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ol_Dut
02/03/2008, 14:10
ol_Dut's LE Review: Proteus
by Justin Dekker


http://www.hcrealms.com/gallery/data/500/Morph.jpg
Kiss the rings!

Out of all the LEs that I would have expected from the Mutations and Monsters set, Proteus came at me out of left field. Coincidentally enough, the Proteus LE’s dial is straight out of left field as well, looking virtually nothing like the Experienced Morph figure from which it is derived. Click on “Read More” to take a journey into weirdness.

ol_Dut
02/03/2008, 14:17
Here is the Morph we all pulled from a booster.

#020 E Morph
Team: X-Men
Range: 0 :bolt:
Points: 90
Keywords: Avengers\' Exiles\' X-Men
m-winga-normald-normalg-normal99162891628916288162781527714266142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:a-fist: Attack - Omnimorph: Morph can use Perplex, but can only target himself.


And now here’s LE Proteus.

#103 U Proteus
Team: No Affiliation
Range: 4 :bolt:
Points: 190
Keywords: Exiles, Mutant, Psychic
m-winga-normald-normalg-normal1012180101118410111748101748101738916399162891528815278142KOKOKOKOKOKOKOKO
:m-wing: Speed - Mutant X: Can use Mind Control (as if he had a range value of 10), Phasing/Teleport, and Probability Control.
:a-fist: Attack - Omnimorph: Proteus can use Perplex, but he can target only himself.
:d-normal: Defense - Warp Reality: Can use Barrier and Super Senses.
:g-starburst: Damage - Morphable Reality: Cans use Probability Control and Shape Change.

http://www.hcrealms.com/units/mu103.jpg

Finding similarities between the two is like trying to do a “Where’s Waldo” book blindfolded while hitting yourself on the head with a four-pound hammer. Given the nature of the two figures and just how wildly different they are, doing any sort of comparison makes as much sense as comparing LE Proteus to a bunch of grapes. That being the case things will run a little differently than the norm. We won’t really be discussing Experienced Morph at all, and instead Proteus will receive the entirety of today’s focus.

What’s Fun about Proteus
His first click has some rather entertaining possibilities. For starters, there’s the “Mutant X” special power. While Phasing never creates many “oohs” and “ahhs”, the range 10 Mind Control is very enticing. Given his beefy 12 attack, the accompanying Probability Control seems almost superfluous, but it does give him a chance to support his team mates or perhaps make sure that his MC’d minion actually lands his/her attack. The 18 Super Senses defense makes him very annoying to deal with at this stage as well, as any attacker will likely have to hit Proteus twice and then deal with the potential of SS allowing him to dodge the attack all together.

Once he’s off his first click, his dial becomes a little more mundane and his options are somewhat limited. The glut of Plasticity will make certain that any figure he bases with the intent to pummel will have a tough time getting away. Having several clicks of four damage make his attacks near the top of his dial a legitimate threat, and the two clicks of Invulnerable will soften any retaliation that he might receive. The “Morphable Reality” special power offers him a measure of protection as well bringing Shape Change and another ration of Probability Control to the table.

By the time he reaches his sixth click, a most welcome surprise arrives in the shape of mid-dial Regeneration. The best of all possible rolls will put Proteus back on his second click so that the four damage beatings can begin anew. Regen failing, Proteus finally receives some mobility as Charge arrives on clicks seven and nine. His two damage isn’t going to do too much to any of his foes, but using his “Omnimorph” special power, one of the only holdovers from the E Morph dial, he can Perplex himself up to three damage to give him the potential to crack Invulnerable or Impervious defense. By the time he reaches his last click, Regeneration returns. While it’s a longshot that he’ll hit it, it’s comforting in a way to know that it’s there. Decent rolls can put him back on his Charge clicks, and an outstanding roll will put him back on Regeneration which, depending on his circumstances, may or may not be a good thing.

Cards That Work
Since this figures unveiling, a veritable gumbo of feats have been bandied about as being a cure for what ails Proteus, the magic bullet to making him competent, nay dominant on the tournament scene. Protected always pops up, but seriously when doesn’t it? People want to Protect their Esme’s, their Hulks, their Caps; it’s floating around out there like some panacea, the key to salvation. Given his relative weakness for his point cost, Fortitude is another popular pick. But although it may protect him from that all too terminal tandem of Outwit and Exploit Weakness, that leaves only 85 points for Proteus’s friends and he needs all the help he can get. Takedown looks like it could be fun since his starting defensive numbers are a bit on the high side, but that feat works better on figures that have to be based; stealthy little weasels with high defenses who’ll pick you apart if you don’t get some muscle in there on them. Proteus isn’t one of those guys. With only a shameful and stubby four range it’s very easy to avoid being in a close combat situation with him. There are, no doubt, many other feats that could be considered, but most would make no more (or less) than those already discussed. All of the above points lead to the inevitable conclusion that while one could put a myriad and mountain of feats on Proteus, why should it be done? In the end he’ll only be marginally more effective and even more short of much needed help than he was before.

What Isn’t Fun About Proteus
Where to begin? When looking at figure at or around the 200 point neighborhood there are a few characteristics that one automatically assumes will be present. High damage, top-loaded mobility, a few clicks of Impervious defense, and the ability to front a team. Where does Proteus fit with regard to these criteria? With respect to high damage, once he’s past that crazy first click, he’s got three fours. That’s not a good hand in poker, and it’s not the best thing to see on Proteus’ dial either. Absent Super Strength or Psychic Blast, there’s no real way for him to get the most out of those fours and for the most part he’ll be lucky to get two clicks through on his opponent’s bruiser.

Sadly, Proteus fails in the top-loaded mobility department. While he has TK on his first click, he’s going to need to be TK’d himself in order to reach the front lines and start doing things with any degree of expediency. At best, the TK on his dial is a waste, because at his point cost Proteus shouldn’t be anyone’s taxi. And while it could be done, slinging him out into position is a risky proposition as he has Mind Control, exactly zero damage and no real way of defending himself on his first click. Any opponent of similar cost should be sporting a 12 attack and five (5) damage, so his 18 defense won’t be overly difficult to reach and five (5) damage will put him smack on his mid-dial Regen far sooner than would be desirable. As nice as it is to have mid-dial Regen, it’s not quite so nice to be using it in the second or third round and potentially pushing to do so.

Defensively, Proteus suffers as well. He doesn’t have any actual Impervious clicks, but the overlap of Invulnerable and “Morphable Reality” combine to create a poor man’s Impervious which is better than nothing. That same trick carries over to his “MR” and Toughness clicks.

All of this brings us to the final question with regard to Proteus: can he front a team? In order to earn a “Yes”, a couple of conditions need to be met. First, the figure must be self-sufficient. Can he get around on his own? Not really. The only mobility he has is at the bottom of his dial and there’s no way to make sure he’ll land on Charge or even be able to use it should he happen to win the lottery and hit it. Does he have the power to punish all those who oppose him? Again, not quite. He’s close, so very close, but the fours, even with the self-Perplex fall a bit short. Better damage augmentation would have come through Super Strength, Psychic Blast which would have made those fours beautiful, or Ranged Combat Expert which would make absolutely no sense on a figure with four (4) range. Since he’s the biggest point outlay in a 300 point team, he needs to be able to do a commensurate amount of damage and he can’t quite get there. Self-sufficiency also requires that his powers make sense and with Proteus, again we get a negative answer. Regen is a wonderful thing. When it works well it can be as game-changing as when it doesn’t. However, as those of us who have ever relied upon Regen to save us know all too well, in order for Regen to save a figure’s sorry hide, a couple of clicks of that black gold need to be strung together back to back in order to increase the odds of hitting them. As spread out as Proteus’ Regen is, it’s simply not reliable. Two other powers are questionable as well; TK and Poison. As has already been stated, Proteus should not be TKing anyone at his point cost, nor should he be standing back chucking crates or dumpsters. It’s simply not the best use of a 190 point figure. Similarly, going up against most other 190 point figures, Poison isn’t going to do a thing. Before folks start chanting Armor Piercing in unison from pole to pole, allow me to retort by saying that one shouldn’t need to assign feats to a figure just so that his dial makes sense or is effective. The dial should make sense and be effective by design. Feats should be the salt and pepper if you will, not the meat and potatoes.

Absent any feats, Proteus leaves a skimpy 110 points to flesh out some much needed support. First, he’ll need someone with an eight (8) range or better to help keep the opposition from moving unfettered about the board. Second, someone is going to have to have some mobility. Third, someone needs to have high damage output or Psychic Blast to help compensate for Proteus’ numbers. And since PC is covered as is Perplex in a way, the last support power to think about packing is Outwit. Clever players will find figures that can fulfill two of these needs at once. However, in a standard 300 point game, this feels like a tall order.

If ol_Dut had to Choose?
In a word, neither. Experienced Morph, who has no business being stood up next to Proteus, doesn’t quite have the stones to justify his 90 point cost. Sure he’ll land on many an Exiles theme team, but outside of that, this pasty-faced hero is only going to become even paler as he’ll never see the light of day. And Proteus’ fate won’t be much different. He simply doesn’t deliver what a 190 point figure should. Throwing feats at him to make him all that he should be is akin to putting out fires with gasoline. He’s too heavy for a 300 point game, and oddly enough he’s too light to run with the big dogs in a game of 500 point or more. Perhaps King Moonracer can star up an Island of Misfit Clix. Then , at last, Proteus would have a home.

That’s all for this week. Next week it’s Professor X, now with Running Shot! I can’t wait! Thanks for reading!

antedoX
02/03/2008, 14:29
Yeah he's a tough cookie to field. Especially when one of my favorite figures, Man of Steel, is so close in point value and so superior.

Good Write up!

Rukuz
02/03/2008, 14:35
Nice review. The Rukuz doesnt own a Proteus and isnt too sad about it. He just doesnt justify the high price tag, if he were a 110 point figure beefed down a little he would be useable.

Professor Shimazaki
02/03/2008, 14:37
I played Proteus and he fought Maestro he managed to hold him down with his pc and shape change. Then again Maestro isn't the best figure either.

dantheman5999
02/03/2008, 14:38
Proteus is one of my favorite clix and this review didn't do him Justice.

bamf!
02/03/2008, 14:43
I thought Proteus was overcosted at first too. But since then I've played him a few times and haven't lost yet. I even won Fing Fang Foom with him. You can use the MC feedback to get off that first click. The trick is getting him one square away from a figure while carrying another and placing them right next to them on a diagonal. A good candidate for this is a Wolverine, Dark Beast, or other mutant. This way he can take shots at the opponent and they can't attack back. Also fit as much PC on as possible. Scarlet Witch SR and E Sage are great for this. Especially if you have a telephone booth so you can put Sage on that sweet click quickly. All that PC is really, really annoying. I tried out Takedown and Entangle and they really were wasted because he' a flier.

The 500 point team I won Foom with was this:

Proteus + Takedown + Entangle = 204
Storm = 100
Dark Beast + Vault = 72
Sage = 60
Scarlet Witch = 35
Multiple Man = 17
Total = 498

This gave me 3 PCers and 2 team probs. It was very frustrating for my opponents. And, in my opinion, Proteus really showed that you need to build a team around him, but when you do he's really a beast. But I also feel that anything under 500 should see Proteus left at home.

bamf!
02/03/2008, 14:56
Also how is Morphable Reality + Invulnerability "poor man's Impervious"????
It's exactly the same plus PC. Also it takes 2 outwits to get rid of it. How this is worse than Impervious I really just don't understand.

bamf!
02/03/2008, 14:56
Woops double post.

I Am The Game
02/03/2008, 14:56
Looking at a dial full of Shape Change, I'd say the Camouflage feat seems like an obvious choice. Instead of being attacked by a full 300 point squad, Proteus will make his opponents come to him, and do away with the limitations set by his 4 range. If your opponent uses his Outwitter to get rid of Shape Change, they won't be using it to counter his damage reducers.

I can't stand the character, so I wouldn't play him, but the fig isn't all bad.

bamf!
02/03/2008, 14:57
Looking at a dial full of Shape Change, I'd say the Camouflage feat seems like an obvious choice.

He can only use it on his last 4 clicks, that's the only time he qualifies for it.

ol_Dut
02/03/2008, 15:06
He can only use it on his last 4 clicks, that's the only time he qualifies for it.

And by then, what's the point? Depending on where he is on the map when he gets there he may never get much use out of Camo.

bamf!
02/03/2008, 15:10
And by then, what's the point? Depending on where he is on the map when he gets there he may never get much use out of Camo.

Exactly. But IMO Proteus doesn't need feats. Take a look at the team I posted in this thread. When I played this team Takedown and Entangle only came into effect once the whole tourney. But I still won. I like most of your reviews Ol_Dut, but I have to respectfully disagree with you on this one. But I do think you really need to build the team around him.

AndarPul
02/03/2008, 15:31
But three 4's IS a good hand in poker...

theanalogkid
02/03/2008, 15:33
Actually, bamf!, you and the Dut agree. His reviews are almost always based on 300 pts. and you said you would never play him under 500.

valtrades
02/03/2008, 15:35
I like Morph. I used him in an Unlimited Class Wrestling scenario, and with his shapechange, I was able to eliminate 3 of my opponets clix in a row. In a normal game, he was just ok, but in UCW, Morph is the King of the Ring!

bamf!
02/03/2008, 15:41
Actually, bamf!, you and the Dut agree. His reviews are almost always based on 300 pts. and you said you would never play him under 500.

But in his review he claims that he's too weak for 500 points. I disagree.

I Am The Game
02/03/2008, 15:48
He can only use it on his last 4 clicks, that's the only time he qualifies for it.

Bah, wording! "Has" vs. "can use" belts me upside the head once again!

Grinner
02/03/2008, 15:56
Also how is Morphable Reality + Invulnerability "poor man's Impervious"????
It's exactly the same plus PC. Also it takes 2 outwits to get rid of it. How this is worse than Impervious I really just don't understand.

Glad to see I'm not the only one thinking this. I'd much rather have this "poor man's Impervious."

1) From a dice-rolling point of view it's identical - make a 5-6 roll, take no damage, otherwise reduce it by 2.
2) It takes 2 outwits as opposed to 1 for a free shot on you.
3) If you make the 5-6 roll it ignores their Armor Piercing rather than letting 1 point through.

bamf!
02/03/2008, 16:05
Glad to see I'm not the only one thinking this. I'd much rather have this "poor man's Impervious."

1) From a dice-rolling point of view it's identical - make a 5-6 roll, take no damage, otherwise reduce it by 2.
2) It takes 2 outwits as opposed to 1 for a free shot on you.
3) If you make the 5-6 roll it ignores their Armor Piercing rather than letting 1 point through.

Amen. I hadn't really even thought about the third one. I've been saying the other two since Cyborg Superman came out. It's finally good to have someone else agree.

sudbury33
02/03/2008, 16:17
NO!!! BLASMEMY! Proteus is awesome.


Im sorry Dut, i normally love your reviews, but i love proteus even more. This guy is a close combat beast stick. In 500 games, try placing him in hindering with a stealthed meatshield. They have to come to you then.

About the whole Impervious thing, shange change + invulnerbility is alot cheaper than impervious. If he was given impervious, this would raise his cost to over 200.

Mon_ami
02/03/2008, 16:46
Very good review, thanks Dut. Proteus is a tough character to field, overall I agree with pretty much everything you stated. I like him because he seems like a fun and annoying piece. I think the takedown feat is a must and then after that you can mix and much whatever depending on how much more you want to add to his already high cost. I'm fortunate I won one and look forward to playing him.

tyroclix
02/03/2008, 17:15
I'd agree with the review prior to this past weekend. Then I saw him in action.

Two words:

Good. Night.

Looking at his strengths:

6 clicks of Probability Control - with 2 clicks of 18 defense (19 in hindering) and 3 clicks of 17 defense (18 in hindering).

7 Clicks of Self-Perplex.

Poison for 2 clicks protected by Invulnerability and enhanced by Plasticity. Armor Piercing is the feat to use - freeing his Self-Perplex to use on his attack value (meaning he has four 11's and three 10's).

At a recent tournament, the 2 teams fielding him went a combined 5-1. He was withering up close and had know problem closing the gap. The one that lost was taken down more by Krakoa then anything else adding an extra attack.

Is he unbeatable? No. But when you watch one take apart the Judge Heralds Silver Surfer, Stardust, and Terrax, you gotta respect the Proteus...

Space Jawa
02/03/2008, 17:32
Oh, so THIS is that Proteus person I've heard so much about. Guess I can understand why so many people want him now that I've actually seen his stats.

thepunisher27
02/03/2008, 19:17
Yeah I played him with AP and 2 brood today and did very well, He killed pretty much everything in his path, he's great on the NYC map, and he probably better on the prison map. He's pretty much my new favorite piece.

Ghost-x
02/03/2008, 19:35
Perhaps King Moonracer can star up an Island of Misfit Clix. Then , at last, Proteus would have a home.

LOL!

Nice review, and I agree mostly. I think I could make him work, the real question is WHY would I want to? There are so many better options in that point range, and fewer have an uglier sculpt.

Sensualninja
02/03/2008, 21:12
I have to completely disagree

first I want to point out that Shape Change+Invul is not "poor mans impervious"

ITS BETTER.

For one, Psychic Blast, Exploit Weakness, and Armor Piercing do not get to ignore your shape change roll.

If Invul gets outwitted YOU CAN still use shape change.


next his powers make ALOT of since, did you acknowledge the power of Plasiticy+Poison?


Just add 10 Points to make that REALLY dangerous.

I have played Proteus. I have seen him in action several times.


I think its silly to say he is not the front of a team because he has four damage instead of five. What about that attack value of 11? I would rather hit with four damage then miss with 5. especially when he backs it up with poison.


Your also overlooking the issue of 18D with Prob. having to roll and Eight (or 9) twice is nearly impossible. and even then thats after you pass a shape change roll. God Forbid you be on hindering.

Thats the real issue with Proteus. he is VERY hard to hit.



The Week Pro was a prize I won him on Thursday and used him in a Tourney on Friday (Judge ruled he was legal in hand) and actually had people give up.

Everyone one of his attacks hits, he still deals damage (thanks to poison) even when he doesnt attack.


Also Shape Change + Plas, is am amazing too, when people cant attack, the do a fruitless roll to break away, and if people push to attack proteus and you get shape change, ITS SO good, because they just pushed for nothing.

Then they take poison
Then they get slapped for four.

Thanks to poison and Plas, and his extremely difficult defensive net of powers Proteus is VEEERRYY good as taking on more then on fig at the same time (I have seen him beat two and three at the same time)

Especially in the Floor Format.

You forgot to mention he can prob his Regen roll too.

He is just a VERY good peice for the points. the only thing that can really him is luck

and thanks to his Six clicks of Prob. he has that rigged too.

Draggor
02/03/2008, 21:26
I see a few people saying how shape change and invulnerable are better than impervious. Not really. If i hit you and you make your imperv roll the attack is wasted. If i try and hit proteus and you make your shape change roll I can just go and attack someone else instead. Yes it works just as well if proteus has tied someone down and there's nothing else for them to do other than attack him. But otherwise, shape change doesn't potentially absorb 5 damage from apocalypse or someone like imperv does. It just possibly redirects it to someone else. There's time you may actually want them attacking proteus with his high defence and damage reducers instead of someone else but your opponent might be forced into attacking elsewhere. He would certainly be an annoying piece to face. He is a bit vulnerable if he gets hit first though, which is not something I like in a 200 point figure. Certainly looks fun though, which you can't say about a lot of pieces.

Sensualninja
02/03/2008, 21:31
I see a few people saying how shape change and invulnerable are better than impervious. Not really. If i hit you and you make your imperv roll the attack is wasted. If i try and hit proteus and you make your shape change roll I can just go and attack someone else instead. Yes it works just as well if proteus has tied someone down and there's nothing else for them to do other than attack him. But otherwise, shape change doesn't potentially absorb 5 damage from apocalypse or someone like imperv does. It just possibly redirects it to someone else. There's time you may actually want them attacking proteus with his high defence and damage reducers instead of someone else but your opponent might be forced into attacking elsewhere. He would certainly be an annoying piece to face. He is a bit vulnerable if he gets hit first though, which is not something I like in a 200 point figure. Certainly looks fun though, which you can't say about a lot of pieces.



ha. You forget that he is 190+Feats how many other figs will there be to attack?


The team I have been running in floor is


Proteus + Fortitude/Armor Piercing
Out of the Shadow's Batman


there is simply no one else to attack.


(This team dominates in floor btw)


and even if you play him with one or 2
two other figs he is a 10 Speed Flyer with a Banner click

He can move 20 Squares in order to push off his banner click.

if he hasnt based anyone by then....

Sensualninja
02/03/2008, 21:47
I want to say one more thing.

I Agree with the other Pro-Proteus people on this one.



Proteus is a Fig that NEEDS played before you say anything about it.

You really, You Really have to see him the dudes like magic.


and I would easily say he is the most playable 200+Fig in MnM


(even though he is 190)

spider_ham
02/03/2008, 22:04
Proteus is great. You can choose to use MC, and take damage to get to one of his better clicks (2-4), or just keep him on the first click and annoy the carp out of your opponent. :)

Brightblade
02/03/2008, 22:35
I won this figure and was rather unimpressed until I gave it some thought. It is not a 'power combo' figure, but consider this: Proteus + Armor Piercing = 200. That leaves 100 to play with for building, enough to work with, but I digress. Use that opening click of Mind Control to take their figure that costs between 100-199 points and move him next to Proteus. Proteus takes a click of feedback and now they are sitting next to AP Poison Plasticity, and most likely within the range of whatever you spent that last 100 on. Same strategy works even better in higher point games.

2 Gun Kid
02/03/2008, 22:48
I like the Protues LE I do I REALLY DO...but yeah: Morph was a ball that was dropped and dropped hard. Especially that it was during his EXP version was when he was trying to explain his gender free possiblities to lesbian Sunfire then flirting with *****y Magik and kicking *** along side Mimic turning in to a prickly pocupine like hulk who stretching his arms around to punch from a far and just messing with his opponents (which why him only being able to perplex himself is stupid.)

Here's hoping we dont have to wait as long as we did for the right Mimic to get it done right.

GroovyBoy
02/03/2008, 23:25
Proteus + Fortitude + Protected = House o' Pain....

gatharion
02/03/2008, 23:26
I haven't played with him nor have I played against him, but my first thought after seeing that dial and hockey-sock of special powers was that he'd be pretty nasty in the hands of someone who knew what they were doing.

As for Imperv vs. Invul+Shape Change I think that the latter is more useful generally speaking. Mostly it depends on who else is on your team and where they're positioned. Rolling that 5/6 against the fig that Proteus is hugging with his plasticity is where it'll be especially satisfying.

Doesn't the "Morphic Reality" that gives him Shape Change also give him Prob Control?

Because I've got to say, Imperv doesn't hold a candle to Invul+Shape Change+Prob Control.

Roderic_Cliche
02/03/2008, 23:54
In 300 points, Proteus shouldn't be an option. He can't hold his own against similar point value figures with that point limitation. But, before giving up on him entirely, try the team below if you want to run the Big P.

Proteus 190 + Automatic Regeneration 12 + Armor Piercing 10 + Entangle 8 + Takedown 6 + Inside Information 4
Power Princess 107
Spider-Man (2099 version) 92 + Pounce 15
Longshot 66 + Vault 3
Exp Blink 52
Rookie Nocturne 35
600 points Exiles Theme

GreenMonster
02/04/2008, 00:17
A big heads up,

Proteus is an ANTI-STARDUST. I played him in a tournament and locked up with Stardust, I had STREAK of LUCK and TAKEDOWN feated on Proteus.

I didn't even choose to take a swing at him until he hit the regeneration click. He could have ran, but fighting for the one hit that would knock Proteus to a manageable level was worth it for my opponent to stay. It never came...however two Batmans were much tougher to deal with.

So if you know the guy that runs Stardust successfully every week, Proteus is the answer.

Draggor
02/04/2008, 04:25
ha. You forget that he is 190+Feats how many other figs will there be to attack?

You say that like it's a good thing???
Against a balanced team with 5 or 6 figures you're bound to fail a shape change roll eventually and proteus is not that hard to hit if someone has their own prob control or team rerolls. Especially seeing he has to get in close so everyone on your oppponents team can reach him. Or your opponents play their own one man army and Proteus would get owned by Greenscar, Hulkbuster, Apocalypse and Zombie Wolverine. Danger, Cuckoo's or a Spy team would rip him apart in no time flat. Even omega red would get the better of proteus I think and he's a hundred points cheaper with all the cardboard people are pileing onto him. I've seen plenty of worse pieces, don't get me wrong, but I don't think proteus is the greatest thing in le's ever. I wouldn't be in a rush to play him, and I'm an exiles fan. I'll just play morph instead because he'll still be annoying but he's cheaper if he doesn't work out. Even then, I wouldn't be expecting much.

h2raider
02/04/2008, 06:32
I used morph in this weeks constructed and completly dominated 3 great players.

proteus
takedown
protected
entangle
armor piercing
dr storm
x 23


My srategy was to carry in x 23 to base my oppents heavy hitter putting proteus on a diagonal blocking line of site forcing range which made the odds of hitting slim.If I couldnt block site I would base them in hinderring forcing either a 19 defense or entangle and takedown.

ol_Dut
02/04/2008, 10:20
Proteus + Fortitude + Protected = House o' Pain....


90% of all figures out there become more challenging to deal with when loaded up with Fortitude and Protected. This isn't new news. My belief is that as he stands, he's not that exciting. Any figure that more or less reqiures feats to be good isn't that good to begin with. Look at the vast majority of posts from people who proclaim how "great" he is - they've got him loaded up with enough cardbaord to make two boosters. A good figure is everything he needs to be as he's made and is enhanced by feats. Proteus is marginal as he stands and is made playable by adding about 30 or more points in feats.

And actually, Everlast+Danny Boy+DJ Lethal=House of Pain.;) Jump around!

sengirv
02/04/2008, 15:23
You say that like it's a good thing???
Against a balanced team with 5 or 6 figures you're bound to fail a shape change roll eventually and proteus is not that hard to hit if someone has their own prob control or team rerolls. Especially seeing he has to get in close so everyone on your oppponents team can reach him. Or your opponents play their own one man army and Proteus would get owned by Greenscar, Hulkbuster, Apocalypse and Zombie Wolverine. Danger, Cuckoo's or a Spy team would rip him apart in no time flat. Even omega red would get the better of proteus I think and he's a hundred points cheaper with all the cardboard people are pileing onto him. I've seen plenty of worse pieces, don't get me wrong, but I don't think proteus is the greatest thing in le's ever. I wouldn't be in a rush to play him, and I'm an exiles fan. I'll just play morph instead because he'll still be annoying but he's cheaper if he doesn't work out. Even then, I wouldn't be expecting much.
Sooooo, it's safe to say that we can count in the "does not like" group then?

GroovyBoy
02/04/2008, 16:04
90% of all figures out there become more challenging to deal with when loaded up with Fortitude and Protected. This isn't new news. My belief is that as he stands, he's not that exciting. Any figure that more or less reqiures feats to be good isn't that good to begin with. Look at the vast majority of posts from people who proclaim how "great" he is - they've got him loaded up with enough cardbaord to make two boosters. A good figure is everything he needs to be as he's made and is enhanced by feats. Proteus is marginal as he stands and is made playable by adding about 30 or more points in feats.

And actually, Everlast+Danny Boy+DJ Lethal=House of Pain.;) Jump around!

For the sheer number of useful powers that Proteus has at once, he gets a lot more out of Fortitude than most figures I can think of. The fact remains that people are getting REAL results out of him, which trumps any written analysis...

Mon_ami
02/04/2008, 16:15
I'd agree with the review prior to this past weekend. Then I saw him in action.

Two words:

Good. Night.

Looking at his strengths:

6 clicks of Probability Control - with 2 clicks of 18 defense (19 in hindering) and 3 clicks of 17 defense (18 in hindering).

7 Clicks of Self-Perplex.

Poison for 2 clicks protected by Invulnerability and enhanced by Plasticity. Armor Piercing is the feat to use - freeing his Self-Perplex to use on his attack value (meaning he has four 11's and three 10's).

At a recent tournament, the 2 teams fielding him went a combined 5-1. He was withering up close and had know problem closing the gap. The one that lost was taken down more by Krakoa then anything else adding an extra attack.

Is he unbeatable? No. But when you watch one take apart the Judge Heralds Silver Surfer, Stardust, and Terrax, you gotta respect the Proteus...


I miss all the fun :ermm:

Jarimy123
02/04/2008, 16:55
I used him over the weekend with Scarlet Witch and Black Tom Cassidy. I went 2-1. I lost the last match for the 3 wins against a 2 Shazaam Rookie 2 Scarlet Witcht team, no way I could beat that team with Proteus hahaha but I agree with everyone that said it before Proteus is a beast. It's really awesome to have an activation click but have a power that lets you activate (mind control). Especially when you mind control, bust somebodies head with their own figure, then click your fig to a great click.

bamf!
02/04/2008, 18:39
Seriously it seems like those who are talking down on Proteus haven't tried him yet. Try the team I posted earlier. Here it is again.

LE Proteus
Dark Beast + Vault
SR Scarlet Witch
E Sage (w/telephone booth)
SR Storm
R Multiple Man

Try this in a 500 point game, you'll have 16 points for whatever feats you see necessary, and then come back and tell me how you did. Honestly I thought he was bad too until I tried him out.

spangdog
02/04/2008, 21:06
I've been on the comics for years now. Mainly the Marvel world, with a few characters from D.C.. Love the Thunderbolts and Exiles. So when I saw Prot. , I just had to have it for my Exile collection.

TheUnstoppable
02/05/2008, 13:03
Actually i found Proteus to be a wonderful addition. I used him with Insider info making it very very easy for him to hit anyone even deep into his dial :knockedou . Then the fact that I could add marvel girl and Cyke (FC) just made the icing on the cake. True he is no apocalypse but with that mind control and using the other team to do his bidding if you play it just right for 190 pts. he is a monster.