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View Full Version : What about those with no key word?


dd_203
02/05/2008, 22:30
some i feel should have a key word for example Omega REd. we may not have exact idea and being soviate wpon X could he of just been given a Weapon X Key? who knows corect me i could be wrong.

The Arachnid
02/05/2008, 23:22
He should have been given Monster or Soldier at the very least. Same thing with AoA Cyclops; Mutant or something.

Rurouni KJS
02/05/2008, 23:26
Keywords, in terms of the game mechanics, are supposed to indicate who a character will work well with. X-Men mesh well with other X-Men (and other mutants, because of their common cause).

Some, though, like the aforementioned Omega Red, are extremely loose cannons that don't work well with anyone. O-Red was a psychopathic serial killer transformed into a killing machine that had to be put into cryogenic stasis because he was uncontrollable. His mutant powers kill people near him, ESPECIALLY other mutants. He's never been on any team for long and Weapon X were his enemies. With all that in mind, it becomes very apparent why he gets no keywords.

dd_203
02/05/2008, 23:27
very true. it is hard with the key words i know they may run out of somesort of key word, but they should see what the best word to fit in with the charecter. i just see that there are few with 0 key words and to me no mater what they would fit somewhere.

T. Paul Stiles
02/05/2008, 23:30
Keywords, in terms of the game mechanics, are supposed to indicate who a character will work well with. X-Men mesh well with other X-Men (and other mutants, because of their common cause).

Some, though, like the aforementioned Omega Red, are extremely loose cannons that don't work well with anyone. O-Red was a psychopathic serial killer transformed into a killing machine that had to be put into cryogenic stasis because he was uncontrollable. His mutant powers kill people near him, ESPECIALLY other mutants. He's never been on any team for long and Weapon X were his enemies. With all that in mind, it becomes very apparent why he gets no keywords.

That is the best description of Keywords that I have heard yet. I like it. I like it a lot.

marosama1234
02/06/2008, 00:28
Omega Red deserves...-
Monster
Weapon X
Mutant

these 3 are the least.

AutobotBubbs
02/06/2008, 05:16
At the least Monster.

And Molecule Man should have been given Scientist, it even says he was in a lab accident on the bio in the back.

Rurouni KJS
02/06/2008, 11:49
Omega Red deserves...-
Monster
Weapon X
Mutant

these 3 are the least.

Nuh-UH! He was part of the Soviet counterpart to Weapon X, during the COLD WAR. There's no WAY he deserves that keyword. Additionally, his mutation required significant outside enhancement...in fact, it's questionable whether he's a true mutant at all.

He might deserve the Monster keyword, maybe. But those others? No.


And Molecule Man should have been given Scientist, it even says he was in a lab accident on the bio in the back.

He was just a lab tech, though, and apparently hasn't been a scientist ever since. That's in stark contrast with other characters with the Scientist keyword whose day jobs have been or continue to be in the science fields at some point.

dd_203
02/10/2008, 03:46
I agree monster, just because he was a experimented on... So unsure really what he is

BigSoph
02/10/2008, 09:23
Keywords, in terms of the game mechanics, are supposed to indicate who a character will work well with.

Yeah, those monsters work so well together

And the brutes! It is like watching ballet!

No character should be without at least one keyword and most should have 2 as a minimum

Omega Red could have Brute at the least

admironheart
02/10/2008, 11:54
my poor Mark I Sentinels...they dont work well together as a team...because...????

I thought the Sentinels worked well together...thus they should get keywords by the above reasoning..but were forgotten/neglected!

wes

admironheart
02/10/2008, 12:05
I am a person who likes seth's work to the game...but their is something wit keywords that leaves a smear on his stuff.

take a look at his Wonderman. In the costume that he wore for about 5 years in the 70-80's. He is given keywords from the mid 60's version. He is given keywords when his costume changed in the late 80's, and again fast forward more than 2 decades to the present. Seth gave his version just about everykeyword of the day.

Look at Avengers Hawkeye...he gets everything in the almost 40 years of his comic experience even though his outfit is the version from the 60's!

nNow look at the treatment to the REV's. So many characters get almost no keywords OR they are super restrictive/limited to the time frame of the REV.
Look at FF Hawkeye...he has the Defenders keyword...yet it was 2 decades after that event before he even had a Skysled!!!! How could this be a representation of him as a defenders?

This goes on and on. They argue 1 side out of their mouth why certain figures CANNOT get the keywords and then the Seth dials for no reason other than they are not REV's/or his stuff...get to have carte blanche with keywords...with the exact opposite line of reasoning!!

LET us as the players have the option to choose a broad list of keywords just like the Seth designed ones.

Get rid of Generic Keywords and make SPECIFIC keywords flow like milk and honey:laugh:

wes

Popinjay
02/10/2008, 14:15
The simple solution would be a card like Mercenary keyed to keywords instead of team abilities.

The Mattador
02/10/2008, 15:47
I agree with the threadstarter...all of the figures that have no keyword could have at least one...

imaleximsweet
02/10/2008, 16:48
the whole point of keywords is to put charcters that could make a viable teammate,

charcters like arcade, star saphire, molecule man, and omega red are characters to whom we hardly ever see them working well with anybody.

one now may argue that the Hulk doesnt work well with others, but he has been known to pull it all together, same thing with charcters with "monster" keyword, monsters have been known to team up

so i think its good that not EVERY figure has one because then themes would lose their intial intent which was to try to form comic accurate teams

Ross...
02/11/2008, 11:33
omega red:

monster
weapon x
mutant
armored
brute.

Rurouni KJS
02/11/2008, 12:06
Yeah, those monsters work so well together

And the brutes! It is like watching ballet!

No character should be without at least one keyword and most should have 2 as a minimum

Omega Red could have Brute at the least


Dude. Don't you know a Brute Squad is a force to be feared (http://www.youtube.com/watch?v=Wh2hQMyVhEY)????

Again, I say Omega Red doesn't deserve a keyword because he kills people just by standing nearby with his death factor.

One day soon I'm going to write an article of justifications for generic keywords and reasons why each themed team might rate the mechanic's bonuses.

The Mattador
02/11/2008, 14:45
the whole point of keywords is to put charcters that could make a viable teammate,

charcters like arcade, star saphire, molecule man, and omega red are characters to whom we hardly ever see them working well with anybody.

one now may argue that the Hulk doesnt work well with others, but he has been known to pull it all together, same thing with charcters with "monster" keyword, monsters have been known to team up

so i think its good that not EVERY figure has one because then themes would lose their intial intent which was to try to form comic accurate teams

My point is that if you're going to assign so much importance to the 'theme team' and what their power holds, then you need to give every figure at least one. I've heard this thing about comic accuracy time and time again on here and the bottom line is that a lot of people that play this game don't read comics and don't know every nuance of who should work together, but would still like to play Omega Red, Arcade, or someone else in a game but doesn't because they have to make theme teams to stay on par with most of the people playing competitively.

BLACKHEART25
02/11/2008, 16:10
Omega red should've gotten soldier. That would have made me happy. ohhhwelll. They should've made assassin as a keyword or something for Arcade. Tessa should've had soldier as well. I agree that all characters should have gotten at least one keyword. Almost EVERY comic character has teamed up with somebody.

Rurouni KJS
02/11/2008, 18:05
They should've made assassin as a keyword or something for Arcade.

There should never be such a keyword. Assassins nearly always work solo, not as a force.

georgie83
02/12/2008, 05:25
My point is that if you're going to assign so much importance to the 'theme team' and what their power holds, then you need to give every figure at least one. I've heard this thing about comic accuracy time and time again on here and the bottom line is that a lot of people that play this game don't read comics and don't know every nuance of who should work together, but would still like to play Omega Red, Arcade, or someone else in a game but doesn't because they have to make theme teams to stay on par with most of the people playing competitively.

quoted for truth. Like what has been stated before, theme is starting to become a competitive part of team building, and depriving figs of keywords assures that they will almost always NOT see competitive play. WK has put so much importance to keyword theme teams!

Unfortunately the original intent of keyworded theme teams is now out the window and now it's which keywords have the most number of figs I can exploit to take advantage of the bonuses (which is a reason why teens/mutants see a lot of play but A.I.M. does not)

It's not about whether people are loners or people don't work together in the comics (a nice rationalization). On a gameplay standpoint (and from the standpoint of the current competitive environment), keyword-less figs are dead figs in the water IMO. Now I can't field Omega Red safely with all the Malice's and Deep Shadows around coz he doesn't have a keyword.

Glen Quagmire
02/13/2008, 15:15
Characters without keywords are perfect for the current play format. You'll never have to worry about them getting hit from Inside Info or Monster Hunter like you had to in most of the M&M games. :laugh:

quoted for truth. Like what has been stated before, theme is starting to become a competitive part of team building, and depriving figs of keywords assures that they will almost always NOT see competitive play. WK has put so much importance to keyword theme teams!

Nah, people are winning Planet Hulk dials with Apocalypse, Batman, Rampaging Hulk and Arcade on non keyword teams. Most of Crisis' big guns have keywords, but a lot of them won't be able to get much use of them in the first floor format. Nonethless, I wouldn't let that stop me from using a Trigon or a Spectre or (if I'm lucky) KC Superman.

beakersloco
02/13/2008, 20:34
Keyword teams in my opinion are not always figures that work together ... look at the brute or monster keyword. These are figures that simply go on a rampage and do there thing with no planning or working together. In most cases if they were out and met they would end up fighting each other.

Keywords in my opinion are simply figures that share something in common. For example I should be able to build a keyword team using Arcade , Merlyn, Bullseye, Shield Snipers etc get a keyword bonus for playing an Assassin themed team.

Every figure should have a keyword of some sort even if its simply a common shared enemy like say for Bullseye he would have Daredevil or simply a generic villain keyword.

Also didnt I read that when keywords were first announced that as long as your judge and your local players agree you that you have a theme you can still get the keyword bonuses ? Anyone had any luck doing this ?

elijahdprophet
02/13/2008, 21:37
I think figures with NO keywords should be able to get the theme team gameplay bonus if they are on a team comprised of ONLY figures with no keywords. That way the 'comic accurate' set get their theme keywords, and the 'I want to play with all of my figures without being at a disadvantage' crowd get what they want.

Glen Quagmire
02/14/2008, 10:36
Also didnt I read that when keywords were first announced that as long as your judge and your local players agree you that you have a theme you can still get the keyword bonuses ? Anyone had any luck doing this ?

That's for unrestricted play only. Or it's supposed to be, anyway.

dman0001
02/14/2008, 15:59
rarely do we play restricted tournaments - even the "restricted" floor tournaments for M&M we could unrestricted for the other half

anyways - omega red - absolutely should have gotten at least a few - soldier , brute

when restricted is enforced it does limit the choices for teams but keywords are not the be all and end all - non keyword themed teams still win , keyword teams lose

now i really think instead of 2d6 we should roll 1d20 for attacks :)