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View Full Version : Marquee Primer HeroClix A to Z – Marvel SuperNova Marquee Primer: Part 3 - Rares


AZS
11/15/2006, 07:36
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Marquee Primer Review
Part 3 - Rares

This week the Marquee is upon us!
Prepare for battle on a cosmic scale with the week long review series.

We didn’t get to see all the figures in time for Prerelease, but now that that is passed, the remainder of the set has come to light.

The dials for this review are based on the Prerelease Reports thread. (http://www.hcrealms.com/forum/showthread.php?t=180866) Unless the figures have officially been revealed on WK site.
I apologize in advance for any possible errors.
Also, major props to AndrewTarius and everyone who posted coded dials in the reports thread. Thank you!

Here’s the review schedule:

Part 1 - Commons (http://www.hcrealms.com/forum/showthread.php?t=182474)
Part 2 - Uncommons (http://www.hcrealms.com/forum/showthread.php?t=182554)
Part 3 – Rares
Part 4 – Uniques (Thurs)
Part 5 – Cards & Special Objects (Fri)

These reviews are intended strictly for sealed, 300 point games with only this set.

Click ‘Read More…’ below for the full review.

AZS
11/15/2006, 07:38
Welcome to yet another Marquee Primer Review!

We are getting another ‘theme’ set, this time focusing on the intergalactic goings-on of the Marvel Universe. Starting with local mall heroes like Jubilee and Night Thrasher and going all the way up to the galactic titans like Thanos and Drax.

Even though there are a lot of big power pieces in this set, there is also a very balanced mix of strong mid-range figs (80-120 points) and lots of filler, like generics, monkeys, and other assorted low cost pieces that will make good companions to the high price figs, or stand on their own in a midrange cost team. This set could see teams with anywhere from just 1 figure loners to 6-7 fig ‘swarms.’
All around, it’s a pretty versatile set.

This review is for a 300 point, 3 booster Sealed event only.
Using a Smiley :) rating system.

:confused: – Steer clear of this figure.
:disappoin:disappoin – Not so good. Should be considered with caution.
:rolleyes: :rolleyes: :rolleyes: – Fair. Based on how you need to fill out a team.
:cool: :cool: :cool: :cool: – Good. Definitely consider this figure.
:laugh: :laugh: :laugh: :laugh: :laugh: – Great! Should be a top choice for your team.

These figures are compared only against the SuperNova set, so there will be only a few 1 or 5 smiley ratings here.
So please realize that even though your favorite character might not have gotten five smileys like you think it should, I’m just trying to be fair.

Everything written here is in the most general form possible.
Since the specific combination of figures pulled will work together to determine which are more playable than others. This is particularly true due to the high number of cooperative team abilities, like; Sinister Syndicate, Defenders, and Wildcards.


Lastly, this review is just my opinion. And these are a lot of work to write, so I ask you very kindly, please don’t get angry at me for my ratings. I give reasonable explanations for each choice. If you disagree (and you are welcome to do so), please try to do the same.

Brief comment about SuperNova and things to look out for:

As you’re well aware by now, there are a lot of high powered figures in this set.
But what that means for team building is that you should keep a few points in mind –

Make sure your team can deal a lot of damage. With lots of Inv/Impervious out there, along with deep dials, it will take a lot of clicks to put these figures down.

Don’t necessarily think that one great fig will automatically make you the winner. Unlike previous sets with just one or two big guns that could sway a game, there could be lots of people playing ‘tent pole’ teams. So don’t put all your faith on pulling Thanos or Thor.

The Space Map is not only a new map to learn, but there’s a new terrain type that will require different thinking. Halving range in space terrain will trip up a lot of players, and the knockback aspect is easy to forget.
Make sure you understand the map before you get to the tournament.

That’s all on that, now (finally) on to the review!

Part 3 – Rares

#061 R Vision
Team: Avengers
Range: 6 ~
Points: 65
m-winga-normald-normalg-normal9916281016281015279142781316813268121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#062 E Vision
Team: Avengers
Range: 8 ~
Points: 108
m-winga-normald-normalg-normal1010172891626915291016389152881427813177131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO* Same paint job as Rookie, ergo, no all white alternate.

#063 V Vision
Team: Avengers
Range: 10 ~
Points: 137
m-winga-normald-normalg-normal9101721010172910162891538916289151781427813167121KOKOKOKOKOKOKOKOKOKOKOKO

The beta test Vision starts off as a pretty good bargain for 65 points. He’s a Phasing flier, which is always helpful, and Exploit Weakness will be a big boon in this tournament. He’s pushable thanks to a stat bump on clicks 2 and 3, plus some oddly placed Impervious mid dial. Generally he’s good but not great, largely due to his low damage and short range.
The Exp isn’t bad either for only 108 points. His abilities change down the dial, but he stays consistently useful. However, this version is probably best played on a larger team, or something you can custom build. At a third of your team he doesn’t really have the muscle to front it. If you pull some cheaper strong figs to round him out, great, but if he’d just be paired with some big gun, he might not pull his weight.
The Vet will undoubtedly get a lot of play in constructed games, but he is definitely pushing the boundary in sealed for 137 points with only a constant base 2 damage.
R – :rolleyes: :rolleyes: :rolleyes:
E – :rolleyes: :rolleyes: :rolleyes:
V – :disappoin:disappoin


#064 R Drax the Destroyer
Team: No Affiliation
Range: 8 ~
Points: 110
m-winga-normald-normalg-normal89173810163710173791636916368162881527814267174KOKOKOKOKOKOKOKOKOKOKOKO

#065 E Drax the Destroyer
Team: No Affiliation
Range: 8 ~
Points: 168
m-winga-normald-normalg-normal81117381017361016369163791537815268142681536816357174KOKOKOKOKOKOKOKO

#066 V Drax
Team: No Affiliation
Range: 0 ~
Points: 184
m-normala-normald-normalg-normal81017481016381016379153691726816268152881527914279142610132KOKOKOKO

Drax has a strong and interesting mix of close and ranged combat prowess. This variety makes him a strong contender for his starting cost of only 110 points. Like Nova and Vindicator, he looks like a close combat brick thanks to Charge and Super Strength, but his 8 range attack and mid dial Running Shot belie that. Consistent stats and a final click of Regen help round him out as well.
Moving up, E Drax keeps the range but loses the dash of Running Shot. This version has slightly better stats and more damage reducers, but at a huge cost increase. With consistent 3 damage, he might be hard to play successfully against the other big guns in this set, especially for his high cost.
For even more points, the Vet is a hulking beast of a figure. He’s also the only one in a set of titans that gets 11 clicks of life. However, his lack of flight and range severely limit his playability. You’ll have to pull a perfect combination of other figures to make him playable, including a TKer and/or a Flier/Taxi. He’s a strong piece, and one shot with Charge / Super Strength / Exploit Weakness will completely wreck most other figs in this set… that is if you can get in the first shot without him being picked off at range first.
R – :cool: :cool: :cool: :cool:
E – :rolleyes: :rolleyes: :rolleyes:
V – :disappoin:disappoin


#067 R Mantis
Team: No Affiliation
Range: 0 ~
Points: 35
m-normala-normald-normalg-normal791627915179142691316813268122KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#068 E Mantis
Team: Avengers
Range: 0 ~
Points: 50
m-normala-normald-normalg-normal7916261015279162791516814179131810121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#069 V Mantis
Team: None
Range: 0 ~
Points: 67
m-normala-normald-normalg-normal8101727916268152810142891416913268131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

For all the high price figs in this set, there’s also a surprising number of low point harassers. This is good for a couple reasons, you’re bound to pull at least a couple options to round out a team if you choose to play one of the ~ 200 pt big guns. And you’ll definatley have enough harassers / tie-up figs to keep your opponent’s big guns busy. Mantis falls into the this category, she’s strictly a tie up piece in the rookie, L/C to get into position, and cheap enough to sacrifice.
Her Exp is a bit better, even though Flurry does not work with EW, it gives you good options. Use EW to ping Inv/Imp opponents for a small (but critical) hit, or take two swings at figs with no damage reducers. She’s not bad for only 50 points.
The Vet mixes up her power layout a little more and has a very nice backside (of her dial, that is) with 4 clicks of Charge, an AV bump, and more EW.
R – :rolleyes: :rolleyes: :rolleyes:
E – :rolleyes: :rolleyes: :rolleyes:
V – :rolleyes: :rolleyes: :rolleyes:


#070 R Doctor Spectrum
Team: Sinister Syndicate
Range: 8 ~
Points: 69
m-winga-normald-normalg-normal891737816278162681526714167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#071 E Doctor Spectrum
Team: Defenders
Range: 10 ~
Points: 77
m-winga-normald-normalg-normal109172891718916378162781426714267141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#072 V Doctor Spectrum
Team: Defenders
Range: 10 ~
Points: 95
m-winga-normald-normalg-normal1010173891636916210916299151881518815178141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Here we go again, more (relatively) cheap TK. However, the Rookie only has a single click of that gray goodness, and his best (really, only) good stuff is on his first click. However, even though his AV drops pretty fast, he is SinSyn, so he can borrow the AV of any Wildcards you pull to go with him to keep him ‘in the game.’
For just a few points more, the Exp is a bit better with more consistency. He’s also quite a bit more pushable thanks to Running Shot on clicks 2 & 3. It’s a bit of hit and miss on click 2 though, since he has base 1 damage plus RCE, but push to click 3 and he’s a little better.
The Vet doesn’t start with TK at all, and instead tries to be an offensive piece. This might work for him in constructed games, but 10 AV / 3 damage figs are a dime a dozen here, so he may or may not be worth his ~100 points, depending on who else you pull.
R – :rolleyes: :rolleyes: :rolleyes:
E – :cool: :cool: :cool: :cool:
V – :rolleyes: :rolleyes: :rolleyes:


#073 R Hyperion
Team: Sinister Syndicate
Range: 8 ~
Points: 177
m-winga-normald-normalg-normal101016310101631010173991639915389152881428814278143KOKOKOKOKOKOKOKOKOKOKOKO

#074 E Hyperion
Team: Defenders
Range: 8 ~
Points: 191
m-winga-normald-normalg-normal1211174121117410101731010163101016299153991539814388144KOKOKOKOKOKOKOKOKOKOKOKO

#075 V Hyperion
Team: Defenders
Range: 10 ~
Points: 224
m-winga-normald-normalg-normal1011175101117410121741011163121116311101631010154991548914379143KOKOKOKOKOKOKOKO

Ah, Hyperion, the Superman clone for Squadron Supreme. Does he match the man of steel’s might? Well, not in the rookie. Although he’s definitely capable, for 177 points he’s a little on the weak side compared to many other figures in the set.
When building a team for a constructed tournament, he’ll stand on his own merits, but in a sealed game you have to consider what he’s likely to go up against. As such, his mediocre 10 AV and 3 damage just don’t do it for the otherwise high 177 points. Even with 2 clicks of HSS mid dial to help him out. Also, SinSyn TA is nice, but there aren’t that many Wildcards (or other Sinister figs) here to help him, let alone improve his AV.
Hyperion E does quite a bit better thanks to higher Stats and better powers, including a click of Impervious and much more Invulnerability. RCE and CCE also go a long way towards helping his ability to bring on the pain. He lacks the HSS of his brethren, but makes up for it with enough RS and Charge. He also leaves just enough points that you should be able to fit on a couple other low point figs this set is good for.
The Vet pushes the envelope at 224 points, but starting with HSS and 5 damage does a lot to relieve buyer’s remorse. He’s also one of the ‘cheaper’ 200+ figs in the set, so you may be able to fit some teammates alongside him. A final click of Regen is also nice; not so much because it will put him back on anything useful, but because it will make it that much harder to KO him and get all those points.
R – :confused:
E – :rolleyes: :rolleyes: :rolleyes:
V – :cool: :cool: :cool: :cool:


#076 R Silver Surfer
Team: No Affiliation
Range: 8 ~~
Points: 121
AE Base: U Thanos (Gray)
m-winga-normald-normalg-normal1010173101016481015389162991629815399153810144811144KOKOKOKOKOKOKOKOKOKOKOKO

#077 E Silver Surfer
Team: Defenders
Range: 10 ~~
Points: 189
Arch Enemy: U Thanos (Gray)
m-winga-normald-normalg-normal1010174121017310111738101638101628916299153981529814297142KOKOKOKOKOKOKOKO

#078 V Silver Surfer
Team: Power Cosmic
Range: 10 ~~
Points: 265
Arch Enemy: U Thanos (Gray)
m-winga-normald-normalg-normal12101841211173101116310111639101531091641191631291639816388152KOKOKOKOKOKOKOKO

Lots of Running Shot and Damage Reducers for only 121 points? Yes please!
Rookie Surfer hasn’t quite got a handle on the Power Cosmic yet, but that doesn’t stop him from being good. He’s bare bones effective, stats and a couple of good powers – which help keep his point cost down. A click of Regen at the end, also helps keep him from getting KOed too easily.
Exp joins the Defenders (who’d have thought we’d get so many in one set?!), and gets even more Move/Attack powers and damage reducers. He’s also very pushable thanks to higher mid-dial AV and PsyBlast – which overlaps with Running Shot so they can be used together. A few clicks of Support (healing) may or may not come in handy, and 2 clicks of Regen are nice.
The Vet is even more of a powerhouse, and the Power Cosmic TA is a huge boon for him, but at 265 points he’ll be very hard to fit on a team without being a solo act. The TA at least lets him pushing without damage, and grants a much needed immunity to Outwit, but there’s only so much a one man show can do. Particularly when he’s dealing only 3 damage a pop.
R – :cool: :cool: :cool: :cool:
E – :rolleyes: :rolleyes: :rolleyes:
V – :rolleyes: :rolleyes: :rolleyes:


#079 R Legacy
Team: No Affiliation
Range: 8 ~
Points: 81
m-winga-normald-normalg-normal89163891638915278152781426714266132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#080 E Captain Marvel
Team: Avengers
Range: 8 ~
Points: 108
m-winga-normald-normalg-normal89140111016310101629915212815361116299173881428714377134KOKOKOKOKOKOKOKO

#081 V Photon
Team: Avengers
Range: 10 ~
Points: 135
m-winga-normald-normalg-normal10101731010163891538916279152781426813367133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Look! Another sub-100 figure with Running Shot! They’re all over the place!
Legacy is a good cheap attack piece with moderate offense and defense, he’s pretty straight forward.
Captain Marvel represents the ‘crazy’ time. Thus the mid dial mish-mash. The Avengers TA will give you action availability to push off the activation click. If you’re feeling particularly daring, you could try and get off a close combat Expert attack in ‘Rick Jones’ mode while pushing. Otherwise be patient and use the Running Shot to pick the right target. Keep CM protected while pushing, 14 defense w/ Combat Reflexes will be vulnerable to all the other shooters out there. Once activated, feel free to push, there’s good stuff down the length of the dial.
Photon goes back to being more straight forward, albeit with some nice damage slot powers tacked on. This is one of the few figs with PC, so that can come in handy. Or if you’d prefer Outwit, push to his second click.
R – :rolleyes: :rolleyes: :rolleyes:
E – :cool: :cool: :cool: :cool:
V – :rolleyes: :rolleyes: :rolleyes:


#082 R Thor
Team: Avengers
Range: 6 ~
Points: 112
m-winga-normald-normalg-normal8101638101638916379163781537815469154610142611143KOKOKOKOKOKOKOKOKOKOKOKO

#083 E Thor
Team: No Affiliation
Range: 8 ~~
Points: 163
m-winga-normald-normalg-normal101117410101638101638916379164791546916368163710153KOKOKOKOKOKOKOKOKOKOKOKO

#084 V Thor
Team: Avengers
Range: 8 ~~
Points: 235
m-winga-normald-normalg-normal101216510111551010174812163811154810173910163991638916479174KOKOKOKOKOKOKOKO

Thor starts off as a fairly standard super strength brick. He does have a minimal 6 range, but thanks to Super Strength and Charge, he’ll do more for you in close combat. Keep an eye on his dial, he gets a late dial upswing of stats and damage to help with the endgame.
Exp Thor has a very cool dial. He starts off with an emphasis on range with double target EE (or just high damage and hedge your bets.) But gets CCE on click 2 so you can mix it up in close combat. His stats, particularly AV, are solid down the dial, and he changes powers often enough to keep him consistently useful. If you pull enough low point support to flesh out your team, he could be a strong centerpiece.
On the other hand, Vet Thor is a self contained brick. You’ll be lucky to fit more than 1 or 2 small figs on the team with him, which means he’ll have to hold his own for most of the game. So it’s a very good thing that he can take a hit and still come back swinging. He gets a mid dial AV boost, and combinations of damage increases and combat expert powers keep him very playable. Even to the last click, where his defense bumps up to 17 with 4 damage and Pulse Wave!
R – :rolleyes: :rolleyes: :rolleyes:
E – :cool: :cool: :cool: :cool:
V – :cool: :cool: :cool: :cool:

mishrack76
11/15/2006, 07:51
nice cant wait for my case!

XocgX
11/15/2006, 08:23
AZS, when you factor ratings, do you also factor that for the Marquee, we'll be using the Space map (as in range is halved, charge is more valuable, etc)? I see you mention it, but I have heard word that R Thor is a beast on the map (because of charge) but he only got 3 stars.....

Thanosguy
11/15/2006, 08:35
I would think V Silver Surfer deserves a much higher rating. From what I've heard, him and Thanos won pretty much every prerelease.

XocgX
11/15/2006, 08:44
Agreed. I have heard that Thanos, SS, Thor or Hyperion were likely guaranteed wins...which means I will pull 18 Mantii

WarHULK
11/15/2006, 08:55
Agreed. I have heard that Thanos, SS, Thor or Hyperion were likely guaranteed wins...which means I will pull 18 Mantii

They were doing well, but the one equalizer was, Karnak! The best pull in the marquee IMO. So many people running big guns with little support, if you get off 2 good EW attacks you gain a huge advantage. The only game I lost was against a V Thor where my rolls were awful. I missed almost every attack but still got him to the last click before I lost.

AngeHamm
11/15/2006, 09:00
The Vet will undoubtedly get a lot of play in constructed games, but he is definitely pushing the boundary in sealed for 137 points with only a constant base 2 damage.

Wasn't that the problem with the original IC Vision? Jeez, this is an annoying dial design, and a big letdown. Just three clicks of 3 damage, that's all I wanted.

Heihachi
11/15/2006, 09:05
AZS, when you factor ratings, do you also factor that for the Marquee, we'll be using the Space map (as in range is halved, charge is more valuable, etc)? I see you mention it, but I have heard word that R Thor is a beast on the map (because of charge) but he only got 3 stars.....

If I understand the space map rules correctly, R thor's charge won't benefit from the +2 movement, since charge is a power action, not a move action.

//Heihachi

Shadow40
11/15/2006, 09:28
Thanks for the review I can't wait to start opening up Supernova boosters now.

Uniquist
11/15/2006, 09:45
Some random thoughts:

Agreed on the Thanos, SS, Thor or Hyperion are guaranteed wins (bad rolling aside). Particularly because these *are* rares, so it's unlikely that others will get them. If they do, then they're you're only competition.

In a sealed so much depends on what *else* people pull but if you pull one of these, they must be played. That should get them 5 smileys.

V Silver Surfer only 3? No WAY. He's 4+ and I'd def. put him at 5. It's really hard to lose with him.

If someone pulls a Karnac, your job is to target him first, however :)

The Space Map will neutralilze range beasts somewhat, but then again, many of them can go into soaring before making their RS or HSS attack, so they may not be hittable themselves!

I think a team of all Mantii will do pretty well!

PresidntVictor
11/15/2006, 09:53
If I understand the space map rules correctly, R thor's charge won't benefit from the +2 movement, since charge is a power action, not a move action.

//HeihachiYou are absolutely correct. I think that the point was that since space terrain limits the effectiveness of ranged attacks, then it indirectly gives Charge a boost.

I agree with all but V-SS. He is a 4-star monster, either :devious: :devious: :devious: :devious: or, if you roll like the worst of them, :tired: :tired: :tired: :tired: .

Glen Quagmire
11/15/2006, 10:12
Wasn't that the problem with the original IC Vision? Jeez, this is an annoying dial design, and a big letdown. Just three clicks of 3 damage, that's all I wanted.

But this time around, he's capable of either 3 damage or circumventing IMP/INV on every click. Early perplex, mid-dial CCE, and late Outwit. I know, I know, some people don't like to use perplex on their own figures, but it's there.

ironman_#1
11/15/2006, 10:29
i think that the vet drax deserved more then 2. HE is a damage producing machine. it looks as if he can cut his way through anything.

olcottr
11/15/2006, 11:01
The Rookie Mantis would have been a great tie-up piece if her first click had CR instead of ESD. I guess wk didn't want to make another Mockingbird? :devious: On the other hand, she does fit perfectly on a team with Vet Surfer. :)

XocgX
11/15/2006, 11:26
You are absolutely correct. I think that the point was that since space terrain limits the effectiveness of ranged attacks, then it indirectly gives Charge a boost.

I agree with all but V-SS. He is a 4-star monster, either :devious: :devious: :devious: :devious: or, if you roll like the worst of them, :tired: :tired: :tired: :tired: .


Exactly. RS is reduced via half range, HSS (ranged) is halved twice....but charge is not halved at all....so the points spent on Charge get their full vlaue...as opposed to paying for 10 range but getting to use 5...

Ghost_Rider
11/15/2006, 11:51
Exactly. RS is reduced via half range, HSS (ranged) is halved twice....but charge is not halved at all....so the points spent on Charge get their full vlaue...as opposed to paying for 10 range but getting to use 5...

This is the exact reason why I made it my first priority to take down Power Princess as soon as possible. When I saw her coming in, I knew I could have been in big trouble otherwise. She was no match for Kang V though.:cool:

I'd also give Hyperion V :laugh::laugh::laugh::laugh::laugh:. Yeah, the map hurts him a little, but still is really devastating. My veteran Kang was no match for him.:laugh:

Phantom
11/15/2006, 11:55
I couldn't believe the low rating for Surfer after his dominance in the Pre-release. Yeah, his base damage is only a three for most of his dial, but he backs most of them up with either RCE or Psychic Blast. Plus he has his Power Cosmic TA. The One Man Army approach is a lot more doable when you can move two out of three turns without taking pushing damage.

clixer11
11/15/2006, 12:20
I couldn't believe the low rating for Surfer after his dominance in the Pre-release. Yeah, his base damage is only a three for most of his dial, but he backs most of them up with either RCE or Psychic Blast. Plus he has his Power Cosmic TA. The One Man Army approach is a lot more doable when you can move and attack (for most of the dial) two out of three turns without taking pushing damage.

Hehe...had to fix that for ya ;)

AZS
11/15/2006, 12:34
If I pulled any of: Vet Surfer, Hyperion, Thor, or U Thanos and a U Karnak, I'd ditch them for him in a heartbeat.
Lots of people are going to put lots of stock in single figure teams, discounting that with so many of them, there is no garunteed win. Anyone could just as easily face another tent pole team in their first game and it'll come down to whoever gets the first hit.
I'm betting a well rounded team with at least 4 figures on it will do better overall. Keeping in mind that against figures like Hyperion or Thor, Outwit will have a 10 range, while their range value will be cut in half.

Overall, the Marquee will very much be a 'Rock/Paper/Scissors' game, with each team having a distinct advantage against one thing, and disadvantage against something else.

Anyone who pulls a tent pole figure in this game and thinks they've just automatically pulled a win (a'la Icons Supes) is in for a shock.

PresidntVictor
11/15/2006, 12:42
Anyone who pulls a tent pole figure in this game and thinks they've just automatically pulled a win (a'la Icons Supes) is in for a shock.True dat and seconded. However, those who know how and have the patience to use a tent pole team have some good figs from which to choose.

dernjg
11/15/2006, 13:02
In the Prerelease, I killed a vet Hyperion with an ape. And Alpha Strike was in play, while nothing on my team was worth more than 77 points.
It was pretty sweet.

drimdal
11/15/2006, 14:01
At the pre-release I played a Vet Vision, a Un Karnak and a r Dr. Spectrum together with 2 pogs (rick jones and pug pugliese both very nice for their points)
I just won every game.

that V vision is actually really good. his perplex is perfect for karnak to enhance his attack or damage and he has an high defence and damage reducers to protect him.

when I lost my Karnak in the last game it was the Vision that pulled me through. thaks to his end dial phasing and regenerate he was able to float away and heal up back to his impervious click.

GroovyBoy
11/15/2006, 14:48
People who have pulled V Hyperion and V Silver Surfer have tended to "rock ze house big time," so you gotta give them both 4 faces. The ability of the player really determines if they can get that 5th face...

ol_Dut
11/15/2006, 15:01
Absolutely agree, especially about Rookie Surfer. He's an overlooked little gem and my favorite of the REV. If I pull him and a Rookie She Hulk in the marquee I'll be off to a good start.

Wolverine_Hulk
11/15/2006, 15:09
Great Review!

Shield001
11/15/2006, 15:27
Great, love these reviews!

ok this has probably been mentioned somewhere but I just noticed that Surfers arch enemy is Thanos, shouldnt Drax and Thanos be arch enemies, I mean Drax purpose in life is was to kill Thanos right??? If that does not qualify you for arch enemy status then why are Joker and Batman Archenemies?

Mr. Pilkington
11/15/2006, 17:49
shouldnt Drax and Thanos be arch enemies, I mean Drax purpose in life is was to kill Thanos right???

While that is true, Surfer is a more popular/recognizable character and with only a single Unique Thanos they couldn't give him more than one AE. I personally would have liked a Mephisto in the set and have him be AE with Surfer.

tyroclix
11/15/2006, 18:11
Gotta disagree about E Drax rating a :rolleyes:

He is a beast. The damage reducers make him a real pain to KO. And at 168 points he can easily be fielded with a number of other figures. His 3 damage is frequently augmented by either Super-Strength or Close-Combat Expert making him capable of breaking down the powerhouse figures.

Unless I pull a combo that is jaw-dropping, if I get another E Drax, I'm playing him.

xXHushXx
11/15/2006, 19:56
In my opinion, Hyperion is the best brick in the whole set for sealed games on the Space Map.

He owned in the Pre-Release mostly because the halving range didn't hurt him as bad as it hurt others, since he still has HSS, which is compatible in Close Combat.

So, while everyone was being cut down to 8 range or less, even with move and hit, I was zipping around with Hyperion and the Heavy Object, able to deal 7 damage on a single turn. A lot of brick teams were in play, so it was simply a matter of Outwitting defense powers with my E Sage while V Hyperion went to town on his foes.

In my opinion, he's the best figure for the logistics of Supernova sealed.

Ghost_Rider
11/15/2006, 20:02
In my opinion, Hyperion is the best brick in the whole set for sealed games on the Space Map.

He owned in the Pre-Release mostly because the halving range didn't hurt him as bad as it hurt others, since he still has HSS, which is compatible in Close Combat.

So, while everyone was being cut down to 8 range or less, even with move and hit, I was zipping around with Hyperion and the Heavy Object, able to deal 7 damage on a single turn. A lot of brick teams were in play, so it was simply a matter of Outwitting defense powers with my E Sage while V Hyperion went to town on his foes.

In my opinion, he's the best figure for the logistics of Supernova sealed.

I agree completely, he definitely should be 5:laugh:s.

dj_sha
11/15/2006, 20:41
I haven't heard a single story about a V Silver Surfer losing a game, except when the V SS loses to Thanos. When you've got a brick with free pushing who can do run and attack moves most of its dial AND is immune to outwit, that's easily a 5 star rating. I'm sure a lot of people who've played in the sealed events would agree.

KneelB4Zodd
11/15/2006, 20:45
Thanks for the reviews, Azs.

From my pre-release experience, Vet Surfer seems much more than three stars worth of nasty in this format. Sure he's 265 points, but in sealed, even having imperv is nasty enough, let alone 18 Def and power cosmic (which also helps out a lot, since he's not clearing as often as most tentpoles.

BLACKHEART25
11/15/2006, 20:59
Hyperion the best in sealed tournaments? Ha I would have won my tournament if it wasn't for thanos and jubilee. I had 4 characters plus the space phantom pog. My karnak would have bested Thanos if he didn't miss his second exploit weakness attack.

batjester
11/17/2006, 21:05
E Drax is a beast, at the prerelease I only ended up losing my last game because of 3 crit hits by my opponent. Also, the V Mantis should NOT be over looked, 17 def with SS and exploit weakness makes her awesome in this set for sealed.

scholarx
11/18/2006, 11:12
It hardly matters at this point, but wasn't there supposed to be a review of the cards as well? Did I miss it?

Arizhel
11/21/2006, 23:10
I pulled a U Karnak at the Marquee myself, and found him to be the MVP of the day. He about singlehandedly beat Thanos to a pulp. 79 points for charge/exploit/3dam up front is just plain nasty, even if you do have to carry him. Not every piece can be a stand-alone. :)

spacedye
11/21/2006, 23:14
I haven't heard a single story about a V Silver Surfer losing a game, except when the V SS loses to Thanos. When you've got a brick with free pushing who can do run and attack moves most of its dial AND is immune to outwit, that's easily a 5 star rating. I'm sure a lot of people who've played in the sealed events would agree.



I'm curious on how that would happen. Really, once Surfer hits hypersonic (which he most likely will) Thanos can't win. Surfer just runs around in space while Thanos is out-maneuvered.


But yeah, V Surfer is definitely a 5-star figure in the marquee.

sengirv
11/22/2006, 10:32
Hyperion the best in sealed tournaments? Ha I would have won my tournament if it wasn't for thanos and jubilee. I had 4 characters plus the space phantom pog. My karnak would have bested Thanos if he didn't miss his second exploit weakness attack.
How does Karnac get a second chance to hit with EW? Well, unless he needs a 9 or 10 to hit.

scholarx
11/22/2006, 11:06
I'm curious on how that {Thanos beating SSurfer} would happen. Really, once Surfer hits hypersonic (which he most likely will) Thanos can't win. Surfer just runs around in space while Thanos is out-maneuvered.
It's pretty simple: If Thanos hits Surfer with PsyBlast while Surfer's on his starting click, that knocks Surfer down 4... to the click with 10att PsyBlast & Imperv. If Surfer's 10att doesn't hit Thanos 18def at that point, Thanos can push to PsyBlast Surfer for 4 again, taking him past his 3 HSS clix. This is Surfer's downfall- that he doesn't start his dial with HSS. An opponent familiar with Surfer's dial can use Thanos to make sure Surfer never sees HSS, or if he does, that he only gets his last click of it with only 9att & 3dmg.
(Of course, a smart player could run away with Surfer if the above happens instead of attacking, turn off the TA, and push to the first HSS click... but most people love the Power Cosmic so much that they never even consider turning it off, ever.):ermm:

AZS
11/22/2006, 11:19
Hyperion the best in sealed tournaments? Ha I would have won my tournament if it wasn't for thanos and jubilee. I had 4 characters plus the space phantom pog. My karnak would have bested Thanos if he didn't miss his second exploit weakness attack.I pulled a V Hyperion, faced a Thanos and a V Surfer, both run by good players, and I pulled out wins in both games. The V Surfer battle was harder, but mainly because it was against a really good player. But Hyperion was never in any real danger.

I the Marquee that I ran, V Hyperion also took the top prize, and was played by a less experienced player. He too faced a Thanos and a V Surfer and bested both handily.

I don't know what that says about Thanos or Surfer, but it does definately give credence to Hyperion's ability.

Mr. Pilkington
11/22/2006, 12:04
One Thanos player at our Marquee was rather lucky. He pulled Damage Control which got rid of all those pesky objects that bricks could use to clock him. Not sure if he ended up facing the V Hyperion or not (my games were too close for me to pay attention to other tables). I know my Mar-vell/Weapon Alpha/2x R Shi'ar team would have been unhappy to face Damage Control (2 flying super strength figures backed by 2 L/c ones).