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GroovyBoy
01/29/2008, 00:07
Well, we all know there's no such thing as cheese in HeroClix (or is there?), but what about mafia games? Anybody have some examples of ubercheese characters OR play in mafias?

Magnito
01/29/2008, 00:09
Autopsiers: can figure out who targeted the dead. Most game breaking role, IMO.

GroovyBoy
01/29/2008, 00:14
Autopsiers: can figure out who targeted the dead. Most game breaking role, IMO.

Yeah, if they don't just have a percentage chance, or there's no janitor in the game, those guys suck...

The BoyBlunder
01/29/2008, 00:21
Rezzers.

I hate having the punks come back. Once is fine, but anymore and its game breaking.

TMNT99
01/29/2008, 00:41
Rezzers.

I hate having the punks come back. Once is fine, but anymore and its game breaking.

No offense to anyone..

but in one game someone had the ability to name a character and find out who was playing that character.

That was a bit rough with a very descriptive story posts... :p

JackAssterson
01/29/2008, 00:44
There was a role (I think in a Carlos game) where you could ask questions of someone and you got the right answers. So naturally, when they found a Mafia member, they asked who their teammates were.

The two main mainstream "cheese" roles are autopsy and rezzing. Both of those make playing as a Mafia member even more of a headache.

CarlosMucha
01/29/2008, 00:52
There was a role (I think in a Carlos game) where you could ask questions of someone and you got the right answers. So naturally, when they found a Mafia member, they asked who their teammates were.

The two main mainstream "cheese" roles are autopsy and rezzing. Both of those make playing as a Mafia member even more of a headache.

that was in the Crisis game. No my game. I was Wonder Woman and I make that question.

Rokk_Krinn
01/29/2008, 01:18
Then there was the first time a Mafia game got broke...a Recruiter had the ability to recruit Mafia members and there was no "amnesia"-clause.

*whistles innocently*

JKLantern
01/29/2008, 01:19
No offense to anyone..

but in one game someone had the ability to name a character and find out who was playing that character.

That was a bit rough with a very descriptive story posts... :p

Disney, and it wasn't as helpful as you'd might think.

TMNT99
01/29/2008, 01:21
Disney, and it wasn't as helpful as you'd might think.

Haha...

Wasn't much defense for it either though. :p

Turtle is Jafar, I asked my mirror who was Jafar and it said Turtle was.

"um... he's a crazy cop?" heheh :p

Fun times.

Rokk_Krinn
01/29/2008, 01:33
I've had the PGO role taken from me twice after "The Impaler" incident if that counts as a type of cheese.

Antipathy got to do something similar in CSA-Mafia as did JackA in DIY so they likely can also attest to how, yeah, it does feel a little "too easy" when swarms of Mafia are literally throwing themselves to their death against you.

Magnito
01/29/2008, 01:35
Well, I believe PGO's should have limits. Like Role Blockable and such.

Also, serial killers should be immune to them. If not, it is impossible for a serial killer to win with a PGO on the board.

Space Jawa
01/29/2008, 01:55
PGO? I'm not familiar with that acronym.

JKLantern
01/29/2008, 01:57
PGO? I'm not familiar with that acronym.

Paranoid Gun Owner. AKA: You target me, you DIE.

Uknown352
01/29/2008, 01:57
Paranoid Gun Owner. You know the guy who is so paranoid he shoots everyone he sees.

Space Jawa
01/29/2008, 02:15
That DOES sound like a lame role. For everyone but the PGO. Just imagine the insanity that would come from a PGO Serial Killer.
:devious: :devious: :devious:

Antipathy
01/29/2008, 08:20
The Punisher was a PGO serial killer in Peers' first mafia game. However, he could only either be a PGO or make a kill each night.

GroovyBoy
01/29/2008, 09:22
Also, serial killers should be immune to them. If not, it is impossible for a serial killer to win with a PGO on the board.

Good point. Of course, sometimes the SK has to play team and get a posse to lynch some people, like the PGO, for him/her...

Robo-Onion
01/29/2008, 10:40
Un-lynchable PGO would be the theoretical death machine, especially if also the SK.

Amora's_best_friend
01/29/2008, 10:43
Hulk + Mystery person that forces people to vote = cheese.

Thawmus
01/29/2008, 11:41
I'm not particularly fond of anything that is immune to roleblocking. I don't care how you want to describe it: Dodging, running away, disappearing, shape-shifting.....

Roleblocking is roleblocking. It should be treated like Pulse Wave.

Magnito
01/29/2008, 14:10
I agree. Role Blocking is the trump card. Even if the power says "cannot be targeted at night" a role block should still affect them.

GroovyBoy
01/29/2008, 14:13
Hulk + Mystery person that forces people to vote = cheese.

Yeah, we're working on that... :cheeky:

michiganj24
01/29/2008, 14:19
Yeah by having you rip apart everyone in sight. All I am saying is you better have one darn good power at the end to justify letting you kill half the town
Yeah, we're working on that... :cheeky:

Jackofhearts2005
01/29/2008, 14:29
Disney, and it wasn't as helpful as you'd might think.
Only because everybody thought you were a princess.

You could have one by one taken out the whole mafia with ease if you had been protected.

Well, I believe PGO's should have limits. Like Role Blockable and such.

Also, serial killers should be immune to them. If not, it is impossible for a serial killer to win with a PGO on the board.
I agree, which is why I've never had a full PGO in one of my games.

All five I've had were blockable. Weather Wizard only killed reformed (and they had two blockers), Alchemy would have not attacked Trickster, thinking he was one of Cold's Rogues and both Flash and Zoom were immune to his kills, Wesker was the PGO/Serial killer and could be killed by someone who was immune to NK (like Tyrant), Nucloid only blocked and silenced the first person to target him, and Magog was neither Justice League nor Outsider and thus didn't have to be killed by the mafia at all for them to win. In fact, I hoped that Brain Trust would survive long enough to send people to their death at the hands of Magog.

There are a lot of ways to balance a normally unbalanced role.

GroovyBoy
01/29/2008, 14:35
Yeah by having you rip apart everyone in sight. All I am saying is you better have one darn good power at the end to justify letting you kill half the town

Let's just ask the good Lord (of Skrulls, apparently) to guide our hands and bless our endeavor...

michiganj24
01/29/2008, 14:37
AMEN lol:laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh:
Let's just ask the good Lord (of Skrulls, apparently) to guide our hands and bless our endeavor...

GroovyBoy
01/29/2008, 14:41
I've single-handedly killed 5 people and allowed another to die, that's pretty impressive for a non-mafia member...

Jackofhearts2005
01/29/2008, 15:24
I've single-handedly killed 5 people and allowed another to die, that's pretty impressive for a non-mafia member...
I've been meaning to talk to you about that. You should find yourself a safehouse or a relative close by. Lay low for a while, because you're probably wanted for murder.

GroovyBoy
01/29/2008, 15:27
There was a horsey, and a man on fire, and I killed a guy with a trident...

tidge
01/29/2008, 19:45
I think that the "rezzers" are the worst for the game: especially for the scum players' win conditions. I appreciate that players can be allowed BACK into a game, but the fundamental mechanic of MAFIA is losing players and having to live with those actions.

Otherwise, just play an RPG in which folks can always bring in a new character.

jsoccerdude
01/29/2008, 19:50
Any rezzers in my games usually have a stipulation of "Once per game" and lately "Lose all other powers".

sstralkowski
01/30/2008, 09:05
Borken roles? Two words, Snake Eyes.

As far as PGO's go, I've had straight up PGO's but they are always blockable(see Sesame Street). Plus, if a doc protects the person targetting a PGO, they aren't killed. This was an unused option in Transformers.

Rezzers are another story. I think they can be useful if they're created properly. Transformers was a good example. The mafia could rez one person per game, but their alignment would be randomized. They got lucky and essentially recruited a townie. The other rezzer could only do it once per game and their only other power was to make one protection kill per game.

I don't think people understand how much time it takes to tweak every role so that the game is balanced. I spend hours looking over numbers, mock scenarios, and possible power interactions. I'm proud of the fact that it's always worked to my advantage in that I've never modded a landslide victory game.

sstralkowski
01/30/2008, 15:51
Wow. glad I killed the thread. :rolleyes:

Jackofhearts2005
01/30/2008, 16:18
Borken roles? Two words, Snake Eyes.

Could not agree more.

Amora's_best_friend
01/30/2008, 16:19
My general rule of thumb: when you think you've balanced the game, add another mafia member.

I was originally going to have one less mafia member in Harry Potter 2, and I added another funny in last minute. They still lost with 6 townies surviving (I still don't understand how Voldemort managed to lose, he had 5 lives, could find the identity of anyone who said his name, and had a daykill power. Plus, he targeted Harry Potter for a kill on the first night)

FMM2 was far more balanced than I ever expected it to be.

I was expecting Dark Phoenix to massarce them all :p

JKLantern
01/30/2008, 16:30
Somehow the cheesy roles in GGII balanced each other out.

GroovyBoy
01/30/2008, 16:58
What was so bad about Snake Eyes (the first GI Joe fig I ever owned)?

Uknown352
01/30/2008, 17:58
He just had a ridiculous amount of abilities and was in a mason group to top it off.

GroovyBoy
01/30/2008, 17:59
So gimme the goods on him...

Shadow40
01/30/2008, 18:10
Commando
Code Name: Snake-eyes -
File Name : Classified
Birthplace: Classified
Rank- E-5 Sergeant
Primary Military Specialty: Infantry
Secondary Military Specialty: Hand-to-Hand Combat Instructor

You are Snake-Eyes tragically disfigured during one of the earliest Joe missions you always wear a mask and have lost the capacity for speech. You trained with Storm Shadow in the Martial arts and are a member of the Arashikage clan also known as the silent master. You are a founding member of the GI Joe team

Alignment - good/town

Powers:
Commando: Tracker once per night you can track another player and Identify one item from their room, you will sneak into someones room and gain one item that can help Identify them Should you track Storm Shadow you will fight and one will die in the process
Silent Master: You are limited to 4 posts per day, no more than 20 words, any more and you will lose the ability to speak completely including votes
HTH Combat instructor: if you are targeted during the night you will kill whomever has targeted you that evening, (Roleblockers are Exempt)
Sword Brother: Your Sword Brother Storm Shadow is in the game be careful are you are currently Arch-enemies one of you may not leave alive
Founding Member: As a founding member of the Joe team you have learned to trust and anticipate the actions of your teammates you may communicate once per day with the other Founding members; Scarlett, Stalker, and Grunt

You win only when the threat to the GI Joe team (and for that matter the world) is eliminated

Here he is.

CrusaderC
01/30/2008, 18:21
Here he is.

Which was pretty much the only way we lost that game. That and the fact that Cobra Commander threw me under the bus! :angry:

michiganj24
01/30/2008, 18:28
Which realistically is so thematic ;)
Which was pretty much the only way we lost that game. That and the fact that Cobra Commander threw me under the bus! :angry:

GroovyBoy
01/30/2008, 18:49
So he was a tracking PGO mason with post restrictions?

Jackofhearts2005
01/30/2008, 18:51
So he was a tracking PGO mason with post restrictions?
Yeah. He couldn't post what he learned but his three teammates could.

And he could hold up items and point to who's rooms they were in.

No yeah, pretty much game breaking right there.

And I think that even if they managed to kill him, Shadow Storm became a good guy or something. I might be making that up though.

turdburglar47
01/30/2008, 18:57
Which was pretty much the only way we lost that game. That and the fact that Cobra Commander threw me under the bus! :angry:


And we STILL could have won if Serpentor blow it all! Sure, he couldn't win himself, but COBRA could still have won!

GroovyBoy
01/30/2008, 19:09
It has been my experience that being able to PM other players can be the most imbalancing power to add to a character...

Amora's_best_friend
01/30/2008, 19:11
It has been my experience that being able to PM other players can be the most imbalancing power to add to a character...

But it's funny when they assume their partner has the same win condition as them.

Mystique was a laugh in FMM2. Manipulating Lady Mastermind everyday.

DarkCorsair
01/30/2008, 19:16
I was working on my anti-Snake Eyes plan. I was gonna kill and replace the role-blocker, and coordinate with Cobra to double team him. Too bad I got lynched... :(

GroovyBoy
01/30/2008, 19:19
But it's funny when they assume their partner has the same win condition as them.

Mystique was a laugh in FMM2. Manipulating Lady Mastermind everyday.

I'm with you there. In the Democrazy! game, half the Society of Female Senators were Town (well, one was a Miller), the other half were Mafia...

GroovyBoy
01/30/2008, 19:20
I was working on my anti-Snake Eyes plan. I was gonna kill and replace the role-blocker, and coordinate with Cobra to double team him. Too bad I got lynched... :(

You and Cobra were gonna double-team Snake Eyes? Is this a "don't ask, don't tell" kinda thing?

sstralkowski
01/31/2008, 08:00
And I think that even if they managed to kill him, Shadow Storm became a good guy or something. I might be making that up though.

I was Storm Shadow. If I fought Snake Eyes in hand to hand combat and won, I'd kill him, but be converted to a townie.