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View Full Version : Naruto Shippuden Custom Dials ver 2


darkjacen
03/06/2008, 04:27
I've been working on these for some time. It covers Naruto Characters from the Naruto Shippuden Manga and Anime. Some of them i've posted in separate threads so this is more of a compilation.

Tell me what you guys think.:)

*Note, there are some Spoilers though if you're still in the First series or Pre-timeskip part.:noid:

V Kazekage Gaara
Team: Hidden Sand
Range: 12 :bolt::bolt::bolt:
Points: 251
Keywords: Leader, Ninja, Elite, jinchuuriki
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Hidden Sand Team ability: Characters that possess the hidden sand team ability may use the defense values of adjacent hidden sand characters instead of their own.

:m-wing:
Forceblast
Earthbound

:a-fist:
Saiko Zettai Hogeki, Shukkaku no Hoko/ Ultimate Absolute Attack Shukaku's Halberd: (Special: Give this character a multiple range combat action. Target all characters within range, regardless of elevation. If successful, all characters receive damage equal to the base damage of this character. Deal one pushing damage to this character after the action is resolved.)

Sabaku Taiso/Desert Imperial Funeral (Earthquake)
Jinchuuriki Outburst (Pulse wave)

:d-normal:
Zettai Bougyou/Absolute Defense (Impervious)
Suna no Yoroi/Armor of Sand (Invulnerability)
Ryuu sabakuryu/Desert Avalanche (Special:Give this character a range combat action, halve it range until the action is resolved. All powers, team abilities and feats are ignored until the action is resolved. If successful, all opposing characters within range are given an action token, if the target/s receive a second action token in this manner it receives 2 pushing damage instead of one. Squares adjacent to Gaara are considered hindering terrain until the beginning of your next turn.)
Will Power

:g-starburst:
Leadership
Suna Shigure/Sand Rain (Range Combat Expert)
Sabaku Kyuu/Desert Coffin (Exploit Weakness)
Suna bunshin/Sand Clone (Shape Change)
Suna Raishin/Lightning Sand (Outwit)


Hidden Sound Team Ability: When making an attack against a character with the hidden sound team ability roll a d6. On a result of 5-6 the attack cannot be made. The attacking character can still be given an action after the roll has been resolved.

V Uchiha Sasuke
Team: Hidden Sound
Range: 6 :bolt::bolt:
Points: 154
Keywords: Ninja, Elite, Martial Artist, Hidden Sound, Hidden Leaf
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Special On-going power:
Cursed Seal (As a free action, You may increase up to 3 combat values by 2 on Sasuke's dial until the beginning of the your next turn. At the beginning of the next turn, deal Sasuke 1 unavoidable damage for each combat value modified with this power.)

:m-boot:
Stealth
Charge
Snake Skin (Plasticity)

:a-fist:
Blades/Claws/Fangs
Katon: Gouryuuka No Jutsu/Fire Release: Great Dragon Fire Technique (Special: Give Sasuke a power action. He may make a range combat attack as a free action. Instead of dealing full damage to a target character, you may instead deal 1 penetrating damage. The target is knockbacked equal to the damage dealt.)
Sen'eitajashu /Hidden Shadow Many Snakes Hand(Incapacitate)

:d-normal:
Sharingan Mastery (Special: Sasuke can use Super Senses and Combat Reflexes. Sasuke ignores the effects of shape change and mindcontrol.)
Combat Reflexes

:g-starburst:
Chidori Current (Special: Sasuke may use exploit weakness. When using exploit weakness Sasuke can target characters up to 3 squares away.)
Katon Goukyaku no Jutsu/Fire Release: Grand Fireball Technique(RCE)
Close Combat Expert


U Orochimaru
Team: Hidden Sound
Range: 8 :bolt:
Points: 167
Keywords: Sannin, Ninja, Monster, Hidden Leaf, Hidden Sound
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:m-boot:
Stealth
Charge
Nan no Kaizo /Soft physique manipulation(Plasticity)

:a-fist:
Sen'eitajashu /Hidden Shadow Many Snakes Hand(Incapacitate)
Kusanagi No Tsurugi/ Kusanagi Sword Long Sword of the heavens(BCF)

:d-normal:
Mastermind
Combat Reflexes
Fushi Tensei no jutsu / Living Corpse Reincarnation (Special: Give this character a power action. During the beginning of your turn, you may KO one adjacent friendly character. You may heal this character a number of clicks equal to the remaining number of clicks the KO’d character had. Place a special token adjacent to this character. Roll a d6 at the beginning of your turn, on a result of 1-2 orochimaru’s powers may be used normally, remove the special token from play. On a 3-6, this character now has Toughness, battle fury and any 1 non-special power the KO’d character had. This special power may only be used once during the game.)

:g-starburst:
Snake Skin (Shape Change)
Outwit


Akatsuki Team Ability: Characters with the Akatsuki Team ability may use the unmodified attack Value of an adjacent friendly character that shares the Akatsuki Team Symbol.

U Uchiha Itachi
Team: Akatsuki
Range: 10 :bolt::bolt:
Points: 236
Keywords: Ninja, Elite, Bounty, Akatsuki
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Special On-going power/Star Power
Descent into Darkness: Whenever Itachi would use the power Mangekyou Sharingan Amaterasu or Mangekyou Sharingan Tsukiyomi place one special token on the character card. For Each special token subtract 1 from Itachi's range and attack.
:m-boot: :
Akatsuki Operative (Stealth)
Leap/climb

:a-fist: :
Mangekyou Sharingan-Tsukiyomi (Special: This character ignores the effects of mind control and shape change. Give this character a power action. It may make a close combat attack as a free action. For each action token on the target opposing character, increase Itachi’s damage value by 1. Damage from this attack is penetrating damage.)

Katon: Housenka no Jutsu/ Fire Element: Phoenix Fire Technique (Energy Explosion)
Genjutsu/Illusion Technique (incapacitate)

:d-normal: :
ToughnessAnbu Training (Super senses)
Sharingan Mastery (Special: Itachi may use Super senses and shape change. add +2 to Itachi's defense value when he is a target of an incapacitate attack)

:g-starburst: :
Mangekyou Sharingan - Amaterasu (Special: Give this character a power action, it may make a ranged combat attack as a free action, damage from this attack s penetrating damage. Draw a line of fire from this character to the chosen target(s). Terrain within that line of fire including terrain occupied by target character(s) is considered clear terrain after the attack is resolved.)

Kage bunshin no jutsu/Shadow clone Technique (Shape change)
Katon: Goukyaku no Justu/ Fire Element: Grand Fireball Technique (RCE)


U Hoshigake Kisame
Team: Akatsuki
Range: 8 //
Points: 220
Keywords: Ninja, Swordsman, Akatsuki
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:m-dolphin:
Charge
Akatsuki Operative(stealth)

:a-fist:
Samehada sentient sword (Special: Whenever this character makes a successful close-combat action, you may heal it of 1-damage. If the attack is done in water terrain, add an additional +1 to the total amount healed.)
Suiriu no Jutsu/Water prison Technique (Incapacitate)
Elite swordsman of the hidden mist (Blades/Fangs/Claws)

:d-normal:
Suiton Bakushouha/ Water Release: Explosive water cannon (Special/optional: Give this character a power action. It may place up to 4 -special tokens anywhere within its range. Treat these tokens as water terrain. Any character with the boot speed mode must break away when starting move actions on these tokens, regardless of powers and abilities.)
Combat Reflexes

:g-starburst:
Suiton Suikodan no Jutsu/Water release: Shark missile technique (RCE)
Samehada’s Tough scales (exploit weakness)
Mizu bunshin no jutsu/Water clone technique (shape change)


Sasori's clicks are a mix of him using different puppets. The first few represent him using Hiruko. The middle two represent him using the third kazekage. Finally, the last 3, as him using his own puppet body.

U Sasori of the red sands
Team: Akatsuki
Range: 12 //
Points: 230
Keywords: Ninja, Puppeteer, monster, Akatsuki
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:m-boot:
Human Puppet Technique Mastery (Special: This character can use mind control. This character ignores damage taken from the point value of characters. Actions taken from the use of this power count towards your total number of actions per turn. At the end of your turn increase this characters defense by the number of characters successfully targeted by this power.)

:a-fist:
Third Kazekage’s Poisoned iron sand (Special: Give this character a power action. You may place up to 4-special tokens anywhere on the battlefield within this character’s range. Treat these tokens as hindering terrain. Any figure adjacent to these tokens receives 1-penetrating damage and cannot make range combat attacks. These tokens remain in place until the beginning of your next turn.)

:d-normal:
Human Puppet Hiruko (Special: This character may use Invulnerability and ignores the effect of poison.)
Puppet Armor (Toughness)
Mastermind
Human puppet reflexes (Combat reflexes)

:g-starburst:
Perplex
Puppet’s hidden Flamethrowers (RCE)



U Deidara
Team: Akatsuki
Range: 10 ///
Points: 100
Keywords: Spy, Artist, Akatsuki
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:m-wing-trans:
Stealth
Running Shot
C2 bird destroyed (Earthbound)

:a-fist:
Art is a Blast! (Energy Explosion)
Garuda C4 Molecular explosives (special: Give this character a power action. Halve its range until the end of your turn. Ignore all other character’s powers and abilities. Make a ranged combat action targeting all characters within line of sight. Deal damage equal to this character’s unmodified damage value. Remove all objects in range.)

:d-normal:
Evasive flying (energy shield/deflection)
Combat reflexes

:g-starburst:
Jibaku Bunshin no Jutsu/ Suicide Bombing Clone technique (Special: When resolving a close combat action targeting this character, roll one D6. On a result of 5-6 no damage is dealt to this character. Roll an additional 6-sided die. Deal damage equal to the result of the die to the character making the attack.)


V Deidara C2 dragon
Team: Akatsuki
Range: 12 :bolt::bolt::bolt:
Points: 199
Keywords: Spy, Akastuki, Ninja
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:m-wing:
Running Shot
C2 dragon destroyed(Earthbound)
C1 spider(Force Blast)
C2 mines(Special: Give this character a power action, it may place up to 4 special tokens anywhere on the map within it's range. These tokens are considered immovable objects, when this power is countered or lost, remove these tokens from the game. Whenever a character becomes adjacent to any of these tokens roll a d6. Deal damage equal to the result -2 to a minimum of 1. Damage from these tokens do not count as an attack.)

:a-fist:
Art is a Blast! (Energy Explosion)
Garuda C4 Molecular explosives (special: Deidara may use Pulsewave and Energy explosion. After resolving an attack where this power was used, remove all objects within this character's range.)

:d-normal:
Evasive flying (energy shield/deflection)
Combat reflexes
Self-Destruction(Special: Give Deidara a power action. Make an Attack roll targeting all characters within range, ignoring all powers, feats and team abilities. On a successful roll, deal damage equal to this character's unmodified damage value. All non-elevated terrain/blocking terrain is now clear terrain until the end of the game. Remove this character from the game.)

:g-giant:
Jibaku Bunshin no Jutsu/ Suicide Bombing Clone technique (Special: When resolving a close combat action targeting this character, roll one D6. On a result of 5-6 no damage is dealt to this character. Roll an additional 6-sided die. Deal damage equal to the result of the die to the character making the attack.)