View Full Version : A Mafia Trend
In the past two days, three mafia games have ended. In each one of them, the town won, and not just won, but took the game by a landslide. I'm talking about 10+ winners.
As a mod, I know it is hard to balance the game, and no matter how well planed you think it is, people will always disbalance it by doing the unexpected.
But still, being in a mafia (or even worse, the serial killer) shouldn't be a doomed venture from the get go (and that's how I often feel when I get one of those roles).
The game is almost always stacked in the towns favor (I say almost because there have definitely been some games where the mafia had the clear advantage) when really, everyone should have a shot at winning (yes, even the serial killer).
Agree? Disagree? Thoughts?
Amora's_best_friend
12/26/2007, 20:38
That's about to change in my mafia game.
The mafia have lost no-one yet, and the town have lost 6.
But yeah, the hardest thing is to get it balanced for the serial killer. It's basically impossible to win as the serial killer (without alot of help from the mafia (see: Hogwarts massacre))
The BoyBlunder
12/26/2007, 20:40
That's about to change in my mafia game.
The mafia have lost no-one yet, and the town have lost 6.
But yeah, the hardest thing is to get it balanced for the serial killer. It's basically impossible to win as the serial killer (without alot of help from the mafia (see: Hogwarts massacre))
I won as the serial killer in DIY
Doombot 3.1
12/26/2007, 20:42
My impression is that the town usually wins in most mafia games on the realms, although maybe not by landslides like some of the recent games. (Although, I think in Suicide Squad, that was mostly a case of the mafia being very unlucky.)
I would guess that the main reason the town usually wins is because just about everybody has some kind of power. Even if you're not a cop or tracker, lots of townies with night powers puts the mafia at a disadvantage. They're not only outnumbered, but they're also outpowered too. Also, because non-cop/tracking powers can also appear in the write-up, it's easier to figure out who's who, which makes things harder for the mafia.
Generally, I think the mafia ought to have a decent chance of winning, although that's more difficult if you have a lot of powerful townies. However, I accept that some roles are just harder to win with. Serial killer is, I think, the hardest role to win at. You have no allies, no immunity to investigation, and you've got to be the last man standing. Even being able to night-kill, that's a tall order.
In my games 2 town wins and two Mafia wins.
I don't know about the rst of you, but I must be doing it right ;)
KitsuShel
12/26/2007, 20:52
I would guess that the main reason the town usually wins is because just about everybody has some kind of power. Even if you're not a cop or tracker, lots of townies with night powers puts the mafia at a disadvantage. They're not only outnumbered, but they're also outpowered too. Also, because non-cop/tracking powers can also appear in the write-up, it's easier to figure out who's who, which makes things harder for the mafia.
IIRC, in the earlier games that Peers did, not all of the townies had powers, about half (?) were powerless. Now, if you roleclaim as a powerless townie everyone goes "WTF? You're lying" etc, etc.
:ermm:
The BoyBlunder
12/26/2007, 20:53
One trend I see is that whiole I have never had a doctor role, I have been a Silencer 4 times.
IIRC, in the earlier games that Peers did, not all of the townies had powers, about half (?) were powerless. Now, if you roleclaim as a powerless townie everyone goes "WTF? You're lying" etc, etc.
:ermm:
To be honest, I think the write-ups are a bit toooo revealing.
They're supposed to be a summary of why people are gone.
Not a play by play of everything.
In too many games, by the end you know who everyone is and there is very little wiggle room for lying.
Jackofhearts2005
12/26/2007, 20:56
I tried to stack Rogue Wars against the town for that reason.
I've written an X-Men mafia that is also stacked against the town that I may do after KC is over. I don't want to get ahead of myself.
Amora's_best_friend
12/26/2007, 20:58
IIRC, in the earlier games that Peers did, not all of the townies had powers, about half (?) were powerless. Now, if you roleclaim as a powerless townie everyone goes "WTF? You're lying" etc, etc.
:ermm:
At the moment, I am powerless in 2 of my games.
I don't find it as fun when you are powerless, it feels like theres something more to be desired.
To be honest, I think the write-ups are a bit toooo revealing.
They're supposed to be a summary of why people are gone.
Not a play by play of everything.
In too many games, by the end you know who everyone is and there is very little wiggle room for lying.
I agree. I try and include any death scene, any scene where someone should have died but didn't and maybe one more scene involving either characters that people already know about or being really vague so that no one can draw too much from it.
vicious x
12/26/2007, 20:59
heehee I cheated in my mafia game, the townies started out powerless and I gave them powers to balance out the game as it went on,... too bad that every time I gave a character a cop/investigator power they died that same night. :cry: :(
Sometimes it's just bad luck, if you truly randomize the roles
For instance, when Rokk is mafia, everyone targets him on the first few nights, and he's bound to be found out
(Disclaimer: He's often smart enough to get out of it, or he's not mafia and everyone doesn't believe him)
But there are several people who are like Fly Paper, everyone targets them a lot, and if you have a mafia that is composed of several of these people they just have the odds stacked against them.
Amora's_best_friend
12/26/2007, 21:05
I tried to stack Rogue Wars against the town for that reason.
I've written an X-Men mafia that is also stacked against the town that I may do after KC is over. I don't want to get ahead of myself.
I tried to make it incredibly stacked agaist the town in Harry Potter Reboot Mafia.
The mafia had
- Voldemort who had 5 lives, could track anyone who said his name, and could make a "modkill" (a cloaked daykill).
- Bellatrix Lestrange who could MC other people to use their power on whoever she chose
- Fenrir Greyback, who on odd nights was a doctor, on even nights could bite another player and turn them into serial killing werewolves.
- A Dementor - a roleblocker
- Wormtail, who could investigate players to find horcruxes and general info (who did have an alternate win condition - but that didn't really come into play)
- Rita Skeeter, who could influence votes.
Still, they lost with 6 townies remaining.
michiganj24
12/26/2007, 21:15
That is one thing I try and not do even giving people with only passive powers something to compensate so they can feel active and although I have not had active powers that much I usally have had something in my recent games wheter it be PGO, A Lynch Railroad or Monkey butler. I loved it when one Mod PM'd me saying you haven't sent an action tonight or yesterday wh not my response. Did you read my role I dont do anything and he went oh whoops
At the moment, I am powerless in 2 of my games.
I don't find it as fun when you are powerless, it feels like theres something more to be desired.
JackAssterson
12/26/2007, 22:41
But there are several people who are like Fly Paper, everyone targets them a lot, and if you have a mafia that is composed of several of these people they just have the odds stacked against them.
This is true. Unfortunately, I've never been able to think of a way to counteract it. :ermm:
This is true. Unfortunately, I've never been able to think of a way to counteract it. :ermm:
Yea, can you imagine a mafia of Kit, DocDoom, Rokk, JackA, JoH, Thawmus...
The game would be over in like a day.
Darkseid Sr.
12/26/2007, 22:46
I'm writing roles for a Phoenix Wright game, and I'm taking this trend into consideration. I'm trying to make sure the mafia has chance. :)
There are some players that are not targeted as much as they should be too...
The BoyBlunder
12/26/2007, 23:05
Yea, can you imagine a mafia of Kit, DocDoom, Rokk, JackA, JoH, Thawmus...
The game would be over in like a day.
The mafia in Comicstrip Slaughter was ABF, JackA, Rokk, and Kit got recruited.
They did ok.
There are some players that are not targeted as much as they should be too...
Like......
*Get's pen down, and get's ready to target*
But yeah, some games are ridiculous when the town destroys.
CarlosMucha
12/27/2007, 01:47
well, yes. Mods must try the best to balance the games but sometimes things get just out of the hans.
be Mafia IS very dificult but is not impossible to win. (several games were win by Mafia teams).
Be Mafia again IS hard. but somebody have to be the bad guys. and balance the games is really dificult and always a work in progress.
well, yes. Mods must try the best to balance the games but sometimes things get just out of the hans.
be Mafia IS very dificult but is not impossible to win. (several games were win by Mafia teams).
Be Mafia again IS hard. but somebody have to be the bad guys. and balance the games is really dificult and a always work in progress.
Yeah, but it shouldn't be that hard. There have been games where I don't think the mafia could have won.
michiganj24
12/27/2007, 01:55
Well their is one way to make sure tha mfia has a chance. i was over on Mafia scum studying before my first game and they had an all mafia game and no town. Dont know how it worked though
Yeah, but it shouldn't be that hard. There have been games where I don't think the mafia could have won.
majinmagog
12/27/2007, 03:38
Yeah, but it shouldn't be that hard. There have been games where I don't think the mafia could have won.
Sometimes the mafia and serial killers just kill each other before one lynchng.
Yeah, it always annoys me when the evil characters off each other. And yet it always happens...
majinmagog
12/27/2007, 03:50
I'm surprised when a very important member of the town steps forward and the mafia can still get them. Why weren't they protected by the town?......Poor Jill Valentine.
It is also funny when the town protects the serial killer from being killed by the mafia. Then the serial killer kills another townie.
michiganj24
12/27/2007, 03:50
Yeah you wouldnt know anything about doing that yourslef now would you:cheeky: :cheeky:
Yeah, it always annoys me when the evil characters off each other. And yet it always happens...
Jackofhearts2005
12/27/2007, 04:01
But yeah, the hardest thing is to get it balanced for the serial killer. It's basically impossible to win as the serial killer (without alot of help from the mafia (see: Hogwarts massacre))
Which is why I give serial killers extra powers.
Zoom for instance was immune to night kill (along with coming up neutral).
Wesker could forgo his kill to be a PGO, came up as STARS (town) and could send notes to certain townies. Up until he flat out said it on the thread, there were townies that weren't sure he was the serial killer even though his character had been killing on almost every night.
To be honest, I think the write-ups are a bit toooo revealing.
They're supposed to be a summary of why people are gone.
Not a play by play of everything.
In too many games, by the end you know who everyone is and there is very little wiggle room for lying.
I agree. I think this (among other things) is why your games tend to be very close. People can't be sure of a bad guy's identity.
Also, we could use more negative town roles. Bombs that only work against lynches (not night kills), beloved princesses, insane cops, bounty hunters and drawbacks for townies in general are all things I don't see a lot of. They can really even the odds.
Yeah, it always annoys me when the evil characters off each other. And yet it always happens...
Not to brag or anything but I took that into consideration in Rogue War.
The two main mafias couldn't eliminate each other though night arrests and won together in the end game.
Sometimes, that won't work for story purposes of course.
I was a plain vanilla serial killer. I didn't really have a shot anyways (I learned that after running a couple games).
Serial killers need some sort of fringe benefit to make it even.
Also, we could use more negative town roles. Bombs that only work against lynches (not night kills), beloved princesses, insane cops, bounty hunters and drawbacks for townies in general are all things I don't see a lot of. They can really even the odds.
What is the "bounty hunter" role you speak of?
...and millers. You gotta love having millers. (I take sick pleasure in watching a miller explain why they come up as evil but are actually good)
JackAssterson
12/27/2007, 04:07
One of the biggest mismatches in my eyes is that power that shows you everyone who targeted a corpse. With minimal detective work it's an auto Mafia kill.
One of the biggest mismatches in my eyes is that power that shows you everyone who targeted a corpse. With minimal detective work it's an auto Mafia kill.
No, an auto mafia kill is the role IH made in his game. Most broken role ever.
But yeah, I will never include an autopsier without a serious drawback attached.
CarlosMucha
12/27/2007, 04:10
One of the biggest mismatches in my eyes is that power that shows you everyone who targeted a corpse. With minimal detective work it's an auto Mafia kill.
I agreed. the forence cop is in that way also. is just to easy. the Mafia only have a change if the "victim" was target by A LOT of people th eday he die.
Jackofhearts2005
12/27/2007, 04:12
What is the "bounty hunter" role you speak of?
A player who's sole purpose is to find a certain townie and kill them. They can target one player a night for this purpose.
They've been neutral in the past, but I see no reason you can't have a townie after another townie.
Examples of this would be Jonah Hex in Wild West mafia or Edward, who was after Billy the vigilante.
...and millers. You gotta love having millers. (I take sick pleasure in watching a miller explain why they come up as evil but are actually good)
Oh yeah. I love millers. :p
Increase the chance of lynching a townie while making it easier for mafia to not get lynched at the same time.
One of the biggest mismatches in my eyes is that power that shows you everyone who targeted a corpse. With minimal detective work it's an auto Mafia kill.
I agree. That is far and away my least favorite mafia role. More than even the mafia disorganization, I believe that is why Villains United was such a landslide victory for the town.
Iron Ham
12/27/2007, 04:15
No, an auto mafia kill is the role IH made in his game. Most broken role ever.
But yeah, I will never include an autopsier without a serious drawback attached.
:tired:
The errata had a chance to be repealed, with everyone told that whoever it was came back as a new character, but EN was unlucky. :sleep:
I love millers.
"He's mafia"
"No, I'm a miller. I come up as mafia, but I'm actually town"
"Then who are you?"
*role claim*
"Obviously a lie. Lynch Him"
Player X is dead. He was a miller
"####"
CarlosMucha
12/27/2007, 04:18
I love millers.
"He's mafia"
"No, I'm a miller. I come up as mafia, but I'm actually town"
"Then who are you?"
*role claim*
"Obviously a lie. Lynch Him"
Player X is dead. He was a miller
"####"
yea. looks fun. but the town kill this guy wihtout guilty because the cop say that he was bad!
it is fun, yes. after they kill a town everybody blame the cop (or info gathering). I always think? why everybody blamde 1 guy. after all each and evertyone should be responsible of his own vote, right?
michiganj24
12/27/2007, 04:28
Yeah sorry about that but in a small game I didnt want to make you anymore powerful besides killing and always coming up good. But trust me my next serial killer will be very very differnt. Heck my next 2 will be and I guarantee the one for my Cryptozoology one will be fun as heck to play
I was a plain vanilla serial killer. I didn't really have a shot anyways (I learned that after running a couple games).
Serial killers need some sort of fringe benefit to make it even.
Antipathy
12/27/2007, 10:36
I've been mafia 21 times; 16 from the outset of the game, 4 times I was a townie recruit, and once I was a neutral recruit. And only one time I remember receiving my role and thinking it's almost hopeless. That was in Elseworlds, where I was converted from a townie to a mafia. We had to take out around 6-8 people. However, I only had 3 teammates with 20+ people left and everybody knew who everyone was.
I do remember three times in the middle of games where I have thought it was hopeless. Once was in JLA 3, where as don I made a horrible mistake. Instead of getting a townie cop lynched, I got the serial killer and my own teammate lynched. :rolleyes: However, due to a lot of luck (and some excellent gameplay from da-Craig, we eventually won.
Another time was in Disney 2, when Shel, our recruiter, was killed. That left us with 3 mafia members in a game of 30+ people. However, again due to a bunch of luck (Shel being resurrected) we won.
The third time was in GI Joe, where the roles unfortunately worked in a way that revealed three mafia members on the first day. I eventually died, but the mafia almost won. How, I have no idea.
So what I have found is that even though it may seem rather hopeless at times, usually something happens that gets you back in the game.
I don't really know why I typed all this. Oh well. Here it is.
Personally, I blame resurrectors. The single most unbalancing role of all time in any game in my opinion.
When someone (without protection) dies, they should stay dead. Anything else is just spitting in the face of the mafia (and serial killer), unless there is EXTREMELY severe consequences to it in my opinion.
(Nearly) Everyone else here seems to be totally in love with the idea, why I have absolutely no idea.
So far the town has won 1 and lost two of my games, so it seems to be working just fine for me.
One of the biggest mismatches in my eyes is that power that shows you everyone who targeted a corpse. With minimal detective work it's an auto Mafia kill.
Forensic cops are fine, as long as you have a janitor.
See JLA 3, Metamorpho couldn't examine any bodies because they were all encased in Mirrors courtesy of Mirror Master
Antipathy
12/27/2007, 10:49
Forensic cops are fine, as long as you have a janitor.
See JLA 3, Metamorpho couldn't examine any bodies because they were all encased in Mirrors courtesy of Mirror Master
But if I hadn't killed Metamorpho the night after Mirror Master died, wouldn't that have caused us to lose, since he would know who we were?
Personally, I blame resurrectors. The single most unbalancing role of all time in any game in my opinion.
When someone (without protection) dies, they should stay dead. Anything else is just spitting in the face of the mafia (and serial killer), unless there is EXTREMELY severe consequences to it in my opinion.
(Nearly) Everyone else here seems to be totally in love with the idea, why I have absolutely no idea.
So far the town has won 1 and lost two of my games, so it seems to be working just fine for me.
I like one shot resurectors and such.
I won't reveal too much buy Ivy had some pretty big restrictions on her.
But if I hadn't killed Metamorpho the night after Mirror Master died, wouldn't that have caused us to lose, since he would know who we were?
That would have been like night 6.. and by that time, most everyone had targetted the people at one point or another.
Yeah, i'm beefing everything up in my next mafia in terms of badguys/goodguys and powers, it's boardering on equal i think, we'll just have to see :grin:
Also as JoH said my last serial killer role was AWESOME
anonym0use
12/27/2007, 13:41
I kind of have an outsiders opinion - having only recently finished my first mafia game, and having no idea what I was doing... But it seemed to me that there was a *lot* of metagaming going on by the parties involved - especially on the first night. Experienced players may have an edge over noobs, but I would guess that those of you that make the rounds in most of the mafia games here on the 'realms have become accustomed to each others playstyle to the point where you can "read" them like a good poker player - and have that much more of an advantage.
Which may or may not be why the playing field doesn't seem level.
i dunno really, i think noobs are given an innocent status when it comes to mafia games, people rarely suspect that they are mafia, and the mafia is slightly reluctant to kill them straight off the bat if they don't know their role or character, honestly if they keep quiet they usually survive til the end of the game, i mean majinmagog made it quite far in the Rez Evil game
Amora's_best_friend
12/27/2007, 13:52
If everyone didn't just target Rokk and Antipathy in my game, they'd probably have a better chance of winning.
anonym0use
12/27/2007, 13:59
i dunno really, i think noobs are given an innocent status when it comes to mafia games, people rarely suspect that they are mafia, and the mafia is slightly reluctant to kill them straight off the bat if they don't know their role or character, honestly if they keep quiet they usually survive til the end of the game, i mean majinmagog made it quite far in the Rez Evil game
That's exactly what I'm talking about when I say metagame... Because you know someone is a noob they may not be as suspect as...Rokk or Antipathy.
I'm always hesitant to kill new guys because I don't want to turn them off of the game. It's no fun if you die night one.
yeah, thats why i tend not to kill them straight away, then again someone killed me night 1 in my first mafia game but i got back on the horse right after :), thats right, HARDCORE mafia man here :p
I've played in a handful (my first three mafia roles were all mafia! WTF...at least I had a chance to KILL as Validus!), and read many others:
Ressurectors/Releasers make the game incredibly hard on mafia. As recent example, even though our win condition was basically an unknown "survive until the mafias are disbanded", the "Mutants of Hiroshima" had to capture EIGHT non-Japanese characters...and JackA could basically free one a night! (Until we learned who he was)...that was a pretty tough win condition!
I agree that Forensic Cops need some balance...either an inherent problem or some competition (to study the bodies). Either that or Mafias need a Janitor that can dispose of bodies before the cops can get to them.
I also want to echo the not-liking "play-by-play" in the writeups. I appreciate the hard work that goes into them, but too much information is revealed. For instance, in one mafia I couldn't communicate with the team, but I knew who they were targetting..the writeups made it very obvious if there was a misdirection or not, as well as the likely roles/identities of the players.
majinmagog
12/28/2007, 06:03
Personally I think that it is cool to die in the games. I've also only been mafia once and I loved it. I wish I could be mafia every game. I might be crazy, but I love not having to fire blindly into the night. I think Rokk is angry at me because I told him that I always target him first when I am town. It isn't true, I don't go by wins, I just wanted to see what my power did and just picked him because I couldn't get him in Resident Evil.
BTW every time I am town I have the same power except in Disney 2 when I was the daybomb. Ohterwise I've always had "no post for you" powers. That's why I'm glad to see that there are new posting powers like all one sentence or my personal favorite.....:m-dolphin: :m-dolphin: :m-dolphin:. I think Rokk hates me for this one too.:noid: :nervous:
No hard feelings man
Jackofhearts2005
12/28/2007, 06:18
i mean majinmagog made it quite far in the Rez Evil game
Coulda had something to do with him being unaffected by all night actions as well as being unlynchable until the last few days. ;)
Not that he made bad decisions or anything, just that his power helped him stay in the game for a long time.
Rokk_Krinn
12/28/2007, 09:13
Personally I think that it is cool to die in the games. I've also only been mafia once and I loved it. I wish I could be mafia every game. I might be crazy, but I love not having to fire blindly into the night. I think Rokk is angry at me because I told him that I always target him first when I am town. It isn't true, I don't go by wins, I just wanted to see what my power did and just picked him because I couldn't get him in Resident Evil.
BTW every time I am town I have the same power except in Disney 2 when I was the daybomb. Ohterwise I've always had "no post for you" powers. That's why I'm glad to see that there are new posting powers like all one sentence or my personal favorite.....:m-dolphin: :m-dolphin: :m-dolphin:. I think Rokk hates me for this one too.:noid: :nervous:
No hard feelings man
Definitely no hard feelings. :) Just because I call you on suspicious activity doesn't mean I hold it against you personally. ;) (Though there -are- plenty of people who do target me first Night - get a life folks! :laugh: ). As the person who first introduced posting restrictions here (or at least pretended to :noid: :) ) I'm certainly not going to fault them though a caveat - they don't make things harder on the Townies if a Mafia member is hit with them.
Frankly, the role I tend to find more imbalanced than a fair number mentioned here is the Recruiter (especially one that inherits the role with only a handful of people left in the game *ahem* :laugh: ). Unlike the Mafia where there are multiple people to weed out, the Recruiter is one individual that can seriously sway a game. Does it stop Townie wins? Absolutely. People from the first wave of games though may remember how many wins were going in favour of - or at least tied by or seriously changed by - Third Parties, especially ones that Recruited. Not saying they shouldn't be in the games - they should - but I think some sort of handicap on them isn't necessarily bad (though I'm not sure if I put too much of one on Vamp Willow in "Buffy: Lost Episode I" as, well, scehaono had a lot of bad luck but it could have also been too watered down; on the other hand he ended up winning with the Big Bads in the end. *shrugs* ).
Truffle Shuffle
12/28/2007, 11:00
The resurrecting going on in Disney 2 was a pain in the butt. Very frustrating when Tarzan and Scuttle were brought back 3 times. True, Shel was resurrected, but having to kill townies three times was annoying. And I know Magnito said he didn't have any powers when he was brought back, but it was such a huge rant that it was almost unbelievable. I thought it was for show in the hopes the mafia wouldn't target him. Turned out it was for real. I think resurrecting should be a one shot deal.
And recruiters definitely need something to hamper them. Either someone else in the game that can unrecruit or some liability to the recruiter specifically. I had a game planned (which fell through as someone else beat me to the theme) where there was a townie that would find out when someone was recruited. Not the player, but the character name. That way either someone wouldn't be able to role claim if it was known, or when they did, they would be outted as being recruited. I thought it was a neat idea. And there were chances of unrecruiting, not a role specifically, but chances. Oh well. I guess I'll never know how it would have worked out.
Rokk_Krinn
12/28/2007, 11:11
And recruiters definitely need something to hamper them. Either someone else in the game that can unrecruit or some liability to the recruiter specifically. I had a game planned (which fell through as someone else beat me to the theme) where there was a townie that would find out when someone was recruited. Not the player, but the character name. That way either someone wouldn't be able to role claim if it was known, or when they did, they would be outted as being recruited. I thought it was a neat idea. And there were chances of unrecruiting, not a role specifically, but chances. Oh well. I guess I'll never know how it would have worked out.
It may have worked out as well as you were hoping. :) I did something similar in "Buffy" in that I had various roles that "kept track" of certain characters as a type of "bonus power" - Tara knew if something changed Willow's alignment, Jenny Calendar knew about Angel's status, etc. Tara was also able to Martyr herself to revert people's Alignments back to Good and - had she survived to tell people about Angelus (she died the same Night) - Jenny had a way to get back Angel's soul. It didn't completely neutralize all Recruiting but I felt it was a nice "tip-off" balance.
Hmm...come to think of it, Professor Walsh - if she hadn't died so early - was also key in keeping Adam from being Recruited to the Big Bads and would have known about Riley's "vamp-switch".
Truffle Shuffle
12/28/2007, 11:27
had she survived to tell people about Angelus (she died the same Night) - Jenny had a way to get back Angel's soul.
Yes, I remember this well. :disappoin
Rokk_Krinn
12/28/2007, 11:39
Yes, I remember this well. :disappoin
I know. :(
Just figured I had to refer to her by name insted of saying, "Well, you had a way but you died" for those folks that didn't play the game. :)
michiganj24
12/28/2007, 13:12
That was something I definetly tried to incoporate into my SS recruiter as he oculd only get those who were bad guys which only left him with a thrid of the game to pick ad less if any died
The resurrecting going on in Disney 2 was a pain in the butt. Very frustrating when Tarzan and Scuttle were brought back 3 times. True, Shel was resurrected, but having to kill townies three times was annoying. And I know Magnito said he didn't have any powers when he was brought back, but it was such a huge rant that it was almost unbelievable. I thought it was for show in the hopes the mafia wouldn't target him. Turned out it was for real. I think resurrecting should be a one shot deal.
And recruiters definitely need something to hamper them. Either someone else in the game that can unrecruit or some liability to the recruiter specifically. I had a game planned (which fell through as someone else beat me to the theme) where there was a townie that would find out when someone was recruited. Not the player, but the character name. That way either someone wouldn't be able to role claim if it was known, or when they did, they would be outted as being recruited. I thought it was a neat idea. And there were chances of unrecruiting, not a role specifically, but chances. Oh well. I guess I'll never know how it would have worked out.
GroovyBoy
12/28/2007, 16:00
That is one thing I try and not do even giving people with only passive powers something to compensate so they can feel active and although I have not had active powers that much I usally have had something in my recent games wheter it be PGO, A Lynch Railroad or Monkey butler. I loved it when one Mod PM'd me saying you haven't sent an action tonight or yesterday wh not my response. Did you read my role I dont do anything and he went oh whoops
What's a Lynch Railroad and Monkey Butler?
JackAssterson
12/28/2007, 16:03
What's a Lynch Railroad and Monkey Butler?
I'm assuming Lynch Railroad is just someone getting "railroaded" by a lynch -- i.e. a quick lynch.
Monkey Butlers are a staple of Team Blackjack Hooker, who used them extensively in their war against the foul Team Chickenlivered. Not sure about their Mafia applications.
GroovyBoy
12/28/2007, 16:07
I have a lot of comments about this topic, but I'll have to wait until my Democrazy! game finishes...
jsoccerdude
12/28/2007, 16:10
The only person with the ability to resurrect in Scrubs was Dr.Cox, and it was a one shot thing.
michiganj24
12/28/2007, 16:11
A Lynch Railroad is a guy who can stop a lynch after as few as one votes and get them lynched my term dont know if it has a technical term
Monkey Butlers well i cant say just yet. Liked the name so much that is has become the name for a role I created for my next game Losers United. (I have actually have 3 roles never before seen planned, including one that puts the mad into mad scientist)
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