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View Full Version : The Trophy Room The Worst HeroClix LE's Ever - Part 2!


ol_Dut
08/24/2007, 09:35
http://www.hcrealms.com/gallery/data/500/179298-joker_400.jpg
Umm, no, no. We’re “bad” as in “evil”!

Most of the time, it’s exciting to open an LE box. The figure inside often represents an improvement over the REV, a variation of the base character, and occasionally, a completely different take on the figure. However, sometimes things go horribly wrong. What could have been an inspired figure instead turns out to be a tragic misfire and the result is a figure loved by but a few, derided by most, and virtually never played. But here, today, we will give more of these forgotten figures their fifteen minutes of fame. Click on “Read More” as we continue our journey through The Worst HeroClix LE’s Ever!

ol_Dut
08/24/2007, 09:42
First, a brief recap is in order in case you missed last week’s installment. Here’s what you may have missed (or psychologically repressed):

#20 – Monica Rambeau (Pulsar – Sin)
#19 – Basil Karlo (Clayface CD)
#18 – Querl Dox (Brainiac 5 – UN)
#17 – Capt. Nathaniel Adam (Captain Atom – Leg)
#16 – Jonny Ell (Ult)

Click the link HERE (http://www.hcrealms.com/forum/showthread.php?t=206276) to read all about ‘em.

Now, on with more of The Worst HeroClix LE’s Ever!

#15 – Dr. Fate (No REV Counterpart – OR) So you couldn’t win him in an event, but you in effect “won” him for buying a brick of DC’s Origin set. And after cracking open his shiny LE box any luster this figure had vanished as soon as the tape was cut. For a huge investment of 134 points here we have a figure whose attack is an eight (8) or worse for six of his nine clicks. With a near-sighted six (6) range and an all too hitable 16 defense, Dr. Fate has to put himself well into harm’s way to do anything. And one he enters the fray, with those kind of numbers he’s going to spin down to KO very quickly. Sure he may get a defensive bump up to 17 thanks to Energy Shield/Deflection mid-way through his dial, but again, with his six range, his enemies will be pretty close at hand and it will take little or no effort to base him, rendering that ES/D useless. At that point he’s going to be looking at eating and awful lot of clicks very quickly. Sure he has PC to start so Fate can have a foe re-roll a successful attack against him. However, who in or near his price range is going to have trouble hitting a 16, even if they have to do it twice? His Perplex is nice, but it’s something of a red herring. By the time he gets it, his numbers are low enough that he’s going to have to be quite selfish with it, using it to modify his own attack values if he’s going to have any chance of hitting the broad side of a Thug. After a run though his dial, he leaves us longing for the beauty (relatively speaking) of E Dr. Fate from Unleashed. Although that figure was far from perfect, he had a couple of things going for him; a starting 19 defense from range thanks to ES/D, 3 damage, Psychic Blast and PC all on his first click for 21 fewer points. Origin Dr. Fate could have righted many a wrong from the Unleashed REV, instead he made those wrongs even wronger.

#212 LE Dr. Fate
Team: JSA
Range: 6 //
Points: 134
m-winga-normald-normalg-normal9101639916389152881528814277142771326713266121KOKOKOKOKOKOKOKOKOKOKOKO

http://www.hcrealms.com/units/or212.jpg
The Doctor is: Out!

#14 – Quentin Beck (Mysterio – Ult.) My thoughts on Quentin Beck can best be summed up with the following limerick:

There once was a piece named Q. Beck
Who was a complete pile of dreck.
No Sin. Syn TA,
And since Stealth went away,
He’ll always get blasted to heck.

More formally, while REV Mysterio is not the perfect, he has several powers that work well in concert and serve to make him much more powerful and problematic to deal with than he has any right to be. Stealth, Outwit and Super Senses make for a particularly lethal combination across the affordably priced REV. Add to that the Sinister Syndicate TA and he can borrow a better attack value to transform into an offensive threat. That’s a winning formula. Then, before you can say “New Coke”, he we have Quentin Beck. He’s the first LE I won that made me feel like a loser, and he's a bad idea packed on top of a horrible concept that's crammed full of a terrible premise. Stealth is replaced by Mind Contol with a four (4)range. Outwit withers to a pathetically shriveled two clicks. And evidently because second-hand smoke is bad for you, Poison pops in for five clicks, it’s golden hue creating a tragic juxtaposition with some truly horrific attack values that start at eight (8)and work their way toward the abyss from there. Super Senses completely evaporates leaving him standing there disgustingly naked and utterly defenseless, hiding behind numbers that none will have trouble hitting. And due to the fact that his Sinister Syndicate TA has dissipated as well, there is absolutely no chance for him to hit with any attack roll at any point in the game. For a little less than Beck’s 61 points, E Mysterio is a great alternative, and for a few more points, the Vet is the sugar daddy. Even the marginally wretched Rookie is a better choice than Beck, and if that’s not sad, what is?

#217 LE Quentin Beck
Team: No Affiliation
Range: 1 /
Points: 61
m-normala-normald-normalg-normal6816167151571515614146141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

http://www.hcrealms.com/units/ul217.jpg
I’ve got smokey feet like Cap! Why don’t you love me??


#13 – Benjamin J. Grimm (Thing – CT) The Thing is a wonderful mix of contradictions. Under his rocky exterior, he’s ultimately a big softy. A rough and tumble jock, his first real love interest since becoming a superhero is blind a sculptress, the artsy Alicia Masters. Those contradictions carry over to Clix as well. For 134 points, the Veteran Thing has four clicks of Charge and a dial full of Super Strength, enabling him to get right to work and ensuring the battle cry, “It’s clobberin’ time!”, will ring out from the very start of any given game. Then there’s the ever-lovin’, blue-eyed Banjamin J. Grimm. For one less point than the highly effective Veteran, we have this poor LE upon whom various blights and disgusting disfigurements have been visited. The first and most important hobbling this figure receives is a dreaded activation click. What is this? Was he napping in the Fantasticar? Is this a kooky homage to him getting hit by cosmic rays? Is he running into a phone booth to spin around and yell, "Shazam!"? But the second huge blow is two clicks of Charge that have rotted off his dial like leprosy-ravaged appendages. The rest of his dial is identical to Vet Thing’s, but what’s the point? The irreversible damage has been done and Ben will never hit the map as a result.

#116 LE Benjamin J. Grimm
Team: Fantastic Four
Range: 0 /
Points: 133
m-normala-normald-normalg-normal671418101748917469164681635815357153571424614246142KOKOKOKOKOKOKOKO

http://www.hcrealms.com/units/ct116.jpg
I'm made of rock, but I don't rock. Oh, the irony!


#12 – Irene Adler (Destiny – XP) In with the good air, out with the bad. In with the good air, out with the bad. That’s right, one of the most collectible and sought after pieces in the game takes her place in infamy by joining the other figures on this list. Destiny is a popular figure, no doubt about it. In fact, she’s so popular that sometimes two or more of her end up on a single team. Why is she such a workhorse? There are three driving reasons; Probability Control, Super Senses and the Brotherhood team ability. Not many people ever really seem to get very hung-up on that TA. Who ever T’bolts Brotherhood? That honor is typically reserved for far more alluring TA’s like Batman, Ultimates, or the ever-popular Mystics. But in REV Destiny that TA works like magic. Which brings us back to blind Irene Adler. The only meaningful difference between her and her REV is the absence of the Brotherhood TA. Without it, Irene becomes a liability as now actual actions must be used to maneuver her around the board to put her into position so that she can best use her PC to support the team. And who wants to waste actions trotting slow-moving support pieces across the map when those actions are much better used doing things like attacking the opposition? That's kind of the whole point of the game. With her low defense and shallow dial, she’s not fit to be ferried into battle – that’s just giving points to an opponent. No, with one clumsy move, Destiny’s entire reason for being (free-moving PC) was stripped from her, leaving Irene with absolutely no point or purpose aside from pure collecting pleasure. Funny. With a name like Destiny, she should have seen that coming.

#208 LE Irene Adler
Team: No Affiliation
Range: 0 /
Points: 26
m-normala-normald-normalg-normal60130501305012040120KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

http://www.hcrealms.com/units/xp208.jpg
Hello? Hello? Am I back in the box again??

#11 – Maxima of Almerac (Maxima – UN) Perhaps it’s a testament to just how expensive the Superman Enemy team ability is, but for 170 points Maxima of Almerac is nothing short of atrocious. Those 170 points buy a figure with only one click of 10 attack and dial full of ones and twos for damage. Adding to the insult is the fact that her Charge is virtually worthless against any figure at or near her point cost since without the use of Close Combat Expert, which does not work in conjunction with Charge, she isn’t going to be hurting anybody. Ever. Sure she’s got Telekinesis, but at her point cost, she needs to be the one getting slung into battle. As she stands, she’s far better suited to do the slinging and that borders on the ridiculous. Maxima may have some limited utility by the time she hits her Incapacitate clicks and maybe she can pull off some Outwits with her TA, but that’s a bit like saying, “Gee, it sure was nice of that mugger to give me my wallet back after he stabbed me and took all of my cash, credit cards and ID.” The bottom line is you got mugged, and so did Maxima of Almerac.

#217 LE Maxima of Almerac
Team: Superman Enemy
Range: 6 /
Points: 170
m-winga-normald-normalg-normal101015210915289162881628816277152771517614166141KOKOKOKOKOKOKOKOKOKOKOKO

http://www.hcrealms.com/units/un217.jpg
If you think I’m bad, you should see my sister, Minima!

So there you have them, the latest group of passengers on the train to oblivion. Next week we’ll be back with figures that are even worse as we examine those who inhabit slots #10 through #6. Thanks for reading, and whatever you do, keep these LE’s in their boxes. It’s for your own good and happier gaming.

bigbro911
08/24/2007, 10:06
Great review of some the worst clix ever!!!! ;)

However, you made my Irene cry. Bad Ol Dut!!!

plkangus
08/24/2007, 10:12
LE Fate does not really belong here, IMHO, but the others are pretty well spot on. You could have just as easily put Mr. Cobblepot or Dr. Crane in for Doc Fate (who isn't great, just not that bad), and all would be well.

malakim2099
08/24/2007, 10:22
Have you ever /played/ Doctor Fate? Seriously, he is a lot better figure than he looks, particularly on a theme JSA team. His defense gets the boost from the TA, the Prob Control and Incap are excellent (especially when you see how many OTHER JSAs have Prob Control as well, it can really get out of hand without needing a quintet of Destinies), and he's really got a deep and survivable dial.

He definitely does NOT belong on the Worst LEs EVAR list. What's next? Venom at #8? :p

tidge
08/24/2007, 10:39
I have to agree with these being pretty bad LE pieces...and I have used 3 of them!

Irene Adler usually made it onto my "Hounds" team (mutants with no TA, so they could team up with Classic Sentinels)...and she always disappointed, for all the reason ol_Dut mentioned.

Benjamin J. Grimm, who I tried to use as Mastermind fodder for Dr. Doom (pre-F4 ATA) on a sort of theme team...and you can guess how that turned out....

Maxima of Almerac: Some high-point scenario (pre feats?) restricted us from using sub-100 point figures, and somehow the points worked out that the LE was better than the Rookie for the Superman Enemy team I wanted to play....but again, what a disappointment. IIRC, I didn't even get to try a Charge+TK (an opponent) trick...which now I think is strictly forbidden, but at the time (Indy Rules?) might have been possible.


While I don't have the LE Dr. Fate, and I am a fan of both the character (almost all incarnations) and the JSA team...I look at that dial and it just looks like a big misfire. My primary complain is that a figure with a dial/cost like that needs to have a range better than 6, in order to better compliment the offensive/defensive powers (and values). The cost is such that your team just cannot have him "hanging back" on support.

FrankyTheClamp
08/24/2007, 10:45
Another Good review, thanks for the good Read

Ghost-x
08/24/2007, 10:50
I always have liked the LE Maxima, and I have had her since the beginning. However, EVERY SINGLE TIME I pick her up to put on a team, I look at her dial and then the points, and then I start drinking Tequila.

The next morning when I wake up with regurgitated chicken alfredo stuck to my face, I always remember how I got that way...LE Maxima!

How she grieves me so.

hobgoblin22
08/24/2007, 10:58
I agree that the Origin Dr Fate could be better, but I have had pretty good success with him. I definitely do not think he is as bad as any of the other figs on this list and probablly should not be there. He has double incap with a 10 attack. 4clix of PC, and 4 of Perplex. Granted I would have liked an 8 range and the psychic blast further up on the dial then when his attack is not a 7 but he is still playable. PLus as someone stated previously, his lowish 16 defense can easily be boosted with his TA. I ran him with a Jakeem thunder, and Sandman, and someone else (maybe wildcat) and I drove my opponent crazy. The shared 18 and 19 defense with triple prob, nasty.

ol_Dut
08/24/2007, 10:59
I always have liked the LE Maxima, and I have had her since the beginning. However, EVERY SINGLE TIME I pick her up to put on a team, I look at her dial and then the points, and then I start drinking Tequila.

The next morning when I wake up with regurgitated chicken alfredo stuck to my face, I always remember how I got that way...LE Maxima!

How she grieves me so.

How's that for a glowing endorsement! Any figure that requires you to drink that much tequila cannot be good!

ol_Dut
08/24/2007, 11:07
I agree that the Origin Dr Fate could be better, but I have had pretty good success with him. I definitely do not think he is as bad as any of the other figs on this list and probablly should not be there. He has double incap with a 10 attack. 4clix of PC, and 4 of Perplex. Granted I would have liked an 8 range and the psychic blast further up on the dial then when his attack is not a 7 but he is still playable. PLus as someone stated previously, his lowish 16 defense can easily be boosted with his TA. I ran him with a Jakeem thunder, and Sandman, and someone else (maybe wildcat) and I drove my opponent crazy. The shared 18 and 19 defense with triple prob, nasty.

Yep, Jakeem, either with JSA or his insane Defend makes a lot of figures better. Even Quentin Beck is better if he pals around with Mr. Thunder. But don't forget, what's good for LE Fate is even better for the old E Fate. Jakeem's 19 defense puts Experienced Fate at a 21 defense from range, 22 if he's in hindering. And he's still swinging away with Psychic Blast to do three clicks of penetrating damage, which is almost always better than the LE's Incap. And he does all of that for 21 fewer points than the LE, leaving lots of room for feats or another friend. LE Fate is simply outclassed, in my opinion.

planetary
08/24/2007, 12:18
I agree with the Dr. Fate LE choice.They could have and should have made him better than they did in the REV's,but they didn't.I'm sorry,but I can think of much better things to spend 134 points on.

Ville
08/24/2007, 12:22
Nice article, again, but I find myself wondering why Fate is on the list. Surely he isn't a top piece, but not a total disaster either!

-Four clicks of PC and Perplex each is a lot of support. Main reason for his high cost.

-Six range isn't that bad with 2 targets. I actually like it more than single-target 8-range. Having dual targets helps with his sinking AV as well. If his range isn't enough, he can switch to TK by pushing once and attack with a Wildcat instead!

-With JSA, 16 DV can be easily fixed.

Dr. Z
08/24/2007, 12:34
Beyond the dial, I was hoping for more in terms of sculpt from Dr. Fate. I mean, has anybody else noticed that if you imagine that both his legs were straight that his left leg would be A LOT longer than his right?

llyrghmnghyll
08/24/2007, 12:37
I agree with the Dr. Fate LE choice.They could have and should have made him better than they did in the REV's,but they didn't.I'm sorry,but I can think of much better things to spend 134 points on.

for 1 more point you get V Hawkman. Sooo much better.

But I'm not sure he's that bad, just subpar.

tidge
08/24/2007, 13:04
-With JSA, 16 DV can be easily fixed.

I see this argument a lot...but considering the price of the piece in question (for this Dr. Fate, it's 130+) and the adjacency requirement of the JSA TA (the most effective clix pieces have a move+attack)...I'm just not convinced this is something that can be whitewashed. This assumes that you have a Wild Card/JSA member that "fixes" the DefV, while still managing some offense.

The best "fix" imo for the lowish DefV is to keep out of striking distance of opponents...something that Fate could easily do with the auxillary powers (TK, Perplex, etc.)

I like seeing the love for Dr. Fate tho :) I have a sinking feeling I'll end up defending Jervis Tetch in an upcoming round. Perplex his MC range to 5 FTW!

freakazoid_x
08/24/2007, 13:07
Johnny Ell is pretty bad but come on. I've had a lot of good luck with him. At least move him down to 19 on the list.

bruce_banner73
08/24/2007, 13:14
i love uesing destiny with sabatour

ShellShock
08/24/2007, 13:36
Another great article

LE Dr Fate actually can be a real pain if used right. On a big point pure JSA team, he is the difference maker when it comes to multiple prob control. He is usually hooked up with sandman and Jakeem or Mr terriffic, making it possibly one of the single worst headaches I have ever had to fight. And God forbid you get tied up, you will never break away, and probably never kill the piece tieing you up.

Agree all the way with the rest...at least Mysterio has a cool sculpt. Dear God I own him and cried when I saw the dial.

Wolverine_Hulk
08/24/2007, 14:38
I still am perplexed by Benjamin J. Grimm having an activation click.

Kon`El
08/24/2007, 15:42
Irene Adler usually made it onto my "Hounds" team (mutants with no TA, so they could team up with Classic Sentinels)...and she always disappointed, for all the reason ol_Dut mentioned.



This was the big reason people wanted her in the early days of the game before the rule of 3.

her, 2 sentinels, and a hooker bomb was a very formidable team.

she is garbage now but at the time that one use made her great.

rwint1968
08/24/2007, 16:28
Thanks for this weeks review. Thankfully, I've only got one of these five LE's and it's Dr. Fate. Haven't used him, probably never will.

Thanks,
:cool:

biz567
08/24/2007, 16:40
Wow. Never saw Maxima of Almerac's dial. You have showed me two dials in a row that I shouldn't have ever seen, Dut. Thanks!:tired:

:p

Good article, even if it's a bad article. Or something like that.

petro
08/24/2007, 16:40
Gotta throw my support behind Dr. Fate. I never liked his dial since it was unveiled, but playing him recently on JSA theme teams has really impressed me. Teaming him up with Sandman is just ridiculous, and doesn't need that great of an offense considering you have multiple dice rolls. Better yet, try to hit him when you have to hit a 16 3 times. Much better on 400 or 500 points than 300 though, I will give you that. Is the other Dr. Fate better? Yes, but that doesn't mean this one is bad enough to make worst of all time list by any means.

biz567
08/24/2007, 16:44
Gotta throw my support behind Dr. Fate. I never liked his dial since it was unveiled, but playing him recently on JSA theme teams has really impressed me. Teaming him up with Sandman is just ridiculous, and doesn't need that great of an offense considering you have multiple dice rolls. Better yet, try to hit him when you have to hit a 16 3 times. Much better on 400 or 500 points than 300 though, I will give you that. Is the other Dr. Fate better? Yes, but that doesn't mean this one is bad enough to make worst of all time list by any means.

The thing is, the way I see it, is that with a 120+figure you should have M&A powers. If you don't, you should then be able to put out enough damage/support throughout your dial. Fate can't, he's usually only doing 3 then 2 damage, that sucks for a figure that is that pricey. So yeah he can be used with the right support, but the fact that you need a lot of support for him is saying that he can't hold his own, which is what I look for in figure that pricey.

Wolverine_Hulk
08/24/2007, 16:45
Sam Guthrie and Jervis Tetch are probably in the top 5. Jean-Paul Beaubier and Gar Logan might be in the top ten.

Wendigo
08/24/2007, 16:58
her, 2 sentinels, and a hooker bomb was a very formidable team.

she is garbage now but at the time that one use made her great.

These are really fun reviews good job!

1. How many hookers in a hooker bomb...3?

2.I wouldn't say Irene is garbage, she's still a 26 point PC, costs less than the vet (29) and has as many clicks of PC (4), whereas the E destiny has only 3 (which is still suhweet of course) for 23pts.
I mean, the previously mentioned hookers cost less than Destinys and we don't exclude them cause they don't have a free move TA. Just keep them back and let them do their thing, Irene can hang out with the girls on the corner too;) So I would have put her probably more like last week on this list.

3. I too have developped love for that crappy Dr Fate LE and lately much love for the mentionned Sandman as well. With 2 rerolls on the team (whoever they may be, even if you don't use Sandman) and several JSA/Wildcard dudes sharing at least 17DV. My friends hate me. But I deeply agree that 134 pts can be spent elsewhere.

p.s. Thanks for making be feel like using (a still overpriced in my opinion) E DR Fate though. I'm gonna find a way to squeeze him into a team soon!

Zemo13
08/24/2007, 17:14
Dr. Fate is the only one I own out of the ten shown so far. That makes me feel pretty good.
But I do own Ted Sallis, and I'm sure he is coming up...

coyotehatesyou
08/24/2007, 17:41
Why in god's name would anyone T-Bolt Brotherhood's team ability when the requisite TA for Thunderbolts is the exact same team ability?

2 Gun Kid
08/24/2007, 23:42
NOW THESE I AGREE WITH...

Ur first batch...not so much...but these YES!!!

samuraigrifter
08/24/2007, 23:58
Great read, ol_Dut! Somehow the term LE suits these figures... they really should be Limited in number because no one is gonna want to use them. Ever.

Dr.HellCustom
08/25/2007, 00:53
Great read, ol_Dut! Somehow the term LE suits these figures... they really should be Limited in number because no one is gonna want to use them. Ever.

Just had to quote this! :laugh:

Anyway I'm always grateful for info on older (Ultimates and back) figs. I do own a Vet Mysterio which I really consider as a very good piece. I happen to have an old E Dr.Fate too which really outshines the Origin LE, I happen to agree on Mr. Dut's review, but inexplicably, I still would want to get him.
;)

Draggor
08/25/2007, 01:04
The only thing pleasing about this list is that I don't own all of these like I do 16-20. I never ordered dr fate because he isn't even worth the price of postage to get him delivered. I am totally mystified about why they gave the le F4 activation clix in clobberin time. I'm also mystified about how maxima came out to so many points. Yeah, I love using tk and force blast with my 170 point figures. :rolleyes: And people complain about figures being 'parralaxed'. Parralax is outstanding compared to this pile of ####. And we're only half way through the list. I xpect to see jervis tetch, fred dukes,ted sallis(we can't even give him away to new guys) and oroe munroe soon. Maybe even donna troy and maxwell dillon.

GMSLegion
08/25/2007, 07:07
I still am perplexed by Benjamin J. Grimm having an activation click.

I figure Benjamin J. Grimm has an activation click because he's the Thing from the late 70s Hanna-Barbera cartoon where, as teenage Benjy Grimm, he turned into the Thing by pressing two magic rings together and shouting "Thing Rings, do your thing!"

theanalogkid
08/25/2007, 08:48
Good article. I only got that Fate for the sculpt. I totally agree about him. His first click of 10 att is nice, but I always run the E Fate anyway.

tidge
08/25/2007, 09:16
... I am totally mystified about why they gave the le F4 activation clix in clobberin time. I'm also mystified about how maxima came out to so many points.
...
I xpect to see jervis tetch, fred dukes,ted sallis(we can't even give him away to new guys) and oroe munroe soon. Maybe even donna troy and maxwell dillon.

The F4 LEs from Clobberin Time are the "Pre-Cosmic Ray" team...Personally, I think that those 3 LEs (Johnny Storm, Sue Storm and Benjamin J. Grimm) which add up to 254 points would have been a decent team if we had gotten a 146 point LE Reed Richards that started with an "activation" click that had both Mastermid and Outwit (and long range). Pre-activation it makes sense to have "flight" (this was pre-Earthbound so the Storms can fly), and Reed would be the biggest threat, but able to "activate" his team via Mastermind Damage.

Fred J. Dukes had better not be in the top 10: The LE is FAR superior to the REV. It was a different power set that is more streamlined (no Incap) and much more efficient (straight up charge and toughness).

While I highly dislike figures such as Frank Schlicting and Jervis Tetch...on their respective "teams" those pieces actually serve decent roles that their REVs do not. Frank offers adjacent defense for a team that uses adjacent attacks, and Bat Villains are/were heavy on Perplex so the natural 4 range of Jervis Tetch is superior to any of the REVs.

My expectation is that almost every LE in the "the worst 10" is going to have Incapacitate somewhere on the dial (LE Kitty Pryde, LE Troia) or just "wha huh?" pieces like the LE Con Artist (who deserves the top spot for meta reasons)

Mjolnir
08/25/2007, 11:42
When I saw the Dr. Fate fig i thought: wha huh? then I saw the stats and thought I needed to open the windows because something stinks. That dial is not bad, but it positively reeks on a 134 point figure. I was looking at the various versions of Dr. Strange... and... I, I-I think I'm going to cry (sniff, need a tissue):disappoin

disciple1976
08/26/2007, 13:51
I sold a dr fate for $37 on E- bay! Im going to make a team with the people on this list and let everyone know how I do. :) :)

Bubblehead
08/26/2007, 14:55
Myself being the consummate Mysterio fan, I just had to have Quentin Beck when he first became available. I remember it well. I lost the tournament going 3-0 but coming in Second due to "strength of schedule carp". So after the tourney, I go to the guy who did win (Panther Cult in these parts) and said I'll trade you my Dr. Doom LE (rather desirable back then) for Quentin. No questions asked. He said sure (like he should have) and I was left with one of the worst dials I had ever seen.

I'm biased but really this dial is garbage if not for the starting outwit.

Loving the reviews. Quentin truly has his place on this. Waiting for Gar Logan and Ted Sallis to show up. And Maxwell Dillion. Good lord Ultimates wasn't all that great , was it?

hoojeebo
08/26/2007, 16:16
My God, I'm so glad to hear that the Origins Dr. Fate is getting the spanking he deserves. What was he, the third "Buy-It-By-the-Brick" fig? And he's a total flop. Way to sell the franchise short, guys. You fellas can talk all you want about his 4 clicks of Prob & Perplex, but who spends that many points for a support piece? And ol_Dut made a really good point, which is that the character has to stand on their own two feet, not get made better by his JSA cronies. I went ahead and got him, just because I could, but I'd urge anyone to just plain stay away from playing this fig any chance I get!

AzraelsWrath
08/27/2007, 16:03
Ol Dut, Thank You for the great read. I have to agree with pretty much everything you have said. I can not say a great deal about Dr. Fate but... I will leaveit alone. I can not wait to read your next post of the worst LE's Ever. Thanks Again

vamroc
08/27/2007, 17:52
Abner "Leroy" Jenkins as I've stated before if they are going to make L.E.s make them worth fighting for like Power Cosmic Superman. Seriously he really did have the power cosmic as part of an in continuity one shot. :cool:

Wendigo
08/28/2007, 01:26
My God, I'm so glad to hear that the Origins Dr. Fate is getting the spanking he deserves. What was he, the third "Buy-It-By-the-Brick" fig? And he's a total flop. Way to sell the franchise short, guys. You fellas can talk all you want about his 4 clicks of Prob & Perplex, but who spends that many points for a support piece? And ol_Dut made a really good point, which is that the character has to stand on their own two feet, not get made better by his JSA cronies. I went ahead and got him, just because I could, but I'd urge anyone to just plain stay away from playing this fig any chance I get!


I'll modify my previous position to add that yeah, you're right and all those who diss Dr Fate are right in the sense that as a stand alone fig he sucks pretty bad, no doubt about it." He needs back up for sure, most of these figs do, but some of them still suck even with the help. At least the Doc is salvagable, cause he can help hold a team toghether and make it effective despite his high cost.
He's also by the way, the ONLY fig from Origin through Avengers to have TK, which of course can make quite a diff. Too bad he could not be pulled in a sealed tournament. (Mandarin has his SP version of TK, but he too is a mail away so could not be pulled. A MUCH better mail away...)

tidge
08/28/2007, 09:46
He's also by the way, the ONLY fig from Origin through Avengers to have TK, which of course can make quite a diff. Too bad he could not be pulled in a sealed tournament. (Mandarin has his SP version of TK, but he too is a mail away so could not be pulled. A MUCH better mail away...)

There was another (non-booster) figure with TK: LSH Starter Cosmic Boy, who is roughly half the cost.

Lobstrosity
08/28/2007, 18:42
I never understood LE's in the first place, really. It just seems just like such a cheap way to make "new" or different collectible pieces that it just makes me annoyed looking at them.

Melkhor
08/28/2007, 18:49
I'll modify my previous position to add that yeah, you're right and all those who diss Dr Fate are right in the sense that as a stand alone fig he sucks pretty bad, no doubt about it." He needs back up for sure, most of these figs do, but some of them still suck even with the help. At least the Doc is salvagable, cause he can help hold a team toghether and make it effective despite his high cost.
He's also by the way, the ONLY fig from Origin through Avengers to have TK, which of course can make quite a diff. Too bad he could not be pulled in a sealed tournament. (Mandarin has his SP version of TK, but he too is a mail away so could not be pulled. A MUCH better mail away...)

So despite the fact that he has it on his opening click Alan Scott doesn't count now? :confused:

Wendigo
08/29/2007, 00:56
So despite the fact that he has it on his opening click Alan Scott doesn't count now? :confused:

oops heh. I stand corrected! Yet unfortunately, he too could not be pulled in a sealed tmt. Quite a pricey LE dude for what he does too.