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Rokk_Krinn
10/03/2007, 16:38
I'm just glad scrambler could only do one or the other, so that when he came after me I could still punch him in the face and not get stabbed to death.

Which does raise the question that I wondered earlier: why didn't the Marauders "double tap" (block and kill) you rather than just send in the killer?

Melkhor
10/03/2007, 16:39
I'm just glad scrambler could only do one or the other, so that when he came after me I could still punch him in the face and not get stabbed to death.

Yeah, I must admit I was VERY puzzled by the Marauder's choice to send Scrambler to kill you alone when they instead could have made Scrambler Roleblock you and then have Vertigo kill you.

Melkhor
10/03/2007, 16:45
I had a lot of fun, and I liked the write-ups. The only comment I have is that Malice seemed too powerful. She's already able to possess people and use their powers (and apparently, communicate with them). That's already a very strong power.

But on top of that, she is exceedingly difficult to kill. Basically, we would have had to guess who she possessed. (I get the impression that Antipathy could not be tracked because TB47 said he targeted Antipathy and was told to choose another target.) Assuming Antipathy could not be tracked, we basically are forced to guess who he's possessing. Vision had a good idea with the mantra, but it didn't work. So, I'm not seeing how we could have figured out Malice's host without a lucky guess.

I think Malice would have been well balanced for the game with just her possession powers. Making her so difficult to kill really puts her over the top.


The reason Antipathy could not be killed or targeted in any way was that if he could he would have been EXCEEDINGLY easy to kill. Not being able to post AT ALL made it extremely easy to figure out who he was and if had not told you that the missing player couldn't be lynched you would have all have lynched him during night 2 or 3 at the latest.

Also, anyone using information gathering powers on Malice host would find out that something was wrong (TAK was told this when he tracked Vision while he was possessed), and if she had ever possessed an X-Factor member that Kit would have known it instantly as well. Furthermore, since she couldn't communicate with the rest of the Marauders she ran the constant risk of the Marauders killing her host (which would also kill her) during the night.
In fact, the Marauders DID try to kill her host during the very first night, and if Malice hadn't jumped to Healer (and the Marauders hadn't sent Gambit of all people), Malice's career in this game would have been exceedingly short.

Making Antipathy himself untargetable is not something I regret, it had to be done for the role to have any chance of working.

Rokk_Krinn
10/03/2007, 16:58
The reason Antipathy could not be killed or targeted in any way was that if he could he would have been EXCEEDINGLY easy to kill. Not being able to post AT ALL made it extremely easy to figure out who he was and if had not told you that the missing player couldn't be lynched you would have all have lynched him during night 2 or 3 at the latest.



Which made a great diversion on one of the days that we needed the break and folks were forgetting that Antipathy was unlynchable. Thanks. :)

charlesx
10/03/2007, 17:09
Making Antipathy himself untargetable is not something I regret, it had to be done for the role to have any chance of working.

I agree. Malice was very easy to kill once you were able to guess correctly who was his host. Also, Malice did not of himself have any special powers. The unfortunate thing that happened in the game (for the Morlocks anyway) was that Carlos (already a Horseman of Apocalypse) came up with the idea of communicating with Malice and struck a deal with him. Then, Malice jumped into Callisto's body, making her a Horseman as well, and having the two-lynch-vote ability. This maximized Malice's effectiveness, but really he was still very vulnerable.

Just think: had Callisto been killed or lynched, the mafia would have lost two players (including Malice) AND the ability to sway the lynch vote. That's all it would have taken to get a sure win for the Morlocks, and it almost happened.

Anyway, all I'm saying is that Melkhor did manage to balance the game and Malice was, in the end, not as powerful or unkillable than we thought (once he was "locked into" a single host.)

It was a very close call, and the Horsemen had to depend on a whole lotta luck to pull out the win. (No offense meant to my fellow Horsemen's ability to play the game. There was some very fancy dancing going on.)

CarlosMucha
10/03/2007, 17:14
I'm here! I'm here! let me catch up everything! :grin:

Melkhor
10/03/2007, 17:17
Oh, Carlos posting just reminded me of something else I forgot in the write-up of the roles.

Annalee's empathic projection power had a secret drawback as well that Carlos didn't know about. It did not work against characters of Evil alignment at all! Good and Neutral characters trying to target his chosen target would be scared away, but Evil characters would shrug it off and push through without being affected.

To quote Scalphunter from The Mutant Massacre when Annalee tries to frighten him off with her powers: "You're Annalee right? Projecting empath? Nice try old bag, but I don't scare that easily!" :)

CarlosMucha
10/03/2007, 17:19
Damn you, Stepper.

:p


:laugh: ...

CarlosMucha
10/03/2007, 17:20
Wow. I would've bet money Charles was going to be lynched today.

And same with Rokk and the last what, 4 day phases or so?

Rokk, Charles, and Carlos pulled a miracle win.


No! you did! I told you you will have fun if you join to us! :grin:

Melkhor
10/03/2007, 17:24
Heh, looking back I just noticed that I completely forgot to post Annalee in the summary for the Morlock roles, she has been edited in, but here she is as well:

Annalee (CarlosMucha)

Team/Alignment: Morlocks/Good

Win Condition: You (and the other Morlocks) win when all threats to the safey of the Morlocks have been removed.

Powers and Abilities:

Projecting Empath - Each night, you may PM me with a target player of your choice. Anyone who tries to target the player you targeted with any power whatsoever will be scared off by your empathic field and run away, doing nothing instead. *

*What Annalee didn't know was that her power wouldn't stop anyone of Evil alignment from using their powers on her target as such coldhearted villains wouldn't scare easily.

CarlosMucha
10/03/2007, 17:25
Since I never read the Mutant Massacre, the beginning of the game was somewhat confusing to me, too. However, between what I got from the conversations and what I got from wikipedia & etc., I was finally able to get caught up. In all, this was a very well thought out and executed (no pun intended) game.


tell me about it. I spend a lot in wikipedia this week reading about the Mutant Massacre and the Horsemen of Apocalipse. :cheeky:

CarlosMucha
10/03/2007, 17:27
My intel came from Rogue and Wolvie, mostly. We could each PM each other once during the day, and once at night. Psylocke (at the mansion) would relay our messages. On the second night, we figured Stepper was Thor from the info Rogue got when she drained him, but couldn't use his powers (She lacked the hammer). When she drained Vision, she felt small and scared, and had an unknown day power, so we figured Vision to be Marrow. I was off base on Leech, who I thought was Carlos. In the night 1 write-up, Rogue had targeted Carlos, but was stopped by Leech. I thought that Leech and ROgue had randomly targeted each other.

As to your ID, I figured it out from the votes to lynch Scrambler, Dark Beast, and Vertigo. Each lynch, I knew the ID of some of the people voting. I suspected you, Stepper (who I thought was Thor) or a few others of being Callisto. With DB, it was narrowed to you or Stepper. When the vote for Calabolg came down, I decided to test my theory. I voted for 'Bolg, saying "I'll do it cuz it won't make a majority" fully expecting it to. And it did, so I confirmed your ID. In late game, my ranting was mostly due to suspicions I had, and my guesses were less accurate. I had Carlos pegged as possessed, and you as recruited, so my arguments weren't as good.

WOW that was GREAT Dark Corsair!

CarlosMucha
10/03/2007, 17:37
A little extra information about Malice is required. Malice had possessed Annalee the night she was recruited by Apocalypse.

Fearing that something very bad would happen to her host if she rejected Apocalypse, Malice wisely decided that Annalee would accept the offer to join the Horsemen, and Malice silently tagged along, none being the wiser.

Then Carlos got the brilliant idea of actually talking to Malice! He managed to negotiate a settlement between the two where the Horsemen would use Apocalypses technology to fuse Malice permanently with her next host and thus become the Fourth Horseman, Pestilence.
Malice agreed and possessed Callisto who was then merged permanently with Malice and transformed into Pestilence (In the Sinister ritual you witnessed during the night).


that was what I enjoy more! and it was a lot of work turn Malice on our side. I'm soo happy what Antipathy accept this!

the PM what Melkhor send us afther Malice accept is awesome and I will post it here later. :p

CarlosMucha
10/03/2007, 17:41
JoH (by then War) investigated you the night before and found out you were a double voter.


also when Antiphaty was reading all the Horsemen PM I was in trouble. I knew what Antipathy will jump to another body with all our info! and I cound not tell anything to the others horsemen, I even was pushed to send to Malice the PMs when Rokk was planning to kill her!

soo the untimate solution to that was made Malice one of the horsemen (talk with Antipathy for hours!) once Malice accpet we just have to choise a new body and then I will be free and Malice will have a new body and we will have our 4th Horsemen AND another host all in our side!

CarlosMucha
10/03/2007, 17:43
Agh! I had an inkling from the write-ups that Malice might be involved with the Apoc ritual, and I convinced myself that it was reading too much into the "prisoner in her own body" thing. Gotta run with that from now on, I guess.


well, you almost kill us with Shel! the only thing of why we don't kill you is because Rokk knew what the Malicia Callisto Knife will be nothing against your iron skin! :p

CarlosMucha
10/03/2007, 17:44
we thought that him covering for a known 'good guy' would get people off of his back (i think it was carlos at the time)
and i don't know how he'd have saved me from the 'teleportation field disruption'


thanks Pocky!

now why do you choose me??!

CarlosMucha
10/03/2007, 17:45
Well, I have to give Carlos credit for that idea. The PM I got did not indicate that I could communicate with Malice. Frankly, it never occurred to me to ask Melkhor about that possibility. I just wanted Malice out! :angry:


thanks my friend! :grin:

I also wanted Malice out! but not with ALL our info!

soo 2 problems give me the idea of one solution!

CarlosMucha
10/03/2007, 17:46
See, it was entirely different for me. I had been permanently bonded with Malice, so I was all gung ho about getting people killed. Kudos to Carlos for the creativity, though. If he hadn't thought of doing that, there would not have been a 4th horseman. I tell you, Carlos keeps getting underestimated in mafia games, but he's an evil genius. He's like the Stewie Griffin of mafia games! :p


noooo Charles. it was just lucky nothing more! but thanks!

Melkhor
10/03/2007, 17:50
Oh, one more thing I wanted to address. The "Malice Mantra" was a brilliant idea, and it *would* have worked had you thought of it just one day earlier. Once you hit upon the idea and started asking people to say it, Malice had already permanently fused with Callisto to become Pestilence (and had the name of her "Respected Leader" power changed to "Infectious thoughts" by the way :) ), and thus the normal rules for what Malice's normally unwilling host could and could not do no longer applied.

CarlosMucha
10/03/2007, 17:51
The way he kept talking sounded like he was evil. I knew he and Rokk were evil. The way Rokk talks when he's lieing just catches me(Same thing happened in the Riot game, I just got it backwards(That can go into another thread though...)) and I guess TMNT was worse. I'm sorry guys, I actually feel like #### for losing it for us...


I have made far worst error things my friend.

talking about that to my fellow Mafias: sorry. it was my first time as Mafia and I was not very good. I hope I have learned something for the next time.

be Mafia is very painful! (but a few very well enjoin moments :p )

TMNT99
10/03/2007, 17:53
we all thought Carlos was leech because I got roleblocked the first night, and the write up said I met up with Leech, and he was my first target.

Bad call on my part.

CarlosMucha
10/03/2007, 17:53
Besides the fact that I really was using my power on Shel whenever I could, if you had tried to get rid of Apocalypse and I had martyred for him, he'd have just died the next day when it was revealed. It was a stop-gap measure at best when used to protect an evil person.

I protect Shel at least twice also! strange I protect you and Charles BEFORE of be Mafia or know about you all as Mafia. and one night I protect Dark Beats whitouw know who he was.

it's hard to be a Medic-Old-Lady-possesed-by-Malice-in-steroids-recluit-by-Apokalipse!

Thawmus
10/03/2007, 17:53
I have made far worst error things my friend.

talking about that to my fellow Mafias: sorry. it was my first time as Mafia and I was not very good. I hope I have learned something for the next time.

be Mafia is very painful! (but a few very well enjoin moments :p )

Being mafia or a serial killer is definitely challenging. I downright suck at being evil, myself.

CarlosMucha
10/03/2007, 17:55
Ok I have questions:

1- WHY Wolverine and War Sabletood die??! JOH was just "checking" Wolverine.

2- HOW Apokalipse recluit ANGEL like in the comic books? just luck??!

CarlosMucha
10/03/2007, 18:00
So, now that all the cards have been put on the table and everything revealed, any and all feedback is more than welcome!

What did you all think about the story, the write-ups, the characters, the balance of power etc.

Basically any feedback on the game itself, how I ran it and the characters in it are more than welcome :)


Melkhor YOU are the real HERO and WINNER here. I enjoy this game soo much and I don't even was a X-Men fan before this and because of you I read the Mutant Masacre complette! and a lot of things about Apokalipse and the 4 Horsemen.

It was really fun for me PM you each night in Analee character voice! :p

serius, Congrats and thanks for this GREAT GAME Melkhor! :grin:

(Rep points on the way!)

CarlosMucha
10/03/2007, 18:02
I had a lot of fun, and I liked the write-ups. The only comment I have is that Malice seemed too powerful. She's already able to possess people and use their powers (and apparently, communicate with them). That's already a very strong power.

But on top of that, she is exceedingly difficult to kill. Basically, we would have had to guess who she possessed. (I get the impression that Antipathy could not be tracked because TB47 said he targeted Antipathy and was told to choose another target.) Assuming Antipathy could not be tracked, we basically are forced to guess who he's possessing. Vision had a good idea with the mantra, but it didn't work. So, I'm not seeing how we could have figured out Malice's host without a lucky guess.

I think Malice would have been well balanced for the game with just her possession powers. Making her so difficult to kill really puts her over the top.


it was balanced when she was PERMANENTY bonded to CharlesX Callisto.

charlesx
10/03/2007, 18:04
Being mafia or a serial killer is definitely challenging. I downright suck at being evil, myself.

Yeah, but you rock at ferreting out evil - which is why (no offense) I was glad to have you out of the game early. Then we had to deal with DarkCorsair and Shel - and that was as bad also (for the Horsemen, I mean.)

TMNT99
10/03/2007, 18:06
Melkhor YOU are the real HERO and WINNER here. I enjoy this game soo much and I don't even was a X-Men fan before this and because of you I read the Mutant Masacre complette! and a lot of things about Apokalipse and the 4 Horsemen.

It was really fun for me PM you each night in Analee character voice! :p

serius, Congrats and thanks for this GREAT GAME Melkhor! :grin:

(Rep points on the way!)

I'll echo this, I didn't get all the write-ups because I know nothing of the particular Morlocks characters, but you did a great job, and it was really fun. Hope you run an Extinction Agenda one, you'd probably do it better than me.

Thawmus
10/03/2007, 18:07
Yeah, but you rock at ferreting out evil - which is why (no offense) I was glad to have you out of the game early. Then we had to deal with DarkCorsair and Shel - and that was as bad also (for the Horsemen, I mean.)

None taken. My ego is continually inflated every time I'm killed early. :laugh:

CarlosMucha
10/03/2007, 18:25
Melkhor:

this is the PM what i enjoy more of all! I read it a lot of times! :p :

"Horsemen Info:

There's been a rather startling and shocking development. Famine has been (and still is) possessed by Malice for as long as she has been a Horseman (it was actually Malice that accepted Apocalypse's offer).

However, Annalee got the brilliant idea of actually *talking* to Malice, and the two of them managed to reach an agreement.

Malice wishes to join the Horsemen to take up the role of Plague and close the ranks!

Though Apocalypse has vanished, you still have enough of his technology left that you can perform the transmutation to turn Malice into Plague. However, it will only work on someone with a physical body, a problem Malice will correct tonight. In this upcoming night, Malice will pick a new unfortunate victim to possess. The unfortunate host will be brought back to the Horsemen who can then subject Malice and her unwilling host to the transformation process.

The process will fuse Malice with her host permanently, but leave her in FULL and total control of the body and his or her powers. Furthermore, Malice will adopt the Horseman team affiliation and win condition, she will retain all of her memories (though her new permanent host will loose all of his) and she will be able to communicate directly with the rest of you through PM's at all times.

The only downsize to this is that the Horsemen cannot perform a hit this night, and instead Death will have to pick someone to watch over the transformation process. The rest of the Horsemen are free to use their powers normally, though. This is a strictly one-time only deal, and if it is not performed tonight, the window of oppertunity will be permanently closed on this.

Currently, Malice herself cannot talk or communicate with any of you (except Carlos) directly, so you will have to co-ordinate all talks with her about the coming night through Carlos.

Also, this process requires the accept of all of the Horsemen, so unless both Death and War agrees as well, this option is null and void as well (and Malice will most likely jump to another body before, taking everything she now knows about you with her before you could do anything about her).

Provided Death and War agrees to this as well then throw me a PM to let me know what you're doing, and co-ordinate to the best of your abilities with Malice.

That is all "

just like a comic book storyline.

Just awesome!!

CarlosMucha
10/03/2007, 18:26
.... So we might be looking for an old-lady Morlock on steroids. I'm waiting to see if I have any more info. I'll keep you posted.


and that was the post what made :laugh: more.

:laugh:

Ok guys I'm trying to give reps but a lot of you I have to give to other people first! "You must sp... you know the deal. :p

charlesx
10/03/2007, 18:32
That is all "

just like a comic book storyline.

Just awesome!!

Brilliant! Melkhor, you definitely did an outstanding job of running the mafia game.:cool:

CarlosMucha
10/03/2007, 18:35
"You must spread some Reputation around before giving it to:


Melkhor, CharlesX, Dark Corsair, Rokk, JOH and a lot others! again".

Jackofhearts2005
10/03/2007, 18:38
Ok I have questions:

1- WHY Wolverine and War Sabletood die??! JOH was just "checking" Wolverine.

2- HOW Apokalipse recluit ANGEL like in the comic books? just luck??!
1 - If Wolverine or Sabertooth targeted each other, we could kill each other. As much as I think that Sabertooth is better than Wolverine and as much as it sucks that I was looking for Wolverine from day 1 and I would die if I succeeded (which took me quite some time), I still think it was a darn good plot twist. :)

2 - Luck, I suppose. I thought for awhile that Apoc could only recruit people who had been horsemen (or close to it) in the comics, which still would have left the lengthy list of: Wolverine, Angel, Sabertooth, Caliban, Plague, Mikhail, Gambit, and Dark Beast. Maybe even Malice/Polaris.

Upon being recruited, I was glad to hear that was not the case, since Wolverine and I couldn't be on the same team, and all the others but Dark Beast and Caliban had either been recruited or killed.

Calabolg
10/03/2007, 18:40
Wow... I wasn't really keeping up with the thread after I was lynched, but I guess I should have. That was just so... comic book-like. Kudos to Carlos for the "talk to Malice" idea, and congrats the Horsemen for a game well played. Couldn't keep up much... the Star Trek and X-Men mafias started up at the same time and RL got in the way.

In fact, the Marauders DID try to kill her host during the very first night, and if Malice hadn't jumped to Healer (and the Marauders hadn't sent Gambit of all people), Malice's career in this game would have been exceedingly short.

That is ironic. Also ironic is me getting the asian mutant. :p (Also, my third time being mafia out of three games. Goodness, I don't think I seem *that* evil, do I?)

And yeah, after Vertigo got lynched, I figured I'd try to take down as many Morlocks as I could (since the X-men and X-Factor weren't a part of our win condition). I just happened to try to kill Scehaono, which I wouldn't have done if I'd known he was Apocalypse since we were working towards the same goals.

We didn't roleblock/kill Colossus since we didn't really connect the fact that he'd just survived a 'bomb' the previous day with him also being nightkill immune.

Oh yeah, and I think the Malice thing is pretty balanced.

Well done Melkhor! Thanks for running such an absolutely awesome game!

CarlosMucha
10/03/2007, 19:01
1 - If Wolverine or Sabertooth targeted each other, we could kill each other. As much as I think that Sabertooth is better than Wolverine and as much as it sucks that I was looking for Wolverine from day 1 and I would die if I succeeded (which took me quite some time), I still think it was a darn good plot twist. :)

2 - Luck, I suppose. I thought for awhile that Apoc could only recruit people who had been horsemen (or close to it) in the comics, which still would have left the lengthy list of: Wolverine, Angel, Sabertooth, Caliban, Plague, Mikhail, Gambit, and Dark Beast. Maybe even Malice/Polaris.

Upon being recruited, I was glad to hear that was not the case, since Wolverine and I couldn't be on the same team, and all the others but Dark Beast and Caliban had either been recruited or killed.


is good to know!

hot_fusion
10/03/2007, 19:25
I'm still amazed that Dark Beast was on our side! That was a friggin' good twist!

Thanks for the great game, Melkhor!

CarlosMucha
10/03/2007, 19:42
JoH (by then War) investigated you the night before and found out you were a double voter.


soo Anti, how it feel control and know the darness secrets each night with a different host? it was bether that or be with the Horsemen??

it was awesome the quality and quantity of info what we get joining your gatering info with the Horsemen's gatering info.

CarlosMucha
10/04/2007, 07:34
New Avatar Time! :p

Antipathy
10/04/2007, 07:41
I even was pushed to send to Malice the PMs when Rokk was planning to kill her!

I never got those pm's. How was he planning to kill me?

Melkhor
10/04/2007, 07:48
I never got those pm's. How was he planning to kill me?

I didn't forward those PM's to you because you hadn't told me if you were going to stay in Annalee for the next night as well. If you had, I would have forwarded them to you, but if you had wanted to leap to a fresh body you wouldn't get them.

It then became a moot point when you decided to join up with them instead :)

CarlosMucha
10/04/2007, 07:52
I never got those pm's. How was he planning to kill me?


he was planning to do a "exorcism"!

PM by Rokk ot the Horsemen:

Tittle: "Antipathy

In case folks are wondering - I'm hoping to make myself a target for Antipathy; if Carlos can protect me, maybe that's how you get rid of Malice: "exorcise" (ban) her from her target...she's left without a body and goes *poof!*"

:p

CarlosMucha
10/04/2007, 07:53
what do you think Melkhor? that maybe can work?

Antipathy
10/04/2007, 07:56
what do you think Melkhor? that maybe can work?

It wouldn't have worked because

A. Annalee's power only worked for scaring good people, evil people weren't affected.
B. If I chose to jump to Rokk's body and for some reason was unable, I would've stayed in your body Carlos.
C. The only way I wouldn't be able to move to Rokk's body would be if he died the same night.
D. Rokk was probably the last person I would jump to, because every day he was under scrutiny.

CarlosMucha
10/04/2007, 07:59
It wouldn't have worked because

A. Annalee's power only worked for scaring good people, evil people weren't affected.
B. If I chose to jump to Rokk's body and for some reason was unable, I would've stayed in your body Carlos.
C. The only way I wouldn't be able to move to Rokk's body would be if he died the same night.
D. Rokk was probably the last person I would jump to, because every day he was under scrutiny.


agreed. specially with the "D" point. :cheeky:

charlesx
10/04/2007, 08:26
New Avatar Time! :p

Carlos, the avatar is very cool. Kudos! :a-duo:

kontrol
10/04/2007, 09:30
I'm still amazed that Dark Beast was on our side! That was a friggin' good twist!

Thanks for the great game, Melkhor!
Yeah, I love twists like that, they're great for the game.

Rokk_Krinn
10/04/2007, 11:05
That is ironic. Also ironic is me getting the asian mutant. :p (Also, my third time being mafia out of three games. Goodness, I don't think I seem *that* evil, do I?)


Tell me about it. I think the "random rolls" after awhile begin - through no fault of the mod - to start centering on certain people; even when I start out Good I end up EEEVIL (and, honestly, it's darn brain-draining. :laugh: ).

charlesx
10/04/2007, 11:11
Tell me about it. I think the "random rolls" after awhile begin - through no fault of the mod - to start centering on certain people; even when I start out Good I end up EEEVIL (and, honestly, it's darn brain-draining. :laugh: ).

I echo your sentiments. Since my first mafia game, somehow I have always wound up on the evil side. It'd be nice to be good for a change - and in this game I almost was, darnit!

By the way, that is not an open invitation to automatically assume that I am mafia in every single game from now on and get me lynched just to be on the safe side (Shel, I'm looking at you! :p )

Though I must admit that having gotten lynched/killed off in every game before this one has given lots of practice in being deceptive and sneaky. I have to remember to thank thawmus for being a good coach - only because he is usually very good at unearthing mafia and you have to stay two steps ahead of the game in order to get by him.

Or, to paraphrase Nietzsche, "That which does not lynch you, makes you a stronger mafia. :laugh:

(Final word - Rokk, pretty soon you're gonna have to give up mafia games, as your reputation at pulling the wool over people's eyes is gonna designate you as an auto-lynch as well.)

kontrol
10/04/2007, 11:14
Tell me about it. I think the "random rolls" after awhile begin - through no fault of the mod - to start centering on certain people; even when I start out Good I end up EEEVIL (and, honestly, it's darn brain-draining. :laugh: ).
I could only imagine.

So far in games completed, I've been a doctor twice, roleblocker, vigilante, mafia, tracker, and mad bomber twice. It gives you a real appreciation for all the headaches these roles have during the game cause you have to play them all differently. Then to switch roles in between, that's a bit disconcerting. You do play that game well though. I was truly amazed at how you pulled of being non Mafia for so long during Arkham. For a brief moment, you had me thinking you were a Mafia traitor. I'd rep you on that but I still have to spread it around before I do. (Guess I'm stingy on the rep or something)

kontrol
10/04/2007, 11:21
(Final word - Rokk, pretty soon you're gonna have to give up mafia games, as your reputation at pulling the wool over people's eyes is gonna designate you as an auto-lynch as well.)
I hope that's not the case, Rokk doing that has made me better at picking up on when people are and aren't lying. It's one of the reasons I only explicitly revealed I was the mad bomber after the lynch vote was reached in JLA 1. Players like he and Thawmus for different reasons make the game interesting in a plot/counterplot sort of way. Killing them early for the sake of killing them early doesn't really help anything.

charlesx
10/04/2007, 11:27
I hope that's not the case, Rokk doing that has made me better at picking up on when people are and aren't lying.

Agreed. I was trying to make a joke and be complimentary of Rokk's skills. Not for a moment should Rokk quit the mafia games. My apologies if that's the way it came across. I should have used a :p at the end of my blurb.

Melkhor
10/04/2007, 11:31
I've got to agree there. I was frankly stunned that Rokk could survive to win the game, despite the fact that I pretty much outed him myself (to Kit in her PM) at the start of Day 2!

Angel of Death indeed :)

KitsuShel
10/04/2007, 11:41
Oh, but he kept making so much sense! Plus, he kept alluding to protecting me, the leader of the friggin XMen with no powers. :cheeky:

charlesx
10/04/2007, 11:44
Oh, but he kept making so much sense! Plus, he kept alluding to protecting me, the leader of the friggin XMen with no powers. :cheeky:

Rokk pulled the old Jedi mind trick, all right. "This is not the Horseman that you are looking for. You don't need to see his identification. You can go about your business. Move along."

:cool:

CarlosMucha
10/04/2007, 13:35
Oh, but he kept making so much sense! Plus, he kept alluding to protecting me, the leader of the friggin XMen with no powers. :cheeky:


I do protect you twice! one when I was good and one when I was evil!

DarkCorsair
10/04/2007, 13:40
I gotta say, between Rokk and Carlos, the bad guys spent as much time protecting the good guys as killing them off. Its nice to see the "kinder, gentler" breed of Horsemen of the Apocalypse.

Rokk_Krinn
10/04/2007, 13:54
I gotta say, between Rokk and Carlos, the bad guys spent as much time protecting the good guys as killing them off. Its nice to see the "kinder, gentler" breed of Horsemen of the Apocalypse.

I just wanted Shel left alive so that I could end the game on a cinematic note. :cheeky:

(Well, that and I felt being she knew my power it made a great way to try and convince people I wasn't a Horseman or Pocky would've survived...but, really, I liked the idea of keeping Cyke around anyway as I'm partial to the character.)

CarlosMucha
10/04/2007, 14:00
I gotta say, between Rokk and Carlos, the bad guys spent as much time protecting the good guys as killing them off. Its nice to see the "kinder, gentler" breed of Horsemen of the Apocalypse.


tell me about it. I say in the PMs "Ok, today we protect Shel and Anticharles kill..."

"Carlos -say Rokk- is not "protect" anymore! we are just tryng to uncover our identity"

"I know, I know Rokk, is not "protect" I just don't know how to call that now!" :cheeky:

I'm just proud of the part what I say here "I believe in Rokk but not in Charles!"

and "Oh, no, if Rokk is evil and he martyl himself for other he will become MORE powerful! :disappoin "

CarlosMucha
10/04/2007, 14:02
Carlos, the avatar is very cool. Kudos! :a-duo:


thanks Charles!

Antipathy
10/04/2007, 14:03
I remember one time opening my inbox and seeing 20+ new pm's from Carlos with Horsement in the title. That made me laugh.

CarlosMucha
10/04/2007, 14:06
I remember one time opening my inbox and seeing 20+ new pm's from Carlos with Horsement in the title. That made me laugh.


yea, I need 50 PMs to learn how to write a word in the right way! :o

Rokk_Krinn
10/04/2007, 14:12
I remember one time opening my inbox and seeing 20+ new pm's from Carlos with Horsement in the title. That made me laugh.

Did you actually read all of them? I think I may have just scanned the last few - that contained the quotes of the prior ones - and gone from there when I logged in and saw about a zillion messages from you guys. :)

Antipathy
10/04/2007, 14:17
Did you actually read all of them? I think I may have just scanned the last few - that contained the quotes of the prior ones - and gone from there when I logged in and saw about a zillion messages from you guys. :)

Yup. And I saved all of them in a folder.

We topped 300 messages. :laugh:

CarlosMucha
10/04/2007, 14:25
Did you actually read all of them? I think I may have just scanned the last few - that contained the quotes of the prior ones - and gone from there when I logged in and saw about a zillion messages from you guys. :)


:tired:

I want to think what you read it. :tired:

at least all toguther in the quotes of the prior ones.

CarlosMucha
10/04/2007, 14:28
Yup. And I saved all of them in a folder.

We topped 300 messages. :laugh:


yea. I will love to "save" some of them. I curren saving the write ups of some of my favorites Mafia Games. but will be nice a way to sabe ALL the thread with just a few Clicks. too bad we can't do that right now with the thread's tools.

CarlosMucha
10/04/2007, 14:29
how do you save it, Anti? outside of HCRealms? or just in your PM folder?

Rokk_Krinn
10/04/2007, 14:31
Yup. And I saved all of them in a folder.

We topped 300 messages. :laugh:

I would gladly save more of the messages but my PM box is about 80% full so I need to get selective after awhile. :(

CarlosMucha
10/04/2007, 14:32
I would gladly save more of the messages but my PM box is about 80% full so I need to get selective after awhile. :(


tell me about it. I have 970 Pms in my box right now!

KitsuShel
10/04/2007, 18:01
I would gladly save more of the messages but my PM box is about 80% full so I need to get selective after awhile. :(

You can choose to save your PMs as a text document on your PC. I've done it multiple times (namely after the Secret Santa was over)

:)

Antipathy
10/23/2007, 01:52
You'll understand why I didn't say anything before when and if I decide to roleclaim.

If I'm Splinter, I need to be taught my my charges, because they are correct.....if you know what I mean.

What did you mean here?

Jackofhearts2005
10/23/2007, 02:03
What did you mean here?
I meant Turtle was correct that you were Malice. Splinter's charges are the TMNT?

Melkhor
10/23/2007, 03:52
I meant Turtle was correct that you were Malice. Splinter's charges are the TMNT?

Heh, quite clever :)

By the way people, if you haven't noticed I've decided on the theme for my next Marvel Mafia game: Escape from Hell - Revenge of the *permanently* dead Marvel characters!

I figured that everyone who enjoyed my last game should be informed so you'd have a chance of enjoying this game as well :)

There's no official sign-up thread yet (but it's coming), and I don't figure I'll start it until at least a few of the other major games running right now have concluded but if you're interested in giving it a shot then don't hesitate to express your interest here :)

Will the *permanently* dead characters escape from Hell, taking the place of the Returned in the world of the living? Will the Returned manage to cling on to their second (or third, or fourth...) life? Will Blackheart and Mephisto screw everyone over in the end?

Only one way to find out! :)

Jackofhearts2005
10/23/2007, 06:47
Will Blackheart and Mephisto screw everyone over in the end?

Only one way to find out! :)
You can't do that to me Melkhor!

I'm already playing two games and signed up for four or five more.
You can't throw in Blackheart and Mephisto! That'll make me want to sign up!

Melkhor
10/23/2007, 07:13
You can't do that to me Melkhor!

I'm already playing two games and signed up for four or five more.
You can't throw in Blackheart and Mephisto! That'll make me want to sign up!

Yes, I wondered what could have possibly inspired me to be that evil and devious? :devious:

Trust me when I say that I'm most pleased with the roles and character selection for this game, sooo many interesting and amusing *permanently* dead characters in the Marvel Universe to form the townies, and even more "Returned" characters to make up the mafia.

And no game with "Escape from Hell" as it's title and theme could possibly be complete without Mephisto and Blackheart to complete the picture :)

CurBludgeon
10/23/2007, 09:45
Heck, I had such a good time last time, I'll sign up for this one.