View Full Version : Tmnt
V Leonardo
Team: TMNT
Range: 6 //
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V Michelangelo
Team: TMNT
Range: 4 /
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V Raphael
Team: TMNT
Range: 4 /
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V Donatello
Team: TMNT
Range: 4 /
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The TMNT team ability is the same as Batman/Kabuki
Wow what is with all the KOs all over your post?
ReZourceman
11/07/2006, 10:42
Lol, Nice job.
Edit. I dont know whos Dial weve got...Its definitely not one of the Turtles...Ima say Shredder...but thats inaccurate anyway.
Well I look forward to finding out!
Totally had no intention of hitting "Post" yet.
And that's Leonardo.
ReZourceman
11/07/2006, 10:56
Totally had no intention of hitting "Post" yet.
And that's Leonardo.
Oh right, the Leaderships been errored out then...
Oh right, the Leaderships been errored out then...
Exactly. Clearly, lots of errors are going on :) Including my spelling of "gray."
I'm basically working on a dial export from my own team building software, so I'll make the post I intended to in a couple minutes.
Totally had no intention of hitting "Post" yet.
And that's Leonardo.
Well if that is Leonardo I really dont think he should have EW only CCE as should all of the TMNT they dont have swords or anything that can cut into anything and they never really hit you in the right spot to hurt anyone they are just really good fighters with weapons so CCE and BCF fits most the TMNT fine. All that is IMO.
ReZourceman
11/07/2006, 11:00
Ill look forward to it, I always like seeing TMNT dials.
Well if that is Leonardo I really dont think he should have EW only CCE as should all of the TMNT they dont have swords or anything that can cut into anything.
Leonardo doesn't have swords? :confused:
Leonardo doesn't have swords? :confused:
I was just saying sword as in terms of blades b/c 2 of them have blades, the other to do not but none of them should have EW IMO just CCE.
ReZourceman
11/07/2006, 11:08
I dont agree with the EW but Ill reserve judgement till the full dials.
I dont agree with the EW but Ill reserve judgement till the full dials.
Why not? Leo is an expert swordsman. He knows where your weak point is and how to hit it. He's not so good as to ignore reducers of someone he's not attacking (a la outwit) but he definitely can cut through the powerful foes.
Entertainer13
11/07/2006, 12:22
In the end, though, I think EW is fine on folks... as long as they're damage reflects that. A TK'd Leonardo could do 3 damage to the Thing... something that shouldn't happen in my opinion.
So, no more than 2 damage, at most, on those EW clicks. Or balance it with some low damage. I love the turtles, but in the end, they're still just really good ninjas. Really, really, really good ninjas. ;)
So, no more than 2 damage, at most, on those EW clicks.
While quite redundant ;), I agree. Leo upadated.
U Shredder
Team: Foot
Range: 6 //
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Totally iffy on the Charge, somewhat iffy on some other things.
Professor Shimazaki
11/07/2006, 17:13
Please make an LE for the Shredder for the film and maybe a Bebok and Rocksteady? Never make Street Sharks clix though!
Please make an LE for the Shredder for the film and maybe a Bebok and Rocksteady? Never make Street Sharks clix though!
Sorry, I threw up a little there ;)
But seriously, my dials are based off the original Eastman/Laird comics, and have nothing to do with the cartoons/movies/archie series/etc.
But I'll never say never . . . I was a fan of the cartoon back in the day . . .
Son of Sparda
11/07/2006, 17:54
But the Street Sharks fight, bite and stand for what is right.
Ok fine, I'll cave. How about this?
E Rocksteady
Team: None
Range: 6 /
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spacedye
11/07/2006, 22:53
I was just saying sword as in terms of blades b/c 2 of them have blades, the other to do not but none of them should have EW IMO just CCE.
Correction: One of them has blades. Sai's (Raph's weapon) are blunt weapons.
Also, why doesn't Raph have range? He throws those things all the time. I'd also just give Don 2 range for his staff.
The range thing is tough. They all throw shuriken, but not all of them do so regularly. Don's 4 is mostly for his gadgets and trinkets, rather than his bo.
ReZourceman
11/08/2006, 04:17
You said they are based off the comics, so my opinion is probably disregarded because I havnt read them.
I like the structure on the dials and such, but there are definitely a few things I would change.
I agree on the Charge, Ie he shouldnt have it (Shredder)
Raph needs some BF.
Donatello needs more Outwit and a click or so of Perplex for BT.
And It seems Leos dial is a little deep. Other than that I think the values are pretty dead on and great speed powers.
You said they are based off the comics, so my opinion is probably disregarded because I havnt read them.
I like the structure on the dials and such, but there are definitely a few things I would change.
I agree on the Charge, Ie he shouldnt have it (Shredder)
Raph needs some BF.
Donatello needs more Outwit and a click or so of Perplex for BT.
And It seems Leos dial is a little deep. Other than that I think the values are pretty dead on and great speed powers.
Yeah, I'll work on Shredder.
I used CCE as an analog to BF on Raph. Basically, if you calm him down (outwit) he won't hit as hard. I'm considering giving him range, and if I did, BF would join it.
I don't really see Don as a BT. He's not a planner or a motivator. He just makes cool gear that helps out.
Leo's got the Spidey/Wolverine deal of not giving up until he's not absolutely nothing left to give. He'll get the CARP kicked out of him and still try to help.
How about this Shredder?
U Shredder
Team: Foot Clan
Range: 6 //m-normala-normald-normalg-normal101117310101739101629916289162881518816279172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Mr. Cranberry
11/08/2006, 12:30
How about this Shredder?
U Shredder
Team: Foot Clan
Range: 6 //m-normala-normald-normalg-normal101117310101739101629916289162881518816279172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
U Shredder
Team: Foot
Range: 6 //
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Totally iffy on the Charge, somewhat iffy on some other things.
Well, between the two? I'd go with a combination, like:
U Shredder
Team: Foot
Range: 6 ///
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I took the basic idea you used for Leo's dial, longer dial to show how hard he is to take down.
And since he can man-handle all four turtles at once he gets the third bolt & the boost late-dial to show him getting fed up and really cutting loose.
Well, between the two? I'd go with a combination, like:
U Shredder
Team: Foot
Range: 6 ///
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I took the basic idea you used for Leo's dial, longer dial to show how hard he is to take down.
And since he can man-handle all four turtles at once he gets the third bolt & the boost late-dial to show him getting fed up and really cutting loose.
Interesting. But 11 clicks? I think 9 max. Or even fewer with more reducers.
E Casey Jones
Team: None
Range: 0 /
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Mr. Cranberry
11/08/2006, 20:37
Interesting. But 11 clicks? I think 9 max. Or even fewer with more reducers.
Nope, just 10 clicks. Figured 9 could cut it, but Marrow has 8. So I went with 10.
Mr. Cranberry
11/08/2006, 20:42
U Shredder
Team: Foot
Range: 6 ///
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Well, now I feel foolish for not using the "Preview Post" option.
U Shredder
Team: Foot
Range: 6 ///
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This is what I had meant to post. :squareeye
DeltaPi1049
11/08/2006, 22:52
It should be Raphael. You might want to edit that on the front page. Cool idea though!
Well, now I feel foolish for not using the "Preview Post" option.
U Shredder
Team: Foot
Range: 6 ///
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This is what I had meant to post. :squareeye
Not sure I like charge on him, especially to start. The more I saw it on mine, the more I disliked it. And who cares what Marrow has. Some Supermans have 9, so whatev's. I think 8 or 9 is good for Mr. Saki.
ReZourceman
11/09/2006, 04:35
Dont make me, make the Turtles....
Dont make me, make the Turtles....
Who's making you?
ReZourceman
11/09/2006, 06:49
You.
You PMd me saying ;
"Make the TMNT or Ill waste your face
- Sucrebo"
Not only did I not PM you with that message, I would never use that phrase. Ever.
ReZourceman
11/09/2006, 09:01
.....Someones been logging into your account then.
Either that or you are having rage blackouts.
Or....some eccentric Brit is lieing.
Definitely one of those options.
.....Someones been logging into your account then.
Either that or you are having rage blackouts.
Or....some eccentric Brit is lieing.
Definitely one of those options.
Well, I will have to agree with you on that. Or a combination thereof.
Anyway, if I've asked you once (and even if I haven't) I've asked you a thousand times, post your TMNT dials.
Clarify which version (comics, orig. toon, movie, etc.) they're from.
ReZourceman
11/09/2006, 10:34
Anyway, if I've asked you once (and even if I haven't) I've asked you a thousand times, post your TMNT dials.
Clarify which version (comics, orig. toon, movie, etc.) they're from.
Editting in, one at a time. Taken from the Cartoons/Movies.
Turtles Team Ability - Leap/Climb.
Veteran - Leonardo
Team: Turtles
Range: 0 ~
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Veteran - Raphael
Team: Turtles
Range: 6 ~
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Veteran - Michelangelo
Team: Turtles
Range: 4 ~~
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(Energy shield is for him doing stuff like "Woo, missed me...whoa try again" heh you know. And FB/Quake is for his spinning shell attack. Very accurate IMHO)
Veteran - Donatello
Team: Turtles
Range: 0 ~
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Pretty self explanitary for everything else. Ill do some bad guys and Splinter, Casey etc tomorrow.
Given that those are toon/movie ones, my only serious question is Don openning with Defend.
ReZourceman
11/09/2006, 10:59
Given that those are toon/movie ones, my only serious question is Don openning with Defend.
Hed be more of a planning dude at the beginning of the battle and defensive stancing/team advise thus Defend. Agree?
I see what you're saying, but I think his planning would increases the others' defense, or even reduce the effectiveness of enemies, not just give his teammates his defense. Leo with defend, though, I totally agree with.
ReZourceman
11/09/2006, 11:23
I will also add, that the Turtles would probbly all be slightly more similar than I have actually made them, but youve got to change them slightly to make them more fun to play, and give you better options which makes them more fun, and mesh better.
I will also add, that the Turtles would probbly all be slightly more similar than I have actually made them, but youve got to change them slightly to make them more fun to play, and give you better options which makes them more fun, and mesh better.
That's a good point, and a main reason I went with the comics versions. They were much more individual characters.
ReZourceman
11/09/2006, 11:32
That's a good point, and a main reason I went with the comics versions. They were much more individual characters.
Thats cool. Ive never read any. Although I do actually own a few. I came across the odd one or two in a large collection I purchased.
The first one is a must-read. I think you can read the whole issue at the ninjaturtles.com (http://www.ninjaturtles.com). After the first thirteen or so issues other writers start writing and things get . . . weird. Then City of War, last 12 or 13, Eastman & Laird write the TMNT again as they should be.
R Krang
Team: None
Range: 0 /
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V Krang (Robot Body)
Team: None
Range: 8 //
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U Splinter
Team: TMNT
Range: 4 //
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Vern Fenwick
Team: No Affiliation
Range: 0 /
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Spider-Dave
12/05/2006, 20:00
Sorry, I threw up a little there ;)
But seriously, my dials are based off the original Eastman/Laird comics, and have nothing to do with the cartoons/movies/archie series/etc.
But I'll never say never . . . I was a fan of the cartoon back in the day . . .
Then, per the original Eastman/Laird comics, you should know that Mike was considered the most skilled in terms of attacks, and should have the single highest AV of the bunch...
Then, per the original Eastman/Laird comics, you should know that Mike was considered the most skilled in terms of attacks, and should have the single highest AV of the bunch...
Well he was certainly the most agile, hence the plasticity/combat reflexes. Not sure where you're getting the most skilled attacker from. Any specific issues/panels/whatever?
bagman04
12/06/2006, 19:44
raph deserves some range [he has been known to throw his sai] and some perplex on donny, he is brilliant and warrants the brilliant tactitian feat. i really like your leo though.
raph deserves some range [he has been known to throw his sai] and some perplex on donny, he is brilliant and warrants the brilliant tactitian feat. i really like your leo though.
Raph. Range. I agree. I'll update that in a second here.
Don. Brilliant. I agree. But he's not a brilliant tactician. Leo would be closest to that, even though I don't think he deserves either of the pre-req powers.
Wolverine_Hulk
12/06/2006, 21:33
What about April?
Here are my TMNT. (http://www.hcrealms.com/forum/showthread.php?t=174711)
commiefascist
12/06/2006, 22:03
April should not do 2 damage.
That's the amount that a SHIELD Trooper high-tech machine gun does.
April should not do 2 damage.
That's the amount that a SHIELD Trooper high-tech machine gun does.
I agree. She's had some ninja training recently, but nothing that major. An April based off of the first few TMNTs would be more
5
7
14
1
And I think I'm being generous with that 1 :)
Shredder's Elite (his "clones")
Here's a panel. (http://www.ninjaturtles.com/comics/mirage/volume01/21/2101.jpg)
R Shredder's Elite
Team: No Affiliation
Range: 0 /
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E Shredder's Elite
Team: No Affiliation
Range: 4 /
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V Shredder's Elite
Team: No Affiliation
Range: 0 /
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thedon99
12/12/2006, 10:34
Raphael[COLOR="Red"]
10CH 9FL 9FL 9LC 8CH 8 CH 7 LC
10BCF 10BCF 9BCF 9BCF 8BCF 8BCF 7BCF
17TO 16TO 16TO 15TO 15CR 14CR 14CR
2P 2CCE 2CCE 1CCE 2BF 2BF 2BF
Zog
Team: No Affiliation
Range: 6 //
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V April O'Neil
Team: No Affiliation
Range: 4 /
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April, post training. She's not as good with the Katana to deserve EW of B/C/F, just CCE.
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