View Full Version : Game 3 - Secret Defenders vs The Brotherhood
The hometown heroes RobotCowboy's Secret Defenders (home) vs the visiting doobie711's The Brotherhood (visitor)
Secret Defenders (home)
E Ant-Man (SN) (6/6) 66 pts
LE Ghost Rider (ULT) (7/7) 88 pts
E Ghost Rider (FF) (7/7) 85 pts
U Adam Warlock (8/8) 61 pts
300
vs
The Brotherhood (visitor)
E Magneto (7/7) 89 pts
U Deathbird (7/7) 70 pts
R Mystique (5/5) 34 pts
U Spiral (7/7) 56 pts
R Destiny (4/4) 20 pts
R Skullbuster (5/5) 28 pts
297
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/03/2006, 15:14
I'll take the bottom. After you set-up you can go first.
Secret Defenders (home)
E Ant-Man (SN) (6/6) W-14
LE Ghost Rider (ULT) (7/7) W-13
E Johnny Blaze (Ghost Rider (FF)) (7/7) W-15/W-16
U Adam Warlock (8/8) X-13
300
vs
The Brotherhood (visitor)
E Magneto (7/7)
U Deathbird (7/7)
R Mystique (5/5)
U Spiral (7/7)
R Destiny (4/4)
R Skullbuster (5/5)
297
HO: S-14, S-15
LO: J-17
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/03/2006, 18:47
I'll do my setup and first turn when I get home around 1 am. Good luck.
doobie711
11/04/2006, 02:33
Setup for The Brotherhood
Secret Defenders (home)
E Ant-Man (SN) (6/6) W-14
LE Ghost Rider (ULT) (7/7) W-13
E Johnny Blaze (Ghost Rider (FF)) (7/7) W-15/W-16
U Adam Warlock (8/8) X-13
300
vs
The Brotherhood (visitor)
E Magneto (7/7) B14
U Deathbird (7/7) B16
R Mystique (5/5) A14
U Spiral (7/7) B13
R Destiny (4/4) A15
R Skullbuster (5/5) B15
297
HO: S-14, S-15, F-19
LO: J-17, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/04/2006, 02:36
E Magneto
Team: X-men
Range: 8 /
Points: 89
m-winga-normald-normalg-normal89163881528715287141761317512165111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
U Deathbird
Team: None
Range: 8 /
Points: 70
m-winga-normald-normalg-normal1010172991628915288142781426713267131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Mystique
Team: The Brotherhood
Range: 6 /
Points: 34
m-normala-normald-normalg-normal8814277131661315612155122KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
U Spiral
Team: Minions of Doom
Range: 0 /
Points: 56
m-normala-normald-normalg-normal8101618101517914279132681326712257121
R Destiny
Team: The Brotherhood
Range: 0 /
Points: 20
m-normala-normald-normalg-normal60130501304012040110KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
R Skullbuster
Team: None
Range: 6 /
Points: 28
m-normala-normald-normalg-normal7915268142681425713157121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
doobie711
11/04/2006, 02:43
Not sure if you can put that object in J17.
Brotherhood Turn 1
Magneto will move carrying Mystique.
Magneto lands at F20 and drops Mystique at G20.
Skullbuster will move to G21.
Deathbird will move carrying Destiny.
Deathbird lands at F21 and drops Destiny at E21.
Spiral will move (free move) to E20.
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (6/6) W-14
LE Ghost Rider (ULT) (7/7) W-13
E Johnny Blaze (Ghost Rider (FF)) (7/7) W-15/W-16
U Adam Warlock (8/8) X-13
300
vs
The Brotherhood (visitor)
E Magneto (7/7) F20@
U Deathbird (7/7) F21@
R Mystique (5/5) G20 (stealth)
U Spiral (7/7) E20@
R Destiny (4/4) E21
R Skullbuster (5/5) G21@ (stealth)
297
HO: S-14, S-15, F-19
LO: J-17, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/04/2006, 14:30
[QUOTE=doobie711]Not sure if you can put that object in J17.
Let's put it in J-18 then. It's no biggy to me.
=======================================================
-Adam Warlock flies to L-22 grabbing the end of Ghost Rider's chain and setting him down in M-22.
-Blaze, with Ant-Man on his bike, drives to M-21/N-22 (by swinging his tail end there). Ant-Man jumps off into M-23.
Secret Defenders (home)
E Ant-Man (SN) (6/6) M-23
LE Ghost Rider (ULT) (7/7) M-22
E Johnny Blaze (Ghost Rider (FF)) (7/7) M-21/N-22@
U Adam Warlock (8/8) L-22@
300
vs
The Brotherhood (visitor)
E Magneto (7/7) F20@
U Deathbird (7/7) F21@
R Mystique (5/5) G20 (stealth)
U Spiral (7/7) E20@
R Destiny (4/4) E21
R Skullbuster (5/5) G21@ (stealth)
297
HO: S-14, S-15, F-19
LO: J-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/04/2006, 19:10
I just got your rolls, and the attack on Ghost Rider by Deathbird is illegal (there are no open fire lanes to him, Warlock is straight above him, Blaze to his left and behind, and Ant-Man to his right).
doobie711
11/04/2006, 19:19
Not sure if you can put that object in J18 either. I really don't care man, we can leave it there but I don't think you can put objects in the water.
Brotherhood Turn 2
Magneto rolls for leadership, 5 so I get 4 turns.
Mystique will try to perplex Deathbird's damage.
White Noise = 3 so damage = 3.
Magneto will tk Deathbird to E24.
Deathbird will use RCE on LE Ghost Rider.
10 on a 15 need a 5. 2,2=4 Miss
Destiny will use PC so Deathbird can try again.
10 on a 15 need a 5. 6,5=11 Hit for 3 after invulnerability.
SA for Deathbird
AST for Magneto
AST for Destiny
AST for Mystique
Mystique will attack Adam Warlock.
8 on an 18 need a 10. 3,2=5 Miss
Destiny will move (free move) to I20.
Rest clear.
Your turn.
Destiny will use PC on any attack not on her.
Secret Defenders (home)
E Ant-Man (SN) (6/6) M-23
LE Ghost Rider (ULT) (4/7) M-22
E Johnny Blaze (Ghost Rider (FF)) (7/7) M-21/N-22@
U Adam Warlock (8/8) L-22@
300
vs
The Brotherhood (visitor)
E Magneto (6/7) F20@@ AST=1
U Deathbird (6/7) F21@@ SA=1
R Mystique (5/5) G20 @(stealth) AST=1
U Spiral (7/7) E20
R Destiny (4/4) I20@ AST=1
R Skullbuster (5/5) G21 (stealth)
297
HO: S-14, S-15, F-19
LO: J-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/04/2006, 19:29
About the object, I had meant, both times now to put it in I row. Sorry.
RobotCowboy
11/04/2006, 21:07
About the turn 2 re-do:
I don't want to be a stickler about stuff, so I'll let you take the whole turn back if you want to. I.e. I'm not going to force you to keep all the actions and just change Deathbird's action (which was illegal, due to no LoS)(although you can do it this way if you prefer as well, if you want to). This would mean re-rolling for White Noise though (not a huge deal).
-RC
doobie711
11/05/2006, 05:40
Sorry man. I had Antman and Daniel Ketch mixed up.
Brotherhood Turn 2
Magneto will roll for leadership, 5 so I get 4 turns.
Mystique will try to perplex Deathbird's damage to a 3.
White Noise = 2.
Destiny will move (free move) to I16.
Magneto will push to TK Deathbird to E17.
Deathbird will push to use RCE on Johnny Blaze.
10 on a 16 need a 6. 2,1=3 Miss
Destiny will use PC so she can try again.
10 on a 16 need a 6. 1,2=3 Miss again. What the hell?!!?
Mystique will attack Adam Warlock.
8 on an 18 need a 10. 4,6=10 Hit
SA for Mystique
That turn sucked.
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (6/6) M-23
LE Ghost Rider (ULT) (7/7) M-22
E Johnny Blaze (Ghost Rider (FF)) (7/7) M-21/N-22@
U Adam Warlock (7/8) L-22@
300
vs
The Brotherhood (visitor)
E Magneto (6/7) F20@@
U Deathbird (6/7) E17@@
R Mystique (5/5) G20@ (stealth) SA=1
U Spiral (7/7) E20
R Destiny (4/4) I16@
R Skullbuster (5/5) G21 (stealth)
297
HO: S-14, S-15, F-19
LO: J-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/05/2006, 05:42
And Destiny will use her PC on any attack not on her that she can see.
RobotCowboy
11/05/2006, 14:45
[QUOTE=doobie711]Sorry man. I had Antman and Daniel Ketch mixed up.
That's cool, I figured it was something like that. I was just starting to get stressed because the site listed you as here, you must have just left the site up when you left. Sorry for sounding snippy.
=====================================================
[free] Adam Warlock leads his team to victory. Leadership roll is 4, succeeds.
[free] Ant-man tries to yell over the construction machinery to tell Ghost Rider exactly where Mystique is hiding, attempts to Perplex his damage to 5. White Noise roll is 2, succeeds.
-Ant-Man shrinks really small and moves to I-17 (leaping/climbing) before growing big again.
-Ghost Rider catches the shapeshifter Mystique in his gaze and drives full speed into her, smacking her down with a straightened chain as he passes, ending his move at H-19 (charge). Attack 11 vs. Defense 14, needs a 3+, roll is 1,3, hits. Mystique takes 5 clix of damage and is KOed. Ghost Rider gains [1] SA, [1] KO.
-Adam Warlock tries to catch up, so he pushes to fly to G-20. Adam Warlock takes 1 click for the push.
(I moved the LO in the recap to I-18, a legal spot)
Johnny Blaze clears.
Secret Defenders (home)
E Ant-Man (SN) (6/6) I-17@
LE Ghost Rider (ULT) (7/7) H-19@ [1] SA, [1] KO
E Johnny Blaze (Ghost Rider (FF)) (7/7) M-21/N-22
U Adam Warlock (6/8) L-22@@
300
vs
The Brotherhood (visitor)
E Magneto (6/7) F20@@
U Deathbird (6/7) E17@@
R Mystique (0/5) KOed SA=1
U Spiral (7/7) E20
R Destiny (4/4) I16@
R Skullbuster (5/5) G21 (stealth)
297
HO: S-14, S-15, F-19
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Antman gets an AST for perplexing damage.
doobie711
11/05/2006, 15:45
Nice turn.
I put Adam Warlock in G20.
Brotherhood Turn 3
Skullbuster will attack Adam Warlock.
9 on a 16 need a 7. 1,5= 6 miss.
Destiny will push to try to breakaway, 5 she will move to H18.
Rest clear. Your turn.
Destiny will use PC on anything but an attack on her.
Secret Defenders (home)
E Ant-Man (SN) (6/6) I-17@
LE Ghost Rider (ULT) (7/7) H-19@ [1] SA, [1] KO
E Johnny Blaze (Ghost Rider (FF)) (7/7) M-21/N-22
U Adam Warlock (6/8) G20@@
300
vs
The Brotherhood (visitor)
E Magneto (6/7) F20
U Deathbird (6/7) E17
R Mystique KOed SA=1
U Spiral (7/7) E20
R Destiny (3/4) H18@@
R Skullbuster (5/5) G21 (stealth)@
297
HO: S-14, S-15, F-19
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/05/2006, 19:15
I should be more specific with destiny's reroll. She'll save it in case Danny Ketch tries to breakaway.
RobotCowboy
11/05/2006, 19:40
-Johnny Blaze gets off his bike and takes a shot of from his Hellfire Shotgun at Destiny from a steady footing. Attack 10 vs. Defense 13+1 for Hindering Terrain, needs a 4+ to hit, roll is 6,5, hits, Destiny's Supersense roll is 3, fails. Destiny takes 3 clix of damage and is KOed. Johnny Blaze gains [1] SA, [1] KO.
-[free] Ant-Man attempts to point out to Ghost Rider the Shiar Deathbird's main weakspots, Perplex his damage to 5. White Noise roll is 1, succeeds.
-Ghost Rider, uninterupted by the old woman who attempted to slow him down, continues his speeding assault. He charges Deathbird, attacking from E-16. Attack 11 vs. Defense 16, needs a 5+, roll is 5,4, hits. Deathbird takes 5 clix of damage. Ghost Rider takes 1 click for the push. Ghost Rider gains [1] SA. Ant-man gains [1] AST.
-Ant-man takes this opportunity to finish off Deathbird with a blast from his gauntlets. Attack 9 vs. Defense 13, needs a 4+, roll is 5,3, hits. Deathbird takes 2 clix of damage and is KOed. Ant-man takes 1 click for the push. Ant-man gains [1] SA, [1] KO.
(added a second assist to Ant-Man for GR's attack last round)
Adam Warlock summons his strength of will (clears).
Secret Defenders (home)
E Ant-Man (SN) (5/6) I-17@@ [1] SA, [1] KO, [2] AST
LE Ghost Rider (ULT) (6/7) E-16@@ [2] SA, [1] KO
E Johnny Blaze (Ghost Rider (FF)) (7/7) M-21/N-22@ [1] SA, [1] KO
U Adam Warlock (6/8) G20
300
vs
The Brotherhood (visitor)
E Magneto (6/7) F20
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (7/7) E20
R Destiny KOed
R Skullbuster (5/5) G21 (stealth)@
297
HO: S-14, S-15, F-19
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.[/QUOTE]
doobie711
11/05/2006, 22:26
Not looking good for me.
Brotherhood Turn 4
Skullbuster will push to attack Adam Warlock.
9 on a 16 need a 7. 5,3=8 Hit for 1
SA for Skullbuster
Magneto will TK Spiral to D16.
Spiral will use flurry and blades on Danny Ketch.
10 on a 15 need a 5. 1,6=7 Hit
Blades = 4 so 2 after invulnerability.
SA for Spiral
AST for Magneto
Second attack 10 on a 16 need a 6. 1,2=3 Miss How many 3s am I gonna roll?
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) I-17@@ [1] SA, [1] KO, [2] AST
LE Ghost Rider (ULT) (4/7) E-16@@ [2] SA, [1] KO
E Johnny Blaze (Ghost Rider (FF)) (7/7) M-21/N-22@ [1] SA, [1] KO
U Adam Warlock (5/8) G20
300
vs
The Brotherhood (visitor)
E Magneto (6/7) F20@ AST=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (7/7) D16@ SA=1
R Destiny KOed
R Skullbuster (4/5) G21 (stealth)@@ SA=1
297
HO: S-14, S-15, F-19
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/06/2006, 00:59
-[free] Ant-Man turnsa and yells out to Johnny Blaze, "Hey! Ghost Rider needs your help.", perplexing his movement to 11. White Noise roll is 4. The noise of the machinery is too much, and Blaze doesn't hear him
-Adam Warlock lashes out at Magneto with his Soul Staff. Attack 8 vs. Defense 15, needs a 7+, roll is 1,3, misses.
-Johnny Blaze jumps on his flaming-wheeled motorcycle and drives to Ghost Rider's aid (Transporter attack). Blaze moves to E-14/D-14 (by swinging out his rear end), and takes a shot on Spiral. Attack 10-2 (Transporter Attack) vs. Defense 16, needs an 8+, roll is 6,1, misses. Blaze takes 1 click from the push.
Ghost Rider gets down off his bike to face Spiral, flames leaking from the blade wound (clear). Ant-Man starts working on devices (clears).
Secret Defenders (home)
E Ant-Man (SN) (5/6) I-17 [1] SA, [1] KO, [2] AST
LE Ghost Rider (ULT) (4/7) E-16 [2] SA, [1] KO
E Johnny Blaze (Ghost Rider (FF)) (6/7) D-14/E-14@@ [1] SA, [1] KO
U Adam Warlock (5/8) G20@
300
vs
The Brotherhood (visitor)
E Magneto (6/7) F20@ AST=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (7/7) D16@ SA=1
R Destiny KOed
R Skullbuster (4/5) G21 (stealth)@@ SA=1
297
HO: S-14, S-15, F-19
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.[/QUOTE]
doobie711
11/06/2006, 02:31
Brotherhood Turn 5
Spiral will push to attack Danny Ketch with flurry and blades.
10 on a 16 need as 6. 4,1=5 Miss :disappoin
Second attack 10 on a 16 need a 6. 5,4=9 Hit
Blades = 4 so 3 after toughness.
SA for Spiral
Hate to do it but gotta try something.
Magneto will push to TK the HO from F19 at Adam Warlock.
8 on a 16 need an 8. 6,6=12 Critical Hit for 4 damage.
Warlock gets knocked back to K20.
Skullbuster will clear.
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) I-17 [1] SA, [1] KO, [2] AST
LE Ghost Rider (ULT) (1/7) E-16 [2] SA, [1] KO
E Johnny Blaze (Ghost Rider (FF)) (6/7) D-14/E-14@@ [1] SA, [1] KO
U Adam Warlock (1/8) K20@ (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20@@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (6/7) D16@@ SA=2
R Destiny KOed
R Skullbuster (4/5) G21 (stealth) SA=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/06/2006, 02:43
-[free] Ant-Man shoots a Matter Densifier beam at Ghost Rider to make his fists heavier. Perplex his damage to 3. White Noise roll is 1, succeeds.
-Ghost Rider, flames spilling out from the shreds of his coat, gives Spiral a spike-covered right cross. Attack 8 vs. Defense 15, needs a 7+, roll is 4,1, misses.
-Ant-Man turns on a Force Field Projector and runs to E-15.
Johnny Blaze gets off the bike to be better able to take care of Spiral later. (clears)
Adam Warlock shakes his fuzzy head (clears).
Secret Defenders (home)
E Ant-Man (SN) (5/6) E-15@ [1] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16@ [2] SA, [1] KO (defended)
E Johnny Blaze (Ghost Rider (FF)) (6/7) D-14/E-14 [1] SA, [1] KO (defended)
U Adam Warlock (1/8) K20 (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20@@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (6/7) D16@@ SA=2
R Destiny KOed
R Skullbuster (4/5) G21 (stealth) SA=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.[/QUOTE]
doobie711
11/06/2006, 03:27
Brotherhood Turn 6
Skullbuster will shoot at Adam Warlock.
9 on a 14 need a 5. 6,5=11 Hit for 2
SA for Skullbuster
KO for Skullbuster
Rest clear. Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) E-15@ [1] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16@ [2] SA, [1] KO (defended)
E Johnny Blaze (Ghost Rider (FF)) (6/7) D-14/E-14 [1] SA, [1] KO (defended)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (6/7) D16 SA=2
R Destiny KOed
R Skullbuster (4/5) G21 (stealth) @SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/06/2006, 14:15
-[free] Ant-Man attempts to send telemetry dat a to Blaze, Perplexes his attack to 10. White Noise roll is 6, so Blaze doesn't hear him.
-Blaze takes a two-handed shot at point blank range at Spiral (Psychic Blast). Attack 9 vs. Defense 15, needs a 6+, roll is 3,5, hits. Spiral takes 3 clix of penetrating damage. Blaze gains [1] SA.
-Ant-Man and Ghost Rider refocus. (clear)
Secret Defenders (home)
E Ant-Man (SN) (5/6) E-15 [1] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16 [2] SA, [1] KO (defended)
E Johnny Blaze (Ghost Rider (FF)) (6/7) D-14/E-14@ [2] SA, [1] KO (defended)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (3/7) D16 SA=2
R Destiny KOed
R Skullbuster (4/5) G21 (stealth) @SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/06/2006, 14:42
Brotherhood Turn 7
Spiral will use flurry.
First attack will be on Antman.
8 on a 17 need a 9. 2,1=3 Miss Another damn 3!
Second attack will be on Antman too.
8 on a 17 need a 9. 4,3=7 Miss.
Magneto will attack Ghost Rider.
7 on a 17 need a 10. 3,1=4 Miss
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) E-15 [1] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16 [2] SA, [1] KO (defended)
E Johnny Blaze (Ghost Rider (FF)) (6/7) D-14/E-14@ [2] SA, [1] KO (defended)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (3/7) D16@ SA=2
R Destiny KOed
R Skullbuster (4/5) G21 (stealth) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
feluwelt
11/06/2006, 19:18
go secret defenders go
have to be biased against all teams ahead of me as I try to make a run to the top
RobotCowboy
11/07/2006, 00:20
-Ghost Rider backhands Spiral with his spiked glove. Attack 8 vs. Defense 13, needs a 5+, roll is 2,1, misses.
-[free] Ant-man tries to help Blaze aim with more telemetry data, perplexes his attack to 10. White Noise roll is 4, still too loud to get across.
-Johnny Blaze pushes to double tap his shotgun, and finish off Spiral. Attack 9 vs. Defense 13, needs a 4+, roll is 1,1, critical miss. Blaze takes 2 clix of damage(1 from the miss, 1 from the push) and is injured. The commotion causes a beam to fall from the crane behind him and he just barely gets out the way.
-Ant-Man attempts to shock Spiral and Incapacitate her. Attack 9 vs. Defense 13, needs a 4+, roll is 2,6, hits. Spiral gains a token and is pushed, takes 1 click from the push. Ant-Man gains [1] SA.
(It's like I'm trying to lose this game).
Secret Defenders (home)
E Ant-Man (SN) (5/6) E-15@ [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16@ [2] SA, [1] KO (defended)
E Johnny Blaze (Ghost Rider (FF)) (4/7) D-14/E-14@@ [2] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (2/7) D16@@ SA=2
R Destiny KOed
R Skullbuster (4/5) G21 (stealth) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.[/QUOTE]
doobie711
11/07/2006, 03:21
I think it's gonna take a little more than that for you to lose the game.
Brotherhood Turn 8
Skullbuster will move to I18.
Rest will clear.
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) E-15@ [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16@ [2] SA, [1] KO (defended)
E Johnny Blaze (Ghost Rider (FF)) (4/7) D-14/E-14@@ [2] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (2/7) D16 SA=2
R Destiny KOed
R Skullbuster (4/5) I18@ (stealth) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/07/2006, 14:41
-Blaze tosses aside his torn up trenchcoat, as he pulls himself from the wreckage. (clears)
-Ghost Rider summons his hellfire energies to keep standing. (clears)
-Ant-Man searches his belt for another trick (clears).
Secret Defenders (home)
E Ant-Man (SN) (5/6) E-15 [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16 [2] SA, [1] KO (defended)
E Johnny Blaze (Ghost Rider (FF)) (4/7) D-14/E-14 [2] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (2/7) D16 SA=2
R Destiny KOed
R Skullbuster (4/5) I18@ (stealth) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/08/2006, 02:45
Brotherhood Turn 9
Skullbuster will push to attack Ant-man.
8 on a 17 need a 9. 4,2=6 Miss
Magneto will attack Danny Ketch.
7 on a 17 need a 10. 1,3=4 Miss
Spiral will attack Danny Ketch.
7 on a 17 need a 10. 4,3=7 Miss
What a great turn!
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) E-15 [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16 [2] SA, [1] KO (defended)
E Johnny Blaze (Ghost Rider (FF)) (4/7) D-14/E-14 [2] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral (2/7) D16@ SA=2
R Destiny KOed
R Skullbuster (3/5) I18@@ (stealth) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/08/2006, 12:25
-[free] Ant-Man attempts to overcharge his gauntlets, Perplex his damage to 2. White Noise roll is 5, the commotion in the yard is too much for him to concentrate, so he fails.
-Ghost Rider grabs Spiral by her shirt, drags her face to face, and intones "Look into my eyes and feel the pain that you have inflicted on the innocent, mercenary." He gives her the Penance Stare. Attack 8 vs. Defense 12, needs a 4+, roll is 2,3, hits. Spiral takes 2 clix of damge and is KOed. Ghost Rider gains [1] SA, [1] KO.
-Blaze leaps on his bike and performs a run-down attack on Skullbuster, ending at F-18/G-19, attacking (CC) (Transporter Attack). Attack 8-2 (TA) vs. Defense 14, needs an 8+, roll is 1,4, misses.
-Ant-man rides a small flying insect to F-19, before growing normalish size again.
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19@ [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16@ [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (4/7) F-18/G-19@ [2] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster (3/5) I18@@ SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/09/2006, 04:40
Brotherhood Turn 10
Clear. Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19@ [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16@ [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (4/7) F-18/G-19@ [2] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster (3/5) I18 SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/09/2006, 12:02
[free] Ant-Man tosses a monomolecular knife to Blaze, saying "This should cut through Skullbuster's armor." Perplexes Blaze's damage to 4. White Noise roll is 6, fails.
-Johnny Blaze pushes to charge his boot knife, which he was pulling while ANt-Man tossed him a better one, with Hellfire, and stabs it into Skullbuster's chest. Attack 8 vs. Defense 14, needs a 6+, roll is 5,2, hits. Skullbuster takes 3 clix of damage -1 for Toughness (2 clix). Blaze takes 1 click for the push. Blaze gains [1] SA.
Ghost Rider drops Spiral's whimpering form to cower at his feet (clears).
Dr. Pym checks his Cyber Helmet to see if its speakers are working (clears).
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19 [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16 [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (3/7) F-18/G-19@@ [3] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster (1/5) I18 SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/09/2006, 15:55
Brotherhood Turn 11
Skullbuster will attack Danny Ketch.
7 on a 15 need an 8. 1,2=3 Another 3!!! Miss
Magneto will try to TK Ant-man.
7 on a 17 need a 10. 2,4=6 Miss
Another great turn.
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19 [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16 [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (3/7) F-18/G-19@@ [3] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster (1/5) I18@ SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/09/2006, 16:15
Skullbuster will attack Danny Ketch.
-I'm gonna assume this attack was on Johnny Blaze as Danny Ketch is not near Skullbuster).
=====================================================
[free] Ant-Man attempts to get his cyber-helmet's targetting systems working, Perplexes his own attack up. White Noise roll is 2, succeeds.
-Ant-Man attempts to shock Skullbuster, thus Incapacitating her. Attack 9 + 1 (PX) vs. Defnse 12, needs a 3+, roll is 1,5, hits. Skullbuster gains 1 token and is pushed. Skullbuster takes 1 click from the push and is KOed. Ant-Man gains [1] SA, [1] KO.
-Ghost Rider (ULT) strides to D-18.
Blaze pulls out his shotgun (clears).
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19@ [3] SA, [2] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) D-18@ [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (3/7) F-18/G-19 [3] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster KOed SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/09/2006, 18:13
Maybe I'm crazy man and I can't bring the map up so not sure but I thought for sure Skullbuster could see Danny Ketch and I'm not sure how Ant-man incapicated skullbuster when Magneto is right next to Ant-man. I'll look at it when I get home.
RobotCowboy
11/09/2006, 22:41
Maybe I'm crazy man and I can't bring the map up so not sure but I thought for sure Skullbuster could see Danny Ketch and I'm not sure how Ant-man incapicated skullbuster when Magneto is right next to Ant-man. I'll look at it when I get home.
You're right, I had Skullbuster in a completely different place. I'll re-do things.
RobotCowboy
11/09/2006, 22:45
-First, I have to redo this turn, as Blaze would have had to do a Transporter Attack to make this turn legal, and he would have missed.
=======================================================
[free] Ant-Man tosses a monomolecular knife to Blaze, saying "This should cut through Skullbuster's armor." Perplexes Blaze's damage to 4. White Noise roll is 6, fails.
-Johnny Blaze pushes to charge his boot knife, which he was pulling while ANt-Man tossed him a better one, with Hellfire, and stabs it into Skullbuster's chest, before driving back to his position. Attack 8-2 TA vs. Defense 14, needs an 8+, roll is 5,2, misses. Blaze takes 1 click for the push.
Ghost Rider drops Spiral's whimpering form to cower at his feet (clears).
Dr. Pym checks his Cyber Helmet to see if its speakers are working (clears).
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19 [2] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) E-16 [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (3/7) F-18/G-19@@ [3] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (5/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster (3/5) I18 SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/09/2006, 22:53
Sorry about the mix-ups. This should put us back to how things actually stand.
=====================================================
[free] Ant-Man attempts to get his cyber-helmet's targetting systems working, Perplexes his own attack up. White Noise roll is 2, succeeds.
-Ant-Man attempts to shock Magneto, thus Incapacitating him with a Close Combat Attack. Attack 9 + 1 (PX) vs. Defense 15, needs a 5+, roll is 3,6, hits. Magneto gains 1 token and is pushed. Magneto takes 1 click from the push. Ant-Man gains [1] SA.
-Ghost Rider (ULT) strides to D-18.
Blaze pulls out his shotgun (clears).
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19@ [3] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) D-18@ [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (3/7) F-18/G-19 [2] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (4/7) F20@@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster I-18@ (3/5) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/10/2006, 05:23
Brotherhood Turn 12
Clear.
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19@ [3] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) D-18@ [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (3/7) F-18/G-19 [2] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (4/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster I-18 (3/5) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/10/2006, 14:00
-[free] Ant-Man yells out to Blaze "Now!" as he attacks Magneto, Perplexing his attack up. White Noise roll is 1, succeeds.
-Blaze elbows Magneto in the gut. Attack 8+1 vs. Defense 14, needs a 5+, roll is 6,4, hits. Magneto takes 2 clix of damage. Blaze gains [1] SA.
Everyone else clears.
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19 [3] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) D-18 [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (3/7)@ F-18/G-19 [3] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (2/7) F20 AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster I-18 (3/5) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.[/QUOTE]
doobie711
11/11/2006, 02:46
Brotherhood Turn 13
Magneto will try to use tk on Ant-man.
5 on a 17 need a 12. 1,2=3 Another damn 3!!!!!!
Skullbuster will attack Johnny Blaze.
8 on a 17 need a 9. 1,5=6 Miss
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19 [3] SA, [1] KO, [2] AST (defend)
LE Ghost Rider (ULT) (1/7) D-18 [3] SA, [2] KO
E Johnny Blaze (Ghost Rider (FF)) (3/7)@ F-18/G-19 [3] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto (2/7) F20@ AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster I-18 (3/5)@ SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/11/2006, 16:42
Those 3's just won't leave you alone. At least it's not an Extraordinary Day (that'd be harsh).
-Ant-Man gains [1] DFD for that last turn as a 6 would have hit Blaze.
======================================================
-Ghost Rider sends his chain lashing at Magneto, knowing that it's mystical nature is not magnetic. Attack 8 vs. Defense 12, needs a 4+, roll is 3,2, hits. Magneto takes 2 clix of damage and is KOed. Ghost Rider gains [1] SA, [1] KO.
-[free] Ant-Man transmits the weakspots of Skullbuster's armor to Johnny Blaze, perplexing his damage to 3. White Noise roll is 3, Blaze finally hears him, it succeeds.
-Johnny Blaze jumps on his bike and attempts to run Skullbuster down with is flaming tires (transporter Attack). Blaze attacks and ends his move at I-19/I-20. Attack 8-2 (TA) vs. Defense 14, needs an 8+, roll is 4,3, misses. Blaze takes 1 clix for the push.
-Ant-Man shoots a jolting ray at Skullbuster (incapacitate). Attack 9 vs. Defense 14 +1 Hindering, needs a 6+, roll is 5,5, hits. Skullbuster gains 1 token and is pushed, so takes 1 click of damage. Ant-Man gains [1] SA.
Secret Defenders (home)
E Ant-Man (SN) (5/6) F-19@ [4] SA, [1] KO, [2] AST, [1] DFD (defend)
LE Ghost Rider (ULT) (1/7) D-18@ [4] SA, [3] KO
E Johnny Blaze (Ghost Rider (FF)) (2/7)@@ I-19/I-20 [3] SA, [1] KO (defended) (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto KOed AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster I-18 (2/5)@@ SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.[/QUOTE]
RobotCowboy
11/11/2006, 16:55
You are forced to clear so it is my turn again.
======================================================
Brotherhood Turn 14
-clear
Secret Defenders Turn 14
-[free] Ant-Man attempts to overcharge his stinger gauntlets, again. White Noise rolll is 2, succeeds.
-Ant-Man pushes to take another shot at Skullbuster, this time for damage. Attack 9 vs. Defense 13 + 1 Hindering, needs a 5+, roll is 1,4, hits. Skullbuster takes 2 clix of damage -1 for Toughness, so 1 click of damage. Ant-Man takes 1 click for the push. Ant-man gains [1] SA.
The Spirits of Vengeance clear.
Your Turn, Turn 15.
Secret Defenders (home)
E Ant-Man (SN) (4/6) F-19@@ [5] SA, [1] KO, [2] AST, [1] DFD
LE Ghost Rider (ULT) (1/7) D-18 [4] SA, [3] KO
E Johnny Blaze (Ghost Rider (FF)) (2/7) I-19/I-20 [3] SA, [1] KO (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto KOed AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster I-18 (1/5) SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
doobie711
11/15/2006, 03:19
Brotherhood Turn 15
Skullbuster will attempt to breakaway, 1 so he's stuck.
Your turn.
Secret Defenders (home)
E Ant-Man (SN) (4/6) F-19@@ [5] SA, [1] KO, [2] AST, [1] DFD
LE Ghost Rider (ULT) (1/7) D-18 [4] SA, [3] KO
E Johnny Blaze (Ghost Rider (FF)) (2/7) I-19/I-20 [3] SA, [1] KO (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto KOed AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster I-18 (1/5)@ SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/15/2006, 12:12
-Ghost Rider throws his chain at Skullbuster attempting to wrap it around her ankle so he can pull her in to get the Penance Stare (Incapacitate). Attack 8 vs. Defense 12 +1 Hindering Terrain, needs a 5+, roll is 1,2, misses.
-Johnny Blaze takes out the panicking Skullbuster with a headbutt. Attack 7 vs. Defefense 12, needs a 5+, roll is 5,3, hits. Skullbuster takes 2 clix of damage and is KOed. Blaze gains [1] SA, [1] KO.
And that's game.
Good game man. Your rolls were really bad, while mine were just bad. Good luck for the second half of the season.
Secret Defenders (home)
E Ant-Man (SN) (4/6) F-19 [5] SA, [1] KO, [2] AST, [1] DFD
LE Ghost Rider (ULT) (1/7) D-18@ [4] SA, [3] KO
E Johnny Blaze (Ghost Rider (FF)) (2/7) I-19/I-20@ [4] SA, [2] KO (injured)
U Adam Warlock KOed (injured)
300
vs
The Brotherhood (visitor)
E Magneto KOed AST=1 SA=1
U Deathbird KOed
R Mystique KOed SA=1
U Spiral KOed SA=2
R Destiny KOed
R Skullbuster KOed SA=2 KO=1
297
HO: S-14, S-15
LO: I-18, G-20, G-21
Map: OAP 2
http://www.creationmatrix.com/forum/board.php
BFC: White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
RobotCowboy
11/15/2006, 12:29
Unofficial Score: Secret Defenders 536 to Brotherhood 64
Stats for this game:
Secret Defenders
Yellowjacket/Ant-Man [5] SA, [1] KO, [2] AST, [1] DFD
Ghost Rider(ULT) [4] SA, [3] KO
Johnny Blaze (Ghost Rider (FF)) [4] SA, [2] KO (injured)
Adam Warlock (injured)
Stats for this season:
LE Ghost Rider (ULT)
SA [4] KO [3] AST [0] DFD [0]
V Ghost Rider (FF)
SA [4] KO [2] AST [0] DFD [0]
V Dr. Strange (FF)
SA [7] KO [0] AST [7] DFD [0]
R Spider-man (IC)
SA [3] KO [0] AST [0] DFD [1]
R Deathlok
SA [1] KO [1] AST [1] DFD [1]
R Yellowjacket (FF)
SA [12] KO [4] AST [2] DFD [1]
U Adam Warlock
SA [4] KO [1] AST [0] DFD [0]
R Hercules
SA [4] KO [2] AST [0] DFD [0]
Recruit Points: 39 (44 after game 3)
-I would like to upgrade R Yellowjacket(FF) to E Yellowjacket(FF) using SAs.
Team for week 4:
Grudge Match:
-R Spider-man (SIN)* -51 pts
* w/ Homing Device -8 pts
-LE Daniel Ketch (Ghost Rider (ULT))- 88pts
-E Dr. Strange (IC)** -71 pts
** w/ Vendetta -6 pts
-R Hercules -54 pts
-R Deathlok -41 pts
-V Ant-Man (SN) -81 pts
Total: 400 pts
Team for All-Star Break:
-R Ghost Rider(ULT) - 60 pts
-R Spider-man (CM)* - 59 pts
* w/ Homing Device - 8 pts
-R Yellowjacket (FF) -107 pts
-R Deathlok - 41 pts
-R Hercules - 54pts
-E Dr. Strange (IC) - 71pts
Total: 400 pts
doobie711
11/22/2006, 00:06
Updated Stats for The Brotherhood
U Magneto AW 187* - MVP
SA [6] KO [0] AST [4] DFD [0]
V Pyro 42 pts
SA [9] KO [5] AST [0] DFD [7]
E Mystique 43 pts
SA [10] KO [0] AST [3] DFD [0]
U Deathbird*,** 70 pts
SA [13] KO [4] AST [0] DFD [0]
U Spiral 56 pts
SA [19] KO [8] AST [0] DFD [0]
R Skullbuster 28 pts
SA [8] KO [3] AST [0] DFD [0]
R Destiny 20 pts
SA [0] KO [0] AST [3] DFD [0]
R Thunderball 72 pts
SA [6] KO [2] AST [0] DFD [0]
U Sauron 77 pts
SA [0] KO [0] AST [0] DFD [0]
R Lorelei 41 pts
SA [6] KO [0] AST [2] DFD [0]
R Silver Samurai 28 pts (injured)
SA [4] KO [3] AST [0] DFD [0]
R Avalanche 19 pts
SA [0] KO [0] AST [1] DFD [3]
*Inspiring Command 15 pts
708
Recruit Pts 53
Turtle, I'd like to use Mystique's 10 SA's to upgrade her to her veteran version but I'll wait until after the mid-season match in case I can upgrade Magneto as well. Thanks.
doobie711
11/22/2006, 00:25
Brotherhood Team for Mid-Season match:
Magneto U 187
Thunderball R 72
Mystique E 43
Skullbuster R 28
Silver Samurai R 28
Destiny R 20
Avalanche R 19
Total 397
It's official, the Secret Defenders win this one
Win - Secret Defenders (534 pts)
Loss - The Brotherhood (64 pts)
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