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darkjacen
09/01/2007, 10:52
I've been seeing people make their own wish list dials and i thought wouldn't it be cool to have one in our corner of hcrealms?

Here's the link to the dial generator if any of you are interested
dial generator, click me! (http://ajatech.net/dialgenerator/index.php)

I'll start it with something i've had on my mind since i began watching naruto Shippuden:

#001 U Uchiha Itachi
Team: No Affiliation
Range: 12 ///
Points: 220
Keywords: Ninja, Elite, bounty
m-normala-normald-normalg-normal9121749111638101637915289142710153710153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Movement:
Stealth
Leap/climb

Attack:
Magenkyou Sharingan-Tsukoyomi/moon reader (Special: This character can only target one opposing character. Make one close/range combat attack. After a successful close/ranged combat action, add +1 to the defense of the same target and make an additional attack. If the second attack is successful, the target is dealt additional damage equal to this character’s damage value –2.)

Magenkyou Sharingan-Amaterasu (Psychic Blast)
Katon Hosenka no Jutsu/ Fire release: Phoenix Flower technique (Energy Explosion)

Defense:
Toughness
Sharingan sight (Super senses)

Damage:
Sharingan Illusion technique (Special: Choose one opposing character. Give this character a power action. Place one special token on the chosen character. When the opposing character attempts an action it must roll one 6-sided die, on a result of 1-2 the action fails and is given an action token. Your opponent may remove this token by giving a power action to a character adjacent to the target.)

Kage bunshin no jutsu/Shadow clone Technique (Shape change)

Katon Goukyaku no Jutsu/Fire release Grand Fireball Technique (RCE)

A guy can dream can't he?:p

darkjacen
09/02/2007, 07:01
Here's my take on some members of the sinestro corps

#001 U Sinestro
Team: No Affiliation
Range: 10 //
Points: 176
Keywords: Herald, Sinestro Corps
m-winga-normald-normalg-normal121118410101731091639916298152881438714277141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed:
Running Shot
Transluminal vortex (Phasing)

Attack:
Instill Doubt (Incapacitate)
No limits! (Special: Give this character a power action. If this character is adjacent to a friendly character that has already been given an action this turn, that character can make a second close/range combat action. Deal 1-unavoidable damage to the character that makes a second action this way.)

Defense:
Mastermind
Invulnerability (Qwardian Power ring)
Force field (Toughness)
Will power

Damage:
Instill fear (outwit)Ranged Combat Expert


#002 V Arkillo
Team: No Affiliation
Range: 6 /
Points: 112
Keywords: Sinestro Corps, Brute, monster
m-winga-normald-normalg-normal10101748101638916379162781526815157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed:
Lunge (Charge)
Transluminal Vortex(phasing)

Attack:
Cannibal (Steal energy)
Whip construct (Incapacitate)

Defense:
Qwardian power ring(invulnerability)
Force field(Toughness)
Endurance (Willpower)

Damage:
War cry (Special: This character can use perplex but only on another character. When it uses perplex, it increases/ decreases a combat value by 2.)
Close combat expert

#003 E Bedovian
Team: No Affiliation
Range: 12 /
Points: 149
Keywords: Sinestro corps, soldier
m-winga-normald-normalg-normal691616916169172010183591625815248141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed:
Sniper (Stealth)
Take aim (Earthbound)
Running shot

Attack:
Maiming shot(Incapacitate)
Energy Explosion

Defense:
Moving target (ESD)
Force field (Toughness)
Qwardian power ring (invulnerability)
Regeneration

Damage:
Multi-Sector Sniping (RCE)


#004 E Karu Sil
Team: No Affiliation
Range: 6 //
Points: 106
Keywords: Sinestro corps, soldier, monster
m-winga-normald-normalg-normal10101739916299162891527814177131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed:
Transluminal vortex (phasing)
Pack hunter (Flurry)

Attack:
Qwardian power ring (Telekinesis)
Feral Constructs (Blades/Claws/Fangs)

Defense:
Force field (Toughness)
Combat reflexes
Willpower

Damage:
Instill fear (outwit)
Wild abandon (Battle fury)
Close combat expert

#005 E Despotalis
Team: No Affiliation
Range: 4 ///
Points: 70
Keywords: Sinestro corps, virus, spy
m-winga-normald-normalg-normal7920178191691815817147161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed:
Microscopic size (Stealth)
Mind control

Attack:
Epidemic onset (Poison)
Viral infection (special: For each non-friendly characters adjacent to this character roll 1d6, on a result of 3-4 deal one penetrating damage to that opposing character.)

Defense:
Microscopic target (Super senses)
Immune system resistant (Regeneration)

Damage:
Perplex
Instill Fear (Outwit)

#006 E Amon Sur
Team: No Affiliation
Range: 8 /
Points: 100
Keywords: Sinestro corps, warlord
m-winga-normald-normalg-normal10101738916289162781736716256152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed:
Running shot

Attack:
Qwardian power ring (Telekinesis)
Energy Explosion
Pulse wave

Defense:
Barrier
Qwardian Power ring (Invulnerability)
Will power

Damage:
Range Combat expert

samuraigrifter
09/02/2007, 20:37
Suggestion for your dial:

For Arkillo's dial, Steal Energy on the first click wouldn't make sense game-wise. Drop the 1st click Steal Energy and replace it with a different power OR leave that power slot blank to bring down his points a little.

The Mindreader
09/03/2007, 00:22
those stats are over-costed in my opinion.

darkjacen
09/03/2007, 22:52
Suggestion for your dial:

For Arkillo's dial, Steal Energy on the first click wouldn't make sense game-wise. Drop the 1st click Steal Energy and replace it with a different power OR leave that power slot blank to bring down his points a little.

Good point:p Didn't think of that. Changes done. I was thinking of making him cost like the Poozer. Hehe. Thanks for the suggestion

Insulares
09/04/2007, 06:30
There's a character in the DC Vertigo line (Preacher) who has impressive powers. Do you think he would make a good clix.

He is called the Saint of Killers. One of the saints in heaven who was made into the second Angel of Death.

From his wiki:

Powers and abilities
The Saint of Killers possessed a variety of powers.


He is completely impervious to harm to an extent rarely seen even in comics - bullets bounced off him, a direct hit from a tank didn't affect him, being underneath a collapsing mountain simply meant he had to dig himself out, and being hit in the chest with a nuclear missile caused no damage to him or his clothes. He also felt no pain.
He was an expert marksman, even before being made a saint. Now, however, he is able to draw his guns faster than a man can see.
His hatred appears to be his greatest power. His hatred was cold enough to put out the fires of Hell and has been the driving force of his existence ever since.
He has perfect aim - even when dead men were hanging off his arms the Saint could shoot true and find his mark.
The Saint has demonstrated a degree of super strength. when hit by Cassidy in a speeding truck the saint did not budge and the truck was flipped. When Jesse Custer tried to put his hand on the Saint's shoulder the Saint of Killers flung him several feet like a rag doll.


Weapons
The Saint of Killers possesses a pair of Walker Colt revolvers, which were made from the Angel of Death's sword. Because of this, the guns are of divine nature:


They possess unlimited ammunition, and never need to be reloaded.
They never jam.
Any shot fired from these guns will always hit their mark, even piercing modern tank armor to reach the intended target.
Any wound inflicted is always fatal regardless of circumstance. However, the vampire Cassidy survived being shot.

darkjacen
09/04/2007, 07:09
Javi, give it a try, there's a link to the dial generator on the very start of this thread. Just tinker around and post it.

There're some serious creative juices in our community. Play around with it and ask the opinion of the other players.:grin:

alstaire
09/04/2007, 07:11
I'll do the original WildCATS....

WildCATs Team Abilty: When 2 members of this team are adjacent, one character adds 1 to its damage value for its attack, after the attack resolves give both characters an action token.

1st their green giant MAUL!!! :cool: Straight forward bruiser, gets dumber when he grows bigger....

#001 R Maul
Team: WildCATs
Range: 0 /
Points: 109
Keywords: WildCATs, Kherubim, Alien
m-normala-normald-normalg-giant791628101639111741010173109184991738816278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

2nd the T1000 wannabe... Warblade

#002 E Warblade
Team: WildCATs
Range: 2 /
Points: 77
Keywords: Martial Artist, WildCATs, Kherubim
m-normala-normald-normalg-normal81118281018281017279173791636916268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

3rd The Android Field Commander Spartan!!!

#003 E Spartan
Team: WildCATs
Range: 8 //
Points: 103
Keywords: Robot, WildCATs, Kherubim
m-winga-normald-normalg-normal81017381017281016279162791526915269142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Reroute Power: Spartan can use perplex, but it can only target itself.

4th the cowboy shooter Grifter!!!

#004 V Grifter
Team: WildCATs
Range: 8 //
Points: 86
Keywords: Soldier, WildCATs, Kherubim
m-normala-normald-normalg-normal8111828101728111637101637101526915268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

5th Half Daemonite, half Kherubim Voodoo

#005 E Voodoo
Team: WildCATs
Range: 0 /
Points: 55
Keywords: Daemonite, WildCATs, Celebrity
m-normala-normald-normalg-normal8916288162871527715279142610142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

6th The ultimate support piece... Void

#006 U Void
Team: WildCATs
Range: 10 /
Points: 115
Keywords: Future, WildCATs
m-winga-normald-normalg-normal1291721291721091621091628916289162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Group Teleport: Void can use Phasing, Void can carry up to 8 characters with the same keywords as itself.
Damage - Power of the Orb: Void can use Probability Control and Support

7th The Ultimate CODA Warrior!!!

#007 U Zealot
Team: WildCATs
Range: 8 /
Points: 127
Keywords: CODA, WildCATs, Kherubim
m-normala-normald-normalg-normal8121838111738111631010162810162791626916269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - CODA Warrior: Zealot can use Blades, Claws, Fangs and Energy Explosion
Damage - CODA Training: Zealot can use Range Combat Expert and Close Combat Expert.

What's an Action Pack without a surprise bystander....

#008 U Lord Emp
Team: No Affiliation
Range: 8 /
Points: 20
Keywords: Ruler, WildCATs, Kherubim
m-normala-normald-normalg-normal89172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Insulares
09/04/2007, 07:25
Javi, give it a try, there's a link to the dial generator on the very start of this thread. Just tinker around and post it.

There're some serious creative juices in our community. Play around with it and ask the opinion of the other players.:grin:


I have anohgter character in mid also. I'll try it over the weekend. Is there any way to attach photos to the post? I can't find the button. Or can only donors post pictures?

darkjacen
09/04/2007, 07:31
Yeah only donors can post thumbnails.

However, the dial isn't a picture.:cool: So when you fill up the dial form and press the "generate dial" button, it ought to show you a preview of the dial with some code above it. You copy the code unto your post and it will appear when you post your reply.

The dials i made are all BBC coded and just copied on my reply. They aren't thumbnails. Give it a go.;

alstaire
11/28/2007, 23:10
Medyo quiet... Lets start this thread again :laugh:

Cyberforce - Team members can use Stealth.

#001 V Ripclaw
Team: Cyberforce
Range: 0 :bolt:
Points: 118
Keywords: Warrior, Cyberforce
m-normala-normald-normalg-normal91117391017281016289162891527915278142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Agile as a cat: Ripclaw can use Leap Climb and Charge
Defense - Spirit of the Bear: Ripclaw can use Wilpower and Combat Reflexes
Damage - Berserker Rage: Ripclaw can use Battle Fury and Flurry

#002 V Heatwave
Team: Cyberforce
Range: 8 :bolt::bolt:
Points: 70
Keywords: Cyberforce
m-winga-normald-normalg-normal101017310101639916299152981518814177142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#003 R Velocity
Team: Cyberforce
Range: 0 :bolt:
Points: 58
Keywords: Cyberforce
m-normala-normald-normalg-normal12917212917211817110816197161107161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Faster than Killjoy - Velocity may use Option 1 of Hypersonic Speed.


#004 V Ballistic
Team: Cyberforce
Range: 10 :bolt:
Points: 89
Keywords: Cyberdata, Cyberforce
m-normala-normald-normalg-normal10917310917210916298163981629715298151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Hand Eye Coordination: Ballistic can use RCE. Whenever Ballistic is given a range combat attack she can add +2 to her attack.
Damage - Scatter the Enemy: Ballistic can use Energy Explosion

#005 V Stryker
Team: Cyberforce
Range: 8 :bolt::bolt::bolt:
Points: 100
Keywords: Stryke Force, Cyberforce
m-normala-normald-normalg-normal10111731010172109162910163991629815299153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Four Arms : Give Stryker a Power Action. Stryker can make 2 range attacks. Make 2 separate rolls for each attack.

#006 E Impact
Team: Cyber Force
Range: 0 :bolt:
Points: 140
Keywords: Cyberforce
m-normala-normald-normalg-normal101018410101748101638918369173681637815387144KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#007 E Cyblade
Team: Cyber Force
Range: 8 :bolt::bolt:
Points: 80
Keywords: Cyberforce
m-normala-normald-normalg-normal1010173101017389162891626815268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

What do you guys think? :cool:

alstaire
11/30/2007, 07:23
Here is my take on the Mars Ravelos Heroes.... :p

#001 E Lastikman
Team: No Affiliation
Range: 4 :bolt::bolt:
Points: 70
Keywords: Pinoy
m-wing-transa-normald-normalg-normal10101821010172109162991628815278182KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Makulit: Lastikman has Plasticity and Earthbound

#002 V Captain Barbel
Team:
Range: 0 :bolt:
Points: 200
Keywords: Pinoy
m-winga-normald-normalg-normal6714110111741010164101117391016367141101016410101631091539816256130KOKOKOKO

Daming Tengteng Clix... hehe... He is much scappier than Captain Barbel... :grin:

#003 V Darna
Team: No Affiliation
Range: 0 :bolt:
Points: 180
AE Base: Valentina
Keywords: Pinoy
m-winga-normald-normalg-normal6713110111741012163101116391017381016389162791527815267131KOKOKOKOKOKOKOKODamage - Alindog ni Darna: Darna can use Shape Change, Super Senses and Close Combat Expert (Villains drool while Darna prepares for a haymaker):nervous:

Ganda ni Darna (shape shange) :cool:

Regen on both Captain Barbel and Darna is how pinoy heroes suddenly comeback by shouting "Captain Barbel!" or "Darna!" :cool:

Mas Ok.... hehe

Insulares
12/03/2007, 07:35
Shouldn't Captain Barbel have an Activation click? Just like his inspiration, Captain Marvel.

elbinoy
12/03/2007, 19:33
als, naalala ko yung suggestion na ginawa ni nicky dati - a long time ago - na si darna dapat may team ability na parang Danger Girl. kasi namaaaan, kung kaharap mo si darna (at that time, particularly the angel locsin variation), mapapaisip ka kung attack ka, or... manunuod ka na lang. sa likod ng mga tala, kahit sulyap lang darna.....) hehehe. :p well, then again, ako susugod at least maka hipo man lang. hehe.

noreaction32
12/07/2007, 18:29
nice hehe!
U Lastikman
Team: No Affiliation
Range: 9 :bolt::bolt:
Points: 100
m-normal-transa-normald-normalg-normal91011391011391011389103891027910278926891KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Geof-Force
12/12/2007, 08:01
Been awhile since I generated dials for my take on Pinoy Superheroes. Thankfully there's a dial generator (http://ajatech.net/dialgenerator/index.php) that's readily available nowadays. Let's see if I remember correctly my designs for the following:

The Bida Team Ablity is Wild Card, by the way (gaya-gaya, puto maya :p )

#001 U Panday
Team: Bida
Range: 6 :bolt::bolt:
Points: 100
AE Base: Lizardo (Gray)
Keywords: Warrior, Mystical, Pinoy
m-normala-normald-normalg-normal8111827101727916269152510162511172512182KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:a-fist: Attack - Kalis: Panday can use Blades/Claws/Fangs and Psychic Blast
:d-normal: Defense - Dugo ng Panday: Panday can use Willpower and Regeneration

The FPJ version, he can slice and dice "ninjas" in the hundreds. The defense SP reflects when he chooses to stand and fight or take a breather and recover. High AV and Defense values with impressive close combat powers and some ranged options are just fitting for DA KING.

#002 U Zuma
Team: Kontrabida
Range: 2 :bolt::bolt:
Points: 130
Keywords: Mystical, Past, Pinoy
m-normala-normald-normalg-normal811173810163691826917258162581526715267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: Speed - Animo Ahas: Zuma can use Charge, Plasticity and Stealth.
:a-fist: Attack - Panginoon ng mga ahas:Zuma can use Super Strength. As a Power action, Zuma can place up to 3 "Ahas" special marker tokens, and no more than 3 can be in play at a given time, within 4 squares and where he has clear line of fire. Treat these markers as 4-point bystander tokens with the following combat values: :m-boot: 4 :a-fist: 7 :d-normal: 13 :g-starburst: 1

"Max Laurel" here is a close combat demigod and at only 130 points! Effectively on par with Omega Red, Zuma can get back up to his best clicks with regen and steal energy. His SP makes sure foes stay within reach... exactly where Kukulkan's son wants them to be (insert devious laughter here) and summon snakes to harras his opponents while he goes in for the kill.

#003 V Darna
Team: Bida
Range: 3 :bolt:
Points: 130
AE Base: Valentina (Red)
Keywords: Warrior, Herald, Teen, Pinoy
m-winga-normald-normalg-normal6714110101849101739101738916379173791637815288142KOKOKOKOKOKOKOKOKOKOKOKO
:d-normal: Defense - Tagapagtanggol : Darna can use Defend and Impervious
:m-wing: Speed - Mandirigmang Adarna: Darna can use Hypersonic option-1 and Super Senses

The Angel Locsin version. A flying brick with options, Darna has close combat potential but also acts as a defender with high defense and an SP that gives her impervious (as in the komiks no mortal weapons can harm her). Her Shape Change (Nakahuhumaling na Ganda) coupled with an SP that gives her Hypersonic option-1 and Super senses allows her to avoid getting hit (no mortal man will want to hurt pretty Angel :p ) and Regeneration (a common feature with pinoy superheroes... talo na bumabawi pa) lets her get back in the game.

#004 V Gagamba
Team: Bida
Range: 6 :bolt::bolt:
Points: 70
Keywords: Pinoy, Scientist, Politician, Detective
m-normala-normald-normalg-normal8101637916269151681515815169162710172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: Speed - Bilis ng Gagamba: Gagamba can use Stealth and Leap/Climb

An old Pulp style hero, he was the "Batman" of the '60s

#005 V Captain Barbell
Team: Bida
Range: 0 :bolt:
Points: 180
AE Base: General (Yellow)
Keywords: Teen, Future, Pinoy
m-winga-normald-normalg-normal77141121217411111631010163109153681518101731011163101216468151KOKOKOKOKOKOKOKO
:m-wing: Speed - Salimbay sa Hangin: Captain Barbell can use Hypersonic Option 1 but with a -2 penalty to attack and speed.
:g-starburst: Damage - Barbanium: Captain Barbell can use Perplex but only on himself

This is based on the recent Fantaserye version. He's no Superman or Captain Marvel but is cheaper priced and the self-Perplex (Barbanium) helps his combat values. The SP reflects his rather ungraceful and slow flight pattern and keeps the cost from being too high. Unusual for figs with "activation clicks" is the Invulnerability but apparently on the series even in "civilian" mode he survives lethal blows and has some access to the Barbanium effects (hence the Perplex).

Black_King
12/12/2007, 09:16
Nice Post Geoff!

Geof-Force
12/24/2007, 07:10
Thanks, Black King! Here's something in time for Christmas :cool:

#006 U Lastik Man
Team: Bida
Range: 10 :bolt:
Points: 100
AE Base: Striker (Purple)
Keywords: Pinoy, Scientist
m-normal-transa-normald-normalg-normal891928918278172781626716167171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot-trans: Speed - Walastik!: Lastik Man can use Running Shot, Stealth and Leap/Climb
:a-fist: Attack - Humahaba, humahaba: Lastik Man can use Incapacitate. Lastik Man ignores adjacent opposing figures for the purpose of making Ranged Attacks.

Based on the Vic Sotto starrer which I believe is funnier and more accurate in terms of what Lastik Man should be able to do: no complex mechanical forms (i.e. Airplanes). 6 clicks for 100 points may seem sub-par but with his wildcard team, transporter ability, exceptionally high defense and the SPs that allow him to reach nearly anywhere on the board (look at how he stretches from LRT to Manila's City Hall in a wink!) and having the Scientist keyword will find Bossing in a lot of teams!

Geof-Force
01/02/2008, 06:57
#007 U Lizardo
Team: Kontrabida
Range: 8 :bolt:
Points: 125
AE Base: Panday (Grey)
Keywords: Pinoy, Ruler, Mystical
m-normala-normald-normalg-normal10111738101626101625915259152681527715387143106132KOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: Speed - Mahika Negra: Lizardo can use Force Blast and Quake. When Lizardo uses Force Blast, he may target an opposing figure 2 squares away. When Lizardo uses Quake damage dealt is only 1 which cannot be ignored.
:a-fist: Attack - Talim ng dilim: Lizardo can use Blades/Claws/Fangs and Poison

Panday's Archnemesis is no Pushover. 2 damage overall may seem low for such a high point fig but with his ample amounts of SP and BCF He more than makes up for it. Phasing lets him be placed for proper positioning and getting out of threat range when things get too hot. Add to that the "Kontrabida" TA which is equivalent to Mystics/Crossgen/Arachnos and Lizardo becomes the menace by which all pinoy bad guys are measured.

haroldsoon
01/02/2008, 12:06
uy nice! walang Enteng Kabisote? hahah or Ina Magenta?

Geof-Force
01/08/2008, 07:22
uy nice! walang Enteng Kabisote? hahah or Ina Magenta?

Because you requested it Harold :cool:

#008 U Enteng Kabisote/Faye
Team: Bida
Range: 8 :bolt:
Points: 150
Keywords: Mystical, Pinoy
m-normal-transa-duod-normalg-normal1211183101017281017279172681627816287172107182KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:a-fist: Attack - Prinsesa ng Engkantasya: Can use Psychic Blast, Telekinesis, Energy Explosion and Quake
:d-normal: Defense - Binuklod ng Tadhana: Can use Defend, Barrier and Super Senses
:g-starburst: Damage - Hamak na Tagalupa: Can use Probability Control and Shapechange. When rolling for Shape Change, this figure cannot be targeted on a roll of 4-6

Expensive but nonetheless useful Support Fig, the Kabisote couple brings a lot to the table with SPs and standard powers that help out their team. A Teleporting Transporter and with the Duo team Ability, this fig stands as probably the most expensive support fig next to Phantom Stranger but has more combat options. Thanks to Faye's Magical powers, she has a wide array of offensive powers to deal with any foe. Defend with High Defense is always a plus, moreso when the fig has Super Senses to avoid being hit while Barrier with long range can hamper the opponent. The defense powers are further boosted by Enteng Kabisote, one of the luckiest men alive (he snags a demi-goddess who can change into any babe from Alice Dixson, to Tweetie De Leon, to Dawn Zulueta and now Khristine Hermosa! Who knows who else she changes into during their private time?! :laugh: ) represented by Probability Control and an improved Shape Change.

Moving further into the dial brings standard support powers but at the latter half, the couple's defensive powers return further frustrating their opponents and keeping their allies pumped up for the final stroke. At half the standard 300 point build, Enteng and Faye may seem too expensive but hey, you get your money's worth. Just ask everyone who watched the series and all the films! :p

javeyx
01/08/2008, 07:24
I demand a Pipoy, Bale, Amy pog. Saka si Prinsipe K. :p

darkjacen
01/08/2008, 09:38
Whoa...i'm surprised that this thread is alive again. And not only that it's brimming with Pinoy Super Heroes.:p Keep em Coming!

One request: Please lang NO Kokey or Super Inggo...i just can't...it's just so wrong not even classy. Talk about ABS CBN trying to milk the current generation of kids. Yuck....an alien who talks like a hobo? dresses like a jologs? What the, it's a bastardization of E.T. ewww....

javeyx
01/08/2008, 11:30
Kokey?!?! As described by the SMS Phenomenon Inday, a hydtocephalic burn victim. Nyahaha.

Aside from the classics, anyone up for the 90s pre-Alamat comics? Anybody here familiar with Kick Fighter or Funny Comics? Hehe.

yeraselam
01/08/2008, 23:07
just want to ask wher you get the dial generator?
thanks

darkjacen
01/08/2008, 23:35
DIAL GENERATOR (http://ajatech.net/dialgenerator/index.php)

Here's the dial generator i use.;)

Geof-Force
01/09/2008, 05:39
Kokey?!?! As described by the SMS Phenomenon Inday, a hydtocephalic burn victim. Nyahaha.

Aside from the classics, anyone up for the 90s pre-Alamat comics? Anybody here familiar with Kick Fighter or Funny Comics? Hehe.

No Kokeys or Super Inggos in this set :p I did collect Funny Komiks back when I was pre-school/elementary years and Kick Fighter back in my high school days... I'll do one of my favorites from Funny...

#009 E Vitro
Team: Bida
Range: 7 :bolt::bolt:
Points: 90
Keywords: Pinoy, Warrior, Ruler
m-winga-normald-normalg-normal810173810172791626916268152881521010153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:a-fist: Attack - Robot Fighter: Vitro can use Blades/Claws/Fangs. He gains +2 to Attack and damage cannot be ignored against opposing figures with the Robot Keyword.

Vitro is a cool concept, raised by the human Queen of a Robot Overlord. Vitro had cool high-tech weaponry and was specifically trained to fight Robots. With the use of his Jet pack, he can fly into the battlefield and shoot at targets that look at him funny but anyone who tried to get up close and personal will feel the sting of his energy sword. An excellent marksman, Vitro provides suppressing fire to ranged allies. The leadership is from raising an army to revolt against the cruel robots.

... And 1 from Kickfighter :cool:

#010 E Biotrog
Team: Bida
Range: 4 :bolt:
Points: 70
Keywords: Pinoy, Martial Artist, Robot
m-normala-normald-normalg-normal8101837101727916279153681525816257172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: Speed - Bionic Legs: Biotrog can use Charge and Leap/Climb. When using charge, he does not need to roll to break away and ignores opposing characters while moving.

Biotrog or BIOTechnologicalROGer is a rip of Street Fighter's Vega(or Balrog if you prefer) but Jojo Ende and Gilbert Monsanto took a cybernetic spin on the character taking elements from "Man in the Iron Mask", Wolverine and street-level superheroics. Trained in Kung Fu and raised by a Chinese Scientist after his family was brutally killed and left his face horribly scarred, Biotrog here is a great addition to Martial Artist themes. An Sp that gives him mobility options on the opening click and high Defense/Toughness with B/C/F is going to be a pain in melee. Further down, he switches to Stealth forcing enemies to come in close, right where he wants them with his BCF, Combat Reflexes and Exploit Weakness. His middle clicks show his ability to get out of a sticky situation and avoid being shot at so easily. Finally, driven to his end clicks, Biotrog goes to full fury with an upswing to his defense and Willpower to keep him pushing. Not bad for just 70 points.

pilderaboy
01/09/2008, 10:54
i've read funny comics back then, pero di ko maalala si vitro...did he have his own part or part sya sa isang cast dun?

and since funny comics na din naman, where's combatron, axel, metallica and megadeth?:p

darkjacen
01/09/2008, 11:29
Combatron? diba pampatay ng bulate yun?:noid:

Geof-Force
01/11/2008, 08:12
i've read funny comics back then, pero di ko maalala si vitro...did he have his own part or part sya sa isang cast dun?

and since funny comics na din naman, where's combatron, axel, metallica and megadeth?:p

Vitro was around 1987-90. Funny Komiks had more 'edge' back then. Unfortunately I know nothing of Combatron except being an obvious rip off of Megaman/Rockman :p

No time for designs today, but next up in no particular order:

- "Kidlat... Ngayon!"
- "Lumipad ka na parang ibon... at lumpag na parang tuyong dahon."
- "Ako sa taas, dun ka sa baba, Kaliwa!"
- "Pitong buhay... Pitong Armas..."
- "Kailangan mong hanapin ang nawawalang ugatpak.."
- "Apat na magkakapatid..."
- "Ako si Dario at ito ang alaga kong manok..."
- "Nyahahaha! Ang sarap ng dugo sa ilalim ng mga gulong ko!"
- "Hindi ako magpapadaig sa dugo kong bayakan!"
- "Pwede na siguro akong... Kampeon!"
- "Kung tawagin kami'y.. Bathala" :cool:
- "Ako ang Bida dito"!

pilderaboy
01/11/2008, 09:19
Vitro was around 1987-90. Funny Komiks had more 'edge' back then. Unfortunately I know nothing of Combatron except being an obvious rip off of Megaman/Rockman :p

No time for designs today, but next up in no particular order:

- "Kidlat... Ngayon!"
- "Lumipad ka na parang ibon... at lumpag na parang tuyong dahon."
- "Ako sa taas, dun ka sa baba, Kaliwa!"
- "Pitong buhay... Pitong Armas..."
- "Kailangan mong hanapin ang nawawalang ugatpak.."
- "Apat na magkakapatid..."
- "Ako si Dario at ito ang alaga kong manok..."
- "Nyahahaha! Ang sarap ng dugo sa ilalim ng mga gulong ko!"
- "Hindi ako magpapadaig sa dugo kong bayakan!"
- "Pwede na siguro akong... Kampeon!"
- "Kung tawagin kami'y.. Bathala" :cool:
- "Ako ang Bida dito"!

whoa, late 80's?ganun na pala katagal funny comics, hahaha :laugh: i started out sa 90's, staple sya tuwing fridays, from what i can remember.

anyways, panalo yang mga pinoy quotes na yan.are those all from past local comics?

yeraselam
01/11/2008, 20:59
These are figs that I am sending out, any interested party can contact me through 09177378344

grey) Hulk R,V
Hercules V
Cloak R,E
Trickster E
Wolverine E,V
Skull buster E
Cheetah V,E,R
Bishop V
Darkseid E,V
Rogue R,E
Cannonball E
Spymaster R
Mystique R
Sabertooth E
Aquaman R,E,V
Scourge E
Powergirl V
Doombot E
Psylocke R
Stargirl V
Blackfire (3) E
Scarecrow V
Harleyquinn E
Joker R
Dove E
Nightcrawler R
Mad Hatter E
Vixen E
Changeling(2) E
Pyro R
Punisher R
Cyclops E
Juggernaut E
(green) Hulk E
Northstar R
Aurora E
Booster Gold V
Black Lightning E
Hell Cat R
Clayface III E
Blue Beetle R
Green Goblin V
HobGoblin E
T.O. Morrow E
She Hulk R
Scarecrow E
Starfire E
Wildheart E
Arc light E
Wendigo R
Elektra E
Shaman R
Beast V
Man-Bat R
Magma V
Persuader R
Spiderman R
Black Manta R
Checkmate Agent E[/CENTER][/RIGHT][/RIGHT][/CENTER][/B]

darkjacen
01/12/2008, 11:18
These are figs that I am sending out, any interested party can contact me through 09177378344

grey) Hulk R,V
Hercules V
Cloak R,E
Trickster E
Wolverine E,V
Skull buster E
Cheetah V,E,R
Bishop V
Darkseid E,V
Rogue R,E
Cannonball E
Spymaster R
Mystique R
Sabertooth E
Aquaman R,E,V
Scourge E
Powergirl V
Doombot E
Psylocke R
Stargirl V
Blackfire (3) E
Scarecrow V
Harleyquinn E
Joker R
Dove E
Nightcrawler R
Mad Hatter E
Vixen E
Changeling(2) E
Pyro R
Punisher R
Cyclops E
Juggernaut E
(green) Hulk E
Northstar R
Aurora E
Booster Gold V
Black Lightning E
Hell Cat R
Clayface III E
Blue Beetle R
Green Goblin V
HobGoblin E
T.O. Morrow E
She Hulk R
Scarecrow E
Starfire E
Wildheart E
Arc light E
Wendigo R
Elektra E
Shaman R
Beast V
Man-Bat R
Magma V
Persuader R
Spiderman R
Black Manta R
Checkmate Agent E[/CENTER][/RIGHT][/RIGHT][/CENTER][/B]

This thread is not for Trades and Sales. Please refer to the trade threads. :tired: It is strictly for wish list figs and related matter.

darkjacen
01/14/2008, 23:12
Rockman ZX clix!:p

#001 R Vent Model X
Team: No Affiliation
Range: 8 :bolt:
Points: 50
Keywords: Teen, Armor, future, guardian
m-normala-normald-normalg-normal6815181017389163891628915278141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Running Shot
Wall kick/wall slide (Leap/climb)

:a-fist:
X-buster (Special (Optional): Whenever this character makes a ranged combat attack instead of using it’s printed damage value you may instead roll a D6 and subtract 2 from its result. Use the result as the damage value instead.)
Bullet Barrage (Energy Explosion)

:d-normal:
Armored (Toughness)
Energy shield/deflection
Willpower

:g-starburst:
Biometal R.O.C.K. On (Shape change)
Charge Shot (RCE)


#002 E Model ZX
Team: No Affiliation
Range: 8 :bolt:
Points: 100
Keywords: Future, legend, armor, guardian
m-normala-normald-normalg-normal10111741010174101016381016389163791527915269142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Stealth
Running Shot
Charge
Wall kick/wall slide (leap climb)

:a-fist:
Double R.O.C.K on power burst (Pulse wave)
ZX Saber (Blades/Fangs/Claws)
Barrage (energy explosion)

:d-normal:
Armored(Invulnerability)
Armored(toughness)
Combat Reflexes
Energy Shield/deflection

:g-starburst:
Biometal R.O.C.K. On (Shape change)
ZX-buster (RCE)



#003 E Model LX
Team: No Affiliation
Range: 6 :bolt:
Points: 80
Keywords: Future, teen, armor, guardian
m-dolphina-normald-normalg-normal7101737101636916369163581536815269143KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-dolphin:
Aquatic supremacy (Special: Whenever this character occupies water terrain double it’s printed speed value.)
Plasticity

:a-fist:
Ice Halberd(Blades/fangs/claws)
Ice dragon (Special: Give this character a power action. If this character is not adjacent to any enemy characters, it may make a ranged combat attack against a target up to 6 squares away disregarding other characters for line of fire purposes. If this character occupies water terrain at the time of the attack you may increase this character’s attack value by 1.)

:d-normal:
Ice platform(barrier)
Armored (toughness)
Willpower

:g-starburst:
Biometal R.O.C.K. On (Shape change)

#004 E Model PX
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 80
Keywords: Future, Teen, Spy, armor, guardian
m-normala-normald-normalg-normal101118310101738917389163891628815388152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Stealth
Running Shot
Wall kick/Wall slide (Leap/Climb)

:a-fist:
Kunai Fusillade (Special: Give this character a power action. This character may make 2 separate ranged combat attacks against the same target.)

:d-normal:
Willpower
Super senses

:g-starburst:
Biometal R.O.C.K. On (Shape change)


#005 E Model HX
Team: No Affiliation
Range: 0 :bolt:
Points: 80
Keywords: Future, Teen, armor, guardian
m-winga-normald-normalg-normal1210173101017210916289161891628815268151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-wing:
Air Dash (Charge)
Force blast
Earthbound

:a-fist:
Double Saber (Blades/fangs/claws)
Electric bolt (Incapacitate)
Electric Wind (Special: Give this character a power action, Make an attack roll targeting all adjacent enemies regardless of elevation. If successful you may choose to deal 0 damage and instead add one action token to successfully hit targets. If the target was soaring OR flying deal 1-unavoidable damage and the target gains earthbound until the beginning of your next turn.)

:d-normal:
Armored (toughness)
Energy Shield/Deflection
Willpower

:g-starburst:
Biometal R.O.C.K. On (Shape change)


#006 E Model FX
Team: No Affiliation
Range: 10 :bolt::bolt:
Points: 100
Keywords: Future, Teen, armor, guardian
m-normala-normald-normalg-normal81217481116381016361016269152691526915269142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Knuckle Buster (force blast)
Wall kick/Slide

:a-fist:
Buster Edit (special: Choose one of the following: 1.) Give this character a range combat attack. It may increase its range by 1 square dealing one less damage for each square increased, to a minimum of 1 damage. 2.) Give this character a range combat attack. It may target opposing characters within range regardless of elevation.)
Barrage (Energy explosion)

Armored (toughness)
Energy shield/ deflection

Biometal R.O.C.K. On (Shape change)
Lava Wave (RCE)


#007 U Omega Zero
Team: No Affiliation
Range: 12 :bolt:
Points: 167
Keywords: Legend ,Monster, brute, martial artist warrior
m-normala-normald-normalg-normal121317512121741012174101116310101638101538101528914269141KOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Shadow Dash (Special: This character may use charge, running shot and stealth. This character ignores the effect of hindering terrain on movement.)
Charge
Stealth

:a-fist:
Energy explosion
Kuenbu (Pulse wave)
Z-saber (Blades, fangs, claws)
God of Destruction (Special: This character may use Blades/Claws/Fangs, Pulse wave, incapacitate and Energy explosion.)

:d-normal:
Improved Armor (Invulnerability)
Dark Elf Protection (Special: This character may use Invulnerability, Energy shield/deflection and combat reflexes. While this power appears on the dial, this character cannot be a target of an attack that deals penetrating damage.)
Mother elf (Regeneration)

:g-starburst:
Melee Master (Close combat expert)
Z-Buster (Range combat Expert)
Insanity(Battle fury)

darkjacen
01/14/2008, 23:46
Onslaught!

U Onslaught
Team: No Affiliation
Range: 10 :bolt::bolt:
Points: 266
Keywords: Psychic, Ruler, Mutant
m-normala-normald-normalg-giant68141121318512121841012174101217410111748101738101638101636916369162KOKOKOKO

:m-wing:
Charles Xavier(Earthbound)
Psionic Overmind (Special: Onslaught may use Mindcontrol. Onslaught ignores the damage taken per point value of characters targeted by mind control)
Running Shot
Forceblast
Astral Form(Phasing/Teleportation)

:a-fist:
Incapacitate
Psychic Blast
Earthquake
Electromagnetic Pulse (Special: Give this character a ranged combat action; halve its range value until the action has been resolved. All powers and team abilities possessed or used by, and feats assigned to characters within range of this attack are ignored until the action has been resolved. Draw lines of fire to every character (friendly or otherwise), ignoring characters and hindering terrain. Damage for this attack is reduced to 1 until end of turn. Make a single attack roll targeting all characters within range. Compare the result to the defense values of each character, each character hit recieves damage and an action token. Characters with the robot keyword recieve 2 action tokens instead of 1.)

:d-normal:
Impervious
Invulnerability
Toughness
Willpower

:g-giant:
Overlord (Leadership)
Outwit
Reality Manipulation (Special: Onslaught may use outwit and probability control. Onslaught may use outwit 1.)normally or 2.)choose one combat value (Speed/Attack/Defense/Damage), powers for the chosen combat value for all characters within 1/2 of onslaught's line of sight are considered countered until end of turn. If option 2 is used probability control may not be used this turn)

iron_cowboy
01/17/2008, 00:40
:) :) how bout a thanos dial, what will be his white power?

Geof-Force
01/17/2008, 03:32
#011 V The Hands
Team: Bida
Range: 2 :bolt:
Points: 55
Keywords: Pinoy, Mutant, Spy
m-normala-duod-normalg-normal71018261017269172591725816148161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: Speed - Kaliwa't Kanan: The Hands can use Charge, Stealth and Plasticity. The Hands can be carried as a standard figure.

The Hands are mutant twins, born as just a Left and Right Hand/forearm with a singular eye right before the arm reaches the nexus, with, presumably a small mouth at the palms. Both were capable of speech and were highly intelligent (although Kanan seems more intellectual while Kaliwa is more aggresive). In a fight, they are extremely hard to pin down and work in tandem. Their psychic link (Super Senses)to one another grants them impressive battle awareness. Due to their relativley small size, they can find chinks in an opponents armor (Exploit Weakness). Given that they have the duo attack symbol, this is an amazing one-two punch that can humble even the mighty.

The SP reflects the combat prowess these boys bring to the floor, while staying relatively out of harms way and unnoticed but keeping foes in close if they make the mistake. Due to their small size, the hands can be carried like a non-duo fig.

#012 E Devil Car
Team: Kontrabida
Range: 8 :bolt:
Points: 132
Keywords: Pinoy, Mystical, Monster, Robot
m-normal-transa-normald-normalg-normal121018412101731091738917389183681726717267162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot-trans: Speed - Hell on Wheels: Devil Car can use Leap/Climb. Devil Car can carry up to 4 figures.

Serialized in Holiday Komiks, the Devil's personal roadster became that komiks' posterboy for a couple of years. This black street machine laid waste and caused mayhem more than the Joker on his best(worst?) day. Able to transform into any configuration (even robot form), the Devil Car can unleash a fury of devastation by itself. Powered by Hellfire and can consume souls to heal itself, plus it's SP which allows it to Stunt Drive like Johnny Blaze and carry FOUR other evil cohorts, the Devil car is pure mayhem on or off-road!

Geof-Force
01/19/2008, 07:23
#013 E Pedro Penduko
Team: Bida
Range: 2 :bolt:
Points: 80
AE Base: Minokawa (Pink)
Keywords: Pinoy, Martial Artist, Mystical
m-normala-normald-normalg-normal79172610162610162791527815288141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:a-fist: Attack - Ako ang Bida dito!: Pedro Penduko can use Incapacitate. When using this power in close combat, after the attack hits, the target is dealt damage after placing a token.
:d-normal: Defense - Return of the Comeback: Pedro Penduko can use Regeneration. The roll is only modified by -1.

This is the Janno Gibbs version from the sequel. At par with the best close combat "nuisances" like V Mockingbird, Pedro Punduko brings some utility to the tactic thanks to his "Gulang"(Perplex) and "Wais" (Probability Control"). His SP represents his unorthodox fighting style, leaving foes bewildered not knowing the bum damaged them already.. having a built in "Stunning Blow" leaves a lot of options for Feats and/or backup figs.

Lower in the dial, Pedro gets to thinking "Kaya Ko pa" (Willpower) but then decides "Teka Muna!" (Super Senses) , "Babalikan kita! (Leap/Climb)and "Wag Po!" (Shape Change) as he tries to get away from biting off more than he can chew. Which brings us to his last SP "Return of the Comeback", a much improved Regenerate and with Probability Control, he has a better chance of getting back to his best clicks!

darkjacen
01/19/2008, 09:34
>>>>Trade/Sale List<<<< (http://www.hcrealms.com/forum/showpost.php?p=6196754&postcount=155)

Custom Maps
My First Maps (http://hcrealms.com/forum/showthread.php?t=293980&highlight=Maps)

Custom/Mod Figures
1.Rachel Grey/Marvel Girl (http://www.hcrealms.com/forum/showpost.php?p=3650451&postcount=1)
2.Indigo-1 and Red Lantern Guy Gardner (http://www.hcrealms.com/forum/showpost.php?p=4766762&postcount=1)
3.Carol Ferris, Robin, and Red Lantern Mera (http://www.hcrealms.com/forum/showpost.php?p=5035696&postcount=1)
4.Sodam Yat - Ion (http://www.hcrealms.com/forum/showpost.php?p=5641188&postcount=1)
5.The Butcher/James Kim Possessed (http://www.hcrealms.com/forum/showpost.php?p=5644266&postcount=1)
6. Noh Varr (http://hcrealms.com/forum/showthread.php?t=325208)
7.Love Conquers All! - Queen Aga'po (http://www.hcrealms.com/forum/showthread.php?t=329411)
8.Bane (http://hcrealms.com/forum/showthread.php?p=5728653#post5728653)
9.Nate Grey (http://hcrealms.com/forum/showpost.php?p=5804932&postcount=1)

Custom Dials
1.Shonen Jump's Bleach (http://www.hcrealms.com/forum/showpost.php?p=3074298&postcount=1)
2.Naruto Shippuden's Akatsuki (http://www.hcrealms.com/forum/showpost.php?p=3094408&postcount=1)
3.Onslaught (http://www.hcrealms.com/forum/showthread.php?t=220288)
4.Chamber (http://www.hcrealms.com/forum/showpost.php?p=3274553&postcount=1)
5.Prime Sentinel (http://www.hcrealms.com/forum/showpost.php?p=3169713&postcount=3)
6.Megaman ZX (http://www.hcrealms.com/forum/showthread.php?t=215114)
7.Nate Grey/X-man v1 (http://www.hcrealms.com/forum/showpost.php?p=3034234&postcount=1)
8.Image Comic's Invincible - Set (http://www.hcrealms.com/forum/showthread.php?t=229072)
9.Shaman Nate Grey (http://www.hcrealms.com/forum/showthread.php?t=271067&highlight=Nate+Grey)
10.Naruto Shippuden custom dials v2 (http://www.hcrealms.com/forum/showthread.php?t=225979)
11.Fullmetal Alchemist Edward Elric (http://www.hcrealms.com/forum/showpost.php?p=3374528&postcount=45)
12.Uchiha Itachi and Hoshigake Kisame (http://www.hcrealms.com/forum/showpost.php?p=5338654&postcount=44)
13.Sasori and Deidara (http://www.hcrealms.com/forum/showpost.php?p=5339061&postcount=48)
14.Susanoo - Uchiha Itachi Colossal (http://www.hcrealms.com/forum/showpost.php?p=4571269&postcount=68)
15.Kazekage Gaara (http://www.hcrealms.com/forum/showpost.php?p=5339064&postcount=49)
16.New X-men v1 (http://www.hcrealms.com/forum/showthread.php?t=221695)
17.New X-men v2 (http://www.hcrealms.com/forum/showthread.php?t=233759)
18.The Nightwing and the Flamebird (http://www.hcrealms.com/forum/showthread.php?t=282084)
19.Brainiac 5, Princess Projecta, Invisible Kid and Light lass (http://www.hcrealms.com/forum/showthread.php?t=230461)
20.Vril Dox of L.E.G.I.O.N. (http://www.hcrealms.com/forum/showthread.php?t=304392)
21.Cypher & Warlock, Serafina and Avalanche (http://www.hcrealms.com/forum/showthread.php?t=312978)
22.Havok & Polaris, Rachel Grey, Korvus Rook'shir (http://hcrealms.com/forum/showpost.php?p=5840932&postcount=1)
23.Bleach Fast Forces Style (http://hcrealms.com/forum/showpost.php?p=5825841&postcount=123)

GREEN LANTERN THEMED DIALS
1.Sinestro Corps (http://www.hcrealms.com/forum/showthread.php?t=207681&highlight=sinestro+corps)
2.Lost Lanterns (http://www.hcrealms.com/forum/showpost.php?p=2983779&postcount=1)
3.The Battle of Mogo (http://www.hcrealms.com/forum/showthread.php?t=210855&highlight=The+Battle+of+Mogo)
4.Sinestro Corps War Epilogue (http://www.hcrealms.com/forum/showthread.php?t=226668)
5.Ganthet of Oa (http://www.hcrealms.com/forum/showthread.php?t=254489]The Gathering Light - Prelude to the War of Light[/URL]
6.[URL="http://www.hcrealms.com/forum/showpost.php?p=4472621&postcount=3)
7.Red Lantern guy Gardner (http://www.hcrealms.com/forum/showthread.php?t=292026)
8.Salaak v2, Vega rookie Lanterns, Karu-sil v2 (http://www.hcrealms.com/forum/showthread.php?t=301148&highlight=Salaak)
9.Indigo-1 and Atrocitus (http://www.hcrealms.com/forum/showthread.php?t=269071)
10.Larfleeze and his Orange Lantern Corps (http://www.hcrealms.com/forum/showthread.php?t=277037)
11.Emotional Spectrum Entities (http://www.hcrealms.com/forum/showthread.php?t=297670&highlight=Emotional+Entities)
12.Alpha Lanterns (http://www.hcrealms.com/forum/showthread.php?t=289838&highlight=Emotional+Entities)
13.Carol Ferris and the Predator (http://www.hcrealms.com/forum/showthread.php?t=321632)
14.Avra the First Lantern and Laira (http://www.hcrealms.com/forum/showthread.php?t=320614)
15.Updated Morro dial and Mother Mercy (http://www.hcrealms.com/forum/showthread.php?t=321734)
16.Parallax, Bedovian, Tekik (http://hcrealms.com/forum/showpost.php?p=5805269&postcount=1)
17.Flashpoint White Lantern Abin Sur (http://hcrealms.com/forum/showthread.php?p=5932922#post5932922)
18.Mogo (http://www.hcrealms.com/forum/showpost.php?p=3472387&postcount=23)
19.The Guardians of the Universe ver 2.0 (http://hcrealms.com/forum/showthread.php?p=6085511#post6085511)

Geof-Force
01/23/2008, 04:41
#014 U Zarbot
Team: Bida
Range: 10 :bolt::bolt:
Points: 275
Keywords: Pinoy, Cosmic, Robot, Ruler
m-winga-normald-normalg-normal1212195111118410111751010194101018499173891838917310101641010164KOKOKOKOKOKOKOKO
:m-wing: Speed - Mula sa kalawakan: Zarbot can use Hypersonic Option 1 and Running Shot
:a-fist: Attack - Ibayong Kapangyarihan: Zarbot can use Super Strength and Psychic Blast. Zarbot's powers cannot be cancelled.
:g-starburst: Damage - Advanced Computation: Zarbot can use Perplex but can only target himself.

The King of Robots is not Voltez V, Voltron, Mazinger Z, or Optimus Prime; it's Zarbot. Serialized in Aliwan Komiks, Zarbot was created by a widowed and super-sexy inventor through a meteorite from interdimensional space. Programmed with the personality of her deceased husband, Zarbot served as the guardian to her son who, due to the same accident that killed her husband, left the boy without arms and legs. Turns out, once forged, the material Zarbot is made of has unusual properties that evolve over time... think Amazo from Justice League Unlimited. At the end of the series, Zarbot fathered a new race of superhumans and beat the living daylights out of Mars (yes, THE god of war) and his army of "lesser gods".

With that resume, Zarbot needs to have a clix dial worthy of the Heaviest Hitters in Heroclix. Just view the stats, powers and SPs and see how bad-### this character is!

darkjacen
01/29/2008, 01:03
New X-men Clicks Part 1

#001 E Hellion
Team: X-men
Range: 6 :bolt:
Points: 60
Keywords: Teen, X-men
m-winga-normald-normalg-normal7916379162691526815210101731010173KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-wing:
Telekinetic Bolt (Forceblast)
Running Shot
:a-fist:
Telekinetic Surge (Special: Hellion can use Telekinesis and Incapacitate and ignores the effects of forceblast. Once during your turn, and as a free action, Hellion may use Forceblast against one adjacent opposing character.)
Telekinesis
Incapacitate
:d-normal:
Toughness
Willpower
Energy Shield/Deflection
Telekinetic Wall (Barrier)
:g-starburst:
Leadership

#002 E Surge
Team: X-men
Range: 8 :bolt::bolt:
Points: 54
Keywords: Teen, X-men
m-normala-normald-normalg-normal10916261016369152791527915278142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot:
Electric charged (Hypersonic Speed)
Running Shot
:a-fist:
Eletctrical Burst (Pulsewave)
Incapacitate
Energy Explosion
:d-normal:
Energy Shield/Deflection
:g-starburst:
Leadership

#003 R Mercury
Team: X-men
Range: 0 :bolt:
Points: 44
Keywords: Teen, X-men
m-normala-normald-normalg-normal810162710162791526915269142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot:
Organic Metal (Special: Mercury can use Leap/Climb and Plasticity.)
:a-fist:
Maleable Arms (BCF)
Incapacitate
:d-normal:
Organic Mercury (Regeneration)
:g-starburst:
Liquid Metal (Shape Change)


#004 R Dust
Team: X-men
Range: 0 :bolt:
Points: 45
Keywords: Teen, X-men
m-normala-normald-normalg-normal7918269172681626815158151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot:
Dust Form (Special: Give this character a move action. You may move Dust to her full speed value, ignoring the effcts of hindering terrain and make a close combat attack as a free action.)
:d-normal:
Sand Storm (Special: Dust may use Defend and Energy shield deflection. Give this character a power action. Place up to 4 smoke cloud tokens into play adjacent to Dust. Treat these tokens as hindering terrain. Remove these tokens at the beginning of your next turn.)
:g-starburst:
Bone Flaying Sands(Exploit weakness)
Shape change


#005 U Elixir
Team: X-men
Range: 0 :bolt:
Points: 50
Keywords: Teen, X-men
m-normala-normald-normalg-normal691516915159151591515814148141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:a-fist:
Omega Potential (Special: Elixir may use Support and Poison. When Elixir Uses support, instead of making a close combat attack, roll a D6 instead. Heal the character equal to the result. If Elixir uses poison at the beginning of the turn, he may not use Support.)
:g-starburst:
Power Overload (Outwit)
Perplex
Support

#006 E Rockslide
Team: X-men
Range: 4 :bolt:
Points: 89
Keywords: Brute, Teen, X-men
m-normala-normald-normalg-normal810173791637917269162691625815158151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot:
Charge
:a-fist:
Rock Explosion (Special: Give this character a power action. Make a close combat attack targeting all adjacent opposing characters. Compare the result of the attack with the defense values of adjacent opposing characters. Deal 1 piercing damage to all characters hit. Successfully hit characters cannot be given any actions aside from move actions until the beginning of your next turn. Deal 1 unavaoidable damage to rockslide after making the attack.)
Super Stength
:d-normal:
Stone Golem Body(invulnerability)
Toughness
Geokinetic Psychic Entity (regeneration)
:g-starburst:
Close combat expert

#007 E David Alleyne
Team: X-men
Range: 0 :bolt:
Points: 60
Keywords: Teen, X-men, Martial artist
m-normala-normald-normalg-normal610152610152591515914148141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:a-fist:
Restored Memories (David Alleyne may use any keyword possessed by characters within play. Whenever David Alleyne is adjacent to a friendly character, that character may use perplex as if the character possessed it on its dial.)
:d-normal:
Combat Reflexes
:g-starburst:
Perplex
Close Combat Expert
Outwit

Geof-Force
02/13/2008, 05:54
Been awhile... time to update with a recent favorite that actually launched the Fantaserye craze and made Angel Locsin a Household name... and damn that leather bustier costume was sexay!

#015 U Aguiluz/Alwina
Team: Bida
Range: 6 :bolt::bolt:
Points: 165
Keywords: Pinoy, Animal, Mystical, Warrior
m-normala-duod-normalg-normal10101841010173811163811183610172691725816258162810152KOKOKOKOKOKOKOKOKOKOKOKO:m-wing: Speed - Pagaspas: Aguiluz/Alwina can use Charge and Flurry. When using Charge, movement is not halved.
:a-duo: Attack - Bihasa sa digmaan: Aguiluz/Alwina can use Blades/Claws/Fangs and Quake
:d-normal: Defense - Bisa ng Ugatpak: Aguiluz/Alwina can use Super Senses, Toughness and Regeneration
:g-starburst: Damage - Sugo ng Mulawin: Aguiluz/Alwina can use Perplex but can only target themselves.

darkjacen
02/14/2008, 02:44
Been awhile... time to update with a recent favorite that actually launched the Fantaserye craze and made Angel Locsin a Household name... and damn that leather bustier costume was sexay!

#015 U Aguiluz/Alwina
Team: Bida
Range: 6 :bolt::bolt:
Points: 178
Keywords: Pinoy, Animal, Mystical, Warrior
m-normala-duod-normalg-normal10101841010173811163811183610172691725816258162810154KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Pagaspas: Aguiluz/Alwina can use Charge and Flurry. When using Charge, movement is not halved.
Attack - Bihasa sa digmaan: Aguiluz/Alwina can use Blades/Claws/Fangs and Quake
Defense - Bisa ng Ugatpak: Aguiluz/Alwina can use Super Senses, Toughness and Regeneration
Damage - Sugo ng Mulawin: Aguiluz/Alwina can use Perplex but can only target themselves.


You know it's not impossible to have Myke make a mod of this?:cheeky:

darkjacen
02/16/2008, 11:47
Itachi ver 2.0

Akatsuki Team Ability-Batman enemy TA-ish

U Uchiha Itachi
Team: Akatsuki
Range: 10 :bolt::bolt:
Points: 236
Keywords: Shinobi, Elite, Bounty, Akatsuki
m-normala-normald-normalg-normal91218391117381016389162781517815171117361016369152KOKOKOKOKOKOKOKOKOKOKOKO

Movement:m-boot: :
Akatsuki Operative (Stealth)
Leap/climb

Attack:a-fist: :
Magenkyou Sharingan-Tsukiyomi (Special: This character ignores the effects of mind control and shape change. Give this character a power action. It may make a close combat attack as a free action. For each action token on the target opposing character, increase Itachi’s damage value by 1. Damage from this attack is penetrating damage. Each time this power is used, add one special token on this character’s card (to a maximum of three). For each special token, decrease Itachi’s attack value by 1. If at any time this power is countered, or is not showing on the dial, remove these special tokens.)

Katon: Housenka no Jutsu/ Fire Element: Phoenix Fire Technique (Energy Explosion)
Genjutsu/Illusion Technique (incapacitate)

Defense:d-normal: :
Toughness
Anbu Training (Super senses)
Sharingan Mastery (Special: Itachi may use Super senses and shape change. add +2 to Itachi's defense value when he is a target of an incapacitate attack)

Damage:g-starburst: :
Magenkyou Sharingan - Amaterasu (Special: Give this character a power action, it may make a ranged combat attack as a free action, damage from this attack s penetrating damage. Draw a line of fire from this character to the chosen target(s). Terrain within that line of fire including terrain occupied by target character(s) is considered clear terrain after the attack is resolved.)

Kage bunshin no jutsu/Shadow clone Technique (Shape change)
Katon: Goukyaku no Justu/ Fire Element: Grand Fireball Technique (RCE)

darkjacen
02/16/2008, 12:44
Bwahahaha Edward Elric from Fullmetal Alchemist:knockedou

State Alchemist Team Ability - Characters with the State Alchemist Team Symbol ignore the effects of shape change and knockback.

U Edward Elric
Team: State Alchemist
Range: 6 :bolt::bolt:
Points: 166
Keywords: Mystical, Scientist, martial artist, soldier
m-normala-normald-normalg-normal8111738101637916279162781526915269151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed:m-boot:
There's always another way! (Phasing/Teleportation)
Leap/climb
Who you calling Small!?!(Charge)

Attack:a-fist:
Full Metal Alchemist(Special: Give Edward Elric a power action and choose one of the following options:
1.) This character may put up to 4 barrier tokens within this character's range. If a character occupies a square where a barrier token would be placed, instead treat these tokens as elevated terrain and deal 1 unavoidable damage to that character(s).; 2.) This character may use Earthquake, each target hit recieves no damage, instead give these targets an action token.)

Automail pike (Blades/claws/fangs)

Defense:d-normal:
Automail (invulnerability)
Equivalent Exchange(Special: Give this character a power action. Whenever Edward Elric is adjacent to an object token, this character may heal himself or heal an adjacent friendly character worth 2 clicks of damage. For every 2 damage healed, remove one object token from the game.)
Willpower

Damage:g-starburst:
Knowledge of the Gate(Perplex)
Close Combat Expert

Geof-Force
02/20/2008, 04:08
You know it's not impossible to have Myke make a mod of this?:cheeky:

Yeah, and I'm sure it would blow the pants off many of the sculpts WK actually does :classic: If I were rich, I'd contract Myke to do all these for me. Maybe in the future :cool:

maniladawg
02/22/2008, 10:15
HERE are SOME COOL WHITE POWERS for the UPCOMING FF STARTER (my wish lang)

Invisible WOman

Invisible Woman has STEALTH even if the Line of SIGHT DOES NOT cross hindering TERRAIN (tama di ba?? INVISIBLE nga eh. DI na kailangan ng HINDERING to HIDE)

Mr. Fantastic

Mr F can use OUTWIT or PERPLEX; OR a variation of BRIT-TAC
Might BE DOUBLE BASED


Human Torch

BUILT IN NOVA BLAST or a variation(maybe PUSHING DAMAGE lang)

Thing

MAYBE NONE or a FASTBALL SPECIAL

Hmmm.THe starter SET usually HAS 6 or 7 FIGS. IF Dr. DOOM is ONE of them. SINO kaya ang PWEDE pang ISALI??

darkjacen
02/22/2008, 12:17
Pwedeng si Herbie yung hidden character, ala shrinking violet.:p Too bad Danger room will be retired as soon as the Fantastic four starter is released.:ermm:

Geof-Force
02/23/2008, 02:14
HERE are SOME COOL WHITE POWERS for the UPCOMING FF STARTER (my wish lang)

Invisible WOman

Invisible Woman has STEALTH even if the Line of SIGHT DOES NOT cross hindering TERRAIN (tama di ba?? INVISIBLE nga eh. DI na kailangan ng HINDERING to HIDE)

Mr. Fantastic

Mr F can use OUTWIT or PERPLEX; OR a variation of BRIT-TAC
Might BE DOUBLE BASED


Human Torch

BUILT IN NOVA BLAST or a variation(maybe PUSHING DAMAGE lang)

Thing

MAYBE NONE or a FASTBALL SPECIAL

Hmmm.THe starter SET usually HAS 6 or 7 FIGS. IF Dr. DOOM is ONE of them. SINO kaya ang PWEDE pang ISALI??

If Human torch gets a Nova Blast variation it would most likely be in the mid-clix. Thing I think will get a "It's Clobberin' Time" Special Power like Charge+Flurry or some variation to represent his own version of Berserker rage.

Possibly a Doombot or 2; Mole Man (he's been needing a remake and he's the first baddie the F4 battled) and a couple of Moloids or maybe Agatha Harkness/Franklin Richards duo (a stretch but interesting nonetheless). Heck, just wishful thinking maybe a FANTASTICAR that finally introduces vehicle rules to Heroclix? (It works for HALO :cool:)

darkjacen
03/06/2008, 05:01
Orochimaru and Uchiha Sasuke from Naruto Shippuden.

V Uchiha Sasuke
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 154
Keywords: Ninja, Elite, Martial Artist, Hidden Sound, Hidden Leaf
m-normala-normald-normalg-normal1010173101117481016389163791637815278152610151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Special On-going power:
Cursed Seal (As a free action, You may increase up to 3 combat values by 2 on Sasuke's dial until the beginning of the your next turn. At the beginning of the next turn, deal Sasuke 1 unavoidable damage for each combat value modified with this power.)

:m-boot:
Stealth
Charge
Snake Skin (Plasticity)

:a-fist:
Blades/Claws/Fangs
Katon: Gouryuuka No Jutsu/Fire Release: Great Dragon Fire Technique (Special: Give Sasuke a power action. He may make a range combat attack as a free action. Instead of dealing full damage to a target character, you may instead deal 1 penetrating damage. The target is knockbacked equal to the damage dealt.)
Sen'eitajashu /Hidden Shadow Many Snakes Hand(Incapacitate)

:d-normal:
Sharingan Mastery (Special: Sasuke can use Super Senses, Energy Shield/Deflection and Combat Reflexes. Sasuke ignores the effects of shape change and incapacitate.)
Combat Reflexes

:g-starburst:
Chidori Current (Special: Sasuke may use exploit weakness. When using exploit weakness Sasuke can target characters up to 3 squares away.)
Katon Goukyaku no Jutsu/Fire Release: Grand Fireball Technique(RCE)
Close Combat Expert


U Orochimaru
Team: No Affiliation
Range: 8 :bolt:
Points: 167
Keywords: Sannin, Ninja, Monster, Hidden Leaf, Hidden Sound
m-normala-normald-normalg-normal1212184101117391016291016499153991529915298151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Stealth
Charge
Nan no Kaizo /Soft physique manipulation(Plasticity)

:a-fist:
Sen'eitajashu /Hidden Shadow Many Snakes Hand(Incapacitate)
Kusanagi No Tsurugi/ Kusanagi Sword Long Sword of the heavens(BCF)

:d-normal:
Mastermind
Combat Reflexes
Fushi Tensei no jutsu / Living Corpse Reincarnation (Special: Give this character a power action. During the beginning of your turn, you may KO one adjacent friendly character. You may heal this character a number of clicks equal to the remaining number of clicks the KO’d character had. Place a special token adjacent to this character. Roll a d6 at the beginning of your turn, on a result of 1-2 orochimaru’s powers may be used normally, remove the special token from play. On a 3-6, this character now has Toughness, battle fury and any 1 non-special power the KO’d character had. This special power may only be used once during the game.)

:g-starburst:
Snake Skin (Shape Change)
Outwit

iron_cowboy
03/06/2008, 05:13
how about a dial of thanos with the powers of the infinity gauntlet?

btw, how can i make some reps?

darkjacen
03/06/2008, 05:19
I'm not that familiar with the mad titan to make his dial.

What do you mean how do you make some reps? If it's reputation you have to be given points by another person. You could add rep to a person by clicking on the Plus (+) sign on the upper right hand of a post. Normally in relation to what was posted though.:)

Geof-Force
03/06/2008, 12:29
#016 U Kapitan Kidlat
Team: Bida
Range: 8 :bolt::bolt:
Points: 130
Keywords: Pinoy, Mystical
m-winga-normald-normalg-normal111018410111731011173810163791627915279154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:g-starburst: Damage - Nagngngalit na kidlat: Kapitan Kidlat can use Energy Explosion and Ranged Combat Expert. When using Energy Explosion, Damage cannot be reduced less than 1.

Anyone remember watching in the 1980's that impressive Kapitan Kidlat movie where Michael De Mesa did his best Zod impression? I think they reran that a bazillion times on IBC 13. Anyhow, this is my take on the character. Although there was actually a Kapitan Kidlat character featured in radio dramas in the 50's (and also had a movie in that era), this is the one I'm more familiar with (Ricky Davao's tv version notwithstanding).

130 points is up to par with mid-cost tentpoles like this. Although only 7 clicks long, Kidlat here has lots of attack options available at his disposal. Primarily a ranged piece, his opening slot of Pulse Wave running shot with 4 damage begs for a Nova Blast card! Even without that feat, he can dish out up to 6 clicks or hedge his bets on a group thanks to his SP for RCE and EE goodness. Mid-life brings the always potent HSS with high attack. Although his Invulnerability is gone, ES/D gives him ample protection against ranged counterattacks. And while he's recuperating behind his allies, he still contributes thanks to his Kidlat (Enhancement).

Regeneration can put him back to his best clicks and the SP reemerges as well as Kuryente (Incapacitate) which is great on 2 targets. Phasing lets him escape while his last click with Willpower lets fire off a last surge of 4 damage if necessary. With an Attack that never goes below 9, Kapitan Kidlat is a force to be reckoned with!

darkjacen
03/08/2008, 11:19
V Deidara C2 dragon
Team: Akatsuki
Range: 12 :bolt::bolt::bolt:
Points: 230
Keywords: Spy, Akastuki, Ninja
m-winga-normald-normalg-giant1010173891738916379162781626915269152610143KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-wing:
Running Shot
C2 dragon destroyed(Earthbound)
C1 spider(Force Blast)
C2 mines(Special: Give this character a power action, it may place up to 4 special tokens anywhere on the map within it's range. These tokens are considered immovable objects, when this power is countered or lost, remove these tokens from the game. Whenever a character becomes adjacent to any of these tokens roll a d6. Deal damage equal to the result -2 to a minimum of 1. Damage from these tokens do not count as an attack.)

:a-fist:
Art is a Blast! (Energy Explosion)
Garuda C4 Molecular explosives (special: Deidara may use Pulsewave and Energy explosion. After resolving an attack where this power was used, remove all objects within this character's range.)

:d-normal:
Evasive flying (energy shield/deflection)
Combat reflexes
Self-Destruction(Special: Give Deidara a power action. Make an Attack roll targeting all characters within range, ignoring all powers, feats and team abilities. On a successful roll, deal damage equal to this character's unmodified damage value. All non-elevated terrain/blocking terrain is now clear terrain until the end of the game. Remove this character from the game.)

:g-giant:
Jibaku Bunshin no Jutsu/ Suicide Bombing Clone technique (Special: When resolving a close combat action targeting this character, roll one D6. On a result of 5-6 no damage is dealt to this character. Roll an additional 6-sided die. Deal damage equal to the result of the die to the character making the attack.)

Geof-Force
03/23/2008, 08:02
I've recently started posting at Dreams & Desires with contemporary designs. I'm reposting here for your viewing pleasure :p

U Man of Tomorrow
Team: Superman
Range: 10 :bolt:
Points: 250
Keywords: Celebrity, Justice League of America, JLA, Justice League, Metropolis, Reporter
m-winga-normald-normalg-normal68182121219511111841011174101017491018399173891638916310101841012195KOKOKOKO

:m-wing: Mild-Mannered Reporter(Earthbound)
:m-wing: This looks like a job for Superman Superman can use Hypersonic Speed option 1 and Running Shot. When using Hypersonic Speed option 1, he can only make close combat attacks.
:m-wing: Truth (Flurry)
:m-wing: Charge
:m-wing: Faster than a Speeding Bullet(Hypersonic Speed)

:a-fist: Heat Vision: Superman can use Psychic Blast and Energy Explosion
:a-fist: More Powerful than a Locomotive (Super Strength)
:a-fist: Change the Course of Mighty Rivers(Quake)

:d-normal: Earth's Greatest Hero: Superman can use Defend, Impervious and Willpower
:d-normal: Man of Steel(Impervious)
:d-normal: Invulnerability
:d-normal: Nothing less than an exploding shell(Toughness)
:d-normal: Under a Yellow Sun(Regeneration)
:d-normal: Never-ending Battle(Willpower)

:g-starburst: Hiding in Plain Sight (Shape-change)
:g-starburst: Burn!(Ranged Combat Expert)
:g-starburst: Justice(Close Combat Expert)
:g-starburst: Arctic Breath: Superman can use Incapacitate and Force Blast. When using Incapacitate, the target is given 2 tokens if it has Zero tokens.
:g-starburst: Kryptonian Knowledge(Outwit)

Most of the powers are self explanatory (especially with the SPs and named Powers). The 1st click may be a waste for most players but it helps reduce his overall cost and is comic-accurate (besides, it finally brings a Superman that actually needs a Phone Booth SO :cool:). High Defense with Impervious at the start is understandable since Clark does try to avoid being hit moreso than as Superman (a classic example in the early Byrne-era when as Clark he managed to outrun and dodge the Omega Beams of Darkseid before he got caught off-guard by civilians).

Caped Crusader
Team: Batman
Range: 6 :bolt::bolt:
Points: 125
Keywords: Detective, Gotham City, JLA, Justice League, Justice League of America, Justice League International, Martial Artist, Outsiders, Police, Scientist
m-normala-normald-normalg-normal91118381017279162781526815269142710131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed:
:m-boot: Creature of the Night: Caped Crusader can use Leap/Climb. When using Leap/Climb, if he starts and ends his movement in hindering terrain, he may perform any close combat or ranged combat action as a free action.
:m-boot: Shadow of the Bat(Leap/Climb)
:m-boot: Master of the Martial Arts(Flurry)

Attack :
:a-fist: Utility Belt: Caped Crusader may use Perplex, Incapacitate and Smoke Cloud
:a-fist: Shuriken(Energy Explosion)
:a-fist: Batarangs(Incapacitate)

Defense:
:d-normal: War on Crime:Caped Crusader can use Mastermind and Willpower. When using Mastermind, he may choose a friendly character with a higher point cost if they have at least one matching keyword.
:d-normal: Body Armor(Toughness)
:d-normal: Acrobatics(Combat Reflexes)

Damage:
:g-starburst: Keenest Intellect: Caped Crusader can use Outwit and Probability Control. When using Outwit, it can be used normally or he may choose a target within 4 squares to which he has a clear line of fire. The target is affected by Outwit, ignoring the effect of powers, feats and team abilities.
:g-starburst: Detective(Outwit)
:g-starburst: Dark Knight(Exploit Weakness)
:g-starburst: Protocols(Probability Control)

I've been frustrated that there's still no Batman that can overcome Power Cosmic/Quintessence when there are more than enough stories of the Dark Knight finding the fatal flaw in such beings. I'm still not fully satisfied with this design but a compromise had to be made for the sake of game balance. And since there's a precedent for figures outwitting powers wholesale (i.e. Emperor Joker, Mordru), it was time for a Batman that had about the same punch. No, he doesn't outwit all a target's powers, but nothing stops him from outsmarting them.

The other SP's and named powers are pretty self-explanatory, reflecting his use of the utility belt. The Defense SP reflects the loyalty Bruce can inspire from his family, Gotham PD and his superhero peers. The speed SP is a modified OUT OF THE SHADOWS. Although it is limited to close/ranged combat, it is not limited by line of sight and the leap/climb virtually guarantees he can move into and out of hindering, ignoring opposing figs in the way.

The Police keyword may take some aback but Gordon actually deputized him in the Neal Adams-era. Since there's been no indication of it being revoked permanently, it stands to reason it is still in effect.

darkjacen
03/23/2008, 10:14
I've recently started posting at Dreams & Desires with contemporary designs. I'm reposting here for your viewing pleasure :p


Geof, feel free to use this as a scratch pad for your posts in dreams and desires. I use it sometimes (one of the reasons for creating this part of our threads:p ) Good luck with their comments too, they can be nasty sometimes.:noid: But otherwise they give very good POVs.;)

Geof-Force
03/29/2008, 06:40
Geof, feel free to use this as a scratch pad for your posts in dreams and desires. I use it sometimes (one of the reasons for creating this part of our threads ) Good luck with their comments too, they can be nasty sometimes. But otherwise they give very good POVs.

Thanks, darkjacen! On to my next design for the 3rd of the Trinity :cool:
Princess of Themyscira
Team: JLA
Range: 0 :bolt:
Points: 150
Keywords: Amazon, Justice League, Justice League Europe, Justice League International, Justice League of America, JLA, Martial Artist, Politician, Ruler, Spy, Warrior
m-winga-normald-normalg-normal1011174101117491218481017381017310916379162710172710174KOKOKOKOKOKOKOKOKOKOKOKO

Speed
:m-wing: Speed of Hermes: Can use Hypersonic Option 1. Once per turn if Princess of Themyscira KO's an opposing character, she may continue any remaining movement and make one additional close combat attack on a different opposing fig.
:m-wing: Charge
:m-wing: Master of Warfare(Flurry)
:m-wing: Gaia's embrace (Phasing/Teleport)
:m-wing: Greco-Roman Wrestling (Plasticity)

Attack
:a-fist: Strength of the Earth(Super Strength)
:a-fist: Lasso of Truth: Princess of Themyscira can use Incapacitate as if she had a range of 8. If it is succesful against a character with at least one keyword that matches Princess of Themyscira, that figure is affected by Mind Control. This use of Mind Control does not cause any damage to Princess of Themyscira .
:a-fist: Circular Strike(Quake)

Defense
:d-normal: Shards of the Aegis: Can use Impervious and Energy Shield/Deflection. Any friendly character adjacent to Princess of Themyscira gains Energy Shield/Deflection if it does not have the power at the time.
:d-normal: Shards of the Aegis:(Impervious)
:d-normal: Gift of Demeter(Toughness)
:d-normal: Amazonian Training(Super Senses)
:d-normal: To the Bitter End!(Willpower)

Damage
:g-starburst: Warrior Princess: Princess of Themyscira can use Battle Fury, Leadership and Exploit Weakness.
:g-starburst: Prowess of a hunter(Exploit Weakness)
:g-starburst: Wisdom of Athena(Perplex)
:g-starburst: Purple Ray(Support)
:g-starburst: Close Combat Expert

darkjacen
03/30/2008, 07:21
This is part of something i've been working on the past week.

Based on the Invincible Comic by Robert Kirkman, an improvment on some and custom versions of others.:p

U Invincible
Team: Guardians of the Globe
Range: 0 :bolt:
Points: 130
Keywords: Teen,Teen Team, Guardians of the Globe
m-winga-normald-normalg-normal1011174
910163101015391017399162991629815298151KOKOKOKO


E Rex Splode
Team: Guardians of the Globe
Range: 10 :bolt::bolt:
Points: 60
Keywords: Teen,Teen Team, Guardians of the Globe
m-boota-normald-normalg-normal8101638915279152781526815167141KOKOKOKO

Bystander Arthur "Art" Rosenbaum
Team: none
Range: 0 :bolt:
Points: 15
m-boota-normald-normalg-normal78161KOKOKOKO

Tailor Fit(Special:When Arthur "Art" Rosenbaum is adjacent to an object and a friendly character, he may use support. At the end of an action where this power was used, remove one adjacent object from the game.)

Bystander Oliver Grayson
Range: 0 :bolt:
Points: 7
m-winga-normald-normalg-normal89161KOKOKOKO


Bystander Cecil Stedman
Team: none
Range: 6 :bolt:
Points: 14
m-boota-normald-normalg-normal109162KOKOKOKO

V Atom Eve
Team: Guardians of the Globe
Range: 8 :bolt:
Points: 90
Keywords: Teen,Teen Team, Guardians of the Globe
m-boota-normald-normalg-normal101017381016279152791516815168153KOKOKOKO

Matter Rearrangement(Special: Give Atom Eve a power action, you may remove any object within this character's range. If that object is adjacent to a friendly character choose one of the following: 1.) Modify one of the character's combat values by +2. or 2.)Heal the target character of 2 damage. )

U Nolan
Team: none
Range: 0 :bolt:
Points: 233
Keywords: Guardians of the Globe, Viltrum, Warrior
m-winga-normald-normalg-normal10121759111641010163910163991639916399152981529815298151KOKOKOKO



V Viltrumite General
Team: Viltrum Empire
Range: 0 :bolt:
Points: 160
Keywords: Viltrum, Warrior,Brute
m-winga-normald-normalg-normal10111748101638101638916379162791527915278152KOKOKOKO


E Viltrumite Warrior
Team: Viltrum Empire
Range: 0 :bolt:
Points: 120
Keywords: Viltrum, Warrior
m-winga-normald-normalg-normal10101739916310916399162991529815298141KOKOKOKO



R Viltrumite Agent
Team: Viltrum Empire
Range: 0 :bolt:
Points: 90
Keywords: Viltrum, Soldier ,Brute
m-winga-normald-normalg-normal1210163109163109152981528814188141KOKOKOKO

darkjacen
04/16/2008, 14:59
E Princess Projecta
Team: Legion of Superheroe
Range: 10 :bolt::bolt:
Points: 79
Keywords: Legion of Super heroes, Ruler, Teen, Futurem-winga-normald-normalg-normal81016281016279162791516815168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-wing:
Regal bearing(Special: Whenever an opposing character would become adjacent to Princess Projecta, roll a d6. On a result of 1-2, that character cannot move to a square adjacent to Princess Projecta.)

:a-fist:
Illusion Casting(Special: Give Princess Projecta a power action. This character may make a close or range combat attack. On a succesfull attack,instead of dealing damage you may choose to place one special token on the target character(s). Whenever characters with special tokens make an action, roll a D6. On a result of 1-4, that character cannot make an action, give the character an action token. On a result of 5-6, remove the special token from the character.)
Incapacitate

:d-normal:
Princess of Orando(Mastermind)
Willpower

:g-starburst:
Illusion(Shape Change)


U Brainiac 5
Team: Legion of Super Hero
Range: 0 :bolt:
Points: 70
Keywords: Scientist, Teen, Future, Legion of Super Heroes
m-winga-normald-normalg-normal891718916178161781617815167151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-wing:
Jury Rigged wormhole(Phasing)

:d-normal:
Personal Forcefield(Brainiac 5 can use Toughness and Defend)
I'm the 12th level intellect, protect me.(Mastermind)

:g-starburst:
12th Level Intellect(Brainiac 5 can use Perplex, Outwit and support)
Outwit

E Invisible Kid
Team: No Affiliation
Range: 0 :bolt:
Points: 56
Keywords: Teen, Scientist, future, Legion of Super Heroes
m-normala-normald-normalg-normal8916188161781517814177141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-wing:
Invisibility(Stealth)

:g-starburst:
Xenochemistry genius(Perplex)
Outwit

E Light Lass
Team: Legion Of Superheroes
Range: 8 :bolt::bolt:
Points: 72
Keywords: Teen, Legion of Super Heroes, Future
m-winga-normald-normalg-normal81016281016279152691516814158142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:a-fist:
Gravity Negation(Special/optional: Light lass can use Force Blast and Telekinesis. Whenever an opposing character is hit by a friendly character within Light Lass' line of fire, the opposing character recieves knockback equal to the damage dealt.)
Incapacitate

:d-normal:
Willpower
Toughness

Geof-Force
04/16/2008, 19:08
My ideal versions of Spider-man and Aquaman:laugh: :

Friendly Neighborhood Web-slinger!
Team: Spider-Man
Range: 6 :bolt::bolt:
Points: 100
Keywords: Animal, Avengers, New Avengers, Reporter, Scientist
m-normal-transa-normald-normalg-normal810182810172811162710162791627917279172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed
:m-boot-trans: Web-swing: Friendly Neighborhood Web-slinger can use Leap/Climb. When using the Move and attack ability, does not incur the -2 penalty to attack.
:m-boot-trans: Leap/Climb
:m-boot-trans: Flurry

Attack
:a-fist: Do whatever a Spider Can!: Friendly Neighborhood Web-slinger! can use Super Strength, Plasticity and Incapacitate. May use Incapacitate as normal or choose a single target and put 2 tokens if the opposing character has zero tokens or may move target to an open space to which he has a clear line of fire and within 6 squares with no other figures occupying that square.
:a-fist: Webbing(Incapacitate)
:a-fist: Strong as a Spider(Super Strength)

Defense
:d-normal: Spider-Sense Tingling!: Friendly Neighborhood Web-slinger! may use Energy Shield/Deflection and Super Senses. If targeted by a power or effect, may roll for Super Senses to ignore the effect.
:d-normal: Combat Reflexes
:d-normal: Agility(Super Senses)
:d-normal: With Great Power, comes Great Responsibility(Willpower)

Damage
:g-starburst: Gifted Student(Perplex)
:g-starburst: Webspinning: Friendly Neighborhood Web-slinger! can use Smoke Cloud as a free action but only create up to 2 tokens. In addition, if hits an opposing fig with the :m-wing: or :m-wing-trans: symbol, that target is Earthbound until the beginning of the next round.
:g-starburst: Outwit

King of the Seas
Team: JLA
Range: 4 :bolt:
Points: 100
Keywords: Animal, Atlantis, Justice League, Justice League of America, JLA, Mystical, Ruler, Warrior
m-dolphina-normald-normalg-normal810173810173791627916268152671525814259142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed
:m-dolphin: From the depths: King of the Seas can use Charge. If starts in water terrain, may move up to his full speed value and ignore adjacent opposing figures. While occupying water terrain, line of sight to King of the Seas is treated as made through blocking terrain.
:m-dolphin: Flurry
:m-dolphin: Slippery as an Eel(Plasticity)

Attack
:a-fist: Atlantean Birthright: King of the Seas can use Super Strength and Mind Control. When using Mind Control, it can only affect targets with the :m-dolphin: Symbol. Treat as if King of the Seas had a Range of 10 and 3 targets to which he has a clear line of fire. King of the Seas may target friendly characters in this way if the target has already acted this turn. Use of Mind Control does not cause damage to King of the Seas.
:a-fist: Super Strength
:a-fist: Trident(Blades/Claws/Fangs)

Defense
:d-normal: Gift of the Waters: King of the Seas can use Toughness. If King of the Seas is in water terrain, he may also use Combat Reflexes and may, at the beginning of the player's turn, use Regeneration as a free action.
:d-normal: Invulnerability
:d-normal: Withstand the Pressures(Toughness)
:d-normal: Combat Reflexes
:d-normal: Regeneration

Damage
:g-starburst: Strengthen Resolve: King of the Seas can use Leadership and Perplex. When using Perplex he may use it as normal or he may affect friendly characters with the :m-dolphin: symbol to which he has a clear line of fire.
:g-starburst: Battle Fury
:g-starburst: Curative Waters(Support)

Geof-Force
05/30/2008, 23:32
Lantern 2814.1
Team: Green Lantern
Range: 12 :bolt:
Keywords: Cosmic, Green Lantern Corps, JLA, Justice League, Justice League Europe, Justice League of America, Soldier
m-wing-transa-normald-normalg-normal10111749101738101737121857917369163891721210183KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed
:m-wing-trans: In Brightest Day and Blackest Night Lantern 2814.1 can use Plasticity, Phasing/Teleport and Running Shot.
:m-wing-trans: Combat Ace (Running Shot)
:m-wing-trans: Force Blast
:m-wing-trans: Summoned to Oa(Phasing/Teleport)

Attack
:a-fist: No Evil shall Escape My Sight: Lantern 2814.1 can use Energy Explosion, Incapacitate and Telekinesis. Characters do not block Lantern 2814.1 line of sight.
:a-fist: Energy Bubble(Telekinesis)
:a-fist: Lethal Force Sanctioned(Psychic Blast)
:a-fist: Energy Explosion
:a-fist: Pulse Wave

Defense
:d-normal: Let those who worship Evil's Might: Lantern 2814.1 can use Barrier, Energy Shield/Deflection, Invulnerability and Willpower
:d-normal: Force Field(Invulnerability)
:d-normal: Force Field(Toughness)
:d-normal: Force Field(Energy Shield/Deflection)
:d-normal: Fearless(Willpower)

Damage
:g-starburst: Beware my Power!: Lantern 2814.1 can use Perplex and Enhancement. When using Perplex, Lantern 2814.1 may only target himself and modify a combat value by +2.
:g-starburst: Power ring(Perplex)
:g-starburst: Green Lantern's Light!(Ranged Combat Expert)

Hal's Crisis version is no doubt impressive but seems to be missing a few things here and there, to reflect his long history and powers. I presented here Hal in all his glory and what he has done when Ring and Will are at their utmost peak. Once again, comments and suggestions (and reps!) are welcome :cool:


Scarlet Speedster
Team: No Affiliation
Range: 3 :bolt::bolt::bolt:
Keywords: Celebrity, Central City, JLA, Justice League of America, Justice League Europe, Police, Teen Titans
m-normala-normald-normalg-normal1510192141118213101821210172119172109171108171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed
:m-boot: Fastest Man Alive !: Scarlet Speedster can use Hypersonic Speed, ignoring the effects of characters, hindering terrain, elevated terrain, water terrain and blocking terrain on movement. He can't end his movement on blocking terrain. Scarlet Speedster can carry up to 2 figures when moving.
:m-boot: Speed Force(Hypersonic Speed)

Attack
:a-fist: Lightning Quick: Scarlet Speedster can use Flurry, Incapacitate and Smoke Cloud. Smoke Cloud may be used as a free action after Scarlet Speedster moves but only place smoke tokens in squares Scarlet Speedster actually moved and each token need not be adjacent.
:a-fist: Take your breath away!(Steal Energy)

Defense
:d-normal: Vibrations: Scarlet Speedster can use Super Senses & Energy Shield/Deflection. When using Super Senses Scarlet Speedster only needs to roll 4-6.
:d-normal: Faster than the Eye can follow(Super Senses)
:d-normal: Speed Aura(Energy Shield/Deflection)
:d-normal: Regenerate
:d-normal: Willpower

Damage
:g-starburst: Flash Facts!(Perplex)
:g-starburst: Lend Speed: Scarlet Speedster can use Perplex and Support. He may use Perplex normally or when targeting friendly or opposing figures, Scarlet Speedster can only modify their speed value with + or -2 that lasts until the end of the next round.
:g-starburst: Cosmic Treadmill(Probability Control)
:g-starburst: Can't hit what you can't see!(Shape Change)

This is Wally West at his best. With his adeptness with the Speed Force, Wally incorporates various tricks for him as well as his allies and enemies. A Swing of 15 (Shades of KC Flash) and a nearly unhittable defense stat combined with ESD and Super-duper-Senses plus some ranged options.

Speaking of which, this is the first time a Flash has had range (3 targets though range is pathetic). I figure since he often throws stuff a lot and sends back ammo like a Jedi on steroids... also gives him options against Combat Reflexes powered figs :p

Rounding everything out are Steal Energy, Incapacitate, Shape Change, Regeneration; all new but comic accurate powers for the Flash!

Manhunter from Mars
Team: JLA
Range: 8 :bolt::bolt:
Keywords: Detective, Herald, JLA, Justice League, Justice League of America, Justice League International, Outsiders, Police, Psychic, Scientist
m-winga-normald-normalg-normal10917310101749101848101848111737111737111739121631212163KOKOKOKOKOKOKOKOKOKOKOKO

Speed
:m-wing: Physiological Mastery: Manhunter from Mars can use Phasing/Teleport, Running Shot and Stealth.
:m-wing: Plasticity
:m-wing: Invisibility(Stealth)

Attack
:a-fist: Martian Enforcer: Manhunter from Mars can use Mind Control and Psychic Blast. Manhunter from Mars ignores the effects of hindering terrain for range combat. After the resolution of Mind control, Manhunter from Mars does not take damage if the opposing figures targeted are a total of 200 points or less.
:a-fist: Super Strength
:a-fist: Psychic Blast
:a-fist: Incapacitate

Defense
:d-normal: Physiological Control: Manhunter from Mars can use Invulnerable, Shape Change and Super Senses. At any time, Manhunter from Mars can choose to have the :g-giant: damage symbol.
:d-normal: Vulnerable only to Flame(Invulnerable)
:d-normal: Toughness
:d-normal: Intangible(Super Senses)
:d-normal: Regeneration

Damage
:g-starburst: Paragon of Ma'aleca'andra: Manhunter from Mars can use Probability Control. He may use it normally or may choose to keep the higher value of the 2 dice rolled and re-roll the lower one if the target of this power is within 4 squares or less to which Manhunter from Mars has a clear line of fire
:g-starburst: Coordinate(Perplex)
:g-starburst: Know your every move(Probability Control)
:g-starburst: Justice will be done(Outwit)

The final piece in the Big Seven of DC, J'onn J'onnz is also the most enduring member of the League. In fact, this recent incarnation is the only one that the big green machine has not been counted amongst. He's also probably the most experienced, having been a "crime-fighter" of sorts back in his native world and time.

This dial is very strategic in terms of design. Although J'onn can run and gun with the best of them, his presence is felt more when he coordinates his team from formidable to unbeatable. Certainly, he's no pushover and can go toe-to-toe with Superman in terms of power and with Batman in the brains department. Add to that near-matchless control of his physical body as well as telepathic powers that matches Professor X himself!

Geof-Force
06/04/2008, 22:42
Trying a little something different, I noticed that WK is going for creating popular figs that are 100-points even. Following the benchmark set by Young Superman, Storm, and the like, I'll design "quick, comic accurate" versions. Starting with a Rookie Superman. Yes, the LOSH was excellent but that's a teen version. What many folks clamor is a lightweight JLA-worthy Superman.

So for your perusal:

Superman
Rookie
Range: 7~
Team: Superman Ally Points: 100
Keywords:Celebrity, JLA, Justice League, Justice League of America, Justice League International, Krypton, Legion of Superheroes, Metropolis, Reporter
m-winga-normald-normalg-normal
101018491018499173891738917378162 KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed
:m-wing: Faster than a Speeding Bullet- Superman can use Charge. When using Charge and not carrying an object or friendly character, may move at full Speed value and only fails to break away on a roll of 1 or 2. Superman may not pick up objects while using this option.
:m-wing: This is a Job for Superman (Charge)
:m-wing: Truth and Justice(Flurry)
:m-wing: Hypersonic Speed

Attack
:a-fist: More powerful than a locomotive(Super Strength)
:a-fist: Arctic Breath - Superman may use Incapacitate and Quake

Defense
:d-normal: Man of Steel(Invulnerability)
:d-normal: Nothing less than an Exploding Shell(Toughness)
:d-normal: Never-ending battle(Willpower)
:d-normal: Under a yellow sun (Regeneration)

Damage
:g-starburst:Heat vision(Ranged Combat Expert)

A modification of my Man of Tomorrow (http://www.hcrealms.com/forum/showpost.php?p=3446481&postcount=1) design (see my sig for links), this is a 6-click version that's worth his weight in gold. Flurry, Willpower and Regen are relatively cheap powers and very comic accurate for the Big Boy in Blue. The Full move Charge option isn't quite HSS and has it's limits, added an increased chance for breakaway to reflect how hard it is to get a bead on him even up close. Arctic Breath gives options late in the game against tougher figs or swarms. :cool:

Here's my entry to one of the Dreams and Desires "contests": :cool:

U Bat-mite
Team: Batman Enemy
Range: 6 :bolt:
Points: 113
Keywords: None
m-normal-transa-normald-normalg-normal1011141910151891607817067180KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Speed
:m-boot-trans: Into the Shadows!: Bat-mite can use Phasing/Teleport. Once per turn, when Bat-mite is not occupying Hindering Terrain, and is given any action that is not a free action, before the action you may place Bat-mite in any unoccupied square of hindering terrain 6 or fewer squares away. After the resolution of the action roll a d6. Ona result of 1, deal 1 unavoidable damage to Bat-mite.
:m-boot-trans: Like the Bat!(Stealth)

Attack
:a-fist: I want to see you in action!: Give Bat-mite a Power action and roll a d6 for each opposing character that has zero or one action token within 4 or fewer squares away to which Bat-mite has a clear line of fire and that is adjacent to another opposing character or occupying clear terrain. On a result of 3-6, give the character an action token.
:a-fist: Don't run away!(Incapacitate)

Defense
:d-normal: Can't hurt me!(Impervious)
:d-normal: I'm Harmless!(Super-Senses)

Damage
:g-starburst:Batman! You're my idol!: Bat-mite can use Probability Control. If a character named Batman is on the Map, Bat-Mite gains the Gotham Keyword and can use the Batman Team Ability.
:g-starburst: I'll help you!(Perplex)
:g-starburst: That was fun!(Probability Control)

This is an anti-thesis (and a small upgrade) to the Mr. Myxlptlk from the JL set, I based it off the Pre-Crisis troublemaker and a little off the "World's Funnest!" one-shot. An omnipotent imp who idolizes Batman :cool:

capt charisma
08/04/2008, 09:08
here's links to my custom dials:

Superboy-Prime (http://www.hcrealms.com/forum/showthread.php?t=239942)

616 Steve Rogers, Captain America (http://www.hcrealms.com/forum/showthread.php?t=240038)

DC's Trinity (http://www.hcrealms.com/forum/showthread.php?t=240112)

Enjoy!

darkjacen
08/05/2008, 00:50
Wow! Activity again in this thread! I was afraid that only Geof and I were the only ones using this thread. (ALs too for his wildcats dials a while back):)

darkjacen
02/26/2009, 21:55
Common Onomatopoeia
Team: Injustice League
Range: 6 :bolt::bolt:
Points: 55
Keywords: Matrial Artist
m-boota-normald-normalg-normal8101728916269172691615816158162KOKOKOKO

:m-boot:
Running Shot
Flurry

:a-fist:
Vigilante Hunter (Special/Optional: Onomatopoiea can use stealth as long as he occupies hindering terrain. When making ranged or close combat attacks against unique targets increase Onomatopoiea's damage by +1)

:d-normal:
Combat Reflexes
Willpower

:g-starburst:
Auditory Mimicry (Shape Change)
Close Combat Expert


Uncommon Tornado Twins
Team: Hypertime
Range: 0 :bolt:
Points: 65
Keywords: Future
m-boota-duod-normalg-normal12101821091721081611081519715188142KOKOKOKO

:m-boot:
Hypersonic speed
Into the Speed Force(Phasing/Teleport)

:d-normal:
Super Senses(Quick Reactions)
willpower


Rare Whisper A'Daire
Team: Batman Enemy
Range: 8:bolt::bolt::bolt:
Points: 90
Keywords: Animal, Spy
m-boota-normald-normalg-starburst61116161016181015189141691416915168161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Mind Control
Snake Form (Plasiticity)

:a-fist:
Toxin Master (Whisper A'Daire can use Poison and exploit weakness)

:d-normal:
Immortal (Regeneration)

:g-starburst:
Snake Skin (Shape Change)
Intergang Weapons Dealer (Whisper A'Daire can use Perplex and enchancement. When using enchancement Whisper A'daire can affect characters with clear line of fire and are within 4 squares of this character.)

Super Rare - Unique Super Woman
Team: Crime Syndicate of America
Range: 0 :bolt:
Points: 175
Keywords: Amazon, Reporter, Crime Syndicate
m-winga-normald-indomitableg-normal1012174101217491116391116391016399152991528914288141KOKOKOKO

:m-wing:
Amazonian Warmonger (Special: Super Woman can use Charge and Flurry)
Charge

:a-fist:
Lasso of Inhibition
(Special: Give Super Woman a power action. She may make a range combat attack as if she had a range of 6 or close combat attack as a free action.
Choose a target. On a successful attack deal 0 damage to the target, instead, place a special token on that character. That target may not be given any actions. At the beginning of your next turn roll a d6. On a result of 1-2, remove the special token from the character. On a result of 5-6 deal 1 penetrating damage to the target.)
Super Strength

:d-indomitable:
Arm Gauntlets (Impervious)
Amazonian Dexterity (Invulnerability)
Toughness
:d-indomitable:
:g-starburst:
Heat Vision (RCE)
Close Combat Expert

darkjacen
03/05/2009, 02:16
#001 U Saint Bro'dee Walker
Team: none
Range: 10 :bolt::bolt:
Points: 155
Keywords: Blue Lantern Corps, Saint
m-winga-normald-indomitableg-normal1210192109182109173109162891638816288172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Forever Hope (Trait)
This character and adjacent characters ignore the effects of Outwit. If this character ends it's movement beside a character with a countered power, that power is not longer cancelled.

Movement Powers/Abilities:
Transluminal Transport (Phasing/Teleport)
Running Shot

Attack Powers/Abilities
Incapacitate

Defense Powers/Abilities
Bearer of Hope
(Special: Saint Bro'dee Walker can use Toughness and Defend)
Barrier

Damage Powers/Abilities[/b]
Coalesced Hope(Support)
All will be well
(Special: This character can use enhancement. Give this character a power action. Choose one friendly character that is within half of this characters range. This character should have a clear line of fire to the target. Roll a 1D6. On a result of 5 or 6 Remove a special or action token from that character.)


#002 U Warth
Team: none
Range: 8 :bolt::bolt:
Points: 137
Keywords: Blue Lantern Corps, Saint
m-winga-normald-normalg-normal1091821010172101017389162881638815268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Movement Powers/Abilities
Transluminal Transport (Phasing/Teleport)
Running Shot

Attack Powers/Abilities
Restore Hope
(Special: Give this character a power action. Choose one friendly character that is within half of this characters range. This character should have a clear line of fire to the target. Roll a 1D6. On a result of 5 or 6 Remove an action token from that character.)
Incapacitate

Defense Powers/Abilities
Protective Aura(Toughness)
Barrier

Damage Powers/Abilities
Beacon of hope
(Special/Optional: Warth can use Support and Perplex. When using Support, Warth can heal the target normally or heal 1 damage to the target and to a number of friendly adjacent characters equal to the result -2.)
Enhancement


Star Sapphire Corps

Star Sapphire Corps TA
Prerequisite: Star Sapphire Keyword
Point cost: 5 per character
For each friendly character with the Star Sapphire keyword increase this character's attack and defense by +1


#003 U Queen Aga'po
Team: Quintessense
Range: 10 :bolt::bolt:
Points: 289
Keywords: Star Sapphire, Ruler, Zamaron
m-winga-normald-normalg-normal121218511111741010174109163109163891538916389162610163611164611165KOKOKOKO

Movement Powers/Abilities
Transluminal Emergence (Phasing/Teleport)
Force Blast
Running Shot

Attack Powers/Abilities
Convert Heart
(Special: Queen Aga'po can ue barrier. Each opposing character adjacent to a barrier token must roll a 1D6. On a result of 1-2 place a conversion token on that characters card.

Characters with conversion tokens can only be given free actions until the token is removed. At the beginning of each players turn the player controlling that character can attempt to remove the conversion token by rolling a 1D6 with a successful save of 5 or 6.

If a character with a conversion token has the token for 4 consecutive turns, that character becomes friendly to your force and opposing to your opponent for the remainder of the game.)
Love Conquers all(Psychic Blast)

Defense Powers/Abilities
Impervious
Invulnerability
Barrier
Maltusian Immortal(Regeneration)

Damage Powers/Abilities
Outwit
Perplex
Ranged Combat Expert



#004 Uncommon Miri Riam
Team: none
Range: 8 :bolt:
Points: 134
Keywords: Star Sapphire, Zamaron
m-winga-normald-normalg-normal129173111017210101721091631091628815288162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Movement Powers/Abilities
Heartbreaker Located, Tether connected
(Special: Miri Riam can use Running Shot and pahsing/teleportation. When this character uses phasing she may make a ranged/close combat attack as a free action against one opposing character.)
Force Blast

Attack Powers/Abilities
Love Conquers all(Psychic Blast)
Incapacitate

Defense Powers/Abilities
Invulnerability
Toughness
Barrier
Willpower

Damage Powers/Abilities
Perplex
Ranged Combat Expert


#005 Rare Zamaron Warrior
Team: Quintessense
Range: 10 :bolt::bolt:
Points: 179
Keywords: Star Sapphire, Zamaron
m-winga-normald-normalg-normal1012184911173810173891627916279152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Movement Powers/Abilities
Force Blast
Running Shot

Attack Powers/Abilities
Star Sapphire
(Special/Optional:Zamaron Warrior can use Psychic Blast. When usng Psychic blast, place an action token on a successully hit target.)


Defense Powers/Abilities
Invulnerability
Barrier
Maltusian Immortal (Regeneration)

Damage Powers/Abilities
Ranged Combat Expert



Red Lantern Corps

Red Lantern Corps TA
Prerequisite: Red Lantern Corps Keyword
Point cost: 10 per character
This character has the following team ability. A character with the red lantern corps keyword ignores the effects of mind control. Possession and powers that treat a character with the red lantern corps keyword as a friendly character as an action deals 2 unavoidable damage to that opposing character.

#006 Very Rare - Unique Atrocitus
Team: none
Range: 10 :bolt::bolt:
Points: 251
Keywords: Red Lantern Corps, Monster, Brute
m-winga-normald-indomitableg-normal12111841010173101017310916310916388152881527915279153KOKOKOKOKOKOKOKOKOKOKOKO

Blood Casting Ritual (Trait)
(Special/Optional: For each character KOed by Atrocitus, place a special token on this characters card. Atrocitus may use probability control once per turn as long as there is a special token on his card. Remove a special token each time atrocitus uses Probability Control.)

Movement Powers/Abilities
Unassuming Imprisonment(Stealth)
Running Shot
Charge
Untamed Fury(Flurry)

Attack Powers/Abilities
We'll burn you all that is your fate!
(Special/Optional: Give Atrocitus a power action. He may make a ranged combat attack as a free action.

After the resolution of the attack, You may place up to 4 special tokens adjacent to the character. Deal 1 penetrating damage to characters that occupy squares with special tokens generated by this power. Remove those tokens at the beginning of your next turn. Those squares are now clear terrain for the remainder of the game.)
Energy Explosion
Steal Energy


Defense Powers/Abilities
Burning Aura
(Special: Atrocitus can use Invulnerability. At the beginning of your turn. Deal 1 damage to characters adjacent t Atrocitus. Damage from this power is not an attack.)
Toughness
Combat Reflexes


Damage Powers/Abilities
Ranged Combat Expert
Exploit Weakness


#007 Rare Red Lantern Laira
Team: none
Range: 6 :bolt::bolt:
Points: 136
Keywords: Red Lantern Corps, Monster, Brute
m-winga-normald-normalg-normal101017310101738916369162881528815287143KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Movement Powers/Abilties
Flurry
Charge

Attack Powers/Abilities
Corrupting Rage
(Special: After the resolution of a ranged/close combat attack by this character roll a 1D6. On a result of 5 or 6 that character recieves a special token.The last power used by that character is considered countered until the beginning of your next turn. If no power/ability was used by that character, put an action token instead.)
Steal Energy

Defense Powers/Abilities
Invulnerability
Combat Reflexes

Damage Powers/Abilities
Siiineesstroo!?!?!! (Battle Fury)
Exploit Weakness

#008 Uncommon Moose
Team: none
Range: 6 :bolt::bolt:
Points: 134
Keywords: Sinestro Corps, Brute, Animal
m-winga-normald-normalg-giant101018310101738917389162881626815267153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Movement Powers/Abilities
Stampede
(Special: Give Moose a power action. Moose can move up to his full speed value, ignoring characters for movement purposes. As a free action, he may make one close combat attack against up to 3 character he moved through. )
Charge
Force Blast

Attack Powers/Abilities
Incapacitate

Defense Powers/Abilities
Protective Aura (Invulnerability)
Thick Hide (Toughness)

Damage Powers/Abilities
Instill Fear(Outwit)


#008 Uncommon Tekik
Team: none
Range: 12 :bolt::bolt:
Points: 147
Keywords: Sinestro Corps, Robot
m-winga-normald-normala-sharpshooter1210173101017310917389162881627815278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Fear Program (Trait)
(Special/Optional: Tekik can use mind control against characters with the robot keyword. When using mindcontrol Tekik ignores feedback damage.)

Movement Powers/Abilties
Transluminal Vortex (Phasing/Teleport)
Calculated Strafing Run(Running Shot)

Attack Powers/Abilities
Missile Constructs
(Special: Give Tekik a power action, he may make a ranged combat attack as a free action. After the resolution of an attack that dealt damage to a target opposing character, roll a 1D6 and subtract 2 from the result. Knockback that character a number of squares equivalent to the result.)
Qwardian Power Ring(Telekenesis)
Fear Wielder(Incapacitate)

Defense Powers/Abilities
Qwardian Power Ring(Invulnerability)
Armored Shell(Toughness)
Barrier

Damage Powers/Abilities
Ranged Combat Expert
Instill Fear(Outwit)
Perplex


#009 Uncommon Duel Eknham
Team: none
Range: 6 :bolt::bolt:
Points: 79
Keywords: Sinestro Corps, monster
m-winga-duod-normalg-normal81016281016279162791526815168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Movement Powers/Abilities
Qwardian Power Ring (Phasing/Teleport)
Sadistic
(Special: Duel Eknham deals an additional +1 damage against characters with a lower point value. )
Earthbound

Attack Powers/Abilities
Psychotic
(Special: Duel Eknham deals an additional +1 damage against characters with one or more action tokens.)
Qwardian Power Ring (Telekinesis)

Defense Powers/Abilities
Protective Aura(Toughness)
Barrier

darkjacen
01/30/2010, 19:32
Indigo-1
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 133
Keywords: Indigo Tribe, Herald
m-boota-normald-normalg-normal129172101017310101638101628916289152108151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
The hidden Tribe (Stealth)
To those who need aid...
Indigo-1 can use Phasing/Teleportation and the carry ability. She may
carry up to 8 adjacent character ignoring their movement, attack and damage symbols. If Indigo-1 carries more than 3 other characters deal
her 2 unavoidable damage.
Force Blast

:a-fist:
Channel Emotions Give Indigo-1 a power action. Choose one friendly character within 6 squares. Indigo-1 may use any 1 standard/named power appearing on the dial of a friendly character with "corps" in their keywords as a free action. She may use that power
until the beginning of her next turn.


:d-normal:
Protective Aura (Energy Shield/Deflection)
Protective Aura (Toughness)


:g-starburst:
The light of CompassionIndigo-1 can use support. When using
support instead of rolling a 1d6 you may heal the character a number of
clicks equal to this characters unmodified damage value, if you do deal
Indigo-1 1 unavoidable damage.

Energy Manipulation (Perplex)
Leadership

darkjacen
02/28/2010, 01:31
V Susanoo - Uchiha Itachi
Team: Akatsuki
Range: 12 :bolt::bolt::bolt:
Points: 400
Keywords: Shinobi, Akatsuki, Elite
m-normala-normald-normalg-colossal12131841012184101217310111738101738101638101638101627815178151791626101629121839111738101638 9162781517815171117261016269152KOKOKOKOKOKOKOKOKOKOKOKO

E Susanoo - Uchiha Itachi
Team: Akatsuki
Range: 12 :bolt::bolt::bolt:
Points: 300
Keywords: Shinobi, Akatsuki, Elite
m-normala-normald-normalg-colossal81016381016278151781517916261016291218391117381016389162781517815171117261016269152KOKOKOKOK OKOKOKOKOKOKOKO

R Susanoo - Uchiha Itachi
Team: Akatsuki
Range: 12 :bolt::bolt::bolt:
Points: 200
Keywords: Shinobi, Akatsuki, Elite
m-normala-normald-normalg-colossal61016291218391117381016389162781517815171117261016269152KOKOKOKOKOKOKOKOKOKOKOKO



Akatsuki Team Ability: Characters with the Akatsuki Team ability may use the unmodified attack Value of an adjacent friendly character that shares the Akatsuki Team Symbol.

:star:Trait
Descent into Darkness: Whenever Itachi would use the power Mangekyou Sharingan Amaterasu or Mangekyou Sharingan Tsukiyomi place one special token on the character card. For Each special token subtract 1 from Itachi's range and attack.
True Heir of the Sharingan: Uchiha Itachi ignores the effects of other characters Mindcontrol, Shape Change and Super Senses.

:m-boot: :
Akatsuki Operative (Stealth)
Leap/climb
Mangekyou Sharingan-Tsukiyomi (Special: Give this character a power action. It may make a range combat attack/close combat attack as a free action. For each action token on the target opposing character, increase Itachi’s damage value by 1. Damage from this attack is penetrating damage.)
Near Complete Blindnes (Earthbound)

:a-fist: :
Katon: Housenka no Jutsu/ Fire Element: Phoenix Fire Technique (Energy Explosion)
Genjutsu/Illusion Technique (incapacitate)
Totsuka no Tsurugi - Uchiha Itachi can use Blades/Claws/Fangs and Exploit Weakness. After an action is resolved where BCF was used, counter one attack or defense power possessed by an adjacent opposing character. That power remains countered until the beginning of your next turn.


:d-normal: :
Shroud Susanoo(Invulnerability)
Anbu Training(Combat Reflexes)
Anbu Black Ops(Toughness)
Yata No Kagami- Uchiha Itachi can use Energy Shield/Deflection. Damage dealt to Uchiha Itachi is reduced to 1.

:g-colossal:
Mangekyou Sharingan - Amaterasu (Special: Give this character a power action, it may make a ranged combat attack as a free action, damage from this attack s penetrating damage. Draw a line of fire from this character to the chosen target(s). Terrain within that line of fire including terrain occupied by target character(s) is considered clear terrain after the attack is resolved.)
Kage bunshin no jutsu/Shadow clone Technique (Shape change)
Katon: Goukyaku no Justu/ Fire Element: Grand Fireball Technique (RCE)

darkjacen
03/01/2010, 23:46
Experienced Rank Nate Grey/X-man dial (http://www.hcrealms.com/forum/showpost.php?p=3034234&postcount=1)

V Nate Grey
Team: No Affiliation
Points: 256
Range: 12 :bolt:
Keywords: Mutant, Psychic
m-winga-normald-indomitableg-normal121318410121741011173101016381016389163891638916369153610153811154KOKOKOKO

:star: Trait
Omega Level telepath - Nate Grey can use Mind Control and Super Senses. Nate Grey ignores the effects of mind control and Shape Change

:m-wing: Movement
Dimensional Traveler - Give Nate Grey a move action. He automatically breaks away and ignores the effect of characters, hindering terrain, blocking terrain, elevated terrain on movement. At the end of a move action where he can be placed legally, Nate Grey may make one ranged or close combat attack against one target as a free action.)
Running Shot

:a-fist: Attack
Omega Level Telekinetic - Nate Grey can use Psychic Blast, Telekinesis and Force Blast. When Nate Grey makes a close/range combat attack and deals damage, knockback the target equal to the damage dealt.
Incapacitate
Psychic Blast
Psionic Burst - Pulsewave


:d-indomitable: Defense
Psi-armor - Damage dealt to Nate Grey is reduced to 1.
Toughness - Telekinetic Shields
Barrier
Psionic Entity - Regeneration


:g-starburst: Damage
Shaman to the Mutant tribe - Nate Grey can use Enhancement, Perplex and Support. If Nate Grey uses perplex on a character that he shares a keyword with, modify the value by +2/-2 instead.
Future sight - Probability Control
Telephatic Interference - Outwit

darkjacen
05/09/2010, 04:41
Orange Lantern Corps
Point cost: 8 points per figure
Prerequisite: Orange Lantern Corps keyword

When this character KO's an opposing character, instead of recieving victory points, you may instead return it into play with 3 clicks of health. It can use steal energy (if it doesn't already) and counts as a character with the Orange Lantern Corps for the purpose of effects that use the orange lantern corps keyword.

U Larfleeze
Team: No Affiliation
Range: 10 :bolt:
Points: 195
Keywords: Orange Lantern Corps, Animal
m-winga-normald-normalg-normal691721010183101119312121941011184810173891636916268152KOKOKOKOKOKOKOKOKOKOKOKO

:star: : Larfleeze ignores the effects of other characters poison and can use Steal Energy. Whenever a friendly character with the Orange Lantern Corps keyword uses steal energy in a successful attack, heal Larfleeze of 1damage.

:star: : Larfleeze can use the flight ability, but does not possess the Carry Ability.


:m-wing:
Stealth
The Orange light of Avarice Larfleeze can use plasticity and poison. When using poison Larfleeze deals 2 damage instead of 1.
"Mine...": Forceblast

:a-fist:
Pulsewave
"This is mine get your own!?!"(Quake)
Telekinesis

:d-normal:
"Power levels at 100,000%": Larfleeze can use Impervious and Mastermind. When using mastermind Larfleeze can use it on characters with the orange lantern corps keyword that are within 8 squares.

Invulnerability
Protective Aura (Toughness)
"Eh?..." (Regeneration)

:g-starburst:
"That was my idea thief!?!?": Larfleeze can use outwit. If the target character for outwit is within 8 squares of this character, Larfleeze can use the countered power until the beginning of your next turn.
"I want one..." (Perplex)
Obsessive Greed (Battle Fury)


V Blume
Team: No Affiliation
Range: 8 :bolt:
Points: 147
Keywords: Deity, Orange Lantern Corps
m-winga-normald-normalg-giant8111748101738101631091631291638915288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-wing:
"Sentry of Okaara" Blume can use Charge and Running Shot. When Blume makes a ranged combat attack and causes an opposing character to take damage, Heal Blume of 1 damage.
Charge

:a-fist:
"God of Hunger"(Steal Energy)

:d-normal:
Invulnerability
Toughness
Energy Shield/Deflection

:g-giant:
Orange Construct: This character gets +1 attack and can use willpower if a character named "Larfleeze" is within 10 squares.
Consume Exploit Weakness

R Glomulus
Team: No Affiliation
Range: 0 :bolt:
Points: 65
Keywords: Orange Lantern Corps
m-winga-normald-normalg-normal8916389163681526815168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-wing:
Charge
Plasticity

:a-fist:
Always Hungry (steal Energy)

:d-normal:
Toughness
Scavenger Give Glomulus a power action, remove up to 2 adjacent objects (including those held by characters) from the game.

:g-starburst:
Orange Construct: This character gets +1 attack and can use willpower if a character named "Larfleeze" is within 10 squares.
"Yumma..." (Exploit Weakness)


V Controller
Team: No Affiliation
Range: 8 :bolt:
Points: 160
Keywords: Orange Lantern Corps
m-winga-normald-normalg-normal10101738101638916389162691526815268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO


:m-wing:
Controller (Mind Control)

:a-fist:
Pulse Wave
Consumed by the orange light(Steal Energy)

:d-normal:
Maltusian Offshoot (Invulenrability)
Toughness
Energy Shield/Deflection

:g-starburst:
Orange Construct: This character gets +1 attack and can use willpower if a character named "Larfleeze" is within 10 squares.
Perplex


E Gretti
Team: No Affiliation
Range: 8 :bolt:
Points: 100
Keywords: Green Lantern Corps, Orange Lantern Corps
m-winga-normald-normalg-normal1210173109162891528816389162610153610152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-wing:
Running Shot
Space Gypsy (Phasing/Teleportation)

:a-fist:
Oan Power Ring (Telekinesis)
Incapacitate
Consumed by the Orange light(Steal Energy)

:d-normal:
Protective Aura(Toughness)
Energy Shield/Deflection

:g-starburst:
Orange Construct: This character gets +1 attack and can use willpower if a character named "Larfleeze" is within 10 squares.

darkjacen
07/10/2010, 01:34
U The Nightwing
Team: Superman Ally
Range: 8 :bolt:
Points: 225
Keywords: Metropolis, Cosmic
m-winga-normald-normalg-normal89173810173101016310111631211164111015310915389152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star::
Kryptonian Heritage: The Nightwing can use Super Strength

:m-wing:
"Here in the Darkness I know all": The Nightwing can use Super Senses. When The Nightwing

occupies hindering terrain and is given a move action, you may instead place The Nightwing in any

square of hindering terrain up to 8 or fewer squares away.

:a-fist:
Tactile Telekinesis: The Nightwing can use Telekinesis and Force blast. The Nightwing can use

Force blast against non-adjacent opposing characters.

:d-normal:
The Nightwing Entity The Nightwing can use Stealth and possessess the Quintessence Team

Ability.

U The Flamebird
Team: Superman Ally
Range: 10 :bolt::bolt:
Points: 225
Keywords: Metropolis, Police, Cosmic
m-winga-normald-normalg-normal810173891621091621010173121117410111641010163810153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star::
Kryptonian Heritage: The Flamebird can use Super Strength

The Flamebird Entity: The Flamebird can use Running Shot, :a-sharpshooter: and possesses the

Quintessence Team Ability.

"Little Nothing in your shell...": The Flamebird can use Energy Explosion. When using Energy

Explosion The Flamebird deals penetrating damage.

hayate
07/19/2010, 10:17
#004 U Minato Namikaze
Team: No Affiliation
Range: 10 :bolt::bolt:
Points: 144
Keywords: Ninja
m-normala-normald-normalg-normal1411184141118412101831210173109173109173109173810184810184KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Body Flicker Jutsu: Minato Namikaze can use can use Hypersonic Speed and Phasing/Teleport. When Minato Namikaze moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain.
Defense - Yellow Flash of Konoha: Minato Namikaze can use Impervious and Super Senses.
Damage - Fourth Hokage: Minato Namikaze can use Perplex and Outwit.

hayate
07/19/2010, 10:55
#001 U Nagato
Team: No Affiliation
Range: 10 :bolt::bolt:
Points: 266
m-normala-normald-normalg-normal101219410121851011184911184910184910174810174810174810174810185810185KOKOKOKOSpeed - Deva Path: Nagato can use Leap/Climb, Charge and Running Shot.
Attack - Shinra Tensei: Nagato can use Quake. When Nagato uses Quake, you can choose not to replace his damage value (using his unmodified damage value for the attack); if you do, after the attack is resolved deal Nagato 1 unavoidable damage.
Defense - Six Paths of Pain: Nagato can use Invulnerability. Characters using Charge, Running Shot, or Hypersonic Speed deal no damage to Nagato. Nagato ignores other characters Shape Change and Stealth.
Damage - Chibaku Tensei: Nagato can use Pulse Wave. When Nagato uses Pulse Wave and targets two or more characters, you can choose not to replace his damage value (using his unmodified damage value for the attack); if you do, after the attack is resolved deal Nagato 1 unavoidable damage.

hayate
07/19/2010, 11:13
#002 V Shikamaru
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 95
m-normala-normald-normalg-normal1010173101018391017299172891628816288162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Shadow Sewing Technique: Shikamaru can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Defense - What A Drag: Shikamaru can use Stealth and Toughness.
Damage - Chūnin-Level Shinobi: Shikamaru can use Leadership, Outwit and Perplex.

darkjacen
07/19/2010, 11:13
That's a pleasant surprise! I don't get why Yondaime should have Impervious though. Minato was always shown being fast enough to avoid something, not something Impervious-like.

Why don't you try making the Six Paths of Pain as individual clix? They're interesting enough to have their own stats. ;) (Interesting Nagato dial btw)

hayate
07/19/2010, 11:27
#005 V Kiba and Akamaru
Team: No Affiliation
Range: 0 :bolt:
Points: 105
m-normala-duod-normalg-normal1011184101118491017391017389172891728916288162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Dual Piercing Fang: Kiba and Akamaru can use Leap/Climb. When Kiba and Akamaru are given a move action, after the movement is complete Kiba and Akamaru may use the Duo Attack ability as a free action.
Defense - Enhanced Senses: Kiba and Akamaru can use Combat Reflexes and Super Senses.

hayate
07/19/2010, 11:28
try ko lng wla mgawa sa office eh....hehehe

hayate
07/19/2010, 11:43
#001 V Naruto Uzumaki
Team: No Affiliation
Range: 0 :bolt:
Points: 198
m-normala-normald-normalg-normal101017410111731010163101017489173891631010174811173610163KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Sage Technique: Rasenrengan : Naruto Uzumaki can use Charge and Exploit Weakness.
Attack - Rasenshuriken: Naruto Uzumaki can use Pulse Wave as if he had a range of 10.
Damage - Sage Mode: Naruto Uzumaki can use Invulnerability and Super Senses. Modify Naruto Uzumaki combat values by +2.

darkjacen
08/08/2010, 02:26
#025 V Shatterstar
Team: X-men
Range: 0 :bolt:
Points: 95
Keywords: Martial Artist, X-Factor, Warrior
m-normala-normald-normalg-normal81017281118281018279172791626816168161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Shatterstar can use Combat Reflexes.

Into Battle!(Charge)
Increased Agility(Leap/Climb)
Dual Blades (BCF)
Warrior's Instinct (Super Senses)
Body Armor (Toughness)
Warrior's Pride (Regeneration)
Bio-Electricity (Exploit Weakness)
Weapons mastery (Close Combat Expert)


#031 R Serafina
Team: No Affiliation
Range: 6 :bolt::bolt::bolt:
Points: 96
Keywords: Children of the Vault, Psychic
m-normala-normald-normalg-normal81017281016279162791516915168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Serafina ignores the effects of Shape Change.

Cyberpathy(Serafina can use Mind Control. When targetting characters with the Robot and/or Armor Keywords, modify her attack and range by +2)

Blackout field(Serafina can use outwit. Give Serafina a power action, Line of fire that crosses up to 4 squares away from Serafina is considered blocked.)

Mental Suggestion (Incapacitate)
Willpower
Outwit
Shape change


#042 E Avalanche
Team: Brotherhood
Range: 6 :bolt:
Points: 72
Keywords: Mutant, Brotherhood, Freedom Force
m-normala-normald-normalg-normal6101736916389162891628915268153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Seismic Wave(Avalanche can use Earthquake and Force blast. He can use Earthquake normally or use earthquake against characters up to 2 squares away but his damage value is locked at 1 instead.)

Body Armor(Toughness)
Avalanche: (Avalanche can use Barrier. He can use Barrier normally or can choose to place only 2 blocking terrain tokens. If he does, Avalanche can can Earthquake as a free action affecting any opposing characters adjacent to one of the blocking terrain markers.)


#052 U Cypher & Warlock
Team: X-men
Range: 6 :bolt:
Points: 125
Keywords: X-men, New Mutants, Robot
m-winga-duod-indomitableg-normal81018389173791627916279162681526815168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: Cypher & Warlock cannot make ranged attacks using the Duo ability. Whenever a target power possessed by Cypher & Warlock would be countered, roll a d6. On a result of 5-6 that power is not countered.

Life Glow drain ( Cypher & Warlock can use Steal Energy and Poison. Whenever Cypher & Warlock deal damage through poison heal them of 1 click of damage.)
Self friends be safe (Defend)
Language Perception( Cypher & Warlock can use Perplex and Probability Control and ignores the effects of opposing characters' perplex.)
Technarchy (Shape Change)


CAA002: Starjammers (ATA)
Keyword(s): Starjammers
Cost:6

Once at any time during the game, characters with this Team Ability may choose any team ability that an opposing figure on the battle map possesses. Once a team ability is selected that character can no longer choose other team abilities in the same manner. This team ability follows all other rules for the wild card team ability.

Geof-Force
08/12/2010, 07:12
This is not Superboy Prime but the Superman Prime from DC 1,000,000 and All Star Superman (both written by Grant Morrison) who is spent 30,000 years soaking up solar energy in the heart of the Sun, wielded the Sword of Supremacy and the last Green Lantern ring and shared his powers to the Superman dynasty (should theoretically have a longer dial but I didn't want to make him a colossal). He's so awe-inspiring, only the ultra-hard core baddies like his arch-enemy Solaris (a living sun who munches on Supermen with impunity) even dare attack him. :cool:

U Superman Prime
Team: Superman/Quintessence
Range: 14 :bolt:
Points: 400
Keywords: Cosmic, Deity, Future, Krypton, Superman Dynasty
m-winga-normald-normalg-normal12121951211184141018415131861412206121119410111841010174101017312101831412205KOKOKOKO
:star: Superman Prime can use the Multi-attack ability and only takes damage resulting from attacks.
Speed - Truth and Justice: Superman Prime can use Charge, Flurry and Running Shot.
Attack - Scion of the Dynasty: Superman can use Super-strength. He may carry up to 8 friendly characters or 1 character with the :g-giant: or the :g-colossal: He may carry characters with the Superman Team Ability, ignoring other game effects.
Defense - 30,000 years in the heart of the Sun: Superman Prime can use Defend, Impervious and Super-Senses. When using Impervious damage is reduced to 0 on a result of 4-6.
Damage - Share in my power: Superman can use Perplex and Enhancement. He may use Perplex normally or he may give a +2 to all friendly characters with the Krypton or Superman Dynasty keyword or the Superman Team Ability or characters named 'Superman'.

Geof-Force
08/12/2010, 07:28
From Budjette Tan and Ka-jo Baldisimo's Trese:

U Alexandra Trese
Team: Mystics
Range: 6 :bolt:
Points: 75
Keywords: Mystical, Pinoy
m-normala-normald-indomitableg-normal81018381017279162791627916278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Alexandra Trese has a +1 to Attack against opposing figures with the Monster and Mystical Keyword. Alexandra Trese ignores the effects of the Mystics TA.
Speed - Supernatural Hunter: Alexandra Trese can use Running Shot and Stealth.
Attack - Dugo ng Mandirigma: Alexandra Trese can use Penetrating/Psychic Blast and Blades/Claws/Fangs.
Damage - Alam ng Babaylan: Alexandra Trese can use Perplex, Probability Control and Shape-change.

darkjacen
09/28/2010, 03:55
U Cyborg Superman
Team: No Affiliation
Range: 10 :bolt::bolt:
Points: 256
Keywords: Sinestro Corps, Herald, Robot, Coast City
m-winga-normald-indomitableg-normal101117410101748101638916389163101016410101648915389152KOKOKOKOKOKOKOKOKOKOKOKO

:star:
Transfer Essence:
Once per game, When Cyborg Superman would be KO'd, choose a friendly character with the robot keyword up to 8 squares away. Roll a D6, on a result of 5-6, you may place Cyborg Superman in the square where the chosen character occupies. Your opponent recieves victory points equal to half of cyborg superman's point cost pllus the point cost of the chosen character with the robot keyword.

:m-wing:
Running Shot
Charge
Transluminal travel(Phasing/Teleport)

:a-fist:
Herald of the Anti-Monitor:
Cyborg Superman can use Exploit Weakness and Psychic Blast. When a character named "Anti-Monitor" is within line of fire of Cyborg Superman he gets +1 to his attack value.
Kryptonian-based strength (Super Strength)
Energy Explosion
Emotional Power Detonation (Pulse Wave)

:d-indomitable:
Kryptonian-based Durability (Invulnerability)
Power Ring Aura(Toughness)
Difficult to Kill(Regeneration)

:g-starburst:
Shape Change
Alpha Prime:
Cyborg Superman can use Leadership and Outwit. Actions taken by characters with the robot keyword adjacent to Cyborg Superman do not count towards your available actions per turn.


V Alpha Lantern Boodikka
Team: Green Lantern Corps
Range: 10 :bolt::bolt:
Points: 175
Keywords: Green Lantern Corps, Alpha Lantern, Robot, Warrior
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:star:
No Lantern Escapes the Alpha Lanterns(As a free action, you may increase this character's Attack value by +2 whenever it makes a power action/range combat attack/close combat attack against a character with the Green Lantern Corps team symbol or keyword. If the target does not contain the Green Lantern Team ability or Keyword, increase the attack value by +1 instead.)

:m-wing:
Charge
Running Shot
Transluminal vortex (Phasing/teleportation)

:a-fist:
Misconduct must be answered for!(Special: This character may use incapacitate and psychic blast.)
Oan Power Ring (telekinesis)

:d-normal:
Oan Enforcer(Invulnerability)
Forcefield(toughness)
Energy Shield/Deflection
Regeneration

:g-starburst:
Exploit weakness
Range combat expert
Suspension from active duty (Special: Boodikka may use Outwit. If Boodikka's target has the Green Lantern Corps Team ability or keyword you may counter all powers of the target character within half of this character's range. )


V Alpha Lantern Green Man
Team: Green Lantern Corps
Range: 8 :bolt::bolt:
Points: 166
Keywords: Green Lantern Corps, Alpha Lantern, Robot
m-winga-normald-indomitableg-normal10111831010173810173891628916289152610152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star:
No Lantern Escapes the Alpha Lanterns(As a free action, you may increase this character's Attack value by +2 whenever it makes a power action/range combat attack/close combat attack against a character with the Green Lantern Corps team symbol or keyword. If the target does not contain the Green Lantern Team ability or Keyword, increase the attack value by +1 instead.)

:m-wing:
Amphibious Sentient (Special: When Green Man occupies or is adjacent to water terrain, Green Man can instead use :m-dolphin:. If Green Man uses :m-dolphin:, lines of fire to this character are considered blocked. )
Running Shot
Phasing/Teleport

:a-fist:
Misconduct must be answered for!(Special: Green Man can use Psychic Blast and Barrier. When he uses barrier, one opposing character adjacent to at least 2 barrier tokens loses the flight ability. )
Incapacitate

:d-normal:
Oan Enforcer(Invulnerability)
Energy Shield/Deflection
Regeneration

:g-starburst:
Suspension from active duty (Special: Green Man may use Outwit. If histarget has the Green Lantern Corps Team ability or keyword you may counter all powers of the target character within half of this character's range. )
Perplex
Ranged Combat Expert


V Alpha Lantern Kraken
Team: No Affiliation
Range: 8 :bolt:
Points: 145
Keywords: Green Lantern Corps, Apokalips, Alpha Lantern, Robot, Warrior
m-winga-normald-indomitableg-normal81017381016289172101018310101738916289152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star:
No Lantern Escapes the Alpha Lanterns(As a free action, you may increase this character's Attack value by +2 whenever it makes a power action/range combat attack/close combat attack against a character with the Green Lantern Corps team symbol or keyword. If the target does not contain the Green Lantern Team ability or Keyword, increase the attack value by +1 instead.)

:m-wing:
Charge
Phasing/Teleport
Flurry

:a-fist:
Misconduct must be answered for!(Special: This character may use Incapacitate and Barrier.)
Quake

:d-indomitable:
Force Field (Toughness)
Oan Enforcer(Invulnerability)
Combat Reflexes
Regeneration

:g-starburst:
Close Combat Expert
Power Battery Drain(Kraken can use Steal Energy and Outwit. Kraken can use Steal Energy when making ranged combat attacks, but only if the target is up to 6 squares away.)

darkjacen
10/21/2010, 01:45
V Guy Gardner
Team: None
Range: 6 :bolt:
Points: 148
Keywords: Green Lantern Corps, Red Lantern Corps, Warrior
m-winga-normald-indomitableg-normal101117381017389162891626915268152109143KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Red Rage: Guy Gardner takes damage from an attack targeting him, you may put one rage counter on this card. Guy Gardner modifies his damage value by +1 for each rage counter on this card. If Guy Gardner is healed of any damage, remove all rage counters from this card.

:m-wing:
"They want black?" (Charge)
"Give them the black of friggin oblivion!?!?" (Flurry)

:a-fist:
Oan Power Ring: Guy Gardner can use Telekinesis and can use Barrier.
Red Scimitars(Blades/Claws/Fangs)

:d-indomitable:
Iron will (Invulnerability)
Power Ring Aura (toughness)
Combat Reflexes

:g-starburst:
Crimson Rage:
(Give Guy Gardner a power action to make a close/ranged combat attack as a free action.

After the resolution of the attack, You may place up to 4 special tokens adjacent to that character. Deal 1 penetrating damage to characters that occupy squares with special tokens generated by this power. Remove those tokens at the end of your next turn. Those squares are now clear terrain for the remainder of the game.)
Battle Fury

darkjacen
12/24/2010, 22:26
#001 U Parallax Entity
Team: Quintessence
Range: 10 :bolt:
Points: 200
Keywords: Cosmic, Sinestro Corps
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:star:Living Fear: Once per turn, as a free action, modify Parallax's attack value by +1 for each other character that can use Psychic Blast/Exploit weakness within 6 squares.

:m-wing:
Terror Monger: Once per turn, when Parallax is adjacent to a character that can use Psychic Blast or Exploit Weakness and is given any action that is not a free action, before the action you may place Parallax in any unoccupied square within range of the adjacent character. Parallax ignores opposing characters when being moved in this manner.

#002 U Ion Entity
Team: Quintessence
Range: 10 :bolt:
Points: 200
Keywords: Cosmic, Green Lantern Corps
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:star:Living Will: Characters within 6 squares of Ion modify their defense values by +1 for each action token on them.

:d-normal:
Condensed Willpower: Ion can use Invulnerability. Give Ion a power action. Friendly characters within 4 squares of Ion that have an action token, but have not been given any actions this turn can use Willpower until the beginning of your next turn.


#003 U Adara
Team: Quintessence
Range: 10 :bolt::bolt::bolt:
Points: 197
Keywords: Cosmic, Teen, Blue Lantern Corps
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:star:Living Hope: Whenever characters within 6 squares of Adara are targeted by another character's perplex, their combat values, except damage, can only be modified by +2.

:g-starburst:
Spark of Hope: Give Adara a power action. Until the beginning of your next turn, characters within 4 squares of Adara can reroll their attack roles once.

#004 U Ophidian
Team: Quintessence
Range: 10 :bolt:
Points: 255
Keywords: Cosmic, Psychic, Orange Lantern Corps
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:star:You want it all...: Whenever a character within Ophidian's range uses outwit, roll a D6. On a result of 5-6, Ophidian can use that countered power until the beginning of your next turn.

:g-starburst:
Hector Hammond: Ophidian can use Psychic Blast and Telekinesis. When a character named "Carol Ferris" is within 6 squares of Ophidian, He can use the Capture ability. When a character named "Hal Jordan is within 6 squares of Ophidian modify Ophidian's damage value by +1.

#005 U Proselyte
Team: Quintessence
Range: 10 :bolt::bolt::bolt:
Points: 225
Keywords: Cosmic, Police, Indigo Tribe
m-winga-normald-normalg-normal14121831411183121118312101731091731091721091621011162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star:Universal Compassion: Whenever a character on the map other than Proselyte uses support roll a D6. On a result of 5 or 6 Heal each other character within range of Proselyte 1 click.

:a-fist:
Channel Emotions: Give Proselyte a power action. Choose one character within Proselyte's range. Proselyte can use any 1 standard/named power appearing on the dial of a character with "corps" in their keywords as a free action. He may use that power until the beginning of your next turn.

darkjacen
12/30/2010, 00:19
#008 U Krona, Mad Guardian
Team: Quintessence
Range: 10 :bolt::bolt:
Points: 273
Keywords: Cosmic, Scientist
m-winga-normald-normalg-normal121118412121841212184101118410111731010173810173891738916389163KOKOKOKOKOKOKOKO

:star:
Keeper of the seven entities:
Krona can use the capture ability. When Krona captures a character with the Cosmic keyword, whenever he becomes the target of a character that has any of the keywords of the captured character he can use shape change.

:a-fist:
I am not a Guardian!?!:
Krona can use Psychic Blast and Incapacitate. After an action is resolved where Krona made a range or close combat action. He can use Incapacitate as a free action.

hayate
01/03/2011, 09:09
V Deidara
Team: Akatsuki
Range: 8 :bolt::bolt:
Points: 145
m-winga-normald-normalg-normal1111184101017310101738101738916289162712155KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - C3: Deidara can use Energy Explosion, but deals damage equal to his damage value to the target of the attack. Characters adjacent to the target are dealt damage normally.
Defense - Terrorist Bomber: Deidara can Energy Shield/Deflection and Toughness
Damage - C0: Deidara can use Pulse Wave. When the Deidara uses Pulse Wave and targets two or more characters, you can choose not to replace his damage value (using his unmodified damage value for the attack); if you do, after the attack is resolved deal Deidara 1 unavoidable damage.

hayate
01/03/2011, 09:28
V Rock Lee
Team: Konohagakure
Range: 0 :bolt:
Points: 150
Keywords: Martial Artist
m-normala-normald-normalg-normal12111841011174810173111017311916210916289152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Dynamic Entry: Rock Lee can use Charge and Leap/Climb. When Rock Lee uses Charge, he ignores the effects of hindering terrain on movement.
Defense - Taijutsu Specialist : Rock Lee can use Combat Reflexes and Super Senses.
Damage - Strong Fist: Rock Lee can use Expolit Weakness and Willpower

hayate
01/03/2011, 09:41
V Tenten
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 131
m-normala-normald-normalg-normal10111731010183810173810173891627915278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Weapon Specialist: Tenten can use Charge or Running Shot.
Damage - Manipulated Tools: Heavenly Chain of Destruction: Whenever Tenten makes a close or ranged combat attack, you may roll a d6. If you do, Tenten's damage value becomes the result and is locked until the attack resolves.

darkjacen
01/03/2011, 10:02
That's not Deidara, THIS is Deidara!

V Deidara C2 dragon
Team: Akatsuki
Range: 12 :bolt::bolt::bolt:
Points: 199
Keywords: Spy, Akastuki, Martial Artist
m-winga-normald-indomitableg-giant1011173891738916379162781626915269152610143KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-wing:
Running Shot
C2 dragon destroyed(Earthbound)
C1 spider(Force Blast)
C2 mines(Special: Give this character a power action, it may place up to 4 special tokens anywhere on the map within it's range. These tokens are considered immovable objects, when this power is countered or lost, remove these tokens from the game. Whenever a character becomes adjacent to any of these tokens roll a d6. Deal damage equal to the result -2 to a minimum of 1. Damage from these tokens do not count as an attack.)

:a-fist:
Art is a Blast! (Energy Explosion)
Garuda C4 Molecular explosives (special: Deidara may use Pulsewave and Energy explosion. After resolving an attack where this power was used, remove all objects within this character's range.)

:d-indomitable:
Evasive flying (energy shield/deflection)
Combat reflexes
Self-Destruction(Special: Give Deidara a power action. Make an Attack roll targeting all characters within range, ignoring all powers, feats and team abilities. On a successful roll, deal damage equal to this character's unmodified damage value. All non-elevated terrain/blocking terrain is now clear terrain until the end of the game. Remove this character from the game.)

:g-giant:
Jibaku Bunshin no Jutsu/ Suicide Bombing Clone technique (Special: When resolving a close combat action targeting this character, roll one D6. On a result of 5-6 no damage is dealt to this character. Roll an additional 6-sided die. Deal damage equal to the result of the die to the character making the attack.)

hayate
01/03/2011, 10:02
V Haku
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 145
m-normala-normald-normalg-normal1010183101018381017389172891727816278163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Thousand Flying Water Needles of Death: Haku can use Incapacitate. If he uses it and hits a target with a point value less than 200, he can give that target two action tokens instead of one.
Defense - Ice Release: Protective Ice Dome: Haku can use Defend and Invulnerability.
Damage - Demonic Ice Crystal Mirrors: Haku can use Perplex, but he can only modify his combat values by +2 or -2.

hayate
01/03/2011, 10:16
R Konohamaru Sarutobi
Team: No Affiliation
Range: 4 :bolt:
Points: 55
m-normala-normald-normalg-normal810162791627916279162610173KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Rasengan: Konohamaru Sarutobi can use Charge and Exploit Weakness.
Defense - Sexy Technique: Konohamaru Sarutobi can use Shape Change, but is successful on a result of 4-6.

hayate
01/03/2011, 10:38
U Gamabunta
Team: Konohagakure
Range: 0 :bolt:
Points: 216
m-dolphina-normald-indomitableg-giant1212184101118410101739101739101749101748916389163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Toad Sword Beheading: Gamabunta can use Charge and Exploit Weakness
Attack - Water Release: Gunshot: Gamabunta can use Penetraring/Psychic Blast as if he had a range of 8
Damage - Chief Toad of Mount Myōboku: Gamabunta may use Leadership. If he rolls a 6, in addition to the regular effects you may remove an action token from him.

hayate
01/03/2011, 11:10
U Zabuza
Team: No Affiliation
Range: 0 :bolt:
Points: 199
m-normala-normald-normalg-normal11121741111184101017310101739101739917289172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Silent Killing: Give Zabuza a power action and move him up to his speed value. He ignores opposing characters and hindering terrain for movement purposes. He can then make one close combat attack as a free action. This power can't be countered.
Attack - Hidden Mist Technique: Zabuza can use Stealth and Shape Change.
Defense - Seven Ninja Swordsmen of the Mist: Zabuza can use Toughness and Combat Reflexes.

darkjacen
01/20/2011, 20:14
V Salaak
Team: Green Lantern Corps
Range: 8 :bolt:
Points: 161
Keywords: Green Lantern Corps
m-winga-normald-indomitableg-normal1010172101018310917389173891628916288162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star:Clarissi: Salaak can use leadership. Instead of an additional action this
turn, one friendly character with the Green Lantern Corps keyword that starts this turn with 2 action tokens can be given an action this turn. A character given an action in this manner cannot have it's action tokens removed this turn.

:m-wing:
Running Shot
Transluminal Vortex(Phasing/Teleportation)

:a-fist:
Chief Administrator of the Corps:Give Salaak a power action to roll a D6.On a result of 5-6, you can remove an action token from a friendly adjacent character that has the Green Lantern Corps keyword OR Team Symbol.

:d-indomitable:
Green Aura(Energy Shield/Deflection)
Protective Aura(Toughness)

:g-starburst:
Administrator of the Guardians(Outwit)
Perplex

Ring, Incinerate!(Psychic Blast)


R Atlin Admos
Range: 8 :bolt:
Points: 137
Keywords: Green Lantern Corps, Warrior
m-winga-normald-normalg-normal101017310101738916389162891628816288162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star:Lantern 2828.1: Modify Atlin Admos' attack value by +1 when he is within 6 squares of a character named "Gorius Karkum".

:m-wing:
Favored Son of Okaara: Atlin Admos can use Charge and Flurry. If Atlin Admos attacks a character with a higher point value than Atlin Admos, modify his damage value by +1.
Transluminal Vortex (Phasing/Teleportation)
Flurry

:a-fist:
Swords and Lances

:d-normal:
Protective Aura(Toughness)
Green Aura(Energy Shield/Deflection)
Warrior's Agility(Combat Reflexes)

:g-starburst:
In the heat of battle(Battle Fury)
Exploit weakness


R Gorius Karkum
Range: 10 :bolt::bolt:
Points: 128
Keywords: Green Lantern Corps
m-winga-normald-normalg-normal10101731091638916289162891628816288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star:Lantern 2828.2: Modify Gorius Karkum's attack value by +1 when she is within 6 squares of a character named "Atlin Admos".

:m-wing:
Running Shot
Transluminal Vortex (Phasing/Teleportation)

:a-fist:
Oan Power ring: Gorius Karkum can use Telekinesis and Energy Explosion.
Chain Construct (Incapacitate)

:d-normal:
Joint Forcefield(Defend)
Protective Aura(Toughness)
Shield Construct(Barrier)

E Karu-sil
Team: No Affiliation
Range: 8 :bolt:
Points: 124
Keywords: Sinestro Corps, Monster
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:star:Her Fathers Three: When Karu-Sil has zero action tokens, she can use Barrier as a free action but may only place up to three barrier tokens. During her controlling player's turn, Karu-Sil is considered adjacent to opposing characters adjacent to barrier tokens placed in this manner.

:m-wing:
Charge
Pack Attack (Flurry)

:a-fist:
Blades/Claws/Fangs
Yellow Light of Terror (Psychic Blast)

:d-normal:
Yellow Aura (Toughness)
Combat Reflexes

:g-starburst:
Eviscerate (exploit weakness)

darkjacen
01/28/2011, 21:23
V Vril Dox
Team: calculator
Range: 6 :bolt:
Points: 85
Keywords: L.E.G.I.O.N., scientist
m-normala-normald-normalg-normal891628916279162791627916268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star:10th level intellect:When a power possessed by Vril Dox would be countered by an opposing character's power or ability,roll a D6. On a result of 5-6, the power is not countered.

:a-fist:
Arrogant Manipulator: Vril Dox can use Mastermind. After the resolution of an action where Vril Dox used mastermind, if the target friendly character shares a keyword with Vril Dox, modify that characters attack value equal to the damage taken until the beginning of your next turn. That character can make an immediate ranged/close combat attack against one character that attacked Vril Dox this turn.

:d-normal:
Personal Forcefield: Vril Dox can use Energy Shield/Deflection and Invulnerability.

darkjacen
02/14/2011, 23:52
R Lor-Zodd
Team: Superman Ally
Range: 8 :bolt:
Points: 143
Keywords: Metropolis, Cosmic
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:m-wing:
Kryptonian Speed(Hypersonic Speed)
Charge
Running Shot
"Here in the Darkness I know all": Lor-Zodd can use stealth. When Lor-Zodd occupies hindering terrain and is given a move action, you may instead place Lor-Zodd, and any character being carried, in any square of hindering terrain up to 8 or fewer squares away.

:a-fist:
Kryptonian Strength(Super Strength)
Nightwing aura(Smoke Cloud)
Tactile Telekinesis(Telekinesis)

:d-normal:
Kryptonian Durability(Impervious)
Invulnerability
Toughness

:g-starburst:
Close Combat Expert

darkjacen
02/15/2011, 00:16
E Thara Ak-Varr
Team: Superman Ally
Range: 8 :bolt:
Points: 157
Keywords: Metropolis, Police, Cosmic
m-winga-normald-normalg-normal1210174101017399163991638121848101738917389163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-wing:
Kryptonian Speed(Hypersonic speed)
Charge
Running Shot

:a-fist:
Kryptonian Strength(Super Strength)
The Flamebird: Thara Ak-Varr can use Pulse wave and Poison.

:d-normal:
Kryptonian Durability(Impervious)
Invulnerability
Toughness

darkjacen
02/15/2011, 00:35
R False Rao
Team: Hypertime
Range: 10 :bolt::bolt:
Points: 300
Keywords: Deity, Cosmic
m-normala-normald-normalg-colossal69162691727101737101737101738101738111731011183111218412121841212194KOKOKOKO

:a-fist:
The voice of Rao (Pulse Wave)

Black Hole Singularity: False Rao can use Incapacitate and Poison. When using incapacitate False Rao targets all characters within range. After the resolution of this attack, move all characters hit by this ability one square closer to False Rao.

:g-starburst:
The Fires of Creation: False Rao can use Psychic Blast and Energy Explosion. When using energy explosion False Rao's damage value is locked at 2 instead of 1.

darkjacen
06/12/2011, 08:21
R Avra
Team: None
Range: 8 :bolt:
Points: 85
Keywords: Green Lantern Corps, Herald
m-winga-normald-normalg-normal1091621091628916281016310101731010173KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: The First Lantern When Avra uses barrier, as a free action during his controlling player's turn, Avra can make a close combat action against characters adjacent to a barrier terrain marker.

:a-fist:The First Construct Avra can use Barrier and Blades/Claws/Fangs.


E Laira
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 110
Keywords: Green Lantern Corps, Martial Artist, Warrior
m-winga-normald-indomitableg-normal12111731010173101016389162891627915279152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:a-fist: Blitzkrieg Attack Give Laira a power action. Move Laira adjacent to the closest opposing character within her range on the map. Laira may make one close combat attack against that character as a free action.

:d-indomitable:Heir of the Golden Dragon Laira can use Toughness and Combat Reflexes.

darkjacen
06/22/2011, 10:12
Unique Carol Ferris & the Predator
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 200
Keywords: Ruler, Violet Lantern Corps, Cosmic
m-wing-transa-duod-indomitableg-normal121218410111841011173810173810173610163691626915269152KOKOKOKOKOKOKOKOKOKOKOKO

:star: New queen of Zamaron: Carol Ferris and the Predator can use Leadership, but succeed only on a roll of 6.

:m-wing-trans:
The Predator Tamed: Carol Ferris and the Predator can use Charge and Mind Control. When using the Transporter Move and Attack ability, Carol Ferris and the Predator can use Mind Control as a close or range combat attack.

The Violet light of Love (Mind Control)
Defeat at the hands of Krona (Earthbound)

:a-duo:
Sapphire Crystal Containment (Incapacitate)
Love conquers all (Psychic Blast)

:d-indomitable:
Protected by The Predator (Invulnerability)
Sapphire Imprisonment: Give Carol Ferris & the Predator a power action. They can make an attack targeting all characters within half of their unmodified range value. If successful, all opposing characters within range are given an action token, if the target/s receive a second action token in this manner it receives 2 pushing damage instead of one. Clear terrain adjacent to Carol Ferris & the Predator are considered blocking terrain until the beginning of your next turn.
Violet Aura (Energy Shield/Deflection)

:g-starburst:
Protective of Carol(Close Combat Expert)
The Sapphire heart(Probability Control)

darkjacen
06/23/2011, 05:50
E Morro
Team: Green Lantern Corps
Range: 6 :bolt:
Points: 110
Keywords: Green Lantern Corps, Herald
m-winga-normald-normalg-normal891728917210101631010163891628915288151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: Legacy of the FallenPlace a token on Morro's character's card When a friendly character is KO'd. For each token on Morro's character card, you may prevent 1 click of damage on any character within line of fire. Remove 1 token for each damage prevented this way.

:m-wing:
Transluminal Travel (Phasing)
You will not desecrate the honored dead!(Charge)
Do not disturb their rest!(Force Blast)

:a-fist:
Oan Power Ring (Telekinesis)
Dratures: Morro can use the :a-duo: ability.
Halberd (Blades/Claws/Fangs)


:d-normal:
Green Aura (Energy Shield/Deflection)
Ring constructs(Barrier)

:g-starburst:
Crypt Keeper of the Corps Objects within Morro's line of fire are considered immovable objects. If line of fire crosses these objects for range combat purposes, modify the defense values of target characters by +2.)

darkjacen
06/26/2011, 08:57
R Children of the White Lobe
Team: No Affiliation
Range: 6 :bolt:
Points: 50
Keywords: Psychic
m-winga-normald-normalg-normal68162681626815169151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star:
Blink Bomb: Give this character a power action. You may choose to KO this character and make an attack roll targeting every other character up to 4 squares away. If successful, deal damage equal to the click number of this character when KO'ed.

hayate
07/31/2011, 08:54
E Killer B
Team: No Affiliation
Range: 5 :bolt:
Points: 251
m-normala-normald-indomitableg-normal10111851011184101017410101738101738101738101737916269162KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Lariat: Killer B can use Charge. When Killer B is not carrying an object or a character, do not halve his speed value when he uses Charge. Killer B may not pick up objects or characters when using Charge.
Attack - Seven Swords Dance: Killer B can use Blades/Claws/Fangs and Exploit Weakness. Killer B may reroll the d6 roll for Blades/Claws/Fangs once.
Defense - Guardian of Kumo: Killer B can use Toughness and Combat Reflexes.
Damage - Ink Creation: Killer B can use Shape Change, but is successful on a result of 4-6.

hayate
08/02/2011, 08:38
U Fourth Raikage
Team: No Affiliation
Range: 0 :bolt:
Points: 300
m-normala-normald-normalg-normal1212195111118411111841011184101118410111741010173101017381017389183711183KOKOKOKOSpeed - Liger Bomb: Fourth Raikage can use Hypersonic Speed. If he can also use Close Combat Expert, he can use that power as a free action instead of a close combat attack while using Hypersonic Speed.
Attack - Guillotine Drop: Fourth Raikage can use Quake. When he does, he treats opposing characters up to 2 squares away as if they were adjacent. Damage from this attack is penetrating.
Defense - Lightning Release Armour: Fourth Raikage can use Impervious and Super Senses.
Damage - Iron Claw: Fourth Raikage can use Flurry and Exploit Weakness.

hayate
08/02/2011, 08:57
U Third Tsuchikage
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 250
m-normala-normald-normalg-normal1111185101118410101849101739101739917389173810163811185KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Flight Technique: Third Tsuchikage can use Running Shot, Charge and the Flight ability.
Attack - Earth Release: Aggravated Rock Technique: Third Tsuchikage can use Incapacitate. When it does and hits, choose one: a hit character can't be moved by any game effect until your next turn; or a hit character receives two action tokens.
Defense - Stubborn Old Man: Third Tsuchikage can use Invulnerability and Willpower.
Damage - Dust Release: Detachment of the Primitive World Te: Third Tsuchikage can use Pulse Wave. This power can't be countered.

darkjacen
08/03/2011, 01:02
U Parallax
Range: 12 :bolt::bolt:
Team: Quintessence
Points: 298
Keywords: Sinestro Corps, Monster, Cosmic
m-winga-normald-normalg-normal1212185111217510111841011174910163910153991528916279173610183610193KOKOKOKO
:star: A Corps of Fear:If Parallax is included in a team with another character with the Sinestro Corps keyword, the team counts as a themed team but can only use themed probability control twice regardless of the point value.
:m-wing:
Running shot
Phasing
Force blast

:a-fist:
Telekinesis
What are you afraid of? (Psychic Blast)
Parallax Entity (Pulse wave)

:d-normal:
Impervious
Invulnerability
Beware you fears made into light (Special: Parallax can use Toughness and barrier.

If Parallax places barrier tokens adjacent to an opposing character, choose one character. You may counter one power from that target’s dial. That power is considered countered until your opponent gives the target a power action to return the target’s countered power. Powers granted by team and alternate team abilities ignore the effects of this ability.)
Undying Fear (Regeneration)

:g-starburst:
Instill Fear (Outwit)
Manipulate Doubts (Probability Control)

darkjacen
08/03/2011, 01:20
E Bedovian
Team: No Affiliation
Range: 12 :bolt:
Points: 137
Keywords: Sinestro corps, monster
m-winga-sharpshooterd-normalg-normal691616101616111720121835101625915249141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Multi-Sector Sniper: If Bedovian is in your starting area, Bedovian ignores the effects of hindering terrain for line of fire purposes.

:m-wing:
Sniper (Stealth)
Take aim (Earthbound)
Running shot

:a-sharpshooter:
Psychic/Penetrating Blast
devour victim(Steal Energy)

:d-normal:
Moving target (ESD)
Force field (Toughness)
Qwardian power ring (invulnerability)
Regeneration

:g-starburst:
Range Combat Expert


E Tekik
Team: none
Range: 8 :bolt::bolt:
Points: 116
Keywords: Sinestro Corps, Robot
m-winga-normald-indomitableg-starburst1210173101017310917389162891627915279152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-wing:
Transluminal Vortex (Phasing/Teleport)
Calculated Strafing Run(Running Shot)

:a-fist:
Missile Constructs
(Special: Give Tekik a ranged combat action. After the resolution of an attack that dealt damage to a target opposing character, roll a 1D6 and subtract 2 from the result. Knockback that character a number of squares equivalent to the result.)
Qwardian Power Ring(Telekinesis)
Fear Wielder(Psychic/Penetrating Blast)

:d-indomitable:
Qwardian Power Ring(Invulnerability)
Armored Shell(Toughness)
Energy Shield/Deflection

:g-starburst:
Instill Fear(Outwit)
Perplex

hayate
08/03/2011, 10:04
U Fifth Hokage
Team: No Affiliation
Range: 0 :bolt:
Points: 200
m-normala-normald-indomitableg-normal1111184111118410111841010173910173810173891738916278162KOKOKOKOKOKOKOKOKOKOKOKOSpeed - The Legendary Sannin of Konoha: Fifth Hokage can use Charge and Flurry.
Attack - Mystical Palm Technique: Fifth Hokage can use Support. When he does, her attack value becomes 12.
Defense - Creation Rebirth: Fifth Hokage can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
Damage - Chakra Enhanced Strength: Fifth Hokage can use Super Strength and Exploit Weakness.

hayate
08/03/2011, 10:16
R White Zetsu Army
Team: No Affiliation
Range: 0 :bolt:
Points: 50
m-normala-normald-normalg-normal10101731010172991729917288171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Mayfly: White Zetsu Army can use Phasing/Teleport. When he does, if he moved 5 squares or less, after the action resolves he can make a close combat attack as a free action.
Defense - Substitute Technique: White Zetsu Army can use Shape Change.
Damage - MINION: Madara's Army: Whenever a friendly character with the Akatsuki keyword and a higher point value is within 8 squares, White Zetsu Army can use Stealth.

hayate
08/03/2011, 10:35
U Fifth Mizukage
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 200
m-normala-normald-normalg-normal10111841010183910173910173891728916289163711184KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Skilled Mist Technique: Give Fifth Mizukage a power action. Fifth Mizukage can use Pulse wave as a free action, but the damage value becomes 4 instead of 1, if a line of fire can be drawn to 2 or more other characters.
Defense - Lava Globs: Fifth Mizukage can use Toughness and Poison. Once per turn, Fifth Mizukage can use Barrier as a free action, but she can place only up to two blocking terrain markers.
Damage - Melting Apparition Technique: Fifth Mizukage can use Energy Explosion. You may give an action token for each character hit by this attack.

hayate
08/03/2011, 10:48
U Kiba
Team: No Affiliation
Range: 0 :bolt:
Points: 120
m-normala-normald-normalg-normal1012183101118391117391017381017289162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: AKAMARU: Kiba begins the game with Akamaru attached. While Akamaru is attached, Kiba can use Super Senses. When Kiba is KO'ed remove Akamaru from the map.
:star: CHARGE, AKAMARU, CHARGE: Give Kiba a power action and remove Akamaru from Kiba and place him in an adjacent square. Akamaru becomes a bystander token as described on the back of this card.

U Akamaru
Team: No Affiliation
Range: 0 :bolt:
Points: 0
m-normala-normald-normalg-normal810182KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

darkjacen
08/19/2011, 11:50
Okay 'to ah! Kiba and Akamaru using the new mechanic. Nicely done. :grin:

darkjacen
08/23/2011, 11:56
U Hao Asakura
Team: None
Cost: 300/150
Range: 10 :bolt::bolt::bolt:
Keywords: Monster, Mystical, Teen, Deity, All Stars
m-normala-normald-indomitableg-normal1211173101117310101731211184||||12121951011174810173810163810163KOKOKOKOKOKOKOKO

:star:Reishi: Reading the Heart
When Hao Asakura is targeted by another character's Outwit, he can use Super Senses until the end of that turn.

:m-boot:
Armored Over Soul: Kurobina
Hao Asakura can use the :m-wing:, Running Shot and Hypersonic Speed. If Armored Over Soul: Kurobina is used, Over Soul: Spirit of Fire is considered Countered until the beginning of your next turn.
Phasing/Teleport

:a-fist:Over Soul: Spirit of Fire
Hao Asakura possesses Charge, Flurry, the :g-colossal:, Capture ability and Giant Reach Ability. If Over Soul: Spirit of Fire is used this turn, Armored Over Soul: Kurobina is considered countered until the beginning of your next turn.
Onmyōdō Arts (Pulse Wave)

:d-indomitable:
Yin Yang Jutsu(Impervious)
Fire Aura(Invulnerability)
Ritual of Taizan Fukun
Hao Asakura can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. Modify Hao Asakura's combat values by +1 for each time Regeneration was used for the rest of the game.

:g-starburst:
Follow Me...(Leadership)
The Shaman King (Outwit)
Spirit of Sword
Hao Asakura can use Blades/Claws/Fangs. On a result of 1-2 damage dealt is penetrating damage.
One with the Great Spirit (Probability Control)

hayate
08/23/2011, 12:01
NIce!!!! Shaman king naman..how about BLEACH or One Piece???

darkjacen
08/23/2011, 12:27
Ehehe Bleach meron ako, kaso medyo outdated na. :p

darkjacen
08/23/2011, 13:13
E Kurosaki Ichigo
Team: No Affiliation
Range: 0 :bolt:
Points: 150
Keywords: Teen, Shinigami, Visored
m-normala-normald-normalg-normal1010172101016289163891538916310101741211184KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star:
Tensa Zangetsu: Give Kurosaki Ichigo a power action. He can use Hypersonic Speed and Super Senses as a free action until the beginning of your next turn.

:m-boot:
Final Getsuga Tenshou: Mugetsu:Give Kurosaki Ichigo a double power action, he has a locked ranged value of 6 and modify his combat values by +2 for 3 turns. He can immediately make a close combat or ranged combat attack as a free action.

At the end of 3 turns, for the remainder of the game, modify all combat values by -2 and all powers and abilities(including traits) possessed by Kurosaki Ichigo are considered countered.
Shunpo (Leap/Climb)
Charge
Flurry

:a-fist:
Zanpakuto(Blades/Claws/Fangs)

:d-normal:
Combat Reflexes
You hit like a girl(Toughness)
Stubborn Resolve(Willpower)

:g-starburst:
Getsuga Tenshou: Kurosaki Ichigo can use Psychic Blast as if he had a range of 6.

darkjacen
08/26/2011, 10:08
V Havok & Polaris
Team: X-men
Range: 8 :bolt::bolt:
Points: 133
Keywords: X-men,X-factor, Starjammers, Horsemen of Apocalypse
m-winga-duod-normalg-normal1011184101017381017381017389173891638916289162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star:
Cosmic Energy Absorption: Whenever Havok & Polaris would take damage from Pulse Wave, ignore the damage dealt, heal them of 1 damage, until the beginning of your next turn Havok & Polaris possess the :a-fist: instead of :a-duo:.

:m-wing:
Pestilence:Havok & Polaris can use Plasticity and Poison.
Running Shot
Force Blast

:a-duo:
Plasma Blasts and Magnetism:Give Havok & Polaris a power action. They can then be given two free actions to use Energy Explosion and Telekinesis once each.
Havok(Pulsewave)
Polaris(Telekinesis)

:d-normal:
Magnetic Shields (Energy Shield/Deflection)
Toughness

:g-starburst:
Heir of Corsair(Leadership)
Ranged Combat Expert

Death2thePelican
08/26/2011, 16:30
Is this the right thread to post, say, a final fantasy VII character?

MarcOfTheCross
08/26/2011, 17:13
E Kurosaki Ichigo
Team: No Affiliation
Range: 0 :bolt:
Points: 150
Keywords: Teen, Shinigami, Visored
m-normala-normald-normalg-normal1010172101016289163891538916310101741211184KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star:
Tensa Zangetsu: Give Kurosaki Ichigo a power action. He can use Hypersonic Speed and Super Senses as a free action until the beginning of your next turn.

:m-boot:
Final Getsuga Tenshou: Mugetsu:Give Kurosaki Ichigo a double power action, he has a locked ranged value of 6 and modify his combat values by +2 for 3 turns. He can immediately make a close combat or ranged combat attack as a free action.

At the end of 3 turns, for the remainder of the game, modify all combat values by -2 and all powers and abilities(including traits) possessed by Kurosaki Ichigo are considered countered.
Shunpo (Leap/Climb)
Charge
Flurry

:a-fist:
Zanpakuto(Blades/Claws/Fangs)

:d-normal:
Combat Reflexes
You hit like a girl(Toughness)
Stubborn Resolve(Willpower)

:g-starburst:
Getsuga Tenshou: Kurosaki Ichigo can use Psychic Blast as if he had a range of 6.


gawa ka ng Ichigo na may AE! hehe

darkjacen
08/27/2011, 06:40
gawa ka ng Ichigo na may AE! hehe

Pwede! Haha. Good to know other people aside from Hayate and me are looking at this thread.:p

darkjacen
08/27/2011, 06:44
Is this the right thread to post, say, a final fantasy VII character?

You should actually try and post that in the dreams and desires thread. You'll get more feedback from the other custom dial makers as well. ;)

darkjacen
08/27/2011, 07:23
SS# 002 R Kurosaki Ichigo
Team: No Affiliation
Range: 0 :bolt:
Points: 40
Keywords: Teen, Shinigami
m-normala-normald-normalg-normal691616101616915168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot:
ALTER EGO: Substitute Shinigami: Give Kurosaki Ichigo a power action, and replace this character with a SS #001 Substitute Shinigami on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. No pushing damage is dealt by this action.

:a-fist:
Kurosaki Ichigo/15 years old, Special skill/"Ability to see ghosts": When Kurosaki Ichigo is the target of a character with the monster or mystical keyword; He can use super senses. When he targets a character with the mystical or monster keyword he can use perplex.

:d-normal:
"My sister punches stronger than you." (Combat reflexes)

:g-starburst:
School Brawler (Close Combat Expert)

darkjacen
08/27/2011, 07:41
SS# 001 R Substitute Shinigami
Team: Soul Society
Range: 0 :bolt:
Points: 85
Keywords: Teen, Shinigami, Mystical
m-normala-normald-normalg-normal891528915279162710162000071016271016369162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Shunpo (Leap/Climb)
Leap before you look(Charge)
The intent to kill(Flurry)

:a-fist:
Zanpakuto (Blades/Claws/Fangs)
Shikai: Gestuga Tenshou: Substitute Shinigami can use blades/Claws/fangs and Psychic Blast. When using Psychic Blast Substitute Shinigami has a locked range value of 6.

:d-normal:
Combat Reflexes
Willpower

SS# 002 R Kurosaki Ichigo
Team: No Affiliation
Range: 0 :bolt:
Points: 40
Keywords: Teen, Shinigami
m-normala-normald-normalg-normal691616101616915168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot:
ALTER EGO: Substitute Shinigami: Give Kurosaki Ichigo a power action, and replace this character with a SS #001 Substitute Shinigami on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. No pushing damage is dealt by this action.

:a-fist:
Kurosaki Ichigo/15 years old, Special skill/"Ability to see ghosts": When Kurosaki Ichigo is the target of a character with the monster or mystical keyword; He can use super senses. When he targets a character with the mystical or monster keyword he can use perplex.

:d-normal:
"My sister punches stronger than you." (Combat reflexes)

:g-starburst:
School Brawler (Close Combat Expert)


#SS#003 E Rukia
Team: Soul Society
Range: 8 :bolt::bolt:
Points: 100
Keywords: Soul Society, Shinigami, Mystical
m-normala-normald-normalg-normal81017369162691616915189161810162810152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot:
Hadō #31. Shakkahō (Force Blast)
Forced to rely on Hadou (Running Shot)

:a-fist:
Bakudō # 1. Sai (Incapacitate)
Hadō #33. Sōkatsui: Give Rukia a power action. Make an attack roll targetting up to 3 characters within range and line of fire. On a successful attack, Roll a D6, deal damage equal to the result, distributed among all successfully hit targets.

:d-normal:
Willpower
Combat Reflexes


SS#004 V Uruhara Kisuke
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 200
Keywords: Mystical
m-normal-transa-normald-indomitableg-normal1211173101017310101631091628916289152810163811163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot-trans:
Senkaimon (Phasing/Teleport)
Observing from the shadows (Stealth)
Forced into action (leap/climb)

:a-fist:
Incapacitate
Sing, Benihime!:Uruhara Kisuke can use Blades/Claws/Fangs. After the resolution of an attack where Blades/Claws/Fangs was used; knock back the target equal to the damage dealt. Knock back and knock back damage from this attack cannot be ignored.

:d-indomitable:
Toughness
"A mere honest, handsome, perverted businessman." Uruhara Kisuke can use combat reflexes and mastermind.
Blood Mist Shield (Impervious)

:g-starburst:
Well hello there! (Outwit)
The Uruhara store!: Uruhara Kisuke can use Perplex, Enhancement and probability control.
Over here! (Shape Change)

SS#005 U Yoruichi
Team: No Affiliation
Range: 0 :bolt:
Points: 150
Keywords: Animal, Mystical, Martial Artist
m-normal-transa-normald-normalg-normal121118211101721091728916289162101016212101621411172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star:Shunpo Master: Yoruichi ignores the effects of opposing characters, hindering terrain and water terrain on movement

:star:Feline Form:Yoruichi can use Shape Change

:m-boot-trans:
The Goddess of Flash (Phasing/Teleportation)
Charge
Shunko: Yoruichi can use Hypersonic Speed and Phasing/Teleport. After an action resolves where Yoruichi used Hypersonic Speed or Phasing/Teleport. She can use Close Combat Expert as a free action.

:a-fist:
House of Great Armorers: Give Yoruichi a power action when she occupies a sqaure with an object. Replace that object with any light or heavy special object you own from outside the game that's not already on the map or being held and has an equal point value.

:d-normal:
Super Senses
Combat Reflexes
Willpower

:g-starburst:
Ex-Commander of the Onmitsukido (Ouwit)
Hakuda (Close Combat Expert)

darkjacen
08/27/2011, 08:01
#SS#003 E Rukia
Team: Soul Society
Range: 8 :bolt::bolt:
Points: 100
Keywords: Soul Society, Shinigami, Mystical
m-normala-normald-normalg-normal81017369162691616915189161810162810152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot:
Hadō #31. Shakkahō (Force Blast)
Forced to rely on Hadou (Running Shot)

:a-fist:
Bakudō # 1. Sai (Incapacitate)
Hadō #33. Sōkatsui: Give Rukia a power action. Make an attack roll targetting up to 3 characters within range and line of fire. On a successful attack, Roll a D6, deal damage equal to the result, distributed among all successfully hit targets.

:d-normal:
Willpower
Combat Reflexes

darkjacen
08/27/2011, 08:41
You gave me the idea Marc. :p So ginawa ko parang gravity feed hahaha. I'll work on Yoroichi next. Hope you like this one though. :grin:

SS#004 V Uruhara Kisuke
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 200
Keywords: Mystical
m-normal-transa-normald-indomitableg-normal1211173101017310101631091628916289152810163811163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:m-boot-trans:
Senkaimon (Phasing/Teleport)
Observing from the shadows (Stealth)
Forced into action (leap/climb)

:a-fist:
Incapacitate
Sing, Benihime!:Uruhara Kisuke can use Blades/Claws/Fangs. After the resolution of an attack where Blades/Claws/Fangs was used; knock back the target equal to the damage dealt. Knock back and knock back damage from this attack cannot be ignored.

:d-indomitable:
Toughness
"A mere honest, handsome, perverted businessman." Uruhara Kisuke can use combat reflexes and mastermind.
Blood Mist Shield (Impervious)

:g-starburst:
Well hello there! (Outwit)
The Uruhara store!: Uruhara Kisuke can use Perplex, Enhancement and probability control.
Over here! (Shape Change)

MarcOfTheCross
08/27/2011, 18:34
Great dials as always Anton!
I was trying to create a dial for kenpachi last night pero hindi ko natapos.
How do you decide the numbers you put in these dials?

darkjacen
08/27/2011, 21:12
Great dials as always Anton!
I was trying to create a dial for kenpachi last night pero hindi ko natapos.
How do you decide the numbers you put in these dials?

You can actually base it off of existing figures. That also gives you some idea of how the pointage would go.

For the most part though it also depends on the person making the dial. May point calculator yung WK, but with the GL Gravity feeds, parang hindi na sinusunod.:p

The stat numbers are easier to work with. It's assigning the powers that makes it a bit tricky. Best advice I can give you, work on your dial first, tapos benchmark mo against something of the same point value. If it seems that it's a bit too cheap for it's points then you start increasing it.;)

darkjacen
08/27/2011, 22:08
#SS#005 U Yoruichi
Team: No Affiliation
Range: 0 :bolt:
Points: 150
Keywords: Animal, Mystical, Martial Artist
m-normal-transa-normald-normalg-normal121118211101721091728916289162101016212101621411172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star:
Shunpo Master: Yoruichi ignores the effects of opposing characters, hindering terrain and water terrain on movement

Feline Form:Yoruichi can use Shape Change

:m-boot-trans:
The Goddess of Flash (Phasing/Teleportation)
Charge
Shunko: Yoruichi can use Hypersonic Speed and Phasing/Teleport. After an action resolves where Yoruichi used Hypersonic Speed or Phasing/Teleport. She can use Close Combat Expert as a free action.

:a-fist:
House of Great Armorers: Give Yoruichi a power action when she occupies a sqaure with an object. Replace that object with any light or heavy special object you own from outside the game that's not already on the map or being held and has an equal point value.

:d-normal:
Super Senses
Combat Reflexes
Willpower

:g-starburst:
Ex-Commander of the Onmitsukido (Ouwit)
Hakuda (Close Combat Expert)

hayate
08/28/2011, 07:27
U Kisame Hoshigaki
Team: No Affiliation
Range: 0 :bolt:
Points: 299
m-dolphina-normald-normalg-normal121119410111841011184910183910173910173891738916379163KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Tailed Beast without a Tail: Kisame Hoshigaki can use Charge and Flurry.
Defense - Akatsuki: Kisame Hoshigaki can use Invulnerability and Super Senses.
Damage - Demon Shark: Kisame Hoshigaki can use Stealth. Lines of fire drawn to Kisame Hoshigaki are blocked if he occupies water terrain.

:star: Seven Ninja Swordsmen of the Mist : Kisame Hoshigaki begins the game holding Samehada, Kisame Hoshigaki can use Super Strength but only to pick up and hold Samehada. Kisame Hoshigaki does not use Samehada while making range combat attacks. While Samehada is being held by Kisame Hoshigaki, he can use Blades/Claws/Fangs and Steal Energy, but he heals equal to the amount of damage taken by the opposing character instead of 1. Kisame Hoshigaki automatically rolls a 5 or 6 when rolling for the Samehada.

:star: SAMEHADA (IMMOBILE OBJECT): This object can't be destroyed. During your opponent turn, when another character on the map has a higher click number value is within 8 square of Kisame Hoshigaki, that character can be given a power action and roll a d6 that can't be rerolled. On a result of 5 or 6, place this object on that character's character card. Modify that character's attack values +1 and that character can use Blades/Claws/Fangs and Steal Energy if it cannot already. When that character is defeated, place this object on the square that character last occupied. This object does not count towards your force.

hayate
08/28/2011, 07:42
R Hayate Gekkō
Team: No Affiliation
Range: 0 :bolt:
Points: 72
m-normala-normald-normalg-normal101018391017399172891628916278151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Dance of the Crescent Moon: Hayate Gekkō can use Flurry and Blades/Claws/Fangs. Damage from Hayate Gekkō Blades/Claws/Fangs is penetrating damage.

hayate
08/28/2011, 07:59
E ANBU Black Ops
Team: No Affiliation
Range: 0 :bolt:
Points: 100
m-normala-normald-normalg-normal1010183101017310917399172991629816288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Special Assassination and Tactical Squad: ANBU Black Ops can use Stealth and Leap/Climb.
Damage - MINION: THE ROOT:: If a friendly character named Danzō is within 8 squares, ANBU Black Ops can use Charge and modifies his attack value by +1.

hayate
08/28/2011, 09:06
R Naruto
Team: No Affiliation
Range: 3 :bolt:
Points: 50
Keywords: Team 7
m-normala-normald-normalg-normal81017389163791627815268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: TEAM 7: Naruto modifies his defense value by +1 for other friendly character on the map that has the Team 7 keyword.

R Sasuke
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 50
Keywords: Team 7
m-normala-normald-normalg-normal810173810163791627915278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: TEAM 7: Sasuke modifies his defense value by +1 for other friendly character on the map that has the Team 7 keyword.

R Sakura
Team: No Affiliation
Range: 5 :bolt::bolt:
Points: 50
Keywords: Team 7
m-normala-normald-normalg-normal9916289162881628815178151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: TEAM 7: Sakura modifies his defense value by +1 for other friendly character on the map that has the Team 7 keyword.

E Kakashi
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 150
Keywords: Team 7
m-normala-normald-indomitableg-normal10111841010184101017391017391017389173891738916279162KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Lightning Cutter: Kakashi can use Charge and Expoit Weakness.
Attack - Copy Ninja Kakashi: Once during your turn, as a free action you may choose a standard power possessed by another character within 5 squares. Roll a d6. If the number of squares to the character is less then the result, Kakashi can use that power and possesses that character's range value until your next turn.
Defense - Jōnin-Level Shinobi: Kakashi can use Tougness and Super Senses.
Damage - Leader of Team 7: Kakashi can use Leadership, Defend and Perplex.

:star: TEAM 7: Kakashi modifies his defense value by +1 for other friendly character on the map that has the Team 7 keyword.

darkjacen
08/28/2011, 09:21
Queen Jean/Red Queen from the old X-man comics. Think Jean Grey gone bad but without the Phoenix Force.

U Red Queen
Team: No Affiliation
Range: 10 :bolt:
Points: 300/150
Keywords: Psychic, Monster
m-winga-normald-indomitableg-normal1211184111117411101731010163000010111748101638101628916289152KOKOKOKOKOKOKOKO
:star:
All Life is my fuel : When Red Queen KO's an opposing character, heal her 1 click of health. After the resolution of a successful attack where Queen Jean uses steal energy, heal her 2 clicks of health instead.

:m-wing:
A Jean Grey is power without limit: Red Queen can use Phasing and Teleport and Mind Control. Queen Jean only takes feedback damage when using Mind Control on characters with a higher point value than herself.

Running Shot


:a-fist:
Jean Grey of Earth-9575 (Telekinesis)
Psychic Blast
A Jean Grey is hunger without limit (Steal Energy)


:d-indomitable:
Impervious
Invulnerability

:g-starburst:
Deceitful Doppelganger: Red Queen can use Shape Change and mastermind. When using Shape Change, on a result of 6, the character that targeted Red Queen counts as a friendly character for the purposes of Mastermind for the remainder of the turn.

Perplex

darkjacen
08/28/2011, 10:11
V Mr. Scratch
Team: No Affiliation
Range: 0 :bolt:
Points: 100
Keywords: Soldier, Brute
m-normala-normald-normalg-normal8101738101638916379162791526815268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star:
Mutant Power Negation: Characters within 6 squares that have the Brotherhood, X-men, Morlocks, Ultimate X-men keywords or Team Abilities can't be given power actions.

:a-fist:
Bodyguard of the Red Queen: Mr. Scratch can use Toughness and combat reflexes. When a character named "Red Queen" is within 8 squares of this character, Mr. Scratch can use Invulnerability.

darkjacen
08/28/2011, 11:35
R Nate Grey
Team: No Affiliation
Range: 8 :bolt::bolt::bolt:
Points: 157
Keywords: Teen, Psychic, Celebrity
m-winga-normald-normalg-normal81117481016310101631111163101216310101536915269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: Pushing Past the Limits: When Nate Grey has two action tokens he can be given a non-free action. After actions resolve deal 1 unavoidable damage. Do not remove action tokens from Nate Grey at the end of the turn.
:m-wing:
From the Age of Apocalypse (Phasing/Teleportation)
Sinister's Weapon (Hypersonic Speed)
Power Burnout (Earthbound)

:a-fist:
Telepathic Assault (Psychic Blast)
Ultimate Psionic: Nate Grey can use Telekinesis, Mind Control and Super Senses. When using Hypersonic Speed, Nate Grey can use Telekinesis instead of a ranged or close combat attack but does not halve the range when using Telekinesis.
Diminished Powers(Incapacitate)

:d-normal:
Telekinetic Armor (toughness)
Telekinetic Screen (Energy/Shield Deflection)
Strong as Thought (Impervious)

:g-starburst:
Telekinetic Augmentation (Perplex)
Mental Illusion (Shape Change)

hayate
08/29/2011, 10:24
U Shikamaru
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 100
Keywords: Team 10
m-normala-normald-normalg-normal101017310101739917389162891627915278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Shadow Imitation Technique: Shikamru can use Incapacitate. If he hits with Incapacitate, no game effect can move or place his target away from the square(s) it currently occupies until the beginning of your next turn.
Damage - Brilliant Strategist: Shikamaru can use Perplex, but he can modify the target's combat values by +2 or -2 if he is targeting himself of another character with which he shares a keyword.

:star: TEAM 10: Shikamaru modifies his defense value by +1 for other friendly character on the map that has the Team 10 keyword.

U Ino
Team: No Affiliation
Range: 8 :bolt:
Points: 100
Keywords: Team 10
m-normala-normald-normalg-normal891738101738917279172781627816278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Mind Body Switch Technique: Ino can use Mind Control. If she does, she takes 1 damage for each 200 points of the successfully hit targets' combined point value, instead of each 100 points.
Attack - Team Asuma: Ino can use Leap/Climb.

:star: TEAM 10: Ino modifies his defense value by +1 for other friendly character on the map that has the Team 10 keyword.

U Chōji
Team: No Affiliation
Range: 0 :bolt:
Points: 100
Keywords: Team 10
m-normala-normald-normalg-normal8111748101837917371017471017379162791626816268152KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Human Bullet Tank: Chōji can use Quake. Give the Chōji a power action; he can move up to his speed value and then as a free action either (1) use Quake or (2) make a close combat attack.
Attack - Multi-Size Technique: Chōji has the :g-giant: damage symbol.

:star: TEAM 10: Chōji modifies his defense value by +1 for other friendly character on the map that has the Team 10 keyword.

Death2thePelican
08/30/2011, 07:53
You should actually try and post that in the dreams and desires thread. You'll get more feedback from the other custom dial makers as well. ;)
thank you!!

hayate
08/30/2011, 10:03
U Suigetsu
Team: No Affiliation
Range: 0 :bolt:
Points: 100
Keywords: Hawk
m-dolphina-normald-normalg-normal91117391017391017389163891627916278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Hydrification Technique: Whenever Suigetsu occupies clear terrain or hindering terrain, he can use Toughness. Whenever Suigetsu occupies water terrain, he can use Impervious.

:star: TAKA: Suigetsu modifies his attack value by +1 for other friendly character on the map that has the Taka keyword.

U Jugo
Team: No Affiliation
Range: 0 :bolt:
Points: 150
Keywords: Taka
m-normala-normald-normalg-normal1111184101018410101739101739917389173891627816278152KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Jet Booster Jump: Jugo can use Charge. When Jugo is not carrying an object, do not halve his speed value when he uses Charge. Jugo may not pick up objects when using Charge.
Attack - Piston Fist: Jugo can use Exploit Weakness.

:star: TAKA: Jugo modifies his attack value by +1 for other friendly character on the map that has the Taka keyword.

U Karin
Team: No Affiliation
Range: 0 :bolt:
Points: 50
Keywords: Taka
m-normala-normald-normalg-normal8916278161781516715167151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Mind's Eye of the Kagura: Give Karin a power action and choose an opposing character within 6 squares and line of fire. That character can't use Stealth this turn.

:star: TAKA: Karin modifies his attack value by +1 for other friendly character on the map that has the Taka keyword.

darkjacen
09/01/2011, 11:47
STARJAMMERS

V Havok & Polaris
Team: X-men
Range: 8 :bolt::bolt:
Points: 133
Keywords: X-men,X-factor, Starjammers, Horsemen of Apocalypse
m-winga-duod-normalg-normal1011184101017381017381017389173891638916289162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star:Cosmic Energy Absorption: Whenever Havok & Polaris would take damage from Pulse Wave, ignore the damage dealt, heal them of 1 damage, until the beginning of your next turn Havok & Polaris possess the :a-fist: instead of :a-duo:.

:m-wing:
Pestilence:Havok & Polaris can use Plasticity and Poison.
Running Shot
Force Blast

:a-duo:
Plasma Blasts and Magnetism:Give Havok & Polaris a power action. They can then be given two free actions to use Energy Explosion and Telekinesis once each.
Havok(Pulsewave)
Polaris(Telekinesis)

:d-normal:
Xavier's dogma (Defend)
Magnetic Shields (Energy Shield/Deflection)
Toughness

:g-starburst:
Heir of Corsair(Leadership)
Ranged Combat Expert



U Rachel Grey
Team: X-Men
Range: 8 :bolt::bolt:
Points: 135
Keywords: Cosmic, Star Jammers, Psychic, X-men
m-winga-normald-indomitableg-normal101117310101738101638916289152891521011184KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: "Starchilde": As a free action, Rachel Grey can modify her combat values by +2 when she is targeting a character that has the Shiar keyword or is the target of a character with the Shiar keyword.

:m-wing:
Phasing/Teleportation
Once a hound(Running Shot)
Mind Control

:a-fist:
Telepathic Assault (Psychic Blast)
A mere fraction of the Phoenix Force (Pulse Wave)
Telekinetic (Telekinesis)

:d-indomitable:
Psychic Sense (Super Senses)
Telekinetic Armor (Toughness)

:g-starburst:
Shadow of the Phoenix Force: Rachel Grey can use Hyper Sonic Speed and Invulnerability. When another character named Phoenix is play she can use the Move and Attack Ability and toughness instead.

Telepathic Misdirection(Shape Change)
Telekinetic Augmentation (Perplex)


U Korvus
Team: No Affiliation
Range: 0 :bolt:
Points: 100
Keywords: Cosmic, Shiar, Starjammers, Warrior
m-normala-normald-normalg-normal12111731010163101016289162891521091521210153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Kindred Spirit: When a character name Rachel Grey is in play, modify Korvus' attack value by +2.

:m-boot:
Phasing/Teleportation
Charge
Flurry

:a-fist:
Blade of Rook'shir:Korvus can use Blades/Claws/Fangs and Exploit Weakness. When Korvus targets a character with the Shiar Keyword he possesses Battlefury.

:d-normal:
Body Armor
Avian Reflexes (Combat Reflexes)

darkjacen
09/10/2011, 07:06
V AoA Iceman
Team: X-men
Range: 6 :bolt::bolt:
Points: 125
Keywords: X-men
m-normal-transa-normald-normalg-normal101117310101831010173810162891628915268152KOKOKOKOKOKOKOKOKOKOKOKO


:star:"moisture molecular inversion": When using the carry ability, Iceman can carry up to 4 characters. After the resolution of an action where Iceman carried more than 1 friendly character, deal 1 damage to each carried character.

:m-boot-trans:
Running Shot
Ice Slide: (Leap/Climb.)

:a-fist:
Ice Prison: Iceman can use incapacitate but places 2 action tokens on the target characters instead. When he uses incapacitate in this manner, until the beginning of your next turn, the hit character(s)'s speed powers are countered, it gains the :m-boot:, and that character must break away for movement purposes.

Bitter Cold (Poison)
Frost Nova(Pulse wave)

:d-normal:
Invulnerability
Ice Walls (Barrier)
Organic Ice (Regeneration)

:g-starburst:
Perplex
Exploit Weakness

darkjacen
10/09/2011, 23:55
U Abin Sur
Team: Quintessence
Range: 8 :bolt::bolt:
Points: 250
Keywords: Flashpoint, White Lantern Corps, Cosmic, Green Lantern Corps
m-winga-normald-normalg-normal1211184101117410101731010163891538111848101738916368151KOKOKOKOKOKOKOKOKOKOKOKO
:star: Connected to all Life: When Abin Sur is part of your force, you may count all characters as having the same keyword for themed team purposes. If this trait is used, themed probability control can only be used twice regardless of the total point build.

:m-wing:
Running Shot
Phasing/Teleport

:a-fist:
The Light of life (Pulse wave)
More than a Green Lantern (Psychic Blast)
White Light: Abin Sur can use Pulse wave. When he does, after the action is resolved, you may roll a d6. On a result of 5 or 6, heal him of 1 damage.

:d-normal:
Impervious
Invulnerability
"All life is important"Abin Sur can use Regeneration. When Abin Sur uses Regeneration or Support chose 1 adjacent character. That character can use Regeneration or Support as a free action. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.

:g-starburst:
Support

ecchs
10/26/2011, 02:00
Dial Maker (http://www.hcrealms.com/forum/showthread.php?t=27656&highlight=dial+generator) <-tagged for future use ;)

darkjacen
10/27/2011, 02:29
Ecchs it's in the very first post. I made sure of it. :grin:

ecchs
10/27/2011, 05:56
Ecchs it's in the very first post. I made sure of it. :grin:

hehehe. didn't see that. (tamad nang pumunta sa first post:nervous:)

darkjacen
11/04/2011, 00:36
E Abarai Renji
Team: Soul Society
Range: 0 :bolt:
Points: 100
Keywords: Soul Society, Shinigami, Warrior
m-normala-normald-normalg-normal8101728101638916379163791527915168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

"Roar! Zabimaru!"Give Abarai Renji a power action and choose up to 3 different squares within line of fire (ignoring characters for this purpose.) Each square must be different, adjacent to the previously chosen square, and the first square chosen must be adjacent to this character. Make a close combat action and compare the result to each opposing character occupying a chosen square. Each character hit this way is dealt 2 damage.

darkjacen
11/10/2011, 06:55
U Akuma
Team: Street Fighter
Range: 6 :bolt::bolt:
Points: 220
Keywords: Martial Artist, Warrior, Brute, Monster
m-normala-normald-normalg-normal1011174911173910162810163810152610152811173812174KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star:
Satsui No Hadou:Damage dealt by Akuma to characters that share a keyword with him is penetrating damage.

:m-boot:
Shun Goku Satsu: Give Akuma a double power action. He may move up to half his speed, ignoring other characters and make a close combat attack as a free action with his damage value locked. If Akuma rolls a natural critical hit KO the target. Otherwise deal regular damage to the target. If a critical hit is rolled, this power is considered countered for the rest of the game.
Zanku Hadoken(Running Shot)
Shrouded in evil Intent(Stealth)
"Shall I dismember you to demonstrate your weakness?"(Blades/Claws/Fangs)

:a-fist:
Shakunetsu Hadoken (Energy Explosion)

:d-normal:
A true Oni: Akuma can use Invulnerability, Willpower and ignores the effects of ouwit.
"I am Akuma! But you may call me Master!"(Invulnerability)
"That's your best? Ridiculous!"(Toughness)

:g-starburst:
Gou Hadoken(Ranged Combat Expert)
Perplex
"To stand in my way, is to feed your soul to the jaws of death!" (Close Combat Expert)

darkjacen
12/19/2011, 09:22
U Guardians of the Universe v2
Team: Quintessense
Range: 10 :bolt::bolt::bolt:
Points: 500/250
Keywords: Green Lantern Corps, Quintessense, Cosmic
m-winga-normald-normalg-normal14132051413205121319512121941212184111218410121831011173llll1011184811184810174121017311111631 01216310121631011163810154810155KOKOKOKO
:star:Forgers of the Green ring of willpower: The Guardians of the Universe can use barrier when they have no action tokens. Once per game, you can give the Guardians of the Universe a double power action. Choose 1 friendly character that does not have Indomitable or Willpower. It possesses willpower for this game. If at anytime Willpower is countered deal that character 1 unavoidable damage.

:m-wing:
Transluminal Emergence (Phasing/Teleport)
Running Shot
Force Blast

:a-fist:
Oan Energy manipulation - Guardians of the Universe can use Psychic Blast, Pulsewave and Telekinesis.
Telekinesis
You do not question the Guardians(Psychic Blast)
We can be diplomatic(Incapacitate)
But we cannot always afford to be subtle(Pulsewave)

:d-normal:
Rewrite the Book of Oa (Special: The Guardians of the Universe can use Invulnerability. The Guardians of the Universe a double power action. Choose a standard attack or damage power other than outwit. Friendly characters can use that power as if they possessed it on their dial. That powers remains with the friendly characters until the Guardians choose another power. Powers granted by this special ability cannot be countered. )
Impervious
Invulnerability
Toughness
Immortal(Regeneration)

:g-starburst:
Guardians - Special: Guardians can use leadership. At the end of each turn, place one token on this character's card for actions not used per turn to a maximum of three tokens. For each token on this character's card you may increase by +1 any combat value of a friendly character including this character. Remove one token each time a combat valie is modified.
Perplex
Outwit