nevismusic
10/01/2007, 19:40
dear WK,
i usually don't post these sorts of things but PLEASE consider giving us more useful, fun and more effective to play high point figures.
i've been noticing a trend in the past few sets of low point characters, say under 80 pts, getting extremely cost effective and potent dials for their costs with high attacks, defenses and damage while higher point characters seem to get dials loaded with lots of powers (many of which are incompatible with each other) and very average stats. an example of the former is V mockingbird, an example of the latter- V green lantern from origin.
for the most part i've generally tried to ignore these types of things and typically play the best versions of a given character out of a set, like R GL from origin over the E or V. but now that we typically no longer have the REV dials in the same manner as before, each and every dial becomes that much more important.
with JL we have a 226 point superman that opens with a base 3 damage. if he's in close he can use CCE or use an object with super strength. but if you need to attack from range, say your HSS or super strength has been outwitted and there's no one adjacent to use CCE on, superman now hits as hard as 70 point green arrow. it just doesn't feel right for superman and it certainly doesn't feel right for 226 points. when the players at our local tourneys try these kinds of dials they always end up saying the same thing- that it was a waste and that the points spent don't come anywhere near the points spent on cheaper figs even though the team builds are the same.
along the same lines, look at the superman 1 million figure. for 283 points we get a figure who has a single click of 4 damage, a few 3s and several clicks of 2. like JL supes fig, he has a lot of apparently expensive powers that just don't compliment each other at all, like flurry and CCE with 2 base damage, psychic blast for 3 damage with CCE and HSS instead of the far more useful running shot. contrasted with the markedly cheaper KC superman from unleashed, it's hard to understand how anyone is supposed to have fun playing a figure that makes you feel like you've thrown your points away, not to mention having a super rare fig that doesn't feel special at all.
i'm sure the point of this kind of dial was to get players who typically run and hide with HSS characters to stay in the middle of a battle and fight it out but crippling the character doesn't achieve that. it only causes those people to play something else that they can abuse and leaves those of us who would like to play superman, without running away, wondering why we wasted 226 points.
i understand not every version of a character needs to be as potent as say KC superman or KC green lantern, but neither do they need to be as lackluster for the points as the JL superman figs or origin EV GL. how about dials that are a happy medium between the two? for example, why not a superman with the move/attack of the JL version with the damage output of U man of steel?
please, just consider it.
i usually don't post these sorts of things but PLEASE consider giving us more useful, fun and more effective to play high point figures.
i've been noticing a trend in the past few sets of low point characters, say under 80 pts, getting extremely cost effective and potent dials for their costs with high attacks, defenses and damage while higher point characters seem to get dials loaded with lots of powers (many of which are incompatible with each other) and very average stats. an example of the former is V mockingbird, an example of the latter- V green lantern from origin.
for the most part i've generally tried to ignore these types of things and typically play the best versions of a given character out of a set, like R GL from origin over the E or V. but now that we typically no longer have the REV dials in the same manner as before, each and every dial becomes that much more important.
with JL we have a 226 point superman that opens with a base 3 damage. if he's in close he can use CCE or use an object with super strength. but if you need to attack from range, say your HSS or super strength has been outwitted and there's no one adjacent to use CCE on, superman now hits as hard as 70 point green arrow. it just doesn't feel right for superman and it certainly doesn't feel right for 226 points. when the players at our local tourneys try these kinds of dials they always end up saying the same thing- that it was a waste and that the points spent don't come anywhere near the points spent on cheaper figs even though the team builds are the same.
along the same lines, look at the superman 1 million figure. for 283 points we get a figure who has a single click of 4 damage, a few 3s and several clicks of 2. like JL supes fig, he has a lot of apparently expensive powers that just don't compliment each other at all, like flurry and CCE with 2 base damage, psychic blast for 3 damage with CCE and HSS instead of the far more useful running shot. contrasted with the markedly cheaper KC superman from unleashed, it's hard to understand how anyone is supposed to have fun playing a figure that makes you feel like you've thrown your points away, not to mention having a super rare fig that doesn't feel special at all.
i'm sure the point of this kind of dial was to get players who typically run and hide with HSS characters to stay in the middle of a battle and fight it out but crippling the character doesn't achieve that. it only causes those people to play something else that they can abuse and leaves those of us who would like to play superman, without running away, wondering why we wasted 226 points.
i understand not every version of a character needs to be as potent as say KC superman or KC green lantern, but neither do they need to be as lackluster for the points as the JL superman figs or origin EV GL. how about dials that are a happy medium between the two? for example, why not a superman with the move/attack of the JL version with the damage output of U man of steel?
please, just consider it.