PDA

View Full Version : The Trophy Room The Trophy Room: Jennifer Walters, Esq.!


ol_Dut
04/05/2007, 15:08
http://upload.wikimedia.org/wikipedia/en/thumb/a/af/Shehulk01.jpg/250px-Shehulk01.jpg
If you don’t get my LE, I’ll come to your house and
smash your X-Men ‘Clix!

She-Hulk is one of those Marvel characters that has struggled to find a voice. From her early self-titled books, to her stints on the Fantastic Four, to the now “classic” Avengers, to her shamefully written role in the Avengers Dissassembled, it wasn’t until She-Hulk came out in 2004 that she really hit her stride. In She-Hulk vols. 1 & 2, a great deal of attention is paid to She-Hulk’s alter ego – Jennifer Walters, Esq. – so it is altogether fitting and appropriate for Supernova to have her as one of it’s LE’s. How does she stack up? Come on in to find out. We’ve got everyone’s favorite green woman inside!

Click on “Read More” to do just that.

ol_Dut
04/05/2007, 15:09
The Hulk has been around for a long while, so it was probably only a matter of time before a female version of the Hulk arrived on the scene. However, a large part of me has to believe that some of her origin and inspiration lies in this woman:

http://www.70disco.com/images/orioslav.jpg
Mommy?

From the original Star Trek we have Captain Kirk’s kryptonite – the Orion Slave Woman. It is said that no human man can resist her charms. The same is true of She-Hulk. Is this woman She-Hulk’s “mom”? Only Stan Lee and Big John Buscema can say for sure, but I’m thinking the answer is “yes”.

Sculpturally, the new She-Hulk is a huge step up from the walleyed amorphous green blob that was churned out in Clobberin’ Time.

http://www.hcrealms.com/units/sv207.jpg

She looks great! But how about her dials?

#207 LE Jennifer Walters, Esq.
Team: Spider-Man Allies
Range: 0 /
Points: 107
m-normala-normald-normalg-normal81017378141810173791637916369153681526714357143KOKOKOKOKOKOKOKOKOKOKOKO

#056 E She-Hulk
Team: Fantastic Four
Range: 0 /
Points: 127
m-normala-normald-normalg-normal891631010164910163891637915269142681436813367133KOKOKOKOKOKOKOKOKOKOKOKO

LE Jennifer Walters, Esquire’s Gains vs. Experienced She-Hulk
Weighing in at 20 points less than the Experienced version, Jennifer adds one click of Stealth and three of Flurry to her speed track. Offensively the only real new feature is a pair of late dial Quake clicks. Jennifer also gets a bump to her defensive values, garnering a couple of 17 defenses to go along with two extra clicks of Invulnerable. Oddly enough, on her second click she gets one shot of Defend and later, one of Combat reflexes. The biggest change, however, is printed right on her base. Just like her cousin before her (U Hulk – CM), She-Hulk has finally attained wildcard status thanks to the Spider-Man Ally TA.

LE Jennifer Walters, Esquire’s Losses vs. Experienced She-Hulk
Her 20 point reduction does not come without cost, though. Aside from dropping the eminently abuseable Fantastic Four TA, the biggest loss Ms. Walters endures is the reduction of her charge clicks from five all the way down to one. She also sheds the Experienced She-Hulk’s lone click of four (4) damage. By comparison, other subtractions seem rather mild, if not benign, and include dropping one click of Super Strength, eliminating mid-dial Willpower, and cutting one click of nine (9) attack and one click of Perplex.

Neutral Dial Tinkering
Really none whatsoever to report. Everything that happens to Jadielocks is either positive or negative.

Cards That Work
Walters has a great deal to offer for a relatively modestly costed grounded brick, and due to that fact, there really aren’t that many feats that make sense for her. A couple do leap to mind, and Nanoarmor leaps the highest. Jen is a grounded brick and as such will most likely go after other bricks in close combat. She gets and extra lease on life by being able to ignore the damage from objects used by her foes courtesy of this feat. Movethrough will also help her get where she wants to go on her sole Charge click, but it is because she has only one Charge click that the payoff on this feat for it’s cost is somewhat diminished. For those inclined to push, Nanonbots could be a good call. One quick push puts Jennifer on her second, “regular human” click. At that point, having a damage value of one (1) she can Nanobot back to her fist click. Taking advantage of the new stuff, BPRD’s And Stay Down! Is a fun way to add in a little extra damage dealing potential on a lucky roll. But I would be more comfortable adding this one to her if she had some Close Combat Expert on her Super Strength clicks so that she’d have enhanced damage dealing potential without an object to begin with.

If ol_Dut had to Choose
LE Jennifer Walters, Esquire vs. Experienced She-Hulk? While the Experienced She-Hulk is interesting and probably has a great sense of humor, she has a relatively bloated point cost for what she delivers. If one really needs a FF She-Hulk, at 110 points the Clobberin’ Time version is better. However, at 107 points, I’ll take the LE Jennifer Walters, Esq. every time and here’s why. First and foremost, for her points she’s a pretty good figure. With nine (9) clicks of life and a nine (9) or better attack for just over half of her dial, Jennifer is a very capable secondary fighter.

Several folks I know are jazzed about this LE for her freaky second click that is reminiscent of the Scarlet Witch’s spell that made sure that no one who wished She-Hulk harm could recognize her as Jennifer Walters. In excited voices they’re insistent that this will be invaluable in healing wounded teammates. She just saunters up nest to the injured party, and Voila! A 14 defense; every medic’s dream come true! However, I don’t think it’ll really play out that way very often.

More likely, Jen will be the second one into the fight, and by the time the fearless leader is in need of some healing, Jennifer is going to be beyond her magical second click. Perhaps a better plan would be for her to push onto that click in order to help the team with her Perplex early in the game. Assuming she connects with her first attack, and assuming she’s swinging away with a heavy object, it’s not outside the realm of possibilities that after one push, her opponent will be vanquished and she’ll be Stealthed with an advantageous line of sight to aid her team with Perplex. Moving her around the field will help her to see who she needs to se and will also enable her to be pushed onto her third click so that she can get back into the fight when she needs to do so. Not nearly as entertaining as doing the 14 Defend/Medic trick, but probably more realistic.

And lastly, in keeping with the game’s newest mid-ranged grounded brick, Hellboy, that wildcard TA of hers is too tempting to ignore. With it, she can have the best of all worlds. She can have FF when she wants it. Or Kabuki. Or Mystic. Or Danger Girl. Or anything else for that matter. All other enhancements aside, it’s that TA that really seals the deal in making the LE Jennifer Walters, Esq. the figure that’s going to see a ton of play time (along with the Rookie), while the Experienced and the Vet She-Hulk sit in a tacklebox waiting for a turn that will never come.

Quick and Dirty Price Tag
Just because no one can resist her is no reason to believe that Jennifer is an expensive acquisition. In fact, there doesn’t seem to be a need to spend any more than $5 to $10 to get her delivered to your door.

That does it for this week. Nest week? Turnabout being fair play, we’ve got everyone’s favorite green man (err, android), Victor Shade! Thanks for reading!

vicious x
04/05/2007, 15:24
GREAT write up

its also great that I got her le otherwise she would smash alot of x-men clix over here :(

Buddyhoss
04/05/2007, 15:28
If you don’t get my LE, I’ll come to your house and
smash your X-Men ‘Clix!

I didn't get it, She-Hulk. You should come to my house now.... :grin:

tidge
04/05/2007, 15:28
I'd certainly like to have the LE as an option for (alt)Fantastic Four teams.

The second click is a non-issue as far as I'm concerned: strategically, you can feat her up so that she push-pounces right past it...and defensively, it's rare that the grounded bricks are being targetted for only 3 damage (while Invulnerability has not already been outwitted.)

The wild card TA, and the low cost (compared to previous experienced and CT Vet versions) makes this piece a winner in my book.

Buddyhoss
04/05/2007, 15:30
The second click is a non-issue as far as I'm concerned: strategically, you can feat her up so that she push-pounces right past it.

Wait, how do you get a figure with Charge and three damage to Pounce?

DemonRS
04/05/2007, 15:33
She's a great piece, and if anyone HAS one... *points to pm button*

Seriously after that one write up I did, she's a fantastic piece I MUST own!

Starman2003
04/05/2007, 15:35
Great review, but the one thing no one has been able to answer is why is the She-Hulk listed as Jennifer Walters' Archenemy? Take a look at the WK site - that's where I first saw it.

Sigdr
04/05/2007, 15:45
The second click is a non-issue as far as I'm concerned: strategically, you can feat her up so that she push-pounces right past it...and defensively, it's rare that the grounded bricks are being targetted for only 3 damage (while Invulnerability has not already been outwitted.)

On the other hand, since it's there, savvy players will probably knock her onto it on purpose.
Lots of figs do 3 damage.

MadCap#1
04/05/2007, 15:59
Great review, but the one thing no one has been able to answer is why is the She-Hulk listed as Jennifer Walters' Archenemy? Take a look at the WK site - that's where I first saw it.
This seems to be an error as I have also seen it happen with many other figures that are obviously not archenemies.

skinslip
04/05/2007, 16:11
I got followship for the first time last week which garnered me this awesome LE. I love this figure, it is tons of fun to play. Hopefully I will get the BPRD set this weekend and get to play Hellboy and her on a Wildcard abuse team.

Marshal Law
04/05/2007, 16:15
From the original Star Trek we have Captain Kirk’s kryptonite – the Orion Slave Woman. It is said that no human man can resist her charms.

Ah, yes, but the one you have pictured is Captain *Pike's* kryptonite. Played by Susan Oliver, and inexplicably Pike managed to repeatedly resist her charms (clearly the man was gay). Captain Kirk's green kryptonite was played by Yvonne Craig. Who, of course, also played Batgirl, which in an odd coincidence makes this whole tangent somehow HeroClix relevant. And Kirk also amazingly managed to resist her. Since Kirk repeatedly demonstrated he wasn't gay, he must have been a disciple of the "don't boink anyone crazier than you" rule.

As for all the banter about inviting She-Hulk home, need I remind anyone of a certain Mad TV skit about Suzanne Somers and her Thigh Master? Be very careful what you wish for, guys.

Sculpturally, the new She-Hulk is a huge step up from the walleyed amorphous green blob that was churned out in Clobberin’ Time.

Egads, no lack of truth there. At first glance I thought they had made a Clix figure for the Cerebus parody character "Woman-Thing".

venarnage
04/05/2007, 16:40
I love her. She's great if you're playing an Inhumans/FF team, because she can give Lockjaw a 19 defense with the alt FF and Sue Storm. Plus you click her past that defend and BAM! Flurry w/ 3 damage and SS!

ol_Dut
04/05/2007, 16:44
Ah, yes, but the one you have pictured is Captain *Pike's* kryptonite. Played by Susan Oliver, and inexplicably Pike managed to repeatedly resist her charms (clearly the man was gay). Captain Kirk's green kryptonite was played by Yvonne Craig. Who, of course, also played Batgirl, which in an odd coincidence makes this whole tangent somehow HeroClix relevant. And Kirk also amazingly managed to resist her. Since Kirk repeatedly demonstrated he wasn't gay, he must have been a disciple of the "don't boink anyone crazier than you" rule.

True, but i couldn't find a picture of Yvonne as an Orion Slave Woman that I liked - mostly just this one, which has her in a very Catwomany pose:
http://upload.wikimedia.org/wikipedia/en/thumb/2/23/Marta.jpg/180px-Marta.jpg



Lots of very nice Batgirl pics though:classic: . Anyway, that's why I went with the Vina pic.

Ghost_Rider
04/05/2007, 16:59
Man, that's a pretty sexy photo you found of Jen busting through the brick wall! :p

I have to agree with your assessment. Jennifer is a great figure, and even though the second click won't come into play very often, it still is a nice little feature that adds some flavor.

Great review!

TheFreak
04/05/2007, 17:14
My GF was quick to claim any spare I got of the Jade Giantess! Big She-Hulk fan she is!

adamical
04/05/2007, 17:28
So on my Jen Walters, The TA is faded out a little bit. I think the blue and the red weren't lined up correctly perhaps? There's white spots that should be colored in. I'm just wondering if everyone else's Jen Walters is like that, or if it's just mine.

gorillaboss
04/05/2007, 18:02
...why is the She-Hulk listed as Jennifer Walters' Archenemy? Take a look at the WK site - that's where I first saw it.



A big part of Slott's stories in She-Hulk focused on how Shulky hated/despised her Jennifer Walters alter-ego, as she viewed it as weak, mousy, and ineffectual. But thanks to some help from Doc Samson and victories in the courtroom instead of a battlefield, she learned how to integrate her halves and function as a fully-actualized woman.

(After typing that, I'm hearing Spice Girls songs in my head. Spice up your life!)

hpred
04/05/2007, 18:27
I just flat out love her dial. So much potential.

tidge
04/05/2007, 19:13
On the other hand, since it's there, savvy players will probably knock her onto it on purpose.
Lots of figs do 3 damage.

My bad on the pounce...shows how often I use it!

Anywho...If I can limit a "savvy player" to only opening up against a 17 DV figure with only 3 damage, I'll consider that a tactical victory. Or to put it another way, if my opponent is thinking about how to put the 107 point Wild Card onto the second click, that is likely buying the rest of my team some time to put their plan into action.

Emberwild
04/05/2007, 19:26
With defend of only 14 I sure hope Jennifer isn't my lawyer ;)

Professor Shimazaki
04/05/2007, 19:27
I had a tough match up to win her and ended up with the Ant-Man LE instead .>(

Badges2
04/05/2007, 19:45
Jennifer Walters, Esq (LE She-Hulk)
Team: Spider-man Ally
Range: 0 /
Points: 107
m-normala-normald-normalg-normal81017378141810173791637916369153681526714357143KOKOKOKOKOKOKOKOKOKOKOKO

Luke Cage (V Powerman)
Team: Spider-man Ally
Range: 0 /
Points: 109
m-normala-normald-normalg-normal810173810173891637916378153781526814267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Sorry. I LOVE She-Hulk and I think the LE is very nice, but I'm always going to field V Luke Cage over her. The Rookie She-Hulk is very nice and extremely economical for 65 points - so when I play She-Hulk, that is the version I play.

I just wish they could have made her a little more whoop-butt-ish. But that's how I feel about several of my personal favorites.

biz567
04/05/2007, 19:55
Nice review! Makes me wish I won one the other night, ah well, I'll get one in a trade! I mainly want it for the Spiderman TA, but she is a pretty nice figure. And if you time everything right, that second click could be good.

ol_Dut
04/05/2007, 20:56
Jennifer Walters, Esq (LE She-Hulk)
Team: Spider-man Ally
Range: 0 /
Points: 107
m-normala-normald-normalg-normal81017378141810173791637916369153681526714357143KOKOKOKOKOKOKOKOKOKOKOKO

Luke Cage (V Powerman)
Team: Spider-man Ally
Range: 0 /
Points: 109
m-normala-normald-normalg-normal810173810173891637916378153781526814267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Sorry. I LOVE She-Hulk and I think the LE is very nice, but I'm always going to field V Luke Cage over her. The Rookie She-Hulk is very nice and extremely economical for 65 points - so when I play She-Hulk, that is the version I play.

I just wish they could have made her a little more whoop-butt-ish. But that's how I feel about several of my personal favorites.

I like me some Cage but I LOVE my Jen Walters. Even though Cage may be more efficient for the points, I'll still give Jadielocks the nod 9 times out of 10. Unlike certain Starfleet Captains, I cannot resist the charms of green women!:p

AbeSapien
04/05/2007, 21:25
Jennifer Walters, Esq (LE She-Hulk)
Team: Spider-man Ally
Range: 0 /
Points: 107
m-normala-normald-normalg-normal81017378141810173791637916369153681526714357143KOKOKOKOKOKOKOKOKOKOKOKO

Luke Cage (V Powerman)
Team: Spider-man Ally
Range: 0 /
Points: 109
m-normala-normald-normalg-normal810173810173891637916378153781526814267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Sorry. I LOVE She-Hulk and I think the LE is very nice, but I'm always going to field V Luke Cage over her. The Rookie She-Hulk is very nice and extremely economical for 65 points - so when I play She-Hulk, that is the version I play.

I just wish they could have made her a little more whoop-butt-ish. But that's how I feel about several of my personal favorites.

The Vet Cage is a great piece, but for my tastes (personal opinion) he;'s a bit boring. Your opponent know exactly how you're going to play him, where She-Hulk is a bit more versatile. I also like all her flurry. After Cage charge and hhits for big damage, all of that super strength may not be useful. Where as Jennifer has flurry, quake, and L/C to help her deal extra close combat damage, break swarms, or clear out and grab another object.

Those things are what I like.

Sigdr
04/05/2007, 22:38
Anywho...If I can limit a "savvy player" to only opening up against a 17 DV figure with only 3 damage, I'll consider that a tactical victory. Or to put it another way, if my opponent is thinking about how to put the 107 point Wild Card onto the second click, that is likely buying the rest of my team some time to put their plan into action.

Or, you know...they just shoot her with a tertiary attacker (V Skullbuster or something equal but unretired, like perhaps E Spymaster) and then use their real attacker(s) to either follow up with a massive blow to Jen or to go after your other guys

samuraigrifter
04/05/2007, 22:43
Good review! I really want to get this one. I wanted to team her up with V Awesome Andy, the "Pug" Pugliese pog and some guys with good TAs to copy, preferrably her clients/guests in the comic series if I have them. BTW, even if I HAVE the LE, I wish she'd come to my house. ;)

thanosrules
04/06/2007, 03:59
I've really got to disagree w/ this review.

I'd take the E She-Hulk over her LE version anyday of the week. Why?

1. You talk about slapping the 10-point Nanobot feat on her to get solve the "2nd human clix", putting her cost up to 117. If you also slap the 8-point Movethrough for her lone Charge-click, that raises her cost to 125. That's a lot of points right there to fix this otherwise bad piece.

2. She has flurry clix (which I admit is nice) but you have to pretty much get lucky in having your opponent hit you on that clix on the front end. More likely than not, they'd blow right past it. On the bottom flurry end...who the heck's she gonna hit w/ AV of 8 & 7? Maybe IC Skrulls or something but then why bother going after them. For her point value, that'd be like a rook going after a pawn.

3. I think the E version has a lot more mobility than her LE counterpart.

4. Who the heck is she going to defend w/ a DV of 14? Maybe SHIELD agents or Skrulls. But at the same time, why bother when they already have those as starting DVs.

But here's the kicker...

5. The major problem that I have w/ this piece is that being "human" occurs on her 2nd click. This means you can't really throw her into the fray & push her. Let's say you do though, this sets her up to be smashed by someone. Even being hit for a modest 3-damage puts her in a "uh oh, I need to get the heck outta here & run back to my medic."

Beyond being a collector piece, I don't see She-Hulk being that good of a piece.

thanosrules
04/06/2007, 04:04
The second click is a non-issue as far as I'm concerned: strategically, you can feat her up so that she push-pounces right past it...and defensively, it's rare that the grounded bricks are being targetted for only 3 damage (while Invulnerability has not already been outwitted.)


You can't "push-pounce" past her human clix because Pounce's prereq's require that the figure has LC or phasing AND 2 damage or less.

ol_Dut
04/06/2007, 09:00
I've really got to disagree w/ this review.

I'd take the E She-Hulk over her LE version anyday of the week. Why?

1. You talk about slapping the 10-point Nanobot feat on her to get solve the "2nd human clix", putting her cost up to 117. If you also slap the 8-point Movethrough for her lone Charge-click, that raises her cost to 125. That's a lot of points right there to fix this otherwise bad piece.

None of these feats are necessary to play Jennifer Walters. They're optional. In my opinion, she's fine as is. However, I feel that I would be remiss in my reviews if I didn't present some options for folks, and heaven knows there are plenty of feats one could put on E She-Hulk to balloon her already huge point cost even more out of whack.

2. She has flurry clix (which I admit is nice) but you have to pretty much get lucky in having your opponent hit you on that clix on the front end. More likely than not, they'd blow right past it. On the bottom flurry end...who the heck's she gonna hit w/ AV of 8 & 7? Maybe IC Skrulls or something but then why bother going after them. For her point value, that'd be like a rook going after a pawn.

If Jennifer has been giving as good as she's been getting, I don't see a problem with her late dial attack values - which by and large are consistent with a lot of other figures' late dial attack values. It's also not unlikely that she'll get to use her Flurry and/or Quake.

3. I think the E version has a lot more mobility than her LE counterpart.

Yep, she sure does. But Jennifer brings something extra to the table with her wildcard status if nothing else. Mystic Walters? Batman Walters? JSA Walters? The great options go on and on. You can't do that with E She-Hulk.

4. Who the heck is she going to defend w/ a DV of 14? Maybe SHIELD agents or Skrulls. But at the same time, why bother when they already have those as starting DVs.

If she's wildcarding the alt FF TA, she's Defending with a 19. Same if she's copying JSA. On the other hand, she and a wounded buddy may want to hightail it back to medic, where her natural 14 Defend will make her pal VERY easy to heal.

But here's the kicker...

5. The major problem that I have w/ this piece is that being "human" occurs on her 2nd click. This means you can't really throw her into the fray & push her. Let's say you do though, this sets her up to be smashed by someone. Even being hit for a modest 3-damage puts her in a "uh oh, I need to get the heck outta here & run back to my medic."

Beyond being a collector piece, I don't see She-Hulk being that good of a piece.

Her second click? She's safe from range if she copies Batman. She's pretty safe from most figures if she's copying Alt FF TA and is at a 19 D. She could be Mystic to give herself some insurance. She could be JSA and have a 19 D from Jakeem Thunder. I could do this all day. You're right on about her being a collector's piece though - for both her character and her playability.

In the final analysis, I have to disagree with your disagreement. Jennifer Walters is a great piece whose usefulness is bounded only by your imagination. She's one of the few "must-haves" from the set, and I know that mine will be seeing a veritable mountain of playtime. In fact, in a larger sense, the Supernova Rookie, the Clobberin' Time Vet and this swanky Jennifer Walters, Esq. LE are the only She-Hulks that any collection really needs. But be kind to your fellow players, and if you must play the CT Vet, please pop that horrid sculpt off and replace it with one of the prettier ones from Supernova. That's just good manners.

flakbait
04/07/2007, 12:01
I haven't seen anyone mention Haymaker. I can imagine charging in with an object one turn, then pushing to slam someone with the Haymaker the next. That'll push her right past that second click and onto her third, at which time she's ready to charge to her next target.

That's the first thing that popped to my mind, anyway. She looks like a lot of fun to play.

theanalogkid
04/07/2007, 13:56
Her TA is what makes her good.

Iron Ham
04/07/2007, 14:50
I haven't seen anyone mention Uppercut. I can imagine charging in with an object one turn, then pushing to slam someone with the Uppercut the next. That'll push her right past that second click and onto her third, at which time she's ready to charge to her next target.

That's the first thing that popped to my mind, anyway. She looks like a lot of fun to play. You mean Haymaker? :rolleyes:

flakbait
04/07/2007, 16:22
lol, yes, Haymaker. I don't even know where Uppercut came from.

CornsilkSW
04/08/2007, 03:19
i just hope her next remake comes sculpted with a jump rope.

Triskit
04/09/2007, 16:52
As for all the banter about inviting She-Hulk home,
...
Be very careful what you wish for, guys.



Seemed to work out pretty good for Juggernaut.

AbeSapien
04/09/2007, 21:35
Seemed to work out pretty good for Juggernaut.

SHE DID NOT SLEEP WITH JUGGERNAUT!!1!1ONE

olcottr
04/10/2007, 09:38
A Spider-ally She-Hulk? I'm there! Too bad she's not Pounce-able.