasp with his Soul Staff, not looking at her physical peresence but at her soul through the Soul Gem. Attack 8 vs. Defense 18+1 Hindering Terrain, needs an 11+, roll is 2,6, misses.
-Hercules goes for the Wasp pummeling. Attack 9 vs. Defense 18, needs a 9+, roll is 5,5, hits, but Scarlet Witch forces the re-roll, roll is 4,2, misses. Scarlet Witch gains [1] DFD.
-Hank Pym attempts to beat his quasi-wife while Scarlet Witch isn't looking, attack 8 vs. defense 18, needs an 10+, roll is 6,1, misses. Ant-Man takes a click for the push.
Wasp is going to win you this game, because I cannot hit her.
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - L14 SA = 2 DFD = 2
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 1, KO = 1
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (3/6) I-14@@ -SA=2, KO=1
R Deathlok (3/6) I-12@@
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (4/7) J-12@ SA = 1
U Adam Warlock (6/8) F-12@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]
haha, I'd have to kill a few more people first before I could win, but shes making my loss a little more bareable.
Ultimates turn 11
Scarlet Witch puts a hex on Herc. 8 on a 13. Roll = 4 of course. Reroll = 6. Herc takes 1 after toughness.
Wasp goes for Herc 7 on a 13. Roll = 6. Herc takes 1 more after toughness.
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - L14 SA = 3 DFD = 2 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 2, KO = 1 @
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (3/6) I-14@@ -SA=2, KO=1
R Deathlok (3/6) I-12
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (2/7) J-12 @ SA = 1
U Adam Warlock (6/8) F-12@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game
RobotCowboy
10/19/2006, 14:55
- Deathlok closes his eyes and takes a wild swing at Wasp. Attack 7 vs. Defense 18, needs an 11+, roll is 4,5, misses, but closer this time.
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - L14 SA = 3 DFD = 2 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 2, KO = 1 @
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (3/6) I-14 -SA=2, KO=1
R Deathlok (3/6) I-12@
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (2/7) J-12 SA = 1
U Adam Warlock (6/8) F-12 SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]
Ultimates turn 12
After much deliberation, I shall just clear and hope you continue to miss away
======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - L14 SA = 3 DFD = 2
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 2, KO = 1
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (3/6) I-14 -SA=2, KO=1
R Deathlok (3/6) I-12@
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (2/7) J-12 SA = 1
U Adam Warlock (6/8) F-12 SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game
RobotCowboy
10/19/2006, 15:09
-"C'mon guys, quit fooling around and get 'em." Ant-Man calls out. He then moves (Leaping/Climbing) to K-13.
-Hercules pulls the mace from his belt, and clocks Wasp one. Attack 9 vs. Defense 18, needs a 9+, roll is 5,3, misses.
-Adam Warlock flys to K-15.
======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - L14 SA = 3 DFD = 2
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 2, KO = 1
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (3/6) K-13@ -SA=2, KO=1
R Deathlok (3/6) I-12
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (2/7) J-12@ SA = 1
U Adam Warlock (6/8) K-15@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]
Ultimates turn 13
Wasp will attack Herc. Roll = 8, hit and 1 more to Herc after toughness
SW breaks away Rolls 6. Moves to S12
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - S12 SA = 3 DFD = 2 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 3, KO = 1 @
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (3/6) K-13@ -SA=2, KO=1
R Deathlok (3/6) I-12
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (2/7) J-12@ SA = 1
U Adam Warlock (6/8) K-15@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11, L-12
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game
You moved Ant-Man next to an object and we didn;t notice. I just rolled for the explosion for the end of your turn and the end of mine, but it didn;t go off either time.
RobotCowboy
10/19/2006, 15:40
2 rolls for Proximity Mines Next to Ant-Man. Roll 1 = 5, they explode, Ant-Man takes 1 click.
-Adam Warlock pushes to fly to R-12. Takes 1 clix for pushing.
-Deathlok goes for another hail-mary attack on Wasp. Attack 7 vs. defense 18, needs an 11+, roll is 3,2 misses.
-
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - S12 SA = 3 DFD = 2 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 3, KO = 1 @
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (2/6) K-13 -SA=2, KO=1
R Deathlok (3/6) I-12@
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules (1/7) J-12 SA = 1
U Adam Warlock (5/8) R-12@@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/QUOTE]
Ultimates turn 14
Scarlet Witch will push to hit Warlock. 8 on a 15. Roll = 7 Warlock takes 2
Wasp will push to hit Herc. 7 on 11. Roll = 7. Herc is KOed.
I have to clear next turn so its two turns to you.
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (5/6) 62 pts - S12 SA = 4 DFD = 2 @
* w/ Armor Piercing 10 pts
R Wasp (IC) (4/4) 24 pts - J-13 SA = 4, KO = 2 @
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (2/6) K-13 -SA=2, KO=1
R Deathlok (3/6) I-12@
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules KOed! SA = 1
U Adam Warlock (5/8) R-12@@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote]
RobotCowboy
10/19/2006, 16:11
End Game
-Turn 14:
-Ant Man slaps Wasp over the back of the head. Attack 7 vs. Defense 16, needs a 9+. roll is 5,5, hits. Wasp takes 1 click and is knocked back to I-13. Ant-Man gains [1] SA.
-Deathlok pushes to add to the hurt. Attack 7 vs. Defense 15, needs an 8+, roll is 2,1, misses. Deathlok takes 1 click from the push.
-Turn 15
-Adam Warlock smites Scarlet Witch. Attack 7 vs. defense 14, needs a 7+, roll is 4,1, misses.
-Ant-man pushes to try for the last shot on Wasp. Attack 7 vs. Defense 15, needs an 8+, roll is 1,4, misses as well.
And with that whimper the game ends.
Secret Defenders barely win:
Secret Defenders: 354
vs.
Ultimates: 246
=======================================================
V Ult Captain America*,**,*** (0/8) 103 pts - KOed (injured) SA = 1
* w/ Armor Piercing 10 pts
** w/ Protected 8 pts USED
*** w/ Heightened Reflexes 10 pts
V Ult Scarlet Witch* (4/6) 62 pts - S12 SA = 4 DFD = 2
* w/ Armor Piercing 10 pts
R Wasp (IC) (2/4) 24 pts - J-13 SA = 4, KO = 2
U Ult Nick Fury (0/6) 63 pts - KOed
290
vs
Secret Defenders (visitor)
R Ant-Man (SN) (1/6) K-13@@ -SA=3, KO=1
R Deathlok (2/6) I-12
E Dr. Strange (FF) KOed! AST=2, SA=1
R Hercules KOed! SA = 1
U Adam Warlock (3/8) R-12@ SA=2
300
HO: K3, I-12 (rubble)
LO: V11
Map: DC A
http://www.creationmatrix.com/forum/board.php
BFC: Proximity Mines
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game[/quote][/QUOTE]
CurBludgeon
10/19/2006, 16:13
Huh, closer than I would have expected, the way it started.
Yeah that was a close one, I thought Robot lost when he based Scarlet Witch and Wasp with Dr. Strange instead of keeping his distance.
Good game though, very fun to watch:)
Me too Cur. Robot, don't forget to add your stat for KOing Fury.
Nice game. I made some mistakes and had some bad rolls, but that didn;t take away from how well you played.
I also love how Ant-Man and Wasp were just unkillable in this. Ant-Man is only hurt as much as he is from pushing.
RobotCowboy
10/19/2006, 16:26
Secret Defenders Stats for Game 2
-Yellowjacket(FF) [3] SA, [1] KO
-Dr. Strange [1] SA, [3] AST
-Hercules [1] SA
-Adam Warlock [2] SA, [1] KO
MVP Increase: Ghost Rider (ULT) uses KOs to upgrade to LE Daniel Ketch
Upgrade: E Ghost Rider (FF) uses KOs to upgrade to V Ghost Rider (FF)
Team for next game:
-LE Ghost Rider (ULT) - 88 points
-E Ghost Rider (FF) - 85 points
-E Ant-Man (SN) - 66 points
-U Adam Warlock - 61 points
Total: 300 points
RobotCowboy
10/19/2006, 16:31
And yeah, Good game. Just my second win, so far. And, like Cur said, I made some mistakes endgame as well, but at least my rolls were on my side for the most part.
Good luck for the rest of the season.
CurBludgeon
10/19/2006, 16:34
And yeah, Good game. Just my second win, so far. And, like Cur said, I made some mistakes endgame as well, but at least my rolls were on my side for the most part.
Hey! I didn't say anything about you making mistakes.
Not that we weren't all thinking it. :noid:
Seriously though, I very rarely look at these recaps by setting up the board to analyze placement or get into any kind of position where I can determine if somebody screwed up. I just look at the moves and the pretty numbers, and wince at the injuries.
Yeah me too. I don;t have the time to set up the map for every game so I just read them. if I notice a rules problem or something that happens but positioning and all that...too much for my mind to process.
Ok it's official the Secret Defenders win this one
Win - Secret Defenders (344 pts)
Loss - Ultimates (256 pts)
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