The_Worlds_Finest92
09/20/2007, 19:48
This scenario is for the Justice League Bank Map.
The bad guys were putting the money in the bags when the hear the front doors open and they hear their lookout, "They're here! Get out!"
Setup:Point Total to be agreed on by both players and one team must be all heroes and the other all villains
Villains start in the vault and one piece may be placed as "the lookout" adjacent to one of the two pillars (in columns C-D).
Heroes start in squares 9-16 A-B.
Special Rules: Place 7 Special Tokens in the vault next to the walls, this is the loot. To pick it up just move in or through it or an adjacent square. It may also be moved regularly by Telekinesis. When carrying it you get -2 to your movement unless you have super strength. You may carry up to 2 of them but unless you have super strength carrying 2 causes you to halve your movement and become grounded if you are a flier. Up to four pogs may be placed by the villains team anywhere on the map, they cannot be defeated and may be chosen to not be placed at all by the villains. They may be taken hostage by making a close combat attack against them. You may only have one hostage at a time and they can be given any actions by the heroes team when not taken hostage. When you have a hostage they move with you and block LOS. They must start and end their movement adjacent whoever has them hostage. To release a hostage a good guy must make a close or ranged attack against the bad guy who has control of the pog, this attack deals -2 damage to a minimum of one and if it is a ranged attack it is -2 to your attack. For the villains to escape they must be in squares 11-14 A-B and given an action. Roll 1 D6, if you get a 3-6 you escape with whatever loot and hostage you control. If there is a Good Guy in 11-14 A-B when you roll your escape you must get a 4-6.
End Game:The game is over when all members of one team have either escaped or have been defeated. Calculate your killpoints, with each piece of loot taken add 10% of the build total to the villains team and each remaining pog add 20% of the build total for the heroes team.
Any tips/suggestions/questions appreciated
The bad guys were putting the money in the bags when the hear the front doors open and they hear their lookout, "They're here! Get out!"
Setup:Point Total to be agreed on by both players and one team must be all heroes and the other all villains
Villains start in the vault and one piece may be placed as "the lookout" adjacent to one of the two pillars (in columns C-D).
Heroes start in squares 9-16 A-B.
Special Rules: Place 7 Special Tokens in the vault next to the walls, this is the loot. To pick it up just move in or through it or an adjacent square. It may also be moved regularly by Telekinesis. When carrying it you get -2 to your movement unless you have super strength. You may carry up to 2 of them but unless you have super strength carrying 2 causes you to halve your movement and become grounded if you are a flier. Up to four pogs may be placed by the villains team anywhere on the map, they cannot be defeated and may be chosen to not be placed at all by the villains. They may be taken hostage by making a close combat attack against them. You may only have one hostage at a time and they can be given any actions by the heroes team when not taken hostage. When you have a hostage they move with you and block LOS. They must start and end their movement adjacent whoever has them hostage. To release a hostage a good guy must make a close or ranged attack against the bad guy who has control of the pog, this attack deals -2 damage to a minimum of one and if it is a ranged attack it is -2 to your attack. For the villains to escape they must be in squares 11-14 A-B and given an action. Roll 1 D6, if you get a 3-6 you escape with whatever loot and hostage you control. If there is a Good Guy in 11-14 A-B when you roll your escape you must get a 4-6.
End Game:The game is over when all members of one team have either escaped or have been defeated. Calculate your killpoints, with each piece of loot taken add 10% of the build total to the villains team and each remaining pog add 20% of the build total for the heroes team.
Any tips/suggestions/questions appreciated