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View Full Version : What will HEROES heroclix look like?


Webslinger14
10/13/2007, 18:25
Ok, here's my set. Claire and Bennett are built to work together. He has mastermind to shunt to Claire, and she, well it's pretty obvious. I deliberately gave her a huge dial, but for half of it she cant move, attack, or do anything but heal. This is like how she comes back from being dead.
I think Hiro is pretty self explanator, though you will want the Ando pog with him. It complitments him very well.
Parkman and Nathan Petrelli are pretty straightforward.
Nikki and Jessica vary through her dial until Nikki gets it together in the end. I toyed with the idea of making Nikki a Duo dial because of the 2 psych thing, but flurry felt more appropriate and Jessica does tear you limb from limb. You might think that the combat reflexes is a bit much and maybe it is, but she needs something or she would suck. Who's ever going to use the piece with no reducers or anything. She would go down to characters half her points.
Mohinder is a character that may not have justified more than a pog, but oh well.
Sylar and Peter Petrelli are true beasts with powers coming online as they got them in the show, but they are very different. Peter can use anything around him, but Sylar needs to die early in a game. He will have the powers of everyone he takes out, so Sylar should get no KOs. This character could be really, really, scary and that special power costs alot. That's why he is 200 points.








#001 R Claire Bennett
Team: No Affiliation
Range: 0 :bolt:
Points: 50
Keywords: 9th Wonders, Teen
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#002 Noah Bennett
Team: No Affiliation
Range: 8 :bolt:
Points: 50
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#003 E Hiro Nakamura
Team: No Affiliation
Range: 0 :bolt:
Points: 114
Keywords: 9th Wonders, Martial Artist
m-normal-transa-normald-normalg-normal88202127182127172149181148171128171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Stop Time: When an opposing character attempts a ranged combat attack versus Hiro Nakamura roll one six sided die. On a result of 1 or 2 place a token on that opposing character.
Damage - Sidekick: If Hiro is adjacent to the Ando character, he is +1 attack.

#004 V Matt Parkman
Team: No Affiliation
Range: 0 :bolt:
Points: 66
Keywords: 9th Wonders, Police
m-normala-normald-normalg-normal691526815258142581515713156121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Anticipate Move: THis character has probability control and running shot.

#005 E Nathan Petrelli
Team: No Affiliation
Range: 0 :bolt:
Points: 60
Keywords: 9th wonders, politician
m-winga-normald-normalg-normal128152117152981728717210614176131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Shady Leadership: If this character succeeds at its leadership roll, subtract one action token from the next player's pool of action tokens.

#006 U Peter Petrelli
Team: No Affiliation
Range: 10 :bolt:
Points: 162
Keywords: 9th wonders
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:a-fist: :d-normal: :g-starburst: - Power Sponge: Peter can use the powers of any character within 4 squares of himself. If he makes an attack using one of these powers he is attack - 2.

#007 V Nikki Saunders
Team: No Affiliation
Range: 8 :bolt:
Points: 89
Keywords: 9th wonders
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#008 R Mohinder Suresh
Team: No Affiliation
Range: 6 :bolt:
Points: 28
Keywords: 9th wonders, Scientist
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#009 U Sylar
Team: No Affiliation
Range: 10 :bolt::bolt:
Points: 200
Keywords: Villian
m-normala-normald-normalg-normal911184910184810173891738916379163710152710162610172KOKOKOKOKOKOKOKOKOKOKOKODamage - Natural Selection: When Sylar KOs an opposing character this character may turn the opposing character to the show the powers on the opposing dial of his choosing. Then, place this character on Sylar's character card. Sylar may use any or all of the powers showing on the dials of characters he has KOed.

#010 E D.L. Hawkins
Team: No Affiliation
Range: 0 :bolt:
Points: 38
Keywords: 9th wonders
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#B001 Linderman
Team: No Affiliation
Range: 0 :bolt:
Points: 25
m-normala-normald-normalg-normal68152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#B002 Molly Walker
Team: No Affiliation
Range: 0 :bolt:
Points: 25
m-normala-normald-normalg-normal55120KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOD amage - He's already here...: Opposing characters within 6 squares of Molly cannot use stealth. Hindering terrain does not affect lines of fire for friendly characters adjacent to Molly.

#B003 Isaac Mendez
Team: No Affiliation
Range: 6 :bolt:
Points: 19
Keywords: 9th wonders
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#B004 Ando
Team: No Affiliation
Range: 6 :bolt:
Points: 14
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#B005 Micah Sanders
Team: No Affiliation
Range: 0 :bolt:
Points: 12
m-normala-normald-normalg-normal66120KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Though the bystanders are ripe for pog abuse, there isn't a better way to represent these characters.

russianspy1234
10/13/2007, 22:36
Other than your linderman and isaac, pretty good.
Oh, and give jessica some range, shes quite handy with a gun.

adamkomar
10/14/2007, 01:13
I'd guess the set is gonna look alot like X-Men.

St-Dumas
10/14/2007, 02:48
They're kinda fanboyish. Sylar doesn't deserve a 20 defense at range (18 at best), Nikki shouldn't have perplex or a 19 defense at close combat and Nathan should NEVER have hypersonic speed. He should start out with EB and leadership, then switch to flight and willpower/energy shield, but he never uses his flight for combat, only escaping.

Besides that, they look good. Maybe have a few keyword changes (Hiro = Martial Artist, Nathan = Politician, Mohinder = Scientist), but still good.

Webslinger14
10/14/2007, 08:33
Yah, actually the whole HEROES thing is sort of an X-men type world so it does look like that.
Sorry I missed the whole range thing with Nikki. I gave her ranged combat expert and then no range. Yikes!
I understand that the bystanders are hugely too good, but I wasn't sure how to represent those characters in any other way. Maybe someone can post thier ideas.:noid:
As far as the powers. Some of these guys are better than they have shown in the TV becasue otherwise there is no reason to make them. Nathan has flown like 3 times. We can't get a very good bearing on how he would fight through that. But now he's going to be in Heroclix. How will that transfer. They are probably compatable with Indy, DC, and Marvel Heroclix, so these are my versions that could actually function in a game. Most of the characters could not. The HEROES have a single power and it is common for others in other universes to have many. The HEROES would sit on a shelf and never move and Wizkids will not produce a product that won't sell, so that is why these guys are as good as you see them, not because all of them deserve it 100%, but becasue they are stretched to fit the game.

russianspy1234
10/14/2007, 11:35
Yeah I ran into that problem when I was making my set as well. But this will be a collectors set, and wont have that many figures, so they can just pick the best ones.

adamkomar
10/14/2007, 13:46
Where's the Haitian? :(

Neverfate
10/14/2007, 18:41
Claire should have some damage reducers, or a damage reducer/regeneration combo power. Also, so of the numbers are pretty high. Hiro is my favorite character, but a 20 defense is a bit much, especially with a built in power to hinder ranged attacks. There are some other small complaints here and there but I won't nitpick.

I like Peter having the same special power but popping up in different places other than one specific stat. Really innivative.

I really hope we get this many characters when the Heroes clix actually come out.