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View Full Version : Who's the big gun of the JSA


llyrghmnghyll
02/25/2008, 18:14
Comparing points and efficacy. if you were playing a 600-800 pt game which JSA big dog would you use.

Green Lantern
Spectre
Black Adam (the new one with the Keyword if not the TA)
Captain Marvel
E2 supes

I'll try to get their dials up later.

Deavante
02/25/2008, 18:21
I love E2 Supes, Black Adam and Spectre. With that said, I'd take Green Lantern above them any day, because he's the man.

llyrghmnghyll
02/25/2008, 18:39
I love E2 Supes, Black Adam and Spectre. With that said, I'd take Green Lantern above them any day, because he's the man.

I can only justify playing V Alan in 800+ games where that 12 range with JSA TA makes for some evil turtling.

jackstar7
02/25/2008, 18:41
Assuming you're using a mix of close and ranged combat from the versatile mix available, I'd say Black Adam would be my choice. With Atom Smasher and a bunch of other fun characters... really, you can't go wrong.

I'd say Spectre if you go Golden Age though. A really enjoyable team could be made from Old Schoolers.

llyrghmnghyll
02/25/2008, 18:47
Assuming you're using a mix of close and ranged combat from the versatile mix available, I'd say Black Adam would be my choice. With Atom Smasher and a bunch of other fun characters... really, you can't go wrong.

I'd say Spectre if you go Golden Age though. A really enjoyable team could be made from Old Schoolers.
He's probably my most wanted right now from the new set.

Him and sandman make an awesome combo, I'm just not sure yet about those final seven points

bagman04
02/25/2008, 18:54
:g-colossal: Spectre

Deavante
02/25/2008, 19:09
:g-colossal: Spectre

I change my mind, I second this.

Sigdr
02/25/2008, 19:17
Captain Marvel (V Shazam!, I assume) is one tough cookie...assuming you can keep him on his Perplex click. He's still decent all the way down, but isn't quite as fright'ning as he might be.

Spectre, on the other hand, looks to be a downright beater no matter how wounded he is. That "retribution" power of his looks particularly dangerous. I'd go with him.

Black Adam is dangerous but I don't think I'd play the Crisis version (the only one that, to me, qualifies as a "big gun") on a JSA team...and Alan Scott Green Lantern is pretty much terrible, if I want to fit him on a team I'll play the rookie.

Earth-2 Superman? That's a lot of eggs in one basket, but I'm not sure yet if the eggs are tasty. I'll have to see him in action.

Isran_Imrador
02/26/2008, 10:03
What about Power Girl and Hawkman? With e or v Wildcat to support them? You can almost field all of them for the price of 1 of the really heavy once...

And Vet Stargirl does the same damage as vet GL....

Then again Spectre is looking VERY good...

bill4935
02/26/2008, 10:49
Yeah, during the time my venue supported the "move your full distance" house rule for Charge, V Hawkman was mean.

I'm still kind of partial to E Black Adam + Sandman. You had HSS, portable blocking terrain (Stealthed Sandman) and PC. Sharing that 17:d-normal: and clocking baddies with the ol' Pop Machine.

If you had a Dr. Mid-Nite at home to run back to for healin', it was all good.

I know there's a lot of great high-end figures for JSA and JSA keyword, but I still think they are better as a swarm team on 500+ tourneys. Vigilante in particular can help spread Jakeem's 19:d-normal: a looong way down the map.

I'd just like to add that it is criminal that we still haven't got a proper Jay Garrick.

tidge
03/01/2008, 10:32
I don't have any JSA from Crisis except for Liberty Belle, so here goes:

I'm partial to Vet Hawkman (Origin). At 800 points you can fit a LOT of good pieces on the team without being "tentpole". Vet Hawkman has pretty much been all I need. I typically pair him with Sandman (to lay down smoke clouds, and to have PC at the ready) and have him carry the Soda Machine for extra-heavy charging goodness.

Falxman
03/03/2008, 20:02
I'm a big fan of the "old school", so I would go with spectre, but tidge is right. Hawkman, although not a tentpole, can lay down some heavy damage. He also leaves tons of room for support and backup attackers.

tidge
03/03/2008, 20:15
Having played Spectre now...OMG!

My Hawkman takes a hit now that the Pop Machine is "retired"...I sooo much like being able to charge in for 7 damage, especially against opponent's Sandman.

Ross...
03/03/2008, 20:21
atom smasher

Webheadman
03/03/2008, 20:27
Having played Spectre now...OMG!

My Hawkman takes a hit now that the Pop Machine is "retired"...I sooo much like being able to charge in for 7 damage, especially against opponent's Sandman.


Can't the radar dish do the same thing?


It's a heavy object that does +2 damage along with the damage for being a heavy.

Thus 4+2+1=7


And i must go along with V Hawkman is a BEAST especially in unrestricted where he can get auto regen he smacks your oponent around they hit him onto regen he get's a good regen roll(possibly with the help of sandman)and then goes back to beating thine enemy's team to smithereens!

Quebbster
03/03/2008, 22:10
Can't the radar dish do the same thing?

The Radar Dish adds all its damage to the damage value. The Soda Machine, on the other hand, adds +2 to damage value (due to it being a heavy object) and +1 to damage dealt (its special rule), which makes it possible to get another +1 damage by Perplexing damage value one more step without violating the rule of 3.

Webheadman
03/04/2008, 00:56
The Radar Dish adds all its damage to the damage value. The Soda Machine, on the other hand, adds +2 to damage value (due to it being a heavy object) and +1 to damage dealt (its special rule), which makes it possible to get another +1 damage by Perplexing damage value one more step without violating the rule of 3.


Ahh.


Well still it works the way tidge wanted it too doing 7 damage.

Though i am glad it works that way.

But still tidge you can still use the radar dish to do 7 damage with V Hawkman just no extra damage from anything else other then crits and stuff of course.

Entertainer13
03/04/2008, 01:16
I lose my membership in Marvel Family Fan Club if I don't say... SHAZAM!!

The guy's a solid beast, can benefit from the cheap 18 defenses that we've got (thank you Liberty Belle) and has a reputation for tearing apart any opponent.

Gentlegamer
03/04/2008, 01:23
I don't have any JSA from Crisis except for Liberty Belle, so here goes:

I'm partial to Vet Hawkman (Origin). At 800 points you can fit a LOT of good pieces on the team without being "tentpole". Vet Hawkman has pretty much been all I need. I typically pair him with Sandman (to lay down smoke clouds, and to have PC at the ready) and have him carry the Soda Machine for extra-heavy charging goodness.Have you tried using Haymaker on Hawkman for some extra punch when needed and an object isn't at hand?

tidge
03/04/2008, 07:21
I don't think I've ever used Haymaker. I'm a "feat minimilast", and in this case, I have often found myself pushing Hawkman (on turn two) anyway. Vet Hawkman qualifies for so many good feats, I think the only one I've used on him is auto regen (because I am likely to push him, so the "auto" part appeals to me).

larthosgrr8
03/04/2008, 08:17
i gotta say jakeem thunder. solid piece all around. that 19 will help your whole team and he gets perplex. his defense gets down enough that he can be healed easily and then start the madness all over again. i might just play him and spectre together in a 400 tourny.

on top of him being awesome for jsa, he can share that 19 on any team he's on.i think ppl forget how nasty he is.

mike_houghton
03/04/2008, 08:27
Dude I lived off of Hawkman/Jakeem Combos in 400 points.. throw in sandman with cordination and a Dr M and you have yourself a truly beastly army. Though I might try out the Black Adam.

llyrghmnghyll
03/04/2008, 08:45
Have you tried using Haymaker on Hawkman for some extra punch when needed and an object isn't at hand?

Before they changed objects to a modifier I used to play Haymaker on Hawks often. One perplex would give me 9 damage with an 11 attack. I used this on a Daddies of the JSA team to wreck a KC Flash once.

On the subject of Jay Garrick, he'll almost certainly be in Rogues. I think I might have more anticipation for that set, than I did for crisis just because of him.

Gentlegamer
03/04/2008, 11:25
I don't think I've ever used Haymaker. I'm a "feat minimilast", and in this case, I have often found myself pushing Hawkman (on turn two) anyway. Vet Hawkman qualifies for so many good feats, I think the only one I've used on him is auto regen (because I am likely to push him, so the "auto" part appeals to me).V Hawkman + Haymaker + Dr. Mid-Nite = tasty delicious

NeoShazam
03/04/2008, 11:46
As has mentioned Vet Hawkman is my first attacker of choice for most JSA teams.

If you'd like to mix it up, I think Spectre would be my first choice...don't need to worry about outwit and he's a beast. At worse he's a Quintessence monster. Vet Alan with Trickshot could be nice with enough characters running interference. Vet Captain Marvel's 2nd click is monsterous but certain points of the dial don't mesh well. Black Adam is kinda annoying because I feel the need to get to that 2nd click to get him going.

Gentlegamer
03/04/2008, 14:26
I had a JSA Teambuilding Thread going at one time, it may be time to revive it.

TheLord
03/04/2008, 16:46
Vet Hawkman qualifies for so many good feats, I think the only one I've used on him is auto regen (because I am likely to push him, so the "auto" part appeals to me).

Speeking of putting a little cardbord on V Hawkman, have you ever tried Inspiring Command? Especialy at the 800pts level. It's brutal.

JSA (and the good Dr, make it also very easy to heal wounded main piece, even if not especialy low in DV (like a 2 clic down Hawkmen or 4 click down Jakeem) you just need to have a low DV buddy in there (like a wounded Wildcat perhaps) and share that lower DV to heal back up. It's a nice trick.

llyrghmnghyll
03/04/2008, 19:36
Who's the best C-Plan fig
V Hawkman
LE Carter Hall
Hippolyta
U Starman

or am I missing someone.

tidge
03/04/2008, 19:54
or085 U Starman
Team: Justice Society
Range: 8 :bolt:
Points: 106
Keywords: All Star Squadron, Justice Society, Scientist
m-winga-fistd-normalg-starburst10101631091621091529915298152981528814188141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

I don't like any of them, but I'll say U Starman, here are my reasons.

If you insist on trying to keep him on his first click, you will probably be able to do so, given his range and mobility. If you are the kind of player that almost always packs a Dr. Mid-Nite, then you will probably be keeping him near Starman on this team.

Starman transitions nicely from a ranged attack, opening blast piece into a steady secondary attacker/support piece...unlike the V Hawkman (or others) which really should be on the front lines.

batjester
03/07/2008, 18:14
Rookie Wildcat. 3 damage with flurry and a 10 attack. Oh, and click 2 is EXACTLY the same. Deal 12 damage in two turns and only take a click? Yep, I'll take that for only 54 points.

Love Vet Hawkman like so many others. Great remake although a bit pricey.

E2 Superman is just awesome.

Vet Shazam is really good, but I haven't had as much luck with him as some of the other characters.

Vet Power Girl with armor piercing is a favorite. Charge into a group and quake away. Loads of fun.

Cam-El
03/09/2008, 05:16
Uncle Sam+LibertyBell+Specter+Mr Terrific+Atom Smasher