PDA

View Full Version : Philippines (PH) Neo Restricted: the team to beat


javeyx
12/11/2007, 09:19
Heyo guys,

I've set up this thread to create the next monster team to beat with the latest set of active clix. Here's how this thread goes: post your ideas about any strategy revolving on a power combo, singular figure or just about anything. I'm starting this thread because lately the standard format never sees play, and the tendency is we always check the Invitational/World Championship Top Teams as a reference on what to build ergo, the meta here doesn't evolve. Well since we're not playing that format in our tourneys anyway, let's just try it here. There's lots of new mechanics that can be used (and abused) now. 2 sets of new figures, white powers, keywords and special objects. This thread aims to explore the possibilities of those. Who knows, this could be useful in case any one of you gets a chance to participate in one. The first Worldwide Championship belonged to the Italians, and I like to believe that we local players also have a chance of winning one if we get the chance.

Though this may be only in theory because it'll be different when it sees actual play na. But let's try to build from each other's ideas til we get the nigh unbeatable one.

Noobs, feel free to throw in suggestions and questions as well so we can help you get tips and tricks on teambuilding as well. If you want, you can also post figs you want to get made into a competitive team. As long as you know what to expect on a tourney, you can never go wrong whatever fig you use.

Currently, the standard format for an World Championship event is: 300 points open restricted.

javeyx
12/11/2007, 09:23
BTW, here's the list of active sets post-mass retirement:

Marvel:
Armor Wars
Sinister
Supernova
Avengers

2099
Danger Room
Days of Future Past

Sentinel

DC:
Collateral Damage
Origin
Justice League

Giants
Green Lantern Corps
Legion of Super-Heroes

Sinestro

INDY:
City of Heroes
City of Villains

Invincible
B.P.R.D.

Let me know if I missed any.

javeyx
12/11/2007, 09:32
As a though starter, currently here's the most used figs/strategies/armies (based on recent Battle Reports from the US). The status quo that we can try to break, hehe.

- R SHAZAM
- Mystical themed
- Johnny Quick
- Man of Steel
- NGN Superman
- Gotham themed
- Teen themed
- Stardust underbuild team

Either build a better version of these teams, or suggest any fig we can try to make a team to beat these ones, feel free to post.

Xtriker47
12/11/2007, 10:05
Ghost widow is a good fig that gives a lot of flexibility in team building. at a measly cost of 54 pts and some feats there are a lot of options that can be used.

sino nga ba GW sig user?

tpos E valor din ok..magaling gumamit niyan si arthur wildcard

anyway back to studying haha

pilderaboy
12/11/2007, 11:59
yay!our very own team-building thread!

ehem..

here's my team (basic constructed):COMPEL(pre-jla/prototype)!!
mr.mind u(68)+compel(15)
wildcat r (54)
mr.miracle r (64)
echo e (32)
green flame r (17)
super-ape v (50)
---------------------
300pts.

mr.mind = for a measly 68pts, this fig is a beast.i mean, sure he only has 4 clicks of life (he's a bug, waddya expect..), but 19 def, MC, willpower, perplex and supes enemy TA?this one's a bargain...anyway, he's the centerpiece of this team, and the perfect candidate for compel.
wildcat r = another severely undercosted fig.4 clicks of flurry, 4 clicks of 3 damage, 3 clicks of 10 av, mid-dial regen, will power and the JSA TA,7 clicks of life.... all for 54 frickin pts.(this guy's just human...isn't he?)
mr. miracle r= probably the most useable of mister miracle's versions. starting 18def + senses, 10 movement phasing and perplex, this guy's the ideal taxi for the team.
echo e= not bad for a 32pt piece.she's the surprise element here.;)
green flame r= ok stats for her points as well as free movement, this is probably the best taxi in the game after lockjaw.
super ape v= at first i was thinking of getting wizard e (tk +perplex), but then again,a grounded tk'er is better and the TA works nicely with mr.mind's TA.

pros:
this kind of army thrives on speed and the element of suprise (incidentally, the first time i used a similar team was against javey, only it was 400pts).why?coz with this kind of team, most of the time your opponent doesn't really expect the attacks that you'll be making and the speed that you'll be making those attacks.plus, the maximum damage this team can make in a turn is a whopping 20 damage!(in a 300 pt game, that's technically game over..unless your opponent rolls for senses/impervious 4 times successfully.if that happens, DICE CHECK!!!!!:speechles )

cons:
poor teamwork.that's all i can think of at the moment that will hinder this team's speed.but even with that bfc in play, a bit of patience and you might still win it.but chances are really slim (like 20-80)and of course, the worst dice rolls you could ever roll in your entire life will mess you up good.

now, im not saying that this team will beat out the teams javey posted..but with enough patience and very cooperative dice rolls, it just might.:knockedou

comments and suggestions are most welcome!:grin:

samuraigrifter
12/11/2007, 13:52
You missed Sinister in the list of legal sets. I guess that's ok. It was a pretty forgettable set for me. hehehe.

samuraigrifter
12/11/2007, 14:50
Not as creative as Marco's team, but it's something I enjoy toying around with when it comes to Theme Teams.

This is similar to the team I fielded in the Barilan format a few months back. It was a Soldier Theme Team, but it's pretty much using just 3 kinds of figs as the basic building blocks.

LE Nathaniel Richards
V HIVE Trooper - Mobile Stealth Wall and Mastermind Fodder
E HIVE Trooper - Enhancer for Nate and Mastermind Fodder

In Restricted, I just add Protected and Contingency Plan on Nate, then fill in the blanks with an assortment of HIVE Troopers and other Soldier figs. In higher point builds, like in the Barilan format, I added Adam Strange, Jonah Hex and Winter Soldier. But in 300 points, the HIVEs are enough.

The sheer number of low-cost HIVE Troopers can greatly increase your chances of winning the Initiative Roll, and can grant you more than one use of Probability Control.

The way I played it back then, I almost always got to fill up my Contingency Plan tokens because the Nate and the V HIVEs were carrying the Enhancement HIVEs around. I never used up my actions. I used the V HIVEs as mobile blocking terrain while they always positioned 2 E HIVEs next to Nate for when he attacks.

Poor Teamwork won't be a problem because you can always ignore it. Pack Wasteland yourself and ignore it so you can sit in hindering stealthed safely while your opponent is forced to stay out in the open.

When Trickshot gets reprinted, Nate will be able to shoot through his stealth wall and snipe away.

If the point build is higher, feel free to add any of the other soldiers from Avengers with nice TAs to copy, like Ultimate Cap to see through Stealth, and Moon Knight, to get that Avengers TA with free move action and ensure your Contingency Plan is always charged up.

jmz4lyf
12/11/2007, 14:53
here's the Basic Combo i've been toying with lately..

Starter Lightning Lad 70 + Coordination 6 + Armor Piercing 10
+ protected 8
Starter Shrinking Violet 30
total = 124

Strengths:

-figs are easy to acquire
-both are wildcards
-Coordination provides cover
-Two targets EE w/ Armor Piercing
-Total swing: 14 (8 movement+running shot+10 range)

Weakness

-No damage reducers and 6 clicks of life could mean instant KO
-Lightning Lad has below average defense (16 is too low these days..)
-mediocre 10 AV


Team Building

there is definitely a myriad of team building options since this basic combo:

-is just 124 pts which is a little over a third of your build total
-screams wildcard abuse!
-could go "theme team" with either Teen or Future as keywords.


here are different ways to build around this concept..

Fancy Wildcard Mozzarella

Starter Lightning Lad 70 + Coordination 6 + Armor Piercing 10
+ protected 8
Starter Shrinking Violet 30
LE Ghost Widow 54
LE Alfred 34
LE Lois Lane 17
E Hydra Technician 19
SR Scarlet witch 35
R Green Flame 17
Total = 300


hmmm.. Lois Lane AND Alfred in one team?! ASA!!! hahahhaha.. in my dreams!!! I don't even have a Ghost Widow! :p

Budget Wildcard

Starter Lightning Lad 70 + Coordination 6 + Armor Piercing 10
+ protected 8
Starter Shrinking Violet 30
U Bronze Tiger 60
E Hydra Technician 19
E Wizard 74
BT Doug Ramsey 5
BT Kat Farrell 5
BT Thug 8
BT Mary Jane Watson-Parker 5
Total = 300

you probably have all those pieces in your collection already. I like budget decks the best. Your basic strategy revolves on getting that attack value up to 12 or even 13. Bronze Tiger will provide good melee cover. 4 pogs + Suicide Squad will be your mobile nanobots. The turn before you think a key fig will take damage, give a pog a move action to move next to E Wizard. then next turn simply TK that pog and let push to death next to your wounded fig.


next time we'll try to get the keywords!

pilderaboy
12/11/2007, 21:42
very good teams coming from both mikey and gian, especially the ones with nate richards!(haha, very nice concept!)

anyways, here's my take on theme teams:

soldiers

ult captain america (95) + hold the line (4)
citizen v (58) + contingency plan (12) + alpha flight (0)
winter soldier (70)
HIVE trooper v (25)
HIVE trooper v (25)
----------------------
289 pts

ok, first off, sinadya kong gawing 289 pts lang yung team.the 11 extra points would be up to user's discretion on what he wants to do (underbuild, extra nanobots, etc..)
now the first three charactes are all exceptional figures from the avengers set (im wondering why these guys don't see much play) while the HIVEs will be the mobility of this team.(no tk.yes people, it's possible to play an army with no tk.:tired: )here's how im thinking of playing this:

citizen v moves on his own while the HIVEs carry cap and bucky to position them for the initial attack.don't forget to roll for leadership (2x),since nilagyan ko ng AF si citizen v(greedy ako eh, hahaha), you're gonna use up all your actions.the leadership rolls are there to get you those contingency tokens.now, for the positioning, your HIVEs and bucky all have stealth so obviously, hindering terrain is where you're gonna go.bucky will obviously be upfront, pero pwede din si cap, since he has a nice 17 def + ULT TA, so hindering terrain wont be much of a bother to him, and citizen v stays near the HIVEs.next turn, (assuming that all your opponent did during his turn is position his figs), walk cap up to the opposing team, carrying an object along the way, then move the troopers carrying bucky and citizen v into position again.with "hold the line" and followthrough, i doubt your opponent's gonna ignore cap.and while he's busy with cap, bucky will be busy shooting through his army, while citizen v joins in the mix to finish off what cap started. :D

since we're playing theme, bfcs wont be much of a problem to this team.wasteland, deep shadows will work wonders for this army.(maybe even atlantis rising).

dammit, i like this thread.hahaha, i'll try to post some more theme teams later.(spies, teens, etc)

jmz4lyf
12/11/2007, 22:56
ang gusto ko sa teams ninyo matataas AV..(gian's nathaniel richards team and marco's teams)


marco nakita mo na b yung streak of luck?:) i kid..:knockedou


but seriously.. teams these days NEED high AV!! kung makapasok ka pa ng prob e di mas-ok pa! IMHO high AV > high def

kung ang trip mo na fig e 9 AV lng then i would really suggest checking for cheap ways to boost AV..

-perplex
-contingency plan
-hydra/PD/Alpha Flight ATA
-inside information

you have other choices but those four are definitely the cheapest. effects similar to poison or the BFC Malice are also great because they generate damage without rolling the dice. Also look to squeeze in probability control if you can.

The New Stalling Tactics

if you've read some threads on the general discussion forums, you might come across some disturbing new strategies that rely on stalling your opponent however long it takes to win. I personally don't believe that those kinds of teams have the capacity to win consistently but it helps that everyone knows about it.:) And strategy is strategy. If you've ever played Magic: The Gathering, then these teams would be like some control decks. Another serious drawback is that your total points would be equivalent to winning a BYE every round so if someone else got 3-0 or 4-0 you still lose:p

underbuilt stardust with protected

revolves around a running COG stardust with protected. Even if the protected is "burned", the points return to the stardust player at the end of the game if absolutely no fig has been KOd.

underbuilt multiple barrier team with Structural Integrity Field Special Object

Place down enough barrier tokens every turn to cover your entire force then tuck that structural integrity field inside and then let the turns fly by till the clock runs out.

Theme Teams ignoring Malice

granted these teams only could possibly just win one round with this strategy, the thought is still pretty devious. Every turn your opponent fails to attack any of your figs then one of his will have to take a click of damage. SAKIT!!!



remember a suicide pog is all you need to beat most underbuilt teams. Ordinary day ruins Malice. Other things can help like actually KOing an opposing fig or forcing the opponent to burn a protected card then let your pog go suicidal:laugh:

example:

Underbuilt team total = 290 pts + 4 pts = 294 L
Regular build = 300 pts - 4 pts(4pt pog comits suicide) = 296 W

pilderaboy
12/12/2007, 00:54
marco nakita mo na b yung streak of luck?:) i kid..:knockedou

yup, seen that feat.it's currently no.1 on my must-have feats, haha..

The New Stalling Tactics

if you've read some threads on the general discussion forums, you might come across some disturbing new strategies that rely on stalling your opponent however long it takes to win. I personally don't believe that those kinds of teams have the capacity to win consistently but it helps that everyone knows about it.:) And strategy is strategy. If you've ever played Magic: The Gathering, then these teams would be like some control decks. Another serious drawback is that your total points would be equivalent to winning a BYE every round so if someone else got 3-0 or 4-0 you still lose:p

ala lang...IMO, underbuilt teams are supposed to counter stalling.i mean, nasanay tayo na bumuo ng teams full points, pero yun nga, rampant ang stalling dito sa atin.underbuilt armies are supposed to change that since yung staller yung talo pag nagstall sya against an underbuilt team.but, as you said, stalling is still a strategy in most games, no matter how cheap and crappy it is when it comes to a game like heroclix.ehem, tamaan naman kayo o...anyways, im just hoping that underbuilt armies don't become the new "stalling tactic".

elbinoy
12/12/2007, 00:57
First off, nice thread javey!! :)

The New Stalling Tactics

if you've read some threads on the general discussion forums, you might come across some disturbing new strategies that rely on stalling your opponent however long it takes to win. I personally don't believe that those kinds of teams have the capacity to win consistently but it helps that everyone knows about it.:) And strategy is strategy. If you've ever played Magic: The Gathering, then these teams would be like some control decks. Another serious drawback is that your total points would be equivalent to winning a BYE every round so if someone else got 3-0 or 4-0 you still lose:p

underbuilt stardust with protected

revolves around a running COG stardust with protected. Even if the protected is "burned", the points return to the stardust player at the end of the game if absolutely no fig has been KOd.

mikey, rule na ba to? what we've been doing is that if no fig gets killed but protected is burned, the team who burns the protected feat is the automatic loser, regardless of build points. in other words, points of protected goes to the attacker.


underbuilt multiple barrier team with Structural Integrity Field Special Object

Place down enough barrier tokens every turn to cover your entire force then tuck that structural integrity field inside and then let the turns fly by till the clock runs out.

hehe. had the misfortune of facing this one. actually, wala nang hintayan to. if the shields are properly put in place, concede na at free play na lang, diba? hehe. :) but it has many flaws, so i don't think it's really prone to abuse:
1st flaw: if you don't pick any heavy objects. bye bye SIF special object.
2nd: if you fail to roll for map, the opponent will pick a map that will allow... penetration... :cheeky: . HELLO spacemap!
3rd: Phantom girl! (diba joel? hehe)
4th: Wasteland!!
5th: if, through a tk and a long distance HSSer, the SIF is destroyed on the first move.
any of these will trump the barrier tactic, so medyo swertihan din e.
finally, to win the tournament with this team, you have to have a perfect win record, and hope that you're the only one. otherwise, there's no way you're gonna win via points.

jmz4lyf
12/12/2007, 01:46
yung sa protected thing e naging issue dun sa last wizard world championships.. i just read that dati so i just assumed na yun tlga yung ruling pero e2 kasi part ng victory conditions natin..


"if there is a tie in victory points or if no character is defeated then the player who built his force with the fewest number of points win."



take note of the word "or". ibig sabihin kung isa sa dalawang conditions na yun e mangyari, player with the lowest build total wins. in the case dun sa underbuilt stardust team, since walang naKO na fig na-trigger itong victory condition na ito thus giving the underbuilt team the victory even if he burned his protected. I know it's lame..:laugh: ewan ko kung inayos nila tong victory condition na toh pero as of Legion of Super Heroes Starter yan ang official ruling.


sabi ko na nga ba magugustuhan mo yung streak of luck marco e! :grin: cguro ang bad trip lng tlga sa stalling sa heroclix e una me time limit. Pangalawa yung time limit na yun 50 minutes(kahit 40 or 30 minutes pa pag wed e matagal pa din yun)!!! halimbawa sa magic kahit mgstall ka yung20 minutes matagal na laro na yun.:laugh: or even in figting games like tekken or street fighter yung stalling time e measured in seconds kaya ndi ganun kafrustrating.

pilderaboy
12/12/2007, 02:47
well, when it comes to fighting games, isa lang ginagawa namin sa mga ganyan.."keso, lumapit ka!!", hahahaha...

anyways, back to team building.here's my team for the spy keyword:

iron widow (118) + nano armor (6) / protected (8) (yakkk..)
ghost widow (54)
winter soldier (70)
skrull infiltrator (25)
skrull infiltrator (25)
----------------------
298pts/300pts (kung protected yung ginamit)

iron widow- this is one seriously strong fig.3 clicks of running shot and a starting click of 10 av and 3 damage(+ RCE) is pretty solid for a 118pt fig, but it doesn't end there.the widow's true strength comes from it's late clicks filled with mastermind, outwit, psychic blast, stealth and an increasing av to boot.unless you take out this chick in one turn, she'll give you the hardest time on the map.that's what the nano armor is for, to prevent one-hit ko's from hss figs with meteorite and whatnot.oh, and she also has the ULT TA.:laugh:
ghost widow le- IMO, one of the best (if not the best) support figs in the restricted environment today.the arachnos TA(mystics), high def, mid-click senses and late dial regen will ensure it's survivability and the front loaded poison click is very dangerous when used late in the game.she's also the reason why this team won't need nanobots or any other healing ####.:laugh:
winter soldier- another low point hitter that packs quite a punch.10av, stealth, s.strength and 3 damage RCE for 70pts?
skrull infiltrator r- a very annoying tie up piece.it's 2nd click is certainly something to watch out for.

this team runs just like the soldier team i posted earlier, the difference is, now we employ long range tactics.bucky and the widow's ranged 5 damage will wreck almost anything it hits while the ghost widow will make sure those two will keep going like the energizer bunny.the skrulls will tie-up other potentially ranged threats to the team as well as providing mastermind fodder for the iron widow when it needs protecting.

now, this team won't be easy to handle, as the spy keywords lack in the major hitter department (only other heavy hitters are warskrull and cap marvel..maybe nick fury) but i have tried running a similar team and it was very entertaining to say the least.plus, there are many options in building a variant for it.not happy with the av?add in an omac and jess drew for good measure.tessa r complements the iron widow with front click enhancement and late dial perplex, same with psylocke r's perplex and shield TA.really want to put an AP on ghost widow?sub nick fury for bucky and you're all set to go.:)

ArthurD2
12/12/2007, 06:51
nice thread. wala ako masabi un lang nice thread hahaha

well so far nun last tourney nagenjoy ako gamitin si ultraboy at si bronze tiger "wooooo.... hiiiiya!"(in a bruce lee tone). sobrang ok sila sa 300 pts. well un lang haha

darkjacen
12/12/2007, 12:27
300 point teams? Hmm...I've been tinkering around with the mutant keyword for a theme team, Although there are quite a number now of figures that carry the mutant keyword , some of them are, well too linear in purpose. It's either they're support or attacking pieces. Often most low costed figues that carry x-men, mutants or even the brotherhood keywords have a lifespan of 5-7 clicks long, that without any damage reducers and once they get hit, can you say roadkill?

this is the mutant themed team i've come up with:

DR Storm + pointblank (gotta love this 4 point feat)
Dr cyclops + coordination + armor piercing
Wasp
Shadowcat E + entrench
Psylocke V + stunning blow (:p ) + disintegrate

Total: 300

It's a mostly ranged team that takes advantage of the stealth of storm and psylocke as a stealth wall. Cyclops-coordinated stays behind storm and snipes away at opposing figs for either 3 damage or 1-armor piercing energy explosion. Psylocke could stunning blow opponents for 3 damage + push damage, while all of them take advantage of Shadowcat's Entrenched defend. (Critical hit? I think not. Knockback? what knockback?:p ...course hitting her and connecting throws a wrench in that option...:laugh: )

Wasp's role is that of a taxi fig that can sting for 3 damage if need be, she's never in the front of the group and if necessary the token for the team prob control roll goes to her, leaving the main attackers to dish out ranged pain.

If any brick gets too close, Psylocke and shadwcat can still deal damage with exploit weakness for 3 and 2 respectively.

The major drawback here is that 17 defense is still just 17. With all the high AV now, that 17 won't really matter. The pieces themselves are a mix of 6 life clicks. Any cheap bruiser like young superman with an object can tear most of them to shreds up close. That or any cheap HSS fig:ermm:


Sigh if only the x-men keyword had some cheaper useful figs...

javeyx
12/12/2007, 13:32
Nice teams! Keep em coming.

Fast forward na muna ako to theme teams. I think there's a lot of potential in these types. Konting playtests lang here and there, maka-crack na rin yung optimal keyword team.

Antonn, you should consider yourself lucky you're a fan of mutants. They have a truckload of figs, ranging from support to frontliners. What's good with them is even though they may lack tentpole figs, they have enough mid-hitters and stellar support figs to round up a team. In fact the team you posted is pretty strong. It may be hard lang for you to hit high defense figs but I suggest you try it out sometime. You'll love the one sided SHRUNK BFC(play it and ignore it).

As for my take on a themed team, check out this FEATLESS Mystical team:

R SHAZAM!
E Question
V Red Tornado
V Moon Knight
R Scarlet Witch

By the way, I made this team pre-JL pa and I haven't updated it yet soooo there is a possibility pa to improve this one. But as it is, I like it! Originally I assigned Alpha Flight feats to MK and SW but after playtesting it, I re-learned the value of free move the hard way. Well this team is pretty straightforward, SHAZAM! and MK are the early attackers, and the remaining members are a great clean up crew (Red Tornado, if left unharmed will be deadly late game, especially with the Question and Wanda). I think the key here is to push SHAZAM and try to KO as many figs as possible. You need not worry to keep him alive, just as long as he takes out the threats, Mr. John Smith will take care of the rest. What I like about this team too is that it is kinda budget-y. The most expensive piece in this army is R Scarlet Witch BUT there are a lot of mysticals to swap for her.

Recommended BFC: Poor Teamwork

javeyx
12/12/2007, 13:56
but seriously.. teams these days NEED high AV!! kung makapasok ka pa ng prob e di mas-ok pa! IMHO high AV > high def
I agree. What's the use of high defense if your fig cannot hit/hit hard? Granted, the high AV/low DV fig will get hit more often, but at least he's taking someone with him. Plus, a high DV fig cannot stay in that click forever. There's crit misses, pushing, knockbacks and of course your opponent is bound to hit that sooner or, like what you're expecting, later. So don't complain when your oh so mighty fig suddenly gets hit by a pog. It can happen, so you're better off with proper positioning. Just think that the real purpose of a high DV fig is not to prevent figs from hitting you early game, it's actually to help you dominate the game on the later stages, where everyone is down ti theri middle to last clicks. :)

Now as for high AV, gimme some time to cook something up. I got an idea.

samuraigrifter
12/12/2007, 18:46
R SHAZAM!
E Question
V Red Tornado
V Moon Knight
R Scarlet Witch


Since I don't have Scarlet Witch the Mystical Theme Team I'd field would be something like this:

R Shazam! 105
+ Protected 8
V Red Tornado 67
V Azrael 65
E Question 53
--------------------
298

V Azrael has been one of my MVPs throughout many tourneys. I just had to squeeze him in there. :cool:

elbinoy
12/12/2007, 20:51
Aside from the oft-used TEEN and FUTURE theme teams, my favorite is the WARRIOR theme. here's my Sin City team ("my warrior woman. my valkyrie."):

Power Princess 107
Valkyrie 71
Zauriel 117
total 295

for the 5 points, either nanorarmor on zauriel, or lucybreak on Valkyrie

Straighforward, really. High AV, high defense. Charge with zauriel carrying valkyrie. his EW will cut through IMP/INV, then follow up with the princess carrying meteorite.
of course on the next turn, follow-up with Valkyrie.
during the later rounds, hopefully zauriel will land on his high defend click, then the warrior women can all gather around him for added D. :)

actually, this team was originally built for 400 (add Arkon, contingency plan and other feats). but this 300 version will do its share of damage. :)

elbinoy
12/13/2007, 03:38
And one of my favorites... average AV, very high DV.. i call it the Phalanx Team or the 300 team. hehe.

Ch'p (82) + protected (8) + entrenched (5) = 95
V Mockingbird = 34
E Mockingbird = 27
E Mockingbird = 27
R Mockingbird = 19
R Mockingbird = 19
R Mockingbird = 19
R Skrull = 25
R Skrull = 25
BT Leslie Rocky Davis = 10
Alpha Flight alt TA = 0
TOTAL = 300

First turn, surround Chp with 7 figures and one BT, leaving one R mockingbird behind, then advance Chp a few places, carrying everyone with the GL TA.
second turn, push ch'p into his 18 DEF click and place him in the heat of battle, surrounded by his phalanx. everyone will have a defense of 18 (20 if attacked through close combat).
Third turn, ch'p passes, the 3 figs in front will attack. don't forget the plus 1 attack from alpha flight TA.
4th turn, ch'p stays in place, but give him a move action so you can rearrange your phalanx; putting the ones who attacked behind, and the fresh ones in front.
5th turn, chp passes, 3 fresh figs attacks.
so on and so forth. :)
If one of the phalanx dies, the extra R mockingbird will come in to take its place.

weaknesses:
i) pulse wave
ii) close-walled maps (you need an open battlefield for this to work)
iii) poor teamwork, isolation
iv) average AV

but despite these weaknesses, the Phalanx Team is one hell of an annoyance to the opponent, and is very amusing to use. if you can pull it off and win, you can gladly shout: what is my profession?? AHU AHU! :)

javeyx
12/13/2007, 03:41
Well you can slug it out vs high def figs pa rin kasi kahit average AVs lang ang figs mo, marami ka naman chances to smack him. Tatama at tatama ka, hehe. Unahan nga lang kayo.

If you really need something to raise your AV, try the Assembled BFC.

pilderaboy
12/13/2007, 04:31
nice team!sort of reminds me nung early days ng clix...may gl member, then tons of low cost figs with bcf (hand ninja v, indy swarm figs) yung dala nya..sino nga ba yun?:laugh: if you dont mind, i've done some tinkering with this army that you built:

Ch'p (82) + protected (8) = 90
E Mockingbird = 27
E Mockingbird = 27
E Mockingbird = 27
R Mockingbird = 19
R Mockingbird = 19
R Mockingbird = 19
R Skrull = 25
U Batman (ORIGINS) + vault (3) = 47
Alpha Flight alt TA = 0
TOTAL = 300

hehe, just have to add bats there.well complemented ni ch'ip yung second click ni bats and the perplex will do wonders for your team.

anyways, i don't think closed maps should be that much of a problem to this team.mas ok nga eh, since mas protected si ch'ip, whereas pwede syang masnipe from elevated terrains sa outdoor map.plus, more chances to corner your opponent sa indoors!

elbinoy
12/13/2007, 05:19
Uy marco, i don't mind at all. batman is a terrific add! oo nga pala, CR din sya. :)
yup, tama ka about the open map. worried lang talaga ako so rooms na maliit, where i can't fit my whole phalanx in. (i.e. those small areas in the Bank, side rooms and elevated areas in the CD map...). dun ako natalo dati, had to leave behind some of my members kaya may opening, na base si ch'p tapos di sya maka breakaway. :p

uy all Us/LEs this saturday! nice. :)

elbinoy
12/13/2007, 20:50
marco, 300 points ba yung ginamit mo dati na mr. mind, green arrow (JL) combo dati? now that was scary...

pilderaboy
12/13/2007, 21:43
500 pts ata yun..yung 5 figs, 3 actions na format.pero sinubukan kong gumawa ng 300pt compel team using JL figs (first compel team i posted was pre-jla), anyways, here it is:


mr.mind (68) + compel (15)
green flame (17)
super ape v (50)
green arrow (70)
hive trooper E (22)
hive trooper E (22)
scarlet witch SR (35)
---------------------
299pts.

pros (compared w/ the first compel team):
-better av(Green Arrow)
-numerous "multi-attacks" in both melee and range combat.flurry and fulsillade WILL decimate an unsuspecting army.
-HIVE troopers' enhancement complements every fig in the team (may range lahat..mr.mind finally has a chance to kill someone, har har har!!)
-may prob na!!!yehey!
-slightly mas easier sya i handle pag dating sa positioning.
-HIVE troopers have flurry.good enough for compel.
-better survivability against Poor Teamwork.

cons (manyakis ng pinoy heroclix):
-an all stealth team will give you headaches, whereas nung una, u have wildcat and echo to deal with them.
-choosing a map became a slight priority.dahil nga range based na yung team, optimal ang outdoor maps.
-masyado ng umaasa kay Green Arrow.one hit from any heavy hitter, and it's lights out for this team..well, not really lights out, u still have enhancement + all range characters, but meh...:disappoin
-compelling GA became a bit complicated.i have this rule regarding compel, in that i always choose targets that have low dv (hence wildcat and echo).with Arrow's 17 def, things just became harder.i mean may prob nga, but as much as possible, i want to use that in an attack to my opponent...considering my godly dice rolls, maybe it's just me. :p

elbinoy
12/14/2007, 04:49
hell yeah, that's the monster i remember. :)
great team marco!

javeyx
12/17/2007, 03:00
Ok let me share you a favorite template of mine. As you all know tentpoles are rampant in our tourneys and most of the time, HSSers and RSers are often picked over charging bricks because of their mobility. I know the problem most people have with charging bricks is that once you throw them into the fray, they're as good as dead meat if their attack missed/the opposing force is too strong. Enter: the mobile TK.

For example, I want to use U Wolverine (Sinister) as my main fig. Now we all know how hard it is to move Wolvie around the battlefield. Because of that Battle Fury and the boot speed symbol, it's going to take a long time. So here's my supporting cast:

R Aurora
V Jean Grey (Danger Room)

So yes, after you TK Wolvie into the fray, you can use Aurora to bring Jean Grey next to him so next turn, no matter where your opponent runs, there's a good chance that Wolvie can chase him and bring in the pain. Don't be too shy to push, in fact pushing can give you wonders in this case, Jean Grey gains MC, Wolvie loses Battle Fury and raises his DV in close combat. This tactic can also be good for those flying bricks (Wonder Woman JL, Power Princess, etc).

So here's a sample team:

U Wolverine (Sin) + Protected
R Aurora + Alpha Flight
R Meggan
U Batman
V Jean Grey
----------------------
299 points

That's right, this team has 2 perplexers, which means if you're not perplexing Wolverine, you can perplex Aurora's damage to 4 so you can hit someone while taxi-ing Jean. And look, you can do this set up in one turn (TK, attack, follow up by Aurora). Note that the perplexers I picked are heavy hitters too, Meggan is a Fury-lite and Batman is a good tie-up/tertiary attacker. Now one can argue that the Poor Teamwork BFC could really wreck this team, so if you wanna go themed:

U Wolverine (Sin)
R Aurora + Alpha Flight
V Storm (Danger Room)
V Jean Grey
E Multiple Man x2
--------------------------
299 points

So there, 2 perplexers, another heavy hitter in the form of Storm, and most of all, 2 prob controllers (via themed bonus).

haroldsoon
12/18/2007, 07:41
generic ba si mocking bird??

javeyx
12/18/2007, 08:17
Nope. Pero we're using the WK rules kasi which means, you can field multiple copies of a character as long as it's not unique. :)

darkjacen
12/18/2007, 11:56
Yeah, gotta use and abuse that rule. hence why there was a team before that made of Ganthet+mockingbird(s) swarm....too bad it won't fit in a 300 point team...asa pa...:p

since we're talking about 300 point teams. Here's a fun to use but difficult team to win with.

Kyle Rayner 135
+Construct 14
+Protected 8

Green Lantern JLA SR 133
+armor piecring 10

total 300pts.

It bring some use for an otherwise difficult to handle Guy Gardner.

Push guy to his second click, revealing his enchancement clicks. At this point he still has invul, perplex up Kyle's damage to 5, running shot adjacent to guy, enhance damage to 6.

I test played it, and honestly if it connects it's pretty ok. The problem is with 300 points this team gets easily swarmed.

Here's a favorite GL themed team of mine:

Katma Tui 89
+Armor piercing 10
+GL ATA

Tomar Re 111
+protected 8
+GL ATA

G'nort 70
+Heightened reflexes 10

total 298

It's not your typical GL team, i'd give you that, but it does have a ranged advantage and one team prob control and one built in prob courtesy of the GL's flying dog (well not really..) G'nort. It's a ranged team with a max range of 12 and a minimum of 8. It's not that good against close combat bruisers (or bat ally teams for that matter) but it can hold it's own against ranged opponents. Pepper opponents from afar with AP'ed EE and salvo's of 3 to 4 damage at 12 range. Same weakness for GL teams though...although G'nort is far from a pushover once he reaches his middle clicks, what with barrier and outwit with 18 def.;)

haroldsoon
12/18/2007, 22:39
Nope. Pero we're using the WK rules kasi which means, you can field multiple copies of a character as long as it's not unique. :)

ah talaga? sabi ni conrad hindi.. haha well in that case, tourney legal pala 'tong fun team na ito (by the way, parating pinagtatawanan ni conrad itong team na to.. parang binigay ko na daw sa kalaban yung points :laugh: ):

SR Spiderman 111
+Alpha Flight
SR Spiderman 111
+Alpha Flight
E Spiderman 77

Total: 298 pts.

Wala lang... Makulit lang siya na team. Comic accurate pa kung nabasa ninyo Initiative #7:grin:

javeyx
12/18/2007, 22:47
Yeep pwede yan. Because SR Spidey is ranked as Veteran, you may field multiple copies of him in one army. :)

elbinoy
12/18/2007, 23:37
ah talaga? sabi ni conrad hindi.. haha well in that case, tourney legal pala 'tong fun team na ito (by the way, parating pinagtatawanan ni conrad itong team na to.. parang binigay ko na daw sa kalaban yung points :laugh: ):

SR Spiderman 111
+Alpha Flight
SR Spiderman 111
+Alpha Flight
E Spiderman 77

Total: 298 pts.

Wala lang... Makulit lang siya na team. Comic accurate pa kung nabasa ninyo Initiative #7:grin:

nice team. :) sigh, i do miss old school pounce.

the dupes for generics rule is more of a consistent house rule than anything else. the general rule is still the one found in the rulebook... only uniques are not allowed as dupes. and this is the one applied in wiz world tournaments.

to sum it up, unless cons says so in the tourneys he's judging, dupes teams are still not allowed except for generics and multman (and later on cuckoos). but they are tournament legal, technically speaking. :)

javeyx
12/19/2007, 01:06
to sum it up, unless cons says so in the tourneys he's judging, dupes teams are still not allowed except for generics and multman (and later on cuckoos). :)And Kangs. Hehe.

elbinoy
12/21/2007, 02:47
Time for some Kung Fu fightin' :)

Martial Arts theme army:

Timber Wolf - 60
Timber Wolf - 60
Bronze Tiger - 60
with protected - 8
Shrinking Violet - 30
V Psylocke - 75
total = 293

for the extra 7 points, either underbuild, use Ambush on Psylocke, or nanoarmor on Bronze Tiger.

timber wolf 1 carries bronze tiger.
timber wolf 2 carries shrinking violet.
when attacking, position them in such a way that shrinking violet is adjacent to both timber wolves and bronze tiger, but keep her behind enemy lines.
position psylocke somewhere she can snipe from afar.

the key fig is shrinking violet. she can heal either timber wolves by copying the Xmen TA. don't be afraid to keep pushing her.
later on, she can possibly heal everyone by KOing herself (either by pushing herself to death, or simply getting killed), with timberwolves copying SS TA.

Kiyah!! :)

ArthurD2
12/21/2007, 03:03
Time for some Kung Fu fightin' :)

Martial Arts theme army:

Timber Wolf - 60
Timber Wolf - 60
Bronze Tiger - 60
with protected - 8
Shrinking Violet - 30
V Psylocke - 75
total = 293

for the extra 7 points, either underbuild, use Ambush on Psylocke, or nanoarmor on Bronze Tiger.

timber wolf 1 carries bronze tiger.
timber wolf 2 carries shrinking violet.
when attacking, position them in such a way that shrinking violet is adjacent to both timber wolves and bronze tiger, but keep her behind enemy lines.
position psylocke somewhere she can snipe from afar.

the key fig is shrinking violet. she can heal either timber wolves by copying the Xmen TA. don't be afraid to keep pushing her.
later on, she can possibly heal everyone by KOing herself (either by pushing herself to death, or simply getting killed), with timberwolves copying SS TA.

Kiyah!! :)

wow nice time elbs matry nga minsan, exchanging clix is one of my favorite strats din saka bronze tiger one of my fave figs! wwwooohhh(ala bruce lee)

elbinoy
12/21/2007, 04:48
pwede lang kung cancel yung houserule on dupes.
ano judges, kelan yung next "dupes allowed" tournament? hehe. :) natuwa ako when i was able to use my Phalanx army a few months ago.

javeyx
12/24/2007, 00:50
Heyo guys. This is the Battle Report from ATC last Sat. Just posting. Check out these builds.
Javi
Theme: Mystical
- R Shazam
- V Red Tornado
- E Question
- Moon Knight
- Scarlet Witch
BFCs: Alpha Strike, Back Alley Brawl

Geoff
Theme: Gotham
- Man of Steel + Protected
- U Batman + Nanobots
- R Azrael
BFCs: IIF, Poor Teamwork

Kim
Theme: Scientist
- SR Flash + AP, Nanobots, Fortitude, Pummel, Protected, Movethrough
- LE Dr. Henry Pym
- R Dr. Midnite
- Dr. Alchemy + The Society
BFCs: Exhaustion, Inferno

Tony
Theme: JLA
- Zauriel
- Superman Blue
- Batman
BFCs: Poor Teamwork, Inferno

Chris
Theme: None
- Man of Steel + Protected
- Sandman
- Dr. Midnite
- BT Eddie Fyers
BFCs: Exhaustion, Communication Breakdown

Marco
Theme: Warrior
- Lobo + Nanobots
- LE Kraven the Spider
- U Ka-Zar
BFCs: IIF, Alpha Strike

Christopher
Theme: Teen
- Young Superman
- Bucky
- Ultra Boy
- Triplicate Girl + Drag
BFCs: Poor Teamwork, Back Alley Brawl

Andok
Theme: Spy
- Iron Widow
- Ghost Widow
- Shrinking Violet
- Mystique
- R Psylocke
BFCs: Exhaustion, Alpha StrikeLooks like Themed teams are the choice of players nowadays. Well siguro dahil bago lang talaga kaya madalas gamitin. And the ability to cancel a BFC is really clutch.

javeyx
12/24/2007, 00:54
pwede lang kung cancel yung houserule on dupes.
ano judges, kelan yung next "dupes allowed" tournament? hehe. :) natuwa ako when i was able to use my Phalanx army a few months ago.I heard ATC is running WK standard formats at least once a month (ilang beses nga exactly?). Anyway it's good to know that there's a place where you can try out teams posted in this thread. Yun nga lang malayo. Road trip tayo minsan. It's worth going there, really. Di ba Marco?

pilderaboy
12/24/2007, 01:10
haha, totally worth it maglaro dun..although maiintindihan ko nga yung layo (naalala ko pa mga comments ng ibang players dati nung nagpunta sila sa atc: "P#####INA, ANG LAYO!!:laugh: )

anyways, i think judge ecchs is running 3 standard tournys and one scenario-based tourny a month.and pagdating ng M&M and crisis, it's event dials time!!!eheheh..oh, and a big "thank you" for judge ecchs para dun sa last tourny.good player turnout and a very fun tourny!

pilderaboy
12/24/2007, 02:23
since anjan na rin yung tourny results last saturday, i'd like to present you with my team:

theme:warrior

lobo u
kraven the spider LE
kazaar u

well, this wasn't exactly "my" team.i was supposed to play a spy theme, but seeing that andok was also fielding a similar team, i opted to go rogue.and as posted above, lobo didn't do very well...hehehe

on the bright side of things, i think i've finally gotten how to play Lobo properly (i think..bear with me, heheh)

he's not your average transporter..he's 200+ points, not much of a team player (darn first click) and in a standard 300pt game, he's gonna be your main(and probably, ONLY) hitter.oh and he has this very annoying mid-click.(sobra...:tired: )
based on that, i think that Lobo shouldn't be played like other transporters (i.e hawkeye's run and gun tactic).when making a transporter attack, hit or miss, he sticks with his target.i know that this may look like suicide, and parang makakarinig na ko ng hihirit ng "parang binigay ko na sa kalaban ko yung points ko" comments, but that's one of the finer points in the game(or in any game for that matter):you take risks.

first of all, Lobo doesn't have a high base damage.yes, pareho lang sila ni hawkeye (3 base damage), pero compared sa points, Lobo's 3 damage isn't very 200pt worthy.oh, and 8 movement and 6 range?
next, movement and range issues aside, Lobo has very good melee skills.flurry, blades, exploit weakness, CCE + a constantly high def.and of course, 4 clicks of regen.sayang kung nasa range ka lang lagi di ba?
lastly, Lobo has a horrible mid-click.ok lang sya statwise, but the problem is earthbound.tanggal ang flight as well as the transporter power.this is probably the main reason for my "stick with the target" tactic.imagine playing against supes in a ranged battle.matamaan mo si supes, ok lang, but if lobo gets hit and falls to the earthbound click?it's all dowhill from there, folks.target practice na lang sya, and you will be left there hoping na di mapuruhan si Lobo't makapag regen pa.whereas kung close combat kayo, bumagsak man sa earthbound, your opponent's right there beside you.this is the perfect chance to show, why Lobo's the ultimate bastich.:laugh: here's my sample standard team:

Lobo 207 + endurance 5
multiple man 32
multiple man 32
dr.midnite 24
------------------
300

this team should (hopefully) do well sa standard tourny, especially against tentpoles.if faced against swarms, go with the run and gun tactic.with the madri's perplex, you should be able to pick off your opponents team one fig at a time.as for a theme version of my team, mejo mahirap talaga sa theme si lobo.with his high points, your left with zombies, jungle men, symbiotes and hell babies... wala talagang fig na kayang magbigay ng decent support sa kanya.with that all said, lobo's a very difficult yet fun piece to play with.;)

stevenrogers
12/24/2007, 05:18
ah talaga? sabi ni conrad hindi.. haha well in that case, tourney legal pala 'tong fun team na ito (by the way, parating pinagtatawanan ni conrad itong team na to.. parang binigay ko na daw sa kalaban yung points :laugh: ):

SR Spiderman 111
+Alpha Flight
SR Spiderman 111
+Alpha Flight
E Spiderman 77

Total: 298 pts.

Wala lang... Makulit lang siya na team. Comic accurate pa kung nabasa ninyo Initiative #7:grin:



Still discouraging you to use this team kasi talagang "fun" team nga!!! ...unless maging devil worshipper ka nanaman just to win a game.:laugh:
- at ngayon mukhang dadagdagan mo pa ng le Rahne "fun fig" Sinclair yang team na yan pag unrestricted? Que Horror :confused:

ArthurD2
12/24/2007, 05:27
eh di cons gawa ka ng isa pang award bukod sa 1st place at fellowship un mga pang harold na award. fun-niest team award. o ha.:laugh:

stevenrogers
12/24/2007, 05:39
Great idea!!! tapos dahil fun team lang dala nya, "fun" le lang ibibigay like jervis tech o kahit wala na lang...basta may recognition hapee ka na o ha!!! :p

haroldsoon
12/24/2007, 08:47
hahaha mga walang hiya kayo! hindi ko naman ilalagay si rahne "fun fig" sinclair dyan sa team na yan.. isasama ko yan sa mga multiple men, strong guy, at iba pang x factor na figures. :P

ayus lang din kung gusto mo gumawa ng award na bago.. at least may mapapanalunan ako everytime diba?

elbinoy
12/26/2007, 04:09
ingat lang harold, a "fun" team might make conrad Happeeee. and we already know what that means....hehe. :p

javeyx
12/26/2007, 13:59
and as posted above, lobo didn't do very well...hehehe
Wahaha. I see you've also experienced playing the Main Man (parang Karl Malone lang, pero with an N... and that's a Charlon joke). And yeah, he is the Ultimate Bastich, not to his opponent but to the one fieling him. Here's my trial team:

U Lobo
R Skrull Infiltrator
U Batman Origin
R Green Flame
BT Joe Chill

Yep. With a really slooow movement and short range, Lobo'll have to crawl to his target. Adding a mobile stealth wall will really improve his chances of avoiding getting sniped from range before he even reaches his target. The Infiltrator, aside from being a good tie up piece can also attack with his BCF, with of course help from Batman's perplex.

Another approach could be just adding a second threat to do the beating in case Lobo can't really deliver:

U Lobo + Endurance
U Nick Fury (Sinister) + Protected
R Green Flame

I would've preferred Batman V but fielding Fury allows me to add Green Flame as a taxi for him. Not too sure about this team. Hehe.

Haven't tried both teams too much. I think what Lobo needs is a way to maximize his damage potential. Which means if you cannot TK him next to an opponent, the opponent must base Lobo. There's two offensive ways to do this. Drag and MC. Haven't thought of a decent team with those, though.

samuraigrifter
12/27/2007, 11:33
As much as I want Lobo to be competitive, I feel as if he's mainly just a good collector's item. Kudos to whoever can make it to the top with him in a tourney. I couldn't think of a decent team for him, but come the new standard 500 point build, that may change.

Insulares
12/28/2007, 02:11
How much of a difference would it make if Lobo was between 100 to 150 points?

javeyx
12/31/2007, 13:53
Happy New Year everyone! While I was thinking of clix to sell I stumbled upon Two Gun Kid and while I was trying to justify why I shoudn't sell him, I remembered Marco's two compel teams:

U Mr. Mind 68 + compel 15
R Wildcat 54
R Mister Miracle 64
E Echo 32
R Green Flame 17
V Super-Ape 50

U Mr. Mind 68 + compel 15
V Green Arrow 70
V Super-Ape 50
V Green Flame 70
E Hive Trooper 22
E Hive Trooper 22
R Scarlet Witch (Avengers) 35

And I realized that Two Gun Kid's Fanfire white power is similar to Green Arrow's Fusillade. Witha bit of tinkering I came up with this one:

U Mr. Mind 68 + Compel 15
V Two Gun Kid 50 + Alpha Flight 0
R Wildcat 54 + Protected 8
R Marvel Boy 53
U Batman (Origin) 44
BT Marvin and Wendy 9

Compel flurry/fanfire party! Imagine all those damage flying around. Plus there's space for Protected. What I'm missing though is prob control. But anyway I think it's worth trying out. ;)

Insulares
01/03/2008, 11:42
I'm trying to come up with something different - y' know, not involving HSS, TK or Compel. Here's my idea for a detective team:

Batman V - JL (75) + Nanoarmor (6) + Nanobots (10) + Protected (8)
Batman V - JL (75) + Nanoarmor (6) + Nanobots (10) + Protected (8)
Elongated Man r - CD (47)
Batman U - Origins (44)

= underbuilt 289 point team

You could add endrance or lucky break as a filler. In the alternative, exchange the protected cards for Pummel (10) on the justice league batmans for 293 points.

Another alternative is:

Batman V - JL (75) + Nanoarmor (6) + Nanobots (10) + Endurance (5)
Batman V - JL (75) + Nanoarmor (6) + Nanobots (10) + Endurance (5)
Dark Knight LE - CD (100)

= 292 point team (maybe protected x1 also?).

Suggested feats include wasteland, poor teamwork, resistance and armor wars.

Objects could include the aerial baffler and kinetic absorber.

Do you think these would work?

javeyx
01/03/2008, 12:53
Hey that's pretty cool! I've been working on a Detective theme too. Let's see. What Detectives really lack is mobility. So I really suggest you use their one and only source of low-cost mobility. Plastic Man, aside from being a really decent harrasser, can also double as a stealth wall (literally - double base rules! Additional protection vs anti-stealth TAs pa). Now if you're looking for prob control, maybe instead of E-Man you can use Sandman - waay better than Ralph for just a few points difference.

V Batman 75 + Protected 8 + Nanoarmor
V Plastic Man 55
U Sandman 59 + Running Start 6
U Batman Origin 44
R Question 40
---------------------------------------
293 (UNDERBUILT BWAHAHA)

So there, you got Perplex, Prob and Outwit all in one team. Plus, you havean additional tie up piece in the Question. The additional Outwit helps too. If you want an alternative Detective theme, you can try building it around Martian Manhunter R. He's pretty ok for the points.

As for BFCs, wait for the M&M Deep Shadows, it's the best BFC for this team. Also, since you lack move and attack abilities, IIF could be ok for you.

samuraigrifter
01/03/2008, 13:28
If you dropped Running Start and Nanoarmor, slap Thwart on JLA Batman to make him even more of a threat. You need it against Mofos packing Fortitude and Protected, which can be annoying for a team relying on Outwit for damage to push through.

Xtriker47
01/04/2008, 00:52
actually i've also been trying to build around the dark knight detective. can anyone help me out on this one? hopefully it would be a theme team.


been trying to tinker also with Batman and Robin.

i'll post what i come up with after i finish my papers for school hehe..


to everyone thanks for this thread! it helps out a lot!

elbinoy
01/04/2008, 01:25
Hey that's pretty cool! I've been working on a Detective theme too. Let's see. What Detectives really lack is mobility. So I really suggest you use their one and only source of low-cost mobility. Plastic Man, aside from being a really decent harrasser, can also double as a stealth wall (literally - double base rules! Additional protection vs anti-stealth TAs pa). Now if you're looking for prob control, maybe instead of E-Man you can use Sandman - waay better than Ralph for just a few points difference.

V Batman 75 + Protected 8 + Nanoarmor
V Plastic Man 55
U Sandman 59 + Running Start 6
U Batman Origin 44
R Question 40
---------------------------------------
293 (UNDERBUILT BWAHAHA)

So there, you got Perplex, Prob and Outwit all in one team. Plus, you havean additional tie up piece in the Question. The additional Outwit helps too. If you want an alternative Detective theme, you can try building it around Martian Manhunter R. He's pretty ok for the points.

As for BFCs, wait for the M&M Deep Shadows, it's the best BFC for this team. Also, since you lack move and attack abilities, IIF could be ok for you.

nice team javey!! mobile, stealthy and dangerous. amazing how you managed to fit all that in an underbuilt team. :)
i'd add flashbang to Sandman, to give absurd flexibility to batman's outoftheshadows. :cool:

Insulares
01/04/2008, 02:32
nice team javey!! mobile, stealthy and dangerous. amazing how you managed to fit all that in an underbuilt team. :)
i'd add flashbang to Sandman, to give absurd flexibility to batman's outoftheshadows. :cool:


When I thought about the build for a detective team I figured that the JL Batman would be more maneuverable because of his special power. However, Javey hit the nail on the head - detective teams lack mobility (At least "Gotham" teams can count on Man of Steel).

So i figured also that if you can't increase your mobility, try reducing the mobility of the other team. Hence, you should:

a) use guys with smoke cloud, like elvin said;
b) win the map roll and pick the JSA map (Javey's build will give you a better chance of winning the roll compared to my build);
c) Use wasteland, IIF, kinetic absorber, separation field generator and/or the aerial baffler;

using the Dark Knight LE may also help because of the front-loaded smoke cloud and the Superman TA.

By the way, elvin - my suggestion of multiple batmans was inspired by your phalanx of mockingbirds. :p

elbinoy
01/04/2008, 03:21
haha. javi, ang gusto ko nga gamitin dati: 4 batmans. exactly 300 points.
and then use the wasteland BFC on the sinister map. hypersonic batmen!! hehe. :p

pilderaboy
01/21/2008, 09:47
now that we (finally) have the latest set here, time to make some teams! :knockedou

here's an easy one:

R green scar 230
C marvel girl 40
----------------------
270pts.

ugh.this is probably the most easiest team to build (or to field, for that matter) in the standard scene today.note that i left off 30pts from the total.the remaining points could either be FC fortitude(25pts) on greenie or a doc midnite r (24pts) and FC nanoarmor(6pts).underbuild on the first option while may lasting power yung second option...and considering that underbuild is the shiznit these days, well..:cheeky:

here's a fun one, themed!

theme:monsters
R devil dino and moonboy 151 + terrify 6
U giant man 97
R spiderman (zombie) 40
---------------------------------
296pts

*devil dino and moonboy = devil dino is probably one of teh most coolest figs to come out of this set. a double-based giant will cause trouble for your opponent's army, especially sa mga closed maps(sinister, origins map).not only that, he has the duo character ability, which means 2 attacks! (sayang lang, di pwede duo blades :ermm: )add that to very consistent stats and one of the most unique sculpts in clix(di na sya basta mini lang, action fig na sya! :p ) and you have yourself a very good playing fig.

*terrify = terrify is a good support FC for devil dino.since giant and double based pa sya, malaki ang area of effect(meh, warcraft ;) )ng terrify.if it connects, it will break the opposing army's formation as well as setting your opponent up for giant man and spidey.plus, terrify fits nicely sa monster na theme.;)

*giant man = one of my early favorites sa set na to.the starting click outwit is nasty, combined with his high def, flurry/steal energy, mid dial perplex and a decent attack value, he's a pretty solid secondary hitter.

*spider-man = this one i could do without.the first zombie was better.kelangan lang talaga ng third fig for the theme requirement, hahaha

i wouldn't really call this team competitive, pero nakakatuwa sya gamitin eh..anyways, playstyle's easy for this one.maganda chances nito against a heavy melee team.the two giants should own them.;) facing a ranged team?move your giants carefully through the map.hindering terrain is a giant's best friend, the +1 def boost will up it's chances of not getting hit by range attacks.and when you feel the time is right, send spidey in to tie up them up, then charge!hahaha

lastly, here's what i've just thought up, theme din:

theme: ruler / MIEK WARRIORS--booyah!
C miek 60
C miek 60
C miek 60
U black panther AVE 97 + brilliant tactician 20
-----------------------
297pts

miek is surprisingly good for his points.long dial, mid click flurry, late dial charge..pretty good for a bug...i dunno..this team has potential!hehehe... and the idea of facing three mieks is kinda amusing.:p

darkjacen
01/21/2008, 23:38
Nice Marco, the green scar team will be a dangerous threat. And under 300points.

Before that here's the article taken from the wizkids site, stating that there will no longer be any NEW mutant keworded figures.

No more mutants?
"When the team was constructing the list of keywords to be used, we tried to avoid putting keywords on the list that could be put on too wide an array of characters. This is why “Alien” doesn’t exist as a keyword, and why the Avengers and the Justice League were broken up into sub-keywords. Unfortunately, “Mutant” slipped through. While compiling the list of keywords for the Unrestricted environment, it was determined that “Mutant” was indeed one of those keywords that could be applied too broadly. Thus, while previously released uses of the keyword will stand, it was not put on characters in the Unrestricted list and won’t be put on HeroClix character cards going forward. "

Taken from: Wizkids website (http://www.wizkidsgames.com/wk_article.asp?cid=41694)
accessed on: 1/22/08

So here's my 300 pt mutant :p

Emma Frost 107
Mental Shields 15
Coordination 6

Psylocke AW75
Stunning blow 10
Heightened reflexes 10

DR Storm 40
X23 35

Total: 298

This is a team that feautures stealthed X-men TA'd figs to effectivey make use of coordination without the draw back of also being seen by any opponents sporting the x-men TA.

Stunning blow characters with psylocke, snipe away with storm, base with x23 (God i love this little beater:knockedou ) And MC or Psyblast opponents with Emma.

....hmmm i just realized that this is a femme fatale team...:cheeky:

Another X-men TA'd team

Strong guy 124
marvel girl 40
DR Cyclops 40
X23 35
Shatter star 57
inside information 4

Total:300

This is a close combat team with minimal ranged support from cyclops. Marvel Girl, throws away either Shatterstar, strong guy or x23 and let them loose. shatter star can also be kept nearby and in case bricks with any warrior keywords get to close let him rip em to shreds.

Xtriker47
01/28/2008, 02:27
hey guys i was trying to use batman & robin so i tried out this team.

300pts
Batman & Robin 138
Mr Mind 68
+ compel 15
+mental shields - 15?
Dream Girl 50

400pts
Batman & Robin 138
Mr Mind 68
+ compel 15
+mental shields - 15?
Dream Girl 50
Ghost widow 54
+AP
+Nano

i'm sure that it is underbuilt, nagiisip pa ako ng ibang feats that would really help the team out.

Pros of the team:
-Abuse of Duo Attack. With compel from mr. mind and perplex to Damage for BR tpos outwit defense power. B&R stand to make more than 5 damage per turn. Assuming that all attacks hit or if one fails dream girl is there for PC.
-Double outwit. Mr. mind supes enemy + B&R outwit gives you a chance to really turn an enemy off.
-Stealth. dream girl can wildcard to BatTA so ang open fire lang is mr mind but with a 19 DV + 1 usually for hindering, i think walang prob yan.
-Consistency in stats. Whole dial dangerous lahat ng figs dito.

Cons:

no1 prob is mobility. without tk parang ang hirap gumalaw ng duo characters and can get easily out swarmed and outmaneuvered.
no2 prob is glass jaw lahat ng figs. one good hit from a R HSS brick and its downhill from there
no3 prob. Stealth din. walang close combat fig to counter except B&R.

anyway hope you guys can help me out. I was thinking of including Le aurora or some secondary attacker or cheap tk sana kumasya.

point build 300-400. =)

thanks

javeyx
01/28/2008, 03:40
Ei Xtriker. Nice idea sana. Since the Duo Attack grants you a chance to hit from range (which you cannot do with Wildcat). But the problem is, Mental Shields cannot save Mr. Mind from taking damage by compelling B+R. ;)

Xtriker47
01/28/2008, 09:21
bakit javey? sayang naisip ko pa naman na 2 targets pa si batman&robin. sure hit sana if ever hahaha

any modifications to improve the team?

pilderaboy
01/29/2008, 03:04
mental shields only works when you're targeting OPPOSING characters. if you're planning on using mental shields, mr.mind and a decent swarm team can/will take down any beatstick.

compel is a pretty complicated feat to use.here are some personal guidelines that i came up with in using compel fc:

*low point characters are the way to go-- im not saying that your choice in compelling the dynamic duo is a bad thing, but with a compeller as fragile as mr.mind, 100pts+ characters just won't cut it.mr.mind's first click (19 def, 10 att) is too valuable, especially in a 300pt game. maybe in a 400 pt game, pwede si bats duo as your compel choice

*low def choices-- again, this is basically saying that you should pick low point characters, as higher point figs tend to have high defs (17-19def)..10 lang ang av ni mr.mind, and although he has perplex to boost his av, as much as possible you'll want to use perplex on the character you're compelling(+1damage) to achieve maximum efficiency of the feat.

with that being said, here are some compel targets of choice: wildcat r, green arrow jl(this one breaks my low def guideline, pero worth it eh ;)), mockingbird v, shang chi ave, brood and maybe miek.but as i've said earlier, im not saying the duo is a bad choice.if u want to use him, go ahead.;)

oh and i have to disagree with one of the so called "cons" in your team.yes, having no tk means your opponent will probably get the first hit in , pero it's all about placing your figs and making your opponent move on your own beat.your chosen characters either has stealth or high def, plus you have map selection as well as the use of BFCs to counter your mobility problems.hss?may outwit si mr.mind (TA).the same goes for your opponents' tk character.outwit lang katapat nyan.pag may fortitude, well, diskartehan mo na.

anyways, if you're really looking forward to using duo bats, try building a team more suited to the duo's strengths(stealth, consistently high av and def).a swarm team with some perplex and outwit should provide support, or maybe just go theme team.

jmz4lyf
01/29/2008, 03:59
the thing that i like least about the batman and robin duo is the damage value.. the next would be the 6 range.

3 damage is decent.. with duo attack you would deal 5 damage(nghit yung dalawang attack and no damage reducers. Every time you increase that damage your output increases by two(increase by 1 = 7, 2 = 9, 3= 11 = 1hitKO). It's a lot like flurry or compel BUT you can do it with duo batz on every click!

you're looking for perplex or enhancement to beef up that damage value but thanks to special powers there are other ways too..

R fabian cortez+nanobots on B&R.. power amp is a nice way to boost your damage value but having to roll the dice to try and get 2 or more may not be the most reliable option.


R giantman from avengers has the genius SP which is an automatic +2 to damage.. giantman is a pretty good brick too.

the best theme for batman and robin would be detective IMO.. it has lowest costing perplex (in restricted..) among the three keywords of the duo. V question, E jessica jones, U batman(orig), LE ralph dibny..

pede din gotham.. kung me LE Alfred ka!:laugh:

darkjacen
01/29/2008, 08:22
I'm confused. In either of your teams you still feature 1-2 fliers. Your 300 has dream girl (legion that flies), your 400 has Ghost widow AND dreamgirl. That's pretty mobile to me. And i agree with Marco, it's all aboyut how you place your pieces. We've seen many teams that boasted TK only to be chopped up by good strategy and figure placement. :grin:

One big negative point for your team is that your big gun costs too much. Granted Mr. Mind is good to use but your big hitter is above 100 points. Using MC on characters above 100 is not the best solution for a mindcontrol based team especially if that would whittle away at your character's life, unless of course you have a way to heal up that said character OR it's part of your strategy. It's like using mindcontol on Thanos...can you say MAJOR HEADACHE?

You should focus on better supporting figs for the team. Little harrasers coupled with Duo Bats can be devastating if played well.;)

elbinoy
01/31/2008, 22:14
haha. ok, so why was i so desperate to get a Rampaging Hulk last wednesday? well, aside from its inherent value and playablity... he's the perfect partner to my favorite playing fig so far from MnM: Arcade!
so let's see, arcade with a tentpole fig that replenishes standard objects each turn? what's not to love? hehe. :)

Arcade - 86
+ armor piercing - 10
Rampaging Hulk - 128
+ protected - 8
Guardsman - 32
Scarlet Witch - 35
TOTAL 299 pts

javeyx
01/31/2008, 22:40
This one's a teen team that I'm working on:

R Ultraboy + Nanobots
R Marvel Girl
R Cuckoo x3
--------------------------
300

Lots of girls to bring Ultraboy back to fighting form. ;)

elbinoy
01/31/2008, 23:05
My god, triplet schoolgirls! what man wouldn't be back in fighting form in a nanosecond with triplets!! :)

darkjacen
02/01/2008, 11:36
Ouch...that team's gonna be a pain. Aside from the X-men TA, 3 PC. i wouldn't want to play against that one. iIf ultraboy misses and gets clobbered three cuckoos can still pack a punch. 'Course within 6 range lang but still formidable.

javeyx
02/01/2008, 12:12
Ouch...that team's gonna be a pain. Aside from the X-men TA, 3 PC. i wouldn't want to play against that one. iIf ultraboy misses and gets clobbered three cuckoos can still pack a punch. 'Course within 6 range lang but still formidable.Four if you're including the thematic prob haha. Yeah I'm looking forward to playing this team too. Or can anyone in this thread playtest this for me? :nervous:

eliotblacknigh
02/07/2008, 06:37
unrestricted team robot

team robot:
ff093 Warlock X-Men 73pts.
ct028 Doombot Minions of Doom 27pts.
ct028 Doombot Minions of Doom 27pts.
ct028 Doombot Minions of Doom 27pts.
ct028 Doombot Minions of Doom 27pts.
in025 Aphrodite IX Top Cow 44 pts.
sv061 Vision Avengers 65pts.
ffF008 Thunderbolts 5pts.
____________________________________
total:295pts.

....domo'arrrrregattttto mr.roboto
im not a hero,im not a savior.....domo' mr.roboto:p



ok..this is my restricted team:

robot team:

mu047 Super-Adaptoid Hydra 143pts.
muF102 Protected 8pts.
muF100 Warbound 5pts.
cd077 OMAC Calculator 83pts.
muF100 Warbound 5pts.
cd070 Red Tornado None 42pts.
muF100 Warbound 5pts.
_________________________________
total:291pts.


this is just a fun team robot...........;)

xandman
02/07/2008, 07:11
Bro Joel since you've started a robot keyword team,I'd like to post mine too. Here it is:

1)Box-Avengers ta/125pts
Close combat/charge and perplex helps this team. Should be carrying tombstone to up his defense to 20. Alpha Flight feat(0pts)to improve his attack value.

2)Danger-124pts
Brings her Psychic Blast,Probability,Outsiders ta like power to the table.

3)Superman Robot-Superman ta/100pts
The main hitter with hypersonic power who can target stealthed figures with range.

4)Omac-exp/Calculator ta/83pts
Brings outwit to the table and being able to use it even on stealthed figures(copying Supes robot ta). Copies Sentinel trooper's Shield ta for additonal damage bonus made by an adjacent friendly figure using range attacks.

5)Red Tornado-rookie/42 pts
Tk's friendly figures to the fray. Functions as taxi too.

6)Sentinel Trooper-exp/Shield ta/25pts
Main taxi for Danger or Omac(e).

499pts total

Note: Red Tornado(r) and Sentinel Trooper(e) can be replaced with Red Tornado(v) 67pts for TK with Willpower.:cool:

Supes Robot can also be replaced with Ghost Rider 2099(60pts) and Skullbuster(v/39pts).

xandman
02/07/2008, 07:55
Neo-Restricted teams pala itong thread so my robot team would be applicable only in unrestricted formats unless any of you guys suggest some replacement robot keyword figures for the retired ones(Sentinel trooper and Skullbuster).

javeyx
02/07/2008, 12:11
Yeah you're right Xandy. Think of this thread as a simulation of teams that we can come up with if in case we're using the WW Championships format. Which is as of last time, 300 points open restricted. :)

Don't worry about the robot theme though. That's why this thread's created. We build on each other's ideas to create the perfect team. If robot is what you're asking for, then let's see the posters here try to take a crack at it.

elbinoy
02/07/2008, 19:14
Aba, sure, why not, let's give it a try!

Robot theme:


Box - 125
R Red Tornado - 42
+ endurance - 5
Ghost Rider 2099 - 60
Ahab - 68

TOTAL - 300

Ghost Rider carries Ahab, ahab hides behind GR to use his "trick shot" white power. Lots of fun sniping, specially when GR hits his stealth clicks.
Red Tornado and Box - straightforward TK attack for the first hit.

Another variation, replace Box with Danger, hence:

Danger - 124
R Red Tornado - 42
+ endurance - 5
Ghost Rider 2099 - 60
Ahab - 68

TOTAL - 299

Since danger is earthbound during her first clicks, she can actually be carried around by Tornado for strategic placement, and later TKd to use her psychic blast click. :)

jmz4lyf
02/07/2008, 20:57
wow elvin! r red tornado with endurance? ayos.. hehehe.. have people been using that lately?


why robots at 300:

R Ahab - he sees through stealth.

R and V Red tornado - mobility is king in this game and these two represent the best robots can offer. The R is noted for being cheap even with endurance. V Red tornado is simply amazing and if you have one, better play him. 18 def, willpower, TK and 11(!!!) movement in click one is very very nice.

E and V Raza, R Vision, 2099 Ghostrider - EV Raza opens with running shot and invul and both have flexible dials offensively for under 75 pts. R Vision is pretty amazing for the points. He functions best at close combat perhaps carrying Raza with him if you decide to play them both at once. Ghostrider is another close combat taxi and appeals to most players because of that openning 18 def.

C mercury - costing only 25 points, he'll make fitting robot teams in 300 points a lot easier when he comes out.


because of those figs, playing Danger, Super Adaptoid, Superman Robot and Korvac can become effective. Red tornado particularly is a popular choice to pair up with any one of those hitters or even two.

dami ng teams napost so here are alternative teams for your viewing pleasure.

here's an obvious and expensive(cash-wise:cheeky: ) build:

Superman Robot 100 + endurance 5 + nanobots 10 + protected 8
Danger 124 + protected 8 + nanoarmor 6
R red tornado 42 + endurance 5
total = 298


budget deck(crisis preview):

V Raza 74
R Vision 65 + nanobots 10
R Red Tornado 42 + endurance 5
R Ahab 68 + opportunist 10(watch out for this card paglabas nya sa crisis!)
C Mercury 25
total = 299

watch out for crisis to give robots a boost.. Mercury is the perfect tie up piece for robots. Opportunist answers the primary weakness of robots which is freaking low AV and the lack of characters capable of contingency plan. Ahab will be your opportunist because his obviously low AV(9 is bad..) and urgent need for him to hit with his attack(psychic blast will cripple most bruiser that people are fond of using..) will benefit most from opportunist (http://www.hcrealms.com/units.php?page=dial&id=crF003). BTW prereqs ng opportunist is running shot or charge or willpower; must be 50 points or above.

Xtriker47
02/25/2008, 00:15
so inedit na ang requirement for theme keywords..what pair of non generic keywords are good?

ako gusto ko MOS + Dark knight hehe=)

thoughts?

darkjacen
02/25/2008, 10:24
Uh...That's not a keyword, maybe you mean Gotham City or Metropolis. Man of Steel's ok but there are many ways to knock it off it's first click, do that and HSS threat is gone. (not that it isn't powerful), i prefer NGN Superman over MOS, but that's just me.:p

On a different note, I've been wracking my brains for a GL team that might just cut it. Here's what i've come up with

300pts Green Lantern Corps Keyword, GL on a budget.:)

Starro Green Lantern + armor piercing 100
Tomar Re 111
Katma Tui 89
GL ATA on all.

The team has effectively 2 perplexers. 2 Have willpower on their opening clicks and decent range. This team obviously excels in range combat but it's no slouch in melee either. All have 3 opening damage values, 10 attack and 17-18 defense. I'll try this team one of these days.:grin:

ecchs
03/02/2008, 02:39
going Thunderbots:
- Baron Zemo + Outsmart, Alpha Flight, Protected
- Citizen V + Alpha Flight
- V Bullseye (Sin) + Protected
- LE Kyle Richmond
= 300pts

you can exchange the 2 protected FCs for Contingency Plan (on Baron Zemo, not for Citizen V) and add a 4 pt pog (forbush man?? TBolts new recruit/enemy bait possibly). Bullseye taking potshots while Kyle can swoop by someone (possibly carrying Cit V). Btw, all of them have "move and attack" power at least at the start of their clicks so they have some mobility going for them......

basically, a team with nice range power (from Bullseye) with some surprise "oomph" up close courtesy of Kyle (Charge+SS) and Zemo (flurry + outwit). Outsmart is a shoo-in for him because he has both the Prereqs: Mastermind and Outwit. And since he has his crew sticking close to him (for MMinding damage in case he gets it), all adjacent friendlies have a chance not to be outwitted.

overall, a fun team to play, especially if you are able to successfully use Citizen V's special power (press the attack). sweet!

ecchs
03/02/2008, 03:02
As a though starter, currently here's the most used figs/strategies/armies (based on recent Battle Reports from the US). The status quo that we can try to break, hehe.

- R SHAZAM
- Mystical themed
- Johnny Quick
- Man of Steel
- NGN Superman
- Gotham themed
- Teen themed
- Stardust underbuild team

Either build a better version of these teams, or suggest any fig we can try to make a team to beat these ones, feel free to post.

right on the money....

World's Finest is still solid as ever in this format...case in point, our last 300pt tourney....not unless Prof. Dawg's "double RED cheese" combo gets played....hehehehe......

maniladawg
03/03/2008, 02:32
World's finest got an UPTICK in its COMBO due to the NEW RULING on THEME TEAM composition. May ISANG PC na sila PLUS the IGNORE. Kahit depowered na yung IGNORE. OK pa rin kasi wala sila dati nun.

Ang dillema lang naman nila eh kung FORTITUDE si Supes o PRotected.

IMO Fortitude WORKS better against MIRROR. Yung PROTECTed AGAINST the OTHER TEAMS.

javeyx
03/04/2008, 04:05
Reposting lang for quick reference. And yes, New Theme rules and KO points in effect.

1st
Theme: Justice League
- The Man of Steel + Fortitude
- Batman
BFCs: OD, IIF

2nd
Theme: Gotham City
- The Man of Steel + Protected, Endurance
- Batman - Nanobots
BFCs: OD, Malice

3rd
Theme: Martial Artist
- Batman & Robin + Heightened Reflexes, Nanobots, Protected, Warbound
- Green Arrow + Warbound
- Night Trasher + Contingency Plan, Warbound
BFCs: Armor Wars, Poor Teamwork

4th
Theme: Mystical (and Red Team)
- The Big RED Cheese + Nanobots, Protected
- SCARLET Witch + Alpha Flight, Armor Piercing
- RED Tornado + Streak of Luck
- CRIMSON Avenger
BFCs: Alpha Strike, Debris

5th
Theme: Detective
- Dark Knight
- Batman (Origin)
- Owlman
- Batzarro
BFCs: Poor Teamwork, Damage Control

6th
Theme: Man and Man's Best Friend (awww....)
- The Man of Steel
- Krypto
BFCs: OD, Proximity Mines

7th
Theme: Martial Artist
- Karnak
- Timber Wolf
- Green Arrow + Armor Piercing
- Psylocke + Vault
BFCs: Back Alley Brawl, Armor Wars

8th
Theme: Justice League Europe
- The Flash + Fortitude, AP, Nanobots, Protected
- Dr. Light + Point Blank
- Elongated Man
- BT Linda Park
BFCs: Debris, Armor Wars

9th
Theme: Legion of Super Heroes
- R Mon'El
- Cosmic Boy + Contingency Plan
- Young Superman
BFCs: OD, Poor Teamwork

Geof-Force
03/06/2008, 14:39
World's finest got an UPTICK in its COMBO due to the NEW RULING on THEME TEAM composition. May ISANG PC na sila PLUS the IGNORE. Kahit depowered na yung IGNORE. OK pa rin kasi wala sila dati nun.

Ang dillema lang naman nila eh kung FORTITUDE si Supes o PRotected.

IMO Fortitude WORKS better against MIRROR. Yung PROTECTed AGAINST the OTHER TEAMS.

Right on the money, Dawg!

Since this is the first time I'm posting here, and I do not claim to be an expert on the matter, allow me to share some facets on the "World's Finest" build:

First, you look at the pieces and of course, what point range we're looking at. 300 points is the par thus you have a few options:

- NGN Superman+OGN Batman
- NGN Superman+JL Batman
- Electro-Superman+OGN Batman
- Electro-Superman+JL Batman
- Electro-Superman+Dark Knight
- Man of Steel+OGN Batman
- Man of Steel+JL Batman
- Man of Steel+Dark Knight

Depending on your playing style and the feats you'll be adding, any of these are viable combos. Lets further break it down to the individual peices pros and cons:

Superman
- NGN - pros: High Attack/Damage, Long Range, 2-targets, perma-stealth; cons: low average defense, soft mid-dials, only one keyword (Metropolis)
- Electro - pros: 2 clicks of HSS, cheapest cost; cons: short dial, lowish damage, incompatible powers, JLA TA
- Man of Steel - pros: High Speed/Attack/Damage/Defense values, HSS/Charge with Super Strength, Attack remains stable thru the dial, has supportive options thanks to Defend, mid to late dial upswing, Superman TA, relatively low cost for value, keywords will always match Batmans (thanks to Gotham keyword); cons: Lack of Damage Reduction particularly on 1st click, 8 range, no upswing in Attack on late clicks

Batman
- Origin - pros: Cheapest Batman available, Good movement powers (Charge and L/C), Perplex, defense and attack remain stable, long dial for cost, Batman TA; cons: low range, wasted points on opening click of willpower and placing perplex on 2nd click, lowest damage ratio
- Dark Knight - pros: High Attack and solid defense, highest number of outwit clicks, Longest dial (8 clicks), powers on every click, 2 targets, keywords will always match Superman (thanks to Metropolis), Superman TA; cons: no perma-stealth, defense drops to pog levels, opening click of leadership, too many clicks of Smoke cloud, High cost for value
- JL/OOTS - pros: Best value for cost, Amazing Special Power(acts as leap/climb, charge, running shot and utility power for feats) for 4 clicks, Opening slot of Outwit, good placement of powers per click, High Attack/Defense with mid to late dial Attack upswing, impressive number of keywords, Batman TA; cons: mid-dial dependence on close combat, lack of late dial leap/climb or willpower to escape, Smoke Cloud=wasted points

Of course with the "theme" bonuses, the options are further limited to :
- Electro-Superman+JL Batman
- Electro-Superman+DK
- MoS+OGN Batman
- MoS+DK
- MoS+JL Batman

In a 300-point build, the Electro-Superman+DK has a lot of potential but generally bypassed due to the JLA TA and lowish stats Supes is saddled with, MoS+OGN Batman offers more feat+bystander options while the MoS+JL Batman is the best value for buck.

Regardless of which you choose, here are my general ideas in playing this theme:
- Batman is NOT expendable; if you put him in harms way, make sure you get the better end of the deal
- Don't be afraid to push Superman if you'll gain the upper hand
- Make sure Batman has the best position for Line of Sight (both to Superman and to the opposing figs)
- Triangle offense (i.e. Batman and Superman should have triangulated options versus opposing figs regardless of where they are on the board); remember you're putting everything on 2 very capable pieces but they are 2 pieces nonetheless; most opponents will have the advantage in sheer numbers

I hope these will give every budding WF fan ideas on how to play them. Always remember it takes balls to play with just these two but its the love of the characters that will make you win with them. :cool:

eliotblacknigh
03/07/2008, 11:00
HOW TO TAKE DOWN CRISIS BIBTB "WORLD FINEST"

the first time i saw this figure,i already see the big wicknest of WF....its not the power nor the duo team attack nor the special power they have but.......i will tell you later :classic:




In restricted 500pts. constracted team format, if your opponent is using WF,
you have 80% of winning, if you have the right team without using the SR figures available to put down WF...OK here is the wicknest of WF....they have a single 3'inch base....OK,OK so what if this figure have a single 3'inch base?...this is my answer.....this figure is a very big magnet for figure with pulse wave like supernova kang or any figure with pulse wave in their 1st or 2nd click and a couple of good support like perplex(multiple man exp.) probabilty control(cuckoo) and TK(marvel girl).....you have a very high hope of winning just make sure to add some damage if your making a single pulsewave attack. if you hit WF with a single PW with 4-6 damage them your next attack will be easy to follow up....BUT YOU MUST HIT THIS FIGURE, COZ IF NOT HE WILL MAKE SURE THAT YOU WILL REMEMBER THE DAY YOU BATTLE WITH THE GREATEST TEAM IN DC WORLD.......just my opinion

darkjacen
03/07/2008, 11:37
HOW TO TAKE DOWN CRISIS BIBTB "WORLD FINEST"

the first time i saw this figure,i already see the big wicknest of WF....its not the power nor the duo team attack nor the special power they have but.......i will tell you later :classic:




In restricted 500pts. constracted team format, if your opponent is using WF,
you have 80% of winning, if you have the right team without using the SR figures available to put down WF...OK here is the wicknest of WK....they have a single 3'inch base....OK,OK so what if this figure have a single 3'inch base?...this is my answer.....this figure is a very big magnet for figure with pulse wave like supernova kang or any figure with pulse wave in their 1st or 2nd click and a couple of good support like perplex(multiple man exp.) probabilty control(cuckoo) and TK(marvel girl).....you have a very high hope of winning just make sure to add some damage if your making a single pulsewave attack. if you hit WF with a single PW with 4-6 damage them your next attack will be easy to follow up....BUT YOU MUST HIT THIS FIGURE, COZ IF NOT HE WILL MAKE SURE THAT YOU WILL REMEMBER THE DAY YOU BATTLE WITH THE GREATEST TEAM IN DC WORLD.......just my opinion

You know you made a good point!:cheeky: World's Finest does have a large base for a duo character. That makes it a bigger target. Pulsewave will do the trick against it. You just have to knock it off it's Impervious and Invulnerability clicks. Exactly 5 clicks of damage will reduce it's danger-level. Leaving it much more vulnerable to attacks. Also its point cost make it more difficult to field in anything less than a 600 point game. 500 point exactly makes it a target for outwit, well if it's not on hindering terrain that is.:p

ecchs
03/15/2008, 11:59
re-posted.......
HERE's my TYPICAL 300 pt ARMY for the CURRENT restricted FORMAT

Shazam R + Nanobots + Warbound = 120 pts

Red Tornado V + Warbound = 72 pts

Scarlet Witch R (AVENGER) + Armor Piercing + Warbound + AF = 50 pts

Crimson Avenger + Warbound = 58 pts

OBJECTS used: Telephone Booth, Meteorite & another HEAVY object

Theme: (RED) MYSTICAL

300 pts TOTAL

FAQs (some of the TYPICAL questions I get when I use this ARMY)

Bakit naka NANO si Shazam, bakit di protected.

PREVIOUSLY, ang FEATS ni SHazam ay NANO AND PROTECTED. Unfortunately WITH warbound. NO more space for PROTECTED.

Eh tatlo lang yung SLOTS ni shazam PARA mag NANO (excluding the OPENING SLOT)

TRUE, but YOUR FAVE slot for SHAZAM should be the 2ND SLOT (HSS, Imperv) anyway. From THERE, TAKING A BIG HIT 4 or 5 DAMAGE should LAND you at HIS NANO-able SLOTS (4th and 5th SLOT).

Bakit si Crimson Avenger??

Yung PSY-BLAST ni CA are my ANSWER to those FORTified BIG, BAD BOYS (e.g. Supes, Hulk etc). nice Range (8). The AV is a little LOW for my TASTE but my SCARLET witch naman AKO. PLUS with 53 pts. SHAZAM can
WARBOUND off her kung MEDYO SWARM ang Opponent

Why not trade in yung AP ni Scarlet Witch for a protected for SHAZAM??

In this case, JUST a QUESTION of PREFERENCE. Do you want BETTER defense (protected) or A little more offense(ARmor PIERCING). You know my ANSWER.

Why are you DOING this. Aren't you EXPOSING your ARMY.

Of course. BUT if you KNOW what I do, then YOU get to PLAY me BETTER. Then I HAVE to play BETTER. That's just RAISING the BAR

HOPE, you GUYS enjoy this PIECE as much as I DID.

jmz4lyf
03/17/2008, 15:02
edit: HERE'S THE HEROCLIX OFFICIAL OFFICIAL TOP 8 (http://www.wizkidsgames.com/heroclix/dc/gameresources.asp?cid=41745)

#1 - Rob Barazzoul (Radone)
GREEN FLAME Rookie
GREEN FLAME Rookie
GREEN FLAME Rookie
Winter Soldier Veteran
-- Protected
-- Nanobots
BRONZE TIGER Experienced
-- Protected
-- Opportunist
Nick Fury Unique
-- Protected
-- Contingency Plan

#2 - Ed Arnold-Berkovits (uniqueunique)
Forbush Man Token
Agent Brand Experienced
GREEN FLAME Rookie
GREEN FLAME Rookie
BRONZE TIGER Experienced
-- Protected
BRONZE TIGER Experienced
-- Protected
Ghost Widow LE
-- Armor Piercing
-- Protected
-- Nanobots


#3 - Scott Cramton (cramcompany)
LIGHTING LAD Experienced
-- Protected
Scarlet Witch Rookie
-- Alpha Flight
Ghost Widow LE
-- Armor Piercing
-- Protected
-- Warbound
Hydra Footsoldier Rookie
LOIS LANE LE
Professor Bruttenholm Token
Professor Bruttenholm Token
BRONZE TIGER Experienced
-- Warbound
-- Protected

#4 - Emil Ferre (Emile1)
RIP HUNTER Unique
-- Protected
Ghost Widow LE
-- Nanobots
-- Armor Piercing
-- Protected
SHIMMER Experienced
-- Armor Piercing
SHIMMER Experienced
Forbush Man Token

#5 - Jeff Diaz (jeffro)
GREEN FLAME Rookie
GREEN FLAME Rookie
Spymaster Veteran
Ghost Widow LE
Nick Fury Unique
-- Protected
Winter Soldier Veteran
-- Protected
-- Point Blank
SHRINKING VIOLET Experienced

#6 - Kennith Dixon (hand_of_fate) - FELLOWSHIP WINNER!
The Leader Veteran
-- Fortitude
-- Armor Piercing
Wasp Experienced
Beast Veteran
Dr. MID-NITE Rookie
Ken Hale Token

#7 - Jordan Davis (Tchalla)
LIBERTY BELLE Experienced
-- Protected
DAWNSTAR Experienced
-- Armor Piercing
-- Protected
ROBIN Rookie
-- Contingency Plan
-- Protected
QUESTION Rookie
Scarlet Witch Rookie

#8 - Alan Mason (Molaram)
DR. ALCHEMY Experienced
-- Warbound
-- The Society
Shaman Experienced
-- Warbound
Scarlet Witch Rookie
-- Warbound
SHAZAM! Rookie
-- Warbound
-- Inside Information
-- Protected

EDIT: Yang number 8 na team barrier team yan. Using structural integrity field (SIF) tapos 3 barrier figs na nakawarbound. Yung TK tska shazaam is for a quick KO like a low pt fig or a pog tapos tago na sa barrier all game. Buti nmn ndi xa successful.

Wag kayo mgtaka kung paano nanalo yung top1 na spy team. He always gets the map roll every round (+6 xa sa map roll e) tapos galactus map xa lagi. Maraming open areas sa map na yun so mahirap mgtago from wintersoldier. Using contingency plan to up range from 11-13 tapos yung free taxis to move around the elevated terrain. Bago ka makaabot sa kanya na potshot ka na multiple times. Asa lng nga sa map roll. Yung last round pareho daw yung sila na +6 sa map roll e so natsambahan nya din na galactus map ulit.

opportunist is definitely big! look to play that card more often.. the prereqs are more flexible than contingency plan. But both cards are awesome!

other weirdness include the Leader, Shimmer, Rip Hunter, Beast..

maniladawg
03/23/2008, 10:19
the NEW FF starter SET will be IN by June (or July). ALTHOUGH we don't KNOW what's COMING yet. WE have a GOOD idea of what's LEAVING.

Armor Wars Set and CD set (FOR SURE ... the OLDEST set for either Universe)

Sinister (PROBABLY ... since MArvel usually says GOODBYE to TWO sets)

Supernova (... eh NOT sure)

THE RETIREMENT of Armor Wars MEANS goodbye to NANOBOTS, ARMOR PIERCING and PROTECTED (i know, i know BUT really you can count on one hand the GUYS who have this)

why this THREE(TWO)?? come on when DID you last played with an AW fig. You even taught Quicksilver was RETIRED. HA HA.

Here's how I think the DEPARTURE of this FEAT cards will AFFECT the game.

NANOBOTS - The popularity of this FEAT had declined ever since the RETIREMENT of Hawkeye V and KCF. STILL, VERY USEFUL with the FLASH and his ILK of non-brick HSS. The RETIREMENT will probably mean a decline of use of this NON-BRICK HSS.

ARMOR PIERCING - USually used in COMBO with the non-brick HSS (eg flash). I'll probably MISS this FEAT more than PROTECTED. It gives LIFE to those TWO damage utility fig (eg Scarlet Witch). OF COURSE ghost widow will MISS it the MOST.

PROTECTED - TRUE. it's still around BUT MOST of US don't have ONE so IT WOULD still have an IMPACT when it GOES. NO MORE security blankets for those TENT pole team.

to be contd

philrox7
03/23/2008, 10:28
You know you made a good point!:cheeky: World's Finest does have a large base for a duo character. That makes it a bigger target. Pulsewave will do the trick against it. You just have to knock it off it's Impervious and Invulnerability clicks. Exactly 5 clicks of damage will reduce it's danger-level. Leaving it much more vulnerable to attacks. Also its point cost make it more difficult to field in anything less than a 600 point game. 500 point exactly makes it a target for outwit, well if it's not on hindering terrain that is.:p

Actually, ang pinakamalaking weakness ni WF ay ang availability. hahaha

joke joke joke

javeyx
03/25/2008, 15:18
http://www.hcrealms.com/forum/showthread.php?&t=227741

A pretty open environment, if you'll ask me. I think experience played a bigger part in this tourney rather than the right figs (walang KC Supes? hehe). Check out the armies on the lower ranks, most of them are ok pa rin.

I'm excited about the World Championship format. With retirement and possibly a new format. I hope they announce it soon so we can take our shots at building teams. ;)

stevenrogers
03/26/2008, 02:18
Actually, ang pinakamalaking weakness ni WF ay ang availability. hahaha

joke joke joke

Amen to that!!! Its already 100usd in the market Arrghh!!! :p

ecchs
03/26/2008, 12:27
Just to add something about robot theme teams (particularly this team):

Theme: Robot
- Danger + Nanoarmor
- Ahab
- Ghost Rider
- R Red Tornado

it did well especially in floor formats (50% M&M). In a standard 300pt. environment however, don't know yet, have to test it again.......

maniladawg
04/09/2008, 06:24
POWER of MERLYN

recently played WITH a 300 pt ARMY composed of multiple merlyns. four in fact. anybody who's familiar with Merlyn would know that it's a DAMMN good fig. 10AV, 10 range, stealthed and 2+RCE.

it isn't getting much love in constructed because it isn't as good in TOURNEYs without DUPES. it is actually easy to neutralize. a grounded brick with invul effectively neuters merlyn.

BUT multiple merlyns IGNORES this problem. while you BASE one of the Merlyns, the OTHERs get to SHOOT.

The ARMY is basically

Merlyn x 4 - 220 pts
Bronze Tiger - 60
Amadeus Chong + Endurance - 16
Forbush Man - 4

300 pts dude

I have renamed AMADEUS CHO to AMADEUS CHONG. si Chong kasi ang nagbigay sa akin ng IDEA of putting Endurance on a POG. Me like. Especially which Cho(ng).

It's NOT coventional, I KNOW. I KNOW most of YOU GUYS disagree on PUTTING a FEAT card on a pog. Let me explain

Chong's OUTWIT is a POWER action so it CANNOT be done in successive turns OR in a turn that HE moves(he still can't do this). In a game their is ALWAYS A KEY moment, sometimes YOU just wish that you had OUTWIT in that moment. I don't EXPECT to USE Chong's OUTWIT every turn JUST in those KEY moment. So THERE.

The ENDURANCE on Cho(ng) is so OUT OF THE BOX. I JUST LOVE IT.

Also.

Cho doesn't DISTURB the "League of Assasin" (Merlyn's only keyword) keyword of my TEAM

haroldsoon
04/09/2008, 22:26
ang astig ng team na yan! pero kung ako gumamit niyan, easy win ang kalaban.. haha galing mo at napachampion mo! ;)

pilderaboy
04/11/2008, 15:32
tagal kong di nakapag post dito ah..anyways, eto binubuo kong theme team ngaun:

dawnstar 60
dawnstar 60
dawnstar 60
klarion 76

---------------
256pts

well technically +3 na lahat ng av ng characters mo coz of dawnstar's ability.add that to klarion's mystics TA and perplex (4 mystics na nakatheme)and you already got yourself a solid team.yung remaining 44 pts, either iba pang wildcards (legion members), marvel girl (tk, xmen ta)etc..

anyways, iwan ko na lang muna ganito yung post ko.baka mahuli na ko ng boss ko, eheheh..if any of you guys could try fielding this team, lemme know how it goes! :D

clixboy
04/11/2008, 15:52
dawnstar is a very solid piece. Too bad Armor Piercing is gonna go soon, un ang main clincher ke dawnstar at nanobots cyempre.. which is mareretire na ren hay

eliotblacknigh
04/11/2008, 22:39
tagal kong di nakapag post dito ah..anyways, eto binubuo kong theme team ngaun:

dawnstar 60
dawnstar 60
dawnstar 60
klarion 76

---------------
256pts

well technically +3 na lahat ng av ng characters mo coz of dawnstar's ability.add that to klarion's mystics TA and perplex (4 mystics na nakatheme)and you already got yourself a solid team.yung remaining 44 pts, either iba pang wildcards (legion members), marvel girl (tk, xmen ta)etc..

anyways, iwan ko na lang muna ganito yung post ko.baka mahuli na ko ng boss ko, eheheh..if any of you guys could try fielding this team, lemme know how it goes! :D
wow! bro ok yan team na yan pang almusal ni KC supes hehehehe ubos yannn.......hahahahahahahahahaha...sa dami pa mandin ng nakakuha ng KC supes & E2supes hahahahahahahhahaa:laugh:

pilderaboy
04/12/2008, 01:54
wow! bro ok yan team na yan pang almusal ni KC supes hehehehe ubos yannn.......hahahahahahahahahaha...sa dami pa mandin ng nakakuha ng KC supes & E2supes hahahahahahahhahaa:laugh:


cguuuurrrroooooo, ehehehe...tingnan na lang natin.next time, pag nabuo ko na yung team, subukan natin.300 pts ha? ;)

zavier
04/17/2008, 12:41
tagal kong di nakapag post dito ah..anyways, eto binubuo kong theme team ngaun:

dawnstar 60
dawnstar 60
dawnstar 60
klarion 76

---------------
256pts

well technically +3 na lahat ng av ng characters mo coz of dawnstar's ability.add that to klarion's mystics TA and perplex (4 mystics na nakatheme)and you already got yourself a solid team.yung remaining 44 pts, either iba pang wildcards (legion members), marvel girl (tk, xmen ta)etc..

anyways, iwan ko na lang muna ganito yung post ko.baka mahuli na ko ng boss ko, eheheh..if any of you guys could try fielding this team, lemme know how it goes! :D

eto maliit na improvement..
put in superman LOSH instead of the 3rd dawnstar and the 44 pts

that would be
dawnstar
dawnstar
klarion
LOSH superman +hold the line

since 300 pts i think the +2 attack is enough since you're not expecting a 20def,and with LOSH superman's 12 (or 13 if u count klarion's perplex) attack and the theme re-roll,an attack from LOSH superman is almost a sure hit(unless you're like marco)..

the feat Hold the line is insane in this team, it can give your LOSH superman a flurry-like attack without the draw back..

mystics + LOSH superman = at least 2 mystical damage vs KC supes (if done right!!)

tamang alaga lang kay klarion and you're all set..

i want to try this team against A superman..

nga pla a good hoser of KC supes if I'm not mistaken are the aerial baffler and/or Separation Field Generator special objects.. proper placing of the saidobjects can neutralize either his white power or lack of superman TA on movement or both..

thanks for reading..

samuraigrifter
04/19/2008, 21:55
eto maliit na improvement..
put in superman LOSH instead of the 3rd dawnstar and the 44 pts

that would be
dawnstar
dawnstar
klarion
LOSH superman +hold the line

since 300 pts i think the +2 attack is enough since you're not expecting a 20def,and with LOSH superman's 12 (or 13 if u count klarion's perplex) attack and the theme re-roll,an attack from LOSH superman is almost a sure hit(unless you're like marco)..

the feat Hold the line is insane in this team, it can give your LOSH superman a flurry-like attack without the draw back..

mystics + LOSH superman = at least 2 mystical damage vs KC supes (if done right!!)

tamang alaga lang kay klarion and you're all set..

i want to try this team against A superman..

nga pla a good hoser of KC supes if I'm not mistaken are the aerial baffler and/or Separation Field Generator special objects.. proper placing of the saidobjects can neutralize either his white power or lack of superman TA on movement or both..

thanks for reading..

Interesting team, I just need to get 2 dawnstars so I can try it out. Hehehe.

haroldsoon
04/20/2008, 01:17
i don't know how difficult it would be to find a dawnstar now even if its an uncommon because pretty much everyone will be hoarding them. haha

eliotblacknigh
04/20/2008, 01:24
tagal kong di nakapag post dito ah..anyways, eto binubuo kong theme team ngaun:

dawnstar 60
dawnstar 60
dawnstar 60
klarion 76

---------------
256pts

well technically +3 na lahat ng av ng characters mo coz of dawnstar's ability.add that to klarion's mystics TA and perplex (4 mystics na nakatheme)and you already got yourself a solid team.yung remaining 44 pts, either iba pang wildcards (legion members), marvel girl (tk, xmen ta)etc..

anyways, iwan ko na lang muna ganito yung post ko.baka mahuli na ko ng boss ko, eheheh..if any of you guys could try fielding this team, lemme know how it goes! :D

.....ayan bigyan kita tip...lagyan mo na rin ng gypsy yang team mo para tumagal................and si clarion puwede mo na rin palitan ng ghostwidow kung meron ka....:p

haroldsoon
04/20/2008, 01:24
Para sa mga theme team players, I used this 400 pt Freedom Fighters team:

Uncle Sam + Protected + Contingency Plan - 160
V Ray + Nanobots - 115
V Phantom Lady + Takedown - 68
JL Plastic Man - 55

Total - 398

I freeplayed this team before without the contingency plan (nakalimutan ko kasi haha) and pretty much lost each time because of careless figure placement and horrible rolls. I'm not sure if this is a good or competitive team or not. Maybe in the hands of a better player it would be? haha

jmz4lyf
04/20/2008, 02:40
Para sa mga theme team players, I used this 400 pt Freedom Fighters team:

Uncle Sam + Protected + Contingency Plan - 160
V Ray + Nanobots - 115
V Phantom Lady + Takedown - 68
JL Plastic Man - 55

Total - 398

I freeplayed this team before without the contingency plan (nakalimutan ko kasi haha) and pretty much lost each time because of careless figure placement and horrible rolls. I'm not sure if this is a good or competitive team or not. Maybe in the hands of a better player it would be? haha

Ayos harold a! sa sobrang konte ng freedom fighters parang default team mo na tlga yan kung 400 points. Astig nmn e. Kelangan lng ng konteng patience gamitin kasi mgiipon ka ng CP tokens tapos yung leadership fig mo bruiser.:)

maniladawg
04/20/2008, 03:09
Ayos harold a! sa sobrang konte ng freedom fighters parang default team mo na tlga yan kung 400 points. Astig nmn e. Kelangan lng ng konteng patience gamitin kasi mgiipon ka ng CP tokens tapos yung leadership fig mo bruiser.:)

one difficulty when attaching Con-Plan on a bruiser (like uncle sam) or any primaty hitter is the possibility of LOSING leadership and con-plan SINCE the bruiser/hitter is in the THICK of the action. it most likely wud get hit

haroldsoon
04/20/2008, 04:10
thanks mikey! Well tama kayong dalawa regarding contingency plan on uncle sam. Since my playing style is aggressive (which is usually my downfall haha) baka nga hindi bagay ang contingency plan.. suggestions on other feats? :)

Geof-Force
04/21/2008, 20:47
Here's my team from the recent battle report from ATC tourney last 04/19/08:


Theme: Teen --a.k.a. "World's Finest Teen Edition Plus"
- Young Superman + Protected
- Robin + Protected
- Kid Flash + AP, Nanobots
- Aqualad
BFCs: Atlantis Rising, Poor Teamwork, Pacification, OD
4-0

This team rocks! Weighing in at a full 300 points, I didn't think it would do so well, especially against the heavyweights (it was actually escalating from Trigon to Hulk to KC Supes and finally to Spectre). This is one of the most well-rounded teams I ever fielded. And to think the MVP isn't Young Supes or Kid Flash... it's Robin!

Highlights: Trigon(incapped to death), Rampaging Hulk(bataranged for 2 damage at his Combat Reflexes clicks), Kept KC Superman from using Charge+Flurry and HSS with Outwit and harrassed Spectre with his Perplex at critical times letting Young Superman wail on them.

I initially thought Tim was overpriced but I see now his tactical use. L/C for positioning/escaping (something his mentor does not currently have; Outwit or Perplex depending on the situation; great stats for the first 4 clicks. Robin is going to find a home in a lot of Teen Themes and he will always fit in.

Aqualad is an underdog just waiting to be exploited. I didn't figure him to do so well, but those stats are stellar for 40 points. Stealth that even Superman/Ultimates can't see through, plus Charge, Super Strength, Willpower and a solid 17 defense! Of course, it helped that the theme bonus of +4 to initiative let me take advantage of the Dawn of Man map (but I had an Atlantis Rising just in case) :p

Superman, of course, provides the muscle of the team. Anyone who's played Young Mr. Kent will attest how good this figure is and for only 100 points. Wildcard lets him be stealthed or healed to his better clicks thanks to Bat and Titans TA's. Excellent stats and ranged/close combat option. Definitely S-class on any team.

Kid Flash with the feats is as much harasser as primary attacker. That movement SP means he doesn't need to run in circles just to get to the target... straight lines are the shortest distance between 2 points. And even in the mid clicks he's dangerous (charge+flurry then force blast for free? such a wonderful feeling when you see it work).

All that and you get +4 initiative, 2 PC's and 1 "ignore" BFC's. I'll try to experiment on this template and see how well it does :cool:

darkjacen
04/22/2008, 03:43
Geof, your team gives me an idea. I've been wanting to field a team with Cassie Sandsmark or even R Wonder girl from origin...:)

maniladawg
04/22/2008, 08:44
Geof, your team gives me an idea. I've been wanting to field a team with Cassie Sandsmark or even R Wonder girl from origin...:)

He he. Anton wants to play with Wonder girl in her tight jeans.

darkjacen
04/22/2008, 12:57
He he. Anton wants to play with Wonder girl in her tight jeans.

Hahaha funny dawg. :laugh:

Xtriker47
04/28/2008, 11:56
guys may ginawa akong team..

soldier keyword:

Hal Jordan (CR)-157+ Protected 8 =163
Winter soldier AV-70+ lucky break 5
Nick Fury sin-63
2 Blackhawks-60
1 Vet Badoon SN- 37

Total: 400

either that or i take out lucky break and add in forbushman.

main advantage of the team is stealth plus long range!

mobility is taken care of hal sporting a GL TA + the option of TK. ala gl tank siya na maraming cannons:D got the idea from some war movie or tank figure siguro.

plus you have Outwit in Nick fury and the necessary support in PD and Enhancement:) prob = theme team prob. you have 2 right?

main weakness: stealth, cannot see = cannot fire. EE and PW. most of the time you will be adjacent to each other, and you have to make sure that the blackhawks will not be fired upon by those with EE or else lahat tatamaan!

also glassjaw lahat. toughness lang ang defense power mo. but you have a lot of willpower! so given the chance be aggressive and keep firing! the key is to cripple your opponent before they can get near you.

well un lang. please help me make the team better:)

clixboy
04/28/2008, 12:02
hehe nice team hans....

Well I remembered the team I fielded on a Wed this was fun to use:

KC supes+ap+prot
2x Dawnstar+ap
1x SUper ape TK
1x G. Widow

I had fun with this one on a 500pt game...

especially if you use the BPRD castle map hehehhe

Xtriker47
04/28/2008, 12:27
hahahaha alanghiya wildcard abuse! kc at mystics pa!!

darkjacen
04/28/2008, 12:29
guys may ginawa akong team..

soldier keyword:

Hal Jordan (CR)-157+ Protected 8 =163
Winter soldier AV-70+ lucky break 5
Nick Fury sin-63
2 Blackhawks-60
1 Vet Badoon SN- 37

Total: 400

...well un lang. please help me make the team better:)

Honestly? I'll remove the vet badoon and add another blackhawk or perhaps a shiar warrior to help with close combat mop-up.

That'll free up 10 points, enough to add armor piercing on Hal. (You have 10 range,2 targets, running shot with EE, that's screaming for Armor Piercing)

Instead of winter soldier why not use Colonel Logan from the days of future past set? Any Bats team or stealthed opponents will give you major head aches. (GL+Stealth/Bats= Not a good idea...) By using Colonel Logan, you're adding more flexibility to your team, not to mention you're shoring up it's close combat weakness. Also you're team is too reliant on ranged combat. Besides GL also boasts of TK alongside EE. You can always TK Logan or carry him along with the rest of the troops, base an opponent and just shoot away with Hal.

javeyx
05/05/2008, 01:55
http://www.wizkidsgames.com/wk_article.asp?cid=41759

Latest World Championship format from WK site. Surprise walang nagbago hahaha. Sayang talaga di tayo kasama.

jmz4lyf
05/05/2008, 02:56
i think WK is working on that. na makapadala mga countries ng representatives nila for clix championships.

Although i think it'll take a while. Pero malay nyo db?

there are so many questions left unanswered sa 300 pts restricted after this year's retirement.

tentpole, balance or swarm?

which keyword?

end of poison+AP?

next utility figs? after ghost widow and red tornado leave. dami pang iba xiempre like dr midnite and R Green Flame.

will it stay 300 points? i think we might see more 400 pts or above formats since newer figs seemed to be designed for bigger games lately.
And i think WK is starting to "feel out" the possibility of increasing restricted to 400 points since they've included 400 or more point games in their crisis approved play schedule.

which feats get reprinted? Armor Piercing maybe? Nova blast? reprinting some deadly feat cards can seriously affect team building.

how will the new rules change the game? kill points only. possible PAC and rulebook changes.

new mechanics?

we'll get a clearer picture once fantastic four hits.:)

darkjacen
05/05/2008, 03:40
Dr. Midnite isn't really a loss. We have Chief from Crisis. Aside from an SP granted Support, you got his manipulate power, outwit and perplex and the Outsiders TA. I'd gladly pay 63 points for that.:p

300 points is still the lowest point build allowed, but 400 point builds up would finally be considered legal in WK sanctioned tournies i suppose. It was never officially removed in erratas anyway.;) Not necassarily removing it, just adding more point build formats the way i see it.

I ,for one, am looking forward to the new rulings for giant characters. Also this ability called "Carry" which others speculate will be given for giants to have additional uses.:grin:

zavier
05/05/2008, 10:15
IMO,with only E2 supes as the only fig above 300
its very unlikely that they will make a very big change just to accommodate just 1 fig, for that level of competitive play..
well for the time being.. they are trying to feel out how the players would like the 400pts formats and maybe start from there.. pero sana they'll stick to 300..

Notable losses to the retirement would be..
10.Red tornado REV - any version is definitely worth its points..
9.Multiple man E - cheapest front loaded perplex, now gone!
8.Thanos U - i never liked this fig but none the less its sad to see it go.. (cue in an EMO song...)
7.Johnny Quick U - IMO he is the Best HSS fig EVER!!
6.Mon'El E - solid all around fig!
5.Executioner R - MOE isn't the same anymore
4.Nick "Samuel L. Jackson" Fury U - just when contingency plan abuse is about to start
3.Ghost Widow U - nice sculpt and a tactical headache rolled in to one
2.Protected - game changing piece of cardboard,now its better since its an LE (Question: if a feat is a LE featcard is it restricted to 1 per team?)
1.Green Flame R - cheapest and greatest taxi ever with the bonus of great keywords..

Honorable mentions:
Stardust, Thor, Skrulls, Silver Surfer, Alfred, Zombie Hulk..

Predictions:
Wait for the rise of Emperor Joker!! hahaha
Theme teams will be on the rise,..
With tent pole teams taking a big hit, with only Fortified KC Superman as its Biggest Gun.. or maybe Darksied??

just my 2 cents..

clixboy
05/05/2008, 10:41
Question: if a feat is a LE featcard is it restricted to 1 per team?

nope it's not a unique.... so as long as you have multiples I think pede pa ren cya unless stated na unique cya.....

Xtriker47
05/05/2008, 11:27
diba ang retirement is hangang sinister for marvel and cd for dc?

javeyx
05/05/2008, 13:00
Question: if a feat is a LE featcard is it restricted to 1 per team?

nope it's not a unique.... so as long as you have multiples I think pede pa ren cya unless stated na unique cya.....CORRECT! IF you'll check the WK site, you'll see that the Prize feats are listed as NONE (or is it N/A) in their rank. Which means they're not considered as Uniques therefore you can use as many as you can/own.

RE: retirement. Yup up to Sinister/CD lang Zavier so meron pang Origin and Supernova. So you need not worry about Thanos and Johnny Quick getting retired. ;)

darkjacen
05/05/2008, 13:06
Notable losses to the retirement would be..
7.Johnny Quick U - IMO he is the Best HSS fig EVER!!
6.Mon'El E - solid all around fig!


EH? Origins won't be retired until 2009. Same goes for supernova if i'm not mistaken. The retirement scheme wasn't like it was in the past. Check WK site. There's a pdf that has the retirement plans for sets. From what i remember only sets included were Armor Wars, Sinsiter and Collateral Damage.

Here's the link but i believe Elvin posted these before in the main thread.
Wizkids Restricted environment for 2008 (http://www.wizkidsgames.com/wk_article.asp?cid=41760)

The following sets will be retired:

Indy HeroClix: City of Heroes/City of Villains
Marvel HeroClix: Armor Wars
DC HeroClix: Collateral Damage
Marvel HeroClix: Sinister
Marvel HeroClix: X-Men Danger Room Starter Game


Sad to say though there are a lot that will be missed from these sets...

zavier
05/05/2008, 13:20
ayos!! thanks guys!!

kala ko wla na cla quick at c farting batman....
badtrip pwede pa rin dupes ng protected....
thanks judge javey!! (always wanted to say that!)hahaha

Xtriker47
05/13/2008, 06:16
so with barkadahan clix over the horizon what teams will bound to rock?

will it be the hurt gypsy till 19defend team?

or will a teen theme or mutant theme prevail?

clixboy
05/13/2008, 12:17
I'd say all those you mentioned will be fielded. I mean with the format everything is pretty much predictable since there are only a few pieces who can fit in that format that really stand out..

javeyx
05/14/2008, 00:51
Tulungan na natin si Xtriker magkaron ng idea para sa army niya sa tourney na yon! Eto clue: basta ang mananalong team at least 8 ang figs nun. O ha. BWAHAHAHA.

Xtriker47
05/14/2008, 12:02
haha onga wala bang tutulong sa akin manalo? balato 30% hehehehe:) MALAKING PAG nanalo hehe

jmz4lyf
05/25/2008, 00:15
I found a thread sa gen discussion talking about how brilliant tactician will become the new ICWO. With the change in perplex, it's actually better than ICWO.

for one, you can use it EVERY turn unlike our old school ICWO. You can also affect an opposing fig along with your friendly characters on the same turn (bago ko lng nalaman toh!:laugh: ).

Here's the kicker for 300 pts though, 20 pts ang BT. Which leaves you with ONLY 10 pts for other feats.

How is brilliant tactician going to stack against contingency plan and opportunist?

darkjacen
05/25/2008, 05:44
Well Brilliant Tactician would only work, assuming you have a clear line of fire to the target.

Contingency Plan doesn't have that limitation, and costs only 12, whereas BT still costs 20, which is now a huge chunk out of your total alloted feat points for games below 500 points.

Opportunist on the other hand has a drawback when used for other characters.:ermm: I'd honestly go for Contingency plan over opportunist any day. It's just not as useful as Brilliant Tactician and C. Plan.

If i were to rate them it probably be like this:
1. Brilliant Tactician (With the new Perplex hell yeah!:laugh: )
2. Contingency Plan
3. ...ugh do i have to...Opportunist.:tired:

javeyx
06/03/2008, 06:54
Here's a post-Crisis team that I used recently.

Alex Luthor
Dawnstar
Batman U Origin
Forerunner + Protected
298

Relies heavily on dodging but sure is fun! Alex Luthor's Hypertime TA (copied) + Shape Change + Senses will certainly frustrate incoming attackers. A bit low on attack values but has 2 perplexers (Bats and Luthor) and Dawnstar to help offset that fact.

Xtriker47
06/03/2008, 08:17
nice team javey! ang nakakainis diyan sa dami na nga ng options mo maiwasan un attack e pagnatamaan parin parang ang hirap tangapin haha.


also i think each fig of that team has a glass jaw kaya ingat lang

javeyx
06/03/2008, 08:34
Yeah it was more of a fun team. Not only glass jaw yung mga figs, pati sa Mystics yari lahat sila haha. I'm sure it still can be improved. Just exposing the concept hehe.

javeyx
06/03/2008, 08:38
Here are the Top 8 Teams at this years WWE.

1st Place (Uniquist)
Rookie Shazam
- Protected
- Warbound
Experienced Question
- Protected
- Warbound
Dr Alchemy
- Warbound
- Camouflage
- The Society
Scarlet Witch
- Warbound

2nd Place (Dstrange)
LE Ghost Widow
- Protected
- Armor Piercing
Bronze Tiger
- Protected
Rookie OMAC
Shrinking Violet x2
Rookie Green Flame x2
Forbush Man
Professor Bruttenholm

3rd Place (Cramcompany)
Lightning Lad
- Protected
Ghost Widow
- Armor Piercing
- Protected
- Warbound
Bronze Tiger
- Warbound
Phantom Girl
Rookie Hydra
Forbush Man x2
Lois Lane

4th Place (CJF)
Chip
Bronze Tiger x3
Veteran Echo
NO CARDS!!!

5th Place

6th Place (Nighthawk)
Lightning Lad + protected
Lightning Lad + protected
Bronze Tiger + protected
Scarlet Witch (avengers) + Alpha Flight
Lois Lane
Hydra Footsoldier
Prof Bruttenholm pog
Forbush Man pog

7th Place
Dawnstar
- Armor Piercing
- Protected
Batman
- Protected
Klarion
Karate Kid

8th Place (TK1174)
Ghost Widow
-Protected
-Armor Piercing
-Nanobots
Shimmer
Mano (E)
-Protected
Kid Flash
-Manuever
Dawnstar
Forbush Man PogYeah Mysticals won this time.

Xtriker47
06/03/2008, 08:58
boo naunahan ako haha.. astig un 4th place na team!! wohoo no cards tapos puro bronze tiger!!

bakit sa atin bawal dupes of same character? haha okay din un 2nd place..spy team without Wintersoldier or Nick Fury tapos R Omac pa...

un finals daw 17 points lang ang nascore nun champion..pinatay lang si Green flame nung huli ni shazam..the whole game they we're trying to position their figs for counter attacks haha

javeyx
06/03/2008, 19:37
Actually pwede ang dupes sa atin. Di lang napapansin. People just choose not to. Yung generic-only dupes happen every once in a while. ;)

maniladawg
06/04/2008, 01:00
...bakit sa atin bawal dupes of same character?



di sya bawal. ATC allows dupes to be played. played with 4 Merlyns and bronze tiger awhile back. SARAP!

no dupe rule is more of a Judge's house rule. apparently to prevent MULTIPLE jokers and lockjaw. pero retired na yun di ba.

javeyx
06/04/2008, 01:07
Not really a WWE-level team, but here's something that I just find really fun to field, the FLAG-FACES!

Uncle Sam + Nanoarmor
Captain America (AVE)
Citizen V
----------------------------
299 pts

Yes all those Stars and Stripes! Themed pa yan - all soldiers! You could play around if you want to add more feats by swapping USAgent in place of Cap. But yeah Cap is way cooler.

darkjacen
06/05/2008, 11:35
Soldier themed?

Hehehe:cheeky:

Green Lantern 157
+Inside Information
Shiar Admiral 40
+Contingency Plan 12
Shiar Warrior 27 x 2
Black Hawk E 30
Total:297

With the new rules going in effect come July, this won't exactly be a push over. Using the Shield TA (for increased range) Hal would have an effective 18 square range with running shot or 13 standing still. Contingency plan up attack, PD up attack and Perplex damage to 4 will make him even deadlier.:p Plus if opponents get to close the shiar warriors and the shiar admiral can be nasty close combat deterrents.

I'm figuring out a soldier themed team that would work with Omni man as well but no real luck there.

Geof-Force
06/05/2008, 20:51
Soldier themed?

Hehehe:cheeky:

Green Lantern 157
+Inside Information
Shiar Admiral 40
+Contingency Plan 12
Shiar Warrior 27 x 2
Black Hawk E 30
Total:297

With the new rules going in effect come July, this won't exactly be a push over. Using the Shield TA (for increased range) Hal would have an effective 18 square range with running shot or 13 standing still. Contingency plan up attack, PD up attack and Perplex damage to 4 will make him even deadlier.:p Plus if opponents get to close the shiar warriors and the shiar admiral can be nasty close combat deterrents.

I'm figuring out a soldier themed team that would work with Omni man as well but no real luck there.

Unless the SHIELD team guys are already in position to be adjacent to Hal when the RS-move ends, if he carries them his range is going to be 16. As per the rules, modifiers are last to be applied after replacement and that Carry penalty of -2 speed is a pain. Thus halve Hal's speed 10 to 5 -2 = 3 + the 3 carried SHIELD peeps bonus to range +3 just effectively cancels out the penalty. Unless I'm reading it wrong :classic:

EDIT: Didn't notice at first the x2 on Shi'ar Warrior. Mea Culpa :squareeye

jmz4lyf
06/06/2008, 03:14
Unless the SHIELD team guys are already in position to be adjacent to Hal when the RS-move ends, if he carries them his range is going to be 15. As per the rules, modifiers are last to be applied after replacement and that Carry penalty of -2 speed is a pain. Thus halve Hal's speed 10 to 5 -2 = 3 + the carried SHIELD peeps bonus to range +2 just effectively cancels out the penalty. Unless I'm reading it wrong :classic:

yep.. ganyan yung replace then modify rule on carrying+running shot/charge.

so in the case ng team ni anton, hal would have a maximum of a 16 square swing (10 range+3 RS movement while carrying+3 shield agents..) ayos pa din. That's still more than half the map.:)

darkjacen
06/06/2008, 06:30
yep.. ganyan yung replace then modify rule on carrying+running shot/charge.

so in the case ng team ni anton, hal would have a maximum of a 16 square swing (10 range+3 RS movement while carrying+3 shield agents..) ayos pa din. That's still more than half the map.:)


Exactly! Although I'll be honest. When i thought of the team i totally forgot about the carry penalty. Still, this team would dominate range combat easy.:cheeky:

Xtriker47
06/07/2008, 03:51
ang takot ko lang kay hal is 1 click lang un running shot.. altho if you can keep him protected on that first click, he's a beast:)


FCBD Ironman 100
WinterSoldier 70

my two faves are fcbd ironman and WS so i would like to construct a team based on them.

any suggestions? also naiinis ako walang akong shield generics!!!

guardsman naman costly sobra :( here's hoping SI brings us more shield generics!!

haroldsoon
06/07/2008, 05:43
Well ang naisip ko SHIELD theme (walang generics kasi wala ako nun haha):

Iron Man - 100
Nanobots - 10

Iron Widow - 118

Nick Fury - 63
Outsmart - 10

Winter Soldier - 70
Protected - 8

R Mockingbird - 19

Total 398

Pwede rin ito for 300 pts:
Iron Man - 100
Iron Widow - 118
Winter Soldier - 70
Protected - 8
Pog - 4

Total 300

darkjacen
06/07/2008, 11:37
ang takot ko lang kay hal is 1 click lang un running shot.. altho if you can keep him protected on that first click, he's a beast:)

Then you're under-utilizing Hal.:noid: Look carefully at his dial. While he's more mobile on his 1st click that's not his most dangerous.(And not just because i'm biased with Green Lanterns:p) Besides that's why you have shield TA'd people to increase his range. Hit outside their range. (He's got 10 range and 2 targets, he's begging to be used for range.:p)


FCBD Ironman? Scientist themed! He's 100 points, there are many scientist keyworded figs to use with him.

Tomar Re,Chief,Hulk (Uncommon, Mutations),The upcoming Mr. Fantastic
and Rip Hunter to name a scant few. Don't limit yourself with just one keyword.;)

Xtriker47
06/22/2008, 09:03
hey here's a team i constructed based on anton's suggestion:

Scientist Theme:
FCBD Ironman 100
Tomar Re 111
Chief 63
Ray Palmer 58
Red Ghost 58
Adeline Wilson 9

Total 400 that's without feats

i need help to make it even more competitive. what feats do you suggest?
i have this in mind:

Tomar Re 111
+ Warbound 5
Ironman 100
+ Warbound 5
Chief 63
+ Warbound 5
+ Contingency Plan 12
Ray Palmer 58
+ Warbound 5
+ BT 10 or 20?
Adeline Wilson 9

comes up around 370 something

thoughts?

for 300 i was thinking
Tomar Re 111
Ironman 100
chief 63
+ Warbound 15
+ Adeline Wilson 9

pilderaboy
07/24/2008, 02:14
ehem,

i know this thread is supposed to be for the restricted scene (300pt standard), but for now, hijackin ko muna to for the upcoming Heroclix Nationals (sorry, javey ;)).

format:

-600pts or the elimination round & 300pts for the top 8(your 300pt team must be made from your 600pt team)
-open restricted
-show feats!!(bawal proxy)
-duplicates allowed but up to 3 per copy only(rules on uniques & le's still apply)
-will be following the fantastic 4 starter set rules
-sets allowed for this event: marvel 2099, supernova, avengers, mutations & monsters, origins, indy invincibles, BPRD, origins, JLA, crisis, green lantern corps, DC giants, batman alpha, secret invation, fantastic 4 starter
-you may still use feats & battlefield conditions that are reprinted on the legal sets(i.e. protected, fortitude, ordinary day)

for the format, ala ako reklamo.execept for the last part.sana purely restricted na lang, pati feats.

anyways, we have been playing the format for two weeks now, and here are some of the teams/themes/techs to have surfaced:

- swarm.sa 600pts, THAT is an army. multiple low point hitters added with cost effective support figs make for a well rounded team. anyone who can exploit those 6 actions per turn will likely dominate the game.
- theme teams - here are some: JSA (no more isolation to stop it's TA from working.add that with good characters from the CRISIS set and you've got yourself a very competitive theme), teens (probably the most abused theme, uber flexible with so much characters to choose from), spy(tried and tested! :D), etc....
- tentpoles - high damage.. chase supes.e2 or kc.the mere sight of any of those figs should intimidate most players...but, im not saying that they're the only choice for tentpoles.there's darkseid, hyperion, black adam u, shazam v, thor, thanos etc.although i doubt that anyone who's even considering of winning the championship is going to use e2 supes.
- congo bill/shield disruptor - probably the best one-two punch to have surfaced these past weeks.have the monkey grab the object, then drop it near your opponent's army, then let the beating commence!:laugh:
- compel - my personal favorite.a nasty surprise for those who are foolish enough to underestimate it.
- brilliant tactician - with perplex getting a major upgrade (icwo na sya!).think about this: a theme team with 3 brilliant tacticians.+3 to any stat for your WHOLE team. -3 for your opponent if he's playing the same theme..do the math. ;)

i'll post some other stuff later.di pa ko nakaka-quota sa work, ehehe :nervous:

elbinoy
07/24/2008, 02:31
ehem,


- brilliant tactician - with perplex getting a major upgrade (icwo na sya!).think about this: a theme team with 3 brilliant tacticians.+3 to any stat for your WHOLE team. -3 for your opponent if he's playing the same theme..do the math. ;)



nyek, perplex got an upgrade? darn, must have missed this one. can anyone tell me the changes for perplex?

alstaire
07/24/2008, 02:50
nyek, perplex got an upgrade? darn, must have missed this one. can anyone tell me the changes for perplex?

Perplex now lasts until your next turn... kaya you can add to your defense +1 (or +2 if you have Dr. Strange or Mr. Fantastic) and see your opponent get frustrated hitting the Thing's 20 defense... hehehe... :laugh:

elbinoy
07/24/2008, 04:47
Perplex now lasts until your next turn... kaya you can add to your defense +1 (or +2 if you have Dr. Strange or Mr. Fantastic) and see your opponent get frustrated hitting the Thing's 20 defense... hehehe... :laugh:

WOW! i DID miss that. good to know. Thanks! :grin:

Xtriker47
08/19/2008, 02:42
how about enchancement? kelan ngeefect? pwd ba enchancement den RS? or after ng RS dpt magkatabi parin? carry pwd?

javeyx
08/19/2008, 03:04
how about enchancement? kelan ngeefect? pwd ba enchancement den RS? or after ng RS dpt magkatabi parin? carry pwd?Dapat ADJACENT pa rin yung enhancer sa fig when he makes a ranged combat attack. Not like Warbound that you can leave.

Xtriker47
08/19/2008, 03:39
so pwd RS then carry mo ung may enhance?

like doom RS carry doombot na may enhance? pwd?

clixboy
08/19/2008, 04:02
yes pweding pwedi!

rhomuel
08/20/2008, 01:18
so pwede po magcarry pag RS/Charge/HSS???

alstaire
08/20/2008, 02:32
yes... but remember minus 2 na yung speed pag may carry. :-)

elbinoy
08/26/2008, 06:05
what's the standard tournament build these days?
is it still 300, or did they increase it already?

javeyx
08/26/2008, 08:54
Apparently 300 pa rin. Last World Championships 300 build nila. Check the front page. Merong poll. I voted for 400. Para naman ma-accomodate si E2. And prolly more sub-300 figs pa come Arkham Asylum. ;)

elbinoy
08/26/2008, 20:17
Apparently 300 pa rin. Last World Championships 300 build nila. Check the front page. Merong poll. I voted for 400. Para naman ma-accomodate si E2. And prolly more sub-300 figs pa come Arkham Asylum. ;)

i think ok nga to raise it to 400. so that we can have more legroom to think up new Neo Restricted teams for this thread. :)

clixboy
08/27/2008, 00:46
400 would be fair.

rhomuel
08/27/2008, 03:50
i think 300 lang ginagawa nila so that they can accomodate the people that dont have big hitters and also it makes it more complicated when it comes to strategy...

clixboy
08/27/2008, 12:23
actually the larger the game the more complicated it becomes since medyo marami nang klaseng hitters and heroclix... Big en Small hehe

Xtriker47
08/28/2008, 08:51
actually sa 300 marami na big hitters...

namor and hercules!!!

georgie83
08/28/2008, 11:30
and it seems that they're trying to pull back on attack values and amping up the D. Makes for lots of rolling if you're strapped with 9's or 8's or even 10's. Tapos guys like Namor and Herc are pointed just enough to be accommodated in 300...I guess they're really trying for a 300 standard.

Ako personally I like standard 300.

darkjacen
08/28/2008, 12:53
...Ako personally I like standard 300...

Same here. There are many good figs that can be squeezed into 300 points. Although to be fair, 400 points is now kinda balanced considering the point costs of newer figures. 500 points up though makes it more difficult to play swarm teams effectively.:ermm:

...that and unfortunately GL figures (haha biased i know.:p) are pricey in points, a 300 point GL team is not as nearly as competative as a 400 pointer one.:rolleyes:

Xtriker47
08/28/2008, 13:00
actually with the new perplex, cont plan and opportunist tpos dami modifiers ang dali na pataasin ng attack values

spiderknyt
08/29/2008, 03:27
300 points pa din ang the best format for me. 400 is fair. Pero 300 pa din ang mas challenging!! tsaka maganda yung tipong standard format lang "open restricted full rules" no other restrictions...

spiderknyt
08/29/2008, 03:59
Scientist Theme:

Mister Fantastic 100
+Brilliant Tactician+Protected= 28

Spiderman 50

Living Laser 91

Stingray 29

=298 points

Living Laser =range attacker 21 defense or 11 attack
Spidey for close combat 5 damage+flurry or 19 def with senses and higly pushable!!
stingray = leap climb tie up. Pwede ding 4 damage
Mr. Fantastic the cheesiest brilliant tactitioner (comic accurate) with protected kc sya yung heart ng team hehe. 19 defense or 4 damage din!

Tactic: Punta sa gitna ng map, BT ni Mr Fantastic sa defense. Wait for the enemy to shoot (pero pag ayaw tumira,ikaw na lumapit, staller yun ibig sabihin). Pg tira ng kalaban, tapos sakaling nag-hit, SURPRISE!! may prob pa na pwede mong gamitin TWICE!! (themed tayo boy!)...then its your turn to hit back.

darkjacen
08/29/2008, 05:36
Nice team, but you face one major problem. Stealth. It negates your range options and theme prob. :ermm: Si spidey though i see your point. Grabe potential. You just have to remove the figure though, that part's an eye sore.:grin:

Nice team though, very competative. medyo mahal lang yung Brilliant tactician-er mo, but it could work.

jmz4lyf
08/29/2008, 13:12
biglang lumakas tlga ang brilliant tactician gawa nung bagong perplex rules.. Looking forward to other Brilliant tactician based teams in the future..

pero anton yung ke mr Fantastic na BT is a pretty fair price for what it does. solid yan +2 tapos BT. parang me dalawa kang BT in a 300 point team which is impossible given the feat cap. ndi nmn sa uber broken xa na strat.

pero knyt if ever we were playing the full restricted rules.. kelangan mghagilap ng protected na card. :laugh:

you guys should definitely try the classic restricted format sometimes. yung tlgang show cards and everything. Tignan natin how valuable that protected and warbound is.

javeyx
08/30/2008, 01:02
biglang lumakas tlga ang brilliant tactician gawa nung bagong perplex rules.. Looking forward to other Brilliant tactician based teams in the future..

pero anton yung ke mr Fantastic na BT is a pretty fair price for what it does. solid yan +2 tapos BT. parang me dalawa kang BT in a 300 point team which is impossible given the feat cap. ndi nmn sa uber broken xa na strat.

pero knyt if ever we were playing the full restricted rules.. kelangan mghagilap ng protected na card. :laugh:

you guys should definitely try the classic restricted format sometimes. yung tlgang show cards and everything. Tignan natin how valuable that protected and warbound is.Well... houserule or not, that's what I'm planning to do now that AW is officially retired. I consider it a challenge na lang if my opponent has proxied protected(s) para kunwari WC level. Nyahahaha. Let's just say there's that kind of player that finds it hard to move on. So I just thought, rather than burden my self with explaining the complexity of retirement (meron nga ba? NOT) self-imposed na lang yang new rules. I found it waaay easier that way.

As for the format, if they say that 300 is still the standard, then so be it. Now, for my new 300 pointer. Featuring the Sentry!

Sentry with Nanoarmor and Alias
Scarlet Witch
Spider-Man SI with Alias
Joe Chill Pog

Basic strat: Use Prob until Sentry gets HSS! Pick indoors because of obvious reasons!

FCBD Iron Man
Spider-Man
Iron Fist with Alias
Amadeus Cho
R Vision

Gotta love those Spider-Ally Avengers. A 12 range Iron Man! Though this team is a bit conflicted (range or close?). Maybe this can be improved further pa. ;)

darkjacen
08/30/2008, 02:13
I've been toying with a Martial Artist themed team since i got Gamora. What do you guys think?

Gamora 73
+Alias 3 (God, i love this feat:grin:)
Karate kid x 2
Elektra (Human) 80
+Alias 3
Nightwing (Chuck you got a point about Nightwing:p)
+Alias 3
+Contingency Plan 12
+Takedown 6 (Thanks Harold!:p)
Congobill/rilla 15
Total 400 points.

2 theme prob, 2 flyers etc. The idea is to use the Bats TA to help position the team within striking range of the opponent. Congobill is there to go "ape" and carry a shield disruptor, flip the next turn and do pot-shots when able. Push-charge Karate kid to make his Plasticity/Combat reflexes 11 attack click appear while hauling Gamora or Elektra even closer. Nightwing can be used to remove the pesky +2 perplex of either Strange (Annoyingly effective sorcerer that he is) or Mr. Fantastic. It's a striker-team and any ultimates-ladden team would have a field day if they get the first shot. But hey this seems like fun.:p

@ Mikey,
I know Reed's effective, but i just can't see myself paying 100 points just for his perplex. I'd much rather use Dr. Strange.:ermm:(Just my personnal take though, i've seen a player use him with Professor X, Strange and Namor and my Anti-Monitor had a difficult time breaking their defense, so there's no doubt that the figure works.:noid:)

capt charisma
08/30/2008, 11:15
mabenta alias ah...

...at isa ako dun sa mga nabentahan :p

javeyx
08/31/2008, 10:27
Heey let's introduce some Alpha lovin' here. Aside from the ever-obvious Talia Al Ghul, BA did offer us a lot of really cheap options for the Detective and Gotham City keywords. Here's a sample:

JL Batman with Alias
CR Nightwing with Alias
Alpha Robin with Pounce
Alpha Batgirl with Pounce
Penguin
Congorilla
------------------------
299 pts

Gotham City keyword! Note how key the Alpha figs are in this build. Robin and Batgirl are super-cheap pouncers, and can use the feat all the way. Where can you get a 30(+15) point figure moving from 8 squares away with 11 atk and 3 dmg? So to make that damage stick, I've included everyone's favorite monkey to carry that shield disruptor. As a bonus, Alpha also gave us the cheapest top loaded perplexer (not counting chase figs, hehe) in the form of the Penguin. Oddly enough, our fowl foe helps the theme by providing smoke clouds for Batman to do his OOTS move. For optimal results, use your theme bonus to pick indoors, and make sure you pack some Deep Shadows and Shrunk. And for those lucky enough to own the butler, you know what to do. ;)

Here's a detective variant of the team above:

BA The Masked Manhunter
CR Nightwing
JL Plastic Man
BA Robin + Pounce
BA Batgirl + Pounce
Congorilla
---------------------------
299 pts

Or, you instead of the Masked Manhunter and Nightwing, you can use JL Batman and Sandman both with Alias pa. ;)

And yeah, for Martial Artist fans, do check out the Caped Crusader.

spiderknyt
09/01/2008, 02:05
hehe @anton, hindi lang perplex ang ginagawa ni mr fantatic. when the enemy least expects it, he can attack with 10AV and 4 damage and 6 range. drawback lang is walang makopya si spidey na TA na maayos. as for stealthers...lapag nalang si spidey sa tabi nila with increased def. and si stingray for back up. next turn, push both. hehe. sa 300 points mahirap sila mapatay in 1 turn, so most likely, makakapag push ka pa.

syempre luck is part of the strategy kc you never know baka mataas ang rolls ng kalaban...but thats always the fun part di ba?

ArthurD2
09/01/2008, 02:14
eto try niyo, infinite flurry....

Ironfist, Chief, Kang R(or kung wala grey gargoyle will do) and pwede mo pa lagyan ng compeller para every turn flurry ka ng flurry for a max of 12 damage if compelled. pero un lang manipulate can only prevent 1 pushing damage per token so save up on manipulate tokens. gusto ko sana try toh pero wala ako iron fist and time hahaha....

capt charisma
09/01/2008, 09:30
guys, quick questions:

nabasa ko sa thread na ito: http://hcrealms.com/forum/showthread.php?p=3835054#post3835054
particularly post #5, na sinasabi na:
He can use that uber-perplex to improve Namor's charge range, which can surprise people who think you're out of range (since it's replace then modify, that's a 6 or 7 square charge).
so basically, kung magmo-modify ako ng movement, let's say ng +3 sa movement na 10, rather than halving 13 to get 7 (kasi 6.5 rounded up) sa charge or running shot tapos -2 para 5 nalang yung total movement dahil sa carry, makakakuha ako ng total ng 6 squares of movement (bali replace 10 with 5, tapos -2 sa carry para 3, tapos 6 dahil sa +3 modification)?

and question #2: let's say ginamitan ko ng outsiders TA si darkseid, tapos ginamit ko yung option 2 ng omega total effects niya, since in effect yung outsiders sa kanya, magagamit ko yung full damage niya on that click as penetrating damage rather than suffer the -2, right?

help! :eek:

samuraigrifter
09/01/2008, 13:11
eto try niyo, infinite flurry....

Ironfist, Chief, Kang R(or kung wala grey gargoyle will do) and pwede mo pa lagyan ng compeller para every turn flurry ka ng flurry for a max of 12 damage if compelled. pero un lang manipulate can only prevent 1 pushing damage per token so save up on manipulate tokens. gusto ko sana try toh pero wala ako iron fist and time hahaha....

I'd like to try that, perp wala akong Chief. Hehehe.

pilderaboy
09/02/2008, 01:28
guys, quick questions:

nabasa ko sa thread na ito: http://hcrealms.com/forum/showthread.php?p=3835054#post3835054
particularly post #5, na sinasabi na:

so basically, kung magmo-modify ako ng movement, let's say ng +3 sa movement na 10, rather than halving 13 to get 7 (kasi 6.5 rounded up) sa charge or running shot tapos -2 para 5 nalang yung total movement dahil sa carry, makakakuha ako ng total ng 6 squares of movement (bali replace 10 with 5, tapos -2 sa carry para 3, tapos 6 dahil sa +3 modification)?

and question #2: let's say ginamitan ko ng outsiders TA si darkseid, tapos ginamit ko yung option 2 ng omega total effects niya, since in effect yung outsiders sa kanya, magagamit ko yung full damage niya on that click as penetrating damage rather than suffer the -2, right?

help! :eek:

yung una mong tanong, well, dunno the answer to that one.:nervous:
as for the second one, yep.full damage si darkseid when you're using outsiders on option 2.

ArthurD2
09/02/2008, 04:11
I'd like to try that, perp wala akong Chief. Hehehe.

ah ala ka chief? hmm well you could settle for titans and another wildcard for healing or suicide squad. or endurance un lang risky un haha so prepe ka ng prob for endurance rolls.